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Mr.doob %!s(int64=10) %!d(string=hai) anos
pai
achega
1d904463b8
Modificáronse 2 ficheiros con 116 adicións e 125 borrados
  1. 10 19
      build/three.js
  2. 106 106
      build/three.min.js

+ 10 - 19
build/three.js

@@ -24315,7 +24315,7 @@ THREE.WebGLProgram = ( function () {
 			var name = info.name;
 			var location = gl.getUniformLocation( program, name );
 
-			//console.log("THREE.WebGLProgram: ACTIVE UNIFORM:", name);
+			// console.log("THREE.WebGLProgram: ACTIVE UNIFORM:", name);
 
 			var suffixPos = name.lastIndexOf( '[0]' );
 			if ( suffixPos !== - 1 && suffixPos === name.length - 3 ) {
@@ -24343,7 +24343,7 @@ THREE.WebGLProgram = ( function () {
 			var info = gl.getActiveAttrib( program, i );
 			var name = info.name;
 
-			//console.log("THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:", name);
+			// console.log("THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:", name, i );
 
 			attributes[ name ] = gl.getAttribLocation( program, name );
 
@@ -24368,18 +24368,6 @@ THREE.WebGLProgram = ( function () {
 		var vertexShader = material.__webglShader.vertexShader;
 		var fragmentShader = material.__webglShader.fragmentShader;
 
-		var index0AttributeName = material.index0AttributeName;
-
-		/*
-		if ( index0AttributeName === undefined && parameters.morphTargets === true ) {
-
-			// programs with morphTargets displace position out of attribute 0
-
-			index0AttributeName = 'position';
-
-		}
-		*/
-
 		var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
 
 		if ( parameters.shadowMapType === THREE.PCFShadowMap ) {
@@ -24647,13 +24635,16 @@ THREE.WebGLProgram = ( function () {
 		gl.attachShader( program, glVertexShader );
 		gl.attachShader( program, glFragmentShader );
 
-		if ( index0AttributeName !== undefined ) {
+		// Force a particular attribute to index 0.
 
-			// Force a particular attribute to index 0.
-			// because potentially expensive emulation is done by browser if attribute 0 is disabled.
-			// And, color, for example is often automatically bound to index 0 so disabling it
+		if ( material.index0AttributeName !== undefined ) {
 
-			gl.bindAttribLocation( program, 0, index0AttributeName );
+			gl.bindAttribLocation( program, 0, material.index0AttributeName );
+
+		} else if ( parameters.morphTargets === true ) {
+
+			// programs with morphTargets displace position out of attribute 0
+			gl.bindAttribLocation( program, 0, 'position' );
 
