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GridHelper: Adjust examples

Mugen87 há 8 anos atrás
pai
commit
1d2cd5aa0d

+ 1 - 1
examples/misc_animation_authoring.html

@@ -57,7 +57,7 @@
 				camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
 
 				scene = new THREE.Scene();
-				scene.add( new THREE.GridHelper( 500, 10 ) );
+				scene.add( new THREE.GridHelper( 1000, 10 ) );
 
 				var light = new THREE.DirectionalLight( 0xffffff, 2 );
 				light.position.set( 1, 1, 1 );

+ 1 - 1
examples/misc_controls_transform.html

@@ -55,7 +55,7 @@
 				camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
 
 				scene = new THREE.Scene();
-				scene.add( new THREE.GridHelper( 500, 10 ) );
+				scene.add( new THREE.GridHelper( 1000, 10 ) );
 
 				var light = new THREE.DirectionalLight( 0xffffff, 2 );
 				light.position.set( 1, 1, 1 );

+ 1 - 1
examples/misc_sound.html

@@ -156,7 +156,7 @@
 
 				// ground
 
-				var helper = new THREE.GridHelper( 500, 10, 0x444444, 0x444444 );
+				var helper = new THREE.GridHelper( 1000, 10, 0x444444, 0x444444 );
 				helper.position.y = 0.1;
 				scene.add( helper );
 

+ 3 - 3
examples/webgl_geometry_extrude_shapes2.html

@@ -289,7 +289,7 @@ var addGeoObject = function( group, svgObject ) {
 	len = thePaths.length;
 	for (i = 0; i < len; ++i) {
 		path = $d3g.transformSVGPath( thePaths[i] );
-		color = new THREE.Color( theColors[i] ); 
+		color = new THREE.Color( theColors[i] );
 		material = new THREE.MeshLambertMaterial({
 			color: color,
 			emissive: color
@@ -342,7 +342,7 @@ var init3d = function(){
 	scene.add( ambientLight );
 
 	/// backgroup grids
-	var helper = new THREE.GridHelper( 80, 10 );
+	var helper = new THREE.GridHelper( 160, 10 );
 	helper.rotation.x = Math.PI / 2;
 	group.add( helper );
 
@@ -371,7 +371,7 @@ var initSVGObject = function() {
 		"L350.9772,115.1221 L354.5759,112.5371 L354.5667,110.6949 L357.4098,105.7489 L362.3963,101.8443 " +
 		"L364.4415,101.0819 L364.5314,101.0828 L364.6209,101.1230 L364.7698,101.2029 L368.1221,101.5115 " +
 		"L371.7216,104.1338 L372.2958,106.7261 L375.5949,109.6971 L377.0415,108.8875 L377.0737,108.6526 " +
-		"L377.4037,108.6165 L376.8840,109.7091 L376.7323,109.9037 L377.9416,112.0705 L371.7970,114.8736 " + 
+		"L377.4037,108.6165 L376.8840,109.7091 L376.7323,109.9037 L377.9416,112.0705 L371.7970,114.8736 " +
 		"L374.0935,119.4031 L380.7848,122.7963 L382.6529,121.9897 L381.5792,117.8256 L385.0339,117.3069 " +
 		"L385.4082,115.6247 L388.7014,116.3969 L389.8697,116.6024 L390.0206,116.4860 L391.0396,116.6118 " +
 		"L394.6665,116.9929 L394.4694,119.2255 L394.3172,119.4987 L395.3792,121.8977 L395.2728,124.0526 " +

+ 1 - 1
examples/webgl_geometry_spline_editor.html

@@ -89,7 +89,7 @@
 				plane.receiveShadow = true;
 				scene.add( plane );
 
-				var helper = new THREE.GridHelper( 1000, 100 );
+				var helper = new THREE.GridHelper( 2000, 100 );
 				helper.position.y = - 199;
 				helper.material.opacity = 0.25;
 				helper.material.transparent = true;

+ 1 - 1
examples/webgl_helpers.html

@@ -45,7 +45,7 @@
 
 				scene.add( new THREE.PointLightHelper( light, 5 ) );
 
-				var gridHelper = new THREE.GridHelper( 200, 40, 0x0000ff, 0x808080 );
+				var gridHelper = new THREE.GridHelper( 400, 40, 0x0000ff, 0x808080 );
 				gridHelper.position.y = - 150;
 				gridHelper.position.x = - 150;
 				scene.add( gridHelper );

+ 1 - 1
examples/webgl_loader_amf.html

@@ -74,7 +74,7 @@
 
 				scene.add( camera );
 
-				var grid = new THREE.GridHelper( 25, 50, 0xffffff, 0x555555 );
+				var grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
 				grid.rotateOnAxis( new THREE.Vector3( 1, 0, 0 ), 90 * ( Math.PI/180 ) );
 				scene.add( grid );
 

+ 1 - 1
examples/webgl_loader_bvh.html

@@ -71,7 +71,7 @@
 
 				scene = new THREE.Scene();
 
-				scene.add( new THREE.GridHelper( 200, 10 ) );
+				scene.add( new THREE.GridHelper( 400, 10 ) );
 
 				// renderer
 				renderer = new THREE.WebGLRenderer( { antialias: true } );

+ 1 - 1
examples/webgl_loader_fbx.html

@@ -64,7 +64,7 @@
 				scene = new THREE.Scene();
 
 				// grid
-				var gridHelper = new THREE.GridHelper( 14, 28, 0x303030, 0x303030 );
+				var gridHelper = new THREE.GridHelper( 28, 28, 0x303030, 0x303030 );
 				gridHelper.position.set( 0, - 0.04, 0 );
 				scene.add( gridHelper );
 

+ 1 - 1
examples/webgl_loader_msgpack.html

@@ -86,7 +86,7 @@ https://github.com/creationix/msgpack-js-browser
 			function setupScene( result ) {
 
 				scene = result;
-				scene.add( new THREE.GridHelper( 10, 8 ) );
+				scene.add( new THREE.GridHelper( 20, 8 ) );
 
 				threePointLight();
 

+ 1 - 1
examples/webgl_shaders_sky.html

@@ -141,7 +141,7 @@
 
 				scene = new THREE.Scene();
 
-				var helper = new THREE.GridHelper( 5000, 2, 0xffffff, 0xffffff );
+				var helper = new THREE.GridHelper( 10000, 2, 0xffffff, 0xffffff );
 				scene.add( helper );
 
 				renderer = new THREE.WebGLRenderer();

+ 1 - 1
examples/webvr_vive_paint.html

@@ -114,7 +114,7 @@
 				floor.receiveShadow = true;
 				scene.add( floor );
 
-				scene.add( new THREE.GridHelper( 10, 40, 0x111111, 0x111111 ) );
+				scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
 
 				scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
 

+ 1 - 1
examples/webvr_vive_sculpt.html

@@ -95,7 +95,7 @@
 				floor.receiveShadow = true;
 				scene.add( floor );
 
-				scene.add( new THREE.GridHelper( 10, 40, 0x111111, 0x111111 ) );
+				scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
 
 				scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );