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@@ -0,0 +1,370 @@
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+/**
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+ * @author mr.doob / http://mrdoob.com/
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+ */
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+
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+THREE.SoftwareRenderer = function () {
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+
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+ console.log( 'THREE.SoftwareRenderer', THREE.REVISION );
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+
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+ var canvas = document.createElement( 'canvas' );
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+ var context = canvas.getContext( '2d' );
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+
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+ var imagedata = context.getImageData( 0, 0, canvas.width, canvas.height );
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+ var data = imagedata.data;
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+
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+ var canvasWidth = canvas.width;
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+ var canvasHeight = canvas.height;
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+
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+ var canvasWidthHalf = canvasWidth / 2;
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+ var canvasHeightHalf = canvasHeight / 2;
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+
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+ var edges = [ new Edge(), new Edge(), new Edge() ];
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+ var span = new Span();
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+
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+ var projector = new THREE.Projector();
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+
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+ this.domElement = canvas;
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+
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+ this.autoClear = true;
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+
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+ this.setSize = function ( width, height ) {
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+
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+ canvas.width = width;
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+ canvas.height = height;
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+
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+ canvasWidth = canvas.width;
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+ canvasHeight = canvas.height;
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+
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+ canvasWidthHalf = width / 2;
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+ canvasHeightHalf = height / 2;
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+
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+ imagedata = context.getImageData( 0, 0, width, height );
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+ data = imagedata.data;
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+
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+ };
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+
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+ this.clear = function () {
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+
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+ for ( var i = 3, l = data.length; i < l; i += 4 ) {
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+
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+ data[ i ] = 0;
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+
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+ }
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+
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+ };
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+
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+ this.render = function ( scene, camera ) {
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+
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+ var m, ml, element, material, dom, v1x, v1y;
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+
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+ if ( this.autoClear ) this.clear();
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+
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+ var renderData = projector.projectScene( scene, camera );
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+ var elements = renderData.elements;
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+
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+ for ( var e = 0, el = elements.length; e < el; e ++ ) {
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+
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+ var element = elements[ e ];
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+
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+ if ( element instanceof THREE.RenderableFace3 ) {
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+
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+ var v1 = element.v1.positionScreen;
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+ var v2 = element.v2.positionScreen;
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+ var v3 = element.v3.positionScreen;
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+
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+ drawTriangle(
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+ v1.x * canvasWidthHalf + canvasWidthHalf,
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+ - v1.y * canvasHeightHalf + canvasHeightHalf,
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+ 0xff0000,
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+ v2.x * canvasWidthHalf + canvasWidthHalf,
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+ - v2.y * canvasHeightHalf + canvasHeightHalf,
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+ 0x00ff00,
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+ v3.x * canvasWidthHalf + canvasWidthHalf,
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+ - v3.y * canvasHeightHalf + canvasHeightHalf,
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+ 0x0000ff
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+ )
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+
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+ } else if ( element instanceof THREE.RenderableFace4 ) {
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+
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+ var v1 = element.v1.positionScreen;
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+ var v2 = element.v2.positionScreen;
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+ var v3 = element.v3.positionScreen;
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+ var v4 = element.v4.positionScreen;
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+
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+ drawTriangle(
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+ v1.x * canvasWidthHalf + canvasWidthHalf,
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+ - v1.y * canvasHeightHalf + canvasHeightHalf,
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+ 0xff0000,
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+ v2.x * canvasWidthHalf + canvasWidthHalf,
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+ - v2.y * canvasHeightHalf + canvasHeightHalf,
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+ 0x00ff00,
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+ v3.x * canvasWidthHalf + canvasWidthHalf,
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+ - v3.y * canvasHeightHalf + canvasHeightHalf,
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+ 0x0000ff
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+ );
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+
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+ drawTriangle(
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+ v3.x * canvasWidthHalf + canvasWidthHalf,
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+ - v3.y * canvasHeightHalf + canvasHeightHalf,
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+ 0x0000ff,
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+ v4.x * canvasWidthHalf + canvasWidthHalf,
