@@ -270,9 +270,7 @@ class Audio extends Object3D {
this.detune = value;
- if ( this.source.detune === undefined ) return; // only set detune when available
-
- if ( this.isPlaying === true ) {
+ if ( this.isPlaying === true && this.source.detune !== undefined ) {
this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 );