Browse Source

Update builds.

Mr.doob 14 years ago
parent
commit
1cf6fafadc
2 changed files with 258 additions and 255 deletions
  1. 112 111
      build/Three.js
  2. 146 144
      build/custom/ThreeWebGL.js

+ 112 - 111
build/Three.js

@@ -150,9 +150,9 @@ fa=b();fa.positionScreen.copy(wa[0].position);ya.multiplyVector4(fa.positionScre
 THREE.Particle){R.set(ga.position.x,ga.position.y,ga.position.z,1);P.multiplyVector4(R);R.z/=R.w;if(R.z>0&&R.z<1){Ja=C[V]=C[V]||new THREE.RenderableParticle;V++;E=Ja;E.x=R.x/R.w;E.y=R.y/R.w;E.z=R.z;E.rotation=ga.rotation.z;E.scale.x=ga.scale.x*Math.abs(E.x-(R.x+e.projectionMatrix.n11)/(R.w+e.projectionMatrix.n14));E.scale.y=ga.scale.y*Math.abs(E.y-(R.y+e.projectionMatrix.n22)/(R.w+e.projectionMatrix.n24));E.materials=ga.materials;Da.push(E)}}}}oa&&Da.sort(d);return Da}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var m,p,o,t,y,u,B,A;b=d.projectScene(j,k);m=0;for(p=b.length;m<p;m++){y=b[m];if(y instanceof THREE.RenderableParticle){B=y.x*g+g;A=y.y*h+h;o=0;for(t=y.material.length;o<t;o++){u=y.material[o];if(u instanceof THREE.ParticleDOMMaterial){u=u.domElement;u.style.left=B+"px";u.style.top=A+"px"}}}}}};
 THREE.CanvasRenderer=function(){function b(Ga){if(B!=Ga)t.globalAlpha=B=Ga}function d(Ga){if(A!=Ga){switch(Ga){case THREE.NormalBlending:t.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:t.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:t.globalCompositeOperation="darker"}A=Ga}}function c(Ga){if(Q!=Ga)t.strokeStyle=Q=Ga}var f=this,g=null,h=new THREE.Projector,j=document.createElement("canvas"),k,m,p,o,t=j.getContext("2d"),y=new THREE.Color(0),u=0,B=
-1,A=0,Q=null,E=null,V=null,C=null,X=null,R,P,ya,la,ca=new THREE.RenderableVertex,Ba=new THREE.RenderableVertex,ea,e,oa,Da,da,va,ja,qa,pa,wa,fa,ka,ma=new THREE.Color,Fa=new THREE.Color,ia=new THREE.Color,ga=new THREE.Color,Ja=new THREE.Color,Xa,Za,Ta,O,S,M,Aa,La,n,D,x=new THREE.Rectangle,w=new THREE.Rectangle,z=new THREE.Rectangle,N=!1,J=new THREE.Color,G=new THREE.Color,T=new THREE.Color,H=new THREE.Color,I=new THREE.Vector3,K,Z,Y,ra,Ka,Ca,Ha=16;K=document.createElement("canvas");K.width=K.height=
+1,A=0,Q=null,E=null,V=null,C=null,X=null,R,P,ya,la,ca=new THREE.RenderableVertex,Ba=new THREE.RenderableVertex,ea,e,oa,Da,da,va,ja,qa,pa,wa,fa,ka,ma=new THREE.Color,Fa=new THREE.Color,ia=new THREE.Color,ga=new THREE.Color,Ja=new THREE.Color,Xa,Za,Ta,O,S,M,Aa,La,n,D,x=new THREE.Rectangle,v=new THREE.Rectangle,z=new THREE.Rectangle,N=!1,J=new THREE.Color,G=new THREE.Color,T=new THREE.Color,H=new THREE.Color,I=new THREE.Vector3,K,Z,Y,ra,Ka,Ca,Ha=16;K=document.createElement("canvas");K.width=K.height=
 2;Z=K.getContext("2d");Z.fillStyle="rgba(0,0,0,1)";Z.fillRect(0,0,2,2);Y=Z.getImageData(0,0,2,2);ra=Y.data;Ka=document.createElement("canvas");Ka.width=Ka.height=Ha;Ca=Ka.getContext("2d");Ca.translate(-Ha/2,-Ha/2);Ca.scale(Ha,Ha);Ha--;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data={vertices:0,faces:0};this.setSize=function(Ga,ua){k=Ga;m=ua;p=k/2;o=m/2;j.width=k;j.height=m;x.set(-p,-o,p,o);B=1;A=0;X=C=V=E=Q=null};this.setClearColor=function(Ga,ua){y=Ga;u=ua};
-this.setClearColorHex=function(Ga,ua){y.setHex(Ga);u=ua};this.clear=function(){t.setTransform(1,0,0,-1,p,o);if(!w.isEmpty()){w.inflate(1);w.minSelf(x);if(y.hex==0&&u==0)t.clearRect(w.getX(),w.getY(),w.getWidth(),w.getHeight());else{d(THREE.NormalBlending);b(1);t.fillStyle="rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*255)+","+u+")";t.fillRect(w.getX(),w.getY(),w.getWidth(),w.getHeight())}w.empty()}};this.render=function(Ga,ua){function Ea(U){var na,ha,$,ta=U.lights;G.setRGB(0,
+this.setClearColorHex=function(Ga,ua){y.setHex(Ga);u=ua};this.clear=function(){t.setTransform(1,0,0,-1,p,o);if(!v.isEmpty()){v.inflate(1);v.minSelf(x);if(y.hex==0&&u==0)t.clearRect(v.getX(),v.getY(),v.getWidth(),v.getHeight());else{d(THREE.NormalBlending);b(1);t.fillStyle="rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*255)+","+u+")";t.fillRect(v.getX(),v.getY(),v.getWidth(),v.getHeight())}v.empty()}};this.render=function(Ga,ua){function Ea(U){var na,ha,$,ta=U.lights;G.setRGB(0,
 0,0);T.setRGB(0,0,0);H.setRGB(0,0,0);U=0;for(na=ta.length;U<na;U++){ha=ta[U];$=ha.color;if(ha instanceof THREE.AmbientLight){G.r+=$.r;G.g+=$.g;G.b+=$.b}else if(ha instanceof THREE.DirectionalLight){T.r+=$.r;T.g+=$.g;T.b+=$.b}else if(ha instanceof THREE.PointLight){H.r+=$.r;H.g+=$.g;H.b+=$.b}}}function za(U,na,ha,$){var ta,sa,xa,W,Ia=U.lights;U=0;for(ta=Ia.length;U<ta;U++){sa=Ia[U];xa=sa.color;if(sa instanceof THREE.DirectionalLight){W=ha.dot(sa.position);if(!(W<=0)){W*=sa.intensity;$.r+=xa.r*W;$.g+=
 xa.g*W;$.b+=xa.b*W}}else if(sa instanceof THREE.PointLight){W=ha.dot(I.sub(sa.position,na).normalize());if(!(W<=0)){W*=sa.distance==0?1:1-Math.min(na.distanceTo(sa.position)/sa.distance,1);if(W!=0){W*=sa.intensity;$.r+=xa.r*W;$.g+=xa.g*W;$.b+=xa.b*W}}}}}function Ua(U,na,ha){b(ha.opacity);d(ha.blending);var $,ta,sa,xa,W,Ia;if(ha instanceof THREE.ParticleBasicMaterial){if(ha.map){xa=ha.map.image;W=xa.width>>1;Ia=xa.height>>1;ha=na.scale.x*p;sa=na.scale.y*o;$=ha*W;ta=sa*Ia;z.set(U.x-$,U.y-ta,U.x+$,U.y+
 ta);if(x.instersects(z)){t.save();t.translate(U.x,U.y);t.rotate(-na.rotation);t.scale(ha,-sa);t.translate(-W,-Ia);t.drawImage(xa,0,0);t.restore()}}}else if(ha instanceof THREE.ParticleCanvasMaterial){$=na.scale.x*p;ta=na.scale.y*o;z.set(U.x-$,U.y-ta,U.x+$,U.y+ta);if(x.instersects(z)){c(ha.color.__styleString);sa=ha.color.__styleString;if(E!=sa)t.fillStyle=E=sa;t.save();t.translate(U.x,U.y);t.rotate(-na.rotation);t.scale($,ta);ha.program(t);t.restore()}}}function F(U,na,ha,$){b($.opacity);d($.blending);
@@ -162,7 +162,7 @@ I.z*U.n23)*0.5+0.5;I.copy(xa.vertexNormalsWorld[1]);Aa=(I.x*U.n11+I.y*U.n12+I.z*
 THREE.UVMapping){O=xa.uvs[0];cb(ea,e,oa,Da,da,va,W.map.image,O[$].u,O[$].v,O[ta].u,O[ta].v,O[sa].u,O[sa].v)}d(THREE.SubtractiveBlending)}if(N)if(!W.wireframe&&W.shading==THREE.SmoothShading&&xa.vertexNormalsWorld.length==3){Fa.r=ia.r=ga.r=G.r;Fa.g=ia.g=ga.g=G.g;Fa.b=ia.b=ga.b=G.b;za(Ia,xa.v1.positionWorld,xa.vertexNormalsWorld[0],Fa);za(Ia,xa.v2.positionWorld,xa.vertexNormalsWorld[1],ia);za(Ia,xa.v3.positionWorld,xa.vertexNormalsWorld[2],ga);Ja.r=(ia.r+ga.r)*0.5;Ja.g=(ia.g+ga.g)*0.5;Ja.b=(ia.b+ga.b)*
 0.5;Ta=hb(Fa,ia,ga,Ja);cb(ea,e,oa,Da,da,va,Ta,0,0,1,0,0,1)}else{J.r=G.r;J.g=G.g;J.b=G.b;za(Ia,xa.centroidWorld,xa.normalWorld,J);ma.r=W.color.r*J.r;ma.g=W.color.g*J.g;ma.b=W.color.b*J.b;ma.updateStyleString();W.wireframe?Oa(ma.__styleString,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):Qa(ma.__styleString)}else W.wireframe?Oa(W.color.__styleString,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):Qa(W.color.__styleString)}else if(W instanceof THREE.MeshDepthMaterial){Xa=
 ua.near;Za=ua.far;Fa.r=Fa.g=Fa.b=1-Wa(U.positionScreen.z,Xa,Za);ia.r=ia.g=ia.b=1-Wa(na.positionScreen.z,Xa,Za);ga.r=ga.g=ga.b=1-Wa(ha.positionScreen.z,Xa,Za);Ja.r=(ia.r+ga.r)*0.5;Ja.g=(ia.g+ga.g)*0.5;Ja.b=(ia.b+ga.b)*0.5;Ta=hb(Fa,ia,ga,Ja);cb(ea,e,oa,Da,da,va,Ta,0,0,1,0,0,1)}else if(W instanceof THREE.MeshNormalMaterial){ma.r=$a(xa.normalWorld.x);ma.g=$a(xa.normalWorld.y);ma.b=$a(xa.normalWorld.z);ma.updateStyleString();W.wireframe?Oa(ma.__styleString,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):
-Qa(ma.__styleString)}}function v(U,na,ha,$,ta,sa,xa,W,Ia){f.data.vertices+=4;f.data.faces++;b(W.opacity);d(W.blending);if(W.map||W.envMap){aa(U,na,$,0,1,3,xa,W,Ia);aa(ta,ha,sa,1,2,3,xa,W,Ia)}else{ea=U.positionScreen.x;e=U.positionScreen.y;oa=na.positionScreen.x;Da=na.positionScreen.y;da=ha.positionScreen.x;va=ha.positionScreen.y;ja=$.positionScreen.x;qa=$.positionScreen.y;pa=ta.positionScreen.x;wa=ta.positionScreen.y;fa=sa.positionScreen.x;ka=sa.positionScreen.y;if(W instanceof THREE.MeshBasicMaterial){fb(ea,
+Qa(ma.__styleString)}}function w(U,na,ha,$,ta,sa,xa,W,Ia){f.data.vertices+=4;f.data.faces++;b(W.opacity);d(W.blending);if(W.map||W.envMap){aa(U,na,$,0,1,3,xa,W,Ia);aa(ta,ha,sa,1,2,3,xa,W,Ia)}else{ea=U.positionScreen.x;e=U.positionScreen.y;oa=na.positionScreen.x;Da=na.positionScreen.y;da=ha.positionScreen.x;va=ha.positionScreen.y;ja=$.positionScreen.x;qa=$.positionScreen.y;pa=ta.positionScreen.x;wa=ta.positionScreen.y;fa=sa.positionScreen.x;ka=sa.positionScreen.y;if(W instanceof THREE.MeshBasicMaterial){fb(ea,
 e,oa,Da,da,va,ja,qa);W.wireframe?Oa(W.color.__styleString,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):Qa(W.color.__styleString)}else if(W instanceof THREE.MeshLambertMaterial)if(N)if(!W.wireframe&&W.shading==THREE.SmoothShading&&xa.vertexNormalsWorld.length==4){Fa.r=ia.r=ga.r=Ja.r=G.r;Fa.g=ia.g=ga.g=Ja.g=G.g;Fa.b=ia.b=ga.b=Ja.b=G.b;za(Ia,xa.v1.positionWorld,xa.vertexNormalsWorld[0],Fa);za(Ia,xa.v2.positionWorld,xa.vertexNormalsWorld[1],ia);za(Ia,xa.v4.positionWorld,xa.vertexNormalsWorld[3],
 ga);za(Ia,xa.v3.positionWorld,xa.vertexNormalsWorld[2],Ja);Ta=hb(Fa,ia,ga,Ja);ab(ea,e,oa,Da,ja,qa);cb(ea,e,oa,Da,ja,qa,Ta,0,0,1,0,0,1);ab(pa,wa,da,va,fa,ka);cb(pa,wa,da,va,fa,ka,Ta,1,0,1,1,0,1)}else{J.r=G.r;J.g=G.g;J.b=G.b;za(Ia,xa.centroidWorld,xa.normalWorld,J);ma.r=W.color.r*J.r;ma.g=W.color.g*J.g;ma.b=W.color.b*J.b;ma.updateStyleString();fb(ea,e,oa,Da,da,va,ja,qa);W.wireframe?Oa(ma.__styleString,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):Qa(ma.__styleString)}else{fb(ea,e,oa,
 Da,da,va,ja,qa);W.wireframe?Oa(W.color.__styleString,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):Qa(W.color.__styleString)}else if(W instanceof THREE.MeshNormalMaterial){ma.r=$a(xa.normalWorld.x);ma.g=$a(xa.normalWorld.y);ma.b=$a(xa.normalWorld.z);ma.updateStyleString();fb(ea,e,oa,Da,da,va,ja,qa);W.wireframe?Oa(ma.__styleString,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):Qa(ma.__styleString)}else if(W instanceof THREE.MeshDepthMaterial){Xa=ua.near;Za=ua.far;Fa.r=
@@ -174,7 +174,7 @@ t.setTransform(1,0,0,-1,p,o);f.data.vertices=0;f.data.faces=0;g=h.projectScene(G
 R.positionScreen.y);z.addPoint(P.positionScreen.x,P.positionScreen.y);if(x.instersects(z)){Na=0;for(Ra=L.materials.length;Na<Ra;){Pa=L.materials[Na++];Pa.opacity!=0&&F(R,P,L,Pa,Ga)}}}else if(L instanceof THREE.RenderableFace3){R=L.v1;P=L.v2;ya=L.v3;R.positionScreen.x*=p;R.positionScreen.y*=o;P.positionScreen.x*=p;P.positionScreen.y*=o;ya.positionScreen.x*=p;ya.positionScreen.y*=o;if(L.overdraw){Ma(R.positionScreen,P.positionScreen);Ma(P.positionScreen,ya.positionScreen);Ma(ya.positionScreen,R.positionScreen)}z.add3Points(R.positionScreen.x,
 R.positionScreen.y,P.positionScreen.x,P.positionScreen.y,ya.positionScreen.x,ya.positionScreen.y);if(x.instersects(z)){Na=0;for(Ra=L.meshMaterials.length;Na<Ra;){Pa=L.meshMaterials[Na++];if(Pa instanceof THREE.MeshFaceMaterial){ib=0;for(jb=L.faceMaterials.length;ib<jb;)(Pa=L.faceMaterials[ib++])&&Pa.opacity!=0&&aa(R,P,ya,0,1,2,L,Pa,Ga)}else Pa.opacity!=0&&aa(R,P,ya,0,1,2,L,Pa,Ga)}}}else if(L instanceof THREE.RenderableFace4){R=L.v1;P=L.v2;ya=L.v3;la=L.v4;R.positionScreen.x*=p;R.positionScreen.y*=
 o;P.positionScreen.x*=p;P.positionScreen.y*=o;ya.positionScreen.x*=p;ya.positionScreen.y*=o;la.positionScreen.x*=p;la.positionScreen.y*=o;ca.positionScreen.copy(P.positionScreen);Ba.positionScreen.copy(la.positionScreen);if(L.overdraw){Ma(R.positionScreen,P.positionScreen);Ma(P.positionScreen,la.positionScreen);Ma(la.positionScreen,R.positionScreen);Ma(ya.positionScreen,ca.positionScreen);Ma(ya.positionScreen,Ba.positionScreen)}z.addPoint(R.positionScreen.x,R.positionScreen.y);z.addPoint(P.positionScreen.x,
-P.positionScreen.y);z.addPoint(ya.positionScreen.x,ya.positionScreen.y);z.addPoint(la.positionScreen.x,la.positionScreen.y);if(x.instersects(z)){Na=0;for(Ra=L.meshMaterials.length;Na<Ra;){Pa=L.meshMaterials[Na++];if(Pa instanceof THREE.MeshFaceMaterial){ib=0;for(jb=L.faceMaterials.length;ib<jb;)(Pa=L.faceMaterials[ib++])&&Pa.opacity!=0&&v(R,P,ya,la,ca,Ba,L,Pa,Ga)}else Pa.opacity!=0&&v(R,P,ya,la,ca,Ba,L,Pa,Ga)}}}w.addRectangle(z)}t.setTransform(1,0,0,1,0,0)}};
+P.positionScreen.y);z.addPoint(ya.positionScreen.x,ya.positionScreen.y);z.addPoint(la.positionScreen.x,la.positionScreen.y);if(x.instersects(z)){Na=0;for(Ra=L.meshMaterials.length;Na<Ra;){Pa=L.meshMaterials[Na++];if(Pa instanceof THREE.MeshFaceMaterial){ib=0;for(jb=L.faceMaterials.length;ib<jb;)(Pa=L.faceMaterials[ib++])&&Pa.opacity!=0&&w(R,P,ya,la,ca,Ba,L,Pa,Ga)}else Pa.opacity!=0&&w(R,P,ya,la,ca,Ba,L,Pa,Ga)}}}v.addRectangle(z)}t.setTransform(1,0,0,1,0,0)}};
 THREE.SVGRenderer=function(){function b(ja,qa,pa){var wa,fa,ka,ma;wa=0;for(fa=ja.lights.length;wa<fa;wa++){ka=ja.lights[wa];if(ka instanceof THREE.DirectionalLight){ma=qa.normalWorld.dot(ka.position)*ka.intensity;if(ma>0){pa.r+=ka.color.r*ma;pa.g+=ka.color.g*ma;pa.b+=ka.color.b*ma}}else if(ka instanceof THREE.PointLight){Ba.sub(ka.position,qa.centroidWorld);Ba.normalize();ma=qa.normalWorld.dot(Ba)*ka.intensity;if(ma>0){pa.r+=ka.color.r*ma;pa.g+=ka.color.g*ma;pa.b+=ka.color.b*ma}}}}function d(ja,qa,
 pa,wa,fa,ka){h.data.vertices+=3;h.data.faces++;oa=f(Da++);oa.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+qa.positionScreen.x+" "+qa.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+"z");if(fa instanceof THREE.MeshBasicMaterial)X.__styleString=fa.color.__styleString;else if(fa instanceof THREE.MeshLambertMaterial)if(C){R.r=P.r;R.g=P.g;R.b=P.b;b(ka,wa,R);X.r=fa.color.r*R.r;X.g=fa.color.g*R.g;X.b=fa.color.b*R.b;X.updateStyleString()}else X.__styleString=
 fa.color.__styleString;else if(fa instanceof THREE.MeshDepthMaterial){ca=1-fa.__2near/(fa.__farPlusNear-wa.z*fa.__farMinusNear);X.setRGB(ca,ca,ca)}else fa instanceof THREE.MeshNormalMaterial&&X.setRGB(g(wa.normalWorld.x),g(wa.normalWorld.y),g(wa.normalWorld.z));fa.wireframe?oa.setAttribute("style","fill: none; stroke: "+X.__styleString+"; stroke-width: "+fa.wireframeLinewidth+"; stroke-opacity: "+fa.opacity+"; stroke-linecap: "+fa.wireframeLinecap+"; stroke-linejoin: "+fa.wireframeLinejoin):oa.setAttribute("style",
@@ -219,122 +219,123 @@ THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.Shade
 "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
 THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
 THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(b){function d(n,D,x){var w,z,N,J=n.vertices,G=J.length,T=n.colors,H=T.length,I=n.__vertexArray,K=n.__colorArray,Z=n.__sortArray,Y=n.__dirtyVertices,ra=n.__dirtyColors;if(x.sortParticles){Ja.multiplySelf(x.matrixWorld);for(w=0;w<G;w++){z=J[w].position;Ta.copy(z);Ja.multiplyVector3(Ta);Z[w]=[Ta.z,w]}Z.sort(function(Ka,Ca){return Ca[0]-Ka[0]});for(w=0;w<G;w++){z=J[Z[w][1]].position;N=w*3;I[N]=z.x;I[N+1]=z.y;I[N+2]=z.z}for(w=0;w<H;w++){N=w*3;color=T[Z[w][1]];K[N]=color.r;
-K[N+1]=color.g;K[N+2]=color.b}}else{if(Y)for(w=0;w<G;w++){z=J[w].position;N=w*3;I[N]=z.x;I[N+1]=z.y;I[N+2]=z.z}if(ra)for(w=0;w<H;w++){color=T[w];N=w*3;K[N]=color.r;K[N+1]=color.g;K[N+2]=color.b}}if(Y||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,I,D)}if(ra||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,K,D)}}function c(n,D,x,w,z){w.program||ea.initMaterial(w,D,x,z);var N=w.program,J=N.uniforms,G=w.uniforms;
-if(N!=da){e.useProgram(N);da=N}e.uniformMatrix4fv(J.projectionMatrix,!1,Xa);if(x&&(w instanceof THREE.MeshBasicMaterial||w instanceof THREE.MeshLambertMaterial||w instanceof THREE.MeshPhongMaterial||w instanceof THREE.LineBasicMaterial||w instanceof THREE.ParticleBasicMaterial||w.fog)){G.fogColor.value=x.color;if(x instanceof THREE.Fog){G.fogNear.value=x.near;G.fogFar.value=x.far}else if(x instanceof THREE.FogExp2)G.fogDensity.value=x.density}if(w instanceof THREE.MeshPhongMaterial||w instanceof THREE.MeshLambertMaterial||
-w.lights){var T,H,I=0,K=0,Z=0,Y,ra,Ka,Ca,Ha=O,Ga=Ha.directional.colors,ua=Ha.directional.positions,Ea=Ha.point.colors,za=Ha.point.positions,Ua=Ha.point.distances,F=0,aa=0;x=H=Ca=0;for(T=D.length;x<T;x++){H=D[x];Y=H.color;ra=H.position;Ka=H.intensity;Ca=H.distance;if(H instanceof THREE.AmbientLight){I+=Y.r;K+=Y.g;Z+=Y.b}else if(H instanceof THREE.DirectionalLight){Ca=F*3;Ga[Ca]=Y.r*Ka;Ga[Ca+1]=Y.g*Ka;Ga[Ca+2]=Y.b*Ka;ua[Ca]=ra.x;ua[Ca+1]=ra.y;ua[Ca+2]=ra.z;F+=1}else if(H instanceof THREE.PointLight){H=
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-0);e.uniform1i(N.affectedByDistance,z.affectedByDistance?1:0);e.uniformMatrix4fv(N.modelViewMatrix,!1,z._modelViewMatrixArray)}G=z.map.image.width/(z.affectedByDistance?1:ia);T[0]=G*J*z.scale.x;T[1]=G*z.scale.y;e.uniform2f(N.uvScale,z.uvScale.x,z.uvScale.y);e.uniform2f(N.uvOffset,z.uvOffset.x,z.uvOffset.y);e.uniform2f(N.alignment,z.alignment.x,z.alignment.y);e.uniform1f(N.opacity,z.opacity);e.uniform1f(N.rotation,z.rotation);e.uniform2fv(N.scale,T);if(z.mergeWith3D&&!K){e.enable(e.DEPTH_TEST);K=!0}else if(!z.mergeWith3D&&
-K){e.disable(e.DEPTH_TEST);K=!1}X(z.blending);P(z.map,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(ja)}function A(n,D){var x,w,z=n.__webglLensFlares.length,N,J,G,T=new THREE.Vector3,H=ia/Fa,I=Fa*0.5,K=ia*0.5,Z=16/ia,Y=[Z*H,Z],ra=[1,1,0],Ka=[1,1],Ca=M.uniforms;x=M.attributes;e.useProgram(M.program);da=M.program;wa="";if(!Aa){e.enableVertexAttribArray(M.attributes.vertex);e.enableVertexAttribArray(M.attributes.uv);Aa=!0}e.uniform1i(Ca.occlusionMap,
-0);e.uniform1i(Ca.map,1);e.bindBuffer(e.ARRAY_BUFFER,M.vertexBuffer);e.vertexAttribPointer(x.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(x.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,M.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);e.activeTexture(e.TEXTURE0);e.bindTexture(e.TEXTURE_2D,M.occlusionTexture);e.activeTexture(e.TEXTURE1);for(w=0;w<z;w++){x=n.__webglLensFlares[w].object;T.set(x.matrixWorld.n14,x.matrixWorld.n24,x.matrixWorld.n34);D.matrixWorldInverse.multiplyVector3(T);
-D.projectionMatrix.multiplyVector3(T);ra[0]=T.x;ra[1]=T.y;ra[2]=T.z;Ka[0]=ra[0]*I+I;Ka[1]=ra[1]*K+K;if(M.hasVertexTexture||Ka[0]>0&&Ka[0]<Fa&&Ka[1]>0&&Ka[1]<ia){e.bindTexture(e.TEXTURE_2D,M.tempTexture);e.copyTexImage2D(e.TEXTURE_2D,0,e.RGB,Ka[0]-8,Ka[1]-8,16,16,0);e.uniform1i(Ca.renderType,0);e.uniform2fv(Ca.scale,Y);e.uniform3fv(Ca.screenPosition,ra);e.disable(e.BLEND);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.bindTexture(e.TEXTURE_2D,M.occlusionTexture);e.copyTexImage2D(e.TEXTURE_2D,
-0,e.RGBA,Ka[0]-8,Ka[1]-8,16,16,0);e.uniform1i(Ca.renderType,1);e.disable(e.DEPTH_TEST);e.bindTexture(e.TEXTURE_2D,M.tempTexture);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);x.positionScreen.x=ra[0];x.positionScreen.y=ra[1];x.positionScreen.z=ra[2];x.customUpdateCallback?x.customUpdateCallback(x):x.updateLensFlares();e.uniform1i(Ca.renderType,2);e.enable(e.BLEND);N=0;for(J=x.lensFlares.length;N<J;N++){G=x.lensFlares[N];if(G.opacity>0.001&&G.scale>0.001){ra[0]=G.x;ra[1]=G.y;ra[2]=G.z;Z=G.size*
-G.scale/ia;Y[0]=Z*H;Y[1]=Z;e.uniform3fv(Ca.screenPosition,ra);e.uniform2fv(Ca.scale,Y);e.uniform1f(Ca.rotation,G.rotation);e.uniform1f(Ca.opacity,G.opacity);X(G.blending);P(G.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(ja)}function Q(n,D){n._modelViewMatrix.multiplyToArray(D.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function E(n){var D,