 		}
 

+ 106 - 106
build/three.min.js

@@ -105,15 +105,15 @@ g*h;var k=g*e,l=c*h,n=c*e;b[0]=f*h;b[4]=-f*e;b[8]=d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-
 f,b[10]=g*f):"YZX"===a.order?(a=g*f,k=g*d,l=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,k=g*d,l=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},
 makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,k=e+e;a=c*f;var l=c*h,c=c*k,n=d*h,d=d*k,e=e*k,f=g*f,h=g*h,g=g*k;b[0]=1-(n+e);b[4]=l-g;b[8]=c+h;b[1]=l+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var f=this.elements;c.subVectors(d,
 e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,
-d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],t=c[6],s=c[10],u=c[14],x=c[3],v=c[7],A=c[11],c=c[15],y=d[0],G=d[4],H=d[8],w=d[12],B=d[1],I=d[5],D=d[9],z=d[13],Q=d[2],F=d[6],E=d[10],C=d[14],J=d[3],M=d[7],R=d[11],d=d[15];e[0]=g*y+f*B+h*Q+k*J;e[4]=g*G+f*I+h*F+k*M;e[8]=g*H+f*D+h*E+k*R;e[12]=g*w+f*z+h*C+k*d;e[1]=l*y+n*B+p*Q+m*J;e[5]=l*G+n*I+p*F+m*M;e[9]=l*H+n*D+p*E+m*R;e[13]=l*w+n*z+p*C+m*d;e[2]=q*y+t*B+s*Q+u*J;e[6]=q*G+t*I+s*F+u*M;e[10]=q*H+t*D+s*E+u*R;e[14]=
-q*w+t*z+s*C+u*d;e[3]=x*y+v*B+A*Q+c*J;e[7]=x*G+v*I+A*F+c*M;e[11]=x*H+v*D+A*E+c*R;e[15]=x*w+v*z+A*C+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=
+d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],t=c[6],s=c[10],u=c[14],v=c[3],w=c[7],A=c[11],c=c[15],y=d[0],G=d[4],H=d[8],x=d[12],B=d[1],I=d[5],D=d[9],z=d[13],Q=d[2],F=d[6],E=d[10],C=d[14],J=d[3],M=d[7],R=d[11],d=d[15];e[0]=g*y+f*B+h*Q+k*J;e[4]=g*G+f*I+h*F+k*M;e[8]=g*H+f*D+h*E+k*R;e[12]=g*x+f*z+h*C+k*d;e[1]=l*y+n*B+p*Q+m*J;e[5]=l*G+n*I+p*F+m*M;e[9]=l*H+n*D+p*E+m*R;e[13]=l*x+n*z+p*C+m*d;e[2]=q*y+t*B+s*Q+u*J;e[6]=q*G+t*I+s*F+u*M;e[10]=q*H+t*D+s*E+u*R;e[14]=
+q*x+t*z+s*C+u*d;e[3]=v*y+w*B+A*Q+c*J;e[7]=v*G+w*I+A*F+c*M;e[11]=v*H+w*D+A*E+c*R;e[15]=v*x+w*z+A*C+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=
 a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
 return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
 a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],k=a[13],l=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*k*
 n-e*f*p+c*k*p+d*f*m-c*h*m)+a[7]*(+b*h*m-b*k*p+e*g*p-d*g*m+d*k*l-e*h*l)+a[11]*(+b*k*n-b*f*m-e*g*n+c*g*m+e*f*l-c*k*l)+a[15]*(-d*f*l-b*h*n+b*f*p+d*g*n-c*g*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
 c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=
-this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],k=d[1],l=d[5],n=d[9],p=d[13],m=d[2],q=d[6],t=d[10],s=d[14],u=d[3],x=d[7],v=d[11],d=d[15];c[0]=n*s*x-p*t*x+p*q*v-l*s*v-n*q*d+l*t*d;c[4]=h*t*x-f*s*x-h*q*v+g*s*v+f*q*d-g*t*d;c[8]=f*p*x-h*n*x+h*l*v-g*p*v-f*l*d+g*n*d;c[12]=h*n*q-f*p*q-h*l*t+g*p*t+f*l*s-g*n*s;c[1]=p*t*u-n*s*u-p*m*v+k*s*v+n*m*d-k*t*d;c[5]=f*s*u-h*t*u+h*m*v-e*s*v-f*m*d+e*t*d;c[9]=h*n*u-f*p*u-h*k*v+e*p*v+f*k*d-e*n*d;c[13]=f*p*m-h*n*m+h*k*t-e*p*t-f*k*s+e*n*s;c[2]=l*s*u-p*q*u+p*m*x-k*s*
-x-l*m*d+k*q*d;c[6]=h*q*u-g*s*u-h*m*x+e*s*x+g*m*d-e*q*d;c[10]=g*p*u-h*l*u+h*k*x-e*p*x-g*k*d+e*l*d;c[14]=h*l*m-g*p*m-h*k*q+e*p*q+g*k*s-e*l*s;c[3]=n*q*u-l*t*u-n*m*x+k*t*x+l*m*v-k*q*v;c[7]=g*t*u-f*q*u+f*m*x-e*t*x-g*m*v+e*q*v;c[11]=f*l*u-g*n*u-f*k*x+e*n*x+g*k*v-e*l*v;c[15]=g*n*m-f*l*m+f*k*q-e*n*q-g*k*t+e*l*t;c=e*c[0]+k*c[4]+m*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
+this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],k=d[1],l=d[5],n=d[9],p=d[13],m=d[2],q=d[6],t=d[10],s=d[14],u=d[3],v=d[7],w=d[11],d=d[15];c[0]=n*s*v-p*t*v+p*q*w-l*s*w-n*q*d+l*t*d;c[4]=h*t*v-f*s*v-h*q*w+g*s*w+f*q*d-g*t*d;c[8]=f*p*v-h*n*v+h*l*w-g*p*w-f*l*d+g*n*d;c[12]=h*n*q-f*p*q-h*l*t+g*p*t+f*l*s-g*n*s;c[1]=p*t*u-n*s*u-p*m*w+k*s*w+n*m*d-k*t*d;c[5]=f*s*u-h*t*u+h*m*w-e*s*w-f*m*d+e*t*d;c[9]=h*n*u-f*p*u-h*k*w+e*p*w+f*k*d-e*n*d;c[13]=f*p*m-h*n*m+h*k*t-e*p*t-f*k*s+e*n*s;c[2]=l*s*u-p*q*u+p*m*v-k*s*
+v-l*m*d+k*q*d;c[6]=h*q*u-g*s*u-h*m*v+e*s*v+g*m*d-e*q*d;c[10]=g*p*u-h*l*u+h*k*v-e*p*v-g*k*d+e*l*d;c[14]=h*l*m-g*p*m-h*k*q+e*p*q+g*k*s-e*l*s;c[3]=n*q*u-l*t*u-n*m*v+k*t*v+l*m*w-k*q*w;c[7]=g*t*u-f*q*u+f*m*v-e*t*v-g*m*w+e*q*w;c[11]=f*l*u-g*n*u-f*k*v+e*n*v+g*k*w-e*l*w;c[15]=g*n*m-f*l*m+f*k*q-e*n*q-g*k*t+e*l*t;c=e*c[0]+k*c[4]+m*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
 this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},scale:function(a){var b=
 this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,
 0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,k=e*g,l=e*f;this.set(k*g+c,k*f-d*h,k*h+d*f,0,k*f+d*h,l*f+c,l*h-d*g,0,k*h-d*f,l*h+d*g,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,
@@ -201,22 +201,22 @@ this.elementsNeedUpdate=this.verticesNeedUpdate=this.hasTangents=!1};
 THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,g=a.vertexNormals.length;e<g;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=
 this.verticesNeedUpdate=!0},fromBufferGeometry:function(a){var b=this,c=a.attributes,d=c.position.array,e=void 0!==c.index?c.index.array:void 0,g=void 0!==c.normal?c.normal.array:void 0,f=void 0!==c.color?c.color.array:void 0,h=void 0!==c.uv?c.uv.array:void 0,k=void 0!==c.uv2?c.uv2.array:void 0,l=void 0!==c.tangent?c.tangent.array:void 0;void 0!==k&&(this.faceVertexUvs[1]=[]);void 0!==l&&(this.hasTangents=!0);for(var n=[],p=[],m=[],q=[],t=c=0,s=0;c<d.length;c+=3,t+=2,s+=4)b.vertices.push(new THREE.Vector3(d[c],
 d[c+1],d[c+2])),void 0!==g&&n.push(new THREE.Vector3(g[c],g[c+1],g[c+2])),void 0!==f&&b.colors.push(new THREE.Color(f[c],f[c+1],f[c+2])),void 0!==h&&p.push(new THREE.Vector2(h[t],h[t+1])),void 0!==k&&m.push(new THREE.Vector2(k[t],k[t+1])),void 0!==l&&q.push(new THREE.Vector4(l[s],l[s+1],l[s+2],l[s+3]));s=function(a,c,d){var e=void 0!==g?[n[a].clone(),n[c].clone(),n[d].clone()]:[],t=void 0!==f?[b.colors[a].clone(),b.colors[c].clone(),b.colors[d].clone()]:[],e=new THREE.Face3(a,c,d,e,t);b.faces.push(e);
-void 0!==h&&b.faceVertexUvs[0].push([p[a].clone(),p[c].clone(),p[d].clone()]);void 0!==k&&b.faceVertexUvs[1].push([m[a].clone(),m[c].clone(),m[d].clone()]);void 0!==l&&e.vertexTangents.push(q[a].clone(),q[c].clone(),q[d].clone())};if(void 0!==e)if(d=a.drawcalls,0<d.length)for(c=0;c<d.length;c++)for(var t=d[c],u=t.start,x=t.count,v=t.index,t=u,u=u+x;t<u;t+=3)s(v+e[t],v+e[t+1],v+e[t+2]);else for(c=0;c<e.length;c+=3)s(e[c],e[c+1],e[c+2]);else for(c=0;c<d.length/3;c+=3)s(c,c+1,c+2);this.computeFaceNormals();
+void 0!==h&&b.faceVertexUvs[0].push([p[a].clone(),p[c].clone(),p[d].clone()]);void 0!==k&&b.faceVertexUvs[1].push([m[a].clone(),m[c].clone(),m[d].clone()]);void 0!==l&&e.vertexTangents.push(q[a].clone(),q[c].clone(),q[d].clone())};if(void 0!==e)if(d=a.drawcalls,0<d.length)for(c=0;c<d.length;c++)for(var t=d[c],u=t.start,v=t.count,w=t.index,t=u,u=u+v;t<u;t+=3)s(w+e[t],w+e[t+1],w+e[t+2]);else for(c=0;c<e.length;c+=3)s(e[c],e[c+1],e[c+2]);else for(c=0;c<d.length/3;c+=3)s(c,c+1,c+2);this.computeFaceNormals();
 null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();this.applyMatrix((new THREE.Matrix4).setPosition(a));return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/b,c=new THREE.Matrix4;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);
 return this},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],g=this.vertices[e.a],f=this.vertices[e.b];a.subVectors(this.vertices[e.c],f);b.subVectors(g,f);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,g,f,h=new THREE.Vector3,k=new THREE.Vector3;a=0;for(b=this.faces.length;a<
 b;a++)c=this.faces[a],e=this.vertices[c.a],g=this.vertices[c.b],f=this.vertices[c.c],h.subVectors(f,g),k.subVectors(e,g),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?(e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),
 e[1]=d[c.b].clone(),e[2]=d[c.c].clone())},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var g=new THREE.Geometry;
 g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var f=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),f.push(k)}f=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();
-c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],k=f.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,g,f,h,k,l,n,p,m,q,t,s,u,x=[],v=[];c=new THREE.Vector3;var A=new THREE.Vector3,y=new THREE.Vector3,G=new THREE.Vector3,H=new THREE.Vector3;
-a=0;for(b=this.vertices.length;a<b;a++)x[a]=new THREE.Vector3,v[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,f=this.vertices[d],h=this.vertices[u],k=this.vertices[e],l=g[0],n=g[1],p=g[2],g=h.x-f.x,m=k.x-f.x,q=h.y-f.y,t=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=n.x-l.x,s=p.x-l.x,n=n.y-l.y,l=p.y-l.y,p=1/(k*l-s*n),c.set((l*g-n*m)*p,(l*q-n*t)*p,(l*h-n*f)*p),A.set((k*m-s*g)*p,(k*t-s*q)*p,(k*f-s*h)*p),x[d].add(c),x[u].add(c),x[e].add(c),v[d].add(A),
-v[u].add(A),v[e].add(A);A=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)H.copy(e.vertexNormals[c]),d=e[A[c]],u=x[d],y.copy(u),y.sub(H.multiplyScalar(H.dot(u))).normalize(),G.crossVectors(e.vertexNormals[c],u),d=G.dot(v[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(y.x,y.y,y.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=
+c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],k=f.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,g,f,h,k,l,n,p,m,q,t,s,u,v=[],w=[];c=new THREE.Vector3;var A=new THREE.Vector3,y=new THREE.Vector3,G=new THREE.Vector3,H=new THREE.Vector3;
+a=0;for(b=this.vertices.length;a<b;a++)v[a]=new THREE.Vector3,w[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,f=this.vertices[d],h=this.vertices[u],k=this.vertices[e],l=g[0],n=g[1],p=g[2],g=h.x-f.x,m=k.x-f.x,q=h.y-f.y,t=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=n.x-l.x,s=p.x-l.x,n=n.y-l.y,l=p.y-l.y,p=1/(k*l-s*n),c.set((l*g-n*m)*p,(l*q-n*t)*p,(l*h-n*f)*p),A.set((k*m-s*g)*p,(k*t-s*q)*p,(k*f-s*h)*p),v[d].add(c),v[u].add(c),v[e].add(c),w[d].add(A),
+w[u].add(A),w[e].add(A);A=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)H.copy(e.vertexNormals[c]),d=e[A[c]],u=v[d],y.copy(u),y.sub(H.multiplyScalar(H.dot(u))).normalize(),G.crossVectors(e.vertexNormals[c],u),d=G.dot(w[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(y.x,y.y,y.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=
 a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var c,d=this.vertices.length,e=this.vertices,g=a.vertices,f=this.faces,
 h=a.faces,k=this.faceVertexUvs[0],l=a.faceVertexUvs[0];void 0!==b&&(c=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,p=g.length;n<p;n++){var m=g[n].clone();void 0!==b&&m.applyMatrix4(b);e.push(m)}n=0;for(p=h.length;n<p;n++){var q=h[n],t,s=q.vertexNormals,u=q.vertexColors,m=new THREE.Face3(q.a+d,q.b+d,q.c+d);m.normal.copy(q.normal);void 0!==c&&m.normal.applyMatrix3(c).normalize();e=0;for(g=s.length;e<g;e++)t=s[e].clone(),void 0!==c&&t.applyMatrix3(c).normalize(),m.vertexNormals.push(t);m.color.copy(q.color);
 e=0;for(g=u.length;e<g;e++)q=u[e],m.vertexColors.push(q.clone());f.push(m)}n=0;for(p=l.length;n<p;n++)if(c=l[n],d=[],void 0!==c){e=0;for(g=c.length;e<g;e++)d.push(c[e].clone());k.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=
 this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<f;g++)for(e=this.faces[g],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,1);g=this.vertices.length-b.length;this.vertices=b;return g},
 toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
-generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(f=0;f<this.faces.length;f++){var t=this.faces[f],s=void 0!==this.faceVertexUvs[0][f],u=0<t.normal.length(),x=0<t.vertexNormals.length,v=1!==t.color.r||1!==t.color.g||1!==t.color.b,
-A=0<t.vertexColors.length,y=0,y=a(y,0,0),y=a(y,1,!1),y=a(y,2,!1),y=a(y,3,s),y=a(y,4,u),y=a(y,5,x),y=a(y,6,v),y=a(y,7,A);h.push(y);h.push(t.a,t.b,t.c);s&&(s=this.faceVertexUvs[0][f],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(t.normal));x&&(u=t.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(t.color));A&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=g;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){return(new THREE.Geometry).copy(this)},
+generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(f=0;f<this.faces.length;f++){var t=this.faces[f],s=void 0!==this.faceVertexUvs[0][f],u=0<t.normal.length(),v=0<t.vertexNormals.length,w=1!==t.color.r||1!==t.color.g||1!==t.color.b,
+A=0<t.vertexColors.length,y=0,y=a(y,0,0),y=a(y,1,!1),y=a(y,2,!1),y=a(y,3,s),y=a(y,4,u),y=a(y,5,v),y=a(y,6,w),y=a(y,7,A);h.push(y);h.push(t.a,t.b,t.c);s&&(s=this.faceVertexUvs[0][f],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(t.normal));v&&(u=t.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));w&&h.push(c(t.color));A&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=g;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){return(new THREE.Geometry).copy(this)},
 copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,g=b.length;e<g;e++){for(var f=b[e],h=[],k=0,l=f.length;k<l;k++)h.push(f[k].clone());this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})},
 set groupsNeedUpdate(a){!0===a&&this.dispose()}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
 THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.tangents=[];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.tangentsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=
@@ -241,10 +241,10 @@ e;d+=3)a.fromArray(b,d),c.expandByPoint(a)}if(void 0===b||0===b.length)this.boun
 (this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),a.expandByPoint(b);a.center(d);for(var f=0,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),f=Math.max(f,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(f);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',
 this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,g,f,h,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3;if(a.index){var q=a.index.array;0===this.drawcalls.length&&this.addDrawCall(0,
 q.length);for(var t=0,s=this.drawcalls.length;t<s;++t){e=this.drawcalls[t].start;g=this.drawcalls[t].count;for(var u=this.drawcalls[t].index,d=e,e=e+g;d<e;d+=3)g=3*(u+q[d]),f=3*(u+q[d+1]),h=3*(u+q[d+2]),k.fromArray(b,g),l.fromArray(b,f),n.fromArray(b,h),p.subVectors(n,l),m.subVectors(k,l),p.cross(m),c[g]+=p.x,c[g+1]+=p.y,c[g+2]+=p.z,c[f]+=p.x,c[f+1]+=p.y,c[f+2]+=p.z,c[h]+=p.x,c[h+1]+=p.y,c[h+2]+=p.z}}else for(d=0,e=b.length;d<e;d+=9)k.fromArray(b,d),l.fromArray(b,d+3),n.fromArray(b,d+6),p.subVectors(n,
-l),m.subVectors(k,l),p.cross(m),c[d]=p.x,c[d+1]=p.y,c[d+2]=p.z,c[d+3]=p.x,c[d+4]=p.y,c[d+5]=p.z,c[d+6]=p.x,c[d+7]=p.y,c[d+8]=p.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){p.fromArray(d,3*a);m.fromArray(d,3*b);q.fromArray(d,3*c);t.fromArray(g,2*a);s.fromArray(g,2*b);u.fromArray(g,2*c);x=m.x-p.x;v=q.x-p.x;A=m.y-p.y;y=q.y-p.y;G=m.z-p.z;H=q.z-p.z;w=s.x-t.x;B=u.x-t.x;I=s.y-t.y;D=u.y-t.y;z=1/(w*D-B*I);Q.set((D*x-I*v)*z,(D*A-I*y)*z,(D*G-I*H)*z);F.set((w*
-v-B*x)*z,(w*y-B*A)*z,(w*H-B*G)*z);k[a].add(Q);k[b].add(Q);k[c].add(Q);l[a].add(F);l[b].add(F);l[c].add(F)}function b(a){qa.fromArray(e,3*a);$.copy(qa);ga=k[a];T.copy(ga);T.sub(qa.multiplyScalar(qa.dot(ga))).normalize();K.crossVectors($,ga);ra=K.dot(l[a]);ja=0>ra?-1:1;h[4*a]=T.x;h[4*a+1]=T.y;h[4*a+2]=T.z;h[4*a+3]=ja}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
-else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<f;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector2,s=new THREE.Vector2,u=new THREE.Vector2,x,v,A,y,G,H,
-w,B,I,D,z,Q=new THREE.Vector3,F=new THREE.Vector3,E,C,J,M,R;0===this.drawcalls.length&&this.addDrawCall(0,c.length);var U=this.drawcalls,n=0;for(C=U.length;n<C;++n){E=U[n].start;J=U[n].count;var S=U[n].index,f=E;for(E+=J;f<E;f+=3)J=S+c[f],M=S+c[f+1],R=S+c[f+2],a(J,M,R)}var T=new THREE.Vector3,K=new THREE.Vector3,qa=new THREE.Vector3,$=new THREE.Vector3,ja,ga,ra,n=0;for(C=U.length;n<C;++n)for(E=U[n].start,J=U[n].count,S=U[n].index,f=E,E+=J;f<E;f+=3)J=S+c[f],M=S+c[f+1],R=S+c[f+2],b(J),b(M),b(R)}},computeOffsets:function(a){void 0===
+l),m.subVectors(k,l),p.cross(m),c[d]=p.x,c[d+1]=p.y,c[d+2]=p.z,c[d+3]=p.x,c[d+4]=p.y,c[d+5]=p.z,c[d+6]=p.x,c[d+7]=p.y,c[d+8]=p.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){p.fromArray(d,3*a);m.fromArray(d,3*b);q.fromArray(d,3*c);t.fromArray(g,2*a);s.fromArray(g,2*b);u.fromArray(g,2*c);v=m.x-p.x;w=q.x-p.x;A=m.y-p.y;y=q.y-p.y;G=m.z-p.z;H=q.z-p.z;x=s.x-t.x;B=u.x-t.x;I=s.y-t.y;D=u.y-t.y;z=1/(x*D-B*I);Q.set((D*v-I*w)*z,(D*A-I*y)*z,(D*G-I*H)*z);F.set((x*
+w-B*v)*z,(x*y-B*A)*z,(x*H-B*G)*z);k[a].add(Q);k[b].add(Q);k[c].add(Q);l[a].add(F);l[b].add(F);l[c].add(F)}function b(a){qa.fromArray(e,3*a);$.copy(qa);ga=k[a];T.copy(ga);T.sub(qa.multiplyScalar(qa.dot(ga))).normalize();K.crossVectors($,ga);ra=K.dot(l[a]);ja=0>ra?-1:1;h[4*a]=T.x;h[4*a+1]=T.y;h[4*a+2]=T.z;h[4*a+3]=ja}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
+else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<f;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector2,s=new THREE.Vector2,u=new THREE.Vector2,v,w,A,y,G,H,
