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@@ -0,0 +1,421 @@
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+UI.Viewports = function () {
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+
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+ var _width, _height;
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+ var _xhalf = 0.5, _yhalf = 0.5;
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+
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+ var _HOVERED, _SELECTED;
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+ var _offset = new THREE.Vector3();
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+
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+ //
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+
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+ var _domElement = document.createElement( 'div' );
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+ _domElement.style.position = 'absolute';
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+ _domElement.style.backgroundColor = '#808080';
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+
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+ //
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+
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+ var _views = [
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+ { x: null, y: null, width: null, height: null, camera: null },
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+ { x: null, y: null, width: null, height: null, camera: null },
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+ { x: null, y: null, width: null, height: null, camera: null },
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+ { x: null, y: null, width: null, height: null, camera: null }
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+ ];
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+
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+ _views[ 0 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // top
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+ _views[ 0 ].camera.useTarget = false;
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+ _views[ 0 ].camera.position.y = 1000;
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+ _views[ 0 ].camera.rotation.x = - Math.PI / 2;
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+
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+ _views[ 1 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // front
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+ _views[ 1 ].camera.position.z = 1000;
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+
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+ _views[ 2 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // left
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+ _views[ 2 ].camera.position.x = - 1000;
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+
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+ _views[ 3 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // perspective
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+ _views[ 3 ].camera.position.x = 1000;
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+ _views[ 3 ].camera.position.y = 1000;
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+ _views[ 3 ].camera.position.z = 1000;
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+
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+ // guides
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+
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+ var _sceneHelpers = new THREE.Scene();
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+
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+ var _grid = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x606060, wireframe: true, transparent: true } ) );
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+ _grid.rotation.x = Math.PI / 2;
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+ _sceneHelpers.add( _grid );
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+
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+ //
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+
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+ var _scene = new THREE.Scene();
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+
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+ /*
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+ var light = new THREE.AmbientLight( 0x404040 );
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+ _scene.add( light );
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+
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+ var light = new THREE.DirectionalLight( 0xffffff );
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+ light.position.set( 1000, 1000, - 1000 );
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+ light.position.normalize();
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+ _scene.add( light );
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+ */
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+
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+ var _plane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.25, transparent: true, wireframe: true } ) );
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+ _plane.visible = false;
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+ _sceneHelpers.add( _plane );
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+
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+ var _projector = new THREE.Projector();
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+
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+ var _renderer = new THREE.WebGLRenderer( /*{ antialias: true }*/ );
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+ _renderer.autoClear = false;
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+ _renderer.domElement.addEventListener( 'mousedown', function ( event ) {
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+
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+ event.preventDefault();
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+
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+ var mouse = getViewportMouse( event.clientX, event.clientY );
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+
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+ var camera = _views[ mouse.view ].camera;
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+ var vector = new THREE.Vector3( mouse.x * 2 - 1, - mouse.y * 2 + 1, 0.5 );
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+ _projector.unprojectVector( vector, camera );
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+
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+ var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
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+ var intersects = ray.intersectScene( _scene );
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+
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+ if ( intersects.length ) {
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+
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+ _SELECTED = intersects[ 0 ].object;
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+
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+ var intersects = ray.intersectObject( _plane );
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+ _offset.copy( intersects[ 0 ].point ).subSelf( _plane.position );
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+
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+ }
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+
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+ }, false );
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+ _renderer.domElement.addEventListener( 'mousemove', function ( event ) {
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+
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+ event.preventDefault();
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+
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+ var mouse = getViewportMouse( event.clientX, event.clientY );
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+
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+ var camera = _views[ mouse.view ].camera;
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+ var vector = new THREE.Vector3( mouse.x * 2 - 1, - mouse.y * 2 + 1, 0.5 );
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+ _projector.unprojectVector( vector, camera );
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+
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+ var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
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+ var intersects = ray.intersectScene( _scene );
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+
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+ if ( _SELECTED ) {
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+
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+ var intersects = ray.intersectObject( _plane );
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+ _SELECTED.position.copy( intersects[ 0 ].point.subSelf( _offset ) );
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+
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+ _render();
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+
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+ signals.updated.dispatch( _scene );
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+
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+ return;
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+
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+ }
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+
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+ if ( intersects.length ) {
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+
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+ _HOVERED = intersects[ 0 ].object;
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+
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+ _plane.position.set( 0, 0, 0 );
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+ _plane.lookAt( camera.position );
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+ _plane.position.copy( _HOVERED.position );
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+
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+ _render();
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+
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+ } else {
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+
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+ _HOVERED = null;
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+
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+ }
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+
