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@@ -83,7 +83,7 @@
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xeeeeee );
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- scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
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+ scene.environment = pmremGenerator.fromScene( new RoomEnvironment() ).texture;
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scene.fog = new THREE.Fog( 0xeeeeee, 10, 50 );
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grid = new THREE.GridHelper( 100, 40, 0x000000, 0x000000 );
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