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@@ -97,9 +97,7 @@
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scene.add( mesh1 );
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var sound1 = new THREE.PositionalAudio( listener );
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- var buffer1 = new THREE.AudioBuffer( listener );
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- buffer1.load( 'sounds/358232_j_s_song.ogg' );
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- sound1.setBuffer(buffer1);
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+ sound1.load( 'sounds/358232_j_s_song.ogg' );
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sound1.setRefDistance( 20 );
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sound1.autoplay = true;
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mesh1.add( sound1 );
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@@ -111,9 +109,7 @@
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scene.add( mesh2 );
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var sound2 = new THREE.PositionalAudio( listener );
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- var buffer2 = new THREE.AudioBuffer( listener );
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- buffer2.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg' );
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- sound2.setBuffer(buffer2);
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+ sound2.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg' );
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sound2.setRefDistance( 20 );
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sound2.autoplay = true;
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mesh2.add( sound2 );
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@@ -133,22 +129,13 @@
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sound3.setVolume(0.5);
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mesh3.add(sound3);
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- /* buffer2.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg' );
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- sound2.setBuffer(buffer2);
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- sound2.setRefDistance( 20 );
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- sound2.autoplay = true;
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- mesh2.add( sound2 );
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- */
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-
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// global ambient audio
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var sound4 = new THREE.Audio( listener );
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- var buffer3 = new THREE.AudioBuffer( listener );
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- buffer3.load( 'sounds/Project_Utopia.ogg' );
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- sound4.setBuffer(buffer3);
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+ sound4.load( 'sounds/Project_Utopia.ogg' );
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sound4.autoplay = true;
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sound4.setLoop(true);
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- sound3.setVolume(0.5);
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+ sound4.setVolume(0.5);
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// ground
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@@ -252,7 +239,7 @@
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material_sphere1.color.setHSL( 0.0, 0.3 + 0.7 * ( 1 + Math.cos( time ) ) / 2, 0.5 );
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material_sphere2.color.setHSL( 0.1, 0.3 + 0.7 * ( 1 + Math.sin( time ) ) / 2, 0.5 );
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- material_sphere3.color.setHSL( 0.1, 0.3 + 0.7 * ( 1 + Math.sin( time ) ) / 2, 0.5 );
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+ material_sphere3.color.setHSL( 0.1, 0.5, 0.3 + 0.7 * ( 1 + Math.sin( time ) ) / 2);
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renderer.render( scene, camera );
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