-x,w,z,N;if(n instanceof THREE.Mesh){x=n.geometry;for(D in x.geometryGroups){w=x.geometryGroups[D];N=!1;for(z in w.__webglCustomAttributes)if(w.__webglCustomAttributes[z].needsUpdate){N=!0;break}if(x.__dirtyVertices||x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||x.__dirtyTangents||N){N=e.DYNAMIC_DRAW;var J=void 0,G=void 0,T=void 0,H=void 0;T=void 0;var I=void 0,K=void 0,Z=void 0,Y=void 0,ra=void 0,Ka=void 0,Ca=void 0,Ha=void 0,Ga=void 0,ua=void 0,Ea=void 0,
-za=void 0,Ua=void 0;K=void 0;Z=void 0;H=void 0;Y=void 0;H=void 0;var F=void 0,aa=void 0;K=void 0;F=void 0;aa=void 0;var v=void 0,ab=void 0;F=void 0;aa=void 0;v=void 0;ab=void 0;F=void 0;aa=void 0;v=void 0;ab=void 0;F=void 0;aa=void 0;v=void 0;H=void 0;Y=void 0;I=void 0;T=void 0;T=void 0;F=void 0;aa=void 0;v=void 0;var fb=void 0,Oa=0,Qa=0,cb=0,hb=0,Wa=0,$a=0,Ma=0,bb=0,Va=0,L=0,Na=0;aa=F=0;var Ra=w.__vertexArray,ib=w.__uvArray,jb=w.__uv2Array,Pa=w.__normalArray,U=w.__tangentArray,na=w.__colorArray,
-ha=w.__skinVertexAArray,$=w.__skinVertexBArray,ta=w.__skinIndexArray,sa=w.__skinWeightArray,xa=w.__morphTargetsArrays,W=w.__webglCustomAttributes;v=void 0;var Ia=w.__faceArray,Ya=w.__lineArray,eb=w.__needsSmoothNormals;Ka=w.__vertexColorType;ra=w.__uvType;Ca=w.__normalType;var Sa=n.geometry,kb=Sa.__dirtyVertices,gb=Sa.__dirtyElements,db=Sa.__dirtyUvs,rb=Sa.__dirtyNormals,sb=Sa.__dirtyTangents,tb=Sa.__dirtyColors,ub=Sa.__dirtyMorphTargets,nb=Sa.vertices,vb=w.faces,yb=Sa.faces,wb=Sa.faceVertexUvs[0],
-xb=Sa.faceVertexUvs[1],ob=Sa.skinVerticesA,pb=Sa.skinVerticesB,qb=Sa.skinIndices,lb=Sa.skinWeights,mb=n instanceof THREE.ShadowVolume?Sa.edgeFaces:undefined;morphTargets=Sa.morphTargets;if(W)for(fb in W){W[fb].offset=0;W[fb].offsetSrc=0}J=0;for(G=vb.length;J<G;J++){T=vb[J];H=yb[T];wb&&(Ha=wb[T]);xb&&(Ga=xb[T]);T=H.vertexNormals;I=H.normal;K=H.vertexColors;Z=H.color;Y=H.vertexTangents;if(H instanceof THREE.Face3){if(kb){ua=nb[H.a].position;Ea=nb[H.b].position;za=nb[H.c].position;Ra[Qa]=ua.x;Ra[Qa+
-1]=ua.y;Ra[Qa+2]=ua.z;Ra[Qa+3]=Ea.x;Ra[Qa+4]=Ea.y;Ra[Qa+5]=Ea.z;Ra[Qa+6]=za.x;Ra[Qa+7]=za.y;Ra[Qa+8]=za.z;Qa+=9}if(W)for(fb in W){v=W[fb];if(v.needsUpdate){F=v.offset;aa=v.offsetSrc;if(v.size===1){if(v.boundTo===undefined||v.boundTo==="vertices"){v.array[F+0]=v.value[H.a];v.array[F+1]=v.value[H.b];v.array[F+2]=v.value[H.c]}else if(v.boundTo==="faces"){v.array[F+0]=v.value[aa];v.array[F+1]=v.value[aa];v.array[F+2]=v.value[aa];v.offsetSrc++}else if(v.boundTo==="faceVertices"){v.array[F+0]=v.value[aa+
-0];v.array[F+1]=v.value[aa+1];v.array[F+2]=v.value[aa+2];v.offsetSrc+=3}v.offset+=3}else{if(v.boundTo===undefined||v.boundTo==="vertices"){ua=v.value[H.a];Ea=v.value[H.b];za=v.value[H.c]}else if(v.boundTo==="faces"){ua=v.value[aa];Ea=v.value[aa];za=v.value[aa];v.offsetSrc++}else if(v.boundTo==="faceVertices"){ua=v.value[aa+0];Ea=v.value[aa+1];za=v.value[aa+2];v.offsetSrc+=3}if(v.size===2){v.array[F+0]=ua.x;v.array[F+1]=ua.y;v.array[F+2]=Ea.x;v.array[F+3]=Ea.y;v.array[F+4]=za.x;v.array[F+5]=za.y;v.offset+=
-6}else if(v.size===3){if(v.type==="c"){v.array[F+0]=ua.r;v.array[F+1]=ua.g;v.array[F+2]=ua.b;v.array[F+3]=Ea.r;v.array[F+4]=Ea.g;v.array[F+5]=Ea.b;v.array[F+6]=za.r;v.array[F+7]=za.g;v.array[F+8]=za.b}else{v.array[F+0]=ua.x;v.array[F+1]=ua.y;v.array[F+2]=ua.z;v.array[F+3]=Ea.x;v.array[F+4]=Ea.y;v.array[F+5]=Ea.z;v.array[F+6]=za.x;v.array[F+7]=za.y;v.array[F+8]=za.z}v.offset+=9}else{v.array[F+0]=ua.x;v.array[F+1]=ua.y;v.array[F+2]=ua.z;v.array[F+3]=ua.w;v.array[F+4]=Ea.x;v.array[F+5]=Ea.y;v.array[F+
-6]=Ea.z;v.array[F+7]=Ea.w;v.array[F+8]=za.x;v.array[F+9]=za.y;v.array[F+10]=za.z;v.array[F+11]=za.w;v.offset+=12}}}}if(ub){F=0;for(aa=morphTargets.length;F<aa;F++){ua=morphTargets[F].vertices[H.a].position;Ea=morphTargets[F].vertices[H.b].position;za=morphTargets[F].vertices[H.c].position;v=xa[F];v[Na+0]=ua.x;v[Na+1]=ua.y;v[Na+2]=ua.z;v[Na+3]=Ea.x;v[Na+4]=Ea.y;v[Na+5]=Ea.z;v[Na+6]=za.x;v[Na+7]=za.y;v[Na+8]=za.z}Na+=9}if(lb.length){F=lb[H.a];aa=lb[H.b];v=lb[H.c];sa[L]=F.x;sa[L+1]=F.y;sa[L+2]=F.z;sa[L+
-3]=F.w;sa[L+4]=aa.x;sa[L+5]=aa.y;sa[L+6]=aa.z;sa[L+7]=aa.w;sa[L+8]=v.x;sa[L+9]=v.y;sa[L+10]=v.z;sa[L+11]=v.w;F=qb[H.a];aa=qb[H.b];v=qb[H.c];ta[L]=F.x;ta[L+1]=F.y;ta[L+2]=F.z;ta[L+3]=F.w;ta[L+4]=aa.x;ta[L+5]=aa.y;ta[L+6]=aa.z;ta[L+7]=aa.w;ta[L+8]=v.x;ta[L+9]=v.y;ta[L+10]=v.z;ta[L+11]=v.w;F=ob[H.a];aa=ob[H.b];v=ob[H.c];ha[L]=F.x;ha[L+1]=F.y;ha[L+2]=F.z;ha[L+3]=1;ha[L+4]=aa.x;ha[L+5]=aa.y;ha[L+6]=aa.z;ha[L+7]=1;ha[L+8]=v.x;ha[L+9]=v.y;ha[L+10]=v.z;ha[L+11]=1;F=pb[H.a];aa=pb[H.b];v=pb[H.c];$[L]=F.x;$[L+
-1]=F.y;$[L+2]=F.z;$[L+3]=1;$[L+4]=aa.x;$[L+5]=aa.y;$[L+6]=aa.z;$[L+7]=1;$[L+8]=v.x;$[L+9]=v.y;$[L+10]=v.z;$[L+11]=1;L+=12}if(tb&&Ka){if(K.length==3&&Ka==THREE.VertexColors){H=K[0];F=K[1];aa=K[2]}else aa=F=H=Z;na[Va]=H.r;na[Va+1]=H.g;na[Va+2]=H.b;na[Va+3]=F.r;na[Va+4]=F.g;na[Va+5]=F.b;na[Va+6]=aa.r;na[Va+7]=aa.g;na[Va+8]=aa.b;Va+=9}if(sb&&Sa.hasTangents){K=Y[0];Z=Y[1];H=Y[2];U[Ma]=K.x;U[Ma+1]=K.y;U[Ma+2]=K.z;U[Ma+3]=K.w;U[Ma+4]=Z.x;U[Ma+5]=Z.y;U[Ma+6]=Z.z;U[Ma+7]=Z.w;U[Ma+8]=H.x;U[Ma+9]=H.y;U[Ma+10]=
-H.z;U[Ma+11]=H.w;Ma+=12}if(rb&&Ca)if(T.length==3&&eb)for(Y=0;Y<3;Y++){I=T[Y];Pa[$a]=I.x;Pa[$a+1]=I.y;Pa[$a+2]=I.z;$a+=3}else for(Y=0;Y<3;Y++){Pa[$a]=I.x;Pa[$a+1]=I.y;Pa[$a+2]=I.z;$a+=3}if(db&&Ha!==undefined&&ra)for(Y=0;Y<3;Y++){T=Ha[Y];ib[cb]=T.u;ib[cb+1]=T.v;cb+=2}if(db&&Ga!==undefined&&ra)for(Y=0;Y<3;Y++){T=Ga[Y];jb[hb]=T.u;jb[hb+1]=T.v;hb+=2}if(gb){Ia[Wa]=Oa;Ia[Wa+1]=Oa+1;Ia[Wa+2]=Oa+2;Wa+=3;Ya[bb]=Oa;Ya[bb+1]=Oa+1;Ya[bb+2]=Oa;Ya[bb+3]=Oa+2;Ya[bb+4]=Oa+1;Ya[bb+5]=Oa+2;bb+=6;Oa+=3}}else if(H instanceof
-THREE.Face4){if(kb){ua=nb[H.a].position;Ea=nb[H.b].position;za=nb[H.c].position;Ua=nb[H.d].position;Ra[Qa]=ua.x;Ra[Qa+1]=ua.y;Ra[Qa+2]=ua.z;Ra[Qa+3]=Ea.x;Ra[Qa+4]=Ea.y;Ra[Qa+5]=Ea.z;Ra[Qa+6]=za.x;Ra[Qa+7]=za.y;Ra[Qa+8]=za.z;Ra[Qa+9]=Ua.x;Ra[Qa+10]=Ua.y;Ra[Qa+11]=Ua.z;Qa+=12}if(W)for(fb in W){v=W[fb];if(v.needsUpdate){F=v.offset;aa=v.offsetSrc;if(v.size===1){if(v.boundTo===undefined||v.boundTo==="vertices"){v.array[F+0]=v.value[H.a];v.array[F+1]=v.value[H.b];v.array[F+2]=v.value[H.c];v.array[F+2]=
-v.value[H.d]}else if(v.boundTo==="faces"){v.array[F+0]=v.value[aa];v.array[F+1]=v.value[aa];v.array[F+2]=v.value[aa];v.array[F+2]=v.value[aa];v.offsetSrc++}else if(v.boundTo==="faceVertices"){v.array[F+0]=v.value[aa+0];v.array[F+1]=v.value[aa+1];v.array[F+2]=v.value[aa+2];v.array[F+2]=v.value[aa+3];v.offsetSrc+=4}v.offset+=4}else{if(v.boundTo===undefined||v.boundTo==="vertices"){ua=v.value[H.a];Ea=v.value[H.b];za=v.value[H.c];Ua=v.value[H.d]}else if(v.boundTo==="faces"){ua=v.value[aa];Ea=v.value[aa];
-za=v.value[aa];Ua=v.value[aa];v.offsetSrc++}else if(v.boundTo==="faceVertices"){ua=v.value[aa+0];Ea=v.value[aa+1];za=v.value[aa+2];Ua=v.value[aa+3];v.offsetSrc+=4}if(v.size===2){v.array[F+0]=ua.x;v.array[F+1]=ua.y;v.array[F+2]=Ea.x;v.array[F+3]=Ea.y;v.array[F+4]=za.x;v.array[F+5]=za.y;v.array[F+6]=Ua.x;v.array[F+7]=Ua.y;v.offset+=8}else if(v.size===3){if(v.type==="c"){v.array[F+0]=ua.r;v.array[F+1]=ua.g;v.array[F+2]=ua.b;v.array[F+3]=Ea.r;v.array[F+4]=Ea.g;v.array[F+5]=Ea.b;v.array[F+6]=za.r;v.array[F+
-7]=za.g;v.array[F+8]=za.b;v.array[F+9]=Ua.r;v.array[F+10]=Ua.g;v.array[F+11]=Ua.b}else{v.array[F+0]=ua.x;v.array[F+1]=ua.y;v.array[F+2]=ua.z;v.array[F+3]=Ea.x;v.array[F+4]=Ea.y;v.array[F+5]=Ea.z;v.array[F+6]=za.x;v.array[F+7]=za.y;v.array[F+8]=za.z;v.array[F+9]=Ua.x;v.array[F+10]=Ua.y;v.array[F+11]=Ua.z}v.offset+=12}else{v.array[F+0]=ua.x;v.array[F+1]=ua.y;v.array[F+2]=ua.z;v.array[F+3]=ua.w;v.array[F+4]=Ea.x;v.array[F+5]=Ea.y;v.array[F+6]=Ea.z;v.array[F+7]=Ea.w;v.array[F+8]=za.x;v.array[F+9]=za.y;
-v.array[F+10]=za.z;v.array[F+11]=za.w;v.array[F+12]=Ua.x;v.array[F+13]=Ua.y;v.array[F+14]=Ua.z;v.array[F+15]=Ua.w;v.offset+=16}}}}if(ub){F=0;for(aa=morphTargets.length;F<aa;F++){ua=morphTargets[F].vertices[H.a].position;Ea=morphTargets[F].vertices[H.b].position;za=morphTargets[F].vertices[H.c].position;Ua=morphTargets[F].vertices[H.d].position;v=xa[F];v[Na+0]=ua.x;v[Na+1]=ua.y;v[Na+2]=ua.z;v[Na+3]=Ea.x;v[Na+4]=Ea.y;v[Na+5]=Ea.z;v[Na+6]=za.x;v[Na+7]=za.y;v[Na+8]=za.z;v[Na+9]=Ua.x;v[Na+10]=Ua.y;v[Na+
-11]=Ua.z}Na+=12}if(lb.length){F=lb[H.a];aa=lb[H.b];v=lb[H.c];ab=lb[H.d];sa[L]=F.x;sa[L+1]=F.y;sa[L+2]=F.z;sa[L+3]=F.w;sa[L+4]=aa.x;sa[L+5]=aa.y;sa[L+6]=aa.z;sa[L+7]=aa.w;sa[L+8]=v.x;sa[L+9]=v.y;sa[L+10]=v.z;sa[L+11]=v.w;sa[L+12]=ab.x;sa[L+13]=ab.y;sa[L+14]=ab.z;sa[L+15]=ab.w;F=qb[H.a];aa=qb[H.b];v=qb[H.c];ab=qb[H.d];ta[L]=F.x;ta[L+1]=F.y;ta[L+2]=F.z;ta[L+3]=F.w;ta[L+4]=aa.x;ta[L+5]=aa.y;ta[L+6]=aa.z;ta[L+7]=aa.w;ta[L+8]=v.x;ta[L+9]=v.y;ta[L+10]=v.z;ta[L+11]=v.w;ta[L+12]=ab.x;ta[L+13]=ab.y;ta[L+14]=
-ab.z;ta[L+15]=ab.w;F=ob[H.a];aa=ob[H.b];v=ob[H.c];ab=ob[H.d];ha[L]=F.x;ha[L+1]=F.y;ha[L+2]=F.z;ha[L+3]=1;ha[L+4]=aa.x;ha[L+5]=aa.y;ha[L+6]=aa.z;ha[L+7]=1;ha[L+8]=v.x;ha[L+9]=v.y;ha[L+10]=v.z;ha[L+11]=1;ha[L+12]=ab.x;ha[L+13]=ab.y;ha[L+14]=ab.z;ha[L+15]=1;F=pb[H.a];aa=pb[H.b];v=pb[H.c];H=pb[H.d];$[L]=F.x;$[L+1]=F.y;$[L+2]=F.z;$[L+3]=1;$[L+4]=aa.x;$[L+5]=aa.y;$[L+6]=aa.z;$[L+7]=1;$[L+8]=v.x;$[L+9]=v.y;$[L+10]=v.z;$[L+11]=1;$[L+12]=H.x;$[L+13]=H.y;$[L+14]=H.z;$[L+15]=1;L+=16}if(tb&&Ka){if(K.length==
-4&&Ka==THREE.VertexColors){H=K[0];F=K[1];aa=K[2];K=K[3]}else K=aa=F=H=Z;na[Va]=H.r;na[Va+1]=H.g;na[Va+2]=H.b;na[Va+3]=F.r;na[Va+4]=F.g;na[Va+5]=F.b;na[Va+6]=aa.r;na[Va+7]=aa.g;na[Va+8]=aa.b;na[Va+9]=K.r;na[Va+10]=K.g;na[Va+11]=K.b;Va+=12}if(sb&&Sa.hasTangents){K=Y[0];Z=Y[1];H=Y[2];Y=Y[3];U[Ma]=K.x;U[Ma+1]=K.y;U[Ma+2]=K.z;U[Ma+3]=K.w;U[Ma+4]=Z.x;U[Ma+5]=Z.y;U[Ma+6]=Z.z;U[Ma+7]=Z.w;U[Ma+8]=H.x;U[Ma+9]=H.y;U[Ma+10]=H.z;U[Ma+11]=H.w;U[Ma+12]=Y.x;U[Ma+13]=Y.y;U[Ma+14]=Y.z;U[Ma+15]=Y.w;Ma+=16}if(rb&&Ca)if(T.length==
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+2);e.enable(e.BLEND);N=0;for(J=x.lensFlares.length;N<J;N++){G=x.lensFlares[N];if(G.opacity>0.001&&G.scale>0.001){ra[0]=G.x;ra[1]=G.y;ra[2]=G.z;Z=G.size*G.scale/ia;Y[0]=Z*H;Y[1]=Z;e.uniform3fv(Ca.screenPosition,ra);e.uniform2fv(Ca.scale,Y);e.uniform1f(Ca.rotation,G.rotation);e.uniform1f(Ca.opacity,G.opacity);X(G.blending);P(G.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(ja)}function Q(n,D){n._modelViewMatrix.multiplyToArray(D.matrixWorldInverse,
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+G=void 0,T=void 0,H=void 0;T=void 0;var I=void 0,K=void 0,Z=void 0,Y=void 0,ra=void 0,Ka=void 0,Ca=void 0,Ha=void 0,Ga=void 0,ua=void 0,Ea=void 0,za=void 0,Ua=void 0;K=void 0;Z=void 0;H=void 0;Y=void 0;H=void 0;var F=void 0,aa=void 0;K=void 0;F=void 0;aa=void 0;var w=void 0,ab=void 0;F=void 0;aa=void 0;w=void 0;ab=void 0;F=void 0;aa=void 0;w=void 0;ab=void 0;F=void 0;aa=void 0;w=void 0;H=void 0;Y=void 0;I=void 0;T=void 0;T=void 0;F=void 0;aa=void 0;w=void 0;var fb=void 0,Oa=0,Qa=0,cb=0,hb=0,Wa=0,
+$a=0,Ma=0,bb=0,Va=0,L=0,Na=0;aa=F=0;var Ra=v.__vertexArray,ib=v.__uvArray,jb=v.__uv2Array,Pa=v.__normalArray,U=v.__tangentArray,na=v.__colorArray,ha=v.__skinVertexAArray,$=v.__skinVertexBArray,ta=v.__skinIndexArray,sa=v.__skinWeightArray,xa=v.__morphTargetsArrays,W=v.__webglCustomAttributes;w=void 0;var Ia=v.__faceArray,Ya=v.__lineArray,eb=v.__needsSmoothNormals;Ka=v.__vertexColorType;ra=v.__uvType;Ca=v.__normalType;var Sa=n.geometry,kb=Sa.__dirtyVertices,gb=Sa.__dirtyElements,db=Sa.__dirtyUvs,rb=
+Sa.__dirtyNormals,sb=Sa.__dirtyTangents,tb=Sa.__dirtyColors,ub=Sa.__dirtyMorphTargets,nb=Sa.vertices,vb=v.faces,yb=Sa.faces,wb=Sa.faceVertexUvs[0],xb=Sa.faceVertexUvs[1],ob=Sa.skinVerticesA,pb=Sa.skinVerticesB,qb=Sa.skinIndices,lb=Sa.skinWeights,mb=n instanceof THREE.ShadowVolume?Sa.edgeFaces:undefined;morphTargets=Sa.morphTargets;if(W)for(fb in W){W[fb].offset=0;W[fb].offsetSrc=0}J=0;for(G=vb.length;J<G;J++){T=vb[J];H=yb[T];wb&&(Ha=wb[T]);xb&&(Ga=xb[T]);T=H.vertexNormals;I=H.normal;K=H.vertexColors;
+Z=H.color;Y=H.vertexTangents;if(H instanceof THREE.Face3){if(kb){ua=nb[H.a].position;Ea=nb[H.b].position;za=nb[H.c].position;Ra[Qa]=ua.x;Ra[Qa+1]=ua.y;Ra[Qa+2]=ua.z;Ra[Qa+3]=Ea.x;Ra[Qa+4]=Ea.y;Ra[Qa+5]=Ea.z;Ra[Qa+6]=za.x;Ra[Qa+7]=za.y;Ra[Qa+8]=za.z;Qa+=9}if(W)for(fb in W){w=W[fb];if(w.needsUpdate){F=w.offset;aa=w.offsetSrc;if(w.size===1){if(w.boundTo===undefined||w.boundTo==="vertices"){w.array[F+0]=w.value[H.a];w.array[F+1]=w.value[H.b];w.array[F+2]=w.value[H.c]}else if(w.boundTo==="faces"){w.array[F+
+0]=w.value[aa];w.array[F+1]=w.value[aa];w.array[F+2]=w.value[aa];w.offsetSrc++}else if(w.boundTo==="faceVertices"){w.array[F+0]=w.value[aa+0];w.array[F+1]=w.value[aa+1];w.array[F+2]=w.value[aa+2];w.offsetSrc+=3}w.offset+=3}else{if(w.boundTo===undefined||w.boundTo==="vertices"){ua=w.value[H.a];Ea=w.value[H.b];za=w.value[H.c]}else if(w.boundTo==="faces"){ua=w.value[aa];Ea=w.value[aa];za=w.value[aa];w.offsetSrc++}else if(w.boundTo==="faceVertices"){ua=w.value[aa+0];Ea=w.value[aa+1];za=w.value[aa+2];
+w.offsetSrc+=3}if(w.size===2){w.array[F+0]=ua.x;w.array[F+1]=ua.y;w.array[F+2]=Ea.x;w.array[F+3]=Ea.y;w.array[F+4]=za.x;w.array[F+5]=za.y;w.offset+=6}else if(w.size===3){if(w.type==="c"){w.array[F+0]=ua.r;w.array[F+1]=ua.g;w.array[F+2]=ua.b;w.array[F+3]=Ea.r;w.array[F+4]=Ea.g;w.array[F+5]=Ea.b;w.array[F+6]=za.r;w.array[F+7]=za.g;w.array[F+8]=za.b}else{w.array[F+0]=ua.x;w.array[F+1]=ua.y;w.array[F+2]=ua.z;w.array[F+3]=Ea.x;w.array[F+4]=Ea.y;w.array[F+5]=Ea.z;w.array[F+6]=za.x;w.array[F+7]=za.y;w.array[F+
+8]=za.z}w.offset+=9}else{w.array[F+0]=ua.x;w.array[F+1]=ua.y;w.array[F+2]=ua.z;w.array[F+3]=ua.w;w.array[F+4]=Ea.x;w.array[F+5]=Ea.y;w.array[F+6]=Ea.z;w.array[F+7]=Ea.w;w.array[F+8]=za.x;w.array[F+9]=za.y;w.array[F+10]=za.z;w.array[F+11]=za.w;w.offset+=12}}}}if(ub){F=0;for(aa=morphTargets.length;F<aa;F++){ua=morphTargets[F].vertices[H.a].position;Ea=morphTargets[F].vertices[H.b].position;za=morphTargets[F].vertices[H.c].position;w=xa[F];w[Na+0]=ua.x;w[Na+1]=ua.y;w[Na+2]=ua.z;w[Na+3]=Ea.x;w[Na+4]=
+Ea.y;w[Na+5]=Ea.z;w[Na+6]=za.x;w[Na+7]=za.y;w[Na+8]=za.z}Na+=9}if(lb.length){F=lb[H.a];aa=lb[H.b];w=lb[H.c];sa[L]=F.x;sa[L+1]=F.y;sa[L+2]=F.z;sa[L+3]=F.w;sa[L+4]=aa.x;sa[L+5]=aa.y;sa[L+6]=aa.z;sa[L+7]=aa.w;sa[L+8]=w.x;sa[L+9]=w.y;sa[L+10]=w.z;sa[L+11]=w.w;F=qb[H.a];aa=qb[H.b];w=qb[H.c];ta[L]=F.x;ta[L+1]=F.y;ta[L+2]=F.z;ta[L+3]=F.w;ta[L+4]=aa.x;ta[L+5]=aa.y;ta[L+6]=aa.z;ta[L+7]=aa.w;ta[L+8]=w.x;ta[L+9]=w.y;ta[L+10]=w.z;ta[L+11]=w.w;F=ob[H.a];aa=ob[H.b];w=ob[H.c];ha[L]=F.x;ha[L+1]=F.y;ha[L+2]=F.z;ha[L+
+3]=1;ha[L+4]=aa.x;ha[L+5]=aa.y;ha[L+6]=aa.z;ha[L+7]=1;ha[L+8]=w.x;ha[L+9]=w.y;ha[L+10]=w.z;ha[L+11]=1;F=pb[H.a];aa=pb[H.b];w=pb[H.c];$[L]=F.x;$[L+1]=F.y;$[L+2]=F.z;$[L+3]=1;$[L+4]=aa.x;$[L+5]=aa.y;$[L+6]=aa.z;$[L+7]=1;$[L+8]=w.x;$[L+9]=w.y;$[L+10]=w.z;$[L+11]=1;L+=12}if(tb&&Ka){if(K.length==3&&Ka==THREE.VertexColors){H=K[0];F=K[1];aa=K[2]}else aa=F=H=Z;na[Va]=H.r;na[Va+1]=H.g;na[Va+2]=H.b;na[Va+3]=F.r;na[Va+4]=F.g;na[Va+5]=F.b;na[Va+6]=aa.r;na[Va+7]=aa.g;na[Va+8]=aa.b;Va+=9}if(sb&&Sa.hasTangents){K=
+Y[0];Z=Y[1];H=Y[2];U[Ma]=K.x;U[Ma+1]=K.y;U[Ma+2]=K.z;U[Ma+3]=K.w;U[Ma+4]=Z.x;U[Ma+5]=Z.y;U[Ma+6]=Z.z;U[Ma+7]=Z.w;U[Ma+8]=H.x;U[Ma+9]=H.y;U[Ma+10]=H.z;U[Ma+11]=H.w;Ma+=12}if(rb&&Ca)if(T.length==3&&eb)for(Y=0;Y<3;Y++){I=T[Y];Pa[$a]=I.x;Pa[$a+1]=I.y;Pa[$a+2]=I.z;$a+=3}else for(Y=0;Y<3;Y++){Pa[$a]=I.x;Pa[$a+1]=I.y;Pa[$a+2]=I.z;$a+=3}if(db&&Ha!==undefined&&ra)for(Y=0;Y<3;Y++){T=Ha[Y];ib[cb]=T.u;ib[cb+1]=T.v;cb+=2}if(db&&Ga!==undefined&&ra)for(Y=0;Y<3;Y++){T=Ga[Y];jb[hb]=T.u;jb[hb+1]=T.v;hb+=2}if(gb){Ia[Wa]=
+Oa;Ia[Wa+1]=Oa+1;Ia[Wa+2]=Oa+2;Wa+=3;Ya[bb]=Oa;Ya[bb+1]=Oa+1;Ya[bb+2]=Oa;Ya[bb+3]=Oa+2;Ya[bb+4]=Oa+1;Ya[bb+5]=Oa+2;bb+=6;Oa+=3}}else if(H instanceof THREE.Face4){if(kb){ua=nb[H.a].position;Ea=nb[H.b].position;za=nb[H.c].position;Ua=nb[H.d].position;Ra[Qa]=ua.x;Ra[Qa+1]=ua.y;Ra[Qa+2]=ua.z;Ra[Qa+3]=Ea.x;Ra[Qa+4]=Ea.y;Ra[Qa+5]=Ea.z;Ra[Qa+6]=za.x;Ra[Qa+7]=za.y;Ra[Qa+8]=za.z;Ra[Qa+9]=Ua.x;Ra[Qa+10]=Ua.y;Ra[Qa+11]=Ua.z;Qa+=12}if(W)for(fb in W){w=W[fb];if(w.needsUpdate){F=w.offset;aa=w.offsetSrc;if(w.size===
+1){if(w.boundTo===undefined||w.boundTo==="vertices"){w.array[F+0]=w.value[H.a];w.array[F+1]=w.value[H.b];w.array[F+2]=w.value[H.c];w.array[F+2]=w.value[H.d]}else if(w.boundTo==="faces"){w.array[F+0]=w.value[aa];w.array[F+1]=w.value[aa];w.array[F+2]=w.value[aa];w.array[F+2]=w.value[aa];w.offsetSrc++}else if(w.boundTo==="faceVertices"){w.array[F+0]=w.value[aa+0];w.array[F+1]=w.value[aa+1];w.array[F+2]=w.value[aa+2];w.array[F+2]=w.value[aa+3];w.offsetSrc+=4}w.offset+=4}else{if(w.boundTo===undefined||
+w.boundTo==="vertices"){ua=w.value[H.a];Ea=w.value[H.b];za=w.value[H.c];Ua=w.value[H.d]}else if(w.boundTo==="faces"){ua=w.value[aa];Ea=w.value[aa];za=w.value[aa];Ua=w.value[aa];w.offsetSrc++}else if(w.boundTo==="faceVertices"){ua=w.value[aa+0];Ea=w.value[aa+1];za=w.value[aa+2];Ua=w.value[aa+3];w.offsetSrc+=4}if(w.size===2){w.array[F+0]=ua.x;w.array[F+1]=ua.y;w.array[F+2]=Ea.x;w.array[F+3]=Ea.y;w.array[F+4]=za.x;w.array[F+5]=za.y;w.array[F+6]=Ua.x;w.array[F+7]=Ua.y;w.offset+=8}else if(w.size===3){if(w.type===
+"c"){w.array[F+0]=ua.r;w.array[F+1]=ua.g;w.array[F+2]=ua.b;w.array[F+3]=Ea.r;w.array[F+4]=Ea.g;w.array[F+5]=Ea.b;w.array[F+6]=za.r;w.array[F+7]=za.g;w.array[F+8]=za.b;w.array[F+9]=Ua.r;w.array[F+10]=Ua.g;w.array[F+11]=Ua.b}else{w.array[F+0]=ua.x;w.array[F+1]=ua.y;w.array[F+2]=ua.z;w.array[F+3]=Ea.x;w.array[F+4]=Ea.y;w.array[F+5]=Ea.z;w.array[F+6]=za.x;w.array[F+7]=za.y;w.array[F+8]=za.z;w.array[F+9]=Ua.x;w.array[F+10]=Ua.y;w.array[F+11]=Ua.z}w.offset+=12}else{w.array[F+0]=ua.x;w.array[F+1]=ua.y;w.array[F+
+2]=ua.z;w.array[F+3]=ua.w;w.array[F+4]=Ea.x;w.array[F+5]=Ea.y;w.array[F+6]=Ea.z;w.array[F+7]=Ea.w;w.array[F+8]=za.x;w.array[F+9]=za.y;w.array[F+10]=za.z;w.array[F+11]=za.w;w.array[F+12]=Ua.x;w.array[F+13]=Ua.y;w.array[F+14]=Ua.z;w.array[F+15]=Ua.w;w.offset+=16}}}}if(ub){F=0;for(aa=morphTargets.length;F<aa;F++){ua=morphTargets[F].vertices[H.a].position;Ea=morphTargets[F].vertices[H.b].position;za=morphTargets[F].vertices[H.c].position;Ua=morphTargets[F].vertices[H.d].position;w=xa[F];w[Na+0]=ua.x;
+w[Na+1]=ua.y;w[Na+2]=ua.z;w[Na+3]=Ea.x;w[Na+4]=Ea.y;w[Na+5]=Ea.z;w[Na+6]=za.x;w[Na+7]=za.y;w[Na+8]=za.z;w[Na+9]=Ua.x;w[Na+10]=Ua.y;w[Na+11]=Ua.z}Na+=12}if(lb.length){F=lb[H.a];aa=lb[H.b];w=lb[H.c];ab=lb[H.d];sa[L]=F.x;sa[L+1]=F.y;sa[L+2]=F.z;sa[L+3]=F.w;sa[L+4]=aa.x;sa[L+5]=aa.y;sa[L+6]=aa.z;sa[L+7]=aa.w;sa[L+8]=w.x;sa[L+9]=w.y;sa[L+10]=w.z;sa[L+11]=w.w;sa[L+12]=ab.x;sa[L+13]=ab.y;sa[L+14]=ab.z;sa[L+15]=ab.w;F=qb[H.a];aa=qb[H.b];w=qb[H.c];ab=qb[H.d];ta[L]=F.x;ta[L+1]=F.y;ta[L+2]=F.z;ta[L+3]=F.w;ta[L+
+4]=aa.x;ta[L+5]=aa.y;ta[L+6]=aa.z;ta[L+7]=aa.w;ta[L+8]=w.x;ta[L+9]=w.y;ta[L+10]=w.z;ta[L+11]=w.w;ta[L+12]=ab.x;ta[L+13]=ab.y;ta[L+14]=ab.z;ta[L+15]=ab.w;F=ob[H.a];aa=ob[H.b];w=ob[H.c];ab=ob[H.d];ha[L]=F.x;ha[L+1]=F.y;ha[L+2]=F.z;ha[L+3]=1;ha[L+4]=aa.x;ha[L+5]=aa.y;ha[L+6]=aa.z;ha[L+7]=1;ha[L+8]=w.x;ha[L+9]=w.y;ha[L+10]=w.z;ha[L+11]=1;ha[L+12]=ab.x;ha[L+13]=ab.y;ha[L+14]=ab.z;ha[L+15]=1;F=pb[H.a];aa=pb[H.b];w=pb[H.c];H=pb[H.d];$[L]=F.x;$[L+1]=F.y;$[L+2]=F.z;$[L+3]=1;$[L+4]=aa.x;$[L+5]=aa.y;$[L+6]=
+aa.z;$[L+7]=1;$[L+8]=w.x;$[L+9]=w.y;$[L+10]=w.z;$[L+11]=1;$[L+12]=H.x;$[L+13]=H.y;$[L+14]=H.z;$[L+15]=1;L+=16}if(tb&&Ka){if(K.length==4&&Ka==THREE.VertexColors){H=K[0];F=K[1];aa=K[2];K=K[3]}else K=aa=F=H=Z;na[Va]=H.r;na[Va+1]=H.g;na[Va+2]=H.b;na[Va+3]=F.r;na[Va+4]=F.g;na[Va+5]=F.b;na[Va+6]=aa.r;na[Va+7]=aa.g;na[Va+8]=aa.b;na[Va+9]=K.r;na[Va+10]=K.g;na[Va+11]=K.b;Va+=12}if(sb&&Sa.hasTangents){K=Y[0];Z=Y[1];H=Y[2];Y=Y[3];U[Ma]=K.x;U[Ma+1]=K.y;U[Ma+2]=K.z;U[Ma+3]=K.w;U[Ma+4]=Z.x;U[Ma+5]=Z.y;U[Ma+6]=
