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@@ -551,7 +551,7 @@
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fragmentShader: frag,
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uniforms: {
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color: {
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- value: new THREE.Color(),
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+ value: new THREE.Color()
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}
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}
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} );
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@@ -561,7 +561,7 @@
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fragmentShader: "#define PICKING\n" + frag,
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uniforms: {
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pickingColor: {
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- value: new THREE.Color(),
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+ value: new THREE.Color()
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}
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}
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} );
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@@ -695,13 +695,13 @@
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var material = new THREE.RawShaderMaterial( {
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vertexShader: vert,
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- fragmentShader: frag,
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+ fragmentShader: frag
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} );
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materialList.push( material );
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var pickingMaterial = new THREE.RawShaderMaterial( {
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vertexShader: "#define PICKING\n" + vert,
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- fragmentShader: "#define PICKING\n" + frag,
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+ fragmentShader: "#define PICKING\n" + frag
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} );
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materialList.push( pickingMaterial );
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@@ -794,7 +794,7 @@
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var pickingMaterial = new THREE.RawShaderMaterial( {
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vertexShader: "#define PICKING\n" + vert,
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- fragmentShader: "#define PICKING\n" + frag,
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+ fragmentShader: "#define PICKING\n" + frag
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} );
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materialList.push( pickingMaterial );
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