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Added vec3 and color parameters for MeshShaderMaterial. Also moved normal and view matrices into default parameters.

alteredq 14 ani în urmă
părinte
comite
1da8ee0df9
5 a modificat fișierele cu 248 adăugiri și 238 ștergeri
  1. 81 81
      build/Three.js
  2. 80 80
      build/ThreeDebug.js
  3. 70 70
      build/ThreeExtras.js
  4. 2 1
      src/materials/MeshShaderMaterial.js
  5. 15 6
      src/renderers/WebGLRenderer.js

+ 81 - 81
build/Three.js

@@ -12,8 +12,8 @@ THREE.Vector4=function(a,b,d,g){this.x=a||0;this.y=b||0;this.z=d||0;this.w=g||1}
 THREE.Vector4.prototype={set:function(a,b,d,g){this.x=a;this.y=b;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,j=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(n,m){return n.distance-m.distance});return j},intersectObject:function(a){function b(K,N,O,v){v=v.clone().subSelf(N);O=O.clone().subSelf(N);var f=K.clone().subSelf(N);K=v.dot(v);N=v.dot(O);v=v.dot(f);var k=O.dot(O);O=O.dot(f);f=1/(K*k-N*N);k=(k*v-N*O)*f;K=(K*O-N*v)*f;return k>0&&K>0&&k+K<1}var d,g,j,n,m,l,o,c,F,D,
-w,x=a.geometry,H=x.vertices,G=[];d=0;for(g=x.faces.length;d<g;d++){j=x.faces[d];D=this.origin.clone();w=this.direction.clone();n=a.matrix.multiplyVector3(H[j.a].position.clone());m=a.matrix.multiplyVector3(H[j.b].position.clone());l=a.matrix.multiplyVector3(H[j.c].position.clone());o=j instanceof THREE.Face4?a.matrix.multiplyVector3(H[j.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(j.normal.clone());F=w.dot(c);if(F<0){c=c.dot((new THREE.Vector3).sub(n,D))/F;D=D.addSelf(w.multiplyScalar(c));
+THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,j=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(n,m){return n.distance-m.distance});return j},intersectObject:function(a){function b(L,N,O,v){v=v.clone().subSelf(N);O=O.clone().subSelf(N);var f=L.clone().subSelf(N);L=v.dot(v);N=v.dot(O);v=v.dot(f);var k=O.dot(O);O=O.dot(f);f=1/(L*k-N*N);k=(k*v-N*O)*f;L=(L*O-N*v)*f;return k>0&&L>0&&k+L<1}var d,g,j,n,m,l,o,c,F,D,
+w,x=a.geometry,I=x.vertices,G=[];d=0;for(g=x.faces.length;d<g;d++){j=x.faces[d];D=this.origin.clone();w=this.direction.clone();n=a.matrix.multiplyVector3(I[j.a].position.clone());m=a.matrix.multiplyVector3(I[j.b].position.clone());l=a.matrix.multiplyVector3(I[j.c].position.clone());o=j instanceof THREE.Face4?a.matrix.multiplyVector3(I[j.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(j.normal.clone());F=w.dot(c);if(F<0){c=c.dot((new THREE.Vector3).sub(n,D))/F;D=D.addSelf(w.multiplyScalar(c));
 if(j instanceof THREE.Face3){if(b(D,n,m,l)){j={distance:this.origin.distanceTo(D),point:D,face:j,object:a};G.push(j)}}else if(j instanceof THREE.Face4)if(b(D,n,m,o)||b(D,m,l,o)){j={distance:this.origin.distanceTo(D),point:D,face:j,object:a};G.push(j)}}}return G}};
 THREE.Rectangle=function(){function a(){n=g-b;m=j-d}var b,d,g,j,n,m,l=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return j};this.set=function(o,c,F,D){l=false;b=o;d=c;g=F;j=D;a()};this.addPoint=function(o,c){if(l){l=false;b=o;d=c;g=o;j=c}else{b=Math.min(b,o);d=Math.min(d,c);g=Math.max(g,
 o);j=Math.max(j,c)}a()};this.addRectangle=function(o){if(l){l=false;b=o.getLeft();d=o.getTop();g=o.getRight();j=o.getBottom()}else{b=Math.min(b,o.getLeft());d=Math.min(d,o.getTop());g=Math.max(g,o.getRight());j=Math.max(j,o.getBottom())}a()};this.inflate=function(o){b-=o;d-=o;g+=o;j+=o;a()};this.minSelf=function(o){b=Math.max(b,o.getLeft());d=Math.max(d,o.getTop());g=Math.min(g,o.getRight());j=Math.min(j,o.getBottom());a()};this.instersects=function(o){return Math.min(g,o.getRight())-Math.max(b,o.getLeft())>=
@@ -22,10 +22,10 @@ THREE.Matrix4=function(){};
 THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
 a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();g.cross(d,n).normalize();j.cross(n,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=n.x;this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,g=a.z,j=1/(this.n41*b+this.n42*
 d+this.n43*g+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*g+this.n14)*j;a.y=(this.n21*b+this.n22*d+this.n23*g+this.n24)*j;a.z=(this.n31*b+this.n32*d+this.n33*g+this.n34)*j;return a},multiplyVector4:function(a){var b=a.x,d=a.y,g=a.z,j=a.w;a.x=this.n11*b+this.n12*d+this.n13*g+this.n14*j;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24*j;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34*j;a.w=this.n41*b+this.n42*d+this.n43*g+this.n44*j;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
-a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,j=a.n13,n=a.n14,m=a.n21,l=a.n22,o=a.n23,c=a.n24,F=a.n31,D=a.n32,w=a.n33,x=a.n34,H=a.n41,G=a.n42,K=a.n43,N=a.n44,O=b.n11,v=b.n12,f=b.n13,k=b.n14,e=b.n21,p=b.n22,h=b.n23,i=b.n24,s=b.n31,r=b.n32,L=b.n33,A=b.n34,M=b.n41,Q=b.n42,u=b.n43,
-R=b.n44;this.n11=d*O+g*e+j*s+n*M;this.n12=d*v+g*p+j*r+n*Q;this.n13=d*f+g*h+j*L+n*u;this.n14=d*k+g*i+j*A+n*R;this.n21=m*O+l*e+o*s+c*M;this.n22=m*v+l*p+o*r+c*Q;this.n23=m*f+l*h+o*L+c*u;this.n24=m*k+l*i+o*A+c*R;this.n31=F*O+D*e+w*s+x*M;this.n32=F*v+D*p+w*r+x*Q;this.n33=F*f+D*h+w*L+x*u;this.n34=F*k+D*i+w*A+x*R;this.n41=H*O+G*e+K*s+N*M;this.n42=H*v+G*p+K*r+N*Q;this.n43=H*f+G*h+K*L+N*u;this.n44=H*k+G*i+K*A+N*R},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,j=this.n14,n=this.n21,m=this.n22,
-l=this.n23,o=this.n24,c=this.n31,F=this.n32,D=this.n33,w=this.n34,x=this.n41,H=this.n42,G=this.n43,K=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+j*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+j*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+j*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+j*a.n44;this.n21=n*a.n11+m*a.n21+l*a.n31+o*a.n41;this.n22=n*a.n12+m*a.n22+l*a.n32+o*a.n42;this.n23=n*a.n13+m*a.n23+l*a.n33+o*a.n43;this.n24=n*a.n14+m*a.n24+l*a.n34+o*a.n44;this.n31=c*a.n11+F*a.n21+D*a.n31+w*a.n41;this.n32=c*a.n12+F*a.n22+
-D*a.n32+w*a.n42;this.n33=c*a.n13+F*a.n23+D*a.n33+w*a.n43;this.n34=c*a.n14+F*a.n24+D*a.n34+w*a.n44;this.n41=x*a.n11+H*a.n21+G*a.n31+K*a.n41;this.n42=x*a.n12+H*a.n22+G*a.n32+K*a.n42;this.n43=x*a.n13+H*a.n23+G*a.n33+K*a.n43;this.n44=x*a.n14+H*a.n24+G*a.n34+K*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
+a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,j=a.n13,n=a.n14,m=a.n21,l=a.n22,o=a.n23,c=a.n24,F=a.n31,D=a.n32,w=a.n33,x=a.n34,I=a.n41,G=a.n42,L=a.n43,N=a.n44,O=b.n11,v=b.n12,f=b.n13,k=b.n14,e=b.n21,p=b.n22,h=b.n23,i=b.n24,s=b.n31,r=b.n32,M=b.n33,A=b.n34,H=b.n41,Q=b.n42,u=b.n43,
+R=b.n44;this.n11=d*O+g*e+j*s+n*H;this.n12=d*v+g*p+j*r+n*Q;this.n13=d*f+g*h+j*M+n*u;this.n14=d*k+g*i+j*A+n*R;this.n21=m*O+l*e+o*s+c*H;this.n22=m*v+l*p+o*r+c*Q;this.n23=m*f+l*h+o*M+c*u;this.n24=m*k+l*i+o*A+c*R;this.n31=F*O+D*e+w*s+x*H;this.n32=F*v+D*p+w*r+x*Q;this.n33=F*f+D*h+w*M+x*u;this.n34=F*k+D*i+w*A+x*R;this.n41=I*O+G*e+L*s+N*H;this.n42=I*v+G*p+L*r+N*Q;this.n43=I*f+G*h+L*M+N*u;this.n44=I*k+G*i+L*A+N*R},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,j=this.n14,n=this.n21,m=this.n22,
+l=this.n23,o=this.n24,c=this.n31,F=this.n32,D=this.n33,w=this.n34,x=this.n41,I=this.n42,G=this.n43,L=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+j*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+j*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+j*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+j*a.n44;this.n21=n*a.n11+m*a.n21+l*a.n31+o*a.n41;this.n22=n*a.n12+m*a.n22+l*a.n32+o*a.n42;this.n23=n*a.n13+m*a.n23+l*a.n33+o*a.n43;this.n24=n*a.n14+m*a.n24+l*a.n34+o*a.n44;this.n31=c*a.n11+F*a.n21+D*a.n31+w*a.n41;this.n32=c*a.n12+F*a.n22+
+D*a.n32+w*a.n42;this.n33=c*a.n13+F*a.n23+D*a.n33+w*a.n43;this.n34=c*a.n14+F*a.n24+D*a.n34+w*a.n44;this.n41=x*a.n11+I*a.n21+G*a.n31+L*a.n41;this.n42=x*a.n12+I*a.n22+G*a.n32+L*a.n42;this.n43=x*a.n13+I*a.n23+G*a.n33+L*a.n43;this.n44=x*a.n14+I*a.n24+G*a.n34+L*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
 this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
 this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,g){var j=b[d];b[d]=b[g];b[g]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
 "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
@@ -76,9 +76,9 @@ this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wiref
 THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
 THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
 THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
-a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
-this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
+undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+
+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
@@ -86,87 +86,87 @@ THREE.Texture=function(a,b,d,g,j,n){this.image=a;this.mapping=b!==undefined?b:ne
 this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(O,v){var f=0,k=1,e=O.z+O.w,p=v.z+v.w,h=-O.z+O.w,i=-v.z+v.w;if(e>=0&&p>=0&&h>=0&&i>=0)return true;else if(e<0&&p<0||h<0&&i<0)return false;else{if(e<0)f=Math.max(f,e/(e-p));else if(p<0)k=Math.min(k,e/(e-p));if(h<0)f=Math.max(f,h/(h-i));else if(i<0)k=Math.min(k,h/(h-i));if(k<f)return false;else{O.lerpSelf(v,f);v.lerpSelf(O,1-k);return true}}}var b=null,d,g,j,n=[],m,l,o=[],c,F,D=[],w=new THREE.Vector4,x=new THREE.Matrix4,H=new THREE.Matrix4,G=new THREE.Vector4,K=
-new THREE.Vector4,N;this.projectScene=function(O,v){var f,k,e,p,h,i,s,r,L,A,M,Q,u,R,y,z,E;b=[];j=l=F=0;v.autoUpdateMatrix&&v.updateMatrix();x.multiply(v.projectionMatrix,v.matrix);s=O.objects;f=0;for(k=s.length;f<k;f++){r=s[f];r.autoUpdateMatrix&&r.updateMatrix();L=r.matrix;A=r.rotationMatrix;M=r.material;Q=r.overdraw;if(r instanceof THREE.Mesh){u=r.geometry.vertices;e=0;for(p=u.length;e<p;e++){R=u[e];R.positionWorld.copy(R.position);L.multiplyVector3(R.positionWorld);y=R.positionScreen;y.copy(R.positionWorld);
+THREE.Projector=function(){function a(O,v){var f=0,k=1,e=O.z+O.w,p=v.z+v.w,h=-O.z+O.w,i=-v.z+v.w;if(e>=0&&p>=0&&h>=0&&i>=0)return true;else if(e<0&&p<0||h<0&&i<0)return false;else{if(e<0)f=Math.max(f,e/(e-p));else if(p<0)k=Math.min(k,e/(e-p));if(h<0)f=Math.max(f,h/(h-i));else if(i<0)k=Math.min(k,h/(h-i));if(k<f)return false;else{O.lerpSelf(v,f);v.lerpSelf(O,1-k);return true}}}var b=null,d,g,j,n=[],m,l,o=[],c,F,D=[],w=new THREE.Vector4,x=new THREE.Matrix4,I=new THREE.Matrix4,G=new THREE.Vector4,L=
+new THREE.Vector4,N;this.projectScene=function(O,v){var f,k,e,p,h,i,s,r,M,A,H,Q,u,R,y,z,E;b=[];j=l=F=0;v.autoUpdateMatrix&&v.updateMatrix();x.multiply(v.projectionMatrix,v.matrix);s=O.objects;f=0;for(k=s.length;f<k;f++){r=s[f];r.autoUpdateMatrix&&r.updateMatrix();M=r.matrix;A=r.rotationMatrix;H=r.material;Q=r.overdraw;if(r instanceof THREE.Mesh){u=r.geometry.vertices;e=0;for(p=u.length;e<p;e++){R=u[e];R.positionWorld.copy(R.position);M.multiplyVector3(R.positionWorld);y=R.positionScreen;y.copy(R.positionWorld);
 x.multiplyVector4(y);y.multiplyScalar(1/y.w);R.__visible=y.z>0&&y.z<1}R=r.geometry.faces;e=0;for(p=R.length;e<p;e++){y=R[e];if(y instanceof THREE.Face3){h=u[y.a];i=u[y.b];z=u[y.c];if(h.__visible&&i.__visible&&z.__visible)if(r.doubleSided||r.flipSided!=(z.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(z.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<0){d=n[j]=n[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);
-d.v3.positionWorld.copy(z.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(z.positionScreen);d.normalWorld.copy(y.normal);A.multiplyVector3(d.normalWorld);d.centroidWorld.copy(y.centroid);L.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);z=y.vertexNormals;N=d.vertexNormalsWorld;h=0;for(i=z.length;h<i;h++){E=N[h]=N[h]||new THREE.Vector3;E.copy(z[h]);A.multiplyVector3(E)}d.z=
-d.centroidScreen.z;d.meshMaterial=M;d.faceMaterial=y.material;d.overdraw=Q;if(r.geometry.uvs[e]){d.uvs[0]=r.geometry.uvs[e][0];d.uvs[1]=r.geometry.uvs[e][1];d.uvs[2]=r.geometry.uvs[e][2]}b.push(d);j++}}else if(y instanceof THREE.Face4){h=u[y.a];i=u[y.b];z=u[y.c];E=u[y.d];if(h.__visible&&i.__visible&&z.__visible&&E.__visible)if(r.doubleSided||r.flipSided!=((E.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(E.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<
+d.v3.positionWorld.copy(z.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(z.positionScreen);d.normalWorld.copy(y.normal);A.multiplyVector3(d.normalWorld);d.centroidWorld.copy(y.centroid);M.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);z=y.vertexNormals;N=d.vertexNormalsWorld;h=0;for(i=z.length;h<i;h++){E=N[h]=N[h]||new THREE.Vector3;E.copy(z[h]);A.multiplyVector3(E)}d.z=
+d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=y.material;d.overdraw=Q;if(r.geometry.uvs[e]){d.uvs[0]=r.geometry.uvs[e][0];d.uvs[1]=r.geometry.uvs[e][1];d.uvs[2]=r.geometry.uvs[e][2]}b.push(d);j++}}else if(y instanceof THREE.Face4){h=u[y.a];i=u[y.b];z=u[y.c];E=u[y.d];if(h.__visible&&i.__visible&&z.__visible&&E.__visible)if(r.doubleSided||r.flipSided!=((E.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(E.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<
 0||(i.positionScreen.x-z.positionScreen.x)*(E.positionScreen.y-z.positionScreen.y)-(i.positionScreen.y-z.positionScreen.y)*(E.positionScreen.x-z.positionScreen.x)<0)){d=n[j]=n[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);d.v3.positionWorld.copy(E.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(E.positionScreen);d.normalWorld.copy(y.normal);A.multiplyVector3(d.normalWorld);
-d.centroidWorld.copy(y.centroid);L.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=M;d.faceMaterial=y.material;d.overdraw=Q;if(r.geometry.uvs[e]){d.uvs[0]=r.geometry.uvs[e][0];d.uvs[1]=r.geometry.uvs[e][1];d.uvs[2]=r.geometry.uvs[e][3]}b.push(d);j++;g=n[j]=n[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(i.positionWorld);g.v2.positionWorld.copy(z.positionWorld);g.v3.positionWorld.copy(E.positionWorld);
-g.v1.positionScreen.copy(i.positionScreen);g.v2.positionScreen.copy(z.positionScreen);g.v3.positionScreen.copy(E.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=M;g.faceMaterial=y.material;g.overdraw=Q;if(r.geometry.uvs[e]){g.uvs[0]=r.geometry.uvs[e][1];g.uvs[1]=r.geometry.uvs[e][2];g.uvs[2]=r.geometry.uvs[e][3]}b.push(g);j++}}}}else if(r instanceof THREE.Line){H.multiply(x,L);u=r.geometry.vertices;
-R=u[0];R.positionScreen.copy(R.position);H.multiplyVector4(R.positionScreen);e=1;for(p=u.length;e<p;e++){h=u[e];h.positionScreen.copy(h.position);H.multiplyVector4(h.positionScreen);i=u[e-1];G.copy(h.positionScreen);K.copy(i.positionScreen);if(a(G,K)){G.multiplyScalar(1/G.w);K.multiplyScalar(1/K.w);m=o[l]=o[l]||new THREE.RenderableLine;m.v1.positionScreen.copy(G);m.v2.positionScreen.copy(K);m.z=Math.max(G.z,K.z);m.material=r.material;b.push(m);l++}}}else if(r instanceof THREE.Particle){w.set(r.position.x,
-r.position.y,r.position.z,1);x.multiplyVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){c=D[F]=D[F]||new THREE.RenderableParticle;c.x=w.x/w.w;c.y=w.y/w.w;c.z=w.z;c.rotation=r.rotation.z;c.scale.x=r.scale.x*Math.abs(c.x-(w.x+v.projectionMatrix.n11)/(w.w+v.projectionMatrix.n14));c.scale.y=r.scale.y*Math.abs(c.y-(w.y+v.projectionMatrix.n22)/(w.w+v.projectionMatrix.n24));c.material=r.material;b.push(c);F++}}}b.sort(function(W,I){return I.z-W.z});return b};this.unprojectVector=function(O,v){var f=new THREE.Matrix4;
+d.centroidWorld.copy(y.centroid);M.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=y.material;d.overdraw=Q;if(r.geometry.uvs[e]){d.uvs[0]=r.geometry.uvs[e][0];d.uvs[1]=r.geometry.uvs[e][1];d.uvs[2]=r.geometry.uvs[e][3]}b.push(d);j++;g=n[j]=n[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(i.positionWorld);g.v2.positionWorld.copy(z.positionWorld);g.v3.positionWorld.copy(E.positionWorld);
+g.v1.positionScreen.copy(i.positionScreen);g.v2.positionScreen.copy(z.positionScreen);g.v3.positionScreen.copy(E.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=H;g.faceMaterial=y.material;g.overdraw=Q;if(r.geometry.uvs[e]){g.uvs[0]=r.geometry.uvs[e][1];g.uvs[1]=r.geometry.uvs[e][2];g.uvs[2]=r.geometry.uvs[e][3]}b.push(g);j++}}}}else if(r instanceof THREE.Line){I.multiply(x,M);u=r.geometry.vertices;
+R=u[0];R.positionScreen.copy(R.position);I.multiplyVector4(R.positionScreen);e=1;for(p=u.length;e<p;e++){h=u[e];h.positionScreen.copy(h.position);I.multiplyVector4(h.positionScreen);i=u[e-1];G.copy(h.positionScreen);L.copy(i.positionScreen);if(a(G,L)){G.multiplyScalar(1/G.w);L.multiplyScalar(1/L.w);m=o[l]=o[l]||new THREE.RenderableLine;m.v1.positionScreen.copy(G);m.v2.positionScreen.copy(L);m.z=Math.max(G.z,L.z);m.material=r.material;b.push(m);l++}}}else if(r instanceof THREE.Particle){w.set(r.position.x,
+r.position.y,r.position.z,1);x.multiplyVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){c=D[F]=D[F]||new THREE.RenderableParticle;c.x=w.x/w.w;c.y=w.y/w.w;c.z=w.z;c.rotation=r.rotation.z;c.scale.x=r.scale.x*Math.abs(c.x-(w.x+v.projectionMatrix.n11)/(w.w+v.projectionMatrix.n14));c.scale.y=r.scale.y*Math.abs(c.y-(w.y+v.projectionMatrix.n22)/(w.w+v.projectionMatrix.n24));c.material=r.material;b.push(c);F++}}}b.sort(function(W,J){return J.z-W.z});return b};this.unprojectVector=function(O,v){var f=new THREE.Matrix4;
 f.multiply(THREE.Matrix4.makeInvert(v.matrix),THREE.Matrix4.makeInvert(v.projectionMatrix));f.multiplyVector3(O);return O}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,j,n;this.domElement=document.createElement("div");this.setSize=function(m,l){d=m;g=l;j=d/2;n=g/2};this.render=function(m,l){var o,c,F,D,w,x,H,G;a=b.projectScene(m,l);o=0;for(c=a.length;o<c;o++){w=a[o];if(w instanceof THREE.RenderableParticle){H=w.x*j+j;G=w.y*n+n;F=0;for(D=w.material.length;F<D;F++){x=w.material[F];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=H+"px";x.style.top=G+"px"}}}}}};
-THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),g,j,n,m,l=d.getContext("2d"),o=1,c=0,F=null,D=null,w=1,x=Math.min,H=Math.max,G,K,N,O,v,f,k,e,p,h=new THREE.Color,i=new THREE.Color,s=new THREE.Color,r=new THREE.Color,L=new THREE.Color,A,M,Q,u,R,y,z,E,W,I,B=new THREE.Rectangle,U=new THREE.Rectangle,X=new THREE.Rectangle,S=false,P=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,Y=new THREE.Vector3,na,oa,Ca,ba,pa,
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,j,n;this.domElement=document.createElement("div");this.setSize=function(m,l){d=m;g=l;j=d/2;n=g/2};this.render=function(m,l){var o,c,F,D,w,x,I,G;a=b.projectScene(m,l);o=0;for(c=a.length;o<c;o++){w=a[o];if(w instanceof THREE.RenderableParticle){I=w.x*j+j;G=w.y*n+n;F=0;for(D=w.material.length;F<D;F++){x=w.material[F];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=I+"px";x.style.top=G+"px"}}}}}};
+THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),g,j,n,m,l=d.getContext("2d"),o=1,c=0,F=null,D=null,w=1,x=Math.min,I=Math.max,G,L,N,O,v,f,k,e,p,h=new THREE.Color,i=new THREE.Color,s=new THREE.Color,r=new THREE.Color,M=new THREE.Color,A,H,Q,u,R,y,z,E,W,J,B=new THREE.Rectangle,U=new THREE.Rectangle,X=new THREE.Rectangle,S=false,P=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,Y=new THREE.Vector3,na,oa,Ca,ba,pa,
 va,la=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Ca=oa.getImageData(0,0,2,2);ba=Ca.data;pa=document.createElement("canvas");pa.width=pa.height=la;va=pa.getContext("2d");va.translate(-la/2,-la/2);va.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(fa,wa){g=fa;j=wa;n=g/2;m=j/2;d.width=g;d.height=j;B.set(-n,-m,n,m)};this.clear=function(){if(!U.isEmpty()){U.inflate(1);U.minSelf(B);l.clearRect(U.getX(),
-U.getY(),U.getWidth(),U.getHeight());U.empty()}};this.render=function(fa,wa){function Ma(q){var T,J,t,C=q.lights;Z.setRGB(0,0,0);ia.setRGB(0,0,0);ja.setRGB(0,0,0);q=0;for(T=C.length;q<T;q++){J=C[q];t=J.color;if(J instanceof THREE.AmbientLight){Z.r+=t.r;Z.g+=t.g;Z.b+=t.b}else if(J instanceof THREE.DirectionalLight){ia.r+=t.r;ia.g+=t.g;ia.b+=t.b}else if(J instanceof THREE.PointLight){ja.r+=t.r;ja.g+=t.g;ja.b+=t.b}}}function xa(q,T,J,t){var C,V,aa,ca,da=q.lights;q=0;for(C=da.length;q<C;q++){V=da[q];
-aa=V.color;ca=V.intensity;if(V instanceof THREE.DirectionalLight){V=J.dot(V.position)*ca;if(V>0){t.r+=aa.r*V;t.g+=aa.g*V;t.b+=aa.b*V}}else if(V instanceof THREE.PointLight){Y.sub(V.position,T);Y.normalize();V=J.dot(Y)*ca;if(V>0){t.r+=aa.r*V;t.g+=aa.g*V;t.b+=aa.b*V}}}}function Na(q,T,J){if(J.opacity!=0){Da(J.opacity);ya(J.blending);var t,C,V,aa,ca,da;if(J instanceof THREE.ParticleBasicMaterial){if(J.map){aa=J.map;ca=aa.width>>1;da=aa.height>>1;C=T.scale.x*n;V=T.scale.y*m;J=C*ca;t=V*da;X.set(q.x-J,
-q.y-t,q.x+J,q.y+t);if(B.instersects(X)){l.save();l.translate(q.x,q.y);l.rotate(-T.rotation);l.scale(C,-V);l.translate(-ca,-da);l.drawImage(aa,0,0);l.restore()}}}else if(J instanceof THREE.ParticleCircleMaterial){if(S){P.r=Z.r+ia.r+ja.r;P.g=Z.g+ia.g+ja.g;P.b=Z.b+ia.b+ja.b;h.r=J.color.r*P.r;h.g=J.color.g*P.g;h.b=J.color.b*P.b;h.updateStyleString()}else h.__styleString=J.color.__styleString;J=T.scale.x*n;t=T.scale.y*m;X.set(q.x-J,q.y-t,q.x+J,q.y+t);if(B.instersects(X)){C=h.__styleString;if(D!=C)l.fillStyle=
-D=C;l.save();l.translate(q.x,q.y);l.rotate(-T.rotation);l.scale(J,t);l.beginPath();l.arc(0,0,1,0,La,true);l.closePath();l.fill();l.restore()}}}}function Oa(q,T,J,t){if(t.opacity!=0){Da(t.opacity);ya(t.blending);l.beginPath();l.moveTo(q.positionScreen.x,q.positionScreen.y);l.lineTo(T.positionScreen.x,T.positionScreen.y);l.closePath();if(t instanceof THREE.LineBasicMaterial){h.__styleString=t.color.__styleString;q=t.linewidth;if(w!=q)l.lineWidth=w=q;q=h.__styleString;if(F!=q)l.strokeStyle=F=q;l.stroke();