+Z.z;U[Ma+7]=Z.w;U[Ma+8]=H.x;U[Ma+9]=H.y;U[Ma+10]=H.z;U[Ma+11]=H.w;U[Ma+12]=Y.x;U[Ma+13]=Y.y;U[Ma+14]=Y.z;U[Ma+15]=Y.w;Ma+=16}if(rb&&Ca)if(T.length==4&&eb)for(Y=0;Y<4;Y++){I=T[Y];Pa[$a]=I.x;Pa[$a+1]=I.y;Pa[$a+2]=I.z;$a+=3}else for(Y=0;Y<4;Y++){Pa[$a]=I.x;Pa[$a+1]=I.y;Pa[$a+2]=I.z;$a+=3}if(db&&Ha!==undefined&&ra)for(Y=0;Y<4;Y++){T=Ha[Y];ib[cb]=T.u;ib[cb+1]=T.v;cb+=2}if(db&&Ga!==undefined&&ra)for(Y=0;Y<4;Y++){T=Ga[Y];jb[hb]=T.u;jb[hb+1]=T.v;hb+=2}if(gb){Ia[Wa]=Oa;Ia[Wa+1]=Oa+1;Ia[Wa+2]=Oa+3;Ia[Wa+3]=
+Oa+1;Ia[Wa+4]=Oa+2;Ia[Wa+5]=Oa+3;Wa+=6;Ya[bb]=Oa;Ya[bb+1]=Oa+1;Ya[bb+2]=Oa;Ya[bb+3]=Oa+3;Ya[bb+4]=Oa+1;Ya[bb+5]=Oa+2;Ya[bb+6]=Oa+2;Ya[bb+7]=Oa+3;bb+=8;Oa+=4}}}if(mb){J=0;for(G=mb.length;J<G;J++){Ia[Wa]=mb[J].a;Ia[Wa+1]=mb[J].b;Ia[Wa+2]=mb[J].c;Ia[Wa+3]=mb[J].a;Ia[Wa+4]=mb[J].c;Ia[Wa+5]=mb[J].d;Wa+=6}}if(kb){e.bindBuffer(e.ARRAY_BUFFER,v.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ra,N)}if(W)for(fb in W){w=W[fb];if(w.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,w.buffer);e.bufferData(e.ARRAY_BUFFER,
+w.array,N);w.needsUpdate=!1}}if(ub){F=0;for(aa=morphTargets.length;F<aa;F++){e.bindBuffer(e.ARRAY_BUFFER,v.__webglMorphTargetsBuffers[F]);e.bufferData(e.ARRAY_BUFFER,xa[F],N)}}if(tb&&Va>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,na,N)}if(rb){e.bindBuffer(e.ARRAY_BUFFER,v.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Pa,N)}if(sb&&Sa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,v.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,U,N)}if(db&&cb>0){e.bindBuffer(e.ARRAY_BUFFER,
+v.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,ib,N)}if(db&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,jb,N)}if(gb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,v.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ia,N);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,v.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ya,N)}if(L>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,ha,N);e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinVertexBBuffer);
+e.bufferData(e.ARRAY_BUFFER,$,N);e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ta,N);e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,sa,N)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){x=n.geometry;if(x.__dirtyVertices||x.__dirtyColors){n=x;D=e.DYNAMIC_DRAW;Ka=n.vertices;v=n.colors;Ca=Ka.length;
+N=v.length;Ha=n.__vertexArray;J=n.__colorArray;Ga=n.__dirtyColors;if(n.__dirtyVertices){for(G=0;G<Ca;G++){ra=Ka[G].position;z=G*3;Ha[z]=ra.x;Ha[z+1]=ra.y;Ha[z+2]=ra.z}e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ha,D)}if(Ga){for(G=0;G<N;G++){color=v[G];z=G*3;J[z]=color.r;J[z+1]=color.g;J[z+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,J,D)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(n instanceof THREE.Line){x=n.geometry;
+if(x.__dirtyVertices||x.__dirtyColors){n=x;D=e.DYNAMIC_DRAW;Ka=n.vertices;v=n.colors;Ca=Ka.length;N=v.length;Ha=n.__vertexArray;J=n.__colorArray;Ga=n.__dirtyColors;if(n.__dirtyVertices){for(G=0;G<Ca;G++){ra=Ka[G].position;z=G*3;Ha[z]=ra.x;Ha[z+1]=ra.y;Ha[z+2]=ra.z}e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ha,D)}if(Ga){for(G=0;G<N;G++){color=v[G];z=G*3;J[z]=color.r;J[z+1]=color.g;J[z+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
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 0&&e.enableVertexAttribArray(K.normal);K.tangent>=0&&e.enableVertexAttribArray(K.tangent);if(n.skinning&&K.skinVertexA>=0&&K.skinVertexB>=0&&K.skinIndex>=0&&K.skinWeight>=0){e.enableVertexAttribArray(K.skinVertexA);e.enableVertexAttribArray(K.skinVertexB);e.enableVertexAttribArray(K.skinIndex);e.enableVertexAttribArray(K.skinWeight)}for(z in n.attributes)K[z]>=0&&e.enableVertexAttribArray(K[z]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(K.morphTarget0>=0){e.enableVertexAttribArray(K.morphTarget0);
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-0){e.enableVertexAttribArray(K.morphTarget6);n.numSupportedMorphTargets++}if(K.morphTarget7>=0){e.enableVertexAttribArray(K.morphTarget7);n.numSupportedMorphTargets++}w.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(z=this.maxMorphTargets;n<z;n++)w.__webglMorphTargetInfluences[n]=0}};this.render=function(n,D,x,w){var z,N,J,G,T,H,I,K,Z=n.lights,Y=n.fog;ea.data.vertices=0;ea.data.faces=0;D.matrixAutoUpdate&&D.update(undefined,!0);n.update(undefined,!1,D);D.matrixWorldInverse.flattenToArray(Za);
-D.projectionMatrix.flattenToArray(Xa);Ja.multiply(D.projectionMatrix,D.matrixWorldInverse);k(Ja);this.initWebGLObjects(n);ya(x);(this.autoClear||w)&&this.clear();T=n.__webglObjects.length;for(w=0;w<T;w++){z=n.__webglObjects[w];I=z.object;if(I.visible)if(!(I instanceof THREE.Mesh)||m(I)){I.matrixWorld.flattenToArray(I._objectMatrixArray);Q(I,D);t(z);z.render=!0;if(this.sortObjects){Ta.copy(I.position);Ja.multiplyVector3(Ta);z.z=Ta.z}}else z.render=!1;else z.render=!1}this.sortObjects&&n.__webglObjects.sort(y);
-H=n.__webglObjectsImmediate.length;for(w=0;w<H;w++){z=n.__webglObjectsImmediate[w];I=z.object;if(I.visible){I.matrixAutoUpdate&&I.matrixWorld.flattenToArray(I._objectMatrixArray);Q(I,D);o(z)}}X(THREE.NormalBlending);for(w=0;w<T;w++){z=n.__webglObjects[w];if(z.render){I=z.object;K=z.buffer;J=z.opaque;h(I);for(z=0;z<J.count;z++){G=J.list[z];j(G.depthTest);f(D,Z,Y,G,K,I)}}}for(w=0;w<H;w++){z=n.__webglObjectsImmediate[w];I=z.object;if(I.visible){J=z.opaque;h(I);for(z=0;z<J.count;z++){G=J.list[z];j(G.depthTest);
-N=c(D,Z,Y,G,I);I.render(function(ra){g(ra,N,G.shading)})}}}for(w=0;w<T;w++){z=n.__webglObjects[w];if(z.render){I=z.object;K=z.buffer;J=z.transparent;h(I);for(z=0;z<J.count;z++){G=J.list[z];X(G.blending);j(G.depthTest);f(D,Z,Y,G,K,I)}}}for(w=0;w<H;w++){z=n.__webglObjectsImmediate[w];I=z.object;if(I.visible){J=z.transparent;h(I);for(z=0;z<J.count;z++){G=J.list[z];X(G.blending);j(G.depthTest);N=c(D,Z,Y,G,I);I.render(function(ra){g(ra,N,G.shading)})}}}n.__webglSprites.length&&B(n,D);stencil&&n.__webglShadowVolumes.length&&
-n.lights.length&&u(n);n.__webglLensFlares.length&&A(n,D);if(x&&x.minFilter!==THREE.NearestFilter&&x.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,x.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(n){if(!n.__webglObjects){n.__webglObjects=[];n.__webglObjectsImmediate=[];n.__webglShadowVolumes=[];n.__webglLensFlares=[];n.__webglSprites=[]}for(;n.__objectsAdded.length;){var D=n.__objectsAdded[0],x=n,w=void 0,z=void 0,N=void 0;
-if(D._modelViewMatrix==undefined){D._modelViewMatrix=new THREE.Matrix4;D._normalMatrixArray=new Float32Array(9);D._modelViewMatrixArray=new Float32Array(16);D._objectMatrixArray=new Float32Array(16);D.matrixWorld.flattenToArray(D._objectMatrixArray)}if(D instanceof THREE.Mesh){z=D.geometry;z.geometryGroups==undefined&&V(z);for(w in z.geometryGroups){N=z.geometryGroups[w];if(!N.__webglVertexBuffer){var J=N;J.__webglVertexBuffer=e.createBuffer();J.__webglNormalBuffer=e.createBuffer();J.__webglTangentBuffer=
+0){e.enableVertexAttribArray(K.morphTarget6);n.numSupportedMorphTargets++}if(K.morphTarget7>=0){e.enableVertexAttribArray(K.morphTarget7);n.numSupportedMorphTargets++}v.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(z=this.maxMorphTargets;n<z;n++)v.__webglMorphTargetInfluences[n]=0}};this.render=function(n,D,x,v){var z,N,J,G,T,H,I,K,Z=n.lights,Y=n.fog;ea.data.vertices=0;ea.data.faces=0;D.matrixAutoUpdate&&D.update(undefined,!0);n.update(undefined,!1,D);D.matrixWorldInverse.flattenToArray(Za);
+D.projectionMatrix.flattenToArray(Xa);Ja.multiply(D.projectionMatrix,D.matrixWorldInverse);k(Ja);this.initWebGLObjects(n);ya(x);(this.autoClear||v)&&this.clear();T=n.__webglObjects.length;for(v=0;v<T;v++){z=n.__webglObjects[v];I=z.object;if(I.visible)if(!(I instanceof THREE.Mesh)||m(I)){I.matrixWorld.flattenToArray(I._objectMatrixArray);Q(I,D);t(z);z.render=!0;if(this.sortObjects){Ta.copy(I.position);Ja.multiplyVector3(Ta);z.z=Ta.z}}else z.render=!1;else z.render=!1}this.sortObjects&&n.__webglObjects.sort(y);
+H=n.__webglObjectsImmediate.length;for(v=0;v<H;v++){z=n.__webglObjectsImmediate[v];I=z.object;if(I.visible){I.matrixAutoUpdate&&I.matrixWorld.flattenToArray(I._objectMatrixArray);Q(I,D);o(z)}}X(THREE.NormalBlending);for(v=0;v<T;v++){z=n.__webglObjects[v];if(z.render){I=z.object;K=z.buffer;J=z.opaque;h(I);for(z=0;z<J.count;z++){G=J.list[z];j(G.depthTest);f(D,Z,Y,G,K,I)}}}for(v=0;v<H;v++){z=n.__webglObjectsImmediate[v];I=z.object;if(I.visible){J=z.opaque;h(I);for(z=0;z<J.count;z++){G=J.list[z];j(G.depthTest);
+N=c(D,Z,Y,G,I);I.render(function(ra){g(ra,N,G.shading)})}}}for(v=0;v<T;v++){z=n.__webglObjects[v];if(z.render){I=z.object;K=z.buffer;J=z.transparent;h(I);for(z=0;z<J.count;z++){G=J.list[z];X(G.blending);j(G.depthTest);f(D,Z,Y,G,K,I)}}}for(v=0;v<H;v++){z=n.__webglObjectsImmediate[v];I=z.object;if(I.visible){J=z.transparent;h(I);for(z=0;z<J.count;z++){G=J.list[z];X(G.blending);j(G.depthTest);N=c(D,Z,Y,G,I);I.render(function(ra){g(ra,N,G.shading)})}}}n.__webglSprites.length&&B(n,D);stencil&&n.__webglShadowVolumes.length&&
+n.lights.length&&u(n);n.__webglLensFlares.length&&A(n,D);if(x&&x.minFilter!==THREE.NearestFilter&&x.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,x.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(n){if(!n.__webglObjects){n.__webglObjects=[];n.__webglObjectsImmediate=[];n.__webglShadowVolumes=[];n.__webglLensFlares=[];n.__webglSprites=[]}for(;n.__objectsAdded.length;){var D=n.__objectsAdded[0],x=n,v=void 0,z=void 0,N=void 0;
+if(D._modelViewMatrix==undefined){D._modelViewMatrix=new THREE.Matrix4;D._normalMatrixArray=new Float32Array(9);D._modelViewMatrixArray=new Float32Array(16);D._objectMatrixArray=new Float32Array(16);D.matrixWorld.flattenToArray(D._objectMatrixArray)}if(D instanceof THREE.Mesh){z=D.geometry;z.geometryGroups==undefined&&V(z);for(v in z.geometryGroups){N=z.geometryGroups[v];if(!N.__webglVertexBuffer){var J=N;J.__webglVertexBuffer=e.createBuffer();J.__webglNormalBuffer=e.createBuffer();J.__webglTangentBuffer=
 e.createBuffer();J.__webglColorBuffer=e.createBuffer();J.__webglUVBuffer=e.createBuffer();J.__webglUV2Buffer=e.createBuffer();J.__webglSkinVertexABuffer=e.createBuffer();J.__webglSkinVertexBBuffer=e.createBuffer();J.__webglSkinIndicesBuffer=e.createBuffer();J.__webglSkinWeightsBuffer=e.createBuffer();J.__webglFaceBuffer=e.createBuffer();J.__webglLineBuffer=e.createBuffer();if(J.numMorphTargets){var G=void 0,T=void 0;J.__webglMorphTargetsBuffers=[];G=0;for(T=J.numMorphTargets;G<T;G++)J.__webglMorphTargetsBuffers.push(e.createBuffer())}J=
 N;G=D;var H=void 0,I=void 0,K=void 0;K=void 0;var Z=void 0,Y=void 0,ra=void 0,Ka=ra=T=0;I=void 0;K=void 0;var Ca=void 0;H=void 0;I=void 0;Z=G.geometry;Ca=Z.faces;Y=J.faces;H=0;for(I=Y.length;H<I;H++){K=Y[H];K=Ca[K];if(K instanceof THREE.Face3){T+=3;ra+=1;Ka+=3}else if(K instanceof THREE.Face4){T+=4;ra+=2;Ka+=4}}H=J;I=G;Ca=void 0;Y=void 0;var Ha=void 0,Ga=void 0;Ha=void 0;K=[];Ca=0;for(Y=I.materials.length;Ca<Y;Ca++){Ha=I.materials[Ca];if(Ha instanceof THREE.MeshFaceMaterial){Ha=0;for(l=H.materials.length;Ha<
 l;Ha++)(Ga=H.materials[Ha])&&K.push(Ga)}else(Ga=Ha)&&K.push(Ga)}H=K;a:{I=void 0;Ca=void 0;Y=H.length;for(I=0;I<Y;I++){Ca=H[I];if(Ca.map||Ca.lightMap||Ca instanceof THREE.MeshShaderMaterial){I=!0;break a}}I=!1}a:{Ca=H;Y=void 0;K=void 0;Ha=Ca.length;for(Y=0;Y<Ha;Y++){K=Ca[Y];if(!(K instanceof THREE.MeshBasicMaterial&&!K.envMap||K instanceof THREE.MeshDepthMaterial)){Ca=K&&K.shading!=undefined&&K.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}Ca=!1}a:{Y=void 0;K=void 0;Ha=
 H.length;for(Y=0;Y<Ha;Y++){K=H[Y];if(K.vertexColors){K=K.vertexColors;break a}}K=!1}J.__vertexArray=new Float32Array(T*3);if(Ca)J.__normalArray=new Float32Array(T*3);if(Z.hasTangents)J.__tangentArray=new Float32Array(T*4);if(K)J.__colorArray=new Float32Array(T*3);if(I){if(Z.faceUvs.length>0||Z.faceVertexUvs.length>0)J.__uvArray=new Float32Array(T*2);if(Z.faceUvs.length>1||Z.faceVertexUvs.length>1)J.__uv2Array=new Float32Array(T*2)}if(G.geometry.skinWeights.length&&G.geometry.skinIndices.length){J.__skinVertexAArray=
 new Float32Array(T*4);J.__skinVertexBArray=new Float32Array(T*4);J.__skinIndexArray=new Float32Array(T*4);J.__skinWeightArray=new Float32Array(T*4)}J.__faceArray=new Uint16Array(ra*3+(G.geometry.edgeFaces?G.geometry.edgeFaces.length*6:0));J.__lineArray=new Uint16Array(Ka*2);if(J.numMorphTargets){J.__morphTargetsArrays=[];Z=0;for(Y=J.numMorphTargets;Z<Y;Z++)J.__morphTargetsArrays.push(new Float32Array(T*3))}J.__needsSmoothNormals=Ca==THREE.SmoothShading;J.__uvType=I;J.__vertexColorType=K;J.__normalType=
-Ca;J.__webglFaceCount=ra*3+(G.geometry.edgeFaces?G.geometry.edgeFaces.length*6:0);J.__webglLineCount=Ka*2;Z=0;for(Y=H.length;Z<Y;Z++)if(H[Z].attributes){J.__webglCustomAttributes={};for(a in H[Z].attributes){I=H[Z].attributes[a];ra=1;if(I.type==="v2")ra=2;else if(I.type==="v3")ra=3;else if(I.type==="v4")ra=4;else I.type==="c"&&(ra=3);I.size=ra;I.needsUpdate=!0;I.array=new Float32Array(T*ra);I.buffer=e.createBuffer();J.__webglCustomAttributes[a]=I}}z.__dirtyVertices=!0;z.__dirtyMorphTargets=!0;z.__dirtyElements=
-!0;z.__dirtyUvs=!0;z.__dirtyNormals=!0;z.__dirtyTangents=!0;z.__dirtyColors=!0}D instanceof THREE.ShadowVolume?C(x.__webglShadowVolumes,N,D):C(x.__webglObjects,N,D)}}else if(D instanceof THREE.LensFlare)C(x.__webglLensFlares,undefined,D);else if(D instanceof THREE.Ribbon){z=D.geometry;if(!z.__webglVertexBuffer){w=z;w.__webglVertexBuffer=e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=z;N=w.vertices.length;w.__vertexArray=new Float32Array(N*3);w.__colorArray=new Float32Array(N*3);w.__webglVertexCount=
-N;z.__dirtyVertices=!0;z.__dirtyColors=!0}C(x.__webglObjects,z,D)}else if(D instanceof THREE.Line){z=D.geometry;if(!z.__webglVertexBuffer){w=z;w.__webglVertexBuffer=e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=z;N=w.vertices.length;w.__vertexArray=new Float32Array(N*3);w.__colorArray=new Float32Array(N*3);w.__webglLineCount=N;z.__dirtyVertices=!0;z.__dirtyColors=!0}C(x.__webglObjects,z,D)}else if(D instanceof THREE.ParticleSystem){z=D.geometry;if(!z.__webglVertexBuffer){w=z;w.__webglVertexBuffer=
-e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=z;N=w.vertices.length;w.__vertexArray=new Float32Array(N*3);w.__colorArray=new Float32Array(N*3);w.__sortArray=[];w.__webglParticleCount=N;z.__dirtyVertices=!0;z.__dirtyColors=!0}C(x.__webglObjects,z,D)}else if(THREE.MarchingCubes!==undefined&&D instanceof THREE.MarchingCubes)x.__webglObjectsImmediate.push({object:D,opaque:{list:[],count:0},transparent:{list:[],count:0}});else D instanceof THREE.Sprite&&x.__webglSprites.push(D);n.__objectsAdded.splice(0,
-1)}for(;n.__objectsRemoved.length;){D=n.__objectsRemoved[0];x=n;z=void 0;w=void 0;if(D instanceof THREE.Mesh)for(z=x.__webglObjects.length-1;z>=0;z--){w=x.__webglObjects[z].object;if(D==w){x.__webglObjects.splice(z,1);break}}else if(D instanceof THREE.Sprite)for(z=x.__webglSprites.length-1;z>=0;z--){w=x.__webglSprites[z];if(D==w){x.__webglSprites.splice(z,1);break}}n.__objectsRemoved.splice(0,1)}D=0;for(x=n.__webglObjects.length;D<x;D++)E(n.__webglObjects[D].object,n);D=0;for(x=n.__webglShadowVolumes.length;D<
-x;D++)E(n.__webglShadowVolumes[D].object,n);D=0;for(x=n.__webglLensFlares.length;D<x;D++)E(n.__webglLensFlares[D].object,n)};this.setFaceCulling=function(n,D){if(n){!D||D=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(n=="back")e.cullFace(e.BACK);else n=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
-THREE.WebGLRenderTarget=function(b,d,c){this.width=b;this.height=d;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBAFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==
-undefined?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==undefined?c.stencilBuffer:!0};
+Ca;J.__webglFaceCount=ra*3+(G.geometry.edgeFaces?G.geometry.edgeFaces.length*6:0);J.__webglLineCount=Ka*2;Z=0;for(Y=H.length;Z<Y;Z++)if(H[Z].attributes){J.__webglCustomAttributes={};for(a in H[Z].attributes){I=H[Z].attributes[a];if(!I.__webglInitialized||I.createUniqueBuffers){I.__webglInitialized=!0;ra=1;if(I.type==="v2")ra=2;else if(I.type==="v3")ra=3;else if(I.type==="v4")ra=4;else I.type==="c"&&(ra=3);I.size=ra;I.needsUpdate=!0;I.array=new Float32Array(T*ra);I.buffer=e.createBuffer()}J.__webglCustomAttributes[a]=
+I}}z.__dirtyVertices=!0;z.__dirtyMorphTargets=!0;z.__dirtyElements=!0;z.__dirtyUvs=!0;z.__dirtyNormals=!0;z.__dirtyTangents=!0;z.__dirtyColors=!0}D instanceof THREE.ShadowVolume?C(x.__webglShadowVolumes,N,D):C(x.__webglObjects,N,D)}}else if(D instanceof THREE.LensFlare)C(x.__webglLensFlares,undefined,D);else if(D instanceof THREE.Ribbon){z=D.geometry;if(!z.__webglVertexBuffer){v=z;v.__webglVertexBuffer=e.createBuffer();v.__webglColorBuffer=e.createBuffer();v=z;N=v.vertices.length;v.__vertexArray=
+new Float32Array(N*3);v.__colorArray=new Float32Array(N*3);v.__webglVertexCount=N;z.__dirtyVertices=!0;z.__dirtyColors=!0}C(x.__webglObjects,z,D)}else if(D instanceof THREE.Line){z=D.geometry;if(!z.__webglVertexBuffer){v=z;v.__webglVertexBuffer=e.createBuffer();v.__webglColorBuffer=e.createBuffer();v=z;N=v.vertices.length;v.__vertexArray=new Float32Array(N*3);v.__colorArray=new Float32Array(N*3);v.__webglLineCount=N;z.__dirtyVertices=!0;z.__dirtyColors=!0}C(x.__webglObjects,z,D)}else if(D instanceof
+THREE.ParticleSystem){z=D.geometry;if(!z.__webglVertexBuffer){v=z;v.__webglVertexBuffer=e.createBuffer();v.__webglColorBuffer=e.createBuffer();v=z;N=v.vertices.length;v.__vertexArray=new Float32Array(N*3);v.__colorArray=new Float32Array(N*3);v.__sortArray=[];v.__webglParticleCount=N;z.__dirtyVertices=!0;z.__dirtyColors=!0}C(x.__webglObjects,z,D)}else if(THREE.MarchingCubes!==undefined&&D instanceof THREE.MarchingCubes)x.__webglObjectsImmediate.push({object:D,opaque:{list:[],count:0},transparent:{list:[],
+count:0}});else D instanceof THREE.Sprite&&x.__webglSprites.push(D);n.__objectsAdded.splice(0,1)}for(;n.__objectsRemoved.length;){D=n.__objectsRemoved[0];x=n;z=void 0;v=void 0;if(D instanceof THREE.Mesh)for(z=x.__webglObjects.length-1;z>=0;z--){v=x.__webglObjects[z].object;if(D==v){x.__webglObjects.splice(z,1);break}}else if(D instanceof THREE.Sprite)for(z=x.__webglSprites.length-1;z>=0;z--){v=x.__webglSprites[z];if(D==v){x.__webglSprites.splice(z,1);break}}n.__objectsRemoved.splice(0,1)}D=0;for(x=
+n.__webglObjects.length;D<x;D++)E(n.__webglObjects[D].object,n);D=0;for(x=n.__webglShadowVolumes.length;D<x;D++)E(n.__webglShadowVolumes[D].object,n);D=0;for(x=n.__webglLensFlares.length;D<x;D++)E(n.__webglLensFlares[D].object,n)};this.setFaceCulling=function(n,D){if(n){!D||D=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(n=="back")e.cullFace(e.BACK);else n=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
+0}};
+THREE.WebGLRenderTarget=function(b,d,c){this.width=b;this.height=d;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBAFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==undefined?
