@@ -560,6 +560,8 @@
function createScene( geometry, car ) {
+ geometry.sortFacesByMaterial();
+
var m = new THREE.MeshFaceMaterial(),
s = CARS[ car ].scale * 1,
r = CARS[ car ].init_rotation,
@@ -100,6 +100,8 @@
}
+ geometry_pieces.sortFacesByMaterial();
objects = [];
for ( var i = 0, l = materials.length; i < l; i ++ ) {
@@ -568,6 +568,8 @@