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+THREE.MeshFaceMaterial){U=0;for(X=S.faceMaterial.length;U<X;)(P=S.faceMaterial[U++])&&d(w,x,I,G,S,P,y)}else P&&d(w,x,I,G,S,P,y)}}}}}};
+THREE.WebGLRenderer=function(a){function b(f,k){var e=c.createProgram();c.attachShader(e,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+f));c.attachShader(e,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+k));c.linkProgram(e);c.getProgramParameter(e,
+c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(e,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");e.uniforms={};e.attributes={};return e}function d(f,k){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
+c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var e=0;e<6;++e)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[e]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}function g(f,
+k){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,l(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,l(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,l(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,l(f.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+
+k);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function j(f,k){var e,p,h;e=0;for(p=k.length;e<p;e++){h=k[e];f.uniforms[h]=c.getUniformLocation(f,h)}}function n(f,k){var e,p,h;e=0;for(p=k.length;e<p;e++){h=k[e];f.attributes[h]=c.getAttribLocation(f,h);f.attributes[h]>=0&&c.enableVertexAttribArray(f.attributes[h])}}function m(f,k){var e;if(f=="fragment")e=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")e=c.createShader(c.VERTEX_SHADER);c.shaderSource(e,k);c.compileShader(e);if(!c.getShaderParameter(e,
+c.COMPILE_STATUS)){alert(c.getShaderInfoLog(e));return null}return e}function l(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;
+case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,F,D,w=new THREE.Matrix4,x,I=new Float32Array(16),G=new Float32Array(16),L=new Float32Array(16),N=new Float32Array(9),O=new Float32Array(16);a=function(f,k){if(f){var e,p,h,i=pointLights=maxDirLights=maxPointLights=0;e=0;for(p=f.lights.length;e<p;e++){h=f.lights[e];h instanceof THREE.DirectionalLight&&i++;h instanceof THREE.PointLight&&pointLights++}if(pointLights+i<=k){maxDirLights=
+i;maxPointLights=pointLights}else{maxDirLights=Math.ceil(k*i/(pointLights+i));maxPointLights=k-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:k-1}}(a,4);this.domElement=o;this.autoClear=true;try{c=o.getContext("experimental-webgl",{antialias:true})}catch(v){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);
+c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);F=D=function(f,k){var e=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",k?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
+"",k?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
+f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",k?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
 "",k?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",k?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",k?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
 p=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-f?"uniform mat4 viewMatrix;":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
 k?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",k?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",k?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",k?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",k?"float pointSpecularWeight = 0.0;":"",k?"if ( pointDotNormalHalf >= 0.0 )":
 "",k?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",k?"pointDiffuse  += mColor * pointDiffuseWeight;":"",k?"pointSpecular += mSpecular * pointSpecularWeight;":"",k?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
 "",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",k?"totalLight += pointDiffuse + pointSpecular;":
 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
 e=b(p,e);c.useProgram(e);j(e,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&j(e,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);k&&j(e,["pointLightNumber","pointLightColor",
 "pointLightPosition"]);c.uniform1i(e.uniforms.enableMap,0);c.uniform1i(e.uniforms.tMap,0);c.uniform1i(e.uniforms.enableCubeMap,0);c.uniform1i(e.uniforms.tCube,1);c.uniform1i(e.uniforms.mixEnvMap,0);c.uniform1i(e.uniforms.useRefract,0);n(e,["position","normal","uv"]);return e}(a.directional,a.point);this.setSize=function(f,k){o.width=f;o.height=k;c.viewport(0,0,o.width,o.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,k){var e,p,h,i,s,r=[],
-L=[],A=[];i=[];s=[];c.uniform1i(f.uniforms.enableLighting,k.length);e=0;for(p=k.length;e<p;e++){h=k[e];if(h instanceof THREE.AmbientLight)r.push(h);else if(h instanceof THREE.DirectionalLight)A.push(h);else h instanceof THREE.PointLight&&L.push(h)}e=h=i=s=0;for(p=r.length;e<p;e++){h+=r[e].color.r;i+=r[e].color.g;s+=r[e].color.b}c.uniform3f(f.uniforms.ambientLightColor,h,i,s);i=[];s=[];e=0;for(p=A.length;e<p;e++){h=A[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);
-s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(A.length){c.uniform1i(f.uniforms.directionalLightNumber,A.length);c.uniform3fv(f.uniforms.directionalLightDirection,s);c.uniform3fv(f.uniforms.directionalLightColor,i)}i=[];s=[];e=0;for(p=L.length;e<p;e++){h=L[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(L.length){c.uniform1i(f.uniforms.pointLightNumber,L.length);c.uniform3fv(f.uniforms.pointLightPosition,
-s);c.uniform3fv(f.uniforms.pointLightColor,i)}};this.createBuffers=function(f,k){var e,p,h,i,s,r,L,A,M=[],Q=[],u=[],R=[],y=[],z=0,E=f.geometry.geometryChunks[k],W;h=false;e=0;for(p=f.material.length;e<p;e++){meshMaterial=f.material[e];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(W=E.material.length;s<W;s++)if(E.material[s]&&E.material[s].shading!=undefined&&E.material[s].shading==THREE.SmoothShading){h=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
-THREE.SmoothShading){h=true;break}if(h)break}W=h;e=0;for(p=E.faces.length;e<p;e++){h=E.faces[e];i=f.geometry.faces[h];s=i.vertexNormals;faceNormal=i.normal;h=f.geometry.uvs[h];if(i instanceof THREE.Face3){r=f.geometry.vertices[i.a].position;L=f.geometry.vertices[i.b].position;A=f.geometry.vertices[i.c].position;u.push(r.x,r.y,r.z);u.push(L.x,L.y,L.z);u.push(A.x,A.y,A.z);if(s.length==3&&W)for(i=0;i<3;i++)R.push(s[i].x,s[i].y,s[i].z);else for(i=0;i<3;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);
-if(h)for(i=0;i<3;i++)y.push(h[i].u,h[i].v);M.push(z,z+1,z+2);Q.push(z,z+1);Q.push(z,z+2);Q.push(z+1,z+2);z+=3}else if(i instanceof THREE.Face4){r=f.geometry.vertices[i.a].position;L=f.geometry.vertices[i.b].position;A=f.geometry.vertices[i.c].position;i=f.geometry.vertices[i.d].position;u.push(r.x,r.y,r.z);u.push(L.x,L.y,L.z);u.push(A.x,A.y,A.z);u.push(i.x,i.y,i.z);if(s.length==4&&W)for(i=0;i<4;i++)R.push(s[i].x,s[i].y,s[i].z);else for(i=0;i<4;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(i=
-0;i<4;i++)y.push(h[i].u,h[i].v);M.push(z,z+1,z+2);M.push(z,z+2,z+3);Q.push(z,z+1);Q.push(z,z+2);Q.push(z,z+3);Q.push(z+1,z+2);Q.push(z+2,z+3);z+=4}}if(u.length){E.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(u),c.STATIC_DRAW);E.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW);if(y.length>0){E.__webGLUVBuffer=c.createBuffer();
-c.bindBuffer(c.ARRAY_BUFFER,E.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(y),c.STATIC_DRAW)}E.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(M),c.STATIC_DRAW);E.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);E.__webGLFaceCount=M.length;E.__webGLLineCount=Q.length}};this.renderBuffer=
-function(f,k,e,p){var h,i,s,r,L,A,M,Q,u;if(e instanceof THREE.MeshShaderMaterial){if(!e.program){e.program=b(e.fragment_shader,e.vertex_shader);M=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(u in e.uniforms)M.push(u);j(e.program,M);n(e.program,["position","normal","uv"])}u=e.program}else u=D;if(u!=F){c.useProgram(u);F=u}u==D&&this.setupLights(u,k);this.loadCamera(u,f);this.loadMatrices(u);if(e instanceof THREE.MeshShaderMaterial){s=e.wireframe;
-r=e.wireframe_linewidth;f=u;k=e.uniforms;var R;for(h in k){Q=k[h].type;M=k[h].value;R=f.uniforms[h];if(Q=="i")c.uniform1i(R,M);else if(Q=="f")c.uniform1f(R,M);else if(Q=="t"){c.uniform1i(R,M);if(Q=k[h].texture)Q.image instanceof Array&&Q.image.length==6?d(Q,M):g(Q,M)}}}if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){h=e.color;i=e.opacity;s=e.wireframe;r=e.wireframe_linewidth;L=e.map;A=e.env_map;k=e.combine==THREE.MixOperation;
-f=e.reflectivity;Q=e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;M=e.refraction_ratio;c.uniform4f(u.uniforms.mColor,h.r*i,h.g*i,h.b*i,i);c.uniform1i(u.uniforms.mixEnvMap,k);c.uniform1f(u.uniforms.mReflectivity,f);c.uniform1i(u.uniforms.useRefract,Q);c.uniform1f(u.uniforms.mRefractionRatio,M)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;c.uniform1f(u.uniforms.mOpacity,i);c.uniform1i(u.uniforms.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;s=e.wireframe;
-r=e.wireframe_linewidth;c.uniform1f(u.uniforms.mOpacity,i);c.uniform1f(u.uniforms.m2Near,e.__2near);c.uniform1f(u.uniforms.mFarPlusNear,e.__farPlusNear);c.uniform1f(u.uniforms.mFarMinusNear,e.__farMinusNear);c.uniform1i(u.uniforms.material,3)}else if(e instanceof THREE.MeshPhongMaterial){h=e.ambient;f=e.specular;e=e.shininess;c.uniform4f(u.uniforms.mAmbient,h.r,h.g,h.b,i);c.uniform4f(u.uniforms.mSpecular,f.r,f.g,f.b,i);c.uniform1f(u.uniforms.mShininess,e);c.uniform1i(u.uniforms.material,2)}else if(e instanceof
-THREE.MeshLambertMaterial)c.uniform1i(u.uniforms.material,1);else if(e instanceof THREE.MeshBasicMaterial)c.uniform1i(u.uniforms.material,0);else if(e instanceof THREE.MeshCubeMaterial){c.uniform1i(u.uniforms.material,5);A=e.env_map}if(L){g(L,0);c.uniform1i(u.uniforms.tMap,0);c.uniform1i(u.uniforms.enableMap,1)}else c.uniform1i(u.uniforms.enableMap,0);if(A){d(A,1);c.uniform1i(u.uniforms.tCube,1);c.uniform1i(u.uniforms.enableCubeMap,1)}else c.uniform1i(u.uniforms.enableCubeMap,0);i=u.attributes;c.bindBuffer(c.ARRAY_BUFFER,
-p.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);if(i.uv>=0)if(p.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.enableVertexAttribArray(i.uv);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(i.uv);if(s){c.lineWidth(r);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.drawElements(c.LINES,p.__webGLLineCount,c.UNSIGNED_SHORT,
-0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,p.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,k,e,p,h,i){var s,r,L,A,M;L=0;for(A=e.material.length;L<A;L++){s=e.material[L];if(s instanceof THREE.MeshFaceMaterial){s=0;for(r=p.material.length;s<r;s++)if((M=p.material[s])&&M.blending==h&&M.opacity<1==i){this.setBlending(M.blending);this.renderBuffer(f,k,M,p)}}else if((M=s)&&M.blending==h&&M.opacity<1==i){this.setBlending(M.blending);this.renderBuffer(f,
-k,M,p)}}};this.render=function(f,k){var e,p,h,i,s=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();k.autoUpdateMatrix&&k.updateMatrix();e=0;for(p=f.__webGLObjects.length;e<p;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,k);this.renderPass(k,s,i,h,THREE.NormalBlending,false)}}e=0;for(p=f.__webGLObjects.length;e<p;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,k);this.renderPass(k,s,i,h,THREE.AdditiveBlending,false);
-this.renderPass(k,s,i,h,THREE.SubtractiveBlending,false);this.renderPass(k,s,i,h,THREE.AdditiveBlending,true);this.renderPass(k,s,i,h,THREE.SubtractiveBlending,true);this.renderPass(k,s,i,h,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var k,e,p,h,i,s;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}k=0;for(e=f.objects.length;k<e;k++){p=f.objects[k];if(f.__webGLObjectsMap[p.id]==undefined)f.__webGLObjectsMap[p.id]={};s=f.__webGLObjectsMap[p.id];if(p instanceof THREE.Mesh)for(i in p.geometry.geometryChunks){h=
-p.geometry.geometryChunks[i];h.__webGLVertexBuffer||this.createBuffers(p,i);if(s[i]==undefined){h={buffer:h,object:p};f.__webGLObjects.push(h);s[i]=1}}}};this.removeObject=function(f,k){var e,p;for(e=f.__webGLObjects.length-1;e>=0;e--){p=f.__webGLObjects[e].object;k==p&&f.__webGLObjects.splice(e,1)}};this.setupMatrices=function(f,k){f.autoUpdateMatrix&&f.updateMatrix();w.multiply(k.matrix,f.matrix);H.set(k.matrix.flatten());G.set(w.flatten());K.set(k.projectionMatrix.flatten());x=THREE.Matrix4.makeInvert3x3(w).transpose();
-N.set(x.m);O.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,H);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,G);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,K);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,N);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,O)};this.loadCamera=function(f,k){c.uniform3f(f.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
-c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
-THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
-THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
+M=[],A=[];i=[];s=[];c.uniform1i(f.uniforms.enableLighting,k.length);e=0;for(p=k.length;e<p;e++){h=k[e];if(h instanceof THREE.AmbientLight)r.push(h);else if(h instanceof THREE.DirectionalLight)A.push(h);else h instanceof THREE.PointLight&&M.push(h)}e=h=i=s=0;for(p=r.length;e<p;e++){h+=r[e].color.r;i+=r[e].color.g;s+=r[e].color.b}c.uniform3f(f.uniforms.ambientLightColor,h,i,s);i=[];s=[];e=0;for(p=A.length;e<p;e++){h=A[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);
+s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(A.length){c.uniform1i(f.uniforms.directionalLightNumber,A.length);c.uniform3fv(f.uniforms.directionalLightDirection,s);c.uniform3fv(f.uniforms.directionalLightColor,i)}i=[];s=[];e=0;for(p=M.length;e<p;e++){h=M[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(M.length){c.uniform1i(f.uniforms.pointLightNumber,M.length);c.uniform3fv(f.uniforms.pointLightPosition,
+s);c.uniform3fv(f.uniforms.pointLightColor,i)}};this.createBuffers=function(f,k){var e,p,h,i,s,r,M,A,H=[],Q=[],u=[],R=[],y=[],z=0,E=f.geometry.geometryChunks[k],W;h=false;e=0;for(p=f.material.length;e<p;e++){meshMaterial=f.material[e];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(W=E.material.length;s<W;s++)if(E.material[s]&&E.material[s].shading!=undefined&&E.material[s].shading==THREE.SmoothShading){h=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
+THREE.SmoothShading){h=true;break}if(h)break}W=h;e=0;for(p=E.faces.length;e<p;e++){h=E.faces[e];i=f.geometry.faces[h];s=i.vertexNormals;faceNormal=i.normal;h=f.geometry.uvs[h];if(i instanceof THREE.Face3){r=f.geometry.vertices[i.a].position;M=f.geometry.vertices[i.b].position;A=f.geometry.vertices[i.c].position;u.push(r.x,r.y,r.z);u.push(M.x,M.y,M.z);u.push(A.x,A.y,A.z);if(s.length==3&&W)for(i=0;i<3;i++)R.push(s[i].x,s[i].y,s[i].z);else for(i=0;i<3;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);
+if(h)for(i=0;i<3;i++)y.push(h[i].u,h[i].v);H.push(z,z+1,z+2);Q.push(z,z+1);Q.push(z,z+2);Q.push(z+1,z+2);z+=3}else if(i instanceof THREE.Face4){r=f.geometry.vertices[i.a].position;M=f.geometry.vertices[i.b].position;A=f.geometry.vertices[i.c].position;i=f.geometry.vertices[i.d].position;u.push(r.x,r.y,r.z);u.push(M.x,M.y,M.z);u.push(A.x,A.y,A.z);u.push(i.x,i.y,i.z);if(s.length==4&&W)for(i=0;i<4;i++)R.push(s[i].x,s[i].y,s[i].z);else for(i=0;i<4;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(i=
+0;i<4;i++)y.push(h[i].u,h[i].v);H.push(z,z+1,z+2);H.push(z,z+2,z+3);Q.push(z,z+1);Q.push(z,z+2);Q.push(z,z+3);Q.push(z+1,z+2);Q.push(z+2,z+3);z+=4}}if(u.length){E.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(u),c.STATIC_DRAW);E.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW);if(y.length>0){E.__webGLUVBuffer=c.createBuffer();
+c.bindBuffer(c.ARRAY_BUFFER,E.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(y),c.STATIC_DRAW)}E.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(H),c.STATIC_DRAW);E.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);E.__webGLFaceCount=H.length;E.__webGLLineCount=Q.length}};this.renderBuffer=
+function(f,k,e,p){var h,i,s,r,M,A,H,Q,u;if(e instanceof THREE.MeshShaderMaterial){if(!e.program){e.program=b(e.fragment_shader,e.vertex_shader);H=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(u in e.uniforms)H.push(u);j(e.program,H);n(e.program,["position","normal","uv"])}u=e.program}else u=D;if(u!=F){c.useProgram(u);F=u}u==D&&this.setupLights(u,k);this.loadCamera(u,f);this.loadMatrices(u);if(e instanceof THREE.MeshShaderMaterial){s=e.wireframe;
+r=e.wireframe_linewidth;f=u;k=e.uniforms;var R;for(h in k){Q=k[h].type;H=k[h].value;R=f.uniforms[h];if(Q=="i")c.uniform1i(R,H);else if(Q=="f")c.uniform1f(R,H);else if(Q=="v3")c.uniform3f(R,H.x,H.y,H.z);else if(Q=="c")c.uniform3f(R,H.r,H.g,H.b);else if(Q=="t"){c.uniform1i(R,H);if(Q=k[h].texture)Q.image instanceof Array&&Q.image.length==6?d(Q,H):g(Q,H)}}}if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){h=e.color;i=e.opacity;s=e.wireframe;
+r=e.wireframe_linewidth;M=e.map;A=e.env_map;k=e.combine==THREE.MixOperation;f=e.reflectivity;Q=e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;H=e.refraction_ratio;c.uniform4f(u.uniforms.mColor,h.r*i,h.g*i,h.b*i,i);c.uniform1i(u.uniforms.mixEnvMap,k);c.uniform1f(u.uniforms.mReflectivity,f);c.uniform1i(u.uniforms.useRefract,Q);c.uniform1f(u.uniforms.mRefractionRatio,H)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;c.uniform1f(u.uniforms.mOpacity,i);c.uniform1i(u.uniforms.material,
+4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;s=e.wireframe;r=e.wireframe_linewidth;c.uniform1f(u.uniforms.mOpacity,i);c.uniform1f(u.uniforms.m2Near,e.__2near);c.uniform1f(u.uniforms.mFarPlusNear,e.__farPlusNear);c.uniform1f(u.uniforms.mFarMinusNear,e.__farMinusNear);c.uniform1i(u.uniforms.material,3)}else if(e instanceof THREE.MeshPhongMaterial){h=e.ambient;f=e.specular;e=e.shininess;c.uniform4f(u.uniforms.mAmbient,h.r,h.g,h.b,i);c.uniform4f(u.uniforms.mSpecular,f.r,f.g,f.b,i);c.uniform1f(u.uniforms.mShininess,
+e);c.uniform1i(u.uniforms.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(u.uniforms.material,1);else if(e instanceof THREE.MeshBasicMaterial)c.uniform1i(u.uniforms.material,0);else if(e instanceof THREE.MeshCubeMaterial){c.uniform1i(u.uniforms.material,5);A=e.env_map}if(M){g(M,0);c.uniform1i(u.uniforms.tMap,0);c.uniform1i(u.uniforms.enableMap,1)}else c.uniform1i(u.uniforms.enableMap,0);if(A){d(A,1);c.uniform1i(u.uniforms.tCube,1);c.uniform1i(u.uniforms.enableCubeMap,1)}else c.uniform1i(u.uniforms.enableCubeMap,
+0);i=u.attributes;c.bindBuffer(c.ARRAY_BUFFER,p.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);if(i.uv>=0)if(p.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.enableVertexAttribArray(i.uv);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(i.uv);if(s){c.lineWidth(r);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);
+c.drawElements(c.LINES,p.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,p.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,k,e,p,h,i){var s,r,M,A,H;M=0;for(A=e.material.length;M<A;M++){s=e.material[M];if(s instanceof THREE.MeshFaceMaterial){s=0;for(r=p.material.length;s<r;s++)if((H=p.material[s])&&H.blending==h&&H.opacity<1==i){this.setBlending(H.blending);this.renderBuffer(f,k,H,p)}}else if((H=s)&&H.blending==
+h&&H.opacity<1==i){this.setBlending(H.blending);this.renderBuffer(f,k,H,p)}}};this.render=function(f,k){var e,p,h,i,s=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();k.autoUpdateMatrix&&k.updateMatrix();e=0;for(p=f.__webGLObjects.length;e<p;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,k);this.renderPass(k,s,i,h,THREE.NormalBlending,false)}}e=0;for(p=f.__webGLObjects.length;e<p;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,
+k);this.renderPass(k,s,i,h,THREE.AdditiveBlending,false);this.renderPass(k,s,i,h,THREE.SubtractiveBlending,false);this.renderPass(k,s,i,h,THREE.AdditiveBlending,true);this.renderPass(k,s,i,h,THREE.SubtractiveBlending,true);this.renderPass(k,s,i,h,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var k,e,p,h,i,s;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}k=0;for(e=f.objects.length;k<e;k++){p=f.objects[k];if(f.__webGLObjectsMap[p.id]==undefined)f.__webGLObjectsMap[p.id]=
+{};s=f.__webGLObjectsMap[p.id];if(p instanceof THREE.Mesh)for(i in p.geometry.geometryChunks){h=p.geometry.geometryChunks[i];h.__webGLVertexBuffer||this.createBuffers(p,i);if(s[i]==undefined){h={buffer:h,object:p};f.__webGLObjects.push(h);s[i]=1}}}};this.removeObject=function(f,k){var e,p;for(e=f.__webGLObjects.length-1;e>=0;e--){p=f.__webGLObjects[e].object;k==p&&f.__webGLObjects.splice(e,1)}};this.setupMatrices=function(f,k){f.autoUpdateMatrix&&f.updateMatrix();w.multiply(k.matrix,f.matrix);I.set(k.matrix.flatten());
+G.set(w.flatten());L.set(k.projectionMatrix.flatten());x=THREE.Matrix4.makeInvert3x3(w).transpose();N.set(x.m);O.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,I);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,G);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,N);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,O)};this.loadCamera=function(f,k){c.uniform3f(f.uniforms.cameraPosition,
+k.position.x,k.position.y,k.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);
+c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

