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Update Loading-3D-models.html

Kevin 7 năm trước cách đây
mục cha
commit
1d519f9c1f

+ 15 - 15
docs/manual/introduction/Loading-3D-models.html

@@ -16,7 +16,7 @@
   <p>
   <p>
     3D models are available in hundreds of file formats, each with different
     3D models are available in hundreds of file formats, each with different
     purposes, assorted features, and varying complexity. Although
     purposes, assorted features, and varying complexity. Although
-    <a href="https://github.com/mrdoob/three.js/tree/dev/examples/js/loaders">
+    <a href="https://github.com/mrdoob/three.js/tree/dev/examples/js/loaders" target="_blank" rel="noopener">
     three.js provides many loaders</a>, choosing the right format and
     three.js provides many loaders</a>, choosing the right format and
     workflow will save time and frustration later on. Some formats are
     workflow will save time and frustration later on. Some formats are
     difficult to work with, inefficient for realtime experiences, or simply not
     difficult to work with, inefficient for realtime experiences, or simply not
@@ -50,25 +50,25 @@
 
 
   <p>
   <p>
     Public-domain glTF files are available on sites like
     Public-domain glTF files are available on sites like
-    <a href="https://sketchfab.com/models?features=downloadable&sort_by=-likeCount&type=models">
+    <a href="https://sketchfab.com/models?features=downloadable&sort_by=-likeCount&type=models" target="_blank" rel="noopener">
     Sketchfab</a>, or various tools include glTF export:
     Sketchfab</a>, or various tools include glTF export:
   </p>
   </p>
 
 
   <ul>
   <ul>
-    <li><a href="https://github.com/KhronosGroup/glTF-Blender-Exporter">glTF-Blender-Exporter</a> by the Khronos Group</li>
-    <li><a href="https://github.com/KhronosGroup/COLLADA2GLTF">COLLADA2GLTF</a> by the Khronos Group</li>
-    <li><a href="https://github.com/facebookincubator/FBX2glTF">FBX2GLTF</a> by Facebook</li>
-    <li><a href="https://github.com/AnalyticalGraphicsInc/obj2gltf">OBJ2GLTF</a> by Analytical Graphics Inc</li>
-    <li><a href="https://www.allegorithmic.com/products/substance-painter">Substance Painter</a> by Allegorithmic</li>
-    <li><a href="https://www.foundry.com/products/modo">Modo</a> by Foundry</li>
-    <li><a href="https://www.marmoset.co/toolbag/">Toolbag</a> by Marmoset</li>
-    <li>&hellip;and <a href="https://github.com/khronosgroup/gltf#gltf-tools">many more</a></li>
+    <li><a href="https://github.com/KhronosGroup/glTF-Blender-Exporter" target="_blank" rel="noopener">glTF-Blender-Exporter</a> by the Khronos Group</li>
+    <li><a href="https://github.com/KhronosGroup/COLLADA2GLTF" target="_blank" rel="noopener">COLLADA2GLTF</a> by the Khronos Group</li>
+    <li><a href="https://github.com/facebookincubator/FBX2glTF" target="_blank" rel="noopener">FBX2GLTF</a> by Facebook</li>
+    <li><a href="https://github.com/AnalyticalGraphicsInc/obj2gltf" target="_blank" rel="noopener">OBJ2GLTF</a> by Analytical Graphics Inc</li>
+    <li><a href="https://www.allegorithmic.com/products/substance-painter" target="_blank" rel="noopener">Substance Painter</a> by Allegorithmic</li>
+    <li><a href="https://www.foundry.com/products/modo" target="_blank" rel="noopener">Modo</a> by Foundry</li>
+    <li><a href="https://www.marmoset.co/toolbag/" target="_blank" rel="noopener">Toolbag</a> by Marmoset</li>
+    <li>&hellip;and <a href="https://github.com/khronosgroup/gltf#gltf-tools" target="_blank" rel="noopener">many more</a></li>
   </ul>
   </ul>
 
 
   <p>
   <p>
     If your preferred tools do not support glTF, consider requesting glTF
     If your preferred tools do not support glTF, consider requesting glTF
     export from the authors, or posting on
     export from the authors, or posting on
-    <a href="https://github.com/KhronosGroup/glTF/issues/1051">the glTF roadmap thread</a>.
+    <a href="https://github.com/KhronosGroup/glTF/issues/1051" target="_blank" rel="noopener">the glTF roadmap thread</a>.
   </p>
   </p>
 
 
   <p>
   <p>
@@ -92,10 +92,10 @@
     <li>
     <li>
       View the model in another application. For glTF, drag-and-drop viewers
       View the model in another application. For glTF, drag-and-drop viewers
       are available for
       are available for
-      <a href="https://gltf-viewer.donmccurdy.com/">three.js</a> and
-      <a href="http://sandbox.babylonjs.com/">babylon.js</a>. If the model
+      <a href="https://gltf-viewer.donmccurdy.com/" target="_blank" rel="noopener">three.js</a> and
+      <a href="http://sandbox.babylonjs.com/" target="_blank" rel="noopener">babylon.js</a>. If the model
       appears correctly in one or more applications,
       appears correctly in one or more applications,
-      <a href="https://github.com/mrdoob/three.js/issues/new">file a bug against three.js</a>.
+      <a href="https://github.com/mrdoob/three.js/issues/new" target="_blank" rel="noopener">file a bug against three.js</a>.
       If the model cannot be shown in any application, we strongly encourage
       If the model cannot be shown in any application, we strongly encourage
       filing a bug with the application used to create the model.
       filing a bug with the application used to create the model.
     </li>
     </li>
@@ -118,7 +118,7 @@
     If you've gone through the troubleshooting process above and your model
     If you've gone through the troubleshooting process above and your model
     still isn't working, the right approach to asking for help will get you to
     still isn't working, the right approach to asking for help will get you to
     a solution faster. Post a question on the
     a solution faster. Post a question on the
-    <a href="https://discourse.threejs.org/">three.js forum</a> and, whenever possible,
+    <a href="https://discourse.threejs.org/" target="_blank" rel="noopener">three.js forum</a> and, whenever possible,
     include your model (or a simpler model with the same problem) in any formats
     include your model (or a simpler model with the same problem) in any formats
     you have available. Include enough information for someone else to reproduce
     you have available. Include enough information for someone else to reproduce
     the issue quickly — ideally, a live demo.
     the issue quickly — ideally, a live demo.