+c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==undefined?c.stencilBuffer:!0};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,c){c&&b.update(undefined,!1,d);c=b.sounds;var f,g=c.length;for(f=0;f<g;f++){b=c[f];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(d.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
@@ -449,8 +450,8 @@ j=b.edges[g+1];f.edges.push(new THREE.Edge(f.vertices[h],f.vertices[j],h,j))}}})
 THREE.BinaryLoader.prototype={load:function(b){var d=b.model,c=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(d),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(d);b=(new Date).getTime();d=new Worker(d);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;d.onmessage=function(j){THREE.BinaryLoader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,c,g,f,h)};d.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};
 d.postMessage(b)},loadAjaxBuffers:function(b,d,c,f,g,h){var j=new XMLHttpRequest,k=f+"/"+b,m=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,c,g,d):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(h){m==0&&(m=j.getResponseHeader("Content-Length"));h({total:m,loaded:j.responseText.length})}}else j.readyState==2&&(m=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
 j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,d,c,f){var g=function(h){function j(O,S){var M=o(O,S),Aa=o(O,S+1),La=o(O,S+2),n=o(O,S+3),D=(n<<1&255|La>>7)-127;M|=(La&127)<<16|Aa<<8;if(M==0&&D==-127)return 0;return(1-2*(n>>7))*(1+M*Math.pow(2,-23))*Math.pow(2,D)}function k(O,S){var M=o(O,S),Aa=o(O,S+1),La=o(O,S+2);return(o(O,S+3)<<24)+(La<<16)+(Aa<<8)+M}function m(O,S){var M=o(O,S);return(o(O,S+1)<<8)+M}function p(O,S){var M=o(O,S);return M>127?M-256:M}function o(O,
-S){return O.charCodeAt(S)&255}function t(O){var S,M,Aa;S=k(b,O);M=k(b,O+P);Aa=k(b,O+ya);O=m(b,O+la);THREE.BinaryLoader.prototype.f3(E,S,M,Aa,O)}function y(O){var S,M,Aa,La,n,D;S=k(b,O);M=k(b,O+P);Aa=k(b,O+ya);La=m(b,O+la);n=k(b,O+ca);D=k(b,O+Ba);O=k(b,O+ea);THREE.BinaryLoader.prototype.f3n(E,X,S,M,Aa,La,n,D,O)}function u(O){var S,M,Aa,La;S=k(b,O);M=k(b,O+e);Aa=k(b,O+oa);La=k(b,O+Da);O=m(b,O+da);THREE.BinaryLoader.prototype.f4(E,S,M,Aa,La,O)}function B(O){var S,M,Aa,La,n,D,x,w;S=k(b,O);M=k(b,O+e);
-Aa=k(b,O+oa);La=k(b,O+Da);n=m(b,O+da);D=k(b,O+va);x=k(b,O+ja);w=k(b,O+qa);O=k(b,O+pa);THREE.BinaryLoader.prototype.f4n(E,X,S,M,Aa,La,n,D,x,w,O)}function A(O){var S,M;S=k(b,O);M=k(b,O+wa);O=k(b,O+fa);THREE.BinaryLoader.prototype.uv3(E.faceVertexUvs[0],R[S*2],R[S*2+1],R[M*2],R[M*2+1],R[O*2],R[O*2+1])}function Q(O){var S,M,Aa;S=k(b,O);M=k(b,O+ka);Aa=k(b,O+ma);O=k(b,O+Fa);THREE.BinaryLoader.prototype.uv4(E.faceVertexUvs[0],R[S*2],R[S*2+1],R[M*2],R[M*2+1],R[Aa*2],R[Aa*2+1],R[O*2],R[O*2+1])}var E=this,
+S){return O.charCodeAt(S)&255}function t(O){var S,M,Aa;S=k(b,O);M=k(b,O+P);Aa=k(b,O+ya);O=m(b,O+la);THREE.BinaryLoader.prototype.f3(E,S,M,Aa,O)}function y(O){var S,M,Aa,La,n,D;S=k(b,O);M=k(b,O+P);Aa=k(b,O+ya);La=m(b,O+la);n=k(b,O+ca);D=k(b,O+Ba);O=k(b,O+ea);THREE.BinaryLoader.prototype.f3n(E,X,S,M,Aa,La,n,D,O)}function u(O){var S,M,Aa,La;S=k(b,O);M=k(b,O+e);Aa=k(b,O+oa);La=k(b,O+Da);O=m(b,O+da);THREE.BinaryLoader.prototype.f4(E,S,M,Aa,La,O)}function B(O){var S,M,Aa,La,n,D,x,v;S=k(b,O);M=k(b,O+e);
+Aa=k(b,O+oa);La=k(b,O+Da);n=m(b,O+da);D=k(b,O+va);x=k(b,O+ja);v=k(b,O+qa);O=k(b,O+pa);THREE.BinaryLoader.prototype.f4n(E,X,S,M,Aa,La,n,D,x,v,O)}function A(O){var S,M;S=k(b,O);M=k(b,O+wa);O=k(b,O+fa);THREE.BinaryLoader.prototype.uv3(E.faceVertexUvs[0],R[S*2],R[S*2+1],R[M*2],R[M*2+1],R[O*2],R[O*2+1])}function Q(O){var S,M,Aa;S=k(b,O);M=k(b,O+ka);Aa=k(b,O+ma);O=k(b,O+Fa);THREE.BinaryLoader.prototype.uv4(E.faceVertexUvs[0],R[S*2],R[S*2+1],R[M*2],R[M*2+1],R[Aa*2],R[Aa*2+1],R[O*2],R[O*2+1])}var E=this,
 V=0,C,X=[],R=[],P,ya,la,ca,Ba,ea,e,oa,Da,da,va,ja,qa,pa,wa,fa,ka,ma,Fa,ia,ga,Ja,Xa,Za,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(E,f,h);C={signature:b.substr(V,8),header_bytes:o(b,V+8),vertex_coordinate_bytes:o(b,V+9),normal_coordinate_bytes:o(b,V+10),uv_coordinate_bytes:o(b,V+11),vertex_index_bytes:o(b,V+12),normal_index_bytes:o(b,V+13),uv_index_bytes:o(b,V+14),material_index_bytes:o(b,V+15),nvertices:k(b,V+16),nnormals:k(b,V+16+4),nuvs:k(b,V+16+8),ntri_flat:k(b,V+16+12),
 ntri_smooth:k(b,V+16+16),ntri_flat_uv:k(b,V+16+20),ntri_smooth_uv:k(b,V+16+24),nquad_flat:k(b,V+16+28),nquad_smooth:k(b,V+16+32),nquad_flat_uv:k(b,V+16+36),nquad_smooth_uv:k(b,V+16+40)};V+=C.header_bytes;P=C.vertex_index_bytes;ya=C.vertex_index_bytes*2;la=C.vertex_index_bytes*3;ca=C.vertex_index_bytes*3+C.material_index_bytes;Ba=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes;ea=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*2;e=C.vertex_index_bytes;oa=C.vertex_index_bytes*
 2;Da=C.vertex_index_bytes*3;da=C.vertex_index_bytes*4;va=C.vertex_index_bytes*4+C.material_index_bytes;ja=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes;qa=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*2;pa=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*3;wa=C.uv_index_bytes;fa=C.uv_index_bytes*2;ka=C.uv_index_bytes;ma=C.uv_index_bytes*2;Fa=C.uv_index_bytes*3;h=C.vertex_index_bytes*3+C.material_index_bytes;Ta=C.vertex_index_bytes*4+C.material_index_bytes;

+ 146 - 144
build/custom/ThreeWebGL.js

@@ -1,7 +1,7 @@
 // ThreeWebGL.js r39 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}THREE.Color=function(b){this.setHex(b)};
-THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,d,e){this.r=b;this.g=d;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,d,e){var g,h,o,n,p,q;if(e==0)g=h=o=0;else{n=Math.floor(b*6);p=b*6-n;b=e*(1-d);q=e*(1-d*p);d=e*(1-d*(1-p));switch(n){case 1:g=q;h=e;o=b;break;case 2:g=b;h=e;o=d;break;case 3:g=b;h=q;o=e;break;case 4:g=d;h=b;o=e;break;case 5:g=e;h=b;
-o=q;break;case 6:case 0:g=e;h=d;o=b}}this.r=g;this.g=h;this.b=o;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
+THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,d,e){this.r=b;this.g=d;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,d,e){var g,h,o,n,q,r;if(e==0)g=h=o=0;else{n=Math.floor(b*6);q=b*6-n;b=e*(1-d);r=e*(1-d*q);d=e*(1-d*(1-q));switch(n){case 1:g=r;h=e;o=b;break;case 2:g=b;h=e;o=d;break;case 3:g=b;h=r;o=e;break;case 4:g=d;h=b;o=e;break;case 5:g=e;h=b;
+o=r;break;case 6:case 0:g=e;h=d;o=b}}this.r=g;this.g=h;this.b=o;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)};
 THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
 this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,d,e){this.set(b||0,d||0,e||0)};
@@ -13,58 +13,58 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit
 THREE.Vector4.prototype={set:function(b,d,e,g){this.x=b;this.y=d;this.z=e;this.w=g;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
 b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3};
 THREE.Ray.prototype={intersectScene:function(b){var d,e,g=b.objects,h=[];b=0;for(d=g.length;b<d;b++){e=g[b];e instanceof THREE.Mesh&&(h=h.concat(this.intersectObject(e)))}h.sort(function(o,n){return o.distance-n.distance});return h},intersectObject:function(b){function d(U,L,ra,da){da=da.clone().subSelf(L);ra=ra.clone().subSelf(L);var pa=U.clone().subSelf(L);U=da.dot(da);L=da.dot(ra);da=da.dot(pa);var $=ra.dot(ra);ra=ra.dot(pa);pa=1/(U*$-L*L);$=($*da-L*ra)*pa;U=(U*ra-L*da)*pa;return $>0&&U>0&&$+U<
-1}var e,g,h,o,n,p,q,v,E,F,H,I=b.geometry,M=I.vertices,N=[];e=0;for(g=I.faces.length;e<g;e++){h=I.faces[e];F=this.origin.clone();H=this.direction.clone();q=b.matrixWorld;o=q.multiplyVector3(M[h.a].position.clone());n=q.multiplyVector3(M[h.b].position.clone());p=q.multiplyVector3(M[h.c].position.clone());q=h instanceof THREE.Face4?q.multiplyVector3(M[h.d].position.clone()):null;v=b.matrixRotationWorld.multiplyVector3(h.normal.clone());E=H.dot(v);if(b.doubleSided||(b.flipSided?E>0:E<0)){v=v.dot((new THREE.Vector3).sub(o,
-F))/E;F=F.addSelf(H.multiplyScalar(v));if(h instanceof THREE.Face3){if(d(F,o,n,p)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:b};N.push(h)}}else if(h instanceof THREE.Face4&&(d(F,o,n,q)||d(F,n,p,q))){h={distance:this.origin.distanceTo(F),point:F,face:h,object:b};N.push(h)}}}return N}};
-THREE.Rectangle=function(){function b(){o=g-d;n=h-e}var d,e,g,h,o,n,p=!0;this.getX=function(){return d};this.getY=function(){return e};this.getWidth=function(){return o};this.getHeight=function(){return n};this.getLeft=function(){return d};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(q,v,E,F){p=!1;d=q;e=v;g=E;h=F;b()};this.addPoint=function(q,v){if(p){p=!1;d=q;e=v;g=q;h=v}else{d=d<q?d:q;e=e<v?e:v;g=g>q?g:q;h=h>v?h:v}b()};
-this.add3Points=function(q,v,E,F,H,I){if(p){p=!1;d=q<E?q<H?q:H:E<H?E:H;e=v<F?v<I?v:I:F<I?F:I;g=q>E?q>H?q:H:E>H?E:H;h=v>F?v>I?v:I:F>I?F:I}else{d=q<E?q<H?q<d?q:d:H<d?H:d:E<H?E<d?E:d:H<d?H:d;e=v<F?v<I?v<e?v:e:I<e?I:e:F<I?F<e?F:e:I<e?I:e;g=q>E?q>H?q>g?q:g:H>g?H:g:E>H?E>g?E:g:H>g?H:g;h=v>F?v>I?v>h?v:h:I>h?I:h:F>I?F>h?F:h:I>h?I:h}b()};this.addRectangle=function(q){if(p){p=!1;d=q.getLeft();e=q.getTop();g=q.getRight();h=q.getBottom()}else{d=d<q.getLeft()?d:q.getLeft();e=e<q.getTop()?e:q.getTop();g=g>q.getRight()?
-g:q.getRight();h=h>q.getBottom()?h:q.getBottom()}b()};this.inflate=function(q){d-=q;e-=q;g+=q;h+=q;b()};this.minSelf=function(q){d=d>q.getLeft()?d:q.getLeft();e=e>q.getTop()?e:q.getTop();g=g<q.getRight()?g:q.getRight();h=h<q.getBottom()?h:q.getBottom();b()};this.instersects=function(q){return Math.min(g,q.getRight())-Math.max(d,q.getLeft())>=0&&Math.min(h,q.getBottom())-Math.max(e,q.getTop())>=0};this.empty=function(){p=!0;h=g=e=d=0;b()};this.isEmpty=function(){return p}};
+1}var e,g,h,o,n,q,r,v,E,F,H,I=b.geometry,M=I.vertices,N=[];e=0;for(g=I.faces.length;e<g;e++){h=I.faces[e];F=this.origin.clone();H=this.direction.clone();r=b.matrixWorld;o=r.multiplyVector3(M[h.a].position.clone());n=r.multiplyVector3(M[h.b].position.clone());q=r.multiplyVector3(M[h.c].position.clone());r=h instanceof THREE.Face4?r.multiplyVector3(M[h.d].position.clone()):null;v=b.matrixRotationWorld.multiplyVector3(h.normal.clone());E=H.dot(v);if(b.doubleSided||(b.flipSided?E>0:E<0)){v=v.dot((new THREE.Vector3).sub(o,
+F))/E;F=F.addSelf(H.multiplyScalar(v));if(h instanceof THREE.Face3){if(d(F,o,n,q)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:b};N.push(h)}}else if(h instanceof THREE.Face4&&(d(F,o,n,r)||d(F,n,q,r))){h={distance:this.origin.distanceTo(F),point:F,face:h,object:b};N.push(h)}}}return N}};
+THREE.Rectangle=function(){function b(){o=g-d;n=h-e}var d,e,g,h,o,n,q=!0;this.getX=function(){return d};this.getY=function(){return e};this.getWidth=function(){return o};this.getHeight=function(){return n};this.getLeft=function(){return d};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(r,v,E,F){q=!1;d=r;e=v;g=E;h=F;b()};this.addPoint=function(r,v){if(q){q=!1;d=r;e=v;g=r;h=v}else{d=d<r?d:r;e=e<v?e:v;g=g>r?g:r;h=h>v?h:v}b()};
+this.add3Points=function(r,v,E,F,H,I){if(q){q=!1;d=r<E?r<H?r:H:E<H?E:H;e=v<F?v<I?v:I:F<I?F:I;g=r>E?r>H?r:H:E>H?E:H;h=v>F?v>I?v:I:F>I?F:I}else{d=r<E?r<H?r<d?r:d:H<d?H:d:E<H?E<d?E:d:H<d?H:d;e=v<F?v<I?v<e?v:e:I<e?I:e:F<I?F<e?F:e:I<e?I:e;g=r>E?r>H?r>g?r:g:H>g?H:g:E>H?E>g?E:g:H>g?H:g;h=v>F?v>I?v>h?v:h:I>h?I:h:F>I?F>h?F:h:I>h?I:h}b()};this.addRectangle=function(r){if(q){q=!1;d=r.getLeft();e=r.getTop();g=r.getRight();h=r.getBottom()}else{d=d<r.getLeft()?d:r.getLeft();e=e<r.getTop()?e:r.getTop();g=g>r.getRight()?
+g:r.getRight();h=h>r.getBottom()?h:r.getBottom()}b()};this.inflate=function(r){d-=r;e-=r;g+=r;h+=r;b()};this.minSelf=function(r){d=d>r.getLeft()?d:r.getLeft();e=e>r.getTop()?e:r.getTop();g=g<r.getRight()?g:r.getRight();h=h<r.getBottom()?h:r.getBottom();b()};this.instersects=function(r){return Math.min(g,r.getRight())-Math.max(d,r.getLeft())>=0&&Math.min(h,r.getBottom())-Math.max(e,r.getTop())>=0};this.empty=function(){q=!0;h=g=e=d=0;b()};this.isEmpty=function(){return q}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};
-THREE.Matrix4=function(b,d,e,g,h,o,n,p,q,v,E,F,H,I,M,N){this.set(b||1,d||0,e||0,g||0,h||0,o||1,n||0,p||0,q||0,v||0,E||1,F||0,H||0,I||0,M||0,N||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(b,d,e,g,h,o,n,p,q,v,E,F,H,I,M,N){this.n11=b;this.n12=d;this.n13=e;this.n14=g;this.n21=h;this.n22=o;this.n23=n;this.n24=p;this.n31=q;this.n32=v;this.n33=E;this.n34=F;this.n41=H;this.n42=I;this.n43=M;this.n44=N;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var g=THREE.Matrix4.__v1,
+THREE.Matrix4=function(b,d,e,g,h,o,n,q,r,v,E,F,H,I,M,N){this.set(b||1,d||0,e||0,g||0,h||0,o||1,n||0,q||0,r||0,v||0,E||1,F||0,H||0,I||0,M||0,N||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(b,d,e,g,h,o,n,q,r,v,E,F,H,I,M,N){this.n11=b;this.n12=d;this.n13=e;this.n14=g;this.n21=h;this.n22=o;this.n23=n;this.n24=q;this.n31=r;this.n32=v;this.n33=E;this.n34=F;this.n41=H;this.n42=I;this.n43=M;this.n44=N;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var g=THREE.Matrix4.__v1,
 h=THREE.Matrix4.__v2,o=THREE.Matrix4.__v3;o.sub(b,d).normalize();if(o.length()===0)o.z=1;g.cross(e,o).normalize();if(g.length()===0){o.x+=1.0E-4;g.cross(e,o).normalize()}h.cross(o,g).normalize();this.n11=g.x;this.n12=h.x;this.n13=o.x;this.n21=g.y;this.n22=h.y;this.n23=o.y;this.n31=g.z;this.n32=h.z;this.n33=o.z;return this},multiplyVector3:function(b){var d=b.x,e=b.y,g=b.z,h=1/(this.n41*d+this.n42*e+this.n43*g+this.n44);b.x=(this.n11*d+this.n12*e+this.n13*g+this.n14)*h;b.y=(this.n21*d+this.n22*e+this.n23*
 g+this.n24)*h;b.z=(this.n31*d+this.n32*e+this.n33*g+this.n34)*h;return b},multiplyVector4:function(b){var d=b.x,e=b.y,g=b.z,h=b.w;b.x=this.n11*d+this.n12*e+this.n13*g+this.n14*h;b.y=this.n21*d+this.n22*e+this.n23*g+this.n24*h;b.z=this.n31*d+this.n32*e+this.n33*g+this.n34*h;b.w=this.n41*d+this.n42*e+this.n43*g+this.n44*h;return b},rotateAxis:function(b){var d=b.x,e=b.y,g=b.z;b.x=d*this.n11+e*this.n12+g*this.n13;b.y=d*this.n21+e*this.n22+g*this.n23;b.z=d*this.n31+e*this.n32+g*this.n33;b.normalize();
-return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,g=b.n12,h=b.n13,o=b.n14,n=b.n21,p=b.n22,q=b.n23,v=b.n24,E=b.n31,F=b.n32,H=b.n33,I=b.n34,M=b.n41,N=b.n42,U=b.n43,L=b.n44,ra=d.n11,da=d.n12,pa=d.n13,$=d.n14,K=d.n21,Ia=d.n22,
-ca=d.n23,Fa=d.n24,fa=d.n31,V=d.n32,c=d.n33,ga=d.n34;this.n11=e*ra+g*K+h*fa;this.n12=e*da+g*Ia+h*V;this.n13=e*pa+g*ca+h*c;this.n14=e*$+g*Fa+h*ga+o;this.n21=n*ra+p*K+q*fa;this.n22=n*da+p*Ia+q*V;this.n23=n*pa+p*ca+q*c;this.n24=n*$+p*Fa+q*ga+v;this.n31=E*ra+F*K+H*fa;this.n32=E*da+F*Ia+H*V;this.n33=E*pa+F*ca+H*c;this.n34=E*$+F*Fa+H*ga+I;this.n41=M*ra+N*K+U*fa;this.n42=M*da+N*Ia+U*V;this.n43=M*pa+N*ca+U*c;this.n44=M*$+N*Fa+U*ga+L;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11;
+return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,g=b.n12,h=b.n13,o=b.n14,n=b.n21,q=b.n22,r=b.n23,v=b.n24,E=b.n31,F=b.n32,H=b.n33,I=b.n34,M=b.n41,N=b.n42,U=b.n43,L=b.n44,ra=d.n11,da=d.n12,pa=d.n13,$=d.n14,K=d.n21,Ia=d.n22,
+ca=d.n23,Fa=d.n24,fa=d.n31,V=d.n32,c=d.n33,ga=d.n34;this.n11=e*ra+g*K+h*fa;this.n12=e*da+g*Ia+h*V;this.n13=e*pa+g*ca+h*c;this.n14=e*$+g*Fa+h*ga+o;this.n21=n*ra+q*K+r*fa;this.n22=n*da+q*Ia+r*V;this.n23=n*pa+q*ca+r*c;this.n24=n*$+q*Fa+r*ga+v;this.n31=E*ra+F*K+H*fa;this.n32=E*da+F*Ia+H*V;this.n33=E*pa+F*ca+H*c;this.n34=E*$+F*Fa+H*ga+I;this.n41=M*ra+N*K+U*fa;this.n42=M*da+N*Ia+U*V;this.n43=M*pa+N*ca+U*c;this.n44=M*$+N*Fa+U*ga+L;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11;
 e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=
-b;return this},determinant:function(){var b=this.n11,d=this.n12,e=this.n13,g=this.n14,h=this.n21,o=this.n22,n=this.n23,p=this.n24,q=this.n31,v=this.n32,E=this.n33,F=this.n34,H=this.n41,I=this.n42,M=this.n43,N=this.n44;return g*n*v*H-e*p*v*H-g*o*E*H+d*p*E*H+e*o*F*H-d*n*F*H-g*n*q*I+e*p*q*I+g*h*E*I-b*p*E*I-e*h*F*I+b*n*F*I+g*o*q*M-d*p*q*M-g*h*v*M+b*p*v*M+d*h*F*M-b*o*F*M-e*o*q*N+d*n*q*N+e*h*v*N-b*n*v*N-d*h*E*N+b*o*E*N},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
+b;return this},determinant:function(){var b=this.n11,d=this.n12,e=this.n13,g=this.n14,h=this.n21,o=this.n22,n=this.n23,q=this.n24,r=this.n31,v=this.n32,E=this.n33,F=this.n34,H=this.n41,I=this.n42,M=this.n43,N=this.n44;return g*n*v*H-e*q*v*H-g*o*E*H+d*q*E*H+e*o*F*H-d*n*F*H-g*n*r*I+e*q*r*I+g*h*E*I-b*q*E*I-e*h*F*I+b*n*F*I+g*o*r*M-d*q*r*M-g*h*v*M+b*q*v*M+d*h*F*M-b*o*F*M-e*o*r*N+d*n*r*N+e*h*v*N-b*n*v*N-d*h*E*N+b*o*E*N},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
 this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=
 this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;
 b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,e){this.set(1,0,0,b,0,1,0,d,0,0,1,e,0,0,
 0,1);return this},setScale:function(b,d,e){this.set(b,0,0,0,0,d,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var e=Math.cos(d),g=Math.sin(d),h=
-1-e,o=b.x,n=b.y,p=b.z,q=h*o,v=h*n;this.set(q*o+e,q*n-g*p,q*p+g*n,0,q*n+g*p,v*n+e,v*p-g*o,0,q*p-g*n,v*p+g*o,h*p*p+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=
-new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var d=b.x,e=b.y,g=b.z;b=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);var o=Math.cos(g);g=Math.sin(g);var n=b*e,p=d*e;this.n11=h*o;this.n12=-h*g;this.n13=e;this.n21=p*o+b*g;this.n22=-p*g+b*o;this.n23=-d*h;this.n31=-n*o+d*g;this.n32=n*g+
-d*o;this.n33=b*h;return this},setRotationFromQuaternion:function(b){var d=b.x,e=b.y,g=b.z,h=b.w,o=d+d,n=e+e,p=g+g;b=d*o;var q=d*n;d*=p;var v=e*n;e*=p;g*=p;o*=h;n*=h;h*=p;this.n11=1-(v+g);this.n12=q-h;this.n13=d+n;this.n21=q+h;this.n22=1-(b+g);this.n23=e-o;this.n31=d-n;this.n32=e+o;this.n33=1-(b+v);return this},scale:function(b){var d=b.x,e=b.y;b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},
+1-e,o=b.x,n=b.y,q=b.z,r=h*o,v=h*n;this.set(r*o+e,r*n-g*q,r*q+g*n,0,r*n+g*q,v*n+e,v*q-g*o,0,r*q-g*n,v*q+g*o,h*q*q+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=
+new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var d=b.x,e=b.y,g=b.z;b=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);var o=Math.cos(g);g=Math.sin(g);var n=b*e,q=d*e;this.n11=h*o;this.n12=-h*g;this.n13=e;this.n21=q*o+b*g;this.n22=-q*g+b*o;this.n23=-d*h;this.n31=-n*o+d*g;this.n32=n*g+
+d*o;this.n33=b*h;return this},setRotationFromQuaternion:function(b){var d=b.x,e=b.y,g=b.z,h=b.w,o=d+d,n=e+e,q=g+g;b=d*o;var r=d*n;d*=q;var v=e*n;e*=q;g*=q;o*=h;n*=h;h*=q;this.n11=1-(v+g);this.n12=r-h;this.n13=d+n;this.n21=r+h;this.n22=1-(b+g);this.n23=e-o;this.n31=d-n;this.n32=e+o;this.n33=1-(b+v);return this},scale:function(b){var d=b.x,e=b.y;b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},
 extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var e=1/d.x,g=1/d.y,h=1/d.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*g;this.n22=b.n22*g;this.n32=b.n32*g;this.n13=b.n13*h;this.n23=b.n23*h;this.n33=b.n33*h}};
-THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,g=b.n12,h=b.n13,o=b.n14,n=b.n21,p=b.n22,q=b.n23,v=b.n24,E=b.n31,F=b.n32,H=b.n33,I=b.n34,M=b.n41,N=b.n42,U=b.n43,L=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=q*I*N-v*H*N+v*F*U-p*I*U-q*F*L+p*H*L;d.n12=o*H*N-h*I*N-o*F*U+g*I*U+h*F*L-g*H*L;d.n13=h*v*N-o*q*N+o*p*U-g*v*U-h*p*L+g*q*L;d.n14=o*q*F-h*v*F-o*p*H+g*v*H+h*p*I-g*q*I;d.n21=v*H*M-q*I*M-v*E*U+n*I*U+q*E*L-n*H*L;d.n22=h*I*M-o*H*M+o*E*U-e*I*U-h*E*L+e*H*L;d.n23=o*q*M-h*v*M-o*n*U+e*v*U+h*n*L-e*q*L;
-d.n24=h*v*E-o*q*E+o*n*H-e*v*H-h*n*I+e*q*I;d.n31=p*I*M-v*F*M+v*E*N-n*I*N-p*E*L+n*F*L;d.n32=o*F*M-g*I*M-o*E*N+e*I*N+g*E*L-e*F*L;d.n33=h*v*M-o*p*M+o*n*N-e*v*N-g*n*L+e*p*L;d.n34=o*p*E-g*v*E-o*n*F+e*v*F+g*n*I-e*p*I;d.n41=q*F*M-p*H*M-q*E*N+n*H*N+p*E*U-n*F*U;d.n42=g*H*M-h*F*M+h*E*N-e*H*N-g*E*U+e*F*U;d.n43=h*p*M-g*q*M-h*n*N+e*q*N+g*n*U-e*p*U;d.n44=g*q*E-h*p*E+h*n*F-e*q*F-g*n*H+e*p*H;d.multiplyScalar(1/b.determinant());return d};
-THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,e=d.m,g=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,o=b.n32*b.n21-b.n31*b.n22,n=-b.n33*b.n12+b.n32*b.n13,p=b.n33*b.n11-b.n31*b.n13,q=-b.n32*b.n11+b.n31*b.n12,v=b.n23*b.n12-b.n22*b.n13,E=-b.n23*b.n11+b.n21*b.n13,F=b.n22*b.n11-b.n21*b.n12;b=b.n11*g+b.n21*n+b.n31*v;if(b==0)throw"matrix not invertible";b=1/b;e[0]=b*g;e[1]=b*h;e[2]=b*o;e[3]=b*n;e[4]=b*p;e[5]=b*q;e[6]=b*v;e[7]=b*E;e[8]=b*F;return d};
+THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,g=b.n12,h=b.n13,o=b.n14,n=b.n21,q=b.n22,r=b.n23,v=b.n24,E=b.n31,F=b.n32,H=b.n33,I=b.n34,M=b.n41,N=b.n42,U=b.n43,L=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=r*I*N-v*H*N+v*F*U-q*I*U-r*F*L+q*H*L;d.n12=o*H*N-h*I*N-o*F*U+g*I*U+h*F*L-g*H*L;d.n13=h*v*N-o*r*N+o*q*U-g*v*U-h*q*L+g*r*L;d.n14=o*r*F-h*v*F-o*q*H+g*v*H+h*q*I-g*r*I;d.n21=v*H*M-r*I*M-v*E*U+n*I*U+r*E*L-n*H*L;d.n22=h*I*M-o*H*M+o*E*U-e*I*U-h*E*L+e*H*L;d.n23=o*r*M-h*v*M-o*n*U+e*v*U+h*n*L-e*r*L;
+d.n24=h*v*E-o*r*E+o*n*H-e*v*H-h*n*I+e*r*I;d.n31=q*I*M-v*F*M+v*E*N-n*I*N-q*E*L+n*F*L;d.n32=o*F*M-g*I*M-o*E*N+e*I*N+g*E*L-e*F*L;d.n33=h*v*M-o*q*M+o*n*N-e*v*N-g*n*L+e*q*L;d.n34=o*q*E-g*v*E-o*n*F+e*v*F+g*n*I-e*q*I;d.n41=r*F*M-q*H*M-r*E*N+n*H*N+q*E*U-n*F*U;d.n42=g*H*M-h*F*M+h*E*N-e*H*N-g*E*U+e*F*U;d.n43=h*q*M-g*r*M-h*n*N+e*r*N+g*n*U-e*q*U;d.n44=g*r*E-h*q*E+h*n*F-e*r*F-g*n*H+e*q*H;d.multiplyScalar(1/b.determinant());return d};
+THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,e=d.m,g=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,o=b.n32*b.n21-b.n31*b.n22,n=-b.n33*b.n12+b.n32*b.n13,q=b.n33*b.n11-b.n31*b.n13,r=-b.n32*b.n11+b.n31*b.n12,v=b.n23*b.n12-b.n22*b.n13,E=-b.n23*b.n11+b.n21*b.n13,F=b.n22*b.n11-b.n21*b.n12;b=b.n11*g+b.n21*n+b.n31*v;if(b==0)throw"matrix not invertible";b=1/b;e[0]=b*g;e[1]=b*h;e[2]=b*o;e[3]=b*n;e[4]=b*q;e[5]=b*r;e[6]=b*v;e[7]=b*E;e[8]=b*F;return d};
 THREE.Matrix4.makeFrustum=function(b,d,e,g,h,o){var n;n=new THREE.Matrix4;n.n11=2*h/(d-b);n.n12=0;n.n13=(d+b)/(d-b);n.n14=0;n.n21=0;n.n22=2*h/(g-e);n.n23=(g+e)/(g-e);n.n24=0;n.n31=0;n.n32=0;n.n33=-(o+h)/(o-h);n.n34=-2*o*h/(o-h);n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(b,d,e,g){var h;b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*d,b*d,h,b,e,g)};
-THREE.Matrix4.makeOrtho=function(b,d,e,g,h,o){var n,p,q,v;n=new THREE.Matrix4;p=d-b;q=e-g;v=o-h;n.n11=2/p;n.n12=0;n.n13=0;n.n14=-((d+b)/p);n.n21=0;n.n22=2/q;n.n23=0;n.n24=-((e+g)/q);n.n31=0;n.n32=0;n.n33=-2/v;n.n34=-((o+h)/v);n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
+THREE.Matrix4.makeOrtho=function(b,d,e,g,h,o){var n,q,r,v;n=new THREE.Matrix4;q=d-b;r=e-g;v=o-h;n.n11=2/q;n.n12=0;n.n13=0;n.n14=-((d+b)/q);n.n21=0;n.n22=2/r;n.n23=0;n.n24=-((e+g)/r);n.n31=0;n.n32=0;n.n33=-2/v;n.n34=-((o+h)/v);n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0;this._vector=new THREE.Vector3;this.name=""};
 THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===
 -1){b.parent!==undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d instanceof THREE.Scene===!1&&d!==undefined;)d=d.parent;d!==undefined&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1){b.parent=undefined;this.children.splice(d,1)}},getChildByName:function(b,d){var e,g,h;e=0;for(g=this.children.length;e<g;e++){h=this.children[e];if(h.name===b)return h;if(d){h=h.getChildByName(b,d);if(h!==undefined)return h}}},updateMatrix:function(){this.matrix.setPosition(this.position);
 this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(b,d,e){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||d){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);
 this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;d=!0}b=0;for(var g=this.children.length;b<g;b++)this.children[b].update(this.matrixWorld,d,e)}};THREE.Quaternion=function(b,d,e,g){this.set(b||0,d||0,e||0,g!==undefined?g:1)};