+ 80 - 80
build/ThreeDebug.js

@@ -12,8 +12,8 @@ THREE.Vector4=function(a,b,d,g){this.x=a||0;this.y=b||0;this.z=d||0;this.w=g||1}
 THREE.Vector4.prototype={set:function(a,b,d,g){this.x=a;this.y=b;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,j=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(n,m){return n.distance-m.distance});return j},intersectObject:function(a){function b(K,N,O,v){v=v.clone().subSelf(N);O=O.clone().subSelf(N);var f=K.clone().subSelf(N);K=v.dot(v);N=v.dot(O);v=v.dot(f);var l=O.dot(O);O=O.dot(f);f=1/(K*l-N*N);l=(l*v-N*O)*f;K=(K*O-N*v)*f;return l>0&&K>0&&l+K<1}var d,g,j,n,m,k,o,c,F,D,
-w,x=a.geometry,H=x.vertices,G=[];d=0;for(g=x.faces.length;d<g;d++){j=x.faces[d];D=this.origin.clone();w=this.direction.clone();n=a.matrix.multiplyVector3(H[j.a].position.clone());m=a.matrix.multiplyVector3(H[j.b].position.clone());k=a.matrix.multiplyVector3(H[j.c].position.clone());o=j instanceof THREE.Face4?a.matrix.multiplyVector3(H[j.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(j.normal.clone());F=w.dot(c);if(F<0){c=c.dot((new THREE.Vector3).sub(n,D))/F;D=D.addSelf(w.multiplyScalar(c));
+THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,j=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(n,m){return n.distance-m.distance});return j},intersectObject:function(a){function b(L,N,O,v){v=v.clone().subSelf(N);O=O.clone().subSelf(N);var f=L.clone().subSelf(N);L=v.dot(v);N=v.dot(O);v=v.dot(f);var l=O.dot(O);O=O.dot(f);f=1/(L*l-N*N);l=(l*v-N*O)*f;L=(L*O-N*v)*f;return l>0&&L>0&&l+L<1}var d,g,j,n,m,k,o,c,F,D,
+w,x=a.geometry,I=x.vertices,G=[];d=0;for(g=x.faces.length;d<g;d++){j=x.faces[d];D=this.origin.clone();w=this.direction.clone();n=a.matrix.multiplyVector3(I[j.a].position.clone());m=a.matrix.multiplyVector3(I[j.b].position.clone());k=a.matrix.multiplyVector3(I[j.c].position.clone());o=j instanceof THREE.Face4?a.matrix.multiplyVector3(I[j.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(j.normal.clone());F=w.dot(c);if(F<0){c=c.dot((new THREE.Vector3).sub(n,D))/F;D=D.addSelf(w.multiplyScalar(c));
 if(j instanceof THREE.Face3){if(b(D,n,m,k)){j={distance:this.origin.distanceTo(D),point:D,face:j,object:a};G.push(j)}}else if(j instanceof THREE.Face4)if(b(D,n,m,o)||b(D,m,k,o)){j={distance:this.origin.distanceTo(D),point:D,face:j,object:a};G.push(j)}}}return G}};
 THREE.Rectangle=function(){function a(){n=g-b;m=j-d}var b,d,g,j,n,m,k=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return j};this.set=function(o,c,F,D){k=false;b=o;d=c;g=F;j=D;a()};this.addPoint=function(o,c){if(k){k=false;b=o;d=c;g=o;j=c}else{b=Math.min(b,o);d=Math.min(d,c);g=Math.max(g,
 o);j=Math.max(j,c)}a()};this.addRectangle=function(o){if(k){k=false;b=o.getLeft();d=o.getTop();g=o.getRight();j=o.getBottom()}else{b=Math.min(b,o.getLeft());d=Math.min(d,o.getTop());g=Math.max(g,o.getRight());j=Math.max(j,o.getBottom())}a()};this.inflate=function(o){b-=o;d-=o;g+=o;j+=o;a()};this.minSelf=function(o){b=Math.max(b,o.getLeft());d=Math.max(d,o.getTop());g=Math.min(g,o.getRight());j=Math.min(j,o.getBottom());a()};this.instersects=function(o){return Math.min(g,o.getRight())-Math.max(b,o.getLeft())>=
@@ -22,10 +22,10 @@ THREE.Matrix4=function(){};
 THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
 a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();g.cross(d,n).normalize();j.cross(n,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=n.x;this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,g=a.z,j=1/(this.n41*b+this.n42*
 d+this.n43*g+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*g+this.n14)*j;a.y=(this.n21*b+this.n22*d+this.n23*g+this.n24)*j;a.z=(this.n31*b+this.n32*d+this.n33*g+this.n34)*j;return a},multiplyVector4:function(a){var b=a.x,d=a.y,g=a.z,j=a.w;a.x=this.n11*b+this.n12*d+this.n13*g+this.n14*j;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24*j;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34*j;a.w=this.n41*b+this.n42*d+this.n43*g+this.n44*j;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
-a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,j=a.n13,n=a.n14,m=a.n21,k=a.n22,o=a.n23,c=a.n24,F=a.n31,D=a.n32,w=a.n33,x=a.n34,H=a.n41,G=a.n42,K=a.n43,N=a.n44,O=b.n11,v=b.n12,f=b.n13,l=b.n14,e=b.n21,q=b.n22,h=b.n23,i=b.n24,s=b.n31,r=b.n32,L=b.n33,B=b.n34,M=b.n41,Q=b.n42,u=b.n43,
-R=b.n44;this.n11=d*O+g*e+j*s+n*M;this.n12=d*v+g*q+j*r+n*Q;this.n13=d*f+g*h+j*L+n*u;this.n14=d*l+g*i+j*B+n*R;this.n21=m*O+k*e+o*s+c*M;this.n22=m*v+k*q+o*r+c*Q;this.n23=m*f+k*h+o*L+c*u;this.n24=m*l+k*i+o*B+c*R;this.n31=F*O+D*e+w*s+x*M;this.n32=F*v+D*q+w*r+x*Q;this.n33=F*f+D*h+w*L+x*u;this.n34=F*l+D*i+w*B+x*R;this.n41=H*O+G*e+K*s+N*M;this.n42=H*v+G*q+K*r+N*Q;this.n43=H*f+G*h+K*L+N*u;this.n44=H*l+G*i+K*B+N*R},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,j=this.n14,n=this.n21,m=this.n22,
-k=this.n23,o=this.n24,c=this.n31,F=this.n32,D=this.n33,w=this.n34,x=this.n41,H=this.n42,G=this.n43,K=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+j*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+j*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+j*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+j*a.n44;this.n21=n*a.n11+m*a.n21+k*a.n31+o*a.n41;this.n22=n*a.n12+m*a.n22+k*a.n32+o*a.n42;this.n23=n*a.n13+m*a.n23+k*a.n33+o*a.n43;this.n24=n*a.n14+m*a.n24+k*a.n34+o*a.n44;this.n31=c*a.n11+F*a.n21+D*a.n31+w*a.n41;this.n32=c*a.n12+F*a.n22+
-D*a.n32+w*a.n42;this.n33=c*a.n13+F*a.n23+D*a.n33+w*a.n43;this.n34=c*a.n14+F*a.n24+D*a.n34+w*a.n44;this.n41=x*a.n11+H*a.n21+G*a.n31+K*a.n41;this.n42=x*a.n12+H*a.n22+G*a.n32+K*a.n42;this.n43=x*a.n13+H*a.n23+G*a.n33+K*a.n43;this.n44=x*a.n14+H*a.n24+G*a.n34+K*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
+a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,j=a.n13,n=a.n14,m=a.n21,k=a.n22,o=a.n23,c=a.n24,F=a.n31,D=a.n32,w=a.n33,x=a.n34,I=a.n41,G=a.n42,L=a.n43,N=a.n44,O=b.n11,v=b.n12,f=b.n13,l=b.n14,e=b.n21,q=b.n22,h=b.n23,i=b.n24,s=b.n31,r=b.n32,M=b.n33,B=b.n34,H=b.n41,Q=b.n42,u=b.n43,
+R=b.n44;this.n11=d*O+g*e+j*s+n*H;this.n12=d*v+g*q+j*r+n*Q;this.n13=d*f+g*h+j*M+n*u;this.n14=d*l+g*i+j*B+n*R;this.n21=m*O+k*e+o*s+c*H;this.n22=m*v+k*q+o*r+c*Q;this.n23=m*f+k*h+o*M+c*u;this.n24=m*l+k*i+o*B+c*R;this.n31=F*O+D*e+w*s+x*H;this.n32=F*v+D*q+w*r+x*Q;this.n33=F*f+D*h+w*M+x*u;this.n34=F*l+D*i+w*B+x*R;this.n41=I*O+G*e+L*s+N*H;this.n42=I*v+G*q+L*r+N*Q;this.n43=I*f+G*h+L*M+N*u;this.n44=I*l+G*i+L*B+N*R},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,j=this.n14,n=this.n21,m=this.n22,
+k=this.n23,o=this.n24,c=this.n31,F=this.n32,D=this.n33,w=this.n34,x=this.n41,I=this.n42,G=this.n43,L=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+j*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+j*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+j*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+j*a.n44;this.n21=n*a.n11+m*a.n21+k*a.n31+o*a.n41;this.n22=n*a.n12+m*a.n22+k*a.n32+o*a.n42;this.n23=n*a.n13+m*a.n23+k*a.n33+o*a.n43;this.n24=n*a.n14+m*a.n24+k*a.n34+o*a.n44;this.n31=c*a.n11+F*a.n21+D*a.n31+w*a.n41;this.n32=c*a.n12+F*a.n22+
+D*a.n32+w*a.n42;this.n33=c*a.n13+F*a.n23+D*a.n33+w*a.n43;this.n34=c*a.n14+F*a.n24+D*a.n34+w*a.n44;this.n41=x*a.n11+I*a.n21+G*a.n31+L*a.n41;this.n42=x*a.n12+I*a.n22+G*a.n32+L*a.n42;this.n43=x*a.n13+I*a.n23+G*a.n33+L*a.n43;this.n44=x*a.n14+I*a.n24+G*a.n34+L*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
 this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
 this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,g){var j=b[d];b[d]=b[g];b[g]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
 "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
@@ -76,9 +76,9 @@ this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wiref
 THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
 THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
 THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
-a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
-this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
+undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+
+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
@@ -86,88 +86,88 @@ THREE.Texture=function(a,b,d,g,j,n){this.image=a;this.mapping=b!==undefined?b:ne
 this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(O,v){var f=0,l=1,e=O.z+O.w,q=v.z+v.w,h=-O.z+O.w,i=-v.z+v.w;if(e>=0&&q>=0&&h>=0&&i>=0)return true;else if(e<0&&q<0||h<0&&i<0)return false;else{if(e<0)f=Math.max(f,e/(e-q));else if(q<0)l=Math.min(l,e/(e-q));if(h<0)f=Math.max(f,h/(h-i));else if(i<0)l=Math.min(l,h/(h-i));if(l<f)return false;else{O.lerpSelf(v,f);v.lerpSelf(O,1-l);return true}}}var b=null,d,g,j,n=[],m,k,o=[],c,F,D=[],w=new THREE.Vector4,x=new THREE.Matrix4,H=new THREE.Matrix4,G=new THREE.Vector4,K=
-new THREE.Vector4,N;this.projectScene=function(O,v){var f,l,e,q,h,i,s,r,L,B,M,Q,u,R,y,A,E;b=[];j=k=F=0;v.autoUpdateMatrix&&v.updateMatrix();x.multiply(v.projectionMatrix,v.matrix);s=O.objects;f=0;for(l=s.length;f<l;f++){r=s[f];r.autoUpdateMatrix&&r.updateMatrix();L=r.matrix;B=r.rotationMatrix;M=r.material;Q=r.overdraw;if(r instanceof THREE.Mesh){u=r.geometry.vertices;e=0;for(q=u.length;e<q;e++){R=u[e];R.positionWorld.copy(R.position);L.multiplyVector3(R.positionWorld);y=R.positionScreen;y.copy(R.positionWorld);
+THREE.Projector=function(){function a(O,v){var f=0,l=1,e=O.z+O.w,q=v.z+v.w,h=-O.z+O.w,i=-v.z+v.w;if(e>=0&&q>=0&&h>=0&&i>=0)return true;else if(e<0&&q<0||h<0&&i<0)return false;else{if(e<0)f=Math.max(f,e/(e-q));else if(q<0)l=Math.min(l,e/(e-q));if(h<0)f=Math.max(f,h/(h-i));else if(i<0)l=Math.min(l,h/(h-i));if(l<f)return false;else{O.lerpSelf(v,f);v.lerpSelf(O,1-l);return true}}}var b=null,d,g,j,n=[],m,k,o=[],c,F,D=[],w=new THREE.Vector4,x=new THREE.Matrix4,I=new THREE.Matrix4,G=new THREE.Vector4,L=
+new THREE.Vector4,N;this.projectScene=function(O,v){var f,l,e,q,h,i,s,r,M,B,H,Q,u,R,y,A,E;b=[];j=k=F=0;v.autoUpdateMatrix&&v.updateMatrix();x.multiply(v.projectionMatrix,v.matrix);s=O.objects;f=0;for(l=s.length;f<l;f++){r=s[f];r.autoUpdateMatrix&&r.updateMatrix();M=r.matrix;B=r.rotationMatrix;H=r.material;Q=r.overdraw;if(r instanceof THREE.Mesh){u=r.geometry.vertices;e=0;for(q=u.length;e<q;e++){R=u[e];R.positionWorld.copy(R.position);M.multiplyVector3(R.positionWorld);y=R.positionScreen;y.copy(R.positionWorld);
 x.multiplyVector4(y);y.multiplyScalar(1/y.w);R.__visible=y.z>0&&y.z<1}R=r.geometry.faces;e=0;for(q=R.length;e<q;e++){y=R[e];if(y instanceof THREE.Face3){h=u[y.a];i=u[y.b];A=u[y.c];if(h.__visible&&i.__visible&&A.__visible)if(r.doubleSided||r.flipSided!=(A.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(A.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<0){d=n[j]=n[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);
-d.v3.positionWorld.copy(A.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(A.positionScreen);d.normalWorld.copy(y.normal);B.multiplyVector3(d.normalWorld);d.centroidWorld.copy(y.centroid);L.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);A=y.vertexNormals;N=d.vertexNormalsWorld;h=0;for(i=A.length;h<i;h++){E=N[h]=N[h]||new THREE.Vector3;E.copy(A[h]);B.multiplyVector3(E)}d.z=
-d.centroidScreen.z;d.meshMaterial=M;d.faceMaterial=y.material;d.overdraw=Q;if(r.geometry.uvs[e]){d.uvs[0]=r.geometry.uvs[e][0];d.uvs[1]=r.geometry.uvs[e][1];d.uvs[2]=r.geometry.uvs[e][2]}b.push(d);j++}}else if(y instanceof THREE.Face4){h=u[y.a];i=u[y.b];A=u[y.c];E=u[y.d];if(h.__visible&&i.__visible&&A.__visible&&E.__visible)if(r.doubleSided||r.flipSided!=((E.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(E.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<
+d.v3.positionWorld.copy(A.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(A.positionScreen);d.normalWorld.copy(y.normal);B.multiplyVector3(d.normalWorld);d.centroidWorld.copy(y.centroid);M.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);A=y.vertexNormals;N=d.vertexNormalsWorld;h=0;for(i=A.length;h<i;h++){E=N[h]=N[h]||new THREE.Vector3;E.copy(A[h]);B.multiplyVector3(E)}d.z=
+d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=y.material;d.overdraw=Q;if(r.geometry.uvs[e]){d.uvs[0]=r.geometry.uvs[e][0];d.uvs[1]=r.geometry.uvs[e][1];d.uvs[2]=r.geometry.uvs[e][2]}b.push(d);j++}}else if(y instanceof THREE.Face4){h=u[y.a];i=u[y.b];A=u[y.c];E=u[y.d];if(h.__visible&&i.__visible&&A.__visible&&E.__visible)if(r.doubleSided||r.flipSided!=((E.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(E.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<
 0||(i.positionScreen.x-A.positionScreen.x)*(E.positionScreen.y-A.positionScreen.y)-(i.positionScreen.y-A.positionScreen.y)*(E.positionScreen.x-A.positionScreen.x)<0)){d=n[j]=n[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);d.v3.positionWorld.copy(E.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(E.positionScreen);d.normalWorld.copy(y.normal);B.multiplyVector3(d.normalWorld);
-d.centroidWorld.copy(y.centroid);L.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=M;d.faceMaterial=y.material;d.overdraw=Q;if(r.geometry.uvs[e]){d.uvs[0]=r.geometry.uvs[e][0];d.uvs[1]=r.geometry.uvs[e][1];d.uvs[2]=r.geometry.uvs[e][3]}b.push(d);j++;g=n[j]=n[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(i.positionWorld);g.v2.positionWorld.copy(A.positionWorld);g.v3.positionWorld.copy(E.positionWorld);
-g.v1.positionScreen.copy(i.positionScreen);g.v2.positionScreen.copy(A.positionScreen);g.v3.positionScreen.copy(E.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=M;g.faceMaterial=y.material;g.overdraw=Q;if(r.geometry.uvs[e]){g.uvs[0]=r.geometry.uvs[e][1];g.uvs[1]=r.geometry.uvs[e][2];g.uvs[2]=r.geometry.uvs[e][3]}b.push(g);j++}}}}else if(r instanceof THREE.Line){H.multiply(x,L);u=r.geometry.vertices;
-R=u[0];R.positionScreen.copy(R.position);H.multiplyVector4(R.positionScreen);e=1;for(q=u.length;e<q;e++){h=u[e];h.positionScreen.copy(h.position);H.multiplyVector4(h.positionScreen);i=u[e-1];G.copy(h.positionScreen);K.copy(i.positionScreen);if(a(G,K)){G.multiplyScalar(1/G.w);K.multiplyScalar(1/K.w);m=o[k]=o[k]||new THREE.RenderableLine;m.v1.positionScreen.copy(G);m.v2.positionScreen.copy(K);m.z=Math.max(G.z,K.z);m.material=r.material;b.push(m);k++}}}else if(r instanceof THREE.Particle){w.set(r.position.x,
-r.position.y,r.position.z,1);x.multiplyVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){c=D[F]=D[F]||new THREE.RenderableParticle;c.x=w.x/w.w;c.y=w.y/w.w;c.z=w.z;c.rotation=r.rotation.z;c.scale.x=r.scale.x*Math.abs(c.x-(w.x+v.projectionMatrix.n11)/(w.w+v.projectionMatrix.n14));c.scale.y=r.scale.y*Math.abs(c.y-(w.y+v.projectionMatrix.n22)/(w.w+v.projectionMatrix.n24));c.material=r.material;b.push(c);F++}}}b.sort(function(W,I){return I.z-W.z});return b};this.unprojectVector=function(O,v){var f=new THREE.Matrix4;
+d.centroidWorld.copy(y.centroid);M.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=y.material;d.overdraw=Q;if(r.geometry.uvs[e]){d.uvs[0]=r.geometry.uvs[e][0];d.uvs[1]=r.geometry.uvs[e][1];d.uvs[2]=r.geometry.uvs[e][3]}b.push(d);j++;g=n[j]=n[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(i.positionWorld);g.v2.positionWorld.copy(A.positionWorld);g.v3.positionWorld.copy(E.positionWorld);
+g.v1.positionScreen.copy(i.positionScreen);g.v2.positionScreen.copy(A.positionScreen);g.v3.positionScreen.copy(E.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=H;g.faceMaterial=y.material;g.overdraw=Q;if(r.geometry.uvs[e]){g.uvs[0]=r.geometry.uvs[e][1];g.uvs[1]=r.geometry.uvs[e][2];g.uvs[2]=r.geometry.uvs[e][3]}b.push(g);j++}}}}else if(r instanceof THREE.Line){I.multiply(x,M);u=r.geometry.vertices;
+R=u[0];R.positionScreen.copy(R.position);I.multiplyVector4(R.positionScreen);e=1;for(q=u.length;e<q;e++){h=u[e];h.positionScreen.copy(h.position);I.multiplyVector4(h.positionScreen);i=u[e-1];G.copy(h.positionScreen);L.copy(i.positionScreen);if(a(G,L)){G.multiplyScalar(1/G.w);L.multiplyScalar(1/L.w);m=o[k]=o[k]||new THREE.RenderableLine;m.v1.positionScreen.copy(G);m.v2.positionScreen.copy(L);m.z=Math.max(G.z,L.z);m.material=r.material;b.push(m);k++}}}else if(r instanceof THREE.Particle){w.set(r.position.x,
+r.position.y,r.position.z,1);x.multiplyVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){c=D[F]=D[F]||new THREE.RenderableParticle;c.x=w.x/w.w;c.y=w.y/w.w;c.z=w.z;c.rotation=r.rotation.z;c.scale.x=r.scale.x*Math.abs(c.x-(w.x+v.projectionMatrix.n11)/(w.w+v.projectionMatrix.n14));c.scale.y=r.scale.y*Math.abs(c.y-(w.y+v.projectionMatrix.n22)/(w.w+v.projectionMatrix.n24));c.material=r.material;b.push(c);F++}}}b.sort(function(W,J){return J.z-W.z});return b};this.unprojectVector=function(O,v){var f=new THREE.Matrix4;
 f.multiply(THREE.Matrix4.makeInvert(v.matrix),THREE.Matrix4.makeInvert(v.projectionMatrix));f.multiplyVector3(O);return O}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,j,n;this.domElement=document.createElement("div");this.setSize=function(m,k){d=m;g=k;j=d/2;n=g/2};this.render=function(m,k){var o,c,F,D,w,x,H,G;a=b.projectScene(m,k);o=0;for(c=a.length;o<c;o++){w=a[o];if(w instanceof THREE.RenderableParticle){H=w.x*j+j;G=w.y*n+n;F=0;for(D=w.material.length;F<D;F++){x=w.material[F];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=H+"px";x.style.top=G+"px"}}}}}};
-THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),g,j,n,m,k=d.getContext("2d"),o=1,c=0,F=null,D=null,w=1,x=Math.min,H=Math.max,G,K,N,O,v,f,l,e,q,h=new THREE.Color,i=new THREE.Color,s=new THREE.Color,r=new THREE.Color,L=new THREE.Color,B,M,Q,u,R,y,A,E,W,I,z=new THREE.Rectangle,S=new THREE.Rectangle,X=new THREE.Rectangle,T=false,P=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,Y=new THREE.Vector3,na,oa,Ca,ba,pa,
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,j,n;this.domElement=document.createElement("div");this.setSize=function(m,k){d=m;g=k;j=d/2;n=g/2};this.render=function(m,k){var o,c,F,D,w,x,I,G;a=b.projectScene(m,k);o=0;for(c=a.length;o<c;o++){w=a[o];if(w instanceof THREE.RenderableParticle){I=w.x*j+j;G=w.y*n+n;F=0;for(D=w.material.length;F<D;F++){x=w.material[F];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=I+"px";x.style.top=G+"px"}}}}}};
+THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),g,j,n,m,k=d.getContext("2d"),o=1,c=0,F=null,D=null,w=1,x=Math.min,I=Math.max,G,L,N,O,v,f,l,e,q,h=new THREE.Color,i=new THREE.Color,s=new THREE.Color,r=new THREE.Color,M=new THREE.Color,B,H,Q,u,R,y,A,E,W,J,z=new THREE.Rectangle,S=new THREE.Rectangle,X=new THREE.Rectangle,T=false,P=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,Y=new THREE.Vector3,na,oa,Ca,ba,pa,
 va,la=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Ca=oa.getImageData(0,0,2,2);ba=Ca.data;pa=document.createElement("canvas");pa.width=pa.height=la;va=pa.getContext("2d");va.translate(-la/2,-la/2);va.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(fa,wa){g=fa;j=wa;n=g/2;m=j/2;d.width=g;d.height=j;z.set(-n,-m,n,m)};this.clear=function(){if(!S.isEmpty()){S.inflate(1);S.minSelf(z);k.clearRect(S.getX(),
-S.getY(),S.getWidth(),S.getHeight());S.empty()}};this.render=function(fa,wa){function Ma(p){var U,J,t,C=p.lights;Z.setRGB(0,0,0);ia.setRGB(0,0,0);ja.setRGB(0,0,0);p=0;for(U=C.length;p<U;p++){J=C[p];t=J.color;if(J instanceof THREE.AmbientLight){Z.r+=t.r;Z.g+=t.g;Z.b+=t.b}else if(J instanceof THREE.DirectionalLight){ia.r+=t.r;ia.g+=t.g;ia.b+=t.b}else if(J instanceof THREE.PointLight){ja.r+=t.r;ja.g+=t.g;ja.b+=t.b}}}function xa(p,U,J,t){var C,V,aa,ca,da=p.lights;p=0;for(C=da.length;p<C;p++){V=da[p];
-aa=V.color;ca=V.intensity;if(V instanceof THREE.DirectionalLight){V=J.dot(V.position)*ca;if(V>0){t.r+=aa.r*V;t.g+=aa.g*V;t.b+=aa.b*V}}else if(V instanceof THREE.PointLight){Y.sub(V.position,U);Y.normalize();V=J.dot(Y)*ca;if(V>0){t.r+=aa.r*V;t.g+=aa.g*V;t.b+=aa.b*V}}}}function Na(p,U,J){if(J.opacity!=0){Da(J.opacity);ya(J.blending);var t,C,V,aa,ca,da;if(J instanceof THREE.ParticleBasicMaterial){if(J.map){aa=J.map;ca=aa.width>>1;da=aa.height>>1;C=U.scale.x*n;V=U.scale.y*m;J=C*ca;t=V*da;X.set(p.x-J,
-p.y-t,p.x+J,p.y+t);if(!z.instersects(X))return;k.save();k.translate(p.x,p.y);k.rotate(-U.rotation);k.scale(C,-V);k.translate(-ca,-da);k.drawImage(aa,0,0);k.restore()}k.beginPath();k.moveTo(p.x-10,p.y);k.lineTo(p.x+10,p.y);k.moveTo(p.x,p.y-10);k.lineTo(p.x,p.y+10);k.closePath();k.strokeStyle="rgb(255,255,0)";k.stroke()}else if(J instanceof THREE.ParticleCircleMaterial){if(T){P.r=Z.r+ia.r+ja.r;P.g=Z.g+ia.g+ja.g;P.b=Z.b+ia.b+ja.b;h.r=J.color.r*P.r;h.g=J.color.g*P.g;h.b=J.color.b*P.b;h.updateStyleString()}else h.__styleString=
-J.color.__styleString;J=U.scale.x*n;t=U.scale.y*m;X.set(p.x-J,p.y-t,p.x+J,p.y+t);if(z.instersects(X)){C=h.__styleString;if(D!=C)k.fillStyle=D=C;k.save();k.translate(p.x,p.y);k.rotate(-U.rotation);k.scale(J,t);k.beginPath();k.arc(0,0,1,0,La,true);k.closePath();k.fill();k.restore()}}}}function Oa(p,U,J,t){if(t.opacity!=0){Da(t.opacity);ya(t.blending);k.beginPath();k.moveTo(p.positionScreen.x,p.positionScreen.y);k.lineTo(U.positionScreen.x,U.positionScreen.y);k.closePath();if(t instanceof THREE.LineBasicMaterial){h.__styleString=
-t.color.__styleString;p=t.linewidth;if(w!=p)k.lineWidth=w=p;p=h.__styleString;if(F!=p)k.strokeStyle=F=p;k.stroke();X.inflate(t.linewidth*2)}}}function Ha(p,U,J,t,C,V){if(C.opacity!=0){Da(C.opacity);ya(C.blending);O=p.positionScreen.x;v=p.positionScreen.y;f=U.positionScreen.x;l=U.positionScreen.y;e=J.positionScreen.x;q=J.positionScreen.y;k.beginPath();k.moveTo(O,v);k.lineTo(f,l);k.lineTo(e,q);k.lineTo(O,v);k.closePath();if(C instanceof THREE.MeshBasicMaterial)if(C.map)C.map.image.loaded&&C.map.mapping instanceof
+S.getY(),S.getWidth(),S.getHeight());S.empty()}};this.render=function(fa,wa){function Ma(p){var U,K,t,C=p.lights;Z.setRGB(0,0,0);ia.setRGB(0,0,0);ja.setRGB(0,0,0);p=0;for(U=C.length;p<U;p++){K=C[p];t=K.color;if(K instanceof THREE.AmbientLight){Z.r+=t.r;Z.g+=t.g;Z.b+=t.b}else if(K instanceof THREE.DirectionalLight){ia.r+=t.r;ia.g+=t.g;ia.b+=t.b}else if(K instanceof THREE.PointLight){ja.r+=t.r;ja.g+=t.g;ja.b+=t.b}}}function xa(p,U,K,t){var C,V,aa,ca,da=p.lights;p=0;for(C=da.length;p<C;p++){V=da[p];
+aa=V.color;ca=V.intensity;if(V instanceof THREE.DirectionalLight){V=K.dot(V.position)*ca;if(V>0){t.r+=aa.r*V;t.g+=aa.g*V;t.b+=aa.b*V}}else if(V instanceof THREE.PointLight){Y.sub(V.position,U);Y.normalize();V=K.dot(Y)*ca;if(V>0){t.r+=aa.r*V;t.g+=aa.g*V;t.b+=aa.b*V}}}}function Na(p,U,K){if(K.opacity!=0){Da(K.opacity);ya(K.blending);var t,C,V,aa,ca,da;if(K instanceof THREE.ParticleBasicMaterial){if(K.map){aa=K.map;ca=aa.width>>1;da=aa.height>>1;C=U.scale.x*n;V=U.scale.y*m;K=C*ca;t=V*da;X.set(p.x-K,
+p.y-t,p.x+K,p.y+t);if(!z.instersects(X))return;k.save();k.translate(p.x,p.y);k.rotate(-U.rotation);k.scale(C,-V);k.translate(-ca,-da);k.drawImage(aa,0,0);k.restore()}k.beginPath();k.moveTo(p.x-10,p.y);k.lineTo(p.x+10,p.y);k.moveTo(p.x,p.y-10);k.lineTo(p.x,p.y+10);k.closePath();k.strokeStyle="rgb(255,255,0)";k.stroke()}else if(K instanceof THREE.ParticleCircleMaterial){if(T){P.r=Z.r+ia.r+ja.r;P.g=Z.g+ia.g+ja.g;P.b=Z.b+ia.b+ja.b;h.r=K.color.r*P.r;h.g=K.color.g*P.g;h.b=K.color.b*P.b;h.updateStyleString()}else h.__styleString=
+K.color.__styleString;K=U.scale.x*n;t=U.scale.y*m;X.set(p.x-K,p.y-t,p.x+K,p.y+t);if(z.instersects(X)){C=h.__styleString;if(D!=C)k.fillStyle=D=C;k.save();k.translate(p.x,p.y);k.rotate(-U.rotation);k.scale(K,t);k.beginPath();k.arc(0,0,1,0,La,true);k.closePath();k.fill();k.restore()}}}}function Oa(p,U,K,t){if(t.opacity!=0){Da(t.opacity);ya(t.blending);k.beginPath();k.moveTo(p.positionScreen.x,p.positionScreen.y);k.lineTo(U.positionScreen.x,U.positionScreen.y);k.closePath();if(t instanceof THREE.LineBasicMaterial){h.__styleString=
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-THREE.RenderableLine){w=T.v1;x=T.v2;w.positionScreen.x*=F;w.positionScreen.y*=-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;N.addPoint(w.positionScreen.x,w.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);if(K.instersects(N)){I=0;for(z=T.material.length;I<z;)if(P=T.material[I++]){S=w;X=x;P=P;Z=u++;if(L[Z]==null){L[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");R==0&&L[Z].setAttribute("shape-rendering","crispEdges")}B=L[Z];B.setAttribute("x1",S.positionScreen.x);
-B.setAttribute("y1",S.positionScreen.y);B.setAttribute("x2",X.positionScreen.x);B.setAttribute("y2",X.positionScreen.y);if(P instanceof THREE.LineBasicMaterial){v.__styleString=P.color.__styleString;B.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin);k.appendChild(B)}}}}else if(T instanceof THREE.RenderableFace3){w=T.v1;x=T.v2;H=T.v3;w.positionScreen.x*=F;w.positionScreen.y*=
--D;x.positionScreen.x*=F;x.positionScreen.y*=-D;H.positionScreen.x*=F;H.positionScreen.y*=-D;N.addPoint(w.positionScreen.x,w.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);N.addPoint(H.positionScreen.x,H.positionScreen.y);if(K.instersects(N)){I=0;for(z=T.meshMaterial.length;I<z;){P=T.meshMaterial[I++];if(P instanceof THREE.MeshFaceMaterial){S=0;for(X=T.faceMaterial.length;S<X;)(P=T.faceMaterial[S++])&&b(w,x,H,T,P,y)}else P&&b(w,x,H,T,P,y)}}}else if(T instanceof THREE.RenderableFace4){w=
-T.v1;x=T.v2;H=T.v3;G=T.v4;w.positionScreen.x*=F;w.positionScreen.y*=-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;H.positionScreen.x*=F;H.positionScreen.y*=-D;G.positionScreen.x*=F;G.positionScreen.y*=-D;N.addPoint(w.positionScreen.x,w.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);N.addPoint(H.positionScreen.x,H.positionScreen.y);N.addPoint(G.positionScreen.x,G.positionScreen.y);if(K.instersects(N)){I=0;for(z=T.meshMaterial.length;I<z;){P=T.meshMaterial[I++];if(P instanceof
-THREE.MeshFaceMaterial){S=0;for(X=T.faceMaterial.length;S<X;)(P=T.faceMaterial[S++])&&d(w,x,H,G,T,P,y)}else P&&d(w,x,H,G,T,P,y)}}}}}};
-THREE.WebGLRenderer=function(a){function b(f,l){var e=c.createProgram();c.attachShader(e,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+f));c.attachShader(e,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+l));c.linkProgram(e);c.getProgramParameter(e,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(e,
-c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");e.uniforms={};e.attributes={};return e}function d(f,l){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,
-c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var e=0;e<6;++e)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[e]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}function g(f,l){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,
-f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,k(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,k(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,k(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,k(f.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function j(f,l){var e,q,h;
-e=0;for(q=l.length;e<q;e++){h=l[e];f.uniforms[h]=c.getUniformLocation(f,h)}}function n(f,l){var e,q,h;e=0;for(q=l.length;e<q;e++){h=l[e];f.attributes[h]=c.getAttribLocation(f,h);f.attributes[h]>=0&&c.enableVertexAttribArray(f.attributes[h])}}function m(f,l){var e;if(f=="fragment")e=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")e=c.createShader(c.VERTEX_SHADER);c.shaderSource(e,l);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(e));return null}return e}
-function k(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}
-var o=document.createElement("canvas"),c,F,D,w=new THREE.Matrix4,x,H=new Float32Array(16),G=new Float32Array(16),K=new Float32Array(16),N=new Float32Array(9),O=new Float32Array(16);a=function(f,l){if(f){var e,q,h,i=pointLights=maxDirLights=maxPointLights=0;e=0;for(q=f.lights.length;e<q;e++){h=f.lights[e];h instanceof THREE.DirectionalLight&&i++;h instanceof THREE.PointLight&&pointLights++}if(pointLights+i<=l){maxDirLights=i;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*i/(pointLights+i));
-maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);this.domElement=o;this.autoClear=true;try{c=o.getContext("experimental-webgl",{antialias:true})}catch(v){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);
-c.clearColor(0,0,0,0);F=D=function(f,l){var e=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":
-"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+THREE.SVGRenderer=function(){function a(y,A,E){var W,J,z,S;W=0;for(J=y.lights.length;W<J;W++){z=y.lights[W];if(z instanceof THREE.DirectionalLight){S=A.normalWorld.dot(z.position)*z.intensity;if(S>0){E.r+=z.color.r*S;E.g+=z.color.g*S;E.b+=z.color.b*S}}else if(z instanceof THREE.PointLight){i.sub(z.position,A.centroidWorld);i.normalize();S=A.normalWorld.dot(i)*z.intensity;if(S>0){E.r+=z.color.r*S;E.g+=z.color.g*S;E.b+=z.color.b*S}}}}function b(y,A,E,W,J,z){B=g(H++);B.setAttribute("d","M "+y.positionScreen.x+
+" "+y.positionScreen.y+" L "+A.positionScreen.x+" "+A.positionScreen.y+" L "+E.positionScreen.x+","+E.positionScreen.y+"z");if(J instanceof THREE.MeshBasicMaterial)v.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshLambertMaterial)if(O){f.r=l.r;f.g=l.g;f.b=l.b;a(z,W,f);v.r=J.color.r*f.r;v.g=J.color.g*f.g;v.b=J.color.b*f.b;v.updateStyleString()}else v.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshDepthMaterial){h=1-J.__2near/(J.__farPlusNear-W.z*J.__farMinusNear);
+v.setRGB(h,h,h)}else J instanceof THREE.MeshNormalMaterial&&v.setRGB(j(W.normalWorld.x),j(W.normalWorld.y),j(W.normalWorld.z));J.wireframe?B.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+J.wireframe_linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.wireframe_linecap+"; stroke-linejoin: "+J.wireframe_linejoin):B.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+J.opacity);k.appendChild(B)}function d(y,A,E,W,J,z,S){B=g(H++);B.setAttribute("d",
+"M "+y.positionScreen.x+" "+y.positionScreen.y+" L "+A.positionScreen.x+" "+A.positionScreen.y+" L "+E.positionScreen.x+","+E.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)v.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(O){f.r=l.r;f.g=l.g;f.b=l.b;a(S,J,f);v.r=z.color.r*f.r;v.g=z.color.g*f.g;v.b=z.color.b*f.b;v.updateStyleString()}else v.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){h=
+1-z.__2near/(z.__farPlusNear-J.z*z.__farMinusNear);v.setRGB(h,h,h)}else z instanceof THREE.MeshNormalMaterial&&v.setRGB(j(J.normalWorld.x),j(J.normalWorld.y),j(J.normalWorld.z));z.wireframe?B.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):B.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+z.opacity);k.appendChild(B)}
+function g(y){if(s[y]==null){s[y]=document.createElementNS("http://www.w3.org/2000/svg","path");R==0&&s[y].setAttribute("shape-rendering","crispEdges");return s[y]}return s[y]}function j(y){return y<0?Math.min((1+y)*0.5,0.5):0.5+Math.min(y*0.5,0.5)}var n=null,m=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,F,D,w,x,I,G,L=new THREE.Rectangle,N=new THREE.Rectangle,O=false,v=new THREE.Color(16777215),f=new THREE.Color(16777215),l=new THREE.Color(0),e=new THREE.Color(0),
+q=new THREE.Color(0),h,i=new THREE.Vector3,s=[],r=[],M=[],B,H,Q,u,R=1;this.domElement=k;this.autoClear=true;this.setQuality=function(y){switch(y){case "high":R=1;break;case "low":R=0}};this.setSize=function(y,A){o=y;c=A;F=o/2;D=c/2;k.setAttribute("viewBox",-F+" "+-D+" "+o+" "+c);k.setAttribute("width",o);k.setAttribute("height",c);L.set(-F,-D,F,D)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(y,A){var E,W,J,z,S,X,T,P;this.autoClear&&this.clear();
+n=m.projectScene(y,A);u=Q=H=0;if(O=y.lights.length>0){T=y.lights;l.setRGB(0,0,0);e.setRGB(0,0,0);q.setRGB(0,0,0);E=0;for(W=T.length;E<W;E++){J=T[E];z=J.color;if(J instanceof THREE.AmbientLight){l.r+=z.r;l.g+=z.g;l.b+=z.b}else if(J instanceof THREE.DirectionalLight){e.r+=z.r;e.g+=z.g;e.b+=z.b}else if(J instanceof THREE.PointLight){q.r+=z.r;q.g+=z.g;q.b+=z.b}}}E=0;for(W=n.length;E<W;E++){T=n[E];N.empty();if(T instanceof THREE.RenderableParticle){w=T;w.x*=F;w.y*=-D;J=0;for(z=T.material.length;J<z;J++)if(P=
+T.material[J]){S=w;X=T;P=P;var Z=Q++;if(r[Z]==null){r[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");R==0&&r[Z].setAttribute("shape-rendering","crispEdges")}B=r[Z];B.setAttribute("cx",S.x);B.setAttribute("cy",S.y);B.setAttribute("r",X.scale.x*F);if(P instanceof THREE.ParticleCircleMaterial){if(O){f.r=l.r+e.r+q.r;f.g=l.g+e.g+q.g;f.b=l.b+e.b+q.b;v.r=P.color.r*f.r;v.g=P.color.g*f.g;v.b=P.color.b*f.b;v.updateStyleString()}else v=P.color;B.setAttribute("style","fill: "+v.__styleString)}k.appendChild(B)}}else if(T instanceof
+THREE.RenderableLine){w=T.v1;x=T.v2;w.positionScreen.x*=F;w.positionScreen.y*=-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;N.addPoint(w.positionScreen.x,w.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);if(L.instersects(N)){J=0;for(z=T.material.length;J<z;)if(P=T.material[J++]){S=w;X=x;P=P;Z=u++;if(M[Z]==null){M[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");R==0&&M[Z].setAttribute("shape-rendering","crispEdges")}B=M[Z];B.setAttribute("x1",S.positionScreen.x);
+B.setAttribute("y1",S.positionScreen.y);B.setAttribute("x2",X.positionScreen.x);B.setAttribute("y2",X.positionScreen.y);if(P instanceof THREE.LineBasicMaterial){v.__styleString=P.color.__styleString;B.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin);k.appendChild(B)}}}}else if(T instanceof THREE.RenderableFace3){w=T.v1;x=T.v2;I=T.v3;w.positionScreen.x*=F;w.positionScreen.y*=
+-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;I.positionScreen.x*=F;I.positionScreen.y*=-D;N.addPoint(w.positionScreen.x,w.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);N.addPoint(I.positionScreen.x,I.positionScreen.y);if(L.instersects(N)){J=0;for(z=T.meshMaterial.length;J<z;){P=T.meshMaterial[J++];if(P instanceof THREE.MeshFaceMaterial){S=0;for(X=T.faceMaterial.length;S<X;)(P=T.faceMaterial[S++])&&b(w,x,I,T,P,y)}else P&&b(w,x,I,T,P,y)}}}else if(T instanceof THREE.RenderableFace4){w=
+T.v1;x=T.v2;I=T.v3;G=T.v4;w.positionScreen.x*=F;w.positionScreen.y*=-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;I.positionScreen.x*=F;I.positionScreen.y*=-D;G.positionScreen.x*=F;G.positionScreen.y*=-D;N.addPoint(w.positionScreen.x,w.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);N.addPoint(I.positionScreen.x,I.positionScreen.y);N.addPoint(G.positionScreen.x,G.positionScreen.y);if(L.instersects(N)){J=0;for(z=T.meshMaterial.length;J<z;){P=T.meshMaterial[J++];if(P instanceof
+THREE.MeshFaceMaterial){S=0;for(X=T.faceMaterial.length;S<X;)(P=T.faceMaterial[S++])&&d(w,x,I,G,T,P,y)}else P&&d(w,x,I,G,T,P,y)}}}}}};
+THREE.WebGLRenderer=function(a){function b(f,l){var e=c.createProgram();c.attachShader(e,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+f));c.attachShader(e,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+l));c.linkProgram(e);c.getProgramParameter(e,
+c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(e,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");e.uniforms={};e.attributes={};return e}function d(f,l){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
+c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var e=0;e<6;++e)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[e]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}function g(f,
+l){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,k(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,k(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,k(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,k(f.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+
+l);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function j(f,l){var e,q,h;e=0;for(q=l.length;e<q;e++){h=l[e];f.uniforms[h]=c.getUniformLocation(f,h)}}function n(f,l){var e,q,h;e=0;for(q=l.length;e<q;e++){h=l[e];f.attributes[h]=c.getAttribLocation(f,h);f.attributes[h]>=0&&c.enableVertexAttribArray(f.attributes[h])}}function m(f,l){var e;if(f=="fragment")e=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")e=c.createShader(c.VERTEX_SHADER);c.shaderSource(e,l);c.compileShader(e);if(!c.getShaderParameter(e,
+c.COMPILE_STATUS)){alert(c.getShaderInfoLog(e));return null}return e}function k(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;
+case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,F,D,w=new THREE.Matrix4,x,I=new Float32Array(16),G=new Float32Array(16),L=new Float32Array(16),N=new Float32Array(9),O=new Float32Array(16);a=function(f,l){if(f){var e,q,h,i=pointLights=maxDirLights=maxPointLights=0;e=0;for(q=f.lights.length;e<q;e++){h=f.lights[e];h instanceof THREE.DirectionalLight&&i++;h instanceof THREE.PointLight&&pointLights++}if(pointLights+i<=l){maxDirLights=
+i;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*i/(pointLights+i));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);this.domElement=o;this.autoClear=true;try{c=o.getContext("experimental-webgl",{antialias:true})}catch(v){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);
+c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);F=D=function(f,l){var e=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
+"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
+f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
 "",l?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",l?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",l?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
 q=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-f?"uniform mat4 viewMatrix;":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
 l?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",l?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",l?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",l?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",l?"float pointSpecularWeight = 0.0;":"",l?"if ( pointDotNormalHalf >= 0.0 )":
 "",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse  += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
 "",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
 e=b(q,e);c.useProgram(e);j(e,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&j(e,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&j(e,["pointLightNumber","pointLightColor",
 "pointLightPosition"]);c.uniform1i(e.uniforms.enableMap,0);c.uniform1i(e.uniforms.tMap,0);c.uniform1i(e.uniforms.enableCubeMap,0);c.uniform1i(e.uniforms.tCube,1);c.uniform1i(e.uniforms.mixEnvMap,0);c.uniform1i(e.uniforms.useRefract,0);n(e,["position","normal","uv"]);return e}(a.directional,a.point);this.setSize=function(f,l){o.width=f;o.height=l;c.viewport(0,0,o.width,o.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,l){var e,q,h,i,s,r=[],
-L=[],B=[];i=[];s=[];c.uniform1i(f.uniforms.enableLighting,l.length);e=0;for(q=l.length;e<q;e++){h=l[e];if(h instanceof THREE.AmbientLight)r.push(h);else if(h instanceof THREE.DirectionalLight)B.push(h);else h instanceof THREE.PointLight&&L.push(h)}e=h=i=s=0;for(q=r.length;e<q;e++){h+=r[e].color.r;i+=r[e].color.g;s+=r[e].color.b}c.uniform3f(f.uniforms.ambientLightColor,h,i,s);i=[];s=[];e=0;for(q=B.length;e<q;e++){h=B[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);
-s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(B.length){c.uniform1i(f.uniforms.directionalLightNumber,B.length);c.uniform3fv(f.uniforms.directionalLightDirection,s);c.uniform3fv(f.uniforms.directionalLightColor,i)}i=[];s=[];e=0;for(q=L.length;e<q;e++){h=L[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(L.length){c.uniform1i(f.uniforms.pointLightNumber,L.length);c.uniform3fv(f.uniforms.pointLightPosition,
-s);c.uniform3fv(f.uniforms.pointLightColor,i)}};this.createBuffers=function(f,l){var e,q,h,i,s,r,L,B,M=[],Q=[],u=[],R=[],y=[],A=0,E=f.geometry.geometryChunks[l],W;h=false;e=0;for(q=f.material.length;e<q;e++){meshMaterial=f.material[e];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(W=E.material.length;s<W;s++)if(E.material[s]&&E.material[s].shading!=undefined&&E.material[s].shading==THREE.SmoothShading){h=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
-THREE.SmoothShading){h=true;break}if(h)break}W=h;e=0;for(q=E.faces.length;e<q;e++){h=E.faces[e];i=f.geometry.faces[h];s=i.vertexNormals;faceNormal=i.normal;h=f.geometry.uvs[h];if(i instanceof THREE.Face3){r=f.geometry.vertices[i.a].position;L=f.geometry.vertices[i.b].position;B=f.geometry.vertices[i.c].position;u.push(r.x,r.y,r.z);u.push(L.x,L.y,L.z);u.push(B.x,B.y,B.z);if(s.length==3&&W)for(i=0;i<3;i++)R.push(s[i].x,s[i].y,s[i].z);else for(i=0;i<3;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);
-if(h)for(i=0;i<3;i++)y.push(h[i].u,h[i].v);M.push(A,A+1,A+2);Q.push(A,A+1);Q.push(A,A+2);Q.push(A+1,A+2);A+=3}else if(i instanceof THREE.Face4){r=f.geometry.vertices[i.a].position;L=f.geometry.vertices[i.b].position;B=f.geometry.vertices[i.c].position;i=f.geometry.vertices[i.d].position;u.push(r.x,r.y,r.z);u.push(L.x,L.y,L.z);u.push(B.x,B.y,B.z);u.push(i.x,i.y,i.z);if(s.length==4&&W)for(i=0;i<4;i++)R.push(s[i].x,s[i].y,s[i].z);else for(i=0;i<4;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(i=
-0;i<4;i++)y.push(h[i].u,h[i].v);M.push(A,A+1,A+2);M.push(A,A+2,A+3);Q.push(A,A+1);Q.push(A,A+2);Q.push(A,A+3);Q.push(A+1,A+2);Q.push(A+2,A+3);A+=4}}if(u.length){E.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(u),c.STATIC_DRAW);E.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW);if(y.length>0){E.__webGLUVBuffer=c.createBuffer();
-c.bindBuffer(c.ARRAY_BUFFER,E.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(y),c.STATIC_DRAW)}E.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(M),c.STATIC_DRAW);E.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);E.__webGLFaceCount=M.length;E.__webGLLineCount=Q.length}};this.renderBuffer=
-function(f,l,e,q){var h,i,s,r,L,B,M,Q,u;if(e instanceof THREE.MeshShaderMaterial){if(!e.program){e.program=b(e.fragment_shader,e.vertex_shader);M=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(u in e.uniforms)M.push(u);j(e.program,M);n(e.program,["position","normal","uv"])}u=e.program}else u=D;if(u!=F){c.useProgram(u);F=u}u==D&&this.setupLights(u,l);this.loadCamera(u,f);this.loadMatrices(u);if(e instanceof THREE.MeshShaderMaterial){s=e.wireframe;
-r=e.wireframe_linewidth;f=u;l=e.uniforms;var R;for(h in l){Q=l[h].type;M=l[h].value;R=f.uniforms[h];if(Q=="i")c.uniform1i(R,M);else if(Q=="f")c.uniform1f(R,M);else if(Q=="t"){c.uniform1i(R,M);if(Q=l[h].texture)Q.image instanceof Array&&Q.image.length==6?d(Q,M):g(Q,M)}}}if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){h=e.color;i=e.opacity;s=e.wireframe;r=e.wireframe_linewidth;L=e.map;B=e.env_map;l=e.combine==THREE.MixOperation;
-f=e.reflectivity;Q=e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;M=e.refraction_ratio;c.uniform4f(u.uniforms.mColor,h.r*i,h.g*i,h.b*i,i);c.uniform1i(u.uniforms.mixEnvMap,l);c.uniform1f(u.uniforms.mReflectivity,f);c.uniform1i(u.uniforms.useRefract,Q);c.uniform1f(u.uniforms.mRefractionRatio,M)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;c.uniform1f(u.uniforms.mOpacity,i);c.uniform1i(u.uniforms.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;s=e.wireframe;
-r=e.wireframe_linewidth;c.uniform1f(u.uniforms.mOpacity,i);c.uniform1f(u.uniforms.m2Near,e.__2near);c.uniform1f(u.uniforms.mFarPlusNear,e.__farPlusNear);c.uniform1f(u.uniforms.mFarMinusNear,e.__farMinusNear);c.uniform1i(u.uniforms.material,3)}else if(e instanceof THREE.MeshPhongMaterial){h=e.ambient;f=e.specular;e=e.shininess;c.uniform4f(u.uniforms.mAmbient,h.r,h.g,h.b,i);c.uniform4f(u.uniforms.mSpecular,f.r,f.g,f.b,i);c.uniform1f(u.uniforms.mShininess,e);c.uniform1i(u.uniforms.material,2)}else if(e instanceof
-THREE.MeshLambertMaterial)c.uniform1i(u.uniforms.material,1);else if(e instanceof THREE.MeshBasicMaterial)c.uniform1i(u.uniforms.material,0);else if(e instanceof THREE.MeshCubeMaterial){c.uniform1i(u.uniforms.material,5);B=e.env_map}if(L){g(L,0);c.uniform1i(u.uniforms.tMap,0);c.uniform1i(u.uniforms.enableMap,1)}else c.uniform1i(u.uniforms.enableMap,0);if(B){d(B,1);c.uniform1i(u.uniforms.tCube,1);c.uniform1i(u.uniforms.enableCubeMap,1)}else c.uniform1i(u.uniforms.enableCubeMap,0);i=u.attributes;c.bindBuffer(c.ARRAY_BUFFER,
-q.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);if(i.uv>=0)if(q.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.enableVertexAttribArray(i.uv);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(i.uv);if(s){c.lineWidth(r);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);c.drawElements(c.LINES,q.__webGLLineCount,c.UNSIGNED_SHORT,
-0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,q.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,l,e,q,h,i){var s,r,L,B,M;L=0;for(B=e.material.length;L<B;L++){s=e.material[L];if(s instanceof THREE.MeshFaceMaterial){s=0;for(r=q.material.length;s<r;s++)if((M=q.material[s])&&M.blending==h&&M.opacity<1==i){this.setBlending(M.blending);this.renderBuffer(f,l,M,q)}}else if((M=s)&&M.blending==h&&M.opacity<1==i){this.setBlending(M.blending);this.renderBuffer(f,
-l,M,q)}}};this.render=function(f,l){var e,q,h,i,s=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();l.autoUpdateMatrix&&l.updateMatrix();e=0;for(q=f.__webGLObjects.length;e<q;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,s,i,h,THREE.NormalBlending,false)}}e=0;for(q=f.__webGLObjects.length;e<q;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,s,i,h,THREE.AdditiveBlending,false);
-this.renderPass(l,s,i,h,THREE.SubtractiveBlending,false);this.renderPass(l,s,i,h,THREE.AdditiveBlending,true);this.renderPass(l,s,i,h,THREE.SubtractiveBlending,true);this.renderPass(l,s,i,h,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var l,e,q,h,i,s;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}l=0;for(e=f.objects.length;l<e;l++){q=f.objects[l];if(f.__webGLObjectsMap[q.id]==undefined)f.__webGLObjectsMap[q.id]={};s=f.__webGLObjectsMap[q.id];if(q instanceof THREE.Mesh)for(i in q.geometry.geometryChunks){h=
-q.geometry.geometryChunks[i];h.__webGLVertexBuffer||this.createBuffers(q,i);if(s[i]==undefined){h={buffer:h,object:q};f.__webGLObjects.push(h);s[i]=1}}}};this.removeObject=function(f,l){var e,q;for(e=f.__webGLObjects.length-1;e>=0;e--){q=f.__webGLObjects[e].object;l==q&&f.__webGLObjects.splice(e,1)}};this.setupMatrices=function(f,l){f.autoUpdateMatrix&&f.updateMatrix();w.multiply(l.matrix,f.matrix);H.set(l.matrix.flatten());G.set(w.flatten());K.set(l.projectionMatrix.flatten());x=THREE.Matrix4.makeInvert3x3(w).transpose();
-N.set(x.m);O.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,H);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,G);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,K);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,N);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,O)};this.loadCamera=function(f,l){c.uniform3f(f.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
-c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,l){if(f){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
-THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
-THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
+M=[],B=[];i=[];s=[];c.uniform1i(f.uniforms.enableLighting,l.length);e=0;for(q=l.length;e<q;e++){h=l[e];if(h instanceof THREE.AmbientLight)r.push(h);else if(h instanceof THREE.DirectionalLight)B.push(h);else h instanceof THREE.PointLight&&M.push(h)}e=h=i=s=0;for(q=r.length;e<q;e++){h+=r[e].color.r;i+=r[e].color.g;s+=r[e].color.b}c.uniform3f(f.uniforms.ambientLightColor,h,i,s);i=[];s=[];e=0;for(q=B.length;e<q;e++){h=B[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);
+s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(B.length){c.uniform1i(f.uniforms.directionalLightNumber,B.length);c.uniform3fv(f.uniforms.directionalLightDirection,s);c.uniform3fv(f.uniforms.directionalLightColor,i)}i=[];s=[];e=0;for(q=M.length;e<q;e++){h=M[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(M.length){c.uniform1i(f.uniforms.pointLightNumber,M.length);c.uniform3fv(f.uniforms.pointLightPosition,
+s);c.uniform3fv(f.uniforms.pointLightColor,i)}};this.createBuffers=function(f,l){var e,q,h,i,s,r,M,B,H=[],Q=[],u=[],R=[],y=[],A=0,E=f.geometry.geometryChunks[l],W;h=false;e=0;for(q=f.material.length;e<q;e++){meshMaterial=f.material[e];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(W=E.material.length;s<W;s++)if(E.material[s]&&E.material[s].shading!=undefined&&E.material[s].shading==THREE.SmoothShading){h=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
+THREE.SmoothShading){h=true;break}if(h)break}W=h;e=0;for(q=E.faces.length;e<q;e++){h=E.faces[e];i=f.geometry.faces[h];s=i.vertexNormals;faceNormal=i.normal;h=f.geometry.uvs[h];if(i instanceof THREE.Face3){r=f.geometry.vertices[i.a].position;M=f.geometry.vertices[i.b].position;B=f.geometry.vertices[i.c].position;u.push(r.x,r.y,r.z);u.push(M.x,M.y,M.z);u.push(B.x,B.y,B.z);if(s.length==3&&W)for(i=0;i<3;i++)R.push(s[i].x,s[i].y,s[i].z);else for(i=0;i<3;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);
+if(h)for(i=0;i<3;i++)y.push(h[i].u,h[i].v);H.push(A,A+1,A+2);Q.push(A,A+1);Q.push(A,A+2);Q.push(A+1,A+2);A+=3}else if(i instanceof THREE.Face4){r=f.geometry.vertices[i.a].position;M=f.geometry.vertices[i.b].position;B=f.geometry.vertices[i.c].position;i=f.geometry.vertices[i.d].position;u.push(r.x,r.y,r.z);u.push(M.x,M.y,M.z);u.push(B.x,B.y,B.z);u.push(i.x,i.y,i.z);if(s.length==4&&W)for(i=0;i<4;i++)R.push(s[i].x,s[i].y,s[i].z);else for(i=0;i<4;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(i=
+0;i<4;i++)y.push(h[i].u,h[i].v);H.push(A,A+1,A+2);H.push(A,A+2,A+3);Q.push(A,A+1);Q.push(A,A+2);Q.push(A,A+3);Q.push(A+1,A+2);Q.push(A+2,A+3);A+=4}}if(u.length){E.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(u),c.STATIC_DRAW);E.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW);if(y.length>0){E.__webGLUVBuffer=c.createBuffer();
+c.bindBuffer(c.ARRAY_BUFFER,E.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(y),c.STATIC_DRAW)}E.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(H),c.STATIC_DRAW);E.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);E.__webGLFaceCount=H.length;E.__webGLLineCount=Q.length}};this.renderBuffer=
+function(f,l,e,q){var h,i,s,r,M,B,H,Q,u;if(e instanceof THREE.MeshShaderMaterial){if(!e.program){e.program=b(e.fragment_shader,e.vertex_shader);H=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(u in e.uniforms)H.push(u);j(e.program,H);n(e.program,["position","normal","uv"])}u=e.program}else u=D;if(u!=F){c.useProgram(u);F=u}u==D&&this.setupLights(u,l);this.loadCamera(u,f);this.loadMatrices(u);if(e instanceof THREE.MeshShaderMaterial){s=e.wireframe;
+r=e.wireframe_linewidth;f=u;l=e.uniforms;var R;for(h in l){Q=l[h].type;H=l[h].value;R=f.uniforms[h];if(Q=="i")c.uniform1i(R,H);else if(Q=="f")c.uniform1f(R,H);else if(Q=="v3")c.uniform3f(R,H.x,H.y,H.z);else if(Q=="c")c.uniform3f(R,H.r,H.g,H.b);else if(Q=="t"){c.uniform1i(R,H);if(Q=l[h].texture)Q.image instanceof Array&&Q.image.length==6?d(Q,H):g(Q,H)}}}if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){h=e.color;i=e.opacity;s=e.wireframe;
+r=e.wireframe_linewidth;M=e.map;B=e.env_map;l=e.combine==THREE.MixOperation;f=e.reflectivity;Q=e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;H=e.refraction_ratio;c.uniform4f(u.uniforms.mColor,h.r*i,h.g*i,h.b*i,i);c.uniform1i(u.uniforms.mixEnvMap,l);c.uniform1f(u.uniforms.mReflectivity,f);c.uniform1i(u.uniforms.useRefract,Q);c.uniform1f(u.uniforms.mRefractionRatio,H)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;c.uniform1f(u.uniforms.mOpacity,i);c.uniform1i(u.uniforms.material,
+4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;s=e.wireframe;r=e.wireframe_linewidth;c.uniform1f(u.uniforms.mOpacity,i);c.uniform1f(u.uniforms.m2Near,e.__2near);c.uniform1f(u.uniforms.mFarPlusNear,e.__farPlusNear);c.uniform1f(u.uniforms.mFarMinusNear,e.__farMinusNear);c.uniform1i(u.uniforms.material,3)}else if(e instanceof THREE.MeshPhongMaterial){h=e.ambient;f=e.specular;e=e.shininess;c.uniform4f(u.uniforms.mAmbient,h.r,h.g,h.b,i);c.uniform4f(u.uniforms.mSpecular,f.r,f.g,f.b,i);c.uniform1f(u.uniforms.mShininess,
+e);c.uniform1i(u.uniforms.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(u.uniforms.material,1);else if(e instanceof THREE.MeshBasicMaterial)c.uniform1i(u.uniforms.material,0);else if(e instanceof THREE.MeshCubeMaterial){c.uniform1i(u.uniforms.material,5);B=e.env_map}if(M){g(M,0);c.uniform1i(u.uniforms.tMap,0);c.uniform1i(u.uniforms.enableMap,1)}else c.uniform1i(u.uniforms.enableMap,0);if(B){d(B,1);c.uniform1i(u.uniforms.tCube,1);c.uniform1i(u.uniforms.enableCubeMap,1)}else c.uniform1i(u.uniforms.enableCubeMap,
+0);i=u.attributes;c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);if(i.uv>=0)if(q.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.enableVertexAttribArray(i.uv);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(i.uv);if(s){c.lineWidth(r);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);
+c.drawElements(c.LINES,q.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,q.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,l,e,q,h,i){var s,r,M,B,H;M=0;for(B=e.material.length;M<B;M++){s=e.material[M];if(s instanceof THREE.MeshFaceMaterial){s=0;for(r=q.material.length;s<r;s++)if((H=q.material[s])&&H.blending==h&&H.opacity<1==i){this.setBlending(H.blending);this.renderBuffer(f,l,H,q)}}else if((H=s)&&H.blending==
+h&&H.opacity<1==i){this.setBlending(H.blending);this.renderBuffer(f,l,H,q)}}};this.render=function(f,l){var e,q,h,i,s=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();l.autoUpdateMatrix&&l.updateMatrix();e=0;for(q=f.__webGLObjects.length;e<q;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,s,i,h,THREE.NormalBlending,false)}}e=0;for(q=f.__webGLObjects.length;e<q;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,
+l);this.renderPass(l,s,i,h,THREE.AdditiveBlending,false);this.renderPass(l,s,i,h,THREE.SubtractiveBlending,false);this.renderPass(l,s,i,h,THREE.AdditiveBlending,true);this.renderPass(l,s,i,h,THREE.SubtractiveBlending,true);this.renderPass(l,s,i,h,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var l,e,q,h,i,s;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}l=0;for(e=f.objects.length;l<e;l++){q=f.objects[l];if(f.__webGLObjectsMap[q.id]==undefined)f.__webGLObjectsMap[q.id]=
+{};s=f.__webGLObjectsMap[q.id];if(q instanceof THREE.Mesh)for(i in q.geometry.geometryChunks){h=q.geometry.geometryChunks[i];h.__webGLVertexBuffer||this.createBuffers(q,i);if(s[i]==undefined){h={buffer:h,object:q};f.__webGLObjects.push(h);s[i]=1}}}};this.removeObject=function(f,l){var e,q;for(e=f.__webGLObjects.length-1;e>=0;e--){q=f.__webGLObjects[e].object;l==q&&f.__webGLObjects.splice(e,1)}};this.setupMatrices=function(f,l){f.autoUpdateMatrix&&f.updateMatrix();w.multiply(l.matrix,f.matrix);I.set(l.matrix.flatten());
+G.set(w.flatten());L.set(l.projectionMatrix.flatten());x=THREE.Matrix4.makeInvert3x3(w).transpose();N.set(x.m);O.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,I);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,G);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,N);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,O)};this.loadCamera=function(f,l){c.uniform3f(f.uniforms.cameraPosition,
+l.position.x,l.position.y,l.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,l){if(f){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);
+c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