+x,B,I,D,z,Q=new THREE.Vector3,F=new THREE.Vector3,E,C,J,M,R;0===this.drawcalls.length&&this.addDrawCall(0,c.length);var U=this.drawcalls,n=0;for(C=U.length;n<C;++n){E=U[n].start;J=U[n].count;var S=U[n].index,f=E;for(E+=J;f<E;f+=3)J=S+c[f],M=S+c[f+1],R=S+c[f+2],a(J,M,R)}var T=new THREE.Vector3,K=new THREE.Vector3,qa=new THREE.Vector3,$=new THREE.Vector3,ja,ga,ra,n=0;for(C=U.length;n<C;++n)for(E=U[n].start,J=U[n].count,S=U[n].index,f=E,E+=J;f<E;f+=3)J=S+c[f],M=S+c[f+1],R=S+c[f+2],b(J),b(M),b(R)}},computeOffsets:function(a){void 0===
 a&&(a=THREE.BufferGeometry.MaxIndex);for(var b=this.attributes.index.array,c=this.attributes.position.array,d=b.length/3,e=new (65535<c.length/3&&65535<THREE.BufferGeometry.MaxIndex?Uint32Array:Uint16Array)(b.length),g=0,f=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,n=0,p=new Int32Array(6),m=new Int32Array(c.length),q=new Int32Array(c.length),t=0;t<c.length;t++)m[t]=-1,q[t]=-1;for(c=0;c<d;c++){for(var s=n=0;3>s;s++)t=b[3*c+s],-1===m[t]?(p[2*s]=t,p[2*s+1]=-1,n++):m[t]<k.index?(p[2*s]=t,p[2*s+1]=-1,
 l++):(p[2*s]=t,p[2*s+1]=m[t]);if(f+n>k.index+a)for(k={start:g,count:0,index:f},h.push(k),n=0;6>n;n+=2)s=p[n+1],-1<s&&s<k.index&&(p[n+1]=-1);for(n=0;6>n;n+=2)t=p[n],s=p[n+1],-1===s&&(s=f++),m[t]=s,q[s]=t,e[g++]=s-k.index,k.count++}this.reorderBuffers(e,q,f);this.clearDrawCalls();for(a=0;a<h.length;a++)b=h[a],this.addDrawCall(b.start,b.count,b.index)},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",
 a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,g=a.attributes[d],f=g.array,h=0,g=g.itemSize*b;h<f.length;h++,g++)e[g]=f[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!==e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*
@@ -284,8 +284,8 @@ THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;a.copy(this
 a.shadowMapWidth=this.shadowMapWidth;a.shadowMapHeight=this.shadowMapHeight;return a};THREE.SpotLight.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;a.object.distance=this.distance;a.object.angle=this.angle;a.object.exponent=this.exponent;a.object.decay=this.decay;return a};
 THREE.Cache={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};THREE.Loader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(){var a;return function(b,c,d){function e(a){a=Math.log(a)/Math.LN2;return Math.pow(2,
-Math.round(a))}function g(b,g,f,h,k,l,u){var x=c+f,v,A=THREE.Loader.Handlers.get(x);null!==A?v=A.load(x):(v=new THREE.Texture,A=a,A.setCrossOrigin(d),A.load(x,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=e(a.width),c=e(a.height),d=document.createElement("canvas");d.width=b;d.height=c;d.getContext("2d").drawImage(a,0,0,b,c);v.image=d}else v.image=a;v.needsUpdate=!0}));v.sourceFile=f;h&&(v.repeat.set(h[0],h[1]),1!==h[0]&&(v.wrapS=THREE.RepeatWrapping),
-1!==h[1]&&(v.wrapT=THREE.RepeatWrapping));k&&v.offset.set(k[0],k[1]);l&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==f[l[0]]&&(v.wrapS=f[l[0]]),void 0!==f[l[1]]&&(v.wrapT=f[l[1]]));u&&(v.anisotropy=u);b[g]=v}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}void 0===d&&void 0!==this.crossOrigin&&(d=this.crossOrigin);void 0===a&&(a=new THREE.ImageLoader);var h="MeshLambertMaterial",k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,
+Math.round(a))}function g(b,g,f,h,k,l,u){var v=c+f,w,A=THREE.Loader.Handlers.get(v);null!==A?w=A.load(v):(w=new THREE.Texture,A=a,A.setCrossOrigin(d),A.load(v,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=e(a.width),c=e(a.height),d=document.createElement("canvas");d.width=b;d.height=c;d.getContext("2d").drawImage(a,0,0,b,c);w.image=d}else w.image=a;w.needsUpdate=!0}));w.sourceFile=f;h&&(w.repeat.set(h[0],h[1]),1!==h[0]&&(w.wrapS=THREE.RepeatWrapping),
+1!==h[1]&&(w.wrapT=THREE.RepeatWrapping));k&&w.offset.set(k[0],k[1]);l&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==f[l[0]]&&(w.wrapS=f[l[0]]),void 0!==f[l[1]]&&(w.wrapT=f[l[1]]));u&&(w.anisotropy=u);b[g]=w}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}void 0===d&&void 0!==this.crossOrigin&&(d=this.crossOrigin);void 0===a&&(a=new THREE.ImageLoader);var h="MeshLambertMaterial",k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,
 wireframe:!1};if(b.shading){var l=b.shading.toLowerCase();"phong"===l?h="MeshPhongMaterial":"basic"===l&&(h="MeshBasicMaterial")}void 0!==b.blending&&void 0!==THREE[b.blending]&&(k.blending=THREE[b.blending]);void 0!==b.transparent&&(k.transparent=b.transparent);void 0!==b.opacity&&1>b.opacity&&(k.transparent=!0);void 0!==b.depthTest&&(k.depthTest=b.depthTest);void 0!==b.depthWrite&&(k.depthWrite=b.depthWrite);void 0!==b.visible&&(k.visible=b.visible);void 0!==b.flipSided&&(k.side=THREE.BackSide);
 void 0!==b.doubleSided&&(k.side=THREE.DoubleSide);void 0!==b.wireframe&&(k.wireframe=b.wireframe);void 0!==b.vertexColors&&("face"===b.vertexColors?k.vertexColors=THREE.FaceColors:b.vertexColors&&(k.vertexColors=THREE.VertexColors));b.colorDiffuse?k.color=f(b.colorDiffuse):b.DbgColor&&(k.color=b.DbgColor);b.colorSpecular&&(k.specular=f(b.colorSpecular));b.colorEmissive&&(k.emissive=f(b.colorEmissive));void 0!==b.transparency&&(console.warn("THREE.Loader: transparency has been renamed to opacity"),
 b.opacity=b.transparency);void 0!==b.opacity&&(k.opacity=b.opacity);b.specularCoef&&(k.shininess=b.specularCoef);b.mapDiffuse&&c&&g(k,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap,b.mapDiffuseAnisotropy);b.mapLight&&c&&g(k,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap,b.mapLightAnisotropy);b.mapAO&&c&&g(k,"aoMap",b.mapAO,b.mapAORepeat,b.mapAOOffset,b.mapAOWrap,b.mapAOAnisotropy);b.mapBump&&c&&g(k,"bumpMap",b.mapBump,b.mapBumpRepeat,b.mapBumpOffset,
@@ -296,10 +296,10 @@ void 0!==this.responseType&&(f.responseType=this.responseType);void 0!==this.wit
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,g=THREE.Cache.get(a);if(void 0!==g)return b&&setTimeout(function(){b(g)},0),g;var f=document.createElement("img");f.addEventListener("load",function(c){THREE.Cache.add(a,this);b&&b(this);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);e.manager.itemStart(a);
 f.src=a;return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
 THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,load:function(a,b,c,d){var e=this,g=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d){if("object"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===
-d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,l,n,p,m,q,t,s,u,x,v=a.faces;n=a.vertices;var A=a.normals,y=a.colors,G=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&G++;for(d=0;d<G;d++)c.faceVertexUvs[d]=
-[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];s=new THREE.Face3;s.a=v[k+1];s.b=v[k+2];s.c=v[k+3];k+=4;h&&k++;h=c.faces.length;if(d)for(d=0;d<G;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),2!==f&&c.faceVertexUvs[d][h].push(x),
-0!==f&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*v[k++],q.normal.set(A[p++],A[p++],A[p]),s.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*v[k++],t=new THREE.Vector3(A[p++],A[p++],A[p]),2!==d&&q.vertexNormals.push(t),0!==d&&s.vertexNormals.push(t);n&&(n=v[k++],n=y[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=y[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[k++];q.b=
-v[k++];q.c=v[k++];h&&k++;h=c.faces.length;if(d)for(d=0;d<G;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),c.faceVertexUvs[d][h].push(x);p&&(p=3*v[k++],q.normal.set(A[p++],A[p++],A[p]));if(t)for(d=0;3>d;d++)p=3*v[k++],t=new THREE.Vector3(A[p++],A[p++],A[p]),q.vertexNormals.push(t);n&&(n=v[k++],q.color.setHex(y[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(y[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==
+d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,l,n,p,m,q,t,s,u,v,w=a.faces;n=a.vertices;var A=a.normals,y=a.colors,G=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&G++;for(d=0;d<G;d++)c.faceVertexUvs[d]=
+[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=w.length;k<l;)if(b=w[k++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=w[k];q.b=w[k+1];q.c=w[k+3];s=new THREE.Face3;s.a=w[k+1];s.b=w[k+2];s.c=w[k+3];k+=4;h&&k++;h=c.faces.length;if(d)for(d=0;d<G;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=w[k++],v=u[2*m],m=u[2*m+1],v=new THREE.Vector2(v,m),2!==f&&c.faceVertexUvs[d][h].push(v),
+0!==f&&c.faceVertexUvs[d][h+1].push(v);p&&(p=3*w[k++],q.normal.set(A[p++],A[p++],A[p]),s.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*w[k++],t=new THREE.Vector3(A[p++],A[p++],A[p]),2!==d&&q.vertexNormals.push(t),0!==d&&s.vertexNormals.push(t);n&&(n=w[k++],n=y[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=w[k++],n=y[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=w[k++];q.b=
+w[k++];q.c=w[k++];h&&k++;h=c.faces.length;if(d)for(d=0;d<G;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=w[k++],v=u[2*m],m=u[2*m+1],v=new THREE.Vector2(v,m),c.faceVertexUvs[d][h].push(v);p&&(p=3*w[k++],q.normal.set(A[p++],A[p++],A[p]));if(t)for(d=0;3>d;d++)p=3*w[k++],t=new THREE.Vector3(A[p++],A[p++],A[p]),q.vertexNormals.push(t);n&&(n=w[k++],q.color.setHex(y[n]));if(b)for(d=0;3>d;d++)n=w[k++],q.vertexColors.push(new THREE.Color(y[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==
 a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||
 c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,f,h,k,l,n;d=0;for(f=a.morphTargets.length;d<f;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,
 h=0,k=n.length;h<k;h+=3){var p=new THREE.Vector3;p.x=n[h]*b;p.y=n[h+1]*b;p.z=n[h+2]*b;l.push(p)}}if(void 0!==a.morphColors)for(d=0,f=a.morphColors.length;d<f;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};
@@ -386,7 +386,7 @@ THREE.PointCloud.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJ
 THREE.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)};THREE.Line=function(a,b,c){1===c&&console.error("THREE.Line: THREE.LinePieces mode has been removed. Use THREE.LineSegments instead.");THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()})};THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Line.prototype.constructor=THREE.Line;
 THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var g=d.linePrecision,g=g*g,f=this.geometry;null===f.boundingSphere&&f.computeBoundingSphere();c.copy(f.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=this instanceof THREE.LineSegments?2:1;if(f instanceof
-THREE.BufferGeometry){var m=f.attributes;if(void 0!==m.index){var q=m.index.array,m=m.position.array,t=f.drawcalls;0===t.length&&(t=[{start:0,count:q.length,index:0}]);for(var s=0;s<t.length;s++)for(var u=t[s].start,x=t[s].count,v=t[s].index,f=u;f<u+x-1;f+=p){var A=v+q[f+1];h.fromArray(m,3*(v+q[f]));k.fromArray(m,3*A);A=b.distanceSqToSegment(h,k,n,l);A>g||(A=b.origin.distanceTo(n),A<d.near||A>d.far||e.push({distance:A,point:l.clone().applyMatrix4(this.matrixWorld),index:f,offsetIndex:s,face:null,
+THREE.BufferGeometry){var m=f.attributes;if(void 0!==m.index){var q=m.index.array,m=m.position.array,t=f.drawcalls;0===t.length&&(t=[{start:0,count:q.length,index:0}]);for(var s=0;s<t.length;s++)for(var u=t[s].start,v=t[s].count,w=t[s].index,f=u;f<u+v-1;f+=p){var A=w+q[f+1];h.fromArray(m,3*(w+q[f]));k.fromArray(m,3*A);A=b.distanceSqToSegment(h,k,n,l);A>g||(A=b.origin.distanceTo(n),A<d.near||A>d.far||e.push({distance:A,point:l.clone().applyMatrix4(this.matrixWorld),index:f,offsetIndex:s,face:null,
 faceIndex:null,object:this}))}}else for(m=m.position.array,f=0;f<m.length/3-1;f+=p)h.fromArray(m,3*f),k.fromArray(m,3*f+3),A=b.distanceSqToSegment(h,k,n,l),A>g||(A=b.origin.distanceTo(n),A<d.near||A>d.far||e.push({distance:A,point:l.clone().applyMatrix4(this.matrixWorld),index:f,face:null,faceIndex:null,object:this}))}else if(f instanceof THREE.Geometry)for(h=f.vertices,k=h.length,f=0;f<k-1;f+=p)A=b.distanceSqToSegment(h[f],h[f+1],n,l),A>g||(A=b.origin.distanceTo(n),A<d.near||A>d.far||e.push({distance:A,
 point:l.clone().applyMatrix4(this.matrixWorld),index:f,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(){return(new THREE.Line(this.geometry,this.material)).copy(this)};THREE.Line.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);return this};
 THREE.Line.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON());void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};THREE.LineStrip=0;THREE.LinePieces=1;THREE.LineSegments=function(a,b){THREE.Line.call(this,a,b);this.type="LineSegments"};
@@ -395,10 +395,10 @@ THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototyp
 THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3;return function(l,n){var p=this.geometry,m=this.material;if(void 0!==m&&(null===p.boundingSphere&&p.computeBoundingSphere(),c.copy(p.boundingSphere),c.applyMatrix4(this.matrixWorld),!1!==l.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(l.ray).applyMatrix4(a),null===
-p.boundingBox||!1!==b.isIntersectionBox(p.boundingBox)))){var q,t,s;if(p instanceof THREE.BufferGeometry)if(q=p.attributes,void 0!==q.index){var u=q.index.array,x=q.position.array,p=p.drawcalls;0===p.length&&(p=[{start:0,count:u.length,index:0}]);for(var v=0,A=p.length;v<A;++v){q=p[v].start;for(var y=p[v].index,G=q,H=q+p[v].count;G<H;G+=3){q=y+u[G];t=y+u[G+1];s=y+u[G+2];d.fromArray(x,3*q);e.fromArray(x,3*t);g.fromArray(x,3*s);var w=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,
-e,g,m.side!==THREE.DoubleSide);if(null!==w){w.applyMatrix4(this.matrixWorld);var B=l.ray.origin.distanceTo(w);B<l.near||B>l.far||n.push({distance:B,point:w,face:new THREE.Face3(q,t,s,THREE.Triangle.normal(d,e,g)),faceIndex:Math.floor(G/3),object:this})}}}}else for(x=q.position.array,G=0,H=x.length;G<H;G+=9)d.fromArray(x,G),e.fromArray(x,G+3),g.fromArray(x,G+6),w=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==THREE.DoubleSide),null!==w&&(w.applyMatrix4(this.matrixWorld),
-B=l.ray.origin.distanceTo(w),B<l.near||B>l.far||(q=G/3,t=q+1,s=q+2,n.push({distance:B,point:w,face:new THREE.Face3(q,t,s,THREE.Triangle.normal(d,e,g)),index:q,object:this})));else if(p instanceof THREE.Geometry)for(u=m instanceof THREE.MeshFaceMaterial,x=!0===u?m.materials:null,v=p.vertices,A=p.faces,y=0,G=A.length;y<G;y++)if(H=A[y],w=!0===u?x[H.materialIndex]:m,void 0!==w){q=v[H.a];t=v[H.b];s=v[H.c];if(!0===w.morphTargets){var B=p.morphTargets,I=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,
-0);g.set(0,0,0);for(var D=0,z=B.length;D<z;D++){var Q=I[D];if(0!==Q){var F=B[D].vertices;d.addScaledVector(f.subVectors(F[H.a],q),Q);e.addScaledVector(h.subVectors(F[H.b],t),Q);g.addScaledVector(k.subVectors(F[H.c],s),Q)}}d.add(q);e.add(t);g.add(s);q=d;t=e;s=g}w=w.side===THREE.BackSide?b.intersectTriangle(s,t,q,!0):b.intersectTriangle(q,t,s,w.side!==THREE.DoubleSide);null!==w&&(w.applyMatrix4(this.matrixWorld),B=l.ray.origin.distanceTo(w),B<l.near||B>l.far||n.push({distance:B,point:w,face:H,faceIndex:y,
+p.boundingBox||!1!==b.isIntersectionBox(p.boundingBox)))){var q,t,s;if(p instanceof THREE.BufferGeometry)if(q=p.attributes,void 0!==q.index){var u=q.index.array,v=q.position.array,p=p.drawcalls;0===p.length&&(p=[{start:0,count:u.length,index:0}]);for(var w=0,A=p.length;w<A;++w){q=p[w].start;for(var y=p[w].index,G=q,H=q+p[w].count;G<H;G+=3){q=y+u[G];t=y+u[G+1];s=y+u[G+2];d.fromArray(v,3*q);e.fromArray(v,3*t);g.fromArray(v,3*s);var x=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,
+e,g,m.side!==THREE.DoubleSide);if(null!==x){x.applyMatrix4(this.matrixWorld);var B=l.ray.origin.distanceTo(x);B<l.near||B>l.far||n.push({distance:B,point:x,face:new THREE.Face3(q,t,s,THREE.Triangle.normal(d,e,g)),faceIndex:Math.floor(G/3),object:this})}}}}else for(v=q.position.array,G=0,H=v.length;G<H;G+=9)d.fromArray(v,G),e.fromArray(v,G+3),g.fromArray(v,G+6),x=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==THREE.DoubleSide),null!==x&&(x.applyMatrix4(this.matrixWorld),
+B=l.ray.origin.distanceTo(x),B<l.near||B>l.far||(q=G/3,t=q+1,s=q+2,n.push({distance:B,point:x,face:new THREE.Face3(q,t,s,THREE.Triangle.normal(d,e,g)),index:q,object:this})));else if(p instanceof THREE.Geometry)for(u=m instanceof THREE.MeshFaceMaterial,v=!0===u?m.materials:null,w=p.vertices,A=p.faces,y=0,G=A.length;y<G;y++)if(H=A[y],x=!0===u?v[H.materialIndex]:m,void 0!==x){q=w[H.a];t=w[H.b];s=w[H.c];if(!0===x.morphTargets){var B=p.morphTargets,I=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,
+0);g.set(0,0,0);for(var D=0,z=B.length;D<z;D++){var Q=I[D];if(0!==Q){var F=B[D].vertices;d.addScaledVector(f.subVectors(F[H.a],q),Q);e.addScaledVector(h.subVectors(F[H.b],t),Q);g.addScaledVector(k.subVectors(F[H.c],s),Q)}}d.add(q);e.add(t);g.add(s);q=d;t=e;s=g}x=x.side===THREE.BackSide?b.intersectTriangle(s,t,q,!0):b.intersectTriangle(q,t,s,x.side!==THREE.DoubleSide);null!==x&&(x.applyMatrix4(this.matrixWorld),B=l.ray.origin.distanceTo(x),B<l.near||B>l.far||n.push({distance:B,point:x,face:H,faceIndex:y,