-THREE.Quaternion.prototype={set:function(b,d,e,g){this.x=b;this.y=d;this.z=e;this.w=g;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,e=b.x*d,g=b.y*d,h=b.z*d;b=Math.cos(g);g=Math.sin(g);d=Math.cos(-h);h=Math.sin(-h);var o=Math.cos(e);e=Math.sin(e);var n=b*d,p=g*h;this.w=n*o-p*e;this.x=n*e+p*o;this.y=g*d*o+b*h*e;this.z=b*h*o-g*d*e;return this},setFromAxisAngle:function(b,d){var e=d/2,g=Math.sin(e);this.x=b.x*g;this.y=
+THREE.Quaternion.prototype={set:function(b,d,e,g){this.x=b;this.y=d;this.z=e;this.w=g;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,e=b.x*d,g=b.y*d,h=b.z*d;b=Math.cos(g);g=Math.sin(g);d=Math.cos(-h);h=Math.sin(-h);var o=Math.cos(e);e=Math.sin(e);var n=b*d,q=g*h;this.w=n*o-q*e;this.x=n*e+q*o;this.y=g*d*o+b*h*e;this.z=b*h*o-g*d*e;return this},setFromAxisAngle:function(b,d){var e=d/2,g=Math.sin(e);this.x=b.x*g;this.y=
 b.y*g;this.z=b.z*g;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},
-multiplySelf:function(b){var d=this.x,e=this.y,g=this.z,h=this.w,o=b.x,n=b.y,p=b.z;b=b.w;this.x=d*b+h*o+e*p-g*n;this.y=e*b+h*n+g*o-d*p;this.z=g*b+h*p+d*n-e*o;this.w=h*b-d*o-e*n-g*p;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var e=b.x,g=b.y,h=b.z,o=this.x,n=this.y,p=this.z,q=this.w,v=q*e+n*h-p*g,E=
-q*g+p*e-o*h,F=q*h+o*g-n*e;e=-o*e-n*g-p*h;d.x=v*q+e*-o+E*-p-F*-n;d.y=E*q+e*-n+F*-o-v*-p;d.z=F*q+e*-p+v*-n-E*-o;return d}};
+multiplySelf:function(b){var d=this.x,e=this.y,g=this.z,h=this.w,o=b.x,n=b.y,q=b.z;b=b.w;this.x=d*b+h*o+e*q-g*n;this.y=e*b+h*n+g*o-d*q;this.z=g*b+h*q+d*n-e*o;this.w=h*b-d*o-e*n-g*q;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var e=b.x,g=b.y,h=b.z,o=this.x,n=this.y,q=this.z,r=this.w,v=r*e+n*h-q*g,E=
+r*g+q*e-o*h,F=r*h+o*g-n*e;e=-o*e-n*g-q*h;d.x=v*r+e*-o+E*-q-F*-n;d.y=E*r+e*-n+F*-o-v*-q;d.z=F*r+e*-q+v*-n-E*-o;return d}};
 THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.001){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
 THREE.Face3=function(b,d,e,g,h,o){this.a=b;this.b=d;this.c=e;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=o instanceof Array?o:[o];this.centroid=new THREE.Vector3};
 THREE.Face4=function(b,d,e,g,h,o,n){this.a=b;this.b=d;this.c=e;this.d=g;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=o instanceof THREE.Color?o:new THREE.Color;this.vertexColors=o instanceof Array?o:[];this.vertexTangents=[];this.materials=n instanceof Array?n:[n];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
 THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.Geometry.prototype={computeCentroids:function(){var b,d,e;b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];e.centroid.set(0,0,0);if(e instanceof THREE.Face3){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);e.centroid.divideScalar(3)}else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);
-e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,e,g,h,o,n,p=new THREE.Vector3,q=new THREE.Vector3;g=0;for(h=this.faces.length;g<h;g++){o=this.faces[g];if(b&&o.vertexNormals.length){p.set(0,0,0);d=0;for(e=o.vertexNormals.length;d<e;d++)p.addSelf(o.vertexNormals[d]);p.divideScalar(3)}else{d=this.vertices[o.a];e=this.vertices[o.b];n=this.vertices[o.c];p.sub(n.position,e.position);q.sub(d.position,e.position);p.crossSelf(q)}p.isZero()||
-p.normalize();o.normal.copy(p)}},computeVertexNormals:function(){var b,d,e,g;if(this.__tmpVertices==undefined){g=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)g[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];if(e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{g=
+e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,e,g,h,o,n,q=new THREE.Vector3,r=new THREE.Vector3;g=0;for(h=this.faces.length;g<h;g++){o=this.faces[g];if(b&&o.vertexNormals.length){q.set(0,0,0);d=0;for(e=o.vertexNormals.length;d<e;d++)q.addSelf(o.vertexNormals[d]);q.divideScalar(3)}else{d=this.vertices[o.a];e=this.vertices[o.b];n=this.vertices[o.c];q.sub(n.position,e.position);r.sub(d.position,e.position);q.crossSelf(r)}q.isZero()||
+q.normalize();o.normal.copy(q)}},computeVertexNormals:function(){var b,d,e,g;if(this.__tmpVertices==undefined){g=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)g[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];if(e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{g=
 this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)g[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];if(e instanceof THREE.Face3){g[e.a].addSelf(e.normal);g[e.b].addSelf(e.normal);g[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){g[e.a].addSelf(e.normal);g[e.b].addSelf(e.normal);g[e.c].addSelf(e.normal);g[e.d].addSelf(e.normal)}}b=0;for(d=this.vertices.length;b<d;b++)g[b].normalize();b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];if(e instanceof THREE.Face3){e.vertexNormals[0].copy(g[e.a]);
-e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(g[e.a]);e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c]);e.vertexNormals[3].copy(g[e.d])}}},computeTangents:function(){function b(Y,na,oa,ha,Z,va,qa){p=Y.vertices[na].position;q=Y.vertices[oa].position;v=Y.vertices[ha].position;E=n[Z];F=n[va];H=n[qa];I=q.x-p.x;M=v.x-p.x;N=q.y-p.y;U=v.y-p.y;L=q.z-p.z;ra=v.z-p.z;da=F.u-E.u;pa=H.u-E.u;$=F.v-E.v;K=H.v-E.v;Ia=1/(da*K-
-pa*$);V.set((K*I-$*M)*Ia,(K*N-$*U)*Ia,(K*L-$*ra)*Ia);c.set((da*M-pa*I)*Ia,(da*U-pa*N)*Ia,(da*ra-pa*L)*Ia);Fa[na].addSelf(V);Fa[oa].addSelf(V);Fa[ha].addSelf(V);fa[na].addSelf(c);fa[oa].addSelf(c);fa[ha].addSelf(c)}var d,e,g,h,o,n,p,q,v,E,F,H,I,M,N,U,L,ra,da,pa,$,K,Ia,ca,Fa=[],fa=[],V=new THREE.Vector3,c=new THREE.Vector3,ga=new THREE.Vector3,xa=new THREE.Vector3,sa=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){Fa[d]=new THREE.Vector3;fa[d]=new THREE.Vector3}d=0;for(e=this.faces.length;d<
+e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(g[e.a]);e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c]);e.vertexNormals[3].copy(g[e.d])}}},computeTangents:function(){function b(Y,na,oa,ha,Z,va,qa){q=Y.vertices[na].position;r=Y.vertices[oa].position;v=Y.vertices[ha].position;E=n[Z];F=n[va];H=n[qa];I=r.x-q.x;M=v.x-q.x;N=r.y-q.y;U=v.y-q.y;L=r.z-q.z;ra=v.z-q.z;da=F.u-E.u;pa=H.u-E.u;$=F.v-E.v;K=H.v-E.v;Ia=1/(da*K-
+pa*$);V.set((K*I-$*M)*Ia,(K*N-$*U)*Ia,(K*L-$*ra)*Ia);c.set((da*M-pa*I)*Ia,(da*U-pa*N)*Ia,(da*ra-pa*L)*Ia);Fa[na].addSelf(V);Fa[oa].addSelf(V);Fa[ha].addSelf(V);fa[na].addSelf(c);fa[oa].addSelf(c);fa[ha].addSelf(c)}var d,e,g,h,o,n,q,r,v,E,F,H,I,M,N,U,L,ra,da,pa,$,K,Ia,ca,Fa=[],fa=[],V=new THREE.Vector3,c=new THREE.Vector3,ga=new THREE.Vector3,xa=new THREE.Vector3,sa=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){Fa[d]=new THREE.Vector3;fa[d]=new THREE.Vector3}d=0;for(e=this.faces.length;d<
 e;d++){o=this.faces[d];n=this.faceVertexUvs[0][d];if(o instanceof THREE.Face3)b(this,o.a,o.b,o.c,0,1,2);else if(o instanceof THREE.Face4){b(this,o.a,o.b,o.c,0,1,2);b(this,o.a,o.b,o.d,0,1,3)}}var ya=["a","b","c","d"];d=0;for(e=this.faces.length;d<e;d++){o=this.faces[d];for(g=0;g<o.vertexNormals.length;g++){sa.copy(o.vertexNormals[g]);h=o[ya[g]];ca=Fa[h];ga.copy(ca);ga.subSelf(sa.multiplyScalar(sa.dot(ca))).normalize();xa.cross(o.vertexNormals[g],ca);h=xa.dot(fa[h]);h=h<0?-1:1;o.vertexTangents[g]=new THREE.Vector4(ga.x,
 ga.y,ga.z,h)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;d<e;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
 if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,e=this.vertices.length;d<e;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere=
-{radius:b}},computeEdgeFaces:function(){function b(q,v){return Math.min(q,v)+"_"+Math.max(q,v)}function d(q,v,E){if(q[v]===undefined){q[v]={set:{},array:[]};q[v].set[E]=1;q[v].array.push(E)}else if(q[v].set[E]===undefined){q[v].set[E]=1;q[v].array.push(E)}}var e,g,h,o,n,p={};e=0;for(g=this.faces.length;e<g;e++){n=this.faces[e];if(n instanceof THREE.Face3){h=b(n.a,n.b);d(p,h,e);h=b(n.b,n.c);d(p,h,e);h=b(n.a,n.c);d(p,h,e)}else if(n instanceof THREE.Face4){h=b(n.b,n.d);d(p,h,e);h=b(n.a,n.b);d(p,h,e);
-h=b(n.a,n.d);d(p,h,e);h=b(n.b,n.c);d(p,h,e);h=b(n.c,n.d);d(p,h,e)}}e=0;for(g=this.edges.length;e<g;e++){n=this.edges[e];h=n.vertexIndices[0];o=n.vertexIndices[1];n.faceIndices=p[b(h,o)].array;for(h=0;h<n.faceIndices.length;h++){o=n.faceIndices[h];n.faces.push(this.faces[o])}}}};THREE.GeometryIdCounter=0;
+{radius:b}},computeEdgeFaces:function(){function b(r,v){return Math.min(r,v)+"_"+Math.max(r,v)}function d(r,v,E){if(r[v]===undefined){r[v]={set:{},array:[]};r[v].set[E]=1;r[v].array.push(E)}else if(r[v].set[E]===undefined){r[v].set[E]=1;r[v].array.push(E)}}var e,g,h,o,n,q={};e=0;for(g=this.faces.length;e<g;e++){n=this.faces[e];if(n instanceof THREE.Face3){h=b(n.a,n.b);d(q,h,e);h=b(n.b,n.c);d(q,h,e);h=b(n.a,n.c);d(q,h,e)}else if(n instanceof THREE.Face4){h=b(n.b,n.d);d(q,h,e);h=b(n.a,n.b);d(q,h,e);
+h=b(n.a,n.d);d(q,h,e);h=b(n.b,n.c);d(q,h,e);h=b(n.c,n.d);d(q,h,e)}}e=0;for(g=this.edges.length;e<g;e++){n=this.edges[e];h=n.vertexIndices[0];o=n.vertexIndices[1];n.faceIndices=q[b(h,o)].array;for(h=0;h<n.faceIndices.length;h++){o=n.faceIndices[h];n.faces.push(this.faces[o])}}}};THREE.GeometryIdCounter=0;
 THREE.Camera=function(b,d,e,g,h){THREE.Object3D.call(this);this.fov=b||50;this.aspect=d||1;this.near=e||0.1;this.far=g||2E3;this.target=h||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
 THREE.Camera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
 THREE.Camera.prototype.update=function(b,d,e){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);d=!0}else{this.matrixAutoUpdate&&this.updateMatrix();if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
@@ -102,7 +102,7 @@ this.morphTargetDictionary[this.geometry.morphTargets[e].name]=e}}}};THREE.Mesh.
 THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone.prototype.update=function(b,d,e){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var g,h=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(g=0;g<h;g++){b=this.children[g];b instanceof THREE.Bone?b.update(this.skinMatrix,d,e):b.update(this.matrixWorld,!0,e)}}else for(g=0;g<h;g++)this.children[g].update(this.skinMatrix,
 d,e)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1){b.parent!==undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);if(!(b instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};
-THREE.SkinnedMesh=function(b,d){THREE.Mesh.call(this,b,d);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var e,g,h,o,n,p;if(this.geometry.bones!==undefined){for(e=0;e<this.geometry.bones.length;e++){h=this.geometry.bones[e];o=h.pos;n=h.rotq;p=h.scl;g=this.addBone();g.name=h.name;g.position.set(o[0],o[1],o[2]);g.quaternion.set(n[0],n[1],n[2],n[3]);g.useQuaternion=!0;p!==undefined?g.scale.set(p[0],p[1],p[2]):g.scale.set(1,1,1)}for(e=0;e<this.bones.length;e++){h=this.geometry.bones[e];
+THREE.SkinnedMesh=function(b,d){THREE.Mesh.call(this,b,d);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var e,g,h,o,n,q;if(this.geometry.bones!==undefined){for(e=0;e<this.geometry.bones.length;e++){h=this.geometry.bones[e];o=h.pos;n=h.rotq;q=h.scl;g=this.addBone();g.name=h.name;g.position.set(o[0],o[1],o[2]);g.quaternion.set(n[0],n[1],n[2],n[3]);g.useQuaternion=!0;q!==undefined?g.scale.set(q[0],q[1],q[2]):g.scale.set(1,1,1)}for(e=0;e<this.bones.length;e++){h=this.geometry.bones[e];
 g=this.bones[e];h.parent===-1?this.addChild(g):this.bones[h.parent].addChild(g)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
 THREE.SkinnedMesh.prototype.update=function(b,d,e){if(this.visible){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var g,h=this.children.length;for(g=0;g<h;g++){b=this.children[g];b instanceof THREE.Bone?b.update(this.identityMatrix,!1,e):b.update(this.matrixWorld,d,e)}e=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(d=0;d<e;d++)ba[d].skinMatrix.flattenToArrayOffset(bm,
 d*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===undefined&&(b=new THREE.Bone(this));this.bones.push(b);return b};
@@ -118,26 +118,26 @@ THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=functi
 THREE.LOD.prototype.update=function(b,d,e){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}if(this.LODs.length>1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var g=1;g<this.LODs.length;g++)if(b>=this.LODs[g].visibleAtDistance){this.LODs[g-1].object3D.visible=
 !1;this.LODs[g].object3D.visible=!0}else break;for(;g<this.LODs.length;g++)this.LODs[g].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,e)};THREE.ShadowVolume=function(b,d){if(b instanceof THREE.Mesh){THREE.Mesh.call(this,b.geometry,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);b.addChild(this)}else THREE.Mesh.call(this,b,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);this.calculateShadowVolumeGeometry()};
 THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
-THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,d,e,g,h,o,n,p,q,v,E,F,H,I,M=new THREE.Geometry;M.vertices=this.geometry.vertices;g=M.faces=this.geometry.faces;var N=M.egdes=this.geometry.edges,U=M.edgeFaces=[];h=0;var L=[];b=0;for(d=g.length;b<d;b++){e=g[b];L.push(h);h+=e instanceof THREE.Face3?3:4;e.vertexNormals[0]=e.normal;e.vertexNormals[1]=e.normal;e.vertexNormals[2]=e.normal;if(e instanceof THREE.Face4)e.vertexNormals[3]=
-e.normal}b=0;for(d=N.length;b<d;b++){p=N[b];e=p.faces[0];g=p.faces[1];h=p.faceIndices[0];o=p.faceIndices[1];n=p.vertexIndices[0];p=p.vertexIndices[1];if(e.a===n){q="a";E=L[h]+0}else if(e.b===n){q="b";E=L[h]+1}else if(e.c===n){q="c";E=L[h]+2}else if(e.d===n){q="d";E=L[h]+3}if(e.a===p){q+="a";F=L[h]+0}else if(e.b===p){q+="b";F=L[h]+1}else if(e.c===p){q+="c";F=L[h]+2}else if(e.d===p){q+="d";F=L[h]+3}if(g.a===n){v="a";H=L[o]+0}else if(g.b===n){v="b";H=L[o]+1}else if(g.c===n){v="c";H=L[o]+2}else if(g.d===
-n){v="d";H=L[o]+3}if(g.a===p){v+="a";I=L[o]+0}else if(g.b===p){v+="b";I=L[o]+1}else if(g.c===p){v+="c";I=L[o]+2}else if(g.d===p){v+="d";I=L[o]+3}if(q==="ac"||q==="ad"||q==="ca"||q==="da"){if(E>F){e=E;E=F;F=e}}else if(E<F){e=E;E=F;F=e}if(v==="ac"||v==="ad"||v==="ca"||v==="da"){if(H>I){e=H;H=I;I=e}}else if(H<I){e=H;H=I;I=e}e=new THREE.Face4(E,F,H,I);e.normal.set(1,0,0);U.push(e)}this.geometry=M}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
-THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,e=this.geometry.faces,g=this.geometry.edgeFaces,h=b.faces;b=b.vertices;var o=h.length,n,p,q,v,E,F=["a","b","c","d"];for(q=0;q<o;q++){p=d.length;n=h[q];if(n instanceof THREE.Face4){v=4;p=new THREE.Face4(p,p+1,p+2,p+3)}else{v=3;p=new THREE.Face3(p,p+1,p+2)}p.normal.copy(n.normal);e.push(p);
-for(p=0;p<v;p++){E=b[n[F[p]]];d.push(new THREE.Vertex(E.position.clone()))}}for(o=0;o<h.length-1;o++){b=e[o];for(n=o+1;n<h.length;n++){p=e[n];p=this.facesShareEdge(d,b,p);if(p!==undefined){p=new THREE.Face4(p.indices[0],p.indices[3],p.indices[2],p.indices[1]);p.normal.set(1,0,0);g.push(p)}}}};
-THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,e){var g,h,o,n,p,q,v,E,F,H,I,M,N,U=0,L=["a","b","c","d"];g=d instanceof THREE.Face4?4:3;h=e instanceof THREE.Face4?4:3;for(M=0;M<g;M++){o=d[L[M]];p=b[o];for(N=0;N<h;N++){n=e[L[N]];q=b[n];if(Math.abs(p.position.x-q.position.x)<1.0E-4&&Math.abs(p.position.y-q.position.y)<1.0E-4&&Math.abs(p.position.z-q.position.z)<1.0E-4){U++;if(U===1){v=p;E=q;F=o;H=n;I=L[M]}if(U===2){I+=L[M];return I==="ad"||I==="ac"?{faces:[d,e],vertices:[v,E,q,p],indices:[F,
-H,n,o],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,e],vertices:[v,p,q,E],indices:[F,o,n,H],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.collisions=this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
+THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,d,e,g,h,o,n,q,r,v,E,F,H,I,M=new THREE.Geometry;M.vertices=this.geometry.vertices;g=M.faces=this.geometry.faces;var N=M.egdes=this.geometry.edges,U=M.edgeFaces=[];h=0;var L=[];b=0;for(d=g.length;b<d;b++){e=g[b];L.push(h);h+=e instanceof THREE.Face3?3:4;e.vertexNormals[0]=e.normal;e.vertexNormals[1]=e.normal;e.vertexNormals[2]=e.normal;if(e instanceof THREE.Face4)e.vertexNormals[3]=
+e.normal}b=0;for(d=N.length;b<d;b++){q=N[b];e=q.faces[0];g=q.faces[1];h=q.faceIndices[0];o=q.faceIndices[1];n=q.vertexIndices[0];q=q.vertexIndices[1];if(e.a===n){r="a";E=L[h]+0}else if(e.b===n){r="b";E=L[h]+1}else if(e.c===n){r="c";E=L[h]+2}else if(e.d===n){r="d";E=L[h]+3}if(e.a===q){r+="a";F=L[h]+0}else if(e.b===q){r+="b";F=L[h]+1}else if(e.c===q){r+="c";F=L[h]+2}else if(e.d===q){r+="d";F=L[h]+3}if(g.a===n){v="a";H=L[o]+0}else if(g.b===n){v="b";H=L[o]+1}else if(g.c===n){v="c";H=L[o]+2}else if(g.d===
+n){v="d";H=L[o]+3}if(g.a===q){v+="a";I=L[o]+0}else if(g.b===q){v+="b";I=L[o]+1}else if(g.c===q){v+="c";I=L[o]+2}else if(g.d===q){v+="d";I=L[o]+3}if(r==="ac"||r==="ad"||r==="ca"||r==="da"){if(E>F){e=E;E=F;F=e}}else if(E<F){e=E;E=F;F=e}if(v==="ac"||v==="ad"||v==="ca"||v==="da"){if(H>I){e=H;H=I;I=e}}else if(H<I){e=H;H=I;I=e}e=new THREE.Face4(E,F,H,I);e.normal.set(1,0,0);U.push(e)}this.geometry=M}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
+THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,e=this.geometry.faces,g=this.geometry.edgeFaces,h=b.faces;b=b.vertices;var o=h.length,n,q,r,v,E,F=["a","b","c","d"];for(r=0;r<o;r++){q=d.length;n=h[r];if(n instanceof THREE.Face4){v=4;q=new THREE.Face4(q,q+1,q+2,q+3)}else{v=3;q=new THREE.Face3(q,q+1,q+2)}q.normal.copy(n.normal);e.push(q);
+for(q=0;q<v;q++){E=b[n[F[q]]];d.push(new THREE.Vertex(E.position.clone()))}}for(o=0;o<h.length-1;o++){b=e[o];for(n=o+1;n<h.length;n++){q=e[n];q=this.facesShareEdge(d,b,q);if(q!==undefined){q=new THREE.Face4(q.indices[0],q.indices[3],q.indices[2],q.indices[1]);q.normal.set(1,0,0);g.push(q)}}}};
+THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,e){var g,h,o,n,q,r,v,E,F,H,I,M,N,U=0,L=["a","b","c","d"];g=d instanceof THREE.Face4?4:3;h=e instanceof THREE.Face4?4:3;for(M=0;M<g;M++){o=d[L[M]];q=b[o];for(N=0;N<h;N++){n=e[L[N]];r=b[n];if(Math.abs(q.position.x-r.position.x)<1.0E-4&&Math.abs(q.position.y-r.position.y)<1.0E-4&&Math.abs(q.position.z-r.position.z)<1.0E-4){U++;if(U===1){v=q;E=r;F=o;H=n;I=L[M]}if(U===2){I+=L[M];return I==="ad"||I==="ac"?{faces:[d,e],vertices:[v,E,r,q],indices:[F,
+H,n,o],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,e],vertices:[v,q,r,E],indices:[F,o,n,H],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.collisions=this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
 THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var d=0;d<b.children.length;d++)this.addChildRecurse(b.children[d])};
 THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var d=this.lights.indexOf(b);d!==-1&&this.lights.splice(d,1)}else if(b instanceof THREE.Sound){d=this.sounds.indexOf(b);d!==-1&&this.sounds.splice(d,1)}else if(!(b instanceof THREE.Camera)){d=this.objects.indexOf(b);if(d!==-1){this.objects.splice(d,1);this.__objectsRemoved.push(b)}}for(d=0;d<b.children.length;d++)this.removeChildRecurse(b.children[d])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,d,e){this.color=new THREE.Color(b);this.near=d||1;this.far=e||1E3};THREE.FogExp2=function(b,d){this.color=new THREE.Color(b);this.density=d!==undefined?d:2.5E-4};
-THREE.Projector=function(){function b(){var V=q[p]=q[p]||new THREE.RenderableVertex;p++;return V}function d(V,c){return c.z-V.z}function e(V,c){var ga=0,xa=1,sa=V.z+V.w,ya=c.z+c.w,Y=-V.z+V.w,na=-c.z+c.w;if(sa>=0&&ya>=0&&Y>=0&&na>=0)return!0;else if(sa<0&&ya<0||Y<0&&na<0)return!1;else{if(sa<0)ga=Math.max(ga,sa/(sa-ya));else ya<0&&(xa=Math.min(xa,sa/(sa-ya)));if(Y<0)ga=Math.max(ga,Y/(Y-na));else na<0&&(xa=Math.min(xa,Y/(Y-na)));if(xa<ga)return!1;else{V.lerpSelf(c,ga);c.lerpSelf(V,1-xa);return!0}}}var g,
-h,o=[],n,p,q=[],v,E,F=[],H,I=[],M,N,U=[],L,ra,da=[],pa=new THREE.Vector4,$=new THREE.Vector4,K=new THREE.Matrix4,Ia=new THREE.Matrix4,ca=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Fa=new THREE.Vector4,fa=new THREE.Vector4;this.projectVector=function(V,c){K.multiply(c.projectionMatrix,c.matrixWorldInverse);K.multiplyVector3(V);return V};this.unprojectVector=function(V,c){K.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));
+THREE.Projector=function(){function b(){var V=r[q]=r[q]||new THREE.RenderableVertex;q++;return V}function d(V,c){return c.z-V.z}function e(V,c){var ga=0,xa=1,sa=V.z+V.w,ya=c.z+c.w,Y=-V.z+V.w,na=-c.z+c.w;if(sa>=0&&ya>=0&&Y>=0&&na>=0)return!0;else if(sa<0&&ya<0||Y<0&&na<0)return!1;else{if(sa<0)ga=Math.max(ga,sa/(sa-ya));else ya<0&&(xa=Math.min(xa,sa/(sa-ya)));if(Y<0)ga=Math.max(ga,Y/(Y-na));else na<0&&(xa=Math.min(xa,Y/(Y-na)));if(xa<ga)return!1;else{V.lerpSelf(c,ga);c.lerpSelf(V,1-xa);return!0}}}var g,
+h,o=[],n,q,r=[],v,E,F=[],H,I=[],M,N,U=[],L,ra,da=[],pa=new THREE.Vector4,$=new THREE.Vector4,K=new THREE.Matrix4,Ia=new THREE.Matrix4,ca=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Fa=new THREE.Vector4,fa=new THREE.Vector4;this.projectVector=function(V,c){K.multiply(c.projectionMatrix,c.matrixWorldInverse);K.multiplyVector3(V);return V};this.unprojectVector=function(V,c){K.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));
 K.multiplyVector3(V);return V};this.projectObjects=function(V,c,ga){c=[];var xa,sa,ya;h=0;sa=V.objects;V=0;for(xa=sa.length;V<xa;V++){ya=sa[V];var Y;if(!(Y=!ya.visible))if(Y=ya instanceof THREE.Mesh){a:{Y=void 0;for(var na=ya.matrixWorld,oa=-ya.geometry.boundingSphere.radius*Math.max(ya.scale.x,Math.max(ya.scale.y,ya.scale.z)),ha=0;ha<6;ha++){Y=ca[ha].x*na.n14+ca[ha].y*na.n24+ca[ha].z*na.n34+ca[ha].w;if(Y<=oa){Y=!1;break a}}Y=!0}Y=!Y}if(!Y){Y=o[h]=o[h]||new THREE.RenderableObject;h++;g=Y;pa.copy(ya.position);
 K.multiplyVector3(pa);g.object=ya;g.z=pa.z;c.push(g)}}ga&&c.sort(d);return c};this.projectScene=function(V,c,ga){var xa=[],sa=c.near,ya=c.far,Y,na,oa,ha,Z,va,qa,za,Aa,aa,Pa,Ta,Xa,Ua,Sa,R,J;ra=N=H=E=0;c.matrixAutoUpdate&&c.update(undefined,!0);V.update(undefined,!1,c);K.multiply(c.projectionMatrix,c.matrixWorldInverse);ca[0].set(K.n41-K.n11,K.n42-K.n12,K.n43-K.n13,K.n44-K.n14);ca[1].set(K.n41+K.n11,K.n42+K.n12,K.n43+K.n13,K.n44+K.n14);ca[2].set(K.n41+K.n21,K.n42+K.n22,K.n43+K.n23,K.n44+K.n24);ca[3].set(K.n41-
-K.n21,K.n42-K.n22,K.n43-K.n23,K.n44-K.n24);ca[4].set(K.n41-K.n31,K.n42-K.n32,K.n43-K.n33,K.n44-K.n34);ca[5].set(K.n41+K.n31,K.n42+K.n32,K.n43+K.n33,K.n44+K.n34);for(Y=0;Y<6;Y++){Aa=ca[Y];Aa.divideScalar(Math.sqrt(Aa.x*Aa.x+Aa.y*Aa.y+Aa.z*Aa.z))}Aa=this.projectObjects(V,c,!0);V=0;for(Y=Aa.length;V<Y;V++){aa=Aa[V].object;if(aa.visible){Pa=aa.matrixWorld;Ta=aa.matrixRotationWorld;Xa=aa.materials;Ua=aa.overdraw;p=0;if(aa instanceof THREE.Mesh){Sa=aa.geometry;ha=Sa.vertices;R=Sa.faces;Sa=Sa.faceVertexUvs;
-na=0;for(oa=ha.length;na<oa;na++){n=b();n.positionWorld.copy(ha[na].position);Pa.multiplyVector3(n.positionWorld);n.positionScreen.copy(n.positionWorld);K.multiplyVector4(n.positionScreen);n.positionScreen.x/=n.positionScreen.w;n.positionScreen.y/=n.positionScreen.w;n.visible=n.positionScreen.z>sa&&n.positionScreen.z<ya}ha=0;for(na=R.length;ha<na;ha++){oa=R[ha];if(oa instanceof THREE.Face3){Z=q[oa.a];va=q[oa.b];qa=q[oa.c];if(Z.visible&&va.visible&&qa.visible&&(aa.doubleSided||aa.flipSided!=(qa.positionScreen.x-
-Z.positionScreen.x)*(va.positionScreen.y-Z.positionScreen.y)-(qa.positionScreen.y-Z.positionScreen.y)*(va.positionScreen.x-Z.positionScreen.x)<0)){za=F[E]=F[E]||new THREE.RenderableFace3;E++;v=za;v.v1.copy(Z);v.v2.copy(va);v.v3.copy(qa)}else continue}else if(oa instanceof THREE.Face4){Z=q[oa.a];va=q[oa.b];qa=q[oa.c];za=q[oa.d];if(Z.visible&&va.visible&&qa.visible&&za.visible&&(aa.doubleSided||aa.flipSided!=((za.positionScreen.x-Z.positionScreen.x)*(va.positionScreen.y-Z.positionScreen.y)-(za.positionScreen.y-
+K.n21,K.n42-K.n22,K.n43-K.n23,K.n44-K.n24);ca[4].set(K.n41-K.n31,K.n42-K.n32,K.n43-K.n33,K.n44-K.n34);ca[5].set(K.n41+K.n31,K.n42+K.n32,K.n43+K.n33,K.n44+K.n34);for(Y=0;Y<6;Y++){Aa=ca[Y];Aa.divideScalar(Math.sqrt(Aa.x*Aa.x+Aa.y*Aa.y+Aa.z*Aa.z))}Aa=this.projectObjects(V,c,!0);V=0;for(Y=Aa.length;V<Y;V++){aa=Aa[V].object;if(aa.visible){Pa=aa.matrixWorld;Ta=aa.matrixRotationWorld;Xa=aa.materials;Ua=aa.overdraw;q=0;if(aa instanceof THREE.Mesh){Sa=aa.geometry;ha=Sa.vertices;R=Sa.faces;Sa=Sa.faceVertexUvs;
+na=0;for(oa=ha.length;na<oa;na++){n=b();n.positionWorld.copy(ha[na].position);Pa.multiplyVector3(n.positionWorld);n.positionScreen.copy(n.positionWorld);K.multiplyVector4(n.positionScreen);n.positionScreen.x/=n.positionScreen.w;n.positionScreen.y/=n.positionScreen.w;n.visible=n.positionScreen.z>sa&&n.positionScreen.z<ya}ha=0;for(na=R.length;ha<na;ha++){oa=R[ha];if(oa instanceof THREE.Face3){Z=r[oa.a];va=r[oa.b];qa=r[oa.c];if(Z.visible&&va.visible&&qa.visible&&(aa.doubleSided||aa.flipSided!=(qa.positionScreen.x-
+Z.positionScreen.x)*(va.positionScreen.y-Z.positionScreen.y)-(qa.positionScreen.y-Z.positionScreen.y)*(va.positionScreen.x-Z.positionScreen.x)<0)){za=F[E]=F[E]||new THREE.RenderableFace3;E++;v=za;v.v1.copy(Z);v.v2.copy(va);v.v3.copy(qa)}else continue}else if(oa instanceof THREE.Face4){Z=r[oa.a];va=r[oa.b];qa=r[oa.c];za=r[oa.d];if(Z.visible&&va.visible&&qa.visible&&za.visible&&(aa.doubleSided||aa.flipSided!=((za.positionScreen.x-Z.positionScreen.x)*(va.positionScreen.y-Z.positionScreen.y)-(za.positionScreen.y-
 Z.positionScreen.y)*(va.positionScreen.x-Z.positionScreen.x)<0||(va.positionScreen.x-qa.positionScreen.x)*(za.positionScreen.y-qa.positionScreen.y)-(va.positionScreen.y-qa.positionScreen.y)*(za.positionScreen.x-qa.positionScreen.x)<0))){J=I[H]=I[H]||new THREE.RenderableFace4;H++;v=J;v.v1.copy(Z);v.v2.copy(va);v.v3.copy(qa);v.v4.copy(za)}else continue}v.normalWorld.copy(oa.normal);Ta.multiplyVector3(v.normalWorld);v.centroidWorld.copy(oa.centroid);Pa.multiplyVector3(v.centroidWorld);v.centroidScreen.copy(v.centroidWorld);
 K.multiplyVector3(v.centroidScreen);qa=oa.vertexNormals;Z=0;for(va=qa.length;Z<va;Z++){za=v.vertexNormalsWorld[Z];za.copy(qa[Z]);Ta.multiplyVector3(za)}Z=0;for(va=Sa.length;Z<va;Z++)if(J=Sa[Z][ha]){qa=0;for(za=J.length;qa<za;qa++)v.uvs[Z][qa]=J[qa]}v.meshMaterials=Xa;v.faceMaterials=oa.materials;v.overdraw=Ua;v.z=v.centroidScreen.z;xa.push(v)}}else if(aa instanceof THREE.Line){Ia.multiply(K,Pa);ha=aa.geometry.vertices;Z=b();Z.positionScreen.copy(ha[0].position);Ia.multiplyVector4(Z.positionScreen);
-na=1;for(oa=ha.length;na<oa;na++){Z=b();Z.positionScreen.copy(ha[na].position);Ia.multiplyVector4(Z.positionScreen);va=q[p-2];Fa.copy(Z.positionScreen);fa.copy(va.positionScreen);if(e(Fa,fa)){Fa.multiplyScalar(1/Fa.w);fa.multiplyScalar(1/fa.w);Pa=U[N]=U[N]||new THREE.RenderableLine;N++;M=Pa;M.v1.positionScreen.copy(Fa);M.v2.positionScreen.copy(fa);M.z=Math.max(Fa.z,fa.z);M.materials=aa.materials;xa.push(M)}}}else if(aa instanceof THREE.Particle){$.set(aa.position.x,aa.position.y,aa.position.z,1);
+na=1;for(oa=ha.length;na<oa;na++){Z=b();Z.positionScreen.copy(ha[na].position);Ia.multiplyVector4(Z.positionScreen);va=r[q-2];Fa.copy(Z.positionScreen);fa.copy(va.positionScreen);if(e(Fa,fa)){Fa.multiplyScalar(1/Fa.w);fa.multiplyScalar(1/fa.w);Pa=U[N]=U[N]||new THREE.RenderableLine;N++;M=Pa;M.v1.positionScreen.copy(Fa);M.v2.positionScreen.copy(fa);M.z=Math.max(Fa.z,fa.z);M.materials=aa.materials;xa.push(M)}}}else if(aa instanceof THREE.Particle){$.set(aa.position.x,aa.position.y,aa.position.z,1);
 K.multiplyVector4($);$.z/=$.w;if($.z>0&&$.z<1){Pa=da[ra]=da[ra]||new THREE.RenderableParticle;ra++;L=Pa;L.x=$.x/$.w;L.y=$.y/$.w;L.z=$.z;L.rotation=aa.rotation.z;L.scale.x=aa.scale.x*Math.abs(L.x-($.x+c.projectionMatrix.n11)/($.w+c.projectionMatrix.n14));L.scale.y=aa.scale.y*Math.abs(L.y-($.y+c.projectionMatrix.n22)/($.w+c.projectionMatrix.n24));L.materials=aa.materials;xa.push(L)}}}}ga&&xa.sort(d);return xa}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,e){e&&b.update(undefined,!1,d);e=b.sounds;var g,h=e.length;for(g=0;g<h;g++){b=e[g];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(d.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
@@ -171,118 +171,120 @@ THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.Shade
 "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
 THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
 THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(b){function d(f,r,j){var k,m,w,x=f.vertices,u=x.length,A=f.colors,t=A.length,y=f.__vertexArray,z=f.__colorArray,D=f.__sortArray,B=f.__dirtyVertices,O=f.__dirtyColors;if(j.sortParticles){Pa.multiplySelf(j.matrixWorld);for(k=0;k<u;k++){m=x[k].position;Ua.copy(m);Pa.multiplyVector3(Ua);D[k]=[Ua.z,k]}D.sort(function(W,P){return P[0]-W[0]});for(k=0;k<u;k++){m=x[D[k][1]].position;w=k*3;y[w]=m.x;y[w+1]=m.y;y[w+2]=m.z}for(k=0;k<t;k++){w=k*3;color=A[D[k][1]];z[w]=color.r;z[w+1]=
-color.g;z[w+2]=color.b}}else{if(B)for(k=0;k<u;k++){m=x[k].position;w=k*3;y[w]=m.x;y[w+1]=m.y;y[w+2]=m.z}if(O)for(k=0;k<t;k++){color=A[k];w=k*3;z[w]=color.r;z[w+1]=color.g;z[w+2]=color.b}}if(B||j.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,r)}if(O||j.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,z,r)}}function e(f,r,j,k,m){k.program||V.initMaterial(k,r,j,m);var w=k.program,x=w.uniforms,u=k.uniforms;if(w!=
+THREE.WebGLRenderer=function(b){function d(f,p,j){var k,m,w,x=f.vertices,u=x.length,A=f.colors,t=A.length,y=f.__vertexArray,z=f.__colorArray,D=f.__sortArray,B=f.__dirtyVertices,O=f.__dirtyColors;if(j.sortParticles){Pa.multiplySelf(j.matrixWorld);for(k=0;k<u;k++){m=x[k].position;Ua.copy(m);Pa.multiplyVector3(Ua);D[k]=[Ua.z,k]}D.sort(function(W,P){return P[0]-W[0]});for(k=0;k<u;k++){m=x[D[k][1]].position;w=k*3;y[w]=m.x;y[w+1]=m.y;y[w+2]=m.z}for(k=0;k<t;k++){w=k*3;color=A[D[k][1]];z[w]=color.r;z[w+1]=
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-u*m.scale.y;c.uniform2f(w.uvScale,m.uvScale.x,m.uvScale.y);c.uniform2f(w.uvOffset,m.uvOffset.x,m.uvOffset.y);c.uniform2f(w.alignment,m.alignment.x,m.alignment.y);c.uniform1f(w.opacity,m.opacity);c.uniform1f(w.rotation,m.rotation);c.uniform2fv(w.scale,A);if(m.mergeWith3D&&!z){c.enable(c.DEPTH_TEST);z=!0}else if(!m.mergeWith3D&&z){c.disable(c.DEPTH_TEST);z=!1}pa(m.blending);K(m.map,0);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function N(f,
-r){var j,k,m=f.__webglLensFlares.length,w,x,u,A=new THREE.Vector3,t=Aa/za,y=za*0.5,z=Aa*0.5,D=16/Aa,B=[D*t,D],O=[1,1,0],W=[1,1],P=J.uniforms;j=J.attributes;c.useProgram(J.program);sa=J.program;ha="";if(!pb){c.enableVertexAttribArray(J.attributes.vertex);c.enableVertexAttribArray(J.attributes.uv);pb=!0}c.uniform1i(P.occlusionMap,0);c.uniform1i(P.map,1);c.bindBuffer(c.ARRAY_BUFFER,J.vertexBuffer);c.vertexAttribPointer(j.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(j.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
-J.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.activeTexture(c.TEXTURE1);for(k=0;k<m;k++){j=f.__webglLensFlares[k].object;A.set(j.matrixWorld.n14,j.matrixWorld.n24,j.matrixWorld.n34);r.matrixWorldInverse.multiplyVector3(A);r.projectionMatrix.multiplyVector3(A);O[0]=A.x;O[1]=A.y;O[2]=A.z;W[0]=O[0]*y+y;W[1]=O[1]*z+z;if(J.hasVertexTexture||W[0]>0&&W[0]<za&&W[1]>0&&W[1]<Aa){c.bindTexture(c.TEXTURE_2D,J.tempTexture);
-c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,W[0]-8,W[1]-8,16,16,0);c.uniform1i(P.renderType,0);c.uniform2fv(P.scale,B);c.uniform3fv(P.screenPosition,O);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGBA,W[0]-8,W[1]-8,16,16,0);c.uniform1i(P.renderType,1);c.disable(c.DEPTH_TEST);c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);j.positionScreen.x=
-O[0];j.positionScreen.y=O[1];j.positionScreen.z=O[2];j.customUpdateCallback?j.customUpdateCallback(j):j.updateLensFlares();c.uniform1i(P.renderType,2);c.enable(c.BLEND);w=0;for(x=j.lensFlares.length;w<x;w++){u=j.lensFlares[w];if(u.opacity>0.001&&u.scale>0.001){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/Aa;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);pa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,
-6,c.UNSIGNED_SHORT,0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function U(f,r){f._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function L(f){var r,j,k,m,w;if(f instanceof THREE.Mesh){j=f.geometry;for(r in j.geometryGroups){k=j.geometryGroups[r];w=!1;for(m in k.__webglCustomAttributes)if(k.__webglCustomAttributes[m].needsUpdate){w=!0;break}if(j.__dirtyVertices||
-j.__dirtyMorphTargets||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents||w){w=c.DYNAMIC_DRAW;var x=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var y=void 0,z=void 0,D=void 0,B=void 0,O=void 0,W=void 0,P=void 0,X=void 0,Ga=void 0,S=void 0,Q=void 0,T=void 0,ta=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var s=void 0,G=void 0;z=void 0;s=void 0;G=void 0;var i=void 0,Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;
-G=void 0;i=void 0;t=void 0;B=void 0;y=void 0;A=void 0;A=void 0;s=void 0;G=void 0;i=void 0;var Va=void 0,ua=0,Ba=0,Za=0,$a=0,Ja=0,La=0,ea=0,Ma=0,wa=0,C=0,Ca=0;G=s=0;var Da=k.__vertexArray,fb=k.__uvArray,gb=k.__uv2Array,Qa=k.__normalArray,ia=k.__tangentArray,Ea=k.__colorArray,ja=k.__skinVertexAArray,ka=k.__skinVertexBArray,la=k.__skinIndexArray,ma=k.__skinWeightArray,hb=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,qb=k.__needsSmoothNormals;W=k.__vertexColorType;
-O=k.__uvType;P=k.__normalType;var Ha=f.geometry,ib=Ha.__dirtyVertices,jb=Ha.__dirtyElements,eb=Ha.__dirtyUvs,kb=Ha.__dirtyNormals,lb=Ha.__dirtyTangents,mb=Ha.__dirtyColors,nb=Ha.__dirtyMorphTargets,ab=Ha.vertices,rb=k.faces,ub=Ha.faces,sb=Ha.faceVertexUvs[0],tb=Ha.faceVertexUvs[1],bb=Ha.skinVerticesA,cb=Ha.skinVerticesB,db=Ha.skinIndices,Wa=Ha.skinWeights,Ya=f instanceof THREE.ShadowVolume?Ha.edgeFaces:undefined;morphTargets=Ha.morphTargets;if(Ra)for(Va in Ra){Ra[Va].offset=0;Ra[Va].offsetSrc=0}x=
-0;for(u=rb.length;x<u;x++){A=rb[x];t=ub[A];sb&&(X=sb[A]);tb&&(Ga=tb[A]);A=t.vertexNormals;y=t.normal;z=t.vertexColors;D=t.color;B=t.vertexTangents;if(t instanceof THREE.Face3){if(ib){S=ab[t.a].position;Q=ab[t.b].position;T=ab[t.c].position;Da[Ba]=S.x;Da[Ba+1]=S.y;Da[Ba+2]=S.z;Da[Ba+3]=Q.x;Da[Ba+4]=Q.y;Da[Ba+5]=Q.z;Da[Ba+6]=T.x;Da[Ba+7]=T.y;Da[Ba+8]=T.z;Ba+=9}if(Ra)for(Va in Ra){i=Ra[Va];if(i.needsUpdate){s=i.offset;G=i.offsetSrc;if(i.size===1){if(i.boundTo===undefined||i.boundTo==="vertices"){i.array[s+
-0]=i.value[t.a];i.array[s+1]=i.value[t.b];i.array[s+2]=i.value[t.c]}else if(i.boundTo==="faces"){i.array[s+0]=i.value[G];i.array[s+1]=i.value[G];i.array[s+2]=i.value[G];i.offsetSrc++}else if(i.boundTo==="faceVertices"){i.array[s+0]=i.value[G+0];i.array[s+1]=i.value[G+1];i.array[s+2]=i.value[G+2];i.offsetSrc+=3}i.offset+=3}else{if(i.boundTo===undefined||i.boundTo==="vertices"){S=i.value[t.a];Q=i.value[t.b];T=i.value[t.c]}else if(i.boundTo==="faces"){S=i.value[G];Q=i.value[G];T=i.value[G];i.offsetSrc++}else if(i.boundTo===
-"faceVertices"){S=i.value[G+0];Q=i.value[G+1];T=i.value[G+2];i.offsetSrc+=3}if(i.size===2){i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+2]=Q.x;i.array[s+3]=Q.y;i.array[s+4]=T.x;i.array[s+5]=T.y;i.offset+=6}else if(i.size===3){if(i.type==="c"){i.array[s+0]=S.r;i.array[s+1]=S.g;i.array[s+2]=S.b;i.array[s+3]=Q.r;i.array[s+4]=Q.g;i.array[s+5]=Q.b;i.array[s+6]=T.r;i.array[s+7]=T.g;i.array[s+8]=T.b}else{i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+2]=S.z;i.array[s+3]=Q.x;i.array[s+4]=Q.y;i.array[s+5]=Q.z;
-i.array[s+6]=T.x;i.array[s+7]=T.y;i.array[s+8]=T.z}i.offset+=9}else{i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+2]=S.z;i.array[s+3]=S.w;i.array[s+4]=Q.x;i.array[s+5]=Q.y;i.array[s+6]=Q.z;i.array[s+7]=Q.w;i.array[s+8]=T.x;i.array[s+9]=T.y;i.array[s+10]=T.z;i.array[s+11]=T.w;i.offset+=12}}}}if(nb){s=0;for(G=morphTargets.length;s<G;s++){S=morphTargets[s].vertices[t.a].position;Q=morphTargets[s].vertices[t.b].position;T=morphTargets[s].vertices[t.c].position;i=hb[s];i[Ca+0]=S.x;i[Ca+1]=S.y;i[Ca+2]=S.z;
-i[Ca+3]=Q.x;i[Ca+4]=Q.y;i[Ca+5]=Q.z;i[Ca+6]=T.x;i[Ca+7]=T.y;i[Ca+8]=T.z}Ca+=9}if(Wa.length){s=Wa[t.a];G=Wa[t.b];i=Wa[t.c];ma[C]=s.x;ma[C+1]=s.y;ma[C+2]=s.z;ma[C+3]=s.w;ma[C+4]=G.x;ma[C+5]=G.y;ma[C+6]=G.z;ma[C+7]=G.w;ma[C+8]=i.x;ma[C+9]=i.y;ma[C+10]=i.z;ma[C+11]=i.w;s=db[t.a];G=db[t.b];i=db[t.c];la[C]=s.x;la[C+1]=s.y;la[C+2]=s.z;la[C+3]=s.w;la[C+4]=G.x;la[C+5]=G.y;la[C+6]=G.z;la[C+7]=G.w;la[C+8]=i.x;la[C+9]=i.y;la[C+10]=i.z;la[C+11]=i.w;s=bb[t.a];G=bb[t.b];i=bb[t.c];ja[C]=s.x;ja[C+1]=s.y;ja[C+2]=s.z;
-ja[C+3]=1;ja[C+4]=G.x;ja[C+5]=G.y;ja[C+6]=G.z;ja[C+7]=1;ja[C+8]=i.x;ja[C+9]=i.y;ja[C+10]=i.z;ja[C+11]=1;s=cb[t.a];G=cb[t.b];i=cb[t.c];ka[C]=s.x;ka[C+1]=s.y;ka[C+2]=s.z;ka[C+3]=1;ka[C+4]=G.x;ka[C+5]=G.y;ka[C+6]=G.z;ka[C+7]=1;ka[C+8]=i.x;ka[C+9]=i.y;ka[C+10]=i.z;ka[C+11]=1;C+=12}if(mb&&W){if(z.length==3&&W==THREE.VertexColors){t=z[0];s=z[1];G=z[2]}else G=s=t=D;Ea[wa]=t.r;Ea[wa+1]=t.g;Ea[wa+2]=t.b;Ea[wa+3]=s.r;Ea[wa+4]=s.g;Ea[wa+5]=s.b;Ea[wa+6]=G.r;Ea[wa+7]=G.g;Ea[wa+8]=G.b;wa+=9}if(lb&&Ha.hasTangents){z=
-B[0];D=B[1];t=B[2];ia[ea]=z.x;ia[ea+1]=z.y;ia[ea+2]=z.z;ia[ea+3]=z.w;ia[ea+4]=D.x;ia[ea+5]=D.y;ia[ea+6]=D.z;ia[ea+7]=D.w;ia[ea+8]=t.x;ia[ea+9]=t.y;ia[ea+10]=t.z;ia[ea+11]=t.w;ea+=12}if(kb&&P)if(A.length==3&&qb)for(B=0;B<3;B++){y=A[B];Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}else for(B=0;B<3;B++){Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}if(eb&&X!==undefined&&O)for(B=0;B<3;B++){A=X[B];fb[Za]=A.u;fb[Za+1]=A.v;Za+=2}if(eb&&Ga!==undefined&&O)for(B=0;B<3;B++){A=Ga[B];gb[$a]=A.u;gb[$a+1]=A.v;$a+=2}if(jb){Na[Ja]=
-ua;Na[Ja+1]=ua+1;Na[Ja+2]=ua+2;Ja+=3;Oa[Ma]=ua;Oa[Ma+1]=ua+1;Oa[Ma+2]=ua;Oa[Ma+3]=ua+2;Oa[Ma+4]=ua+1;Oa[Ma+5]=ua+2;Ma+=6;ua+=3}}else if(t instanceof THREE.Face4){if(ib){S=ab[t.a].position;Q=ab[t.b].position;T=ab[t.c].position;ta=ab[t.d].position;Da[Ba]=S.x;Da[Ba+1]=S.y;Da[Ba+2]=S.z;Da[Ba+3]=Q.x;Da[Ba+4]=Q.y;Da[Ba+5]=Q.z;Da[Ba+6]=T.x;Da[Ba+7]=T.y;Da[Ba+8]=T.z;Da[Ba+9]=ta.x;Da[Ba+10]=ta.y;Da[Ba+11]=ta.z;Ba+=12}if(Ra)for(Va in Ra){i=Ra[Va];if(i.needsUpdate){s=i.offset;G=i.offsetSrc;if(i.size===1){if(i.boundTo===
-undefined||i.boundTo==="vertices"){i.array[s+0]=i.value[t.a];i.array[s+1]=i.value[t.b];i.array[s+2]=i.value[t.c];i.array[s+2]=i.value[t.d]}else if(i.boundTo==="faces"){i.array[s+0]=i.value[G];i.array[s+1]=i.value[G];i.array[s+2]=i.value[G];i.array[s+2]=i.value[G];i.offsetSrc++}else if(i.boundTo==="faceVertices"){i.array[s+0]=i.value[G+0];i.array[s+1]=i.value[G+1];i.array[s+2]=i.value[G+2];i.array[s+2]=i.value[G+3];i.offsetSrc+=4}i.offset+=4}else{if(i.boundTo===undefined||i.boundTo==="vertices"){S=
-i.value[t.a];Q=i.value[t.b];T=i.value[t.c];ta=i.value[t.d]}else if(i.boundTo==="faces"){S=i.value[G];Q=i.value[G];T=i.value[G];ta=i.value[G];i.offsetSrc++}else if(i.boundTo==="faceVertices"){S=i.value[G+0];Q=i.value[G+1];T=i.value[G+2];ta=i.value[G+3];i.offsetSrc+=4}if(i.size===2){i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+2]=Q.x;i.array[s+3]=Q.y;i.array[s+4]=T.x;i.array[s+5]=T.y;i.array[s+6]=ta.x;i.array[s+7]=ta.y;i.offset+=8}else if(i.size===3){if(i.type==="c"){i.array[s+0]=S.r;i.array[s+1]=S.g;
-i.array[s+2]=S.b;i.array[s+3]=Q.r;i.array[s+4]=Q.g;i.array[s+5]=Q.b;i.array[s+6]=T.r;i.array[s+7]=T.g;i.array[s+8]=T.b;i.array[s+9]=ta.r;i.array[s+10]=ta.g;i.array[s+11]=ta.b}else{i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+2]=S.z;i.array[s+3]=Q.x;i.array[s+4]=Q.y;i.array[s+5]=Q.z;i.array[s+6]=T.x;i.array[s+7]=T.y;i.array[s+8]=T.z;i.array[s+9]=ta.x;i.array[s+10]=ta.y;i.array[s+11]=ta.z}i.offset+=12}else{i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+2]=S.z;i.array[s+3]=S.w;i.array[s+4]=Q.x;i.array[s+
-5]=Q.y;i.array[s+6]=Q.z;i.array[s+7]=Q.w;i.array[s+8]=T.x;i.array[s+9]=T.y;i.array[s+10]=T.z;i.array[s+11]=T.w;i.array[s+12]=ta.x;i.array[s+13]=ta.y;i.array[s+14]=ta.z;i.array[s+15]=ta.w;i.offset+=16}}}}if(nb){s=0;for(G=morphTargets.length;s<G;s++){S=morphTargets[s].vertices[t.a].position;Q=morphTargets[s].vertices[t.b].position;T=morphTargets[s].vertices[t.c].position;ta=morphTargets[s].vertices[t.d].position;i=hb[s];i[Ca+0]=S.x;i[Ca+1]=S.y;i[Ca+2]=S.z;i[Ca+3]=Q.x;i[Ca+4]=Q.y;i[Ca+5]=Q.z;i[Ca+6]=
-T.x;i[Ca+7]=T.y;i[Ca+8]=T.z;i[Ca+9]=ta.x;i[Ca+10]=ta.y;i[Ca+11]=ta.z}Ca+=12}if(Wa.length){s=Wa[t.a];G=Wa[t.b];i=Wa[t.c];Ka=Wa[t.d];ma[C]=s.x;ma[C+1]=s.y;ma[C+2]=s.z;ma[C+3]=s.w;ma[C+4]=G.x;ma[C+5]=G.y;ma[C+6]=G.z;ma[C+7]=G.w;ma[C+8]=i.x;ma[C+9]=i.y;ma[C+10]=i.z;ma[C+11]=i.w;ma[C+12]=Ka.x;ma[C+13]=Ka.y;ma[C+14]=Ka.z;ma[C+15]=Ka.w;s=db[t.a];G=db[t.b];i=db[t.c];Ka=db[t.d];la[C]=s.x;la[C+1]=s.y;la[C+2]=s.z;la[C+3]=s.w;la[C+4]=G.x;la[C+5]=G.y;la[C+6]=G.z;la[C+7]=G.w;la[C+8]=i.x;la[C+9]=i.y;la[C+10]=i.z;
-la[C+11]=i.w;la[C+12]=Ka.x;la[C+13]=Ka.y;la[C+14]=Ka.z;la[C+15]=Ka.w;s=bb[t.a];G=bb[t.b];i=bb[t.c];Ka=bb[t.d];ja[C]=s.x;ja[C+1]=s.y;ja[C+2]=s.z;ja[C+3]=1;ja[C+4]=G.x;ja[C+5]=G.y;ja[C+6]=G.z;ja[C+7]=1;ja[C+8]=i.x;ja[C+9]=i.y;ja[C+10]=i.z;ja[C+11]=1;ja[C+12]=Ka.x;ja[C+13]=Ka.y;ja[C+14]=Ka.z;ja[C+15]=1;s=cb[t.a];G=cb[t.b];i=cb[t.c];t=cb[t.d];ka[C]=s.x;ka[C+1]=s.y;ka[C+2]=s.z;ka[C+3]=1;ka[C+4]=G.x;ka[C+5]=G.y;ka[C+6]=G.z;ka[C+7]=1;ka[C+8]=i.x;ka[C+9]=i.y;ka[C+10]=i.z;ka[C+11]=1;ka[C+12]=t.x;ka[C+13]=
-t.y;ka[C+14]=t.z;ka[C+15]=1;C+=16}if(mb&&W){if(z.length==4&&W==THREE.VertexColors){t=z[0];s=z[1];G=z[2];z=z[3]}else z=G=s=t=D;Ea[wa]=t.r;Ea[wa+1]=t.g;Ea[wa+2]=t.b;Ea[wa+3]=s.r;Ea[wa+4]=s.g;Ea[wa+5]=s.b;Ea[wa+6]=G.r;Ea[wa+7]=G.g;Ea[wa+8]=G.b;Ea[wa+9]=z.r;Ea[wa+10]=z.g;Ea[wa+11]=z.b;wa+=12}if(lb&&Ha.hasTangents){z=B[0];D=B[1];t=B[2];B=B[3];ia[ea]=z.x;ia[ea+1]=z.y;ia[ea+2]=z.z;ia[ea+3]=z.w;ia[ea+4]=D.x;ia[ea+5]=D.y;ia[ea+6]=D.z;ia[ea+7]=D.w;ia[ea+8]=t.x;ia[ea+9]=t.y;ia[ea+10]=t.z;ia[ea+11]=t.w;ia[ea+
-12]=B.x;ia[ea+13]=B.y;ia[ea+14]=B.z;ia[ea+15]=B.w;ea+=16}if(kb&&P)if(A.length==4&&qb)for(B=0;B<4;B++){y=A[B];Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}else for(B=0;B<4;B++){Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}if(eb&&X!==undefined&&O)for(B=0;B<4;B++){A=X[B];fb[Za]=A.u;fb[Za+1]=A.v;Za+=2}if(eb&&Ga!==undefined&&O)for(B=0;B<4;B++){A=Ga[B];gb[$a]=A.u;gb[$a+1]=A.v;$a+=2}if(jb){Na[Ja]=ua;Na[Ja+1]=ua+1;Na[Ja+2]=ua+3;Na[Ja+3]=ua+1;Na[Ja+4]=ua+2;Na[Ja+5]=ua+3;Ja+=6;Oa[Ma]=ua;Oa[Ma+1]=ua+1;Oa[Ma+2]=
-ua;Oa[Ma+3]=ua+3;Oa[Ma+4]=ua+1;Oa[Ma+5]=ua+2;Oa[Ma+6]=ua+2;Oa[Ma+7]=ua+3;Ma+=8;ua+=4}}}if(Ya){x=0;for(u=Ya.length;x<u;x++){Na[Ja]=Ya[x].a;Na[Ja+1]=Ya[x].b;Na[Ja+2]=Ya[x].c;Na[Ja+3]=Ya[x].a;Na[Ja+4]=Ya[x].c;Na[Ja+5]=Ya[x].d;Ja+=6}}if(ib){c.bindBuffer(c.ARRAY_BUFFER,k.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Da,w)}if(Ra)for(Va in Ra){i=Ra[Va];if(i.needsUpdate){c.bindBuffer(c.ARRAY_BUFFER,i.buffer);c.bufferData(c.ARRAY_BUFFER,i.array,w);i.needsUpdate=!1}}if(nb){s=0;for(G=morphTargets.length;s<
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+THREE.MeshPhongMaterial||k instanceof THREE.MeshLambertMaterial||k instanceof THREE.MeshShaderMaterial||k.skinning)&&x.viewMatrix!==null&&c.uniformMatrix4fv(x.viewMatrix,!1,Xa);if(k instanceof THREE.ShadowVolumeDynamicMaterial){f=u.directionalLightDirection.value;f[0]=-p[1].position.x;f[1]=-p[1].position.y;f[2]=-p[1].position.z;c.uniform3fv(x.directionalLightDirection,f);c.uniformMatrix4fv(x.objectMatrix,!1,m._objectMatrixArray);c.uniformMatrix4fv(x.viewMatrix,!1,Xa)}if(k.skinning){c.uniformMatrix4fv(x.cameraInverseMatrix,
+!1,Xa);c.uniformMatrix4fv(x.boneGlobalMatrices,!1,m.boneMatrices)}return w}function g(f,p,j,k,m,w){if(k.opacity!=0){var x;f=e(f,p,j,k,w).attributes;if(!k.morphTargets&&f.position>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglVertexBuffer);c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0)}else{p=k.program.attributes;if(w.morphTargetBase!==-1){c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[w.morphTargetBase]);c.vertexAttribPointer(p.position,3,c.FLOAT,!1,0,0)}else if(p.position>=0){c.bindBuffer(c.ARRAY_BUFFER,
+m.__webglVertexBuffer);c.vertexAttribPointer(p.position,3,c.FLOAT,!1,0,0)}if(w.morphTargetForcedOrder.length){j=0;for(var u=w.morphTargetForcedOrder,A=w.morphTargetInfluences;j<k.numSupportedMorphTargets&&j<u.length;){c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[u[j]]);c.vertexAttribPointer(p["morphTarget"+j],3,c.FLOAT,!1,0,0);w.__webglMorphTargetInfluences[j]=A[u[j]];j++}}else{u=[];var t=-1,y=0;A=w.morphTargetInfluences;var z,D=A.length;j=0;for(w.morphTargetBase!==-1&&(u[w.morphTargetBase]=
+!0);j<k.numSupportedMorphTargets;){for(z=0;z<D;z++)if(!u[z]&&A[z]>t){y=z;t=A[y]}c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[y]);c.vertexAttribPointer(p["morphTarget"+j],3,c.FLOAT,!1,0,0);w.__webglMorphTargetInfluences[j]=t;u[y]=1;t=-1;j++}}k.program.uniforms.morphTargetInfluences!==null&&c.uniform1fv(k.program.uniforms.morphTargetInfluences,w.__webglMorphTargetInfluences)}if(m.__webglCustomAttributes)for(x in m.__webglCustomAttributes)if(f[x]>=0){p=m.__webglCustomAttributes[x];c.bindBuffer(c.ARRAY_BUFFER,
+p.buffer);c.vertexAttribPointer(f[x],p.size,c.FLOAT,!1,0,0)}if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglNormalBuffer);c.vertexAttribPointer(f.normal,3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglTangentBuffer);c.vertexAttribPointer(f.tangent,4,c.FLOAT,!1,0,0)}if(f.uv>=0)if(m.__webglUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUVBuffer);c.vertexAttribPointer(f.uv,
+2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(m.__webglUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2);if(k.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexABuffer);c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,
+m.__webglSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight,4,c.FLOAT,!1,0,0)}if(w instanceof THREE.Mesh){if(k.wireframe){c.lineWidth(k.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer);c.drawElements(c.LINES,m.__webglLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
+m.__webglFaceBuffer);c.drawElements(c.TRIANGLES,m.__webglFaceCount,c.UNSIGNED_SHORT,0)}V.data.vertices+=m.__webglFaceCount;V.data.faces+=m.__webglFaceCount/3}else if(w instanceof THREE.Line){w=w.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(k.linewidth);c.drawArrays(w,0,m.__webglLineCount)}else if(w instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,m.__webglParticleCount);else w instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,m.__webglVertexCount)}}function h(f,p,j){if(!f.__webglVertexBuffer)f.__webglVertexBuffer=
+c.createBuffer();if(!f.__webglNormalBuffer)f.__webglNormalBuffer=c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(p.attributes.position);c.vertexAttribPointer(p.attributes.position,3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webglNormalBuffer);if(j==THREE.FlatShading){var k,m,w,x,u,A,t,y,z,D,B=f.count*3;for(D=0;D<B;D+=9){j=f.normalArray;k=j[D];m=j[D+1];w=j[D+
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+f.flipSided){f.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);oa=f.flipSided}}function n(f){if(Z!=f){f?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);Z=f}}function q(f){aa[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);aa[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);aa[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);aa[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);aa[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);aa[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+
+f.n33,f.n44+f.n34);var p;for(f=0;f<6;f++){p=aa[f];p.divideScalar(Math.sqrt(p.x*p.x+p.y*p.y+p.z*p.z))}}function r(f){for(var p=f.matrixWorld,j=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),k=0;k<6;k++){f=aa[k].x*p.n14+aa[k].y*p.n24+aa[k].z*p.n34+aa[k].w;if(f<=j)return!1}return!0}function v(f,p){f.list[f.count]=p;f.count+=1}function E(f){var p,j,k=f.object,m=f.opaque,w=f.transparent;w.count=0;f=m.count=0;for(p=k.materials.length;f<p;f++){j=k.materials[f];j.transparent?