+ 70 - 70
build/ThreeExtras.js

@@ -22,8 +22,8 @@ THREE.Matrix4=function(){};
 THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
 a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var e=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();e.cross(d,j).normalize();g.cross(j,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,g=1/(this.n41*b+this.n42*
 d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*g;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
-a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,g=a.n13,j=a.n14,l=a.n21,f=a.n22,q=a.n23,c=a.n24,t=a.n31,D=a.n32,r=a.n33,u=a.n34,v=a.n41,w=a.n42,H=a.n43,I=a.n44,z=b.n11,m=b.n12,h=b.n13,n=b.n14,i=b.n21,y=b.n22,k=b.n23,o=b.n24,B=b.n31,A=b.n32,P=b.n33,J=b.n34,R=b.n41,T=b.n42,E=b.n43,
-V=b.n44;this.n11=d*z+e*i+g*B+j*R;this.n12=d*m+e*y+g*A+j*T;this.n13=d*h+e*k+g*P+j*E;this.n14=d*n+e*o+g*J+j*V;this.n21=l*z+f*i+q*B+c*R;this.n22=l*m+f*y+q*A+c*T;this.n23=l*h+f*k+q*P+c*E;this.n24=l*n+f*o+q*J+c*V;this.n31=t*z+D*i+r*B+u*R;this.n32=t*m+D*y+r*A+u*T;this.n33=t*h+D*k+r*P+u*E;this.n34=t*n+D*o+r*J+u*V;this.n41=v*z+w*i+H*B+I*R;this.n42=v*m+w*y+H*A+I*T;this.n43=v*h+w*k+H*P+I*E;this.n44=v*n+w*o+H*J+I*V},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,g=this.n14,j=this.n21,l=this.n22,
+a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,g=a.n13,j=a.n14,l=a.n21,f=a.n22,q=a.n23,c=a.n24,t=a.n31,D=a.n32,r=a.n33,u=a.n34,v=a.n41,w=a.n42,H=a.n43,I=a.n44,z=b.n11,m=b.n12,h=b.n13,n=b.n14,i=b.n21,y=b.n22,k=b.n23,o=b.n24,B=b.n31,A=b.n32,P=b.n33,J=b.n34,Q=b.n41,T=b.n42,E=b.n43,
+U=b.n44;this.n11=d*z+e*i+g*B+j*Q;this.n12=d*m+e*y+g*A+j*T;this.n13=d*h+e*k+g*P+j*E;this.n14=d*n+e*o+g*J+j*U;this.n21=l*z+f*i+q*B+c*Q;this.n22=l*m+f*y+q*A+c*T;this.n23=l*h+f*k+q*P+c*E;this.n24=l*n+f*o+q*J+c*U;this.n31=t*z+D*i+r*B+u*Q;this.n32=t*m+D*y+r*A+u*T;this.n33=t*h+D*k+r*P+u*E;this.n34=t*n+D*o+r*J+u*U;this.n41=v*z+w*i+H*B+I*Q;this.n42=v*m+w*y+H*A+I*T;this.n43=v*h+w*k+H*P+I*E;this.n44=v*n+w*o+H*J+I*U},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,g=this.n14,j=this.n21,l=this.n22,
 f=this.n23,q=this.n24,c=this.n31,t=this.n32,D=this.n33,r=this.n34,u=this.n41,v=this.n42,w=this.n43,H=this.n44;this.n11=b*a.n11+d*a.n21+e*a.n31+g*a.n41;this.n12=b*a.n12+d*a.n22+e*a.n32+g*a.n42;this.n13=b*a.n13+d*a.n23+e*a.n33+g*a.n43;this.n14=b*a.n14+d*a.n24+e*a.n34+g*a.n44;this.n21=j*a.n11+l*a.n21+f*a.n31+q*a.n41;this.n22=j*a.n12+l*a.n22+f*a.n32+q*a.n42;this.n23=j*a.n13+l*a.n23+f*a.n33+q*a.n43;this.n24=j*a.n14+l*a.n24+f*a.n34+q*a.n44;this.n31=c*a.n11+t*a.n21+D*a.n31+r*a.n41;this.n32=c*a.n12+t*a.n22+
 D*a.n32+r*a.n42;this.n33=c*a.n13+t*a.n23+D*a.n33+r*a.n43;this.n34=c*a.n14+t*a.n24+D*a.n34+r*a.n44;this.n41=u*a.n11+v*a.n21+w*a.n31+H*a.n41;this.n42=u*a.n12+v*a.n22+w*a.n32+H*a.n42;this.n43=u*a.n13+v*a.n23+w*a.n33+H*a.n43;this.n44=u*a.n14+v*a.n24+w*a.n34+H*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
 this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
@@ -76,9 +76,9 @@ this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wiref
 THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
 THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
 THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
-a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
-this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
+undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+
+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
@@ -87,62 +87,62 @@ this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Projector=function(){function a(z,m){var h=0,n=1,i=z.z+z.w,y=m.z+m.w,k=-z.z+z.w,o=-m.z+m.w;if(i>=0&&y>=0&&k>=0&&o>=0)return true;else if(i<0&&y<0||k<0&&o<0)return false;else{if(i<0)h=Math.max(h,i/(i-y));else if(y<0)n=Math.min(n,i/(i-y));if(k<0)h=Math.max(h,k/(k-o));else if(o<0)n=Math.min(n,k/(k-o));if(n<h)return false;else{z.lerpSelf(m,h);m.lerpSelf(z,1-n);return true}}}var b=null,d,e,g,j=[],l,f,q=[],c,t,D=[],r=new THREE.Vector4,u=new THREE.Matrix4,v=new THREE.Matrix4,w=new THREE.Vector4,H=
-new THREE.Vector4,I;this.projectScene=function(z,m){var h,n,i,y,k,o,B,A,P,J,R,T,E,V,K,L,N;b=[];g=f=t=0;m.autoUpdateMatrix&&m.updateMatrix();u.multiply(m.projectionMatrix,m.matrix);B=z.objects;h=0;for(n=B.length;h<n;h++){A=B[h];A.autoUpdateMatrix&&A.updateMatrix();P=A.matrix;J=A.rotationMatrix;R=A.material;T=A.overdraw;if(A instanceof THREE.Mesh){E=A.geometry.vertices;i=0;for(y=E.length;i<y;i++){V=E[i];V.positionWorld.copy(V.position);P.multiplyVector3(V.positionWorld);K=V.positionScreen;K.copy(V.positionWorld);
-u.multiplyVector4(K);K.multiplyScalar(1/K.w);V.__visible=K.z>0&&K.z<1}V=A.geometry.faces;i=0;for(y=V.length;i<y;i++){K=V[i];if(K instanceof THREE.Face3){k=E[K.a];o=E[K.b];L=E[K.c];if(k.__visible&&o.__visible&&L.__visible)if(A.doubleSided||A.flipSided!=(L.positionScreen.x-k.positionScreen.x)*(o.positionScreen.y-k.positionScreen.y)-(L.positionScreen.y-k.positionScreen.y)*(o.positionScreen.x-k.positionScreen.x)<0){d=j[g]=j[g]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(o.positionWorld);
+new THREE.Vector4,I;this.projectScene=function(z,m){var h,n,i,y,k,o,B,A,P,J,Q,T,E,U,K,L,N;b=[];g=f=t=0;m.autoUpdateMatrix&&m.updateMatrix();u.multiply(m.projectionMatrix,m.matrix);B=z.objects;h=0;for(n=B.length;h<n;h++){A=B[h];A.autoUpdateMatrix&&A.updateMatrix();P=A.matrix;J=A.rotationMatrix;Q=A.material;T=A.overdraw;if(A instanceof THREE.Mesh){E=A.geometry.vertices;i=0;for(y=E.length;i<y;i++){U=E[i];U.positionWorld.copy(U.position);P.multiplyVector3(U.positionWorld);K=U.positionScreen;K.copy(U.positionWorld);
+u.multiplyVector4(K);K.multiplyScalar(1/K.w);U.__visible=K.z>0&&K.z<1}U=A.geometry.faces;i=0;for(y=U.length;i<y;i++){K=U[i];if(K instanceof THREE.Face3){k=E[K.a];o=E[K.b];L=E[K.c];if(k.__visible&&o.__visible&&L.__visible)if(A.doubleSided||A.flipSided!=(L.positionScreen.x-k.positionScreen.x)*(o.positionScreen.y-k.positionScreen.y)-(L.positionScreen.y-k.positionScreen.y)*(o.positionScreen.x-k.positionScreen.x)<0){d=j[g]=j[g]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(o.positionWorld);
 d.v3.positionWorld.copy(L.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(L.positionScreen);d.normalWorld.copy(K.normal);J.multiplyVector3(d.normalWorld);d.centroidWorld.copy(K.centroid);P.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);u.multiplyVector3(d.centroidScreen);L=K.vertexNormals;I=d.vertexNormalsWorld;k=0;for(o=L.length;k<o;k++){N=I[k]=I[k]||new THREE.Vector3;N.copy(L[k]);J.multiplyVector3(N)}d.z=
-d.centroidScreen.z;d.meshMaterial=R;d.faceMaterial=K.material;d.overdraw=T;if(A.geometry.uvs[i]){d.uvs[0]=A.geometry.uvs[i][0];d.uvs[1]=A.geometry.uvs[i][1];d.uvs[2]=A.geometry.uvs[i][2]}b.push(d);g++}}else if(K instanceof THREE.Face4){k=E[K.a];o=E[K.b];L=E[K.c];N=E[K.d];if(k.__visible&&o.__visible&&L.__visible&&N.__visible)if(A.doubleSided||A.flipSided!=((N.positionScreen.x-k.positionScreen.x)*(o.positionScreen.y-k.positionScreen.y)-(N.positionScreen.y-k.positionScreen.y)*(o.positionScreen.x-k.positionScreen.x)<
+d.centroidScreen.z;d.meshMaterial=Q;d.faceMaterial=K.material;d.overdraw=T;if(A.geometry.uvs[i]){d.uvs[0]=A.geometry.uvs[i][0];d.uvs[1]=A.geometry.uvs[i][1];d.uvs[2]=A.geometry.uvs[i][2]}b.push(d);g++}}else if(K instanceof THREE.Face4){k=E[K.a];o=E[K.b];L=E[K.c];N=E[K.d];if(k.__visible&&o.__visible&&L.__visible&&N.__visible)if(A.doubleSided||A.flipSided!=((N.positionScreen.x-k.positionScreen.x)*(o.positionScreen.y-k.positionScreen.y)-(N.positionScreen.y-k.positionScreen.y)*(o.positionScreen.x-k.positionScreen.x)<
 0||(o.positionScreen.x-L.positionScreen.x)*(N.positionScreen.y-L.positionScreen.y)-(o.positionScreen.y-L.positionScreen.y)*(N.positionScreen.x-L.positionScreen.x)<0)){d=j[g]=j[g]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(o.positionWorld);d.v3.positionWorld.copy(N.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(N.positionScreen);d.normalWorld.copy(K.normal);J.multiplyVector3(d.normalWorld);
-d.centroidWorld.copy(K.centroid);P.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);u.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=R;d.faceMaterial=K.material;d.overdraw=T;if(A.geometry.uvs[i]){d.uvs[0]=A.geometry.uvs[i][0];d.uvs[1]=A.geometry.uvs[i][1];d.uvs[2]=A.geometry.uvs[i][3]}b.push(d);g++;e=j[g]=j[g]||new THREE.RenderableFace3;e.v1.positionWorld.copy(o.positionWorld);e.v2.positionWorld.copy(L.positionWorld);e.v3.positionWorld.copy(N.positionWorld);
-e.v1.positionScreen.copy(o.positionScreen);e.v2.positionScreen.copy(L.positionScreen);e.v3.positionScreen.copy(N.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=R;e.faceMaterial=K.material;e.overdraw=T;if(A.geometry.uvs[i]){e.uvs[0]=A.geometry.uvs[i][1];e.uvs[1]=A.geometry.uvs[i][2];e.uvs[2]=A.geometry.uvs[i][3]}b.push(e);g++}}}}else if(A instanceof THREE.Line){v.multiply(u,P);E=A.geometry.vertices;
-V=E[0];V.positionScreen.copy(V.position);v.multiplyVector4(V.positionScreen);i=1;for(y=E.length;i<y;i++){k=E[i];k.positionScreen.copy(k.position);v.multiplyVector4(k.positionScreen);o=E[i-1];w.copy(k.positionScreen);H.copy(o.positionScreen);if(a(w,H)){w.multiplyScalar(1/w.w);H.multiplyScalar(1/H.w);l=q[f]=q[f]||new THREE.RenderableLine;l.v1.positionScreen.copy(w);l.v2.positionScreen.copy(H);l.z=Math.max(w.z,H.z);l.material=A.material;b.push(l);f++}}}else if(A instanceof THREE.Particle){r.set(A.position.x,
-A.position.y,A.position.z,1);u.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=D[t]=D[t]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=A.rotation.z;c.scale.x=A.scale.x*Math.abs(c.x-(r.x+m.projectionMatrix.n11)/(r.w+m.projectionMatrix.n14));c.scale.y=A.scale.y*Math.abs(c.y-(r.y+m.projectionMatrix.n22)/(r.w+m.projectionMatrix.n24));c.material=A.material;b.push(c);t++}}}b.sort(function(Y,Q){return Q.z-Y.z});return b};this.unprojectVector=function(z,m){var h=new THREE.Matrix4;
+d.centroidWorld.copy(K.centroid);P.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);u.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=Q;d.faceMaterial=K.material;d.overdraw=T;if(A.geometry.uvs[i]){d.uvs[0]=A.geometry.uvs[i][0];d.uvs[1]=A.geometry.uvs[i][1];d.uvs[2]=A.geometry.uvs[i][3]}b.push(d);g++;e=j[g]=j[g]||new THREE.RenderableFace3;e.v1.positionWorld.copy(o.positionWorld);e.v2.positionWorld.copy(L.positionWorld);e.v3.positionWorld.copy(N.positionWorld);
+e.v1.positionScreen.copy(o.positionScreen);e.v2.positionScreen.copy(L.positionScreen);e.v3.positionScreen.copy(N.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=Q;e.faceMaterial=K.material;e.overdraw=T;if(A.geometry.uvs[i]){e.uvs[0]=A.geometry.uvs[i][1];e.uvs[1]=A.geometry.uvs[i][2];e.uvs[2]=A.geometry.uvs[i][3]}b.push(e);g++}}}}else if(A instanceof THREE.Line){v.multiply(u,P);E=A.geometry.vertices;
+U=E[0];U.positionScreen.copy(U.position);v.multiplyVector4(U.positionScreen);i=1;for(y=E.length;i<y;i++){k=E[i];k.positionScreen.copy(k.position);v.multiplyVector4(k.positionScreen);o=E[i-1];w.copy(k.positionScreen);H.copy(o.positionScreen);if(a(w,H)){w.multiplyScalar(1/w.w);H.multiplyScalar(1/H.w);l=q[f]=q[f]||new THREE.RenderableLine;l.v1.positionScreen.copy(w);l.v2.positionScreen.copy(H);l.z=Math.max(w.z,H.z);l.material=A.material;b.push(l);f++}}}else if(A instanceof THREE.Particle){r.set(A.position.x,
+A.position.y,A.position.z,1);u.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=D[t]=D[t]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=A.rotation.z;c.scale.x=A.scale.x*Math.abs(c.x-(r.x+m.projectionMatrix.n11)/(r.w+m.projectionMatrix.n14));c.scale.y=A.scale.y*Math.abs(c.y-(r.y+m.projectionMatrix.n22)/(r.w+m.projectionMatrix.n24));c.material=A.material;b.push(c);t++}}}b.sort(function(Y,R){return R.z-Y.z});return b};this.unprojectVector=function(z,m){var h=new THREE.Matrix4;
 h.multiply(THREE.Matrix4.makeInvert(m.matrix),THREE.Matrix4.makeInvert(m.projectionMatrix));h.multiplyVector3(z);return z}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,g,j;this.domElement=document.createElement("div");this.setSize=function(l,f){d=l;e=f;g=d/2;j=e/2};this.render=function(l,f){var q,c,t,D,r,u,v,w;a=b.projectScene(l,f);q=0;for(c=a.length;q<c;q++){r=a[q];if(r instanceof THREE.RenderableParticle){v=r.x*g+g;w=r.y*j+j;t=0;for(D=r.material.length;t<D;t++){u=r.material[t];if(u instanceof THREE.ParticleDOMMaterial){u=u.domElement;u.style.left=v+"px";u.style.top=w+"px"}}}}}};
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-y=new THREE.Color(0),k,o=new THREE.Vector3,B=[],A=[],P=[],J,R,T,E,V=1;this.domElement=f;this.autoClear=true;this.setQuality=function(K){switch(K){case "high":V=1;break;case "low":V=0}};this.setSize=function(K,L){q=K;c=L;t=q/2;D=c/2;f.setAttribute("viewBox",-t+" "+-D+" "+q+" "+c);f.setAttribute("width",q);f.setAttribute("height",c);H.set(-t,-D,t,D)};this.clear=function(){for(;f.childNodes.length>0;)f.removeChild(f.childNodes[0])};this.render=function(K,L){var N,Y,Q,M,W,p,s,x;this.autoClear&&this.clear();
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-s.material[Q]){W=r;p=s;x=x;var G=T++;if(A[G]==null){A[G]=document.createElementNS("http://www.w3.org/2000/svg","circle");V==0&&A[G].setAttribute("shape-rendering","crispEdges")}J=A[G];J.setAttribute("cx",W.x);J.setAttribute("cy",W.y);J.setAttribute("r",p.scale.x*t);if(x instanceof THREE.ParticleCircleMaterial){if(z){h.r=n.r+i.r+y.r;h.g=n.g+i.g+y.g;h.b=n.b+i.b+y.b;m.r=x.color.r*h.r;m.g=x.color.g*h.g;m.b=x.color.b*h.b;m.updateStyleString()}else m=x.color;J.setAttribute("style","fill: "+m.__styleString)}f.appendChild(J)}}else if(s instanceof
-THREE.RenderableLine){r=s.v1;u=s.v2;r.positionScreen.x*=t;r.positionScreen.y*=-D;u.positionScreen.x*=t;u.positionScreen.y*=-D;I.addPoint(r.positionScreen.x,r.positionScreen.y);I.addPoint(u.positionScreen.x,u.positionScreen.y);if(H.instersects(I)){Q=0;for(M=s.material.length;Q<M;)if(x=s.material[Q++]){W=r;p=u;x=x;G=E++;if(P[G]==null){P[G]=document.createElementNS("http://www.w3.org/2000/svg","line");V==0&&P[G].setAttribute("shape-rendering","crispEdges")}J=P[G];J.setAttribute("x1",W.positionScreen.x);
+THREE.SVGRenderer=function(){function a(K,L,N){var Y,R,M,W;Y=0;for(R=K.lights.length;Y<R;Y++){M=K.lights[Y];if(M instanceof THREE.DirectionalLight){W=L.normalWorld.dot(M.position)*M.intensity;if(W>0){N.r+=M.color.r*W;N.g+=M.color.g*W;N.b+=M.color.b*W}}else if(M instanceof THREE.PointLight){o.sub(M.position,L.centroidWorld);o.normalize();W=L.normalWorld.dot(o)*M.intensity;if(W>0){N.r+=M.color.r*W;N.g+=M.color.g*W;N.b+=M.color.b*W}}}}function b(K,L,N,Y,R,M){J=e(Q++);J.setAttribute("d","M "+K.positionScreen.x+
+" "+K.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+"z");if(R instanceof THREE.MeshBasicMaterial)m.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshLambertMaterial)if(z){h.r=n.r;h.g=n.g;h.b=n.b;a(M,Y,h);m.r=R.color.r*h.r;m.g=R.color.g*h.g;m.b=R.color.b*h.b;m.updateStyleString()}else m.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshDepthMaterial){k=1-R.__2near/(R.__farPlusNear-Y.z*R.__farMinusNear);
+m.setRGB(k,k,k)}else R instanceof THREE.MeshNormalMaterial&&m.setRGB(g(Y.normalWorld.x),g(Y.normalWorld.y),g(Y.normalWorld.z));R.wireframe?J.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+R.wireframe_linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.wireframe_linecap+"; stroke-linejoin: "+R.wireframe_linejoin):J.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+R.opacity);f.appendChild(J)}function d(K,L,N,Y,R,M,W){J=e(Q++);J.setAttribute("d",
+"M "+K.positionScreen.x+" "+K.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+" L "+Y.positionScreen.x+","+Y.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)m.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(z){h.r=n.r;h.g=n.g;h.b=n.b;a(W,R,h);m.r=M.color.r*h.r;m.g=M.color.g*h.g;m.b=M.color.b*h.b;m.updateStyleString()}else m.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){k=
+1-M.__2near/(M.__farPlusNear-R.z*M.__farMinusNear);m.setRGB(k,k,k)}else M instanceof THREE.MeshNormalMaterial&&m.setRGB(g(R.normalWorld.x),g(R.normalWorld.y),g(R.normalWorld.z));M.wireframe?J.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):J.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+M.opacity);f.appendChild(J)}
+function e(K){if(B[K]==null){B[K]=document.createElementNS("http://www.w3.org/2000/svg","path");U==0&&B[K].setAttribute("shape-rendering","crispEdges");return B[K]}return B[K]}function g(K){return K<0?Math.min((1+K)*0.5,0.5):0.5+Math.min(K*0.5,0.5)}var j=null,l=new THREE.Projector,f=document.createElementNS("http://www.w3.org/2000/svg","svg"),q,c,t,D,r,u,v,w,H=new THREE.Rectangle,I=new THREE.Rectangle,z=false,m=new THREE.Color(16777215),h=new THREE.Color(16777215),n=new THREE.Color(0),i=new THREE.Color(0),
+y=new THREE.Color(0),k,o=new THREE.Vector3,B=[],A=[],P=[],J,Q,T,E,U=1;this.domElement=f;this.autoClear=true;this.setQuality=function(K){switch(K){case "high":U=1;break;case "low":U=0}};this.setSize=function(K,L){q=K;c=L;t=q/2;D=c/2;f.setAttribute("viewBox",-t+" "+-D+" "+q+" "+c);f.setAttribute("width",q);f.setAttribute("height",c);H.set(-t,-D,t,D)};this.clear=function(){for(;f.childNodes.length>0;)f.removeChild(f.childNodes[0])};this.render=function(K,L){var N,Y,R,M,W,p,s,x;this.autoClear&&this.clear();
+j=l.projectScene(K,L);E=T=Q=0;if(z=K.lights.length>0){s=K.lights;n.setRGB(0,0,0);i.setRGB(0,0,0);y.setRGB(0,0,0);N=0;for(Y=s.length;N<Y;N++){R=s[N];M=R.color;if(R instanceof THREE.AmbientLight){n.r+=M.r;n.g+=M.g;n.b+=M.b}else if(R instanceof THREE.DirectionalLight){i.r+=M.r;i.g+=M.g;i.b+=M.b}else if(R instanceof THREE.PointLight){y.r+=M.r;y.g+=M.g;y.b+=M.b}}}N=0;for(Y=j.length;N<Y;N++){s=j[N];I.empty();if(s instanceof THREE.RenderableParticle){r=s;r.x*=t;r.y*=-D;R=0;for(M=s.material.length;R<M;R++)if(x=
+s.material[R]){W=r;p=s;x=x;var G=T++;if(A[G]==null){A[G]=document.createElementNS("http://www.w3.org/2000/svg","circle");U==0&&A[G].setAttribute("shape-rendering","crispEdges")}J=A[G];J.setAttribute("cx",W.x);J.setAttribute("cy",W.y);J.setAttribute("r",p.scale.x*t);if(x instanceof THREE.ParticleCircleMaterial){if(z){h.r=n.r+i.r+y.r;h.g=n.g+i.g+y.g;h.b=n.b+i.b+y.b;m.r=x.color.r*h.r;m.g=x.color.g*h.g;m.b=x.color.b*h.b;m.updateStyleString()}else m=x.color;J.setAttribute("style","fill: "+m.__styleString)}f.appendChild(J)}}else if(s instanceof
+THREE.RenderableLine){r=s.v1;u=s.v2;r.positionScreen.x*=t;r.positionScreen.y*=-D;u.positionScreen.x*=t;u.positionScreen.y*=-D;I.addPoint(r.positionScreen.x,r.positionScreen.y);I.addPoint(u.positionScreen.x,u.positionScreen.y);if(H.instersects(I)){R=0;for(M=s.material.length;R<M;)if(x=s.material[R++]){W=r;p=u;x=x;G=E++;if(P[G]==null){P[G]=document.createElementNS("http://www.w3.org/2000/svg","line");U==0&&P[G].setAttribute("shape-rendering","crispEdges")}J=P[G];J.setAttribute("x1",W.positionScreen.x);
 J.setAttribute("y1",W.positionScreen.y);J.setAttribute("x2",p.positionScreen.x);J.setAttribute("y2",p.positionScreen.y);if(x instanceof THREE.LineBasicMaterial){m.__styleString=x.color.__styleString;J.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+x.linewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+x.linecap+"; stroke-linejoin: "+x.linejoin);f.appendChild(J)}}}}else if(s instanceof THREE.RenderableFace3){r=s.v1;u=s.v2;v=s.v3;r.positionScreen.x*=t;r.positionScreen.y*=
--D;u.positionScreen.x*=t;u.positionScreen.y*=-D;v.positionScreen.x*=t;v.positionScreen.y*=-D;I.addPoint(r.positionScreen.x,r.positionScreen.y);I.addPoint(u.positionScreen.x,u.positionScreen.y);I.addPoint(v.positionScreen.x,v.positionScreen.y);if(H.instersects(I)){Q=0;for(M=s.meshMaterial.length;Q<M;){x=s.meshMaterial[Q++];if(x instanceof THREE.MeshFaceMaterial){W=0;for(p=s.faceMaterial.length;W<p;)(x=s.faceMaterial[W++])&&b(r,u,v,s,x,K)}else x&&b(r,u,v,s,x,K)}}}else if(s instanceof THREE.RenderableFace4){r=
-s.v1;u=s.v2;v=s.v3;w=s.v4;r.positionScreen.x*=t;r.positionScreen.y*=-D;u.positionScreen.x*=t;u.positionScreen.y*=-D;v.positionScreen.x*=t;v.positionScreen.y*=-D;w.positionScreen.x*=t;w.positionScreen.y*=-D;I.addPoint(r.positionScreen.x,r.positionScreen.y);I.addPoint(u.positionScreen.x,u.positionScreen.y);I.addPoint(v.positionScreen.x,v.positionScreen.y);I.addPoint(w.positionScreen.x,w.positionScreen.y);if(H.instersects(I)){Q=0;for(M=s.meshMaterial.length;Q<M;){x=s.meshMaterial[Q++];if(x instanceof
