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@@ -0,0 +1,63 @@
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+import { Box3 } from '../math/Box3';
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+import { LineSegments } from '../objects/LineSegments';
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+import { LineBasicMaterial } from '../materials/LineBasicMaterial';
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+import { BufferAttribute } from '../core/BufferAttribute';
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+import { BufferGeometry } from '../core/BufferGeometry';
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+
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+/**
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+ * @author WestLangley / http://github.com/WestLangley
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+ *
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+ */
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+
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+function Box3Helper( box, hex ) {
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+
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+ this.type = 'Box3Helper';
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+
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+ this.box = box;
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+
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+ var color = ( hex !== undefined ) ? hex : 0xffff00;
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+
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+ var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
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+ var positions = new Float32Array( 8 * 3 );
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+
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+ var geometry = new BufferGeometry();
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+ geometry.setIndex( new BufferAttribute( indices, 1 ) );
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+ geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) );
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+
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+ LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
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+
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+ this.update();
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+
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+}
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+
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+Box3Helper.prototype = Object.create( LineSegments.prototype );
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+Box3Helper.prototype.constructor = Box3Helper;
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+
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+Box3Helper.prototype.update = function () {
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+
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+ var box = this.box;
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+
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+ if ( box.isEmpty() ) return;
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+
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+ var min = box.min;
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+ var max = box.max;
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+
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+ var position = this.geometry.attributes.position;
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+ var array = position.array;
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+
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+ array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
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+ array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
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+ array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
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+ array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
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+ array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
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+ array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
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+ array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
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+ array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
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+
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+ position.needsUpdate = true;
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+
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+ this.geometry.computeBoundingSphere();
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+
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+};
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+
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+export { Box3Helper };
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