+v(w,j):v(m,j)}}function F(f){var p,j,k,m,w=f.object,x=f.buffer,u=f.opaque,A=f.transparent;A.count=0;f=u.count=0;for(k=w.materials.length;f<k;f++){p=w.materials[f];if(p instanceof THREE.MeshFaceMaterial){p=0;for(j=x.materials.length;p<j;p++)(m=x.materials[p])&&(m.transparent?v(A,m):v(u,m))}else(m=p)&&(m.transparent?v(A,m):v(u,m))}}function H(f,p){return p.z-f.z}function I(f){c.enable(c.POLYGON_OFFSET_FILL);c.polygonOffset(0.1,1);c.enable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(!1);c.colorMask(!1,
+!1,!1,!1);c.stencilFunc(c.ALWAYS,1,255);c.stencilOpSeparate(c.BACK,c.KEEP,c.INCR,c.KEEP);c.stencilOpSeparate(c.FRONT,c.KEEP,c.DECR,c.KEEP);var p,j=f.lights.length,k,m=f.lights,w=[],x,u,A,t,y,z=f.__webglShadowVolumes.length;for(p=0;p<j;p++){k=f.lights[p];if(k instanceof THREE.DirectionalLight&&k.castShadow){w[0]=-k.position.x;w[1]=-k.position.y;w[2]=-k.position.z;for(y=0;y<z;y++){k=f.__webglShadowVolumes[y].object;x=f.__webglShadowVolumes[y].buffer;u=k.materials[0];u.program||V.initMaterial(u,m,undefined,
+k);u=u.program;A=u.uniforms;t=u.attributes;if(sa!==u){c.useProgram(u);sa=u;c.uniformMatrix4fv(A.projectionMatrix,!1,Ta);c.uniformMatrix4fv(A.viewMatrix,!1,Xa);c.uniform3fv(A.directionalLightDirection,w)}k.matrixWorld.flattenToArray(k._objectMatrixArray);c.uniformMatrix4fv(A.objectMatrix,!1,k._objectMatrixArray);c.bindBuffer(c.ARRAY_BUFFER,x.__webglVertexBuffer);c.vertexAttribPointer(t.position,3,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,x.__webglNormalBuffer);c.vertexAttribPointer(t.normal,3,c.FLOAT,
+!1,0,0);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);c.cullFace(c.FRONT);c.drawElements(c.TRIANGLES,x.__webglFaceCount,c.UNSIGNED_SHORT,0);c.cullFace(c.BACK);c.drawElements(c.TRIANGLES,x.__webglFaceCount,c.UNSIGNED_SHORT,0)}}}c.disable(c.POLYGON_OFFSET_FILL);c.colorMask(!0,!0,!0,!0);c.stencilFunc(c.NOTEQUAL,0,255);c.stencilOp(c.KEEP,c.KEEP,c.KEEP);c.disable(c.DEPTH_TEST);ha="";sa=R.program;c.useProgram(R.program);c.uniformMatrix4fv(R.projectionLocation,!1,Ta);c.uniform1f(R.darknessLocation,
+R.darkness);c.bindBuffer(c.ARRAY_BUFFER,R.vertexBuffer);c.vertexAttribPointer(R.vertexLocation,3,c.FLOAT,!1,0,0);c.enableVertexAttribArray(R.vertexLocation);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.blendEquation(c.FUNC_ADD);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.elementBuffer);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.disable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function M(f,p){var j,k,m;j=_sprite.attributes;var w=_sprite.uniforms,x=Aa/za,u,A=[],t=za*0.5,y=Aa*0.5,z=!0;c.useProgram(_sprite.program);
+sa=_sprite.program;ha="";if(!ob){c.enableVertexAttribArray(_sprite.attributes.position);c.enableVertexAttribArray(_sprite.attributes.uv);ob=!0}c.disable(c.CULL_FACE);c.enable(c.BLEND);c.depthMask(!0);c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.vertexAttribPointer(j.position,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(j.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.uniformMatrix4fv(w.projectionMatrix,!1,Ta);c.activeTexture(c.TEXTURE0);c.uniform1i(w.map,0);
+j=0;for(k=f.__webglSprites.length;j<k;j++){m=f.__webglSprites[j];if(m.useScreenCoordinates)m.z=-m.position.z;else{m._modelViewMatrix.multiplyToArray(p.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);m.z=-m._modelViewMatrix.n34}}f.__webglSprites.sort(H);j=0;for(k=f.__webglSprites.length;j<k;j++){m=f.__webglSprites[j];if(m.material===undefined&&m.map&&m.map.image&&m.map.image.width){if(m.useScreenCoordinates){c.uniform1i(w.useScreenCoordinates,1);c.uniform3f(w.screenPosition,(m.position.x-
+t)/t,(y-m.position.y)/y,Math.max(0,Math.min(1,m.position.z)))}else{c.uniform1i(w.useScreenCoordinates,0);c.uniform1i(w.affectedByDistance,m.affectedByDistance?1:0);c.uniformMatrix4fv(w.modelViewMatrix,!1,m._modelViewMatrixArray)}u=m.map.image.width/(m.affectedByDistance?1:Aa);A[0]=u*x*m.scale.x;A[1]=u*m.scale.y;c.uniform2f(w.uvScale,m.uvScale.x,m.uvScale.y);c.uniform2f(w.uvOffset,m.uvOffset.x,m.uvOffset.y);c.uniform2f(w.alignment,m.alignment.x,m.alignment.y);c.uniform1f(w.opacity,m.opacity);c.uniform1f(w.rotation,
+m.rotation);c.uniform2fv(w.scale,A);if(m.mergeWith3D&&!z){c.enable(c.DEPTH_TEST);z=!0}else if(!m.mergeWith3D&&z){c.disable(c.DEPTH_TEST);z=!1}pa(m.blending);K(m.map,0);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function N(f,p){var j,k,m=f.__webglLensFlares.length,w,x,u,A=new THREE.Vector3,t=Aa/za,y=za*0.5,z=Aa*0.5,D=16/Aa,B=[D*t,D],O=[1,1,0],W=[1,1],P=J.uniforms;j=J.attributes;c.useProgram(J.program);sa=J.program;ha="";if(!pb){c.enableVertexAttribArray(J.attributes.vertex);
+c.enableVertexAttribArray(J.attributes.uv);pb=!0}c.uniform1i(P.occlusionMap,0);c.uniform1i(P.map,1);c.bindBuffer(c.ARRAY_BUFFER,J.vertexBuffer);c.vertexAttribPointer(j.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(j.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.activeTexture(c.TEXTURE1);for(k=0;k<m;k++){j=f.__webglLensFlares[k].object;A.set(j.matrixWorld.n14,
+j.matrixWorld.n24,j.matrixWorld.n34);p.matrixWorldInverse.multiplyVector3(A);p.projectionMatrix.multiplyVector3(A);O[0]=A.x;O[1]=A.y;O[2]=A.z;W[0]=O[0]*y+y;W[1]=O[1]*z+z;if(J.hasVertexTexture||W[0]>0&&W[0]<za&&W[1]>0&&W[1]<Aa){c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,W[0]-8,W[1]-8,16,16,0);c.uniform1i(P.renderType,0);c.uniform2fv(P.scale,B);c.uniform3fv(P.screenPosition,O);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,
+0);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGBA,W[0]-8,W[1]-8,16,16,0);c.uniform1i(P.renderType,1);c.disable(c.DEPTH_TEST);c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);j.positionScreen.x=O[0];j.positionScreen.y=O[1];j.positionScreen.z=O[2];j.customUpdateCallback?j.customUpdateCallback(j):j.updateLensFlares();c.uniform1i(P.renderType,2);c.enable(c.BLEND);w=0;for(x=j.lensFlares.length;w<x;w++){u=j.lensFlares[w];if(u.opacity>
+0.001&&u.scale>0.001){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/Aa;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);pa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function U(f,p){f._modelViewMatrix.multiplyToArray(p.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}
+function L(f){var p,j,k,m,w;if(f instanceof THREE.Mesh){j=f.geometry;for(p in j.geometryGroups){k=j.geometryGroups[p];w=!1;for(m in k.__webglCustomAttributes)if(k.__webglCustomAttributes[m].needsUpdate){w=!0;break}if(j.__dirtyVertices||j.__dirtyMorphTargets||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents||w){w=c.DYNAMIC_DRAW;var x=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var y=void 0,z=void 0,D=void 0,B=void 0,O=void 0,W=void 0,P=void 0,X=void 0,Ga=void 0,
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+ja=k.__skinVertexAArray,ka=k.__skinVertexBArray,la=k.__skinIndexArray,ma=k.__skinWeightArray,hb=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,qb=k.__needsSmoothNormals;W=k.__vertexColorType;O=k.__uvType;P=k.__normalType;var Ha=f.geometry,ib=Ha.__dirtyVertices,jb=Ha.__dirtyElements,eb=Ha.__dirtyUvs,kb=Ha.__dirtyNormals,lb=Ha.__dirtyTangents,mb=Ha.__dirtyColors,nb=Ha.__dirtyMorphTargets,ab=Ha.vertices,rb=k.faces,ub=Ha.faces,sb=Ha.faceVertexUvs[0],
+tb=Ha.faceVertexUvs[1],bb=Ha.skinVerticesA,cb=Ha.skinVerticesB,db=Ha.skinIndices,Wa=Ha.skinWeights,Ya=f instanceof THREE.ShadowVolume?Ha.edgeFaces:undefined;morphTargets=Ha.morphTargets;if(Ra)for(Va in Ra){Ra[Va].offset=0;Ra[Va].offsetSrc=0}x=0;for(u=rb.length;x<u;x++){A=rb[x];t=ub[A];sb&&(X=sb[A]);tb&&(Ga=tb[A]);A=t.vertexNormals;y=t.normal;z=t.vertexColors;D=t.color;B=t.vertexTangents;if(t instanceof THREE.Face3){if(ib){S=ab[t.a].position;Q=ab[t.b].position;T=ab[t.c].position;Da[Ba]=S.x;Da[Ba+1]=
+S.y;Da[Ba+2]=S.z;Da[Ba+3]=Q.x;Da[Ba+4]=Q.y;Da[Ba+5]=Q.z;Da[Ba+6]=T.x;Da[Ba+7]=T.y;Da[Ba+8]=T.z;Ba+=9}if(Ra)for(Va in Ra){i=Ra[Va];if(i.needsUpdate){s=i.offset;G=i.offsetSrc;if(i.size===1){if(i.boundTo===undefined||i.boundTo==="vertices"){i.array[s+0]=i.value[t.a];i.array[s+1]=i.value[t.b];i.array[s+2]=i.value[t.c]}else if(i.boundTo==="faces"){i.array[s+0]=i.value[G];i.array[s+1]=i.value[G];i.array[s+2]=i.value[G];i.offsetSrc++}else if(i.boundTo==="faceVertices"){i.array[s+0]=i.value[G+0];i.array[s+
+1]=i.value[G+1];i.array[s+2]=i.value[G+2];i.offsetSrc+=3}i.offset+=3}else{if(i.boundTo===undefined||i.boundTo==="vertices"){S=i.value[t.a];Q=i.value[t.b];T=i.value[t.c]}else if(i.boundTo==="faces"){S=i.value[G];Q=i.value[G];T=i.value[G];i.offsetSrc++}else if(i.boundTo==="faceVertices"){S=i.value[G+0];Q=i.value[G+1];T=i.value[G+2];i.offsetSrc+=3}if(i.size===2){i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+2]=Q.x;i.array[s+3]=Q.y;i.array[s+4]=T.x;i.array[s+5]=T.y;i.offset+=6}else if(i.size===3){if(i.type===
+"c"){i.array[s+0]=S.r;i.array[s+1]=S.g;i.array[s+2]=S.b;i.array[s+3]=Q.r;i.array[s+4]=Q.g;i.array[s+5]=Q.b;i.array[s+6]=T.r;i.array[s+7]=T.g;i.array[s+8]=T.b}else{i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+2]=S.z;i.array[s+3]=Q.x;i.array[s+4]=Q.y;i.array[s+5]=Q.z;i.array[s+6]=T.x;i.array[s+7]=T.y;i.array[s+8]=T.z}i.offset+=9}else{i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+2]=S.z;i.array[s+3]=S.w;i.array[s+4]=Q.x;i.array[s+5]=Q.y;i.array[s+6]=Q.z;i.array[s+7]=Q.w;i.array[s+8]=T.x;i.array[s+9]=T.y;
+i.array[s+10]=T.z;i.array[s+11]=T.w;i.offset+=12}}}}if(nb){s=0;for(G=morphTargets.length;s<G;s++){S=morphTargets[s].vertices[t.a].position;Q=morphTargets[s].vertices[t.b].position;T=morphTargets[s].vertices[t.c].position;i=hb[s];i[Ca+0]=S.x;i[Ca+1]=S.y;i[Ca+2]=S.z;i[Ca+3]=Q.x;i[Ca+4]=Q.y;i[Ca+5]=Q.z;i[Ca+6]=T.x;i[Ca+7]=T.y;i[Ca+8]=T.z}Ca+=9}if(Wa.length){s=Wa[t.a];G=Wa[t.b];i=Wa[t.c];ma[C]=s.x;ma[C+1]=s.y;ma[C+2]=s.z;ma[C+3]=s.w;ma[C+4]=G.x;ma[C+5]=G.y;ma[C+6]=G.z;ma[C+7]=G.w;ma[C+8]=i.x;ma[C+9]=
+i.y;ma[C+10]=i.z;ma[C+11]=i.w;s=db[t.a];G=db[t.b];i=db[t.c];la[C]=s.x;la[C+1]=s.y;la[C+2]=s.z;la[C+3]=s.w;la[C+4]=G.x;la[C+5]=G.y;la[C+6]=G.z;la[C+7]=G.w;la[C+8]=i.x;la[C+9]=i.y;la[C+10]=i.z;la[C+11]=i.w;s=bb[t.a];G=bb[t.b];i=bb[t.c];ja[C]=s.x;ja[C+1]=s.y;ja[C+2]=s.z;ja[C+3]=1;ja[C+4]=G.x;ja[C+5]=G.y;ja[C+6]=G.z;ja[C+7]=1;ja[C+8]=i.x;ja[C+9]=i.y;ja[C+10]=i.z;ja[C+11]=1;s=cb[t.a];G=cb[t.b];i=cb[t.c];ka[C]=s.x;ka[C+1]=s.y;ka[C+2]=s.z;ka[C+3]=1;ka[C+4]=G.x;ka[C+5]=G.y;ka[C+6]=G.z;ka[C+7]=1;ka[C+8]=i.x;
+ka[C+9]=i.y;ka[C+10]=i.z;ka[C+11]=1;C+=12}if(mb&&W){if(z.length==3&&W==THREE.VertexColors){t=z[0];s=z[1];G=z[2]}else G=s=t=D;Ea[wa]=t.r;Ea[wa+1]=t.g;Ea[wa+2]=t.b;Ea[wa+3]=s.r;Ea[wa+4]=s.g;Ea[wa+5]=s.b;Ea[wa+6]=G.r;Ea[wa+7]=G.g;Ea[wa+8]=G.b;wa+=9}if(lb&&Ha.hasTangents){z=B[0];D=B[1];t=B[2];ia[ea]=z.x;ia[ea+1]=z.y;ia[ea+2]=z.z;ia[ea+3]=z.w;ia[ea+4]=D.x;ia[ea+5]=D.y;ia[ea+6]=D.z;ia[ea+7]=D.w;ia[ea+8]=t.x;ia[ea+9]=t.y;ia[ea+10]=t.z;ia[ea+11]=t.w;ea+=12}if(kb&&P)if(A.length==3&&qb)for(B=0;B<3;B++){y=A[B];
+Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}else for(B=0;B<3;B++){Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}if(eb&&X!==undefined&&O)for(B=0;B<3;B++){A=X[B];fb[Za]=A.u;fb[Za+1]=A.v;Za+=2}if(eb&&Ga!==undefined&&O)for(B=0;B<3;B++){A=Ga[B];gb[$a]=A.u;gb[$a+1]=A.v;$a+=2}if(jb){Na[Ja]=ua;Na[Ja+1]=ua+1;Na[Ja+2]=ua+2;Ja+=3;Oa[Ma]=ua;Oa[Ma+1]=ua+1;Oa[Ma+2]=ua;Oa[Ma+3]=ua+2;Oa[Ma+4]=ua+1;Oa[Ma+5]=ua+2;Ma+=6;ua+=3}}else if(t instanceof THREE.Face4){if(ib){S=ab[t.a].position;Q=ab[t.b].position;T=ab[t.c].position;
+ta=ab[t.d].position;Da[Ba]=S.x;Da[Ba+1]=S.y;Da[Ba+2]=S.z;Da[Ba+3]=Q.x;Da[Ba+4]=Q.y;Da[Ba+5]=Q.z;Da[Ba+6]=T.x;Da[Ba+7]=T.y;Da[Ba+8]=T.z;Da[Ba+9]=ta.x;Da[Ba+10]=ta.y;Da[Ba+11]=ta.z;Ba+=12}if(Ra)for(Va in Ra){i=Ra[Va];if(i.needsUpdate){s=i.offset;G=i.offsetSrc;if(i.size===1){if(i.boundTo===undefined||i.boundTo==="vertices"){i.array[s+0]=i.value[t.a];i.array[s+1]=i.value[t.b];i.array[s+2]=i.value[t.c];i.array[s+2]=i.value[t.d]}else if(i.boundTo==="faces"){i.array[s+0]=i.value[G];i.array[s+1]=i.value[G];
+i.array[s+2]=i.value[G];i.array[s+2]=i.value[G];i.offsetSrc++}else if(i.boundTo==="faceVertices"){i.array[s+0]=i.value[G+0];i.array[s+1]=i.value[G+1];i.array[s+2]=i.value[G+2];i.array[s+2]=i.value[G+3];i.offsetSrc+=4}i.offset+=4}else{if(i.boundTo===undefined||i.boundTo==="vertices"){S=i.value[t.a];Q=i.value[t.b];T=i.value[t.c];ta=i.value[t.d]}else if(i.boundTo==="faces"){S=i.value[G];Q=i.value[G];T=i.value[G];ta=i.value[G];i.offsetSrc++}else if(i.boundTo==="faceVertices"){S=i.value[G+0];Q=i.value[G+
+1];T=i.value[G+2];ta=i.value[G+3];i.offsetSrc+=4}if(i.size===2){i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+2]=Q.x;i.array[s+3]=Q.y;i.array[s+4]=T.x;i.array[s+5]=T.y;i.array[s+6]=ta.x;i.array[s+7]=ta.y;i.offset+=8}else if(i.size===3){if(i.type==="c"){i.array[s+0]=S.r;i.array[s+1]=S.g;i.array[s+2]=S.b;i.array[s+3]=Q.r;i.array[s+4]=Q.g;i.array[s+5]=Q.b;i.array[s+6]=T.r;i.array[s+7]=T.g;i.array[s+8]=T.b;i.array[s+9]=ta.r;i.array[s+10]=ta.g;i.array[s+11]=ta.b}else{i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+
+2]=S.z;i.array[s+3]=Q.x;i.array[s+4]=Q.y;i.array[s+5]=Q.z;i.array[s+6]=T.x;i.array[s+7]=T.y;i.array[s+8]=T.z;i.array[s+9]=ta.x;i.array[s+10]=ta.y;i.array[s+11]=ta.z}i.offset+=12}else{i.array[s+0]=S.x;i.array[s+1]=S.y;i.array[s+2]=S.z;i.array[s+3]=S.w;i.array[s+4]=Q.x;i.array[s+5]=Q.y;i.array[s+6]=Q.z;i.array[s+7]=Q.w;i.array[s+8]=T.x;i.array[s+9]=T.y;i.array[s+10]=T.z;i.array[s+11]=T.w;i.array[s+12]=ta.x;i.array[s+13]=ta.y;i.array[s+14]=ta.z;i.array[s+15]=ta.w;i.offset+=16}}}}if(nb){s=0;for(G=morphTargets.length;s<
+G;s++){S=morphTargets[s].vertices[t.a].position;Q=morphTargets[s].vertices[t.b].position;T=morphTargets[s].vertices[t.c].position;ta=morphTargets[s].vertices[t.d].position;i=hb[s];i[Ca+0]=S.x;i[Ca+1]=S.y;i[Ca+2]=S.z;i[Ca+3]=Q.x;i[Ca+4]=Q.y;i[Ca+5]=Q.z;i[Ca+6]=T.x;i[Ca+7]=T.y;i[Ca+8]=T.z;i[Ca+9]=ta.x;i[Ca+10]=ta.y;i[Ca+11]=ta.z}Ca+=12}if(Wa.length){s=Wa[t.a];G=Wa[t.b];i=Wa[t.c];Ka=Wa[t.d];ma[C]=s.x;ma[C+1]=s.y;ma[C+2]=s.z;ma[C+3]=s.w;ma[C+4]=G.x;ma[C+5]=G.y;ma[C+6]=G.z;ma[C+7]=G.w;ma[C+8]=i.x;ma[C+
+9]=i.y;ma[C+10]=i.z;ma[C+11]=i.w;ma[C+12]=Ka.x;ma[C+13]=Ka.y;ma[C+14]=Ka.z;ma[C+15]=Ka.w;s=db[t.a];G=db[t.b];i=db[t.c];Ka=db[t.d];la[C]=s.x;la[C+1]=s.y;la[C+2]=s.z;la[C+3]=s.w;la[C+4]=G.x;la[C+5]=G.y;la[C+6]=G.z;la[C+7]=G.w;la[C+8]=i.x;la[C+9]=i.y;la[C+10]=i.z;la[C+11]=i.w;la[C+12]=Ka.x;la[C+13]=Ka.y;la[C+14]=Ka.z;la[C+15]=Ka.w;s=bb[t.a];G=bb[t.b];i=bb[t.c];Ka=bb[t.d];ja[C]=s.x;ja[C+1]=s.y;ja[C+2]=s.z;ja[C+3]=1;ja[C+4]=G.x;ja[C+5]=G.y;ja[C+6]=G.z;ja[C+7]=1;ja[C+8]=i.x;ja[C+9]=i.y;ja[C+10]=i.z;ja[C+
+11]=1;ja[C+12]=Ka.x;ja[C+13]=Ka.y;ja[C+14]=Ka.z;ja[C+15]=1;s=cb[t.a];G=cb[t.b];i=cb[t.c];t=cb[t.d];ka[C]=s.x;ka[C+1]=s.y;ka[C+2]=s.z;ka[C+3]=1;ka[C+4]=G.x;ka[C+5]=G.y;ka[C+6]=G.z;ka[C+7]=1;ka[C+8]=i.x;ka[C+9]=i.y;ka[C+10]=i.z;ka[C+11]=1;ka[C+12]=t.x;ka[C+13]=t.y;ka[C+14]=t.z;ka[C+15]=1;C+=16}if(mb&&W){if(z.length==4&&W==THREE.VertexColors){t=z[0];s=z[1];G=z[2];z=z[3]}else z=G=s=t=D;Ea[wa]=t.r;Ea[wa+1]=t.g;Ea[wa+2]=t.b;Ea[wa+3]=s.r;Ea[wa+4]=s.g;Ea[wa+5]=s.b;Ea[wa+6]=G.r;Ea[wa+7]=G.g;Ea[wa+8]=G.b;Ea[wa+
+9]=z.r;Ea[wa+10]=z.g;Ea[wa+11]=z.b;wa+=12}if(lb&&Ha.hasTangents){z=B[0];D=B[1];t=B[2];B=B[3];ia[ea]=z.x;ia[ea+1]=z.y;ia[ea+2]=z.z;ia[ea+3]=z.w;ia[ea+4]=D.x;ia[ea+5]=D.y;ia[ea+6]=D.z;ia[ea+7]=D.w;ia[ea+8]=t.x;ia[ea+9]=t.y;ia[ea+10]=t.z;ia[ea+11]=t.w;ia[ea+12]=B.x;ia[ea+13]=B.y;ia[ea+14]=B.z;ia[ea+15]=B.w;ea+=16}if(kb&&P)if(A.length==4&&qb)for(B=0;B<4;B++){y=A[B];Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}else for(B=0;B<4;B++){Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}if(eb&&X!==undefined&&O)for(B=
+0;B<4;B++){A=X[B];fb[Za]=A.u;fb[Za+1]=A.v;Za+=2}if(eb&&Ga!==undefined&&O)for(B=0;B<4;B++){A=Ga[B];gb[$a]=A.u;gb[$a+1]=A.v;$a+=2}if(jb){Na[Ja]=ua;Na[Ja+1]=ua+1;Na[Ja+2]=ua+3;Na[Ja+3]=ua+1;Na[Ja+4]=ua+2;Na[Ja+5]=ua+3;Ja+=6;Oa[Ma]=ua;Oa[Ma+1]=ua+1;Oa[Ma+2]=ua;Oa[Ma+3]=ua+3;Oa[Ma+4]=ua+1;Oa[Ma+5]=ua+2;Oa[Ma+6]=ua+2;Oa[Ma+7]=ua+3;Ma+=8;ua+=4}}}if(Ya){x=0;for(u=Ya.length;x<u;x++){Na[Ja]=Ya[x].a;Na[Ja+1]=Ya[x].b;Na[Ja+2]=Ya[x].c;Na[Ja+3]=Ya[x].a;Na[Ja+4]=Ya[x].c;Na[Ja+5]=Ya[x].d;Ja+=6}}if(ib){c.bindBuffer(c.ARRAY_BUFFER,
+k.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Da,w)}if(Ra)for(Va in Ra){i=Ra[Va];if(i.needsUpdate){c.bindBuffer(c.ARRAY_BUFFER,i.buffer);c.bufferData(c.ARRAY_BUFFER,i.array,w);i.needsUpdate=!1}}if(nb){s=0;for(G=morphTargets.length;s<G;s++){c.bindBuffer(c.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[s]);c.bufferData(c.ARRAY_BUFFER,hb[s],w)}}if(mb&&wa>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,Ea,w)}if(kb){c.bindBuffer(c.ARRAY_BUFFER,k.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,
+Qa,w)}if(lb&&Ha.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,k.__webglTangentBuffer);c.bufferData(c.ARRAY_BUFFER,ia,w)}if(eb&&Za>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUVBuffer);c.bufferData(c.ARRAY_BUFFER,fb,w)}if(eb&&$a>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUV2Buffer);c.bufferData(c.ARRAY_BUFFER,gb,w)}if(jb){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webglFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Na,w);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,
+Oa,w)}if(C>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,ja,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,ka,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,la,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,ma,w)}}}j.__dirtyVertices=!1;j.__dirtyMorphTargets=!1;j.__dirtyElements=!1;j.__dirtyUvs=!1;j.__dirtyNormals=!1;j.__dirtyTangents=!1;j.__dirtyColors=
+!1}else if(f instanceof THREE.Ribbon){j=f.geometry;if(j.__dirtyVertices||j.__dirtyColors){f=j;p=c.DYNAMIC_DRAW;W=f.vertices;k=f.colors;P=W.length;w=k.length;X=f.__vertexArray;x=f.__colorArray;Ga=f.__dirtyColors;if(f.__dirtyVertices){for(u=0;u<P;u++){O=W[u].position;m=u*3;X[m]=O.x;X[m+1]=O.y;X[m+2]=O.z}c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,X,p)}if(Ga){for(u=0;u<w;u++){color=k[u];m=u*3;x[m]=color.r;x[m+1]=color.g;x[m+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);
+c.bufferData(c.ARRAY_BUFFER,x,p)}}j.__dirtyVertices=!1;j.__dirtyColors=!1}else if(f instanceof THREE.Line){j=f.geometry;if(j.__dirtyVertices||j.__dirtyColors){f=j;p=c.DYNAMIC_DRAW;W=f.vertices;k=f.colors;P=W.length;w=k.length;X=f.__vertexArray;x=f.__colorArray;Ga=f.__dirtyColors;if(f.__dirtyVertices){for(u=0;u<P;u++){O=W[u].position;m=u*3;X[m]=O.x;X[m+1]=O.y;X[m+2]=O.z}c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,X,p)}if(Ga){for(u=0;u<w;u++){color=k[u];m=u*3;x[m]=
+color.r;x[m+1]=color.g;x[m+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,x,p)}}j.__dirtyVertices=!1;j.__dirtyColors=!1}else if(f instanceof THREE.ParticleSystem){j=f.geometry;(j.__dirtyVertices||j.__dirtyColors||f.sortParticles)&&d(j,c.DYNAMIC_DRAW,f);j.__dirtyVertices=!1;j.__dirtyColors=!1}}function ra(f){function p(D){var B=[];j=0;for(k=D.length;j<k;j++)D[j]==undefined?B.push("undefined"):B.push(D[j].id);return B.join("_")}var j,k,m,w,x,u,A,t,y={},z=f.morphTargets!==
+undefined?f.morphTargets.length:0;f.geometryGroups={};m=0;for(w=f.faces.length;m<w;m++){x=f.faces[m];u=x.materials;A=p(u);y[A]==undefined&&(y[A]={hash:A,counter:0});t=y[A].hash+"_"+y[A].counter;f.geometryGroups[t]==undefined&&(f.geometryGroups[t]={faces:[],materials:u,vertices:0,numMorphTargets:z});x=x instanceof THREE.Face3?3:4;if(f.geometryGroups[t].vertices+x>65535){y[A].counter+=1;t=y[A].hash+"_"+y[A].counter;f.geometryGroups[t]==undefined&&(f.geometryGroups[t]={faces:[],materials:u,vertices:0,
+numMorphTargets:z})}f.geometryGroups[t].faces.push(m);f.geometryGroups[t].vertices+=x}}function da(f,p,j){f.push({buffer:p,object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function pa(f){if(f!=ha){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);
+break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD);c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}ha=f}}function $(f,p,j){if((j.width&j.width-1)==0&&(j.height&j.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,fa(p.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,fa(p.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,fa(p.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,fa(p.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);
+c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,Fa(p.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,Fa(p.minFilter))}}function K(f,p){if(f.needsUpdate){if(f.__webglInit){c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,f.image)}else{f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);f.__webglInit=!0}$(c.TEXTURE_2D,
+f,f.image);c.bindTexture(c.TEXTURE_2D,null);f.needsUpdate=!1}c.activeTexture(c.TEXTURE0+p);c.bindTexture(c.TEXTURE_2D,f.__webglTexture)}function Ia(f){if(f&&!f.__webglFramebuffer){if(f.depthBuffer===undefined)f.depthBuffer=!0;if(f.stencilBuffer===undefined)f.stencilBuffer=!0;f.__webglFramebuffer=c.createFramebuffer();f.__webglRenderbuffer=c.createRenderbuffer();f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,fa(f.wrapS));
+c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,fa(f.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,fa(f.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,fa(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,fa(f.format),f.width,f.height,0,fa(f.format),fa(f.type),null);c.bindRenderbuffer(c.RENDERBUFFER,f.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,f.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webglTexture,0);if(f.depthBuffer&&
+!f.stencilBuffer){c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,f.width,f.height);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webglRenderbuffer)}else if(f.depthBuffer&&f.stencilBuffer){c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_STENCIL,f.width,f.height);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,f.__webglRenderbuffer)}else c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,f.width,f.height);c.bindTexture(c.TEXTURE_2D,
+null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var p,j;if(f){p=f.__webglFramebuffer;j=f.width;f=f.height}else{p=null;j=za;f=Aa}if(p!=ya){c.bindFramebuffer(c.FRAMEBUFFER,p);c.viewport(va,qa,j,f);ya=p}}function ca(f,p){var j;if(f=="fragment")j=c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(j=c.createShader(c.VERTEX_SHADER));c.shaderSource(j,p);c.compileShader(j);if(!c.getShaderParameter(j,c.COMPILE_STATUS)){console.error(c.getShaderInfoLog(j));console.error(p);
+return null}return j}function Fa(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function fa(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;
+case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;
+case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var V=this,c,ga=document.createElement("canvas"),xa=[],sa=null,ya=null,Y=!0,na=null,oa=null,ha=null,Z=null,va=0,qa=0,za=0,Aa=0,aa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Pa=new THREE.Matrix4,Ta=new Float32Array(16),Xa=new Float32Array(16),Ua=new THREE.Vector4,
+Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};stencil=b.stencil!==undefined?b.stencil:!0;antialias=b.antialias!==undefined?b.antialias:!1;clearColor=b.clearColor!==undefined?new THREE.Color(b.clearColor):new THREE.Color(0);clearAlpha=b.clearAlpha!==undefined?b.clearAlpha:0;this.data={vertices:0,faces:0};this.maxMorphTargets=8;this.domElement=ga;this.autoClear=!0;this.sortObjects=!0;(function(f,p,j,k){try{if(!(c=ga.getContext("experimental-webgl",
+{antialias:f,stencil:k})))throw"Error creating WebGL context.";}catch(m){console.error(m)}console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION));c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);
+c.clearColor(p.r,p.g,p.b,j)})(antialias,clearColor,clearAlpha,stencil);this.context=c;if(stencil){var R={};R.vertices=new Float32Array(12);R.faces=new Uint16Array(6);R.darkness=0.5;R.vertices[0]=-20;R.vertices[1]=-20;R.vertices[2]=-1;R.vertices[3]=20;R.vertices[4]=-20;R.vertices[5]=-1;R.vertices[6]=20;R.vertices[7]=20;R.vertices[8]=-1;R.vertices[9]=-20;R.vertices[10]=20;R.vertices[11]=-1;R.faces[0]=0;R.faces[1]=1;R.faces[2]=2;R.faces[3]=0;R.faces[4]=2;R.faces[5]=3;R.vertexBuffer=c.createBuffer();
+R.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,R.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,R.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,R.faces,c.STATIC_DRAW);R.program=c.createProgram();c.attachShader(R.program,ca("fragment",THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(R.program,ca("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(R.program);R.vertexLocation=c.getAttribLocation(R.program,
+"position");R.projectionLocation=c.getUniformLocation(R.program,"projectionMatrix");R.darknessLocation=c.getUniformLocation(R.program,"darkness")}var J={};J.vertices=new Float32Array(16);J.faces=new Uint16Array(6);b=0;J.vertices[b++]=-1;J.vertices[b++]=-1;J.vertices[b++]=0;J.vertices[b++]=0;J.vertices[b++]=1;J.vertices[b++]=-1;J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=-1;J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=
+1;b=0;J.faces[b++]=0;J.faces[b++]=1;J.faces[b++]=2;J.faces[b++]=0;J.faces[b++]=2;J.faces[b++]=3;J.vertexBuffer=c.createBuffer();J.elementBuffer=c.createBuffer();J.tempTexture=c.createTexture();J.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,J.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,J.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,J.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.texImage2D(c.TEXTURE_2D,
+0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,
+c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);if(c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){J.hasVertexTexture=!1;J.program=c.createProgram();c.attachShader(J.program,ca("fragment",THREE.ShaderLib.lensFlare.fragmentShader));c.attachShader(J.program,ca("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{J.hasVertexTexture=!0;J.program=c.createProgram();c.attachShader(J.program,
+ca("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));c.attachShader(J.program,ca("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}c.linkProgram(J.program);J.attributes={};J.uniforms={};J.attributes.vertex=c.getAttribLocation(J.program,"position");J.attributes.uv=c.getAttribLocation(J.program,"UV");J.uniforms.renderType=c.getUniformLocation(J.program,"renderType");J.uniforms.map=c.getUniformLocation(J.program,"map");J.uniforms.occlusionMap=c.getUniformLocation(J.program,
+"occlusionMap");J.uniforms.opacity=c.getUniformLocation(J.program,"opacity");J.uniforms.scale=c.getUniformLocation(J.program,"scale");J.uniforms.rotation=c.getUniformLocation(J.program,"rotation");J.uniforms.screenPosition=c.getUniformLocation(J.program,"screenPosition");var pb=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=
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+c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,ca("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,ca("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,
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+function(f,p){c.clearColor(f.r,f.g,f.b,p)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){R.darkness=f};this.getContext=function(){return c};this.initMaterial=function(f,p,j,k){var m,w,x;if(f instanceof THREE.MeshDepthMaterial)x="depth";else if(f instanceof THREE.ShadowVolumeDynamicMaterial)x="shadowVolumeDynamic";else if(f instanceof THREE.MeshNormalMaterial)x="normal";else if(f instanceof THREE.MeshBasicMaterial)x=
+"basic";else if(f instanceof THREE.MeshLambertMaterial)x="lambert";else if(f instanceof THREE.MeshPhongMaterial)x="phong";else if(f instanceof THREE.LineBasicMaterial)x="basic";else f instanceof THREE.ParticleBasicMaterial&&(x="particle_basic");if(x){var u=THREE.ShaderLib[x];f.uniforms=THREE.UniformsUtils.clone(u.uniforms);f.vertexShader=u.vertexShader;f.fragmentShader=u.fragmentShader}var A,t,y;A=y=u=0;for(t=p.length;A<t;A++){w=p[A];w instanceof THREE.DirectionalLight&&y++;w instanceof THREE.PointLight&&
+u++}if(u+y<=4)p=y;else{p=Math.ceil(4*y/(u+y));u=4-p}w={directional:p,point:u};y=50;if(k!==undefined&&k instanceof THREE.SkinnedMesh)y=k.bones.length;var z;a:{A=f.fragmentShader;t=f.vertexShader;u=f.uniforms;p=f.attributes;j={map:!!f.map,envMap:!!f.envMap,lightMap:!!f.lightMap,vertexColors:f.vertexColors,fog:j,sizeAttenuation:f.sizeAttenuation,skinning:f.skinning,morphTargets:f.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:w.directional,maxPointLights:w.point,maxBones:y};var D;w=[];
+if(x)w.push(x);else{w.push(A);w.push(t)}for(D in j){w.push(D);w.push(j[D])}x=w.join();D=0;for(w=xa.length;D<w;D++)if(xa[D].code==x){z=xa[D].program;break a}D=c.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,j.fog?"#define USE_FOG":"",j.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",j.map?"#define USE_MAP":"",j.envMap?"#define USE_ENVMAP":"",j.lightMap?"#define USE_LIGHTMAP":"",
+j.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,"#define MAX_BONES "+j.maxBones,j.map?"#define USE_MAP":"",j.envMap?"#define USE_ENVMAP":"",j.lightMap?"#define USE_LIGHTMAP":"",j.vertexColors?"#define USE_COLOR":"",j.skinning?"#define USE_SKINNING":"",j.morphTargets?
+"#define USE_MORPHTARGETS":"",j.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 c.attachShader(D,ca("fragment",prefix_fragment+A));c.attachShader(D,ca("vertex",prefix_vertex+t));c.linkProgram(D);c.getProgramParameter(D,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(D,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");D.uniforms={};D.attributes={};var B;A=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(B in u)A.push(B);
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+B=A;u=0;for(A=B.length;u<A;u++){t=B[u];D.uniforms[t]=c.getUniformLocation(D,t)}A=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(B=0;B<j.maxMorphTargets;B++)A.push("morphTarget"+B);for(z in p)A.push(z);z=A;B=0;for(p=z.length;B<p;B++){j=z[B];D.attributes[j]=c.getAttribLocation(D,j)}xa.push({program:D,code:x});z=D}f.program=z;z=f.program.attributes;c.enableVertexAttribArray(z.position);z.color>=0&&c.enableVertexAttribArray(z.color);z.normal>=
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-0){c.enableVertexAttribArray(z.morphTarget6);f.numSupportedMorphTargets++}if(z.morphTarget7>=0){c.enableVertexAttribArray(z.morphTarget7);f.numSupportedMorphTargets++}k.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);f=0;for(m=this.maxMorphTargets;f<m;f++)k.__webglMorphTargetInfluences[f]=0}};this.render=function(f,r,j,k){var m,w,x,u,A,t,y,z,D=f.lights,B=f.fog;V.data.vertices=0;V.data.faces=0;r.matrixAutoUpdate&&r.update(undefined,!0);f.update(undefined,!1,r);r.matrixWorldInverse.flattenToArray(Xa);
-r.projectionMatrix.flattenToArray(Ta);Pa.multiply(r.projectionMatrix,r.matrixWorldInverse);p(Pa);this.initWebGLObjects(f);Ia(j);(this.autoClear||k)&&this.clear();A=f.__webglObjects.length;for(k=0;k<A;k++){m=f.__webglObjects[k];y=m.object;if(y.visible)if(!(y instanceof THREE.Mesh)||q(y)){y.matrixWorld.flattenToArray(y._objectMatrixArray);U(y,r);F(m);m.render=!0;if(this.sortObjects){Ua.copy(y.position);Pa.multiplyVector3(Ua);m.z=Ua.z}}else m.render=!1;else m.render=!1}this.sortObjects&&f.__webglObjects.sort(H);
-t=f.__webglObjectsImmediate.length;for(k=0;k<t;k++){m=f.__webglObjectsImmediate[k];y=m.object;if(y.visible){y.matrixAutoUpdate&&y.matrixWorld.flattenToArray(y._objectMatrixArray);U(y,r);E(m)}}pa(THREE.NormalBlending);for(k=0;k<A;k++){m=f.__webglObjects[k];if(m.render){y=m.object;z=m.buffer;x=m.opaque;o(y);for(m=0;m<x.count;m++){u=x.list[m];n(u.depthTest);g(r,D,B,u,z,y)}}}for(k=0;k<t;k++){m=f.__webglObjectsImmediate[k];y=m.object;if(y.visible){x=m.opaque;o(y);for(m=0;m<x.count;m++){u=x.list[m];n(u.depthTest);
-w=e(r,D,B,u,y);y.render(function(O){h(O,w,u.shading)})}}}for(k=0;k<A;k++){m=f.__webglObjects[k];if(m.render){y=m.object;z=m.buffer;x=m.transparent;o(y);for(m=0;m<x.count;m++){u=x.list[m];pa(u.blending);n(u.depthTest);g(r,D,B,u,z,y)}}}for(k=0;k<t;k++){m=f.__webglObjectsImmediate[k];y=m.object;if(y.visible){x=m.transparent;o(y);for(m=0;m<x.count;m++){u=x.list[m];pa(u.blending);n(u.depthTest);w=e(r,D,B,u,y);y.render(function(O){h(O,w,u.shading)})}}}f.__webglSprites.length&&M(f,r);stencil&&f.__webglShadowVolumes.length&&
-f.lights.length&&I(f);f.__webglLensFlares.length&&N(f,r);if(j&&j.minFilter!==THREE.NearestFilter&&j.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,j.__webglTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=[];f.__webglObjectsImmediate=[];f.__webglShadowVolumes=[];f.__webglLensFlares=[];f.__webglSprites=[]}for(;f.__objectsAdded.length;){var r=f.__objectsAdded[0],j=f,k=void 0,m=void 0,w=void 0;
-if(r._modelViewMatrix==undefined){r._modelViewMatrix=new THREE.Matrix4;r._normalMatrixArray=new Float32Array(9);r._modelViewMatrixArray=new Float32Array(16);r._objectMatrixArray=new Float32Array(16);r.matrixWorld.flattenToArray(r._objectMatrixArray)}if(r instanceof THREE.Mesh){m=r.geometry;m.geometryGroups==undefined&&ra(m);for(k in m.geometryGroups){w=m.geometryGroups[k];if(!w.__webglVertexBuffer){var x=w;x.__webglVertexBuffer=c.createBuffer();x.__webglNormalBuffer=c.createBuffer();x.__webglTangentBuffer=
+0){c.enableVertexAttribArray(z.morphTarget6);f.numSupportedMorphTargets++}if(z.morphTarget7>=0){c.enableVertexAttribArray(z.morphTarget7);f.numSupportedMorphTargets++}k.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);f=0;for(m=this.maxMorphTargets;f<m;f++)k.__webglMorphTargetInfluences[f]=0}};this.render=function(f,p,j,k){var m,w,x,u,A,t,y,z,D=f.lights,B=f.fog;V.data.vertices=0;V.data.faces=0;p.matrixAutoUpdate&&p.update(undefined,!0);f.update(undefined,!1,p);p.matrixWorldInverse.flattenToArray(Xa);
+p.projectionMatrix.flattenToArray(Ta);Pa.multiply(p.projectionMatrix,p.matrixWorldInverse);q(Pa);this.initWebGLObjects(f);Ia(j);(this.autoClear||k)&&this.clear();A=f.__webglObjects.length;for(k=0;k<A;k++){m=f.__webglObjects[k];y=m.object;if(y.visible)if(!(y instanceof THREE.Mesh)||r(y)){y.matrixWorld.flattenToArray(y._objectMatrixArray);U(y,p);F(m);m.render=!0;if(this.sortObjects){Ua.copy(y.position);Pa.multiplyVector3(Ua);m.z=Ua.z}}else m.render=!1;else m.render=!1}this.sortObjects&&f.__webglObjects.sort(H);
+t=f.__webglObjectsImmediate.length;for(k=0;k<t;k++){m=f.__webglObjectsImmediate[k];y=m.object;if(y.visible){y.matrixAutoUpdate&&y.matrixWorld.flattenToArray(y._objectMatrixArray);U(y,p);E(m)}}pa(THREE.NormalBlending);for(k=0;k<A;k++){m=f.__webglObjects[k];if(m.render){y=m.object;z=m.buffer;x=m.opaque;o(y);for(m=0;m<x.count;m++){u=x.list[m];n(u.depthTest);g(p,D,B,u,z,y)}}}for(k=0;k<t;k++){m=f.__webglObjectsImmediate[k];y=m.object;if(y.visible){x=m.opaque;o(y);for(m=0;m<x.count;m++){u=x.list[m];n(u.depthTest);
+w=e(p,D,B,u,y);y.render(function(O){h(O,w,u.shading)})}}}for(k=0;k<A;k++){m=f.__webglObjects[k];if(m.render){y=m.object;z=m.buffer;x=m.transparent;o(y);for(m=0;m<x.count;m++){u=x.list[m];pa(u.blending);n(u.depthTest);g(p,D,B,u,z,y)}}}for(k=0;k<t;k++){m=f.__webglObjectsImmediate[k];y=m.object;if(y.visible){x=m.transparent;o(y);for(m=0;m<x.count;m++){u=x.list[m];pa(u.blending);n(u.depthTest);w=e(p,D,B,u,y);y.render(function(O){h(O,w,u.shading)})}}}f.__webglSprites.length&&M(f,p);stencil&&f.__webglShadowVolumes.length&&
+f.lights.length&&I(f);f.__webglLensFlares.length&&N(f,p);if(j&&j.minFilter!==THREE.NearestFilter&&j.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,j.__webglTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=[];f.__webglObjectsImmediate=[];f.__webglShadowVolumes=[];f.__webglLensFlares=[];f.__webglSprites=[]}for(;f.__objectsAdded.length;){var p=f.__objectsAdded[0],j=f,k=void 0,m=void 0,w=void 0;
+if(p._modelViewMatrix==undefined){p._modelViewMatrix=new THREE.Matrix4;p._normalMatrixArray=new Float32Array(9);p._modelViewMatrixArray=new Float32Array(16);p._objectMatrixArray=new Float32Array(16);p.matrixWorld.flattenToArray(p._objectMatrixArray)}if(p instanceof THREE.Mesh){m=p.geometry;m.geometryGroups==undefined&&ra(m);for(k in m.geometryGroups){w=m.geometryGroups[k];if(!w.__webglVertexBuffer){var x=w;x.__webglVertexBuffer=c.createBuffer();x.__webglNormalBuffer=c.createBuffer();x.__webglTangentBuffer=
 c.createBuffer();x.__webglColorBuffer=c.createBuffer();x.__webglUVBuffer=c.createBuffer();x.__webglUV2Buffer=c.createBuffer();x.__webglSkinVertexABuffer=c.createBuffer();x.__webglSkinVertexBBuffer=c.createBuffer();x.__webglSkinIndicesBuffer=c.createBuffer();x.__webglSkinWeightsBuffer=c.createBuffer();x.__webglFaceBuffer=c.createBuffer();x.__webglLineBuffer=c.createBuffer();if(x.numMorphTargets){var u=void 0,A=void 0;x.__webglMorphTargetsBuffers=[];u=0;for(A=x.numMorphTargets;u<A;u++)x.__webglMorphTargetsBuffers.push(c.createBuffer())}x=
-w;u=r;var t=void 0,y=void 0,z=void 0;z=void 0;var D=void 0,B=void 0,O=void 0,W=O=A=0;y=void 0;z=void 0;var P=void 0;t=void 0;y=void 0;D=u.geometry;P=D.faces;B=x.faces;t=0;for(y=B.length;t<y;t++){z=B[t];z=P[z];if(z instanceof THREE.Face3){A+=3;O+=1;W+=3}else if(z instanceof THREE.Face4){A+=4;O+=2;W+=4}}t=x;y=u;P=void 0;B=void 0;var X=void 0,Ga=void 0;X=void 0;z=[];P=0;for(B=y.materials.length;P<B;P++){X=y.materials[P];if(X instanceof THREE.MeshFaceMaterial){X=0;for(l=t.materials.length;X<l;X++)(Ga=
+w;u=p;var t=void 0,y=void 0,z=void 0;z=void 0;var D=void 0,B=void 0,O=void 0,W=O=A=0;y=void 0;z=void 0;var P=void 0;t=void 0;y=void 0;D=u.geometry;P=D.faces;B=x.faces;t=0;for(y=B.length;t<y;t++){z=B[t];z=P[z];if(z instanceof THREE.Face3){A+=3;O+=1;W+=3}else if(z instanceof THREE.Face4){A+=4;O+=2;W+=4}}t=x;y=u;P=void 0;B=void 0;var X=void 0,Ga=void 0;X=void 0;z=[];P=0;for(B=y.materials.length;P<B;P++){X=y.materials[P];if(X instanceof THREE.MeshFaceMaterial){X=0;for(l=t.materials.length;X<l;X++)(Ga=
 t.materials[X])&&z.push(Ga)}else(Ga=X)&&z.push(Ga)}t=z;a:{y=void 0;P=void 0;B=t.length;for(y=0;y<B;y++){P=t[y];if(P.map||P.lightMap||P instanceof THREE.MeshShaderMaterial){y=!0;break a}}y=!1}a:{P=void 0;B=void 0;z=t.length;for(P=0;P<z;P++){B=t[P];if(!(B instanceof THREE.MeshBasicMaterial&&!B.envMap||B instanceof THREE.MeshDepthMaterial)){P=B&&B.shading!=undefined&&B.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}P=!1}a:{B=void 0;z=void 0;X=t.length;for(B=0;B<X;B++){z=
 t[B];if(z.vertexColors){z=z.vertexColors;break a}}z=!1}x.__vertexArray=new Float32Array(A*3);if(P)x.__normalArray=new Float32Array(A*3);if(D.hasTangents)x.__tangentArray=new Float32Array(A*4);if(z)x.__colorArray=new Float32Array(A*3);if(y){if(D.faceUvs.length>0||D.faceVertexUvs.length>0)x.__uvArray=new Float32Array(A*2);if(D.faceUvs.length>1||D.faceVertexUvs.length>1)x.__uv2Array=new Float32Array(A*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length){x.__skinVertexAArray=new Float32Array(A*
 4);x.__skinVertexBArray=new Float32Array(A*4);x.__skinIndexArray=new Float32Array(A*4);x.__skinWeightArray=new Float32Array(A*4)}x.__faceArray=new Uint16Array(O*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0));x.__lineArray=new Uint16Array(W*2);if(x.numMorphTargets){x.__morphTargetsArrays=[];D=0;for(B=x.numMorphTargets;D<B;D++)x.__morphTargetsArrays.push(new Float32Array(A*3))}x.__needsSmoothNormals=P==THREE.SmoothShading;x.__uvType=y;x.__vertexColorType=z;x.__normalType=P;x.__webglFaceCount=
-O*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0);x.__webglLineCount=W*2;D=0;for(B=t.length;D<B;D++)if(t[D].attributes){x.__webglCustomAttributes={};for(a in t[D].attributes){y=t[D].attributes[a];O=1;if(y.type==="v2")O=2;else if(y.type==="v3")O=3;else if(y.type==="v4")O=4;else y.type==="c"&&(O=3);y.size=O;y.needsUpdate=!0;y.array=new Float32Array(A*O);y.buffer=c.createBuffer();x.__webglCustomAttributes[a]=y}}m.__dirtyVertices=!0;m.__dirtyMorphTargets=!0;m.__dirtyElements=!0;m.__dirtyUvs=
-!0;m.__dirtyNormals=!0;m.__dirtyTangents=!0;m.__dirtyColors=!0}r instanceof THREE.ShadowVolume?da(j.__webglShadowVolumes,w,r):da(j.__webglObjects,w,r)}}else if(r instanceof THREE.LensFlare)da(j.__webglLensFlares,undefined,r);else if(r instanceof THREE.Ribbon){m=r.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;w=k.vertices.length;k.__vertexArray=new Float32Array(w*3);k.__colorArray=new Float32Array(w*3);k.__webglVertexCount=
-w;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,r)}else if(r instanceof THREE.Line){m=r.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;w=k.vertices.length;k.__vertexArray=new Float32Array(w*3);k.__colorArray=new Float32Array(w*3);k.__webglLineCount=w;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,r)}else if(r instanceof THREE.ParticleSystem){m=r.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=
-c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;w=k.vertices.length;k.__vertexArray=new Float32Array(w*3);k.__colorArray=new Float32Array(w*3);k.__sortArray=[];k.__webglParticleCount=w;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,r)}else if(THREE.MarchingCubes!==undefined&&r instanceof THREE.MarchingCubes)j.__webglObjectsImmediate.push({object:r,opaque:{list:[],count:0},transparent:{list:[],count:0}});else r instanceof THREE.Sprite&&j.__webglSprites.push(r);f.__objectsAdded.splice(0,
-1)}for(;f.__objectsRemoved.length;){r=f.__objectsRemoved[0];j=f;m=void 0;k=void 0;if(r instanceof THREE.Mesh)for(m=j.__webglObjects.length-1;m>=0;m--){k=j.__webglObjects[m].object;if(r==k){j.__webglObjects.splice(m,1);break}}else if(r instanceof THREE.Sprite)for(m=j.__webglSprites.length-1;m>=0;m--){k=j.__webglSprites[m];if(r==k){j.__webglSprites.splice(m,1);break}}f.__objectsRemoved.splice(0,1)}r=0;for(j=f.__webglObjects.length;r<j;r++)L(f.__webglObjects[r].object,f);r=0;for(j=f.__webglShadowVolumes.length;r<
-j;r++)L(f.__webglShadowVolumes[r].object,f);r=0;for(j=f.__webglLensFlares.length;r<j;r++)L(f.__webglLensFlares[r].object,f)};this.setFaceCulling=function(f,r){if(f){!r||r=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
-THREE.WebGLRenderTarget=function(b,d,e){this.width=b;this.height=d;e=e||{};this.wrapS=e.wrapS!==undefined?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==undefined?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==undefined?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==undefined?e.minFilter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBAFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==
-undefined?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==undefined?e.stencilBuffer:!0};
+O*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0);x.__webglLineCount=W*2;D=0;for(B=t.length;D<B;D++)if(t[D].attributes){x.__webglCustomAttributes={};for(a in t[D].attributes){y=t[D].attributes[a];if(!y.__webglInitialized||y.createUniqueBuffers){y.__webglInitialized=!0;O=1;if(y.type==="v2")O=2;else if(y.type==="v3")O=3;else if(y.type==="v4")O=4;else y.type==="c"&&(O=3);y.size=O;y.needsUpdate=!0;y.array=new Float32Array(A*O);y.buffer=c.createBuffer()}x.__webglCustomAttributes[a]=y}}m.__dirtyVertices=
+!0;m.__dirtyMorphTargets=!0;m.__dirtyElements=!0;m.__dirtyUvs=!0;m.__dirtyNormals=!0;m.__dirtyTangents=!0;m.__dirtyColors=!0}p instanceof THREE.ShadowVolume?da(j.__webglShadowVolumes,w,p):da(j.__webglObjects,w,p)}}else if(p instanceof THREE.LensFlare)da(j.__webglLensFlares,undefined,p);else if(p instanceof THREE.Ribbon){m=p.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;w=k.vertices.length;k.__vertexArray=new Float32Array(w*
+3);k.__colorArray=new Float32Array(w*3);k.__webglVertexCount=w;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,p)}else if(p instanceof THREE.Line){m=p.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;w=k.vertices.length;k.__vertexArray=new Float32Array(w*3);k.__colorArray=new Float32Array(w*3);k.__webglLineCount=w;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,p)}else if(p instanceof THREE.ParticleSystem){m=
+p.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;w=k.vertices.length;k.__vertexArray=new Float32Array(w*3);k.__colorArray=new Float32Array(w*3);k.__sortArray=[];k.__webglParticleCount=w;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,p)}else if(THREE.MarchingCubes!==undefined&&p instanceof THREE.MarchingCubes)j.__webglObjectsImmediate.push({object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}});else p instanceof
+THREE.Sprite&&j.__webglSprites.push(p);f.__objectsAdded.splice(0,1)}for(;f.__objectsRemoved.length;){p=f.__objectsRemoved[0];j=f;m=void 0;k=void 0;if(p instanceof THREE.Mesh)for(m=j.__webglObjects.length-1;m>=0;m--){k=j.__webglObjects[m].object;if(p==k){j.__webglObjects.splice(m,1);break}}else if(p instanceof THREE.Sprite)for(m=j.__webglSprites.length-1;m>=0;m--){k=j.__webglSprites[m];if(p==k){j.__webglSprites.splice(m,1);break}}f.__objectsRemoved.splice(0,1)}p=0;for(j=f.__webglObjects.length;p<j;p++)L(f.__webglObjects[p].object,
+f);p=0;for(j=f.__webglShadowVolumes.length;p<j;p++)L(f.__webglShadowVolumes[p].object,f);p=0;for(j=f.__webglLensFlares.length;p<j;p++)L(f.__webglLensFlares[p].object,f)};this.setFaceCulling=function(f,p){if(f){!p||p=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
+0}};
+THREE.WebGLRenderTarget=function(b,d,e){this.width=b;this.height=d;e=e||{};this.wrapS=e.wrapS!==undefined?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==undefined?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==undefined?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==undefined?e.minFilter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBAFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==undefined?
+e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==undefined?e.stencilBuffer:!0};