 object:this}))}}}}();THREE.Mesh.prototype.clone=function(){return(new THREE.Mesh(this.geometry,this.material)).copy(this)};THREE.Mesh.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);return this};
 THREE.Mesh.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON(a));void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON(a));b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.clone=function(){return(new THREE.Bone(this.skin)).copy(this)};THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
@@ -503,7 +503,7 @@ b.object.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object
 a.material;b.transparent?Qa.push(a):pa.push(a)}else{var c=ma.objects[a.id];!c||!1!==a.frustumCulled&&!0!==$a.intersectsObject(a)||(b=a.material,aa.get(b)&&(b.program=aa.get(b).program),b.transparent?va.push(c):ra.push(c),!0===ka.sortObjects&&(na.setFromMatrixPosition(a.matrixWorld),na.applyProjection(Ka),c.z=na.z))}b=0;for(c=a.children.length;b<c;b++)m(a.children[b])}}function q(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g].object,l=k;l._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,
 l.matrixWorld);l._normalMatrix.getNormalMatrix(l._modelViewMatrix);null===e&&(f=k.material);if(f instanceof THREE.MeshFaceMaterial)for(var l=f.materials,m=0,n=l.length;m<n;m++)ka.renderBufferDirect(b,c,d,l[m],k);else ka.renderBufferDirect(b,c,d,f,k)}}function t(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g],l=k;l._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l._normalMatrix.getNormalMatrix(l._modelViewMatrix);!0===k.visible&&(null===e&&(f=k.material),ka.renderImmediateObject(b,
 c,d,f,k))}}function s(a){u(a);!0===a.transparent?N.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):N.setBlending(THREE.NoBlending);N.setDepthFunc(a.depthFunc);N.setDepthTest(a.depthTest);N.setDepthWrite(a.depthWrite);N.setColorWrite(a.colorWrite);N.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function u(a){a.side!==THREE.DoubleSide?N.enable(r.CULL_FACE):N.disable(r.CULL_FACE);N.setFlipSided(a.side===
-THREE.BackSide)}function x(a,b,c,d,g){var k,l,m,n;hb=0;var p=aa.get(d);if(d.needsUpdate||!p.program){a:{for(var q=aa.get(d),t=Zb[d.type],s=0,w=0,u=0,x=0,B=0,C=b.length;B<C;B++){var I=b[B];I.onlyShadow||!1===I.visible||(I instanceof THREE.DirectionalLight&&s++,I instanceof THREE.PointLight&&w++,I instanceof THREE.SpotLight&&u++,I instanceof THREE.HemisphereLight&&x++)}k=s;l=w;m=u;n=x;for(var F,E=0,M=0,Q=b.length;M<Q;M++){var R=b[M];R.castShadow&&(R instanceof THREE.SpotLight&&E++,R instanceof THREE.DirectionalLight&&
+THREE.BackSide)}function v(a,b,c,d,g){var k,l,m,n;hb=0;var p=aa.get(d);if(d.needsUpdate||!p.program){a:{for(var q=aa.get(d),t=Zb[d.type],s=0,x=0,u=0,v=0,B=0,C=b.length;B<C;B++){var I=b[B];I.onlyShadow||!1===I.visible||(I instanceof THREE.DirectionalLight&&s++,I instanceof THREE.PointLight&&x++,I instanceof THREE.SpotLight&&u++,I instanceof THREE.HemisphereLight&&v++)}k=s;l=x;m=u;n=v;for(var F,E=0,M=0,Q=b.length;M<Q;M++){var R=b[M];R.castShadow&&(R instanceof THREE.SpotLight&&E++,R instanceof THREE.DirectionalLight&&
 !R.shadowCascade&&E++)}F=E;var K;if(nb&&g&&g.skeleton&&g.skeleton.useVertexTexture)K=1024;else{var ga=r.getParameter(r.MAX_VERTEX_UNIFORM_VECTORS),S=Math.floor((ga-20)/4);void 0!==g&&g instanceof THREE.SkinnedMesh&&(S=Math.min(g.skeleton.bones.length,S),S<g.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+g.skeleton.bones.length+", this GPU supports just "+S+" (try OpenGL instead of ANGLE)"));K=S}var U={precision:J,supportsVertexTextures:ob,map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&
 d.envMap.mapping,lightMap:!!d.lightMap,aoMap:!!d.aoMap,emissiveMap:!!d.emissiveMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,flatShading:d.shading===THREE.FlatShading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:qa,skinning:d.skinning,maxBones:K,useVertexTexture:nb&&g&&g.skeleton&&g.skeleton.useVertexTexture,morphTargets:d.morphTargets,
 morphNormals:d.morphNormals,maxMorphTargets:ka.maxMorphTargets,maxMorphNormals:ka.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxHemiLights:n,maxShadows:F,shadowMapEnabled:la.enabled&&g.receiveShadow&&0<F,shadowMapType:la.type,shadowMapDebug:la.debug,shadowMapCascade:la.cascade,alphaTest:d.alphaTest,metal:d.metal,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},P=[];t?P.push(t):(P.push(d.fragmentShader),P.push(d.vertexShader));if(void 0!==d.defines)for(var T in d.defines)P.push(T),
@@ -518,7 +518,7 @@ Z.visible&&(Ha+=La.r,Ka+=La.g,pb+=La.b):Z instanceof THREE.DirectionalLight?(Bb+
 (Db+=1,Z.visible&&(Fa=3*za,y(vb,Fa,La,Ta),fa.setFromMatrixPosition(Z.matrixWorld),wb[Fa+0]=fa.x,wb[Fa+1]=fa.y,wb[Fa+2]=fa.z,Ib[za]=qb,na.setFromMatrixPosition(Z.target.matrixWorld),fa.sub(na),fa.normalize(),xb[Fa+0]=fa.x,xb[Fa+1]=fa.y,xb[Fa+2]=fa.z,Jb[za]=Math.cos(Z.angle),Kb[za]=Z.exponent,Lb[za]=0===Z.distance?0:Z.decay,za+=1)):Z instanceof THREE.HemisphereLight&&(ib+=1,Z.visible&&(fa.setFromMatrixPosition(Z.matrixWorld),fa.normalize(),Va=3*Ua,Ab[Va+0]=fa.x,Ab[Va+1]=fa.y,Ab[Va+2]=fa.z,$a=Z.color,
 fb=Z.groundColor,y(yb,Va,$a,Ta),y(zb,Va,fb,Ta),Ua+=1)));ba=3*bb;for(sa=Math.max(rb.length,3*Bb);ba<sa;ba++)rb[ba]=0;ba=3*Ma;for(sa=Math.max(tb.length,3*Cb);ba<sa;ba++)tb[ba]=0;ba=3*za;for(sa=Math.max(vb.length,3*Db);ba<sa;ba++)vb[ba]=0;ba=3*Ua;for(sa=Math.max(yb.length,3*ib);ba<sa;ba++)yb[ba]=0;ba=3*Ua;for(sa=Math.max(zb.length,3*ib);ba<sa;ba++)zb[ba]=0;da.directional.length=bb;da.point.length=Ma;da.spot.length=za;da.hemi.length=Ua;da.ambient[0]=Ha;da.ambient[1]=Ka;da.ambient[2]=pb;gb=!1}if(ya){var ia=
 Nb;L.ambientLightColor.value=ia.ambient;L.directionalLightColor.value=ia.directional.colors;L.directionalLightDirection.value=ia.directional.positions;L.pointLightColor.value=ia.point.colors;L.pointLightPosition.value=ia.point.positions;L.pointLightDistance.value=ia.point.distances;L.pointLightDecay.value=ia.point.decays;L.spotLightColor.value=ia.spot.colors;L.spotLightPosition.value=ia.spot.positions;L.spotLightDistance.value=ia.spot.distances;L.spotLightDirection.value=ia.spot.directions;L.spotLightAngleCos.value=
-ia.spot.anglesCos;L.spotLightExponent.value=ia.spot.exponents;L.spotLightDecay.value=ia.spot.decays;L.hemisphereLightSkyColor.value=ia.hemi.skyColors;L.hemisphereLightGroundColor.value=ia.hemi.groundColors;L.hemisphereLightDirection.value=ia.hemi.positions;v(L,!0)}else v(L,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){L.opacity.value=d.opacity;L.diffuse.value=d.color;L.map.value=d.map;L.specularMap.value=d.specularMap;L.alphaMap.value=
+ia.spot.anglesCos;L.spotLightExponent.value=ia.spot.exponents;L.spotLightDecay.value=ia.spot.decays;L.hemisphereLightSkyColor.value=ia.hemi.skyColors;L.hemisphereLightGroundColor.value=ia.hemi.groundColors;L.hemisphereLightDirection.value=ia.hemi.positions;w(L,!0)}else w(L,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){L.opacity.value=d.opacity;L.diffuse.value=d.color;L.map.value=d.map;L.specularMap.value=d.specularMap;L.alphaMap.value=
 d.alphaMap;d.bumpMap&&(L.bumpMap.value=d.bumpMap,L.bumpScale.value=d.bumpScale);d.normalMap&&(L.normalMap.value=d.normalMap,L.normalScale.value.copy(d.normalScale));var Aa;d.map?Aa=d.map:d.specularMap?Aa=d.specularMap:d.normalMap?Aa=d.normalMap:d.bumpMap?Aa=d.bumpMap:d.alphaMap?Aa=d.alphaMap:d.emissiveMap&&(Aa=d.emissiveMap);if(void 0!==Aa){var Ob=Aa.offset,Pb=Aa.repeat;L.offsetRepeat.value.set(Ob.x,Ob.y,Pb.x,Pb.y)}L.envMap.value=d.envMap;L.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?
 1:-1;L.reflectivity.value=d.reflectivity;L.refractionRatio.value=d.refractionRatio}if(d instanceof THREE.LineBasicMaterial)L.diffuse.value=d.color,L.opacity.value=d.opacity;else if(d instanceof THREE.LineDashedMaterial)L.diffuse.value=d.color,L.opacity.value=d.opacity,L.dashSize.value=d.dashSize,L.totalSize.value=d.dashSize+d.gapSize,L.scale.value=d.scale;else if(d instanceof THREE.PointCloudMaterial){if(L.psColor.value=d.color,L.opacity.value=d.opacity,L.size.value=d.size,L.scale.value=z.height/
 2,L.map.value=d.map,null!==d.map){var Qb=d.map.offset,Rb=d.map.repeat;L.offsetRepeat.value.set(Qb.x,Qb.y,Rb.x,Rb.y)}}else d instanceof THREE.MeshPhongMaterial?(L.shininess.value=d.shininess,L.emissive.value=d.emissive,L.specular.value=d.specular,L.lightMap.value=d.lightMap,L.lightMapIntensity.value=d.lightMapIntensity,L.aoMap.value=d.aoMap,L.aoMapIntensity.value=d.aoMapIntensity,L.emissiveMap.value=d.emissiveMap):d instanceof THREE.MeshLambertMaterial?L.emissive.value=d.emissive:d instanceof THREE.MeshBasicMaterial?
@@ -532,11 +532,11 @@ X._array);break;case "m4":r.uniformMatrix4fv(Y,!1,O.elements);break;case "m4v":v
 Ga=D(ea.format),Hb=D(ea.type);G(r.TEXTURE_CUBE_MAP,ea,Wb);for(ha=0;6>ha;ha++)if(Ub)for(var Pa,Xb=Oa[ha].mipmaps,eb=0,bc=Xb.length;eb<bc;eb++)Pa=Xb[eb],ea.format!==THREE.RGBAFormat&&ea.format!==THREE.RGBFormat?-1<Yb().indexOf(Ga)?N.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+ha,eb,Ga,Pa.width,Pa.height,0,Pa.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):N.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+ha,eb,Ga,Pa.width,Pa.height,
 0,Ga,Hb,Pa.data);else Gb?N.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+ha,0,Ga,Oa[ha].width,Oa[ha].height,0,Ga,Hb,Oa[ha].data):N.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+ha,0,Ga,Ga,Hb,Oa[ha]);ea.generateMipmaps&&Wb&&r.generateMipmap(r.TEXTURE_CUBE_MAP);Xa.__version=ea.version;if(ea.onUpdate)ea.onUpdate(ea)}else N.activeTexture(r.TEXTURE0+Tb),N.bindTexture(r.TEXTURE_CUBE_MAP,Xa.__image__webglTextureCube)}else if(ta instanceof THREE.WebGLRenderTargetCube){var cc=ta;N.activeTexture(r.TEXTURE0+Na);N.bindTexture(r.TEXTURE_CUBE_MAP,
 aa.get(cc).__webglTexture)}else ka.setTexture(ta,Na);break;case "tv":void 0===X._array&&(X._array=[]);V=0;for(oa=X.value.length;V<oa;V++)X._array[V]=A();r.uniform1iv(Y,X._array);V=0;for(oa=X.value.length;V<oa;V++)ta=X.value[V],Na=X._array[V],ta&&ka.setTexture(ta,Na);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Sb)}}}}r.uniformMatrix4fv(ca.modelViewMatrix,!1,g._modelViewMatrix.elements);ca.normalMatrix&&r.uniformMatrix3fv(ca.normalMatrix,!1,g._normalMatrix.elements);void 0!==
-ca.modelMatrix&&r.uniformMatrix4fv(ca.modelMatrix,!1,g.matrixWorld.elements);return ab}function v(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=
+ca.modelMatrix&&r.uniformMatrix4fv(ca.modelMatrix,!1,g.matrixWorld.elements);return ab}function w(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=
 b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function A(){var a=hb;a>=fb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+fb);hb+=1;return a}function y(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function G(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,D(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,D(b.wrapT)),
 r.texParameteri(a,r.TEXTURE_MAG_FILTER,D(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,D(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),r.texParameteri(a,r.TEXTURE_MAG_FILTER,I(b.magFilter)),
 r.texParameteri(a,r.TEXTURE_MIN_FILTER,I(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));(c=W.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&b.type!==THREE.HalfFloatType&&(1<b.anisotropy||aa.get(b).__currentAnisotropy)&&(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,
-ka.getMaxAnisotropy())),aa.get(b).__currentAnisotropy=b.anisotropy)}function H(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function w(a,b,c){r.bindFramebuffer(r.FRAMEBUFFER,
+ka.getMaxAnisotropy())),aa.get(b).__currentAnisotropy=b.anisotropy)}function H(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function x(a,b,c){r.bindFramebuffer(r.FRAMEBUFFER,
 a);r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,c,aa.get(b).__webglTexture,0)}function B(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,
 a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height)}function I(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function D(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;
 if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;
@@ -559,7 +559,7 @@ c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BU
 !d.__webglVertexBuffer&&(d.__webglVertexBuffer=r.createBuffer());a.hasNormals&&!d.__webglNormalBuffer&&(d.__webglNormalBuffer=r.createBuffer());a.hasUvs&&!d.__webglUvBuffer&&(d.__webglUvBuffer=r.createBuffer());a.hasColors&&!d.__webglColorBuffer&&(d.__webglColorBuffer=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.__webglVertexBuffer),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),N.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,
 !1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.__webglNormalBuffer);if(!1===c instanceof THREE.MeshPhongMaterial&&c.shading===THREE.FlatShading){var e,f,g,h,k,l,m,n,p,q,t,s=3*a.count;for(t=0;t<s;t+=9)q=a.normalArray,e=q[t],f=q[t+1],g=q[t+2],h=q[t+3],l=q[t+4],n=q[t+5],k=q[t+6],m=q[t+7],p=q[t+8],e=(e+h+k)/3,f=(f+l+m)/3,g=(g+n+p)/3,q[t]=e,q[t+1]=f,q[t+2]=g,q[t+3]=e,q[t+4]=f,q[t+5]=g,q[t+6]=e,q[t+7]=f,q[t+8]=g}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);N.enableAttribute(b.normal);
 r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.__webglUvBuffer),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),N.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.__webglColorBuffer),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),N.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));N.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,
-0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e){if(!1!==d.visible){s(d);var f=ma.geometries.get(e);a=x(a,b,c,d,e);c=!1;b=f.id+"_"+a.id+"_"+(d.wireframe?1:0);b!==Da&&(Da=b,c=!0);b=e.morphTargetInfluences;if(void 0!==b){c=[];for(var g=0,h=b.length;g<h;g++){var m=b[g];c.push([m,g])}c.sort(l);8<c.length&&(c.length=8);g=0;for(h=c.length;g<h;g++)m=c[g],xa[g]=m[0],0!==m[0]?f.addAttribute("morphTarget"+g,f.morphAttributes[m[1]]):f.removeAttribute("morphTarget"+g);b=a.getUniforms();null!==
+0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e){if(!1!==d.visible){s(d);var f=ma.geometries.get(e);a=v(a,b,c,d,e);c=!1;b=f.id+"_"+a.id+"_"+(d.wireframe?1:0);b!==Da&&(Da=b,c=!0);b=e.morphTargetInfluences;if(void 0!==b){c=[];for(var g=0,h=b.length;g<h;g++){var m=b[g];c.push([m,g])}c.sort(l);8<c.length&&(c.length=8);g=0;for(h=c.length;g<h;g++)m=c[g],xa[g]=m[0],0!==m[0]?f.addAttribute("morphTarget"+g,f.morphAttributes[m[1]]):f.removeAttribute("morphTarget"+g);b=a.getUniforms();null!==
 b.morphTargetInfluences&&r.uniform1fv(b.morphTargetInfluences,xa);c=!0}if(e instanceof THREE.Mesh)a:{b=c;e=r.TRIANGLES;!0===d.wireframe&&(e=r.LINES,N.setLineWidth(d.wireframeLinewidth*C));var n=f.attributes.index;if(n)if(h=ma.getAttributeBuffer(n),n.array instanceof Uint32Array&&W.get("OES_element_index_uint")?(c=r.UNSIGNED_INT,g=4):(c=r.UNSIGNED_SHORT,g=2),m=f.drawcalls,0===m.length){b&&(k(d,a,f,0),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,h));if(f instanceof THREE.InstancedBufferGeometry&&0<f.maxInstancedCount){var p=
 W.get("ANGLE_instanced_arrays");if(null===p){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}p.drawElementsInstancedANGLE(e,n.array.length,c,0,f.maxInstancedCount)}else r.drawElements(e,n.array.length,c,0);P.calls++;P.vertices+=n.array.length;P.faces+=n.array.length/3}else{b=!0;for(var n=0,q=m.length;n<q;n++){p=m[n].index;b&&(k(d,a,f,p),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,h));if(f instanceof
 THREE.InstancedBufferGeometry&&0<m[n].instances){p=W.get("ANGLE_instanced_arrays");if(null===p){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}p.drawElementsInstancedANGLE(e,m[n].count,c,m[n].start*g,m[n].count,c,m[n].instances)}else r.drawElements(e,m[n].count,c,m[n].start*g);P.calls++;P.vertices+=m[n].count;P.faces+=m[n].count/3}}else if(m=f.drawcalls,0===m.length){b&&k(d,a,f,0);d=f.attributes.position;
@@ -571,14 +571,14 @@ b=f.drawcalls,0===b.length)c&&(k(d,a,f,0),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,m)
 0,n=b.length;p<n;p++)r.drawArrays(e,b[p].index,b[p].count),P.calls++,P.points+=b[p].count}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;Da="";Za=-1;Ya=null;gb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ka.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);$a.setFromMatrix(Ka);ga.length=
 0;ra.length=0;va.length=0;pa.length=0;Qa.length=0;Ra.length=0;Sa.length=0;m(a);!0===ka.sortObjects&&(ra.sort(n),va.sort(p));ma.update(ra);ma.update(va);la.render(a,b);P.calls=0;P.vertices=0;P.faces=0;P.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,q(ra,b,ga,e,d),q(va,b,ga,e,d),t(pa,b,ga,e,d),t(Qa,b,ga,e,d)):(N.setBlending(THREE.NoBlending),q(ra,b,ga,e,null),t(pa,b,ga,e,null),