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+ - v4.y * canvasHeightHalf + canvasHeightHalf,
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+ 0xff00ff,
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+ v1.x * canvasWidthHalf + canvasWidthHalf,
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+ - v1.y * canvasHeightHalf + canvasHeightHalf,
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+ 0xff0000
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+ );
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+
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+ }
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+
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+ }
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+
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+ context.putImageData( imagedata, 0, 0 );
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+
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+ };
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+
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+ function drawPixel( x, y, r, g, b ) {
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+
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+ var offset = ( x + y * canvasWidth ) * 4;
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+
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+ if ( x < 0 || y < 0 ) return;
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+ if ( x > canvasWidth || y > canvasHeight ) return;
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+
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+ if ( data[ offset + 3 ] ) return;
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+
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+ data[ offset ] = r;
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+ data[ offset + 1 ] = g;
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+ data[ offset + 2 ] = b;
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+ data[ offset + 3 ] = 255;
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+
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+ }
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+
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+ function drawRectangle( x1, y1, x2, y2, color ) {
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+
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+ var r = color >> 16 & 255;
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+ var g = color >> 8 & 255;
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+ var b = color & 255;
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+
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+ var xmin = Math.min( x1 >> 0, x2 >> 0 );
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+ var xmax = Math.max( x1 >> 0, x2 >> 0 );
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+ var ymin = Math.min( y1 >> 0, y2 >> 0 );
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+ var ymax = Math.max( y1 >> 0, y2 >> 0 );
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+
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+ for ( var y = ymin; y < ymax; y ++ ) {
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+
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+ for ( var x = xmin; x < xmax; x ++ ) {
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+
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+ drawPixel( x, y, r, g, b );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ function drawTriangle( x1, y1, color1, x2, y2, color2, x3, y3, color3 ) {
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+
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+ // http://joshbeam.com/articles/triangle_rasterization/
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+
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+ edges[ 0 ].set( x1, y1, color1, x2, y2, color2 );
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+ edges[ 1 ].set( x2, y2, color2, x3, y3, color3 );
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+ edges[ 2 ].set( x3, y3, color3, x1, y1, color1 );
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+
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+ var maxLength = 0;
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+ var longEdge = 0;
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+
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+ // find edge with the greatest length in the y axis
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+
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+ for ( var i = 0; i < 3; i ++ ) {
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+
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+ var length = ( edges[ i ].y2 - edges[ i ].y1 );
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+
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+ if ( length > maxLength ) {
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+
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+ maxLength = length;
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+ longEdge = i;
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+
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+ }
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+ }
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+
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+ var shortEdge1 = ( longEdge + 1 ) % 3;
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+ var shortEdge2 = ( longEdge + 2 ) % 3;
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+
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+ drawSpans( edges[ longEdge ], edges[ shortEdge1 ] );
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+ drawSpans( edges[ longEdge ], edges[ shortEdge2 ] );
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+
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+ }
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+
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+ function drawSpans( e1, e2 ) {
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+
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+ var e1ydiff = e1.y2 - e1.y1;
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+ if ( e1ydiff === 0 ) return;
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+
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+ var e2ydiff = e2.y2 - e2.y1;
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+ if ( e2ydiff === 0 ) return;
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+
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+ var e1xdiff = e1.x2 - e1.x1;
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+ var e2xdiff = e2.x2 - e2.x1;
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+
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+ var e1colordiffr = e1.r2 - e1.r1;
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+ var e1colordiffg = e1.g2 - e1.g1;
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+ var e1colordiffb = e1.b2 - e1.b1;
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+
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+ var e2colordiffr = e2.r2 - e2.r1;
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+ var e2colordiffg = e2.g2 - e2.g1;
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+ var e2colordiffb = e2.b2 - e2.b1;
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+
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+ var factor1 = ( e2.y1 - e1.y1 ) / e1ydiff;
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+ var factorStep1 = 1 / e1ydiff;
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+ var factor2 = 0;
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+ var factorStep2 = 1 / e2ydiff;
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+
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+
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+ for ( var y = e2.y1; y < e2.y2; y ++ ) {
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+
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+ span.set(
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+ e1.x1 + ( e1xdiff * factor1 ),
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+ e1.r1 + e1colordiffr * factor1,
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+ e1.g1 + e1colordiffg * factor1,
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+ e1.b1 + e1colordiffb * factor1,
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+
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+ e2.x1 + ( e2xdiff * factor2 ),
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+ e2.r1 + e2colordiffr * factor2,