+-D;u.positionScreen.x*=t;u.positionScreen.y*=-D;v.positionScreen.x*=t;v.positionScreen.y*=-D;I.addPoint(r.positionScreen.x,r.positionScreen.y);I.addPoint(u.positionScreen.x,u.positionScreen.y);I.addPoint(v.positionScreen.x,v.positionScreen.y);if(H.instersects(I)){R=0;for(M=s.meshMaterial.length;R<M;){x=s.meshMaterial[R++];if(x instanceof THREE.MeshFaceMaterial){W=0;for(p=s.faceMaterial.length;W<p;)(x=s.faceMaterial[W++])&&b(r,u,v,s,x,K)}else x&&b(r,u,v,s,x,K)}}}else if(s instanceof THREE.RenderableFace4){r=
+s.v1;u=s.v2;v=s.v3;w=s.v4;r.positionScreen.x*=t;r.positionScreen.y*=-D;u.positionScreen.x*=t;u.positionScreen.y*=-D;v.positionScreen.x*=t;v.positionScreen.y*=-D;w.positionScreen.x*=t;w.positionScreen.y*=-D;I.addPoint(r.positionScreen.x,r.positionScreen.y);I.addPoint(u.positionScreen.x,u.positionScreen.y);I.addPoint(v.positionScreen.x,v.positionScreen.y);I.addPoint(w.positionScreen.x,w.positionScreen.y);if(H.instersects(I)){R=0;for(M=s.meshMaterial.length;R<M;){x=s.meshMaterial[R++];if(x instanceof
 THREE.MeshFaceMaterial){W=0;for(p=s.faceMaterial.length;W<p;)(x=s.faceMaterial[W++])&&d(r,u,v,w,s,x,K)}else x&&d(r,u,v,w,s,x,K)}}}}}};
-THREE.WebGLRenderer=function(a){function b(h,n){var i=c.createProgram();c.attachShader(i,l("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+h));c.attachShader(i,l("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+n));c.linkProgram(i);c.getProgramParameter(i,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(i,
-c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");i.uniforms={};i.attributes={};return i}function d(h,n){if(h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,
-c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+n);c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}function e(h,n){if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,
-h.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,f(h.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,f(h.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,f(h.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,f(h.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+n);c.bindTexture(c.TEXTURE_2D,h.__webGLTexture)}function g(h,n){var i,y,k;
-i=0;for(y=n.length;i<y;i++){k=n[i];h.uniforms[k]=c.getUniformLocation(h,k)}}function j(h,n){var i,y,k;i=0;for(y=n.length;i<y;i++){k=n[i];h.attributes[k]=c.getAttribLocation(h,k);h.attributes[k]>=0&&c.enableVertexAttribArray(h.attributes[k])}}function l(h,n){var i;if(h=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(h=="vertex")i=c.createShader(c.VERTEX_SHADER);c.shaderSource(i,n);c.compileShader(i);if(!c.getShaderParameter(i,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}
-function f(h){switch(h){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}
-var q=document.createElement("canvas"),c,t,D,r=new THREE.Matrix4,u,v=new Float32Array(16),w=new Float32Array(16),H=new Float32Array(16),I=new Float32Array(9),z=new Float32Array(16);a=function(h,n){if(h){var i,y,k,o=pointLights=maxDirLights=maxPointLights=0;i=0;for(y=h.lights.length;i<y;i++){k=h.lights[i];k instanceof THREE.DirectionalLight&&o++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+o<=n){maxDirLights=o;maxPointLights=pointLights}else{maxDirLights=Math.ceil(n*o/(pointLights+o));
-maxPointLights=n-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:n-1}}(a,4);this.domElement=q;this.autoClear=true;try{c=q.getContext("experimental-webgl",{antialias:true})}catch(m){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);
-c.clearColor(0,0,0,0);t=D=function(h,n){var i=[h?"#define MAX_DIR_LIGHTS "+h:"",n?"#define MAX_POINT_LIGHTS "+n:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",h?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",n?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",n?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":
-"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",n?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",h?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",h?"}":"",n?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",n?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",n?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+THREE.WebGLRenderer=function(a){function b(h,n){var i=c.createProgram();c.attachShader(i,l("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+h));c.attachShader(i,l("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+n));c.linkProgram(i);c.getProgramParameter(i,
+c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(i,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");i.uniforms={};i.attributes={};return i}function d(h,n){if(h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
+c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+n);c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}function e(h,
+n){if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,h.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,f(h.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,f(h.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,f(h.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,f(h.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+
+n);c.bindTexture(c.TEXTURE_2D,h.__webGLTexture)}function g(h,n){var i,y,k;i=0;for(y=n.length;i<y;i++){k=n[i];h.uniforms[k]=c.getUniformLocation(h,k)}}function j(h,n){var i,y,k;i=0;for(y=n.length;i<y;i++){k=n[i];h.attributes[k]=c.getAttribLocation(h,k);h.attributes[k]>=0&&c.enableVertexAttribArray(h.attributes[k])}}function l(h,n){var i;if(h=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(h=="vertex")i=c.createShader(c.VERTEX_SHADER);c.shaderSource(i,n);c.compileShader(i);if(!c.getShaderParameter(i,
+c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}function f(h){switch(h){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;
+case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var q=document.createElement("canvas"),c,t,D,r=new THREE.Matrix4,u,v=new Float32Array(16),w=new Float32Array(16),H=new Float32Array(16),I=new Float32Array(9),z=new Float32Array(16);a=function(h,n){if(h){var i,y,k,o=pointLights=maxDirLights=maxPointLights=0;i=0;for(y=h.lights.length;i<y;i++){k=h.lights[i];k instanceof THREE.DirectionalLight&&o++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+o<=n){maxDirLights=
+o;maxPointLights=pointLights}else{maxDirLights=Math.ceil(n*o/(pointLights+o));maxPointLights=n-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:n-1}}(a,4);this.domElement=q;this.autoClear=true;try{c=q.getContext("experimental-webgl",{antialias:true})}catch(m){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);
+c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);t=D=function(h,n){var i=[h?"#define MAX_DIR_LIGHTS "+h:"",n?"#define MAX_POINT_LIGHTS "+n:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",h?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",n?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
+"",n?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",n?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
+h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",h?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",h?"}":"",n?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",n?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",n?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
 "",n?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",n?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",n?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
 y=[h?"#define MAX_DIR_LIGHTS "+h:"",n?"#define MAX_POINT_LIGHTS "+n:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-h?"uniform mat4 viewMatrix;":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",n?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",n?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
 n?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",n?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",n?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",n?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",n?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",n?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",n?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",n?"float pointSpecularWeight = 0.0;":"",n?"if ( pointDotNormalHalf >= 0.0 )":
 "",n?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",n?"pointDiffuse  += mColor * pointDiffuseWeight;":"",n?"pointSpecular += mSpecular * pointSpecularWeight;":"",n?"}":"",h?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"vec3 dirVector = normalize( lDirection.xyz );":"",h?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
 "",h?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",h?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",h?"float dirSpecularWeight = 0.0;":"",h?"if ( dirDotNormalHalf >= 0.0 )":"",h?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",h?"dirDiffuse  += mColor * dirDiffuseWeight;":"",h?"dirSpecular += mSpecular * dirSpecularWeight;":"",h?"}":"","vec4 totalLight = mAmbient;",h?"totalLight += dirDiffuse + dirSpecular;":"",n?"totalLight += pointDiffuse + pointSpecular;":
@@ -151,25 +151,25 @@ i=b(y,i);c.useProgram(i);g(i,["viewMatrix","modelViewMatrix","projectionMatrix",
 "pointLightPosition"]);c.uniform1i(i.uniforms.enableMap,0);c.uniform1i(i.uniforms.tMap,0);c.uniform1i(i.uniforms.enableCubeMap,0);c.uniform1i(i.uniforms.tCube,1);c.uniform1i(i.uniforms.mixEnvMap,0);c.uniform1i(i.uniforms.useRefract,0);j(i,["position","normal","uv"]);return i}(a.directional,a.point);this.setSize=function(h,n){q.width=h;q.height=n;c.viewport(0,0,q.width,q.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(h,n){var i,y,k,o,B,A=[],
 P=[],J=[];o=[];B=[];c.uniform1i(h.uniforms.enableLighting,n.length);i=0;for(y=n.length;i<y;i++){k=n[i];if(k instanceof THREE.AmbientLight)A.push(k);else if(k instanceof THREE.DirectionalLight)J.push(k);else k instanceof THREE.PointLight&&P.push(k)}i=k=o=B=0;for(y=A.length;i<y;i++){k+=A[i].color.r;o+=A[i].color.g;B+=A[i].color.b}c.uniform3f(h.uniforms.ambientLightColor,k,o,B);o=[];B=[];i=0;for(y=J.length;i<y;i++){k=J[i];o.push(k.color.r*k.intensity);o.push(k.color.g*k.intensity);o.push(k.color.b*k.intensity);
 B.push(k.position.x);B.push(k.position.y);B.push(k.position.z)}if(J.length){c.uniform1i(h.uniforms.directionalLightNumber,J.length);c.uniform3fv(h.uniforms.directionalLightDirection,B);c.uniform3fv(h.uniforms.directionalLightColor,o)}o=[];B=[];i=0;for(y=P.length;i<y;i++){k=P[i];o.push(k.color.r*k.intensity);o.push(k.color.g*k.intensity);o.push(k.color.b*k.intensity);B.push(k.position.x);B.push(k.position.y);B.push(k.position.z)}if(P.length){c.uniform1i(h.uniforms.pointLightNumber,P.length);c.uniform3fv(h.uniforms.pointLightPosition,
-B);c.uniform3fv(h.uniforms.pointLightColor,o)}};this.createBuffers=function(h,n){var i,y,k,o,B,A,P,J,R=[],T=[],E=[],V=[],K=[],L=0,N=h.geometry.geometryChunks[n],Y;k=false;i=0;for(y=h.material.length;i<y;i++){meshMaterial=h.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){B=0;for(Y=N.material.length;B<Y;B++)if(N.material[B]&&N.material[B].shading!=undefined&&N.material[B].shading==THREE.SmoothShading){k=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
-THREE.SmoothShading){k=true;break}if(k)break}Y=k;i=0;for(y=N.faces.length;i<y;i++){k=N.faces[i];o=h.geometry.faces[k];B=o.vertexNormals;faceNormal=o.normal;k=h.geometry.uvs[k];if(o instanceof THREE.Face3){A=h.geometry.vertices[o.a].position;P=h.geometry.vertices[o.b].position;J=h.geometry.vertices[o.c].position;E.push(A.x,A.y,A.z);E.push(P.x,P.y,P.z);E.push(J.x,J.y,J.z);if(B.length==3&&Y)for(o=0;o<3;o++)V.push(B[o].x,B[o].y,B[o].z);else for(o=0;o<3;o++)V.push(faceNormal.x,faceNormal.y,faceNormal.z);
-if(k)for(o=0;o<3;o++)K.push(k[o].u,k[o].v);R.push(L,L+1,L+2);T.push(L,L+1);T.push(L,L+2);T.push(L+1,L+2);L+=3}else if(o instanceof THREE.Face4){A=h.geometry.vertices[o.a].position;P=h.geometry.vertices[o.b].position;J=h.geometry.vertices[o.c].position;o=h.geometry.vertices[o.d].position;E.push(A.x,A.y,A.z);E.push(P.x,P.y,P.z);E.push(J.x,J.y,J.z);E.push(o.x,o.y,o.z);if(B.length==4&&Y)for(o=0;o<4;o++)V.push(B[o].x,B[o].y,B[o].z);else for(o=0;o<4;o++)V.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(o=
-0;o<4;o++)K.push(k[o].u,k[o].v);R.push(L,L+1,L+2);R.push(L,L+2,L+3);T.push(L,L+1);T.push(L,L+2);T.push(L,L+3);T.push(L+1,L+2);T.push(L+2,L+3);L+=4}}if(E.length){N.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,N.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(E),c.STATIC_DRAW);N.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,N.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(V),c.STATIC_DRAW);if(K.length>0){N.__webGLUVBuffer=c.createBuffer();
-c.bindBuffer(c.ARRAY_BUFFER,N.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(K),c.STATIC_DRAW)}N.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,N.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(R),c.STATIC_DRAW);N.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,N.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(T),c.STATIC_DRAW);N.__webGLFaceCount=R.length;N.__webGLLineCount=T.length}};this.renderBuffer=
-function(h,n,i,y){var k,o,B,A,P,J,R,T,E;if(i instanceof THREE.MeshShaderMaterial){if(!i.program){i.program=b(i.fragment_shader,i.vertex_shader);R=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(E in i.uniforms)R.push(E);g(i.program,R);j(i.program,["position","normal","uv"])}E=i.program}else E=D;if(E!=t){c.useProgram(E);t=E}E==D&&this.setupLights(E,n);this.loadCamera(E,h);this.loadMatrices(E);if(i instanceof THREE.MeshShaderMaterial){B=i.wireframe;
-A=i.wireframe_linewidth;h=E;n=i.uniforms;var V;for(k in n){T=n[k].type;R=n[k].value;V=h.uniforms[k];if(T=="i")c.uniform1i(V,R);else if(T=="f")c.uniform1f(V,R);else if(T=="t"){c.uniform1i(V,R);if(T=n[k].texture)T.image instanceof Array&&T.image.length==6?d(T,R):e(T,R)}}}if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshBasicMaterial){k=i.color;o=i.opacity;B=i.wireframe;A=i.wireframe_linewidth;P=i.map;J=i.env_map;n=i.combine==THREE.MixOperation;
-h=i.reflectivity;T=i.env_map&&i.env_map.mapping instanceof THREE.CubeRefractionMapping;R=i.refraction_ratio;c.uniform4f(E.uniforms.mColor,k.r*o,k.g*o,k.b*o,o);c.uniform1i(E.uniforms.mixEnvMap,n);c.uniform1f(E.uniforms.mReflectivity,h);c.uniform1i(E.uniforms.useRefract,T);c.uniform1f(E.uniforms.mRefractionRatio,R)}if(i instanceof THREE.MeshNormalMaterial){o=i.opacity;c.uniform1f(E.uniforms.mOpacity,o);c.uniform1i(E.uniforms.material,4)}else if(i instanceof THREE.MeshDepthMaterial){o=i.opacity;B=i.wireframe;
-A=i.wireframe_linewidth;c.uniform1f(E.uniforms.mOpacity,o);c.uniform1f(E.uniforms.m2Near,i.__2near);c.uniform1f(E.uniforms.mFarPlusNear,i.__farPlusNear);c.uniform1f(E.uniforms.mFarMinusNear,i.__farMinusNear);c.uniform1i(E.uniforms.material,3)}else if(i instanceof THREE.MeshPhongMaterial){k=i.ambient;h=i.specular;i=i.shininess;c.uniform4f(E.uniforms.mAmbient,k.r,k.g,k.b,o);c.uniform4f(E.uniforms.mSpecular,h.r,h.g,h.b,o);c.uniform1f(E.uniforms.mShininess,i);c.uniform1i(E.uniforms.material,2)}else if(i instanceof
-THREE.MeshLambertMaterial)c.uniform1i(E.uniforms.material,1);else if(i instanceof THREE.MeshBasicMaterial)c.uniform1i(E.uniforms.material,0);else if(i instanceof THREE.MeshCubeMaterial){c.uniform1i(E.uniforms.material,5);J=i.env_map}if(P){e(P,0);c.uniform1i(E.uniforms.tMap,0);c.uniform1i(E.uniforms.enableMap,1)}else c.uniform1i(E.uniforms.enableMap,0);if(J){d(J,1);c.uniform1i(E.uniforms.tCube,1);c.uniform1i(E.uniforms.enableCubeMap,1)}else c.uniform1i(E.uniforms.enableCubeMap,0);o=E.attributes;c.bindBuffer(c.ARRAY_BUFFER,
-y.__webGLVertexBuffer);c.vertexAttribPointer(o.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,y.__webGLNormalBuffer);c.vertexAttribPointer(o.normal,3,c.FLOAT,false,0,0);if(o.uv>=0)if(y.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,y.__webGLUVBuffer);c.enableVertexAttribArray(o.uv);c.vertexAttribPointer(o.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(o.uv);if(B){c.lineWidth(A);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLLineBuffer);c.drawElements(c.LINES,y.__webGLLineCount,c.UNSIGNED_SHORT,
-0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,y.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(h,n,i,y,k,o){var B,A,P,J,R;P=0;for(J=i.material.length;P<J;P++){B=i.material[P];if(B instanceof THREE.MeshFaceMaterial){B=0;for(A=y.material.length;B<A;B++)if((R=y.material[B])&&R.blending==k&&R.opacity<1==o){this.setBlending(R.blending);this.renderBuffer(h,n,R,y)}}else if((R=B)&&R.blending==k&&R.opacity<1==o){this.setBlending(R.blending);this.renderBuffer(h,
-n,R,y)}}};this.render=function(h,n){var i,y,k,o,B=h.lights;this.initWebGLObjects(h);this.autoClear&&this.clear();n.autoUpdateMatrix&&n.updateMatrix();i=0;for(y=h.__webGLObjects.length;i<y;i++){k=h.__webGLObjects[i];o=k.object;k=k.buffer;if(o.visible){this.setupMatrices(o,n);this.renderPass(n,B,o,k,THREE.NormalBlending,false)}}i=0;for(y=h.__webGLObjects.length;i<y;i++){k=h.__webGLObjects[i];o=k.object;k=k.buffer;if(o.visible){this.setupMatrices(o,n);this.renderPass(n,B,o,k,THREE.AdditiveBlending,false);
-this.renderPass(n,B,o,k,THREE.SubtractiveBlending,false);this.renderPass(n,B,o,k,THREE.AdditiveBlending,true);this.renderPass(n,B,o,k,THREE.SubtractiveBlending,true);this.renderPass(n,B,o,k,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(h){var n,i,y,k,o,B;if(!h.__webGLObjects){h.__webGLObjects=[];h.__webGLObjectsMap={}}n=0;for(i=h.objects.length;n<i;n++){y=h.objects[n];if(h.__webGLObjectsMap[y.id]==undefined)h.__webGLObjectsMap[y.id]={};B=h.__webGLObjectsMap[y.id];if(y instanceof THREE.Mesh)for(o in y.geometry.geometryChunks){k=
-y.geometry.geometryChunks[o];k.__webGLVertexBuffer||this.createBuffers(y,o);if(B[o]==undefined){k={buffer:k,object:y};h.__webGLObjects.push(k);B[o]=1}}}};this.removeObject=function(h,n){var i,y;for(i=h.__webGLObjects.length-1;i>=0;i--){y=h.__webGLObjects[i].object;n==y&&h.__webGLObjects.splice(i,1)}};this.setupMatrices=function(h,n){h.autoUpdateMatrix&&h.updateMatrix();r.multiply(n.matrix,h.matrix);v.set(n.matrix.flatten());w.set(r.flatten());H.set(n.projectionMatrix.flatten());u=THREE.Matrix4.makeInvert3x3(r).transpose();
-I.set(u.m);z.set(h.matrix.flatten())};this.loadMatrices=function(h){c.uniformMatrix4fv(h.uniforms.viewMatrix,false,v);c.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,w);c.uniformMatrix4fv(h.uniforms.projectionMatrix,false,H);c.uniformMatrix3fv(h.uniforms.normalMatrix,false,I);c.uniformMatrix4fv(h.uniforms.objectMatrix,false,z)};this.loadCamera=function(h,n){c.uniform3f(h.uniforms.cameraPosition,n.position.x,n.position.y,n.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
-c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,n){if(h){!n||n=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(h=="back")c.cullFace(c.BACK);else h=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
-THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
-THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
+B);c.uniform3fv(h.uniforms.pointLightColor,o)}};this.createBuffers=function(h,n){var i,y,k,o,B,A,P,J,Q=[],T=[],E=[],U=[],K=[],L=0,N=h.geometry.geometryChunks[n],Y;k=false;i=0;for(y=h.material.length;i<y;i++){meshMaterial=h.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){B=0;for(Y=N.material.length;B<Y;B++)if(N.material[B]&&N.material[B].shading!=undefined&&N.material[B].shading==THREE.SmoothShading){k=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
+THREE.SmoothShading){k=true;break}if(k)break}Y=k;i=0;for(y=N.faces.length;i<y;i++){k=N.faces[i];o=h.geometry.faces[k];B=o.vertexNormals;faceNormal=o.normal;k=h.geometry.uvs[k];if(o instanceof THREE.Face3){A=h.geometry.vertices[o.a].position;P=h.geometry.vertices[o.b].position;J=h.geometry.vertices[o.c].position;E.push(A.x,A.y,A.z);E.push(P.x,P.y,P.z);E.push(J.x,J.y,J.z);if(B.length==3&&Y)for(o=0;o<3;o++)U.push(B[o].x,B[o].y,B[o].z);else for(o=0;o<3;o++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);
+if(k)for(o=0;o<3;o++)K.push(k[o].u,k[o].v);Q.push(L,L+1,L+2);T.push(L,L+1);T.push(L,L+2);T.push(L+1,L+2);L+=3}else if(o instanceof THREE.Face4){A=h.geometry.vertices[o.a].position;P=h.geometry.vertices[o.b].position;J=h.geometry.vertices[o.c].position;o=h.geometry.vertices[o.d].position;E.push(A.x,A.y,A.z);E.push(P.x,P.y,P.z);E.push(J.x,J.y,J.z);E.push(o.x,o.y,o.z);if(B.length==4&&Y)for(o=0;o<4;o++)U.push(B[o].x,B[o].y,B[o].z);else for(o=0;o<4;o++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(o=
