Browse Source

Updated builds.

Mr.doob 13 years ago
parent
commit
1e7fb6ad1c
3 changed files with 150 additions and 147 deletions
  1. 75 74
      build/Three.js
  2. 8 7
      build/custom/ThreeCanvas.js
  3. 67 66
      build/custom/ThreeWebGL.js

+ 75 - 74
build/Three.js

@@ -190,7 +190,7 @@ x.parameters.map;a.enableDiffuse.value=true}if(x.parameters.lightMap){a.tAO.text
 uniforms:a,lights:true,fog:true})}else M=new THREE[x.type](x.parameters);N.materials[m]=M}e(N.scene,B.objects);i.callbackSync(N);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 uniforms:a,lights:true,fog:true})}else M=new THREE[x.type](x.parameters);N.materials[m]=M}e(N.scene,B.objects);i.callbackSync(N);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
 THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
-THREE.Material.prototype.setValues=function(a){if(a!==void 0)for(var b in a){var c=a[b];if(c!==void 0&&b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&typeof c==="number"?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
+THREE.Material.prototype.setValues=function(a){if(a!==void 0)for(var b in a){var c=a[b];if(c===void 0)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&typeof c==="number"?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
 THREE.Material.prototype.clone=function(a){a===void 0&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
 THREE.Material.prototype.clone=function(a){a===void 0&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
 a.visible=this.visible;return a};THREE.MaterialCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=false;this.fog=true;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
 a.visible=this.visible;return a};THREE.MaterialCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=false;this.fog=true;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
 THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
 THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
@@ -270,13 +270,14 @@ mc(ca,I,ba,X,da,na,1,0,1,1,0,1,Ja)}}}function x(a,b,c,d,e,f){o.beginPath();o.mov
 l-m*j;if(p===0){if(ja[n.id]===void 0){b=document.createElement("canvas");b.width=n.image.width;b.height=n.image.height;b=b.getContext("2d");b.drawImage(n.image,0,0);ja[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data}b=ja[n.id];h=(Math.floor(h)+Math.floor(k)*n.image.width)*4;V.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Gb(V)}else{p=1/p;n=(l*c-j*f)*p;j=(l*d-j*g)*p;c=(i*f-m*c)*p;d=(i*g-m*d)*p;a=a-n*h-c*k;h=b-j*h-d*k;o.save();o.transform(n,j,c,d,a,h);o.fill();o.restore()}}}function mc(a,b,c,d,
 l-m*j;if(p===0){if(ja[n.id]===void 0){b=document.createElement("canvas");b.width=n.image.width;b.height=n.image.height;b=b.getContext("2d");b.drawImage(n.image,0,0);ja[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data}b=ja[n.id];h=(Math.floor(h)+Math.floor(k)*n.image.width)*4;V.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Gb(V)}else{p=1/p;n=(l*c-j*f)*p;j=(l*d-j*g)*p;c=(i*f-m*c)*p;d=(i*g-m*d)*p;a=a-n*h-c*k;h=b-j*h-d*k;o.save();o.transform(n,j,c,d,a,h);o.fill();o.restore()}}}function mc(a,b,c,d,
 e,f,g,h,k,i,j,m,l){var n,p;n=l.width-1;p=l.height-1;g=g*n;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*n-g;i=i*p-h;j=j*n-g;m=m*p-h;p=1/(k*m-j*i);n=(m*c-i*e)*p;i=(m*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-n*g-c*h;b=b-i*g-d*h;o.save();o.transform(n,i,c,d,a,b);o.clip();o.drawImage(l,0,0);o.restore()}function Ic(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);Xa[0]=e<0?0:e>255?255:
 e,f,g,h,k,i,j,m,l){var n,p;n=l.width-1;p=l.height-1;g=g*n;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*n-g;i=i*p-h;j=j*n-g;m=m*p-h;p=1/(k*m-j*i);n=(m*c-i*e)*p;i=(m*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-n*g-c*h;b=b-i*g-d*h;o.save();o.transform(n,i,c,d,a,b);o.clip();o.drawImage(l,0,0);o.restore()}function Ic(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);Xa[0]=e<0?0:e>255?255:
 e;Xa[1]=f<0?0:f>255?255:f;Xa[2]=a<0?0:a>255?255:a;Xa[4]=g<0?0:g>255?255:g;Xa[5]=h<0?0:h>255?255:h;Xa[6]=b<0?0:b>255?255:b;Xa[8]=i<0?0:i>255?255:i;Xa[9]=j<0?0:j>255?255:j;Xa[10]=c<0?0:c>255?255:c;Xa[12]=m<0?0:m>255?255:m;Xa[13]=l<0?0:l>255?255:l;Xa[14]=d<0?0:d>255?255:d;$a.putImageData(Fb,0,0);cb.drawImage(k,0,0);return ob}function gc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function nc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Qb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);
 e;Xa[1]=f<0?0:f>255?255:f;Xa[2]=a<0?0:a>255?255:a;Xa[4]=g<0?0:g>255?255:g;Xa[5]=h<0?0:h>255?255:h;Xa[6]=b<0?0:b>255?255:b;Xa[8]=i<0?0:i>255?255:i;Xa[9]=j<0?0:j>255?255:j;Xa[10]=c<0?0:c>255?255:c;Xa[12]=m<0?0:m>255?255:m;Xa[13]=l<0?0:l>255?255:l;Xa[14]=d<0?0:d>255?255:d;$a.putImageData(Fb,0,0);cb.drawImage(k,0,0);return ob}function gc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function nc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Qb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);
-c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Jc,ld,Qa,Hb;this.autoClear===true?this.clear():o.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;hb=i.length>0;hb===true&&m(i);Jc=0;for(ld=h.length;Jc<ld;Jc++){Qa=h[Jc];Hb=Qa.material;if(!(Hb===void 0||Hb.visible===false)){ua.empty();if(Qa instanceof THREE.RenderableParticle){u=Qa;u.x=u.x*p;u.y=u.y*r;q(u,Qa,Hb,a)}else if(Qa instanceof THREE.RenderableLine){u=
-Qa.v1;H=Qa.v2;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;ua.addPoint(u.positionScreen.x,u.positionScreen.y);ua.addPoint(H.positionScreen.x,H.positionScreen.y);Ta.intersects(ua)===true&&s(u,H,Qa,Hb,a)}else if(Qa instanceof THREE.RenderableFace3){u=Qa.v1;H=Qa.v2;J=Qa.v3;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*
-p;H.positionScreen.y=H.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;if(Hb.overdraw===true){Qb(u.positionScreen,H.positionScreen);Qb(H.positionScreen,J.positionScreen);Qb(J.positionScreen,u.positionScreen)}ua.add3Points(u.positionScreen.x,u.positionScreen.y,H.positionScreen.x,H.positionScreen.y,J.positionScreen.x,J.positionScreen.y);Ta.intersects(ua)===true&&t(u,H,J,0,1,2,Qa,Hb,a)}else if(Qa instanceof THREE.RenderableFace4){u=Qa.v1;H=Qa.v2;J=Qa.v3;
-M=Qa.v4;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;M.positionScreen.x=M.positionScreen.x*p;M.positionScreen.y=M.positionScreen.y*r;O.positionScreen.copy(H.positionScreen);Z.positionScreen.copy(M.positionScreen);if(Hb.overdraw===true){Qb(u.positionScreen,H.positionScreen);Qb(H.positionScreen,M.positionScreen);
-Qb(M.positionScreen,u.positionScreen);Qb(J.positionScreen,O.positionScreen);Qb(J.positionScreen,Z.positionScreen)}ua.addPoint(u.positionScreen.x,u.positionScreen.y);ua.addPoint(H.positionScreen.x,H.positionScreen.y);ua.addPoint(J.positionScreen.x,J.positionScreen.y);ua.addPoint(M.positionScreen.x,M.positionScreen.y);Ta.intersects(ua)===true&&w(u,H,J,M,O,Z,Qa,Hb,a)}Ga.addRectangle(ua)}}o.setTransform(1,0,0,1,0,0)}};
-THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
-envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
+c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}if(l instanceof THREE.Camera===false)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{var Jc,ld,Qa,Hb;this.autoClear===true?this.clear():o.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;hb=i.length>0;hb===true&&m(i);Jc=0;for(ld=h.length;Jc<ld;Jc++){Qa=h[Jc];Hb=Qa.material;if(!(Hb===void 0||Hb.visible===false)){ua.empty();
+if(Qa instanceof THREE.RenderableParticle){u=Qa;u.x=u.x*p;u.y=u.y*r;q(u,Qa,Hb,a)}else if(Qa instanceof THREE.RenderableLine){u=Qa.v1;H=Qa.v2;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;ua.addPoint(u.positionScreen.x,u.positionScreen.y);ua.addPoint(H.positionScreen.x,H.positionScreen.y);Ta.intersects(ua)===true&&s(u,H,Qa,Hb,a)}else if(Qa instanceof THREE.RenderableFace3){u=Qa.v1;H=Qa.v2;
+J=Qa.v3;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;if(Hb.overdraw===true){Qb(u.positionScreen,H.positionScreen);Qb(H.positionScreen,J.positionScreen);Qb(J.positionScreen,u.positionScreen)}ua.add3Points(u.positionScreen.x,u.positionScreen.y,H.positionScreen.x,H.positionScreen.y,J.positionScreen.x,J.positionScreen.y);