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+ }, false );
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+ _renderer.domElement.addEventListener( 'mouseup', function ( event ) {
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+
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+ event.preventDefault();
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+
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+ if ( _SELECTED ) {
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+
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+ _plane.position.copy( _SELECTED.position );
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+ _SELECTED = null;
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+
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+ }
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+
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+ }, false );
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+ _renderer.domElement.addEventListener( 'mousewheel', function ( event ) {
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+
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+ if ( event.wheelDeltaY ) {
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+
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+ event.preventDefault();
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+
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+ var mouse = getViewportMouse( event.clientX, event.clientY );
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+ var camera = _views[ mouse.view ].camera;
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+ var vector = camera.position.clone();
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+ var amount = event.wheelDeltaY * 0.2;
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+
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+ if ( vector.length() - amount < 10 ) return;
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+
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+ vector.normalize().multiplyScalar( amount );
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+ camera.position.subSelf( vector );
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+
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+ _render();
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+
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+ }
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+
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+ }, false );
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+ _domElement.appendChild( _renderer.domElement );
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+
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+ //
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+
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+ var _xr = document.createElement( 'div' );
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+ _xr.style.position = 'absolute';
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+ _xr.style.top = '0px';
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+ _xr.style.width = '1px';
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+ _xr.style.borderLeft = '1px solid #808080';
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+ _xr.style.borderRight = '1px solid #808080';
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+ _xr.style.backgroundColor = '#404040';
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+ _xr.style.cursor = 'col-resize';
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+ _xr.addEventListener( 'mousedown', function ( event ) {
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+
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+ event.preventDefault();
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+
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+ document.body.style.cursor = 'col-resize';
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+ document.addEventListener( 'mousemove', onMouseMove, false );
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+ document.addEventListener( 'mouseup', onMouseUp, false );
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+
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+ function onMouseMove( event ) {
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+
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+ event.preventDefault();
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+
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+ _xhalf = Math.max( 0, Math.min( 1, event.clientX / _width ) );
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+
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+ _updateViews();
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+ _updateCameras();
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+ _render();
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+
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+ }
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+
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+ function onMouseUp( event ) {
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+
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+ document.body.style.cursor = 'auto';
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+ document.removeEventListener( 'mousemove', onMouseMove, false );
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+ document.removeEventListener( 'mouseup', onMouseUp, false );
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+
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+ }
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+
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+ }, false );
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+ _xr.addEventListener( 'dblclick', function ( event ) {
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+
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+ _xhalf = 0.5;
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+
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+ _updateViews();
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+ _updateCameras();
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+ _render();
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+
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+ }, false );
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+ _domElement.appendChild( _xr );
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+
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+ var _yr = document.createElement( 'div' );
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+ _yr.style.position = 'absolute';
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+ _yr.style.height = '1px';
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+ _yr.style.borderTop = '1px solid #808080';
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+ _yr.style.borderBottom = '1px solid #808080';
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+ _yr.style.backgroundColor = '#404040';
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+ _yr.style.cursor = 'row-resize';
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+ _yr.addEventListener( 'mousedown', function ( event ) {
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+
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+ event.preventDefault();
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+
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+ document.body.style.cursor = 'row-resize';
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+ document.addEventListener( 'mousemove', onMouseMove, false );
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+ document.addEventListener( 'mouseup', onMouseUp, false );
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+
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+ function onMouseMove( event ) {
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+
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+ event.preventDefault();
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+
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+ _yhalf = Math.max( 0, Math.min( 1, event.clientY / _height ) );
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+
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+ _updateViews();
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+ _updateCameras();
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+ _render();
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+
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+ }
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+
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+ function onMouseUp( event ) {
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+
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+ document.body.style.cursor = 'auto';
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+ document.removeEventListener( 'mousemove', onMouseMove, false );
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+ document.removeEventListener( 'mouseup', onMouseUp, false );
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+
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+ }
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+
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+ }, false );
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+ _yr.addEventListener( 'dblclick', function ( event ) {
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+
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+ _yhalf = 0.5;
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+
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+ _updateViews();
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+ _updateCameras();
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+ _render();
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+
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+ }, false );
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+ _domElement.appendChild( _yr );
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+
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+ function getViewportMouse( x, y ) {
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+
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+ var width = _views[ 0 ].width;
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+ var height = _views[ 0 ].height;
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+
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+ if ( x < width && y < height ) {
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+
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+ return {
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+
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+ view: 0,