 q(va,b,ga,e,null),t(Qa,b,ga,e,null));Lb.render(a,b);Mb.render(a,b,kb,lb);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(N.bindTexture(r.TEXTURE_CUBE_MAP,aa.get(c).__webglTexture),r.generateMipmap(r.TEXTURE_CUBE_MAP),N.bindTexture(r.TEXTURE_CUBE_MAP,null)):(N.bindTexture(r.TEXTURE_2D,aa.get(c).__webglTexture),r.generateMipmap(r.TEXTURE_2D),N.bindTexture(r.TEXTURE_2D,null)));N.setDepthTest(!0);N.setDepthWrite(!0);
-N.setColorWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){s(d);var f=x(a,b,c,d,e);Da="";e.render(function(a){ka.renderBufferImmediate(a,f,d)})};var Zb={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?N.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?
+N.setColorWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){s(d);var f=v(a,b,c,d,e);Da="";e.render(function(a){ka.renderBufferImmediate(a,f,d)})};var Zb={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?N.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?
 r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),N.enable(r.CULL_FACE))};this.setMaterialFaces=u;this.setTexture=function(a,b){var c=aa.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
 a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.__webglInit=!0,a.addEventListener("dispose",e),c.__webglTexture=r.createTexture(),Ea.textures++);N.activeTexture(r.TEXTURE0+b);N.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=H(a.image,Jb);var f=a.image,d=THREE.Math.isPowerOfTwo(f.width)&&THREE.Math.isPowerOfTwo(f.height),g=D(a.format),
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 console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):N.texImage2D(r.TEXTURE_2D,l,g,f.width,f.height,0,g,h,f.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)f=k[l],N.texImage2D(r.TEXTURE_2D,l,g,g,h,f);a.generateMipmaps=!1}else N.texImage2D(r.TEXTURE_2D,0,g,g,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else N.activeTexture(r.TEXTURE0+b),N.bindTexture(r.TEXTURE_2D,
 c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===aa.get(a).__webglFramebuffer){var c=aa.get(a);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();Ea.textures++;var d=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),e=D(a.format),f=D(a.type);if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];N.bindTexture(r.TEXTURE_CUBE_MAP,
-c.__webglTexture);G(r.TEXTURE_CUBE_MAP,a,d);for(var h=0;6>h;h++)c.__webglFramebuffer[h]=r.createFramebuffer(),c.__webglRenderbuffer[h]=r.createRenderbuffer(),N.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,e,a.width,a.height,0,e,f,null),w(c.__webglFramebuffer[h],a,r.TEXTURE_CUBE_MAP_POSITIVE_X+h),B(c.__webglRenderbuffer[h],a);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=r.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:
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+c.__webglTexture);G(r.TEXTURE_CUBE_MAP,a,d);for(var h=0;6>h;h++)c.__webglFramebuffer[h]=r.createFramebuffer(),c.__webglRenderbuffer[h]=r.createRenderbuffer(),N.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,e,a.width,a.height,0,e,f,null),x(c.__webglFramebuffer[h],a,r.TEXTURE_CUBE_MAP_POSITIVE_X+h),B(c.__webglRenderbuffer[h],a);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=r.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:
+r.createRenderbuffer(),N.bindTexture(r.TEXTURE_2D,c.__webglTexture),G(r.TEXTURE_2D,a,d),N.texImage2D(r.TEXTURE_2D,0,e,a.width,a.height,0,e,f,null),x(c.__webglFramebuffer,a,r.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):B(c.__webglRenderbuffer,a),a.generateMipmaps&&
 d&&r.generateMipmap(r.TEXTURE_2D);b?N.bindTexture(r.TEXTURE_CUBE_MAP,null):N.bindTexture(r.TEXTURE_2D,null);r.bindRenderbuffer(r.RENDERBUFFER,null);r.bindFramebuffer(r.FRAMEBUFFER,null)}a?(c=aa.get(a),b=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ya,a=Ja,d=Ia,e=Ca);b!==Ha&&(r.bindFramebuffer(r.FRAMEBUFFER,b),r.viewport(d,e,c,a),Ha=b);kb=c;lb=a};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!(a instanceof THREE.WebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
 else if(aa.get(a).__webglFramebuffer)if(a.format!==THREE.RGBAFormat)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.");else{var g=!1;aa.get(a).__webglFramebuffer!==Ha&&(r.bindFramebuffer(r.FRAMEBUFFER,aa.get(a).__webglFramebuffer),g=!0);r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,r.RGBA,r.UNSIGNED_BYTE,f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.");
 g&&r.bindFramebuffer(r.FRAMEBUFFER,Ha)}};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return la.enabled},
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+"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.metal?"#define METAL":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+p:"",f.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",f.shadowMapCascade?"#define SHADOWMAP_CASCADE":
+"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(b).join("\n"));n=d+n;l=THREE.WebGLShader(h,h.VERTEX_SHADER,k+l);n=THREE.WebGLShader(h,h.FRAGMENT_SHADER,n);h.attachShader(v,l);h.attachShader(v,n);void 0!==g.index0AttributeName?h.bindAttribLocation(v,0,g.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(v,0,"position");
+h.linkProgram(v);f=h.getProgramInfoLog(v);p=h.getShaderInfoLog(l);m=h.getShaderInfoLog(n);t=q=!0;if(!1===h.getProgramParameter(v,h.LINK_STATUS))q=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",h.getProgramParameter(v,h.VALIDATE_STATUS),"gl.getProgramInfoLog",f,p,m);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===p||""===m)t=!1;t&&(this.diagnostics={runnable:q,material:g,programLog:f,vertexShader:{log:p,prefix:k},fragmentShader:{log:m,
+prefix:d}});h.deleteShader(l);h.deleteShader(n);var w;this.getUniforms=function(){if(void 0===w){for(var a={},b=h.getProgramParameter(v,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(v,c).name,e=h.getUniformLocation(v,d),f=d.lastIndexOf("[0]");-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}w=a}return w};var A;this.getAttributes=function(){if(void 0===A){for(var a={},b=h.getProgramParameter(v,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(v,c).name;a[d]=h.getAttribLocation(v,
+d)}A=a}return A};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=c++;this.code=e;this.usedTimes=1;this.program=v;this.vertexShader=l;this.fragmentShader=n;return this}}();
 THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
 THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShadowMap=function(a,b,c){function d(a,b){if(!0===a.visible){var e=c.objects[a.id];e&&a.castShadow&&(!1===a.frustumCulled||!0===f.intersectsObject(a))&&(a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),p.push(e));for(var e=0,g=a.children.length;e<g;e++)d(a.children[e],b)}}var e=a.context,g=a.state,f=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=[],m=THREE.ShaderLib.depthRGBA,q=THREE.UniformsUtils.clone(m.uniforms),
-t=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}),s=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0}),u=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,skinning:!0}),x=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0,skinning:!0});t._shadowPass=!0;s._shadowPass=!0;u._shadowPass=
-!0;x._shadowPass=!0;var v=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.cascade=!1;this.render=function(c,m){if(!1!==v.enabled&&(!1!==v.autoUpdate||!1!==v.needsUpdate)){var q,H,w,B,I,D,z,Q=[];B=0;e.clearColor(1,1,1,1);g.disable(e.BLEND);g.enable(e.CULL_FACE);e.frontFace(e.CCW);v.cullFace===THREE.CullFaceFront?e.cullFace(e.FRONT):e.cullFace(e.BACK);g.setDepthTest(!0);q=0;for(H=b.length;q<H;q++)if(w=b[q],w.castShadow)if(w instanceof
-THREE.DirectionalLight&&w.shadowCascade)for(I=0;I<w.shadowCascadeCount;I++){var F;if(w.shadowCascadeArray[I])F=w.shadowCascadeArray[I];else{z=w;var E=I;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=z.shadowCameraNear;F.shadowCameraFar=z.shadowCameraFar;F.shadowCameraLeft=z.shadowCameraLeft;F.shadowCameraRight=z.shadowCameraRight;F.shadowCameraBottom=z.shadowCameraBottom;F.shadowCameraTop=z.shadowCameraTop;F.shadowCameraVisible=z.shadowCameraVisible;
+t=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}),s=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0}),u=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,skinning:!0}),v=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0,skinning:!0});t._shadowPass=!0;s._shadowPass=!0;u._shadowPass=
+!0;v._shadowPass=!0;var w=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.cascade=!1;this.render=function(c,m){if(!1!==w.enabled&&(!1!==w.autoUpdate||!1!==w.needsUpdate)){var q,H,x,B,I,D,z,Q=[];B=0;e.clearColor(1,1,1,1);g.disable(e.BLEND);g.enable(e.CULL_FACE);e.frontFace(e.CCW);w.cullFace===THREE.CullFaceFront?e.cullFace(e.FRONT):e.cullFace(e.BACK);g.setDepthTest(!0);q=0;for(H=b.length;q<H;q++)if(x=b[q],x.castShadow)if(x instanceof
+THREE.DirectionalLight&&x.shadowCascade)for(I=0;I<x.shadowCascadeCount;I++){var F;if(x.shadowCascadeArray[I])F=x.shadowCascadeArray[I];else{z=x;var E=I;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=z.shadowCameraNear;F.shadowCameraFar=z.shadowCameraFar;F.shadowCameraLeft=z.shadowCameraLeft;F.shadowCameraRight=z.shadowCameraRight;F.shadowCameraBottom=z.shadowCameraBottom;F.shadowCameraTop=z.shadowCameraTop;F.shadowCameraVisible=z.shadowCameraVisible;
 F.shadowDarkness=z.shadowDarkness;F.shadowBias=z.shadowCascadeBias[E];F.shadowMapWidth=z.shadowCascadeWidth[E];F.shadowMapHeight=z.shadowCascadeHeight[E];F.pointsWorld=[];F.pointsFrustum=[];var C=F.pointsWorld;D=F.pointsFrustum;for(var J=0;8>J;J++)C[J]=new THREE.Vector3,D[J]=new THREE.Vector3;C=z.shadowCascadeNearZ[E];z=z.shadowCascadeFarZ[E];D[0].set(-1,-1,C);D[1].set(1,-1,C);D[2].set(-1,1,C);D[3].set(1,1,C);D[4].set(-1,-1,z);D[5].set(1,-1,z);D[6].set(-1,1,z);D[7].set(1,1,z);F.originalCamera=m;D=
-new THREE.Gyroscope;D.position.copy(w.shadowCascadeOffset);D.add(F);D.add(F.target);m.add(D);w.shadowCascadeArray[I]=F}E=w;C=I;z=E.shadowCascadeArray[C];z.position.copy(E.position);z.target.position.copy(E.target.position);z.lookAt(z.target);z.shadowCameraVisible=E.shadowCameraVisible;z.shadowDarkness=E.shadowDarkness;z.shadowBias=E.shadowCascadeBias[C];D=E.shadowCascadeNearZ[C];E=E.shadowCascadeFarZ[C];z=z.pointsFrustum;z[0].z=D;z[1].z=D;z[2].z=D;z[3].z=D;z[4].z=E;z[5].z=E;z[6].z=E;z[7].z=E;Q[B]=
-F;B++}else Q[B]=w,B++;q=0;for(H=Q.length;q<H;q++){w=Q[q];w.shadowMap||(I=THREE.LinearFilter,v.type===THREE.PCFSoftShadowMap&&(I=THREE.NearestFilter),w.shadowMap=new THREE.WebGLRenderTarget(w.shadowMapWidth,w.shadowMapHeight,{minFilter:I,magFilter:I,format:THREE.RGBAFormat}),w.shadowMapSize=new THREE.Vector2(w.shadowMapWidth,w.shadowMapHeight),w.shadowMatrix=new THREE.Matrix4);if(!w.shadowCamera){if(w instanceof THREE.SpotLight)w.shadowCamera=new THREE.PerspectiveCamera(w.shadowCameraFov,w.shadowMapWidth/
-w.shadowMapHeight,w.shadowCameraNear,w.shadowCameraFar);else if(w instanceof THREE.DirectionalLight)w.shadowCamera=new THREE.OrthographicCamera(w.shadowCameraLeft,w.shadowCameraRight,w.shadowCameraTop,w.shadowCameraBottom,w.shadowCameraNear,w.shadowCameraFar);else{console.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",w);continue}c.add(w.shadowCamera);!0===c.autoUpdate&&c.updateMatrixWorld()}w.shadowCameraVisible&&!w.cameraHelper&&(w.cameraHelper=new THREE.CameraHelper(w.shadowCamera),
-c.add(w.cameraHelper));if(w.isVirtual&&F.originalCamera==m){I=m;B=w.shadowCamera;D=w.pointsFrustum;z=w.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(E=0;8>E;E++)C=z[E],C.copy(D[E]),C.unproject(I),C.applyMatrix4(B.matrixWorldInverse),C.x<k.x&&(k.x=C.x),C.x>l.x&&(l.x=C.x),C.y<k.y&&(k.y=C.y),C.y>l.y&&(l.y=C.y),C.z<k.z&&(k.z=C.z),C.z>l.z&&(l.z=C.z);B.left=k.x;B.right=l.x;B.top=l.y;B.bottom=k.y;B.updateProjectionMatrix()}B=w.shadowMap;D=w.shadowMatrix;I=w.shadowCamera;
-I.position.setFromMatrixPosition(w.matrixWorld);n.setFromMatrixPosition(w.target.matrixWorld);I.lookAt(n);I.updateMatrixWorld();I.matrixWorldInverse.getInverse(I.matrixWorld);w.cameraHelper&&(w.cameraHelper.visible=w.shadowCameraVisible);w.shadowCameraVisible&&w.cameraHelper.update();D.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);D.multiply(I.projectionMatrix);D.multiply(I.matrixWorldInverse);h.multiplyMatrices(I.projectionMatrix,I.matrixWorldInverse);f.setFromMatrix(h);a.setRenderTarget(B);a.clear();
-p.length=0;d(c,I);w=0;for(B=p.length;w<B;w++)D=p[w],D=D.object,E=D.material instanceof THREE.MeshFaceMaterial?D.material.materials[0]:D.material,z=void 0!==D.geometry.morphTargets&&0<D.geometry.morphTargets.length&&E.morphTargets,E=D instanceof THREE.SkinnedMesh&&E.skinning,z=D.customDepthMaterial?D.customDepthMaterial:E?z?x:u:z?s:t,a.renderBufferDirect(I,b,null,z,D)}q=a.getClearColor();H=a.getClearAlpha();e.clearColor(q.r,q.g,q.b,H);g.enable(e.BLEND);v.cullFace===THREE.CullFaceFront&&e.cullFace(e.BACK);
-a.resetGLState();v.needsUpdate=!1}}};
-THREE.WebGLState=function(a,b){var c=this,d=new Uint8Array(16),e=new Uint8Array(16),g={},f=null,h=null,k=null,l=null,n=null,p=null,m=null,q=null,t=null,s=null,u=null,x=null,v=null,A=null,y=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),G=void 0,H={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,
+new THREE.Gyroscope;D.position.copy(x.shadowCascadeOffset);D.add(F);D.add(F.target);m.add(D);x.shadowCascadeArray[I]=F}E=x;C=I;z=E.shadowCascadeArray[C];z.position.copy(E.position);z.target.position.copy(E.target.position);z.lookAt(z.target);z.shadowCameraVisible=E.shadowCameraVisible;z.shadowDarkness=E.shadowDarkness;z.shadowBias=E.shadowCascadeBias[C];D=E.shadowCascadeNearZ[C];E=E.shadowCascadeFarZ[C];z=z.pointsFrustum;z[0].z=D;z[1].z=D;z[2].z=D;z[3].z=D;z[4].z=E;z[5].z=E;z[6].z=E;z[7].z=E;Q[B]=
+F;B++}else Q[B]=x,B++;q=0;for(H=Q.length;q<H;q++){x=Q[q];x.shadowMap||(I=THREE.LinearFilter,w.type===THREE.PCFSoftShadowMap&&(I=THREE.NearestFilter),x.shadowMap=new THREE.WebGLRenderTarget(x.shadowMapWidth,x.shadowMapHeight,{minFilter:I,magFilter:I,format:THREE.RGBAFormat}),x.shadowMapSize=new THREE.Vector2(x.shadowMapWidth,x.shadowMapHeight),x.shadowMatrix=new THREE.Matrix4);if(!x.shadowCamera){if(x instanceof THREE.SpotLight)x.shadowCamera=new THREE.PerspectiveCamera(x.shadowCameraFov,x.shadowMapWidth/
+x.shadowMapHeight,x.shadowCameraNear,x.shadowCameraFar);else if(x instanceof THREE.DirectionalLight)x.shadowCamera=new THREE.OrthographicCamera(x.shadowCameraLeft,x.shadowCameraRight,x.shadowCameraTop,x.shadowCameraBottom,x.shadowCameraNear,x.shadowCameraFar);else{console.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",x);continue}c.add(x.shadowCamera);!0===c.autoUpdate&&c.updateMatrixWorld()}x.shadowCameraVisible&&!x.cameraHelper&&(x.cameraHelper=new THREE.CameraHelper(x.shadowCamera),
+c.add(x.cameraHelper));if(x.isVirtual&&F.originalCamera==m){I=m;B=x.shadowCamera;D=x.pointsFrustum;z=x.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(E=0;8>E;E++)C=z[E],C.copy(D[E]),C.unproject(I),C.applyMatrix4(B.matrixWorldInverse),C.x<k.x&&(k.x=C.x),C.x>l.x&&(l.x=C.x),C.y<k.y&&(k.y=C.y),C.y>l.y&&(l.y=C.y),C.z<k.z&&(k.z=C.z),C.z>l.z&&(l.z=C.z);B.left=k.x;B.right=l.x;B.top=l.y;B.bottom=k.y;B.updateProjectionMatrix()}B=x.shadowMap;D=x.shadowMatrix;I=x.shadowCamera;
+I.position.setFromMatrixPosition(x.matrixWorld);n.setFromMatrixPosition(x.target.matrixWorld);I.lookAt(n);I.updateMatrixWorld();I.matrixWorldInverse.getInverse(I.matrixWorld);x.cameraHelper&&(x.cameraHelper.visible=x.shadowCameraVisible);x.shadowCameraVisible&&x.cameraHelper.update();D.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);D.multiply(I.projectionMatrix);D.multiply(I.matrixWorldInverse);h.multiplyMatrices(I.projectionMatrix,I.matrixWorldInverse);f.setFromMatrix(h);a.setRenderTarget(B);a.clear();
+p.length=0;d(c,I);x=0;for(B=p.length;x<B;x++)D=p[x],D=D.object,E=D.material instanceof THREE.MeshFaceMaterial?D.material.materials[0]:D.material,z=void 0!==D.geometry.morphTargets&&0<D.geometry.morphTargets.length&&E.morphTargets,E=D instanceof THREE.SkinnedMesh&&E.skinning,z=D.customDepthMaterial?D.customDepthMaterial:E?z?v:u:z?s:t,a.renderBufferDirect(I,b,null,z,D)}q=a.getClearColor();H=a.getClearAlpha();e.clearColor(q.r,q.g,q.b,H);g.enable(e.BLEND);w.cullFace===THREE.CullFaceFront&&e.cullFace(e.BACK);
+a.resetGLState();w.needsUpdate=!1}}};
+THREE.WebGLState=function(a,b){var c=this,d=new Uint8Array(16),e=new Uint8Array(16),g={},f=null,h=null,k=null,l=null,n=null,p=null,m=null,q=null,t=null,s=null,u=null,v=null,w=null,A=null,y=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),G=void 0,H={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,
 a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=d.length;a<b;a++)d[a]=0};this.enableAttribute=function(b){d[b]=1;0===e[b]&&(a.enableVertexAttribArray(b),e[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,c=e.length;b<c;b++)e[b]!==d[b]&&(a.disableVertexAttribArray(b),e[b]=0)};this.enable=function(b){!0!==g[b]&&(a.enable(b),g[b]=!0)};this.disable=function(b){!1!==g[b]&&(a.disable(b),g[b]=!1)};this.setBlending=function(c,d,e,g,q,t,s){c!==f&&(c===THREE.NoBlending?this.disable(a.BLEND):
