@@ -35,7 +35,7 @@
uniform vec2 size;
out vec3 vUv;
- void main() {
+ void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
@@ -68,7 +68,7 @@
out_FragColor = vec4( color.rgb, 1.0 );
- }
+ }
</script>
<body>
<div id="info">