+0;o<4;o++)K.push(k[o].u,k[o].v);Q.push(L,L+1,L+2);Q.push(L,L+2,L+3);T.push(L,L+1);T.push(L,L+2);T.push(L,L+3);T.push(L+1,L+2);T.push(L+2,L+3);L+=4}}if(E.length){N.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,N.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(E),c.STATIC_DRAW);N.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,N.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW);if(K.length>0){N.__webGLUVBuffer=c.createBuffer();
+c.bindBuffer(c.ARRAY_BUFFER,N.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(K),c.STATIC_DRAW)}N.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,N.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);N.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,N.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(T),c.STATIC_DRAW);N.__webGLFaceCount=Q.length;N.__webGLLineCount=T.length}};this.renderBuffer=
+function(h,n,i,y){var k,o,B,A,P,J,Q,T,E;if(i instanceof THREE.MeshShaderMaterial){if(!i.program){i.program=b(i.fragment_shader,i.vertex_shader);Q=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(E in i.uniforms)Q.push(E);g(i.program,Q);j(i.program,["position","normal","uv"])}E=i.program}else E=D;if(E!=t){c.useProgram(E);t=E}E==D&&this.setupLights(E,n);this.loadCamera(E,h);this.loadMatrices(E);if(i instanceof THREE.MeshShaderMaterial){B=i.wireframe;
+A=i.wireframe_linewidth;h=E;n=i.uniforms;var U;for(k in n){T=n[k].type;Q=n[k].value;U=h.uniforms[k];if(T=="i")c.uniform1i(U,Q);else if(T=="f")c.uniform1f(U,Q);else if(T=="v3")c.uniform3f(U,Q.x,Q.y,Q.z);else if(T=="c")c.uniform3f(U,Q.r,Q.g,Q.b);else if(T=="t"){c.uniform1i(U,Q);if(T=n[k].texture)T.image instanceof Array&&T.image.length==6?d(T,Q):e(T,Q)}}}if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshBasicMaterial){k=i.color;o=i.opacity;B=i.wireframe;
+A=i.wireframe_linewidth;P=i.map;J=i.env_map;n=i.combine==THREE.MixOperation;h=i.reflectivity;T=i.env_map&&i.env_map.mapping instanceof THREE.CubeRefractionMapping;Q=i.refraction_ratio;c.uniform4f(E.uniforms.mColor,k.r*o,k.g*o,k.b*o,o);c.uniform1i(E.uniforms.mixEnvMap,n);c.uniform1f(E.uniforms.mReflectivity,h);c.uniform1i(E.uniforms.useRefract,T);c.uniform1f(E.uniforms.mRefractionRatio,Q)}if(i instanceof THREE.MeshNormalMaterial){o=i.opacity;c.uniform1f(E.uniforms.mOpacity,o);c.uniform1i(E.uniforms.material,
+4)}else if(i instanceof THREE.MeshDepthMaterial){o=i.opacity;B=i.wireframe;A=i.wireframe_linewidth;c.uniform1f(E.uniforms.mOpacity,o);c.uniform1f(E.uniforms.m2Near,i.__2near);c.uniform1f(E.uniforms.mFarPlusNear,i.__farPlusNear);c.uniform1f(E.uniforms.mFarMinusNear,i.__farMinusNear);c.uniform1i(E.uniforms.material,3)}else if(i instanceof THREE.MeshPhongMaterial){k=i.ambient;h=i.specular;i=i.shininess;c.uniform4f(E.uniforms.mAmbient,k.r,k.g,k.b,o);c.uniform4f(E.uniforms.mSpecular,h.r,h.g,h.b,o);c.uniform1f(E.uniforms.mShininess,
+i);c.uniform1i(E.uniforms.material,2)}else if(i instanceof THREE.MeshLambertMaterial)c.uniform1i(E.uniforms.material,1);else if(i instanceof THREE.MeshBasicMaterial)c.uniform1i(E.uniforms.material,0);else if(i instanceof THREE.MeshCubeMaterial){c.uniform1i(E.uniforms.material,5);J=i.env_map}if(P){e(P,0);c.uniform1i(E.uniforms.tMap,0);c.uniform1i(E.uniforms.enableMap,1)}else c.uniform1i(E.uniforms.enableMap,0);if(J){d(J,1);c.uniform1i(E.uniforms.tCube,1);c.uniform1i(E.uniforms.enableCubeMap,1)}else c.uniform1i(E.uniforms.enableCubeMap,
+0);o=E.attributes;c.bindBuffer(c.ARRAY_BUFFER,y.__webGLVertexBuffer);c.vertexAttribPointer(o.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,y.__webGLNormalBuffer);c.vertexAttribPointer(o.normal,3,c.FLOAT,false,0,0);if(o.uv>=0)if(y.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,y.__webGLUVBuffer);c.enableVertexAttribArray(o.uv);c.vertexAttribPointer(o.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(o.uv);if(B){c.lineWidth(A);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLLineBuffer);
+c.drawElements(c.LINES,y.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,y.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(h,n,i,y,k,o){var B,A,P,J,Q;P=0;for(J=i.material.length;P<J;P++){B=i.material[P];if(B instanceof THREE.MeshFaceMaterial){B=0;for(A=y.material.length;B<A;B++)if((Q=y.material[B])&&Q.blending==k&&Q.opacity<1==o){this.setBlending(Q.blending);this.renderBuffer(h,n,Q,y)}}else if((Q=B)&&Q.blending==
+k&&Q.opacity<1==o){this.setBlending(Q.blending);this.renderBuffer(h,n,Q,y)}}};this.render=function(h,n){var i,y,k,o,B=h.lights;this.initWebGLObjects(h);this.autoClear&&this.clear();n.autoUpdateMatrix&&n.updateMatrix();i=0;for(y=h.__webGLObjects.length;i<y;i++){k=h.__webGLObjects[i];o=k.object;k=k.buffer;if(o.visible){this.setupMatrices(o,n);this.renderPass(n,B,o,k,THREE.NormalBlending,false)}}i=0;for(y=h.__webGLObjects.length;i<y;i++){k=h.__webGLObjects[i];o=k.object;k=k.buffer;if(o.visible){this.setupMatrices(o,
+n);this.renderPass(n,B,o,k,THREE.AdditiveBlending,false);this.renderPass(n,B,o,k,THREE.SubtractiveBlending,false);this.renderPass(n,B,o,k,THREE.AdditiveBlending,true);this.renderPass(n,B,o,k,THREE.SubtractiveBlending,true);this.renderPass(n,B,o,k,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(h){var n,i,y,k,o,B;if(!h.__webGLObjects){h.__webGLObjects=[];h.__webGLObjectsMap={}}n=0;for(i=h.objects.length;n<i;n++){y=h.objects[n];if(h.__webGLObjectsMap[y.id]==undefined)h.__webGLObjectsMap[y.id]=
+{};B=h.__webGLObjectsMap[y.id];if(y instanceof THREE.Mesh)for(o in y.geometry.geometryChunks){k=y.geometry.geometryChunks[o];k.__webGLVertexBuffer||this.createBuffers(y,o);if(B[o]==undefined){k={buffer:k,object:y};h.__webGLObjects.push(k);B[o]=1}}}};this.removeObject=function(h,n){var i,y;for(i=h.__webGLObjects.length-1;i>=0;i--){y=h.__webGLObjects[i].object;n==y&&h.__webGLObjects.splice(i,1)}};this.setupMatrices=function(h,n){h.autoUpdateMatrix&&h.updateMatrix();r.multiply(n.matrix,h.matrix);v.set(n.matrix.flatten());
+w.set(r.flatten());H.set(n.projectionMatrix.flatten());u=THREE.Matrix4.makeInvert3x3(r).transpose();I.set(u.m);z.set(h.matrix.flatten())};this.loadMatrices=function(h){c.uniformMatrix4fv(h.uniforms.viewMatrix,false,v);c.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,w);c.uniformMatrix4fv(h.uniforms.projectionMatrix,false,H);c.uniformMatrix3fv(h.uniforms.normalMatrix,false,I);c.uniformMatrix4fv(h.uniforms.objectMatrix,false,z)};this.loadCamera=function(h,n){c.uniform3f(h.uniforms.cameraPosition,
+n.position.x,n.position.y,n.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,n){if(h){!n||n=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(h=="back")c.cullFace(c.BACK);else h=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);
+c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
 var GeometryUtils={merge:function(a,b){var d=b instanceof THREE.Mesh,e=a.vertices.length,g=d?b.geometry:b,j=a.vertices,l=g.vertices,f=a.faces,q=g.faces,c=a.uvs;g=g.uvs;d&&b.updateMatrix();for(var t=0,D=l.length;t<D;t++){var r=new THREE.Vertex(l[t].position.clone());d&&b.matrix.multiplyVector3(r.position);j.push(r)}t=0;for(D=q.length;t<D;t++){l=q[t];var u,v=l.vertexNormals;if(l instanceof THREE.Face3)u=new THREE.Face3(l.a+e,l.b+e,l.c+e);else if(l instanceof THREE.Face4)u=new THREE.Face4(l.a+e,l.b+
 e,l.c+e,l.d+e);u.centroid.copy(l.centroid);u.normal.copy(l.normal);d=0;for(j=v.length;d<j;d++){r=v[d];u.vertexNormals.push(r.clone())}u.material=l.material.slice();f.push(u)}t=0;for(D=g.length;t<D;t++){e=g[t];f=[];d=0;for(j=e.length;d<j;d++)f.push(new THREE.UV(e[d].u,e[d].v));c.push(f)}}},ImageUtils={loadTexture:function(a,b){var d=new Image;d.onload=function(){this.loaded=true};d.src=a;return new THREE.Texture(d,b)},loadArray:function(a){var b,d,e=[];b=e.loadCount=0;for(d=a.length;b<d;++b){e[b]=
 new Image;e[b].loaded=0;e[b].onload=function(){e.loadCount+=1;this.loaded=true};e[b].src=a[b]}return e}},SceneUtils={addMesh:function(a,b,d,e,g,j,l,f,q,c){b=new THREE.Mesh(b,c);b.scale.x=b.scale.y=b.scale.z=d;b.position.x=e;b.position.y=g;b.position.z=j;b.rotation.x=l;b.rotation.y=f;b.rotation.z=q;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,d){d=new THREE.MeshCubeMaterial({env_map:d});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,true),d);a.addObject(b);return b},addPanoramaCube:function(a,
@@ -192,16 +192,16 @@ THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatu
 THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
 b},loadAsciiOld:function(a,b){var d=document.createElement("script");d.type="text/javascript";d.onload=b;d.src=a;document.getElementsByTagName("head")[0].appendChild(d)},loadAscii:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);a.onmessage=function(g){THREE.Loader.prototype.createModel(g.data,b,d)};a.postMessage(e)},loadBinary:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(j){THREE.Loader.prototype.loadAjaxBuffers(j.data.buffers,
 j.data.materials,b,d,g)};a.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};a.postMessage(e)},loadAjaxBuffers:function(a,b,d,e,g){var j=new XMLHttpRequest,l=e+"/"+a,f=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.Loader.prototype.createBinModel(j.responseText,d,e,b):alert("Couldn't load ["+l+"] ["+j.status+"]");else if(j.readyState==3){if(g){if(f==0)f=j.getResponseHeader("Content-Length");g({total:f,loaded:j.responseText.length})}}else if(j.readyState==
-2)f=j.getResponseHeader("Content-Length")};j.open("GET",l,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(a,b,d,e){var g=function(j){function l(p,s){var x=t(p,s),G=t(p,s+1),U=t(p,s+2),ba=t(p,s+3),ga=(ba<<1&255|U>>7)-127;x=(U&127)<<16|G<<8|x;if(x==0&&ga==-127)return 0;return(1-2*(ba>>7))*(1+x*Math.pow(2,-23))*Math.pow(2,ga)}function f(p,s){var x=t(p,s),G=t(p,s+1),U=t(p,s+2);return(t(p,s+3)<<24)+(U<<
-16)+(G<<8)+x}function q(p,s){var x=t(p,s);return(t(p,s+1)<<8)+x}function c(p,s){var x=t(p,s);return x>127?x-256:x}function t(p,s){return p.charCodeAt(s)&255}function D(p){var s,x,G;s=f(a,p);x=f(a,p+i);G=f(a,p+y);p=q(a,p+k);THREE.Loader.prototype.f3(I,s,x,G,p)}function r(p){var s,x,G,U,ba,ga;s=f(a,p);x=f(a,p+i);G=f(a,p+y);U=q(a,p+k);ba=f(a,p+o);ga=f(a,p+B);p=f(a,p+A);THREE.Loader.prototype.f3n(I,h,s,x,G,U,ba,ga,p)}function u(p){var s,x,G,U;s=f(a,p);x=f(a,p+P);G=f(a,p+J);U=f(a,p+R);p=q(a,p+T);THREE.Loader.prototype.f4(I,
-s,x,G,U,p)}function v(p){var s,x,G,U,ba,ga,$,ka;s=f(a,p);x=f(a,p+P);G=f(a,p+J);U=f(a,p+R);ba=q(a,p+T);ga=f(a,p+E);$=f(a,p+V);ka=f(a,p+K);p=f(a,p+L);THREE.Loader.prototype.f4n(I,h,s,x,G,U,ba,ga,$,ka,p)}function w(p){var s,x;s=f(a,p);x=f(a,p+N);p=f(a,p+Y);THREE.Loader.prototype.uv3(I,n[s*2],n[s*2+1],n[x*2],n[x*2+1],n[p*2],n[p*2+1])}function H(p){var s,x,G;s=f(a,p);x=f(a,p+Q);G=f(a,p+M);p=f(a,p+W);THREE.Loader.prototype.uv4(I,n[s*2],n[s*2+1],n[x*2],n[x*2+1],n[G*2],n[G*2+1],n[p*2],n[p*2+1])}var I=this,
-z=0,m,h=[],n=[],i,y,k,o,B,A,P,J,R,T,E,V,K,L,N,Y,Q,M,W;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(I,e,j);m={signature:a.substr(z,8),header_bytes:t(a,z+8),vertex_coordinate_bytes:t(a,z+9),normal_coordinate_bytes:t(a,z+10),uv_coordinate_bytes:t(a,z+11),vertex_index_bytes:t(a,z+12),normal_index_bytes:t(a,z+13),uv_index_bytes:t(a,z+14),material_index_bytes:t(a,z+15),nvertices:f(a,z+16),nnormals:f(a,z+16+4),nuvs:f(a,z+16+8),ntri_flat:f(a,z+16+12),ntri_smooth:f(a,z+16+16),ntri_flat_uv:f(a,
-z+16+20),ntri_smooth_uv:f(a,z+16+24),nquad_flat:f(a,z+16+28),nquad_smooth:f(a,z+16+32),nquad_flat_uv:f(a,z+16+36),nquad_smooth_uv:f(a,z+16+40)};z+=m.header_bytes;i=m.vertex_index_bytes;y=m.vertex_index_bytes*2;k=m.vertex_index_bytes*3;o=m.vertex_index_bytes*3+m.material_index_bytes;B=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes;A=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*2;P=m.vertex_index_bytes;J=m.vertex_index_bytes*2;R=m.vertex_index_bytes*3;T=m.vertex_index_bytes*
-4;E=m.vertex_index_bytes*4+m.material_index_bytes;V=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes;K=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*2;L=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*3;N=m.uv_index_bytes;Y=m.uv_index_bytes*2;Q=m.uv_index_bytes;M=m.uv_index_bytes*2;W=m.uv_index_bytes*3;z+=function(p){var s,x,G,U=m.vertex_coordinate_bytes*3,ba=p+m.nvertices*U;for(p=p;p<ba;p+=U){s=l(a,p);x=l(a,p+m.vertex_coordinate_bytes);G=
-l(a,p+m.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(I,s,x,G)}return m.nvertices*U}(z);z+=function(p){var s,x,G,U=m.normal_coordinate_bytes*3,ba=p+m.nnormals*U;for(p=p;p<ba;p+=U){s=c(a,p);x=c(a,p+m.normal_coordinate_bytes);G=c(a,p+m.normal_coordinate_bytes*2);h.push(s/127,x/127,G/127)}return m.nnormals*U}(z);z+=function(p){var s,x,G=m.uv_coordinate_bytes*2,U=p+m.nuvs*G;for(p=p;p<U;p+=G){s=l(a,p);x=l(a,p+m.uv_coordinate_bytes);n.push(s,x)}return m.nuvs*G}(z);z+=function(p){var s,x=m.vertex_index_bytes*
-3+m.material_index_bytes,G=p+m.ntri_flat*x;for(s=p;s<G;s+=x)D(s);return G-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*3,G=p+m.ntri_smooth*x;for(s=p;s<G;s+=x)r(s);return G-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*3+m.material_index_bytes,G=x+m.uv_index_bytes*3,U=p+m.ntri_flat_uv*G;for(s=p;s<U;s+=G){D(s);w(s+x)}return U-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*3,G=x+m.uv_index_bytes*3,
-U=p+m.ntri_smooth_uv*G;for(s=p;s<U;s+=G){r(s);w(s+x)}return U-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*4+m.material_index_bytes,G=p+m.nquad_flat*x;for(s=p;s<G;s+=x)u(s);return G-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*4,G=p+m.nquad_smooth*x;for(s=p;s<G;s+=x)v(s);return G-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*4+m.material_index_bytes,G=x+m.uv_index_bytes*4,U=p+m.nquad_flat_uv*G;for(s=p;s<U;s+=G){u(s);H(s+x)}return U-p}(z);
-z+=function(p){var s,x=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*4,G=x+m.uv_index_bytes*4,U=p+m.nquad_smooth_uv*G;for(s=p;s<U;s+=G){v(s);H(s+x)}return U-p}(z);this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;b(new g(d))},createModel:function(a,b,d){var e=function(g){var j=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(j,a.materials,g);(function(){var l,f,q,c,t;l=0;for(f=
+2)f=j.getResponseHeader("Content-Length")};j.open("GET",l,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(a,b,d,e){var g=function(j){function l(p,s){var x=t(p,s),G=t(p,s+1),V=t(p,s+2),ba=t(p,s+3),ga=(ba<<1&255|V>>7)-127;x=(V&127)<<16|G<<8|x;if(x==0&&ga==-127)return 0;return(1-2*(ba>>7))*(1+x*Math.pow(2,-23))*Math.pow(2,ga)}function f(p,s){var x=t(p,s),G=t(p,s+1),V=t(p,s+2);return(t(p,s+3)<<24)+(V<<
+16)+(G<<8)+x}function q(p,s){var x=t(p,s);return(t(p,s+1)<<8)+x}function c(p,s){var x=t(p,s);return x>127?x-256:x}function t(p,s){return p.charCodeAt(s)&255}function D(p){var s,x,G;s=f(a,p);x=f(a,p+i);G=f(a,p+y);p=q(a,p+k);THREE.Loader.prototype.f3(I,s,x,G,p)}function r(p){var s,x,G,V,ba,ga;s=f(a,p);x=f(a,p+i);G=f(a,p+y);V=q(a,p+k);ba=f(a,p+o);ga=f(a,p+B);p=f(a,p+A);THREE.Loader.prototype.f3n(I,h,s,x,G,V,ba,ga,p)}function u(p){var s,x,G,V;s=f(a,p);x=f(a,p+P);G=f(a,p+J);V=f(a,p+Q);p=q(a,p+T);THREE.Loader.prototype.f4(I,
+s,x,G,V,p)}function v(p){var s,x,G,V,ba,ga,$,ka;s=f(a,p);x=f(a,p+P);G=f(a,p+J);V=f(a,p+Q);ba=q(a,p+T);ga=f(a,p+E);$=f(a,p+U);ka=f(a,p+K);p=f(a,p+L);THREE.Loader.prototype.f4n(I,h,s,x,G,V,ba,ga,$,ka,p)}function w(p){var s,x;s=f(a,p);x=f(a,p+N);p=f(a,p+Y);THREE.Loader.prototype.uv3(I,n[s*2],n[s*2+1],n[x*2],n[x*2+1],n[p*2],n[p*2+1])}function H(p){var s,x,G;s=f(a,p);x=f(a,p+R);G=f(a,p+M);p=f(a,p+W);THREE.Loader.prototype.uv4(I,n[s*2],n[s*2+1],n[x*2],n[x*2+1],n[G*2],n[G*2+1],n[p*2],n[p*2+1])}var I=this,
+z=0,m,h=[],n=[],i,y,k,o,B,A,P,J,Q,T,E,U,K,L,N,Y,R,M,W;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(I,e,j);m={signature:a.substr(z,8),header_bytes:t(a,z+8),vertex_coordinate_bytes:t(a,z+9),normal_coordinate_bytes:t(a,z+10),uv_coordinate_bytes:t(a,z+11),vertex_index_bytes:t(a,z+12),normal_index_bytes:t(a,z+13),uv_index_bytes:t(a,z+14),material_index_bytes:t(a,z+15),nvertices:f(a,z+16),nnormals:f(a,z+16+4),nuvs:f(a,z+16+8),ntri_flat:f(a,z+16+12),ntri_smooth:f(a,z+16+16),ntri_flat_uv:f(a,
+z+16+20),ntri_smooth_uv:f(a,z+16+24),nquad_flat:f(a,z+16+28),nquad_smooth:f(a,z+16+32),nquad_flat_uv:f(a,z+16+36),nquad_smooth_uv:f(a,z+16+40)};z+=m.header_bytes;i=m.vertex_index_bytes;y=m.vertex_index_bytes*2;k=m.vertex_index_bytes*3;o=m.vertex_index_bytes*3+m.material_index_bytes;B=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes;A=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*2;P=m.vertex_index_bytes;J=m.vertex_index_bytes*2;Q=m.vertex_index_bytes*3;T=m.vertex_index_bytes*
+4;E=m.vertex_index_bytes*4+m.material_index_bytes;U=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes;K=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*2;L=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*3;N=m.uv_index_bytes;Y=m.uv_index_bytes*2;R=m.uv_index_bytes;M=m.uv_index_bytes*2;W=m.uv_index_bytes*3;z+=function(p){var s,x,G,V=m.vertex_coordinate_bytes*3,ba=p+m.nvertices*V;for(p=p;p<ba;p+=V){s=l(a,p);x=l(a,p+m.vertex_coordinate_bytes);G=
+l(a,p+m.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(I,s,x,G)}return m.nvertices*V}(z);z+=function(p){var s,x,G,V=m.normal_coordinate_bytes*3,ba=p+m.nnormals*V;for(p=p;p<ba;p+=V){s=c(a,p);x=c(a,p+m.normal_coordinate_bytes);G=c(a,p+m.normal_coordinate_bytes*2);h.push(s/127,x/127,G/127)}return m.nnormals*V}(z);z+=function(p){var s,x,G=m.uv_coordinate_bytes*2,V=p+m.nuvs*G;for(p=p;p<V;p+=G){s=l(a,p);x=l(a,p+m.uv_coordinate_bytes);n.push(s,x)}return m.nuvs*G}(z);z+=function(p){var s,x=m.vertex_index_bytes*
+3+m.material_index_bytes,G=p+m.ntri_flat*x;for(s=p;s<G;s+=x)D(s);return G-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*3,G=p+m.ntri_smooth*x;for(s=p;s<G;s+=x)r(s);return G-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*3+m.material_index_bytes,G=x+m.uv_index_bytes*3,V=p+m.ntri_flat_uv*G;for(s=p;s<V;s+=G){D(s);w(s+x)}return V-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*3,G=x+m.uv_index_bytes*3,
+V=p+m.ntri_smooth_uv*G;for(s=p;s<V;s+=G){r(s);w(s+x)}return V-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*4+m.material_index_bytes,G=p+m.nquad_flat*x;for(s=p;s<G;s+=x)u(s);return G-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*4,G=p+m.nquad_smooth*x;for(s=p;s<G;s+=x)v(s);return G-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*4+m.material_index_bytes,G=x+m.uv_index_bytes*4,V=p+m.nquad_flat_uv*G;for(s=p;s<V;s+=G){u(s);H(s+x)}return V-p}(z);
+z+=function(p){var s,x=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*4,G=x+m.uv_index_bytes*4,V=p+m.nquad_smooth_uv*G;for(s=p;s<V;s+=G){v(s);H(s+x)}return V-p}(z);this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;b(new g(d))},createModel:function(a,b,d){var e=function(g){var j=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(j,a.materials,g);(function(){var l,f,q,c,t;l=0;for(f=
 a.vertices.length;l<f;l+=3){q=a.vertices[l];c=a.vertices[l+1];t=a.vertices[l+2];THREE.Loader.prototype.v(j,q,c,t)}})();(function(){function l(v,w){THREE.Loader.prototype.f3(j,v[w],v[w+1],v[w+2],v[w+3])}function f(v,w){THREE.Loader.prototype.f3n(j,a.normals,v[w],v[w+1],v[w+2],v[w+3],v[w+4],v[w+5],v[w+6])}function q(v,w){THREE.Loader.prototype.f4(j,v[w],v[w+1],v[w+2],v[w+3],v[w+4])}function c(v,w){THREE.Loader.prototype.f4n(j,a.normals,v[w],v[w+1],v[w+2],v[w+3],v[w+4],v[w+5],v[w+6],v[w+7],v[w+8])}function t(v,
 w){var H,I,z;H=v[w];I=v[w+1];z=v[w+2];THREE.Loader.prototype.uv3(j,a.uvs[H*2],a.uvs[H*2+1],a.uvs[I*2],a.uvs[I*2+1],a.uvs[z*2],a.uvs[z*2+1])}function D(v,w){var H,I,z,m;H=v[w];I=v[w+1];z=v[w+2];m=v[w+3];THREE.Loader.prototype.uv4(j,a.uvs[H*2],a.uvs[H*2+1],a.uvs[I*2],a.uvs[I*2+1],a.uvs[z*2],a.uvs[z*2+1],a.uvs[m*2],a.uvs[m*2+1])}var r,u;r=0;for(u=a.triangles.length;r<u;r+=4)l(a.triangles,r);r=0;for(u=a.triangles_uv.length;r<u;r+=7){l(a.triangles_uv,r);t(a.triangles_uv,r+4)}r=0;for(u=a.triangles_n.length;r<
 u;r+=7)f(a.triangles_n,r);r=0;for(u=a.triangles_n_uv.length;r<u;r+=10){f(a.triangles_n_uv,r);t(a.triangles_n_uv,r+7)}r=0;for(u=a.quads.length;r<u;r+=5)q(a.quads,r);r=0;for(u=a.quads_uv.length;r<u;r+=9){q(a.quads_uv,r);D(a.quads_uv,r+5)}r=0;for(u=a.quads_n.length;r<u;r+=9)c(a.quads_n,r);r=0;for(u=a.quads_n_uv.length;r<u;r+=13){c(a.quads_n_uv,r);D(a.quads_n_uv,r+9)}})();this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;