 c===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):c===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):c===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):c===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,
 a.ONE,a.ONE_MINUS_SRC_ALPHA)),f=c);if(c===THREE.CustomBlending){q=q||d;t=t||e;s=s||g;if(d!==h||q!==n)a.blendEquationSeparate(b(d),b(q)),h=d,n=q;if(e!==k||g!==l||t!==p||s!==m)a.blendFuncSeparate(b(e),b(g),b(t),b(s)),k=e,l=g,p=t,m=s}else m=p=n=l=k=h=null};this.setDepthFunc=function(b){if(q!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
 break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);q=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){t!==b&&(a.depthMask(b),t=b)};this.setColorWrite=function(b){s!==b&&(a.colorMask(b,b,b,b),s=b)};this.setFlipSided=
-function(b){u!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),u=b)};this.setLineWidth=function(b){b!==x&&(a.lineWidth(b),x=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||v===c&&A===d||(a.polygonOffset(c,d),v=c,A=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+y-1);G!==b&&(a.activeTexture(b),G=b)};this.bindTexture=function(b,d){void 0===
+function(b){u!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),u=b)};this.setLineWidth=function(b){b!==v&&(a.lineWidth(b),v=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||w===c&&A===d||(a.polygonOffset(c,d),w=c,A=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+y-1);G!==b&&(a.activeTexture(b),G=b)};this.bindTexture=function(b,d){void 0===
 G&&c.activeTexture();var e=H[G];void 0===e&&(e={type:void 0,texture:void 0},H[G]=e);if(e.type!==b||e.texture!==d)a.bindTexture(b,d),e.type=b,e.texture=d};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<e.length;b++)1===e[b]&&(a.disableVertexAttribArray(b),e[b]=0);g={};u=s=t=f=null}};
-THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m=a.context,q=a.state,t,s,u,x,v,A;this.render=function(y,G,H,w){if(0!==b.length){y=new THREE.Vector3;var B=w/H,I=.5*H,D=.5*w,z=16/w,Q=new THREE.Vector2(z*B,z),F=new THREE.Vector3(1,1,0),E=new THREE.Vector2(1,1);if(void 0===u){var z=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),C=new Uint16Array([0,1,2,0,2,3]);t=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,t);m.bufferData(m.ARRAY_BUFFER,z,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
-s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,C,m.STATIC_DRAW);v=m.createTexture();A=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,A);m.texImage2D(m.TEXTURE_2D,0,
-m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var z=(x=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m=a.context,q=a.state,t,s,u,v,w,A;this.render=function(y,G,H,x){if(0!==b.length){y=new THREE.Vector3;var B=x/H,I=.5*H,D=.5*x,z=16/x,Q=new THREE.Vector2(z*B,z),F=new THREE.Vector3(1,1,0),E=new THREE.Vector2(1,1);if(void 0===u){var z=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),C=new Uint16Array([0,1,2,0,2,3]);t=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,t);m.bufferData(m.ARRAY_BUFFER,z,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
+s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,C,m.STATIC_DRAW);w=m.createTexture();A=m.createTexture();q.bindTexture(m.TEXTURE_2D,w);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,A);m.texImage2D(m.TEXTURE_2D,0,
+m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var z=(v=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
 C=m.createProgram(),J=m.createShader(m.FRAGMENT_SHADER),M=m.createShader(m.VERTEX_SHADER),R="precision "+a.getPrecision()+" float;\n";m.shaderSource(J,R+z.fragmentShader);m.shaderSource(M,R+z.vertexShader);m.compileShader(J);m.compileShader(M);m.attachShader(C,J);m.attachShader(C,M);m.linkProgram(C);u=C;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
 "opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");k=m.getUniformLocation(u,"rotation");l=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,t);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);m.depthMask(!1);C=0;for(J=
-b.length;C<J;C++)if(z=16/w,Q.set(z*B,z),M=b[C],y.set(M.matrixWorld.elements[12],M.matrixWorld.elements[13],M.matrixWorld.elements[14]),y.applyMatrix4(G.matrixWorldInverse),y.applyProjection(G.projectionMatrix),F.copy(y),E.x=F.x*I+I,E.y=F.y*D+D,x||0<E.x&&E.x<H&&0<E.y&&E.y<w){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,E.x-8,E.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,Q.x,Q.y);m.uniform3f(l,
-F.x,F.y,F.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,A);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,E.x-8,E.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);M.positionScreen.copy(F);M.customUpdateCallback?M.customUpdateCallback(M):M.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var R=
-0,U=M.lensFlares.length;R<U;R++){var S=M.lensFlares[R];.001<S.opacity&&.001<S.scale&&(F.x=S.x,F.y=S.y,F.z=S.z,z=S.size*S.scale/w,Q.x=z*B,Q.y=z,m.uniform3f(l,F.x,F.y,F.z),m.uniform2f(h,Q.x,Q.y),m.uniform1f(k,S.rotation),m.uniform1f(g,S.opacity),m.uniform3f(f,S.color.r,S.color.g,S.color.b),q.setBlending(S.blending,S.blendEquation,S.blendSrc,S.blendDst),a.setTexture(S.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m,q,t,s,u,x,v;function A(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var y=a.context,G=a.state,H,w,B,I,D=new THREE.Vector3,z=new THREE.Quaternion,Q=new THREE.Vector3;this.render=function(F,E){if(0!==b.length){if(void 0===B){var C=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),J=new Uint16Array([0,1,2,0,2,3]);H=y.createBuffer();w=y.createBuffer();y.bindBuffer(y.ARRAY_BUFFER,H);y.bufferData(y.ARRAY_BUFFER,C,y.STATIC_DRAW);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,
-w);y.bufferData(y.ELEMENT_ARRAY_BUFFER,J,y.STATIC_DRAW);var C=y.createProgram(),J=y.createShader(y.VERTEX_SHADER),M=y.createShader(y.FRAGMENT_SHADER);y.shaderSource(J,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+b.length;C<J;C++)if(z=16/x,Q.set(z*B,z),M=b[C],y.set(M.matrixWorld.elements[12],M.matrixWorld.elements[13],M.matrixWorld.elements[14]),y.applyMatrix4(G.matrixWorldInverse),y.applyProjection(G.projectionMatrix),F.copy(y),E.x=F.x*I+I,E.y=F.y*D+D,v||0<E.x&&E.x<H&&0<E.y&&E.y<x){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,w);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,E.x-8,E.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,Q.x,Q.y);m.uniform3f(l,
+F.x,F.y,F.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,A);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,E.x-8,E.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,w);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);M.positionScreen.copy(F);M.customUpdateCallback?M.customUpdateCallback(M):M.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var R=
+0,U=M.lensFlares.length;R<U;R++){var S=M.lensFlares[R];.001<S.opacity&&.001<S.scale&&(F.x=S.x,F.y=S.y,F.z=S.z,z=S.size*S.scale/x,Q.x=z*B,Q.y=z,m.uniform3f(l,F.x,F.y,F.z),m.uniform2f(h,Q.x,Q.y),m.uniform1f(k,S.rotation),m.uniform1f(g,S.opacity),m.uniform3f(f,S.color.r,S.color.g,S.color.b),q.setBlending(S.blending,S.blendEquation,S.blendSrc,S.blendDst),a.setTexture(S.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
+THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m,q,t,s,u,v,w;function A(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var y=a.context,G=a.state,H,x,B,I,D=new THREE.Vector3,z=new THREE.Quaternion,Q=new THREE.Vector3;this.render=function(F,E){if(0!==b.length){if(void 0===B){var C=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),J=new Uint16Array([0,1,2,0,2,3]);H=y.createBuffer();x=y.createBuffer();y.bindBuffer(y.ARRAY_BUFFER,H);y.bufferData(y.ARRAY_BUFFER,C,y.STATIC_DRAW);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,
+x);y.bufferData(y.ELEMENT_ARRAY_BUFFER,J,y.STATIC_DRAW);var C=y.createProgram(),J=y.createShader(y.VERTEX_SHADER),M=y.createShader(y.FRAGMENT_SHADER);y.shaderSource(J,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
 y.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-y.compileShader(J);y.compileShader(M);y.attachShader(C,J);y.attachShader(C,M);y.linkProgram(C);B=C;x=y.getAttribLocation(B,"position");v=y.getAttribLocation(B,"uv");c=y.getUniformLocation(B,"uvOffset");d=y.getUniformLocation(B,"uvScale");e=y.getUniformLocation(B,"rotation");g=y.getUniformLocation(B,"scale");f=y.getUniformLocation(B,"color");h=y.getUniformLocation(B,"map");k=y.getUniformLocation(B,"opacity");l=y.getUniformLocation(B,"modelViewMatrix");n=y.getUniformLocation(B,"projectionMatrix");p=
-y.getUniformLocation(B,"fogType");m=y.getUniformLocation(B,"fogDensity");q=y.getUniformLocation(B,"fogNear");t=y.getUniformLocation(B,"fogFar");s=y.getUniformLocation(B,"fogColor");u=y.getUniformLocation(B,"alphaTest");C=document.createElement("canvas");C.width=8;C.height=8;J=C.getContext("2d");J.fillStyle="white";J.fillRect(0,0,8,8);I=new THREE.Texture(C);I.needsUpdate=!0}y.useProgram(B);G.initAttributes();G.enableAttribute(x);G.enableAttribute(v);G.disableUnusedAttributes();G.disable(y.CULL_FACE);
-G.enable(y.BLEND);y.bindBuffer(y.ARRAY_BUFFER,H);y.vertexAttribPointer(x,2,y.FLOAT,!1,16,0);y.vertexAttribPointer(v,2,y.FLOAT,!1,16,8);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,w);y.uniformMatrix4fv(n,!1,E.projectionMatrix.elements);G.activeTexture(y.TEXTURE0);y.uniform1i(h,0);J=C=0;(M=F.fog)?(y.uniform3f(s,M.color.r,M.color.g,M.color.b),M instanceof THREE.Fog?(y.uniform1f(q,M.near),y.uniform1f(t,M.far),y.uniform1i(p,1),J=C=1):M instanceof THREE.FogExp2&&(y.uniform1f(m,M.density),y.uniform1i(p,2),J=C=2)):
+y.compileShader(J);y.compileShader(M);y.attachShader(C,J);y.attachShader(C,M);y.linkProgram(C);B=C;v=y.getAttribLocation(B,"position");w=y.getAttribLocation(B,"uv");c=y.getUniformLocation(B,"uvOffset");d=y.getUniformLocation(B,"uvScale");e=y.getUniformLocation(B,"rotation");g=y.getUniformLocation(B,"scale");f=y.getUniformLocation(B,"color");h=y.getUniformLocation(B,"map");k=y.getUniformLocation(B,"opacity");l=y.getUniformLocation(B,"modelViewMatrix");n=y.getUniformLocation(B,"projectionMatrix");p=
+y.getUniformLocation(B,"fogType");m=y.getUniformLocation(B,"fogDensity");q=y.getUniformLocation(B,"fogNear");t=y.getUniformLocation(B,"fogFar");s=y.getUniformLocation(B,"fogColor");u=y.getUniformLocation(B,"alphaTest");C=document.createElement("canvas");C.width=8;C.height=8;J=C.getContext("2d");J.fillStyle="white";J.fillRect(0,0,8,8);I=new THREE.Texture(C);I.needsUpdate=!0}y.useProgram(B);G.initAttributes();G.enableAttribute(v);G.enableAttribute(w);G.disableUnusedAttributes();G.disable(y.CULL_FACE);
+G.enable(y.BLEND);y.bindBuffer(y.ARRAY_BUFFER,H);y.vertexAttribPointer(v,2,y.FLOAT,!1,16,0);y.vertexAttribPointer(w,2,y.FLOAT,!1,16,8);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,x);y.uniformMatrix4fv(n,!1,E.projectionMatrix.elements);G.activeTexture(y.TEXTURE0);y.uniform1i(h,0);J=C=0;(M=F.fog)?(y.uniform3f(s,M.color.r,M.color.g,M.color.b),M instanceof THREE.Fog?(y.uniform1f(q,M.near),y.uniform1f(t,M.far),y.uniform1i(p,1),J=C=1):M instanceof THREE.FogExp2&&(y.uniform1f(m,M.density),y.uniform1i(p,2),J=C=2)):
 (y.uniform1i(p,0),J=C=0);for(var M=0,R=b.length;M<R;M++){var U=b[M];U._modelViewMatrix.multiplyMatrices(E.matrixWorldInverse,U.matrixWorld);U.z=-U._modelViewMatrix.elements[14]}b.sort(A);for(var S=[],M=0,R=b.length;M<R;M++){var U=b[M],T=U.material;y.uniform1f(u,T.alphaTest);y.uniformMatrix4fv(l,!1,U._modelViewMatrix.elements);U.matrixWorld.decompose(D,z,Q);S[0]=Q.x;S[1]=Q.y;U=0;F.fog&&T.fog&&(U=J);C!==U&&(y.uniform1i(p,U),C=U);null!==T.map?(y.uniform2f(c,T.map.offset.x,T.map.offset.y),y.uniform2f(d,
 T.map.repeat.x,T.map.repeat.y)):(y.uniform2f(c,0,0),y.uniform2f(d,1,1));y.uniform1f(k,T.opacity);y.uniform3f(f,T.color.r,T.color.g,T.color.b);y.uniform1f(e,T.rotation);y.uniform2fv(g,S);G.setBlending(T.blending,T.blendEquation,T.blendSrc,T.blendDst);G.setDepthTest(T.depthTest);G.setDepthWrite(T.depthWrite);T.map&&T.map.image&&T.map.image.width?a.setTexture(T.map,0):a.setTexture(I,0);y.drawElements(y.TRIANGLES,6,y.UNSIGNED_SHORT,0)}G.enable(y.CULL_FACE);a.resetGLState()}}};
 THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
 THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.Texture(void 0,b);e.load(a,function(a){g.image=a;g.needsUpdate=!0;c&&c(g)},void 0,function(a){d&&d(a)});g.sourceFile=a;return g},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.CubeTexture([],b),f=0;b=function(b){e.load(a[b],function(a){g.images[b]=a;f+=1;6===f&&(g.needsUpdate=!0,c&&c(g))},void 0,
 d)};for(var h=0,k=a.length;h<k;++h)b(h);return g},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");
-g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,k=f.createImageData(d,e),l=k.data,n=0;n<d;n++)for(var p=0;p<e;p++){var m=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,t=0>n-1?0:n-1,s=n+1>d-1?d-1:n+1,u=[],x=[0,0,h[4*(p*d+n)]/255*b];u.push([-1,0,h[4*(p*d+t)]/255*b]);u.push([-1,-1,h[4*(m*d+t)]/255*b]);u.push([0,-1,h[4*(m*d+n)]/255*b]);u.push([1,-1,h[4*(m*d+s)]/255*b]);u.push([1,0,h[4*(p*d+s)]/255*b]);u.push([1,1,h[4*(q*d+s)]/255*b]);u.push([0,1,h[4*(q*d+n)]/255*
-b]);u.push([-1,1,h[4*(q*d+t)]/255*b]);m=[];t=u.length;for(q=0;q<t;q++){var s=u[q],v=u[(q+1)%t],s=[s[0]-x[0],s[1]-x[1],s[2]-x[2]],v=[v[0]-x[0],v[1]-x[1],v[2]-x[2]];m.push(c([s[1]*v[2]-s[2]*v[1],s[2]*v[0]-s[0]*v[2],s[0]*v[1]-s[1]*v[0]]))}u=[0,0,0];for(q=0;q<m.length;q++)u[0]+=m[q][0],u[1]+=m[q][1],u[2]+=m[q][2];u[0]/=m.length;u[1]/=m.length;u[2]/=m.length;x=4*(p*d+n);l[x]=(u[0]+1)/2*255|0;l[x+1]=(u[1]+1)/2*255|0;l[x+2]=255*u[2]|0;l[x+3]=255}f.putImageData(k,0,0);return g},generateDataTexture:function(a,
+g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,k=f.createImageData(d,e),l=k.data,n=0;n<d;n++)for(var p=0;p<e;p++){var m=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,t=0>n-1?0:n-1,s=n+1>d-1?d-1:n+1,u=[],v=[0,0,h[4*(p*d+n)]/255*b];u.push([-1,0,h[4*(p*d+t)]/255*b]);u.push([-1,-1,h[4*(m*d+t)]/255*b]);u.push([0,-1,h[4*(m*d+n)]/255*b]);u.push([1,-1,h[4*(m*d+s)]/255*b]);u.push([1,0,h[4*(p*d+s)]/255*b]);u.push([1,1,h[4*(q*d+s)]/255*b]);u.push([0,1,h[4*(q*d+n)]/255*
+b]);u.push([-1,1,h[4*(q*d+t)]/255*b]);m=[];t=u.length;for(q=0;q<t;q++){var s=u[q],w=u[(q+1)%t],s=[s[0]-v[0],s[1]-v[1],s[2]-v[2]],w=[w[0]-v[0],w[1]-v[1],w[2]-v[2]];m.push(c([s[1]*w[2]-s[2]*w[1],s[2]*w[0]-s[0]*w[2],s[0]*w[1]-s[1]*w[0]]))}u=[0,0,0];for(q=0;q<m.length;q++)u[0]+=m[q][0],u[1]+=m[q][1],u[2]+=m[q][2];u[0]/=m.length;u[1]/=m.length;u[2]/=m.length;v=4*(p*d+n);l[v]=(u[0]+1)/2*255|0;l[v+1]=(u[1]+1)/2*255|0;l[v+2]=255*u[2]|0;l[v+3]=255}f.putImageData(k,0,0);return g},generateDataTexture:function(a,
 b,c){var d=a*b,e=new Uint8Array(3*d),g=Math.floor(255*c.r),f=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=g,e[3*h+1]=f,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face.toLowerCase()][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
-a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,k,l,n,p,m,q,t,s,u,x=b.glyphs[a]||b.glyphs["?"];if(x){if(x.o)for(b=x._cachedOutline||(x._cachedOutline=x.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);
-break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d;n=b[a++]*c;q=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(q,t,k,n);if(f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++){var v=f/h;THREE.Shape.Utils.b2(v,p,q,k);THREE.Shape.Utils.b2(v,m,t,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,q=b[a++]*c+d,t=b[a++]*c,s=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(q,t,s,u,k,n),f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++)v=f/h,THREE.Shape.Utils.b3(v,p,q,s,k),THREE.Shape.Utils.b3(v,
-m,t,u,n)}return{offset:x.ha*c,path:e}}}};
+a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,k,l,n,p,m,q,t,s,u,v=b.glyphs[a]||b.glyphs["?"];if(v){if(v.o)for(b=v._cachedOutline||(v._cachedOutline=v.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);
+break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d;n=b[a++]*c;q=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(q,t,k,n);if(f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++){var w=f/h;THREE.Shape.Utils.b2(w,p,q,k);THREE.Shape.Utils.b2(w,m,t,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,q=b[a++]*c+d,t=b[a++]*c,s=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(q,t,s,u,k,n),f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++)w=f/h,THREE.Shape.Utils.b3(w,p,q,s,k),THREE.Shape.Utils.b3(w,
+m,t,u,n)}return{offset:v.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
 (function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)f[l]=l;else for(l=0;l<e;l++)f[l]=e-1-l;var p=2*e;for(l=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var m;a:{var q=m=void 0,t=void 0,s=void 0,
