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@@ -137,10 +137,10 @@ THREE.UnrealBloomPass.prototype = Object.assign( Object.create( THREE.Pass.proto
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constructor: THREE.UnrealBloomPass,
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dispose: function() {
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- for( var i=0; i< this.renderTargetsHorizontal.length(); i++) {
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+ for( var i=0; i< this.renderTargetsHorizontal.length; i++) {
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this.renderTargetsHorizontal[i].dispose();
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}
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- for( var i=0; i< this.renderTargetsVertical.length(); i++) {
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+ for( var i=0; i< this.renderTargetsVertical.length; i++) {
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this.renderTargetsVertical[i].dispose();
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}
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this.renderTargetBright.dispose();
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