+ 2 - 1
src/materials/MeshShaderMaterial.js

@@ -21,9 +21,10 @@ THREE.MeshShaderMaterial = function ( parameters ) {
 	this.vertex_shader = "void main() {}";
 	this.uniforms = {};
 
+	this.opacity = 1;
 	this.shading = THREE.SmoothShading;
 	this.blending = THREE.NormalBlending;
-
+		
 	this.wireframe = false;
 	this.wireframe_linewidth = 1;
 	this.wireframe_linecap = 'round';

+ 15 - 6
src/renderers/WebGLRenderer.js

@@ -379,7 +379,9 @@ THREE.WebGLRenderer = function ( scene ) {
 
 			mWireframe = material.wireframe;
 			mLineWidth = material.wireframe_linewidth;
-
+			
+			mBlending = material.blending;
+			
 			setUniforms( program, material.uniforms );
 
 		}
@@ -888,7 +890,6 @@ THREE.WebGLRenderer = function ( scene ) {
 			"uniform int pointLightNumber;",
 			"uniform int directionalLightNumber;",
 
-			maxDirLights ? "uniform mat4 viewMatrix;" : "",
 			maxDirLights ? "uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];" : "",
 
 			"varying vec3 vNormal;",
@@ -1094,9 +1095,6 @@ THREE.WebGLRenderer = function ( scene ) {
 			maxPointLights ? "uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];"    : "",
 			maxPointLights ? "uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];" : "",
 
-			"uniform mat4 viewMatrix;",
-			"uniform mat3 normalMatrix;",
-
 			"varying vec3 vNormal;",
 			"varying vec2 vUv;",
 
@@ -1137,7 +1135,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 					maxDirLights ? "for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {" : "",
 					maxDirLights ?		"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );" : "",
-					maxDirLights ?		"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );" : "",
+					maxDirLights ?		"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );" : "",
 					maxDirLights ?		"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;" : "",
 					maxDirLights ? "}" : "",
 
@@ -1181,6 +1179,7 @@ THREE.WebGLRenderer = function ( scene ) {
 			"#ifdef GL_ES",
 			"precision highp float;",
 			"#endif",
+			"uniform mat4 viewMatrix;",
 			""
 		].join("\n"),
 
@@ -1188,6 +1187,8 @@ THREE.WebGLRenderer = function ( scene ) {
 			"uniform mat4 objectMatrix;",
 			"uniform mat4 modelViewMatrix;",
 			"uniform mat4 projectionMatrix;",
+			"uniform mat4 viewMatrix;",
+			"uniform mat3 normalMatrix;",
 			"uniform vec3 cameraPosition;",
 			"attribute vec3 position;",
 			"attribute vec3 normal;",
@@ -1231,6 +1232,14 @@ THREE.WebGLRenderer = function ( scene ) {
 			} else if( type == "f" ) {
 
 				_gl.uniform1f( location, value );
+				
+			} else if( type == "v3" ) {
+
+				_gl.uniform3f( location, value.x, value.y, value.z );
+				
+			} else if( type == "c" ) {
+
+				_gl.uniform3f( location, value.r, value.g, value.b );
 
 			} else if( type == "t" ) {