-u=void 0,x=void 0,v=void 0,A=void 0,y=void 0,q=a[f[k]].x,t=a[f[k]].y,s=a[f[l]].x,u=a[f[l]].y,x=a[f[n]].x,v=a[f[n]].y;if(1E-10>(s-q)*(v-t)-(u-t)*(x-q))m=!1;else{var G=void 0,H=void 0,w=void 0,B=void 0,I=void 0,D=void 0,z=void 0,Q=void 0,F=void 0,E=void 0,F=Q=z=y=A=void 0,G=x-s,H=v-u,w=q-x,B=t-v,I=s-q,D=u-t;for(m=0;m<e;m++)if(A=a[f[m]].x,y=a[f[m]].y,!(A===q&&y===t||A===s&&y===u||A===x&&y===v)&&(z=A-q,Q=y-t,F=A-s,E=y-u,A-=x,y-=v,F=G*E-H*F,z=I*Q-D*z,Q=w*y-B*A,-1E-10<=F&&-1E-10<=Q&&-1E-10<=z)){m=!1;break a}m=
+u=void 0,v=void 0,w=void 0,A=void 0,y=void 0,q=a[f[k]].x,t=a[f[k]].y,s=a[f[l]].x,u=a[f[l]].y,v=a[f[n]].x,w=a[f[n]].y;if(1E-10>(s-q)*(w-t)-(u-t)*(v-q))m=!1;else{var G=void 0,H=void 0,x=void 0,B=void 0,I=void 0,D=void 0,z=void 0,Q=void 0,F=void 0,E=void 0,F=Q=z=y=A=void 0,G=v-s,H=w-u,x=q-v,B=t-w,I=s-q,D=u-t;for(m=0;m<e;m++)if(A=a[f[m]].x,y=a[f[m]].y,!(A===q&&y===t||A===s&&y===u||A===v&&y===w)&&(z=A-q,Q=y-t,F=A-s,E=y-u,A-=v,y-=w,F=G*E-H*F,z=I*Q-D*z,Q=x*y-B*A,-1E-10<=F&&-1E-10<=Q&&-1E-10<=z)){m=!1;break a}m=
 !0}}if(m){g.push([a[f[k]],a[f[l]],a[f[n]]]);h.push([f[k],f[l],f[n]]);k=l;for(n=l+1;n<e;k++,n++)f[k]=f[n];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
 THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Audio.prototype.constructor=THREE.Audio;THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
@@ -706,11 +706,11 @@ l=a?!l:l;h=[];var n=[],p=[],m=0,q;n[m]=void 0;p[m]=[];var t,s;t=0;for(s=e.length
 tos:u,hole:l}),q?(q=!1,h[u].push(m)):t=!0);q&&h[f].push(m)}0<s.length&&(t||(p=h))}t=0;for(s=n.length;t<s;t++)for(h=n[t].s,k.push(h),f=p[t],e=0,g=f.length;e<g;e++)h.holes.push(f[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
 THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
 THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,w=h*k-g*l,B=h*n-g*p;if(1E-10<Math.abs(w)){if(0<w){if(0>B||B>w)return[];k=l*n-k*p;if(0>k||k>w)return[]}else{if(0<B||B<w)return[];k=l*n-k*p;if(0<k||k<w)return[]}if(0===k)return!f||0!==B&&B!==w?[a]:[];if(k===w)return!f||0!==B&&B!==w?[b]:[];if(0===
-B)return[d];if(B===w)return[e];f=k/w;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==B||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,w=d.x,l=e,d=e.x):(b=e,w=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,w=d.y,l=e,d=e.y):(b=e,w=e.y,l=d,d=d.y));return k<=w?a<w?[]:a===w?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,x=h*k-g*l,B=h*n-g*p;if(1E-10<Math.abs(x)){if(0<x){if(0>B||B>x)return[];k=l*n-k*p;if(0>k||k>x)return[]}else{if(0<B||B<x)return[];k=l*n-k*p;if(0<k||k<x)return[]}if(0===k)return!f||0!==B&&B!==x?[a]:[];if(k===x)return!f||0!==B&&B!==x?[b]:[];if(0===
+B)return[d];if(B===x)return[e];f=k/x;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==B||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,x=d.x,l=e,d=e.x):(b=e,x=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,x=d.y,l=e,d=e.y):(b=e,x=e.y,l=d,d=d.y));return k<=x?a<x?[]:a===x?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
 k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,k,l,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)l=h[g].x+":"+h[g].y,void 0!==n[l]&&console.warn("THREE.Shape: Duplicate point",l),n[l]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
-0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,H,w,B,I=[],D,z,Q,F=0;for(n=b.length;F<n;F++)l.push(F);D=0;for(var E=2*
-l.length;0<l.length;){E--;if(0>E){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=D;p<h.length;p++){H=h[p];n=-1;for(F=0;F<l.length;F++)if(w=l[F],B=H.x+":"+H.y+":"+w,void 0===I[B]){k=b[w];for(z=0;z<k.length;z++)if(w=k[z],c(p,z)&&!f(H,w)&&!g(H,w)){n=z;l.splice(F,1);D=h.slice(0,p+1);w=h.slice(p);z=k.slice(n);Q=k.slice(0,n+1);h=D.concat(z).concat(Q).concat(w);D=p;break}if(0<=n)break;I[B]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
+0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,H,x,B,I=[],D,z,Q,F=0;for(n=b.length;F<n;F++)l.push(F);D=0;for(var E=2*
+l.length;0<l.length;){E--;if(0>E){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=D;p<h.length;p++){H=h[p];n=-1;for(F=0;F<l.length;F++)if(x=l[F],B=H.x+":"+H.y+":"+x,void 0===I[B]){k=b[x];for(z=0;z<k.length;z++)if(x=k[z],c(p,z)&&!f(H,x)&&!g(H,x)){n=z;l.splice(F,1);D=h.slice(0,p+1);x=h.slice(p);z=k.slice(n);Q=k.slice(0,n+1);h=D.concat(z).concat(Q).concat(x);D=p;break}if(0<=n)break;I[B]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
 !1);g=0;for(f=p.length;g<f;g++)for(k=p[g],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
 a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
 THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
@@ -737,10 +737,10 @@ THREE.Animation.prototype={constructor:THREE.Animation,keyTypes:["pos","rot","sc
 var d=this.data.name,e=c.animationCache.animations,g=e[d];void 0===g&&(g={prevKey:{pos:0,rot:0,scl:0},nextKey:{pos:0,rot:0,scl:0},originalMatrix:c.matrix},e[d]=g);for(c=0;3>c;c++){for(var d=this.keyTypes[c],e=this.data.hierarchy[a].keys[0],f=this.getNextKeyWith(d,a,1);f.time<this.currentTime&&f.index>e.index;)e=f,f=this.getNextKeyWith(d,a,f.index+1);g.prevKey[d]=e;g.nextKey[d]=f}}},resetBlendWeights:function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a].animationCache;void 0!==
 c&&(c=c.blending,c.positionWeight=0,c.quaternionWeight=0,c.scaleWeight=0)}},update:function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,p,m,q,t,s;e=(a.length-1)*b;p=Math.floor(e);e-=p;c[0]=0===p?p:p-1;c[1]=p;c[2]=p>a.length-2?p:p+1;c[3]=p>a.length-3?p:p+2;p=a[c[0]];q=a[c[1]];t=a[c[2]];s=a[c[3]];c=e*e;m=e*c;d[0]=g(p[0],q[0],t[0],s[0],e,c,m);d[1]=g(p[1],q[1],t[1],s[1],e,c,m);d[2]=g(p[2],q[2],t[2],s[2],e,c,m);return d},g=function(a,b,c,d,
 e,g,m){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*m+(-3*(b-c)-2*a-d)*g+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)this.loop?(this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset()):this.stop();f=0;for(var g=this.hierarchy.length;f<g;f++)for(var k=this.hierarchy[f],l=k.animationCache.animations[this.data.name],n=k.animationCache.blending,p=0;3>p;p++){var m=this.keyTypes[p],
-q=l.prevKey[m],t=l.nextKey[m];if(0<this.timeScale&&t.time<=this.currentTime||0>this.timeScale&&q.time>=this.currentTime){q=this.data.hierarchy[f].keys[0];for(t=this.getNextKeyWith(m,f,1);t.time<this.currentTime&&t.index>q.index;)q=t,t=this.getNextKeyWith(m,f,t.index+1);l.prevKey[m]=q;l.nextKey[m]=t}var s=(this.currentTime-q.time)/(t.time-q.time),u=q[m],x=t[m];0>s&&(s=0);1<s&&(s=1);if("pos"===m)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(x[0]-u[0])*s,c.y=u[1]+(x[1]-u[1])*s,
-c.z=u[2]+(x[2]-u[2])*s,q=this.weight/(this.weight+n.positionWeight),k.position.lerp(c,q),n.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,q.index-1).pos,a[1]=u,a[2]=x,a[3]=this.getNextKeyWith("pos",f,t.index+1).pos,s=.33*s+.33,t=e(a,s),q=this.weight/(this.weight+n.positionWeight),n.positionWeight+=this.weight,m=k.position,m.x+=(t[0]-m.x)*q,m.y+=(t[1]-
-m.y)*q,m.z+=(t[2]-m.z)*q,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(s=e(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(m),b.y=0,b.normalize(),s=Math.atan2(b.x,b.z),k.rotation.set(0,s,0))}else"rot"===m?(THREE.Quaternion.slerp(u,x,d,s),0===n.quaternionWeight?(k.quaternion.copy(d),n.quaternionWeight=this.weight):(q=this.weight/(this.weight+n.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,q),n.quaternionWeight+=this.weight)):"scl"===m&&(c.x=u[0]+(x[0]-u[0])*s,c.y=
-u[1]+(x[1]-u[1])*s,c.z=u[2]+(x[2]-u[2])*s,q=this.weight/(this.weight+n.scaleWeight),k.scale.lerp(c,q),n.scaleWeight+=this.weight)}return!0}}}(),getNextKeyWith:function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]},getPrevKeyWith:function(a,b,c){var d=
+q=l.prevKey[m],t=l.nextKey[m];if(0<this.timeScale&&t.time<=this.currentTime||0>this.timeScale&&q.time>=this.currentTime){q=this.data.hierarchy[f].keys[0];for(t=this.getNextKeyWith(m,f,1);t.time<this.currentTime&&t.index>q.index;)q=t,t=this.getNextKeyWith(m,f,t.index+1);l.prevKey[m]=q;l.nextKey[m]=t}var s=(this.currentTime-q.time)/(t.time-q.time),u=q[m],v=t[m];0>s&&(s=0);1<s&&(s=1);if("pos"===m)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(v[0]-u[0])*s,c.y=u[1]+(v[1]-u[1])*s,
+c.z=u[2]+(v[2]-u[2])*s,q=this.weight/(this.weight+n.positionWeight),k.position.lerp(c,q),n.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,q.index-1).pos,a[1]=u,a[2]=v,a[3]=this.getNextKeyWith("pos",f,t.index+1).pos,s=.33*s+.33,t=e(a,s),q=this.weight/(this.weight+n.positionWeight),n.positionWeight+=this.weight,m=k.position,m.x+=(t[0]-m.x)*q,m.y+=(t[1]-
+m.y)*q,m.z+=(t[2]-m.z)*q,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(s=e(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(m),b.y=0,b.normalize(),s=Math.atan2(b.x,b.z),k.rotation.set(0,s,0))}else"rot"===m?(THREE.Quaternion.slerp(u,v,d,s),0===n.quaternionWeight?(k.quaternion.copy(d),n.quaternionWeight=this.weight):(q=this.weight/(this.weight+n.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,q),n.quaternionWeight+=this.weight)):"scl"===m&&(c.x=u[0]+(v[0]-u[0])*s,c.y=
+u[1]+(v[1]-u[1])*s,c.z=u[2]+(v[2]-u[2])*s,q=this.weight/(this.weight+n.scaleWeight),k.scale.lerp(c,q),n.scaleWeight+=this.weight)}return!0}}}(),getNextKeyWith:function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]},getPrevKeyWith:function(a,b,c){var d=
 this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]}};
 THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var g=c[e],f=this.getNextKeyWith(g,a,0);f&&f.apply(g)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
 d.matrixWorldNeedsUpdate=!0}}};
@@ -751,9 +751,9 @@ g.interpolate(f,f.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorld
 THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.currentFrame=this.lastFrame=0;this.isPlaying=!1};
 THREE.MorphAnimation.prototype={constructor:THREE.MorphAnimation,play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(a){if(!1!==this.isPlaying){this.currentTime+=a;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);var b=this.duration/this.frames;a=Math.floor(this.currentTime/b);var c=this.mesh.morphTargetInfluences;a!==this.currentFrame&&(c[this.lastFrame]=0,c[this.currentFrame]=
 1,c[a]=0,this.lastFrame=this.currentFrame,this.currentFrame=a);b=this.currentTime%b/b;c[a]=b;c[this.lastFrame]=1-b}}};
-THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g){var s,u=h.widthSegments,x=h.heightSegments,v=e/2,A=f/2,y=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)s="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)s="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)s="x",u=h.depthSegments;var G=u+1,H=x+1,w=e/u,B=f/x,I=new THREE.Vector3;I[s]=0<g?1:-1;for(e=0;e<H;e++)for(f=0;f<G;f++){var D=new THREE.Vector3;D[a]=(f*w-v)*c;D[b]=(e*B-A)*d;D[s]=g;h.vertices.push(D)}for(e=0;e<
-x;e++)for(f=0;f<u;f++)A=f+G*e,a=f+G*(e+1),b=f+1+G*(e+1),c=f+1+G*e,d=new THREE.Vector2(f/u,1-e/x),g=new THREE.Vector2(f/u,1-(e+1)/x),s=new THREE.Vector2((f+1)/u,1-(e+1)/x),v=new THREE.Vector2((f+1)/u,1-e/x),A=new THREE.Face3(A+y,a+y,c+y),A.normal.copy(I),A.vertexNormals.push(I.clone(),I.clone(),I.clone()),h.faces.push(A),h.faceVertexUvs[0].push([d,g,v]),A=new THREE.Face3(a+y,b+y,c+y),A.normal.copy(I),A.vertexNormals.push(I.clone(),I.clone(),I.clone()),h.faces.push(A),h.faceVertexUvs[0].push([g.clone(),
-s,v.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d);f("z","y",1,-1,c,b,-d);f("x","z",1,1,a,c,e);f("x","z",1,-1,a,c,-e);f("x","y",1,-1,a,b,g);f("x","y",-1,-1,a,b,-g);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g){var s,u=h.widthSegments,v=h.heightSegments,w=e/2,A=f/2,y=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)s="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)s="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)s="x",u=h.depthSegments;var G=u+1,H=v+1,x=e/u,B=f/v,I=new THREE.Vector3;I[s]=0<g?1:-1;for(e=0;e<H;e++)for(f=0;f<G;f++){var D=new THREE.Vector3;D[a]=(f*x-w)*c;D[b]=(e*B-A)*d;D[s]=g;h.vertices.push(D)}for(e=0;e<
+v;e++)for(f=0;f<u;f++)A=f+G*e,a=f+G*(e+1),b=f+1+G*(e+1),c=f+1+G*e,d=new THREE.Vector2(f/u,1-e/v),g=new THREE.Vector2(f/u,1-(e+1)/v),s=new THREE.Vector2((f+1)/u,1-(e+1)/v),w=new THREE.Vector2((f+1)/u,1-e/v),A=new THREE.Face3(A+y,a+y,c+y),A.normal.copy(I),A.vertexNormals.push(I.clone(),I.clone(),I.clone()),h.faces.push(A),h.faceVertexUvs[0].push([d,g,w]),A=new THREE.Face3(a+y,b+y,c+y),A.normal.copy(I),A.vertexNormals.push(I.clone(),I.clone(),I.clone()),h.faces.push(A),h.faceVertexUvs[0].push([g.clone(),
+s,w.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d);f("z","y",1,-1,c,b,-d);f("x","z",1,1,a,c,e);f("x","z",1,-1,a,c,-e);f("x","y",1,-1,a,b,g);f("x","y",-1,-1,a,b,-g);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.BoxGeometry.prototype.clone=function(){return new THREE.BoxGeometry(this.parameters.width,this.parameters.height,this.parameters.depth,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.depthSegments)};THREE.CubeGeometry=THREE.BoxGeometry;
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,g=[];e=new THREE.Vector3;var f=new THREE.Vector2(.5,.5);this.vertices.push(e);g.push(f);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);g.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
 0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([g[e].clone(),g[e+1].clone(),f.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
@@ -761,22 +761,22 @@ THREE.CircleGeometry.prototype.clone=function(){return new THREE.CircleGeometry(
 THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,g=new Float32Array(3*e),f=new Float32Array(3*e),e=new Float32Array(2*e);f[3]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var n=c+h/b*d;g[k]=a*Math.cos(n);g[k+1]=a*Math.sin(n);f[k+2]=1;e[l]=(g[k]/a+1)/2;e[l+1]=(g[k+1]/a+1)/2}c=
 [];for(k=1;k<=b;k++)c.push(k),c.push(k+1),c.push(0);this.addAttribute("index",new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(g,3));this.addAttribute("normal",new THREE.BufferAttribute(f,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
 THREE.CircleBufferGeometry.prototype.clone=function(){var a=new THREE.CircleBufferGeometry(this.parameters.radius,this.parameters.segments,this.parameters.thetaStart,this.parameters.thetaLength);a.copy(this);return a};
-THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],t=[],s=n/e,u=s*(b-a)+a;for(l=0;l<=d;l++){var x=l/d,v=new THREE.Vector3;v.x=u*Math.sin(x*h+
-f);v.y=-s*c+k;v.z=u*Math.cos(x*h+f);this.vertices.push(v);q.push(this.vertices.length-1);t.push(new THREE.Vector2(x,1-s))}p.push(q);m.push(t)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(f=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(f=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][l],t=p[n+1][l],s=p[n+1][l+1],u=p[n][l+1],x=f.clone(),v=f.clone(),
-A=h.clone(),y=h.clone(),G=m[n][l].clone(),H=m[n+1][l].clone(),w=m[n+1][l+1].clone(),B=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,t,u,[x,v,y]));this.faceVertexUvs[0].push([G,H,B]);this.faces.push(new THREE.Face3(t,s,u,[v.clone(),A,y.clone()]));this.faceVertexUvs[0].push([H.clone(),w,B.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],t=p[0][l+1],s=this.vertices.length-1,x=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),A=new THREE.Vector3(0,
-1,0),G=m[0][l].clone(),H=m[0][l+1].clone(),w=new THREE.Vector2(H.x,0),this.faces.push(new THREE.Face3(q,t,s,[x,v,A])),this.faceVertexUvs[0].push([G,H,w]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],t=p[e][l],s=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),A=new THREE.Vector3(0,-1,0),G=m[e][l+1].clone(),H=m[e][l].clone(),w=new THREE.Vector2(H.x,1),this.faces.push(new THREE.Face3(q,t,s,[x,v,A])),this.faceVertexUvs[0].push([G,
-H,w]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){return new THREE.CylinderGeometry(this.parameters.radiusTop,this.parameters.radiusBottom,this.parameters.height,this.parameters.radialSegments,this.parameters.heightSegments,this.parameters.openEnded,this.parameters.thetaStart,this.parameters.thetaLength)};
+THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],t=[],s=n/e,u=s*(b-a)+a;for(l=0;l<=d;l++){var v=l/d,w=new THREE.Vector3;w.x=u*Math.sin(v*h+
+f);w.y=-s*c+k;w.z=u*Math.cos(v*h+f);this.vertices.push(w);q.push(this.vertices.length-1);t.push(new THREE.Vector2(v,1-s))}p.push(q);m.push(t)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(f=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(f=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][l],t=p[n+1][l],s=p[n+1][l+1],u=p[n][l+1],v=f.clone(),w=f.clone(),
+A=h.clone(),y=h.clone(),G=m[n][l].clone(),H=m[n+1][l].clone(),x=m[n+1][l+1].clone(),B=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,t,u,[v,w,y]));this.faceVertexUvs[0].push([G,H,B]);this.faces.push(new THREE.Face3(t,s,u,[w.clone(),A,y.clone()]));this.faceVertexUvs[0].push([H.clone(),x,B.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],t=p[0][l+1],s=this.vertices.length-1,v=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),A=new THREE.Vector3(0,