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+ e2.g1 + e2colordiffg * factor2,
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+ e2.b1 + e2colordiffb * factor2
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+ );
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+
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+ var xdiff = span.x2 - span.x1;
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+ if ( xdiff > 0 ) {
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+
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+ var colordiffr = span.r2 - span.r1;
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+ var colordiffg = span.g2 - span.g1;
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+ var colordiffb = span.b2 - span.b1;
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+
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+ var factor = 0;
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+ var factorStep = 1 / xdiff;
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+
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+ for ( var x = span.x1; x < span.x2; x ++ ) {
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+
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+ var r = span.r1 + colordiffr * factor;
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+ var g = span.g1 + colordiffg * factor;
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+ var b = span.b1 + colordiffb * factor;
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+
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+ drawPixel( x, y, r, g, b );
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+ factor += factorStep;
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+
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+ }
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+
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+ }
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+
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+ factor1 += factorStep1;
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+ factor2 += factorStep2;
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+
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+ }
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+
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+ }
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+
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+ function Edge() {
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+
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+ this.x1 = 0;
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+ this.y1 = 0;
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+
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+ this.x2 = 0;
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+ this.y2 = 0;
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+
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+ this.r1 = 0;
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+ this.g1 = 0;
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+ this.b1 = 0;
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+
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+ this.r2 = 0;
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+ this.g2 = 0;
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+ this.b2 = 0;
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+
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+ this.set = function ( x1, y1, color1, x2, y2, color2 ) {
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+
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+ if ( y1 < y2 ) {
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+
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+ this.x1 = x1 >> 0;
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+ this.y1 = y1 >> 0;
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+
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+ this.x2 = x2 >> 0;
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+ this.y2 = y2 >> 0;
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+
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+ this.r1 = color1 >> 16 & 255;
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+ this.g1 = color1 >> 8 & 255;
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+ this.b1 = color1 & 255;
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+
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+ this.r2 = color2 >> 16 & 255;
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+ this.g2 = color2 >> 8 & 255;
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+ this.b2 = color2 & 255;
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+
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+ } else {
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+
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+ this.x1 = x2 >> 0;
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+ this.y1 = y2 >> 0;
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+
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+ this.x2 = x1 >> 0;
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+ this.y2 = y1 >> 0;
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+
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+ this.r1 = color2 >> 16 & 255;
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+ this.g1 = color2 >> 8 & 255;
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+ this.b1 = color2 & 255;
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+
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+ this.r2 = color1 >> 16 & 255;
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+ this.g2 = color1 >> 8 & 255;
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+ this.b2 = color1 & 255;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ function Span() {
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+
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+ this.x1 = 0;
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+ this.x2 = 0;
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+
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+ this.r1 = 0;
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+ this.g1 = 0;
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+ this.b1 = 0;
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+
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+ this.r2 = 0;
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+ this.g2 = 0;
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+ this.b2 = 0;
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+
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+ this.set = function ( x1, r1, g1, b1, x2, r2, g2, b2 ) {
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+
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+ if ( x1 < x2 ) {
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+
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+ this.x1 = x1 >> 0;
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+ this.x2 = x2 >> 0;
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+
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+ this.r1 = r1;
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+ this.g1 = g1;
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+ this.b1 = b1;
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+
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+ this.r2 = r2;
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+ this.g2 = g2;
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+ this.b2 = b2;
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+
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+ } else {
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+
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+ this.x1 = x2 >> 0;
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+ this.x2 = x1 >> 0;
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+
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+ this.r1 = r2;
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+ this.g1 = g2;
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+ this.b1 = b2;
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+
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+ this.r2 = r1;
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+ this.g2 = g1;
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+ this.b2 = b1;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+};
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