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+ x: x / _views[ 0 ].width,
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+ y: y / _views[ 0 ].height
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+
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+ };
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+
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+ } else if ( x > width && y < height ) {
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+
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+ return {
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+
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+ view: 1,
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+ x: ( x - _views[ 1 ].x ) / _views[ 1 ].width,
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+ y: y / _views[ 1 ].height
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+
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+ };
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+
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+ } else if ( x < width && y > height ) {
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+
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+ return {
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+
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+ view: 2,
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+ x: x / _views[ 2 ].width,
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+ y: ( y - _views[ 2 ].y ) / _views[ 2 ].height
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+
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+ };
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+
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+ } else if ( x > width && y > height ) {
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+
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+ return {
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+
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+ view: 3,
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+ x: ( x - _views[ 3 ].x ) / _views[ 3 ].width,
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+ y: ( y - _views[ 3 ].y ) / _views[ 3 ].height
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+
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+ };
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+
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+ }
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+
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+ }
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+
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+ // signals
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+
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+ signals.added.add( function ( object ) {
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+
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+ _scene.add( object );
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+ _render();
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+
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+ signals.updated.dispatch( _scene );
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+
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+ } );
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+
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+ //
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+
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+ this.getDOMElement = function () {
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+
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+ return _domElement;
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+
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+ };
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+
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+ this.setSize = function ( width, height ) {
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+
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+ _width = width;
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+ _height = height;
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+
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+ _updateViews();
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+ _updateCameras();
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+
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+ _renderer.setSize( _width, _height );
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+
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+ _render();
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+
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+ };
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+
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+ var _updateViews = function () {
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+
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+ _views[ 0 ].x = 0;
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+ _views[ 0 ].y = 0;
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+ _views[ 0 ].width = _width * _xhalf;
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+ _views[ 0 ].height = _height * _yhalf;
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+
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+ _views[ 1 ].x = _width * _xhalf;
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+ _views[ 1 ].y = 0;
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+ _views[ 1 ].width = _width - _width * _xhalf;
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+ _views[ 1 ].height = _height * _yhalf;
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+
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+ _views[ 2 ].x = 0;
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+ _views[ 2 ].y = _height * _yhalf;
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+ _views[ 2 ].width = _width * _xhalf;
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+ _views[ 2 ].height = _height - _height * _yhalf;
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+
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+ _views[ 3 ].x = _width * _xhalf;
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+ _views[ 3 ].y = _height * _yhalf;
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+ _views[ 3 ].width = _width - _width * _xhalf;
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+ _views[ 3 ].height = _height - _height * _yhalf;
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+
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+ };
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+
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+ var _updateCameras = function () {
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+
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+ _views[ 0 ].camera.aspect = _views[ 0 ].width / _views[ 0 ].height;
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+ _views[ 0 ].camera.updateProjectionMatrix();
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+
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+ _views[ 1 ].camera.aspect = _views[ 1 ].width / _views[ 1 ].height;
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+ _views[ 1 ].camera.updateProjectionMatrix();
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+
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+ _views[ 2 ].camera.aspect = _views[ 2 ].width / _views[ 2 ].height;
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+ _views[ 2 ].camera.updateProjectionMatrix();
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+
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+ _views[ 3 ].camera.aspect = _views[ 3 ].width / _views[ 3 ].height;
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+ _views[ 3 ].camera.updateProjectionMatrix();
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+
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+
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+ };
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+
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+ var _render = function () {
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+
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+ _xr.style.left = ( _width * _xhalf ) + 'px';
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+ _xr.style.height = _height + 'px';
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+
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+ _yr.style.top = ( _height * _yhalf ) + 'px';
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+ _yr.style.width = _width + 'px';
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+
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+ //
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+
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+ _renderer.clear();
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+
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+ _renderer.setViewport( 0, _height - _height * _yhalf, _views[ 0 ].width, _views[ 0 ].height );
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+ _renderer.render( _sceneHelpers, _views[ 0 ].camera );
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+ _renderer.render( _scene, _views[ 0 ].camera );
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+
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+ _renderer.setViewport( _width * _xhalf, _height - _height * _yhalf, _views[ 1 ].width, _views[ 1 ].height );
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+ _renderer.render( _sceneHelpers, _views[ 1 ].camera );
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+ _renderer.render( _scene, _views[ 1 ].camera );
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+
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+ _renderer.setViewport( 0, 0, _views[ 2 ].width, _views[ 2 ].height );
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+ _renderer.render( _sceneHelpers, _views[ 2 ].camera );
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+ _renderer.render( _scene, _views[ 2 ].camera );
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+
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+ _renderer.setViewport( _width * _xhalf, 0, _views[ 3 ].width, _views[ 3 ].height );
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+ _renderer.render( _sceneHelpers, _views[ 3 ].camera );
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+ _renderer.render( _scene, _views[ 3 ].camera );
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+
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+ };
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+
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+}
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