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@@ -2,7 +2,7 @@ export default /* glsl */ `
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#ifdef USE_NORMALMAP
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#ifdef USE_NORMALMAP
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//uniform sampler2D normalMap;
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//uniform sampler2D normalMap;
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- //uniform vec2 normalScale;
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+ //uniform vec2 clearCoatNormalScale;
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// Per-Pixel Tangent Space Normal Mapping
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// Per-Pixel Tangent Space Normal Mapping
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// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html
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// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html
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