+1,0),G=m[0][l].clone(),H=m[0][l+1].clone(),x=new THREE.Vector2(H.x,0),this.faces.push(new THREE.Face3(q,t,s,[v,w,A])),this.faceVertexUvs[0].push([G,H,x]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],t=p[e][l],s=this.vertices.length-1,v=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),A=new THREE.Vector3(0,-1,0),G=m[e][l+1].clone(),H=m[e][l].clone(),x=new THREE.Vector2(H.x,1),this.faces.push(new THREE.Face3(q,t,s,[v,w,A])),this.faceVertexUvs[0].push([G,
+H,x]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){return new THREE.CylinderGeometry(this.parameters.radiusTop,this.parameters.radiusBottom,this.parameters.height,this.parameters.radialSegments,this.parameters.heightSegments,this.parameters.openEnded,this.parameters.thetaStart,this.parameters.thetaLength)};
 THREE.EdgesGeometry=function(a,b){THREE.BufferGeometry.call(this);var c=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,n=h.length;l<n;l++)for(var p=h[l],m=0;3>m;m++){d[0]=p[f[m]];d[1]=p[f[(m+1)%3]];d.sort(g);var q=d.toString();void 0===e[q]?e[q]={vert1:d[0],vert2:d[1],face1:l,
 face2:void 0}:e[q].face2=l}d=[];for(q in e)if(g=e[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=c)f=k[g.vert1],d.push(f.x),d.push(f.y),d.push(f.z),f=k[g.vert2],d.push(f.x),d.push(f.y),d.push(f.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(d),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=
-!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(K=a.length;0<=--K;){c=K;d=K-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=U*e,h=U*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+D,g=g+D,l=l+D,h=h+D;I.faces.push(new THREE.Face3(k,g,h));I.faces.push(new THREE.Face3(g,l,h));k=x.generateSideWallUV(I,k,g,l,h);I.faceVertexUvs[0].push([k[0],k[1],k[3]]);I.faceVertexUvs[0].push([k[1],
-k[2],k[3]])}}}function g(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=D;b+=D;c+=D;I.faces.push(new THREE.Face3(a,b,c));a=x.generateTopUV(I,a,b,c);I.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,
-s,u=!1,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,A,y,G;t&&(s=t.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),A=new THREE.Vector3,y=new THREE.Vector3,G=new THREE.Vector3);p||(l=k=n=0);var H,w,B,I=this,D=this.vertices.length,t=a.extractPoints(m),m=t.shape,z=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();w=0;for(B=z.length;w<B;w++)H=z[w],THREE.Shape.Utils.isClockWise(H)&&(z[w]=H.reverse());t=
-!1}var Q=THREE.Shape.Utils.triangulateShape(m,z),F=m;w=0;for(B=z.length;w<B;w++)H=z[w],m=m.concat(H);var E,C,J,M,R,U=m.length,S,T=Q.length,t=[],K=0;J=F.length;E=J-1;for(C=K+1;K<J;K++,E++,C++)E===J&&(E=0),C===J&&(C=0),t[K]=d(F[K],F[E],F[C]);var qa=[],$,ja=t.concat();w=0;for(B=z.length;w<B;w++){H=z[w];$=[];K=0;J=H.length;E=J-1;for(C=K+1;K<J;K++,E++,C++)E===J&&(E=0),C===J&&(C=0),$[K]=d(H[K],H[E],H[C]);qa.push($);ja=ja.concat($)}for(E=0;E<n;E++){J=E/n;M=k*(1-J);C=l*Math.sin(J*Math.PI/2);K=0;for(J=F.length;K<
-J;K++)R=c(F[K],t[K],C),g(R.x,R.y,-M);w=0;for(B=z.length;w<B;w++)for(H=z[w],$=qa[w],K=0,J=H.length;K<J;K++)R=c(H[K],$[K],C),g(R.x,R.y,-M)}C=l;for(K=0;K<U;K++)R=p?c(m[K],ja[K],C):m[K],u?(y.copy(v.normals[0]).multiplyScalar(R.x),A.copy(v.binormals[0]).multiplyScalar(R.y),G.copy(s[0]).add(y).add(A),g(G.x,G.y,G.z)):g(R.x,R.y,0);for(J=1;J<=q;J++)for(K=0;K<U;K++)R=p?c(m[K],ja[K],C):m[K],u?(y.copy(v.normals[J]).multiplyScalar(R.x),A.copy(v.binormals[J]).multiplyScalar(R.y),G.copy(s[J]).add(y).add(A),g(G.x,
-G.y,G.z)):g(R.x,R.y,h/q*J);for(E=n-1;0<=E;E--){J=E/n;M=k*(1-J);C=l*Math.sin(J*Math.PI/2);K=0;for(J=F.length;K<J;K++)R=c(F[K],t[K],C),g(R.x,R.y,h+M);w=0;for(B=z.length;w<B;w++)for(H=z[w],$=qa[w],K=0,J=H.length;K<J;K++)R=c(H[K],$[K],C),u?g(R.x,R.y+s[q-1].y,s[q-1].x+M):g(R.x,R.y,h+M)}(function(){if(p){var a;a=0*U;for(K=0;K<T;K++)S=Q[K],f(S[2]+a,S[1]+a,S[0]+a);a=q+2*n;a*=U;for(K=0;K<T;K++)S=Q[K],f(S[0]+a,S[1]+a,S[2]+a)}else{for(K=0;K<T;K++)S=Q[K],f(S[2],S[1],S[0]);for(K=0;K<T;K++)S=Q[K],f(S[0]+U*q,S[1]+
-U*q,S[2]+U*q)}})();(function(){var a=0;e(F,a);a+=F.length;w=0;for(B=z.length;w<B;w++)H=z[w],e(H,a),a+=H.length})()};
+!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(K=a.length;0<=--K;){c=K;d=K-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=U*e,h=U*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+D,g=g+D,l=l+D,h=h+D;I.faces.push(new THREE.Face3(k,g,h));I.faces.push(new THREE.Face3(g,l,h));k=v.generateSideWallUV(I,k,g,l,h);I.faceVertexUvs[0].push([k[0],k[1],k[3]]);I.faceVertexUvs[0].push([k[1],
+k[2],k[3]])}}}function g(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=D;b+=D;c+=D;I.faces.push(new THREE.Face3(a,b,c));a=v.generateTopUV(I,a,b,c);I.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,
+s,u=!1,v=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,A,y,G;t&&(s=t.getSpacedPoints(q),u=!0,p=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),A=new THREE.Vector3,y=new THREE.Vector3,G=new THREE.Vector3);p||(l=k=n=0);var H,x,B,I=this,D=this.vertices.length,t=a.extractPoints(m),m=t.shape,z=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();x=0;for(B=z.length;x<B;x++)H=z[x],THREE.Shape.Utils.isClockWise(H)&&(z[x]=H.reverse());t=
+!1}var Q=THREE.Shape.Utils.triangulateShape(m,z),F=m;x=0;for(B=z.length;x<B;x++)H=z[x],m=m.concat(H);var E,C,J,M,R,U=m.length,S,T=Q.length,t=[],K=0;J=F.length;E=J-1;for(C=K+1;K<J;K++,E++,C++)E===J&&(E=0),C===J&&(C=0),t[K]=d(F[K],F[E],F[C]);var qa=[],$,ja=t.concat();x=0;for(B=z.length;x<B;x++){H=z[x];$=[];K=0;J=H.length;E=J-1;for(C=K+1;K<J;K++,E++,C++)E===J&&(E=0),C===J&&(C=0),$[K]=d(H[K],H[E],H[C]);qa.push($);ja=ja.concat($)}for(E=0;E<n;E++){J=E/n;M=k*(1-J);C=l*Math.sin(J*Math.PI/2);K=0;for(J=F.length;K<
+J;K++)R=c(F[K],t[K],C),g(R.x,R.y,-M);x=0;for(B=z.length;x<B;x++)for(H=z[x],$=qa[x],K=0,J=H.length;K<J;K++)R=c(H[K],$[K],C),g(R.x,R.y,-M)}C=l;for(K=0;K<U;K++)R=p?c(m[K],ja[K],C):m[K],u?(y.copy(w.normals[0]).multiplyScalar(R.x),A.copy(w.binormals[0]).multiplyScalar(R.y),G.copy(s[0]).add(y).add(A),g(G.x,G.y,G.z)):g(R.x,R.y,0);for(J=1;J<=q;J++)for(K=0;K<U;K++)R=p?c(m[K],ja[K],C):m[K],u?(y.copy(w.normals[J]).multiplyScalar(R.x),A.copy(w.binormals[J]).multiplyScalar(R.y),G.copy(s[J]).add(y).add(A),g(G.x,
+G.y,G.z)):g(R.x,R.y,h/q*J);for(E=n-1;0<=E;E--){J=E/n;M=k*(1-J);C=l*Math.sin(J*Math.PI/2);K=0;for(J=F.length;K<J;K++)R=c(F[K],t[K],C),g(R.x,R.y,h+M);x=0;for(B=z.length;x<B;x++)for(H=z[x],$=qa[x],K=0,J=H.length;K<J;K++)R=c(H[K],$[K],C),u?g(R.x,R.y+s[q-1].y,s[q-1].x+M):g(R.x,R.y,h+M)}(function(){if(p){var a;a=0*U;for(K=0;K<T;K++)S=Q[K],f(S[2]+a,S[1]+a,S[0]+a);a=q+2*n;a*=U;for(K=0;K<T;K++)S=Q[K],f(S[0]+a,S[1]+a,S[2]+a)}else{for(K=0;K<T;K++)S=Q[K],f(S[2],S[1],S[0]);for(K=0;K<T;K++)S=Q[K],f(S[0]+U*q,S[1]+
+U*q,S[2]+U*q)}})();(function(){var a=0;e(F,a);a+=F.length;x=0;for(B=z.length;x<B;x++)H=z[x],e(H,a),a+=H.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,g=l.length;e<g;e++)f=l[e],THREE.Shape.Utils.isClockWise(f)&&(l[e]=f.reverse());var n=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(g=l.length;e<g;e++)f=l[e],
@@ -793,10 +793,10 @@ THREE.RingGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="Ri
 THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.RingGeometry.prototype.clone=function(){return new THREE.RingGeometry(this.parameters.innerRadius,this.parameters.outerRadius,this.parameters.thetaSegments,this.parameters.phiSegments,this.parameters.thetaStart,this.parameters.thetaLength)};
 THREE.SphereGeometry=function(a,b,c,d,e,g,f){console.log("THREE.SphereGeometry: Consider using THREE.SphereBufferGeometry for lower memory footprint.");THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;var h,k,l=[],n=[];for(k=0;k<=c;k++){var p=
 [],m=[];for(h=0;h<=b;h++){var q=h/b,t=k/c,s=new THREE.Vector3;s.x=-a*Math.cos(d+q*e)*Math.sin(g+t*f);s.y=a*Math.cos(g+t*f);s.z=a*Math.sin(d+q*e)*Math.sin(g+t*f);this.vertices.push(s);p.push(this.vertices.length-1);m.push(new THREE.Vector2(q,1-t))}l.push(p);n.push(m)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=l[k][h+1];e=l[k][h];g=l[k+1][h];f=l[k+1][h+1];var p=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),q=this.vertices[g].clone().normalize(),t=this.vertices[f].clone().normalize(),
-s=n[k][h+1].clone(),u=n[k][h].clone(),x=n[k+1][h].clone(),v=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(s.x=(s.x+u.x)/2,this.faces.push(new THREE.Face3(d,g,f,[p,q,t])),this.faceVertexUvs[0].push([s,x,v])):Math.abs(this.vertices[g].y)===a?(x.x=(x.x+v.x)/2,this.faces.push(new THREE.Face3(d,e,g,[p,m,q])),this.faceVertexUvs[0].push([s,u,x])):(this.faces.push(new THREE.Face3(d,e,f,[p,m,t])),this.faceVertexUvs[0].push([s,u,v]),this.faces.push(new THREE.Face3(e,g,f,[m.clone(),q,t.clone()])),this.faceVertexUvs[0].push([u.clone(),
-x,v.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.SphereGeometry.prototype.clone=function(){return new THREE.SphereGeometry(this.parameters.radius,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.phiStart,this.parameters.phiLength,this.parameters.thetaStart,this.parameters.thetaLength)};
+s=n[k][h+1].clone(),u=n[k][h].clone(),v=n[k+1][h].clone(),w=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(s.x=(s.x+u.x)/2,this.faces.push(new THREE.Face3(d,g,f,[p,q,t])),this.faceVertexUvs[0].push([s,v,w])):Math.abs(this.vertices[g].y)===a?(v.x=(v.x+w.x)/2,this.faces.push(new THREE.Face3(d,e,g,[p,m,q])),this.faceVertexUvs[0].push([s,u,v])):(this.faces.push(new THREE.Face3(d,e,f,[p,m,t])),this.faceVertexUvs[0].push([s,u,w]),this.faces.push(new THREE.Face3(e,g,f,[m.clone(),q,t.clone()])),this.faceVertexUvs[0].push([u.clone(),
+v,w.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.SphereGeometry.prototype.clone=function(){return new THREE.SphereGeometry(this.parameters.radius,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.phiStart,this.parameters.phiLength,this.parameters.thetaStart,this.parameters.thetaLength)};
 THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),n=new THREE.BufferAttribute(new Float32Array(3*
-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var s=[],u=t/c,x=0;x<=b;x++){var v=x/b,A=-a*Math.cos(d+v*e)*Math.sin(g+u*f),y=a*Math.cos(g+u*f),G=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(A,y,G).normalize();l.setXYZ(p,A,y,G);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);s.push(p);p++}m.push(s)}d=[];for(t=0;t<c;t++)for(x=0;x<b;x++)e=m[t][x+1],f=m[t][x],p=m[t+1][x],q=m[t+1][x+1],(0!==t||0<g)&&d.push(e,f,q),(t!==c-1||h<Math.PI)&&d.push(f,p,q);this.addAttribute("index",
+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var s=[],u=t/c,v=0;v<=b;v++){var w=v/b,A=-a*Math.cos(d+w*e)*Math.sin(g+u*f),y=a*Math.cos(g+u*f),G=a*Math.sin(d+w*e)*Math.sin(g+u*f);q.set(A,y,G).normalize();l.setXYZ(p,A,y,G);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,w,1-u);s.push(p);p++}m.push(s)}d=[];for(t=0;t<c;t++)for(v=0;v<b;v++)e=m[t][v+1],f=m[t][v],p=m[t+1][v],q=m[t+1][v+1],(0!==t||0<g)&&d.push(e,f,q),(t!==c-1||h<Math.PI)&&d.push(f,p,q);this.addAttribute("index",
 new THREE.BufferAttribute(new Uint16Array(d),1));this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
 THREE.SphereBufferGeometry.prototype.clone=function(){var a=new THREE.SphereBufferGeometry(this.parameters.radius,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.phiStart,this.parameters.phiLength,this.parameters.thetaStart,this.parameters.thetaLength);a.copy(this);return a};
 THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
@@ -804,12 +804,12 @@ THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="Tor
 d,k/c));h.push(m.clone().sub(g).normalize())}for(k=1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,g=(d+1)*k+l,n=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),n=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
 THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;THREE.TorusGeometry.prototype.clone=function(){return new THREE.TorusGeometry(this.parameters.radius,this.parameters.tube,this.parameters.radialSegments,this.parameters.tubularSegments,this.parameters.arc)};
 THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var k=Array(c),l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=0;m<c;++m){k[m]=
-Array(d);var q=m/c*2*e*Math.PI,t=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);l.subVectors(q,t);n.addVectors(q,t);p.crossVectors(l,n);n.crossVectors(p,l);p.normalize();n.normalize();for(q=0;q<d;++q){var s=q/d*2*Math.PI,u=-b*Math.cos(s),s=b*Math.sin(s),x=new THREE.Vector3;x.x=t.x+u*n.x+s*p.x;x.y=t.y+u*n.y+s*p.y;x.z=t.z+u*n.z+s*p.z;k[m][q]=this.vertices.push(x)-1}}for(m=0;m<c;++m)for(q=0;q<d;++q)e=(m+1)%c,g=(q+1)%d,a=k[m][q],b=k[e][q],e=k[e][g],g=k[m][g],f=new THREE.Vector2(m/c,q/d),l=new THREE.Vector2((m+1)/c,
+Array(d);var q=m/c*2*e*Math.PI,t=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);l.subVectors(q,t);n.addVectors(q,t);p.crossVectors(l,n);n.crossVectors(p,l);p.normalize();n.normalize();for(q=0;q<d;++q){var s=q/d*2*Math.PI,u=-b*Math.cos(s),s=b*Math.sin(s),v=new THREE.Vector3;v.x=t.x+u*n.x+s*p.x;v.y=t.y+u*n.y+s*p.y;v.z=t.z+u*n.z+s*p.z;k[m][q]=this.vertices.push(v)-1}}for(m=0;m<c;++m)for(q=0;q<d;++q)e=(m+1)%c,g=(q+1)%d,a=k[m][q],b=k[e][q],e=k[e][g],g=k[m][g],f=new THREE.Vector2(m/c,q/d),l=new THREE.Vector2((m+1)/c,
 q/d),n=new THREE.Vector2((m+1)/c,(q+1)/d),p=new THREE.Vector2(m/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,l,p]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([l.clone(),n,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
 THREE.TorusKnotGeometry.prototype.clone=function(){return new THREE.TorusKnotGeometry(this.parameters.radius,this.parameters.tube,this.parameters.radialSegments,this.parameters.tubularSegments,this.parameters.p,this.parameters.q,this.parameters.heightScale)};
-THREE.TubeGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;g=g||THREE.TubeGeometry.NoTaper;var f=[],h,k,l=b+1,n,p,m,q,t,s=new THREE.Vector3,u,x,v;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);x=u.normals;v=u.binormals;this.tangents=u.tangents;this.normals=x;this.binormals=v;for(u=0;u<l;u++)for(f[u]=[],n=u/(l-1),t=a.getPointAt(n),h=x[u],k=v[u],m=c*g(n),n=0;n<d;n++)p=
-n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),s.copy(t),s.x+=q*h.x+p*k.x,s.y+=q*h.y+p*k.y,s.z+=q*h.z+p*k.z,f[u][n]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)g=e?(u+1)%b:u+1,l=(n+1)%d,a=f[u][n],c=f[g][n],g=f[g][l],l=f[u][l],s=new THREE.Vector2(u/b,n/d),x=new THREE.Vector2((u+1)/b,n/d),v=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([s,x,h]),this.faces.push(new THREE.Face3(c,
-g,l)),this.faceVertexUvs[0].push([x.clone(),v,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
+THREE.TubeGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;g=g||THREE.TubeGeometry.NoTaper;var f=[],h,k,l=b+1,n,p,m,q,t,s=new THREE.Vector3,u,v,w;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);v=u.normals;w=u.binormals;this.tangents=u.tangents;this.normals=v;this.binormals=w;for(u=0;u<l;u++)for(f[u]=[],n=u/(l-1),t=a.getPointAt(n),h=v[u],k=w[u],m=c*g(n),n=0;n<d;n++)p=
+n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),s.copy(t),s.x+=q*h.x+p*k.x,s.y+=q*h.y+p*k.y,s.z+=q*h.z+p*k.z,f[u][n]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)g=e?(u+1)%b:u+1,l=(n+1)%d,a=f[u][n],c=f[g][n],g=f[g][l],l=f[u][l],s=new THREE.Vector2(u/b,n/d),v=new THREE.Vector2((u+1)/b,n/d),w=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([s,v,h]),this.faces.push(new THREE.Face3(c,
+g,l)),this.faceVertexUvs[0].push([v.clone(),w,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
 THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],g=[],f=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,n,p;this.tangents=e;this.normals=g;this.binormals=f;for(l=0;l<b;l++)n=l/(b-1),e[l]=a.getTangentAt(n),e[l].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);n=Math.abs(e[0].y);p=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();g[0].crossVectors(e[0],
 h);f[0].crossVectors(e[0],g[0]);for(l=1;l<b;l++)g[l]=g[l-1].clone(),f[l]=f[l-1].clone(),h.crossVectors(e[l-1],e[l]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),g[l].applyMatrix4(k.makeRotationAxis(h,d))),f[l].crossVectors(e[l],g[l]);if(c)for(d=Math.acos(THREE.Math.clamp(g[0].dot(g[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(g[0],g[b-1]))&&(d=-d),l=1;l<b;l++)g[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),f[l].crossVectors(e[l],g[l])};
 THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function g(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);u.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(u.z,-u.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function f(a,