+Ta.intersects(ua)===true&&t(u,H,J,0,1,2,Qa,Hb,a)}else if(Qa instanceof THREE.RenderableFace4){u=Qa.v1;H=Qa.v2;J=Qa.v3;M=Qa.v4;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;M.positionScreen.x=M.positionScreen.x*p;M.positionScreen.y=M.positionScreen.y*r;O.positionScreen.copy(H.positionScreen);Z.positionScreen.copy(M.positionScreen);
+if(Hb.overdraw===true){Qb(u.positionScreen,H.positionScreen);Qb(H.positionScreen,M.positionScreen);Qb(M.positionScreen,u.positionScreen);Qb(J.positionScreen,O.positionScreen);Qb(J.positionScreen,Z.positionScreen)}ua.addPoint(u.positionScreen.x,u.positionScreen.y);ua.addPoint(H.positionScreen.x,H.positionScreen.y);ua.addPoint(J.positionScreen.x,J.positionScreen.y);ua.addPoint(M.positionScreen.x,M.positionScreen.y);Ta.intersects(ua)===true&&w(u,H,J,M,O,Z,Qa,Hb,a)}Ga.addRectangle(ua)}}o.setTransform(1,
+0,0,1,0,0)}}};
+THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
+envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
 envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
 map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
 lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
 lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
@@ -373,72 +374,72 @@ e.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.no
 if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,
 if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,
 false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==mb){k.lineWidth(d);mb=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
 false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==mb){k.lineWidth(d);mb=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
 k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==mb){k.lineWidth(d);mb=d}k.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);F.info.render.calls++;
 k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==mb){k.lineWidth(d);mb=d}k.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);F.info.render.calls++;
-F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;ca=-1;Ua=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);
-b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);ua.multiply(b.projectionMatrix,b.matrixWorldInverse);Ga.setFromMatrix(ua);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;
-for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||Ga.contains(h))){s(h,b);var p=f,r=p.object,q=p.buffer,u=void 0,u=u=void 0,u=r.material;if(u instanceof THREE.MeshFaceMaterial){u=q.materialIndex;if(u>=0){u=r.geometry.materials[u];if(u.transparent){p.transparent=u;p.opaque=null}else{p.opaque=u;p.transparent=null}}}else if(u)if(u.transparent){p.transparent=u;p.opaque=null}else{p.opaque=u;p.transparent=
-null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{sa.copy(h.matrixWorld.getPosition());ua.multiplyVector3(sa);f.z=sa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){s(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);
-this.setDepthWrite(d.depthWrite);x(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}i(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&
-c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);I=-1;F.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,
-k,Ga):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=
-j,s=void 0,u=void 0,t=void 0,w=void 0,x=void 0,z=void 0,A=void 0,C={},E=q.morphTargets.length,B=q.morphNormals.length;q.geometryGroups={};s=0;for(u=q.faces.length;s<u;s++){t=q.faces[s];w=t.materialIndex;z=w!==void 0?w:-1;C[z]===void 0&&(C[z]={hash:z,counter:0});A=C[z].hash+"_"+C[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:w,vertices:0,numMorphTargets:E,numMorphNormals:B});x=t instanceof THREE.Face3?3:4;if(q.geometryGroups[A].vertices+x>65535){C[z].counter=
-C[z].counter+1;A=C[z].hash+"_"+C[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:w,vertices:0,numMorphTargets:E,numMorphNormals:B})}t instanceof THREE.Face3?q.geometryGroups[A].faces3.push(s):q.geometryGroups[A].faces4.push(s);q.geometryGroups[A].vertices=q.geometryGroups[A].vertices+x}q.geometryGroupsList=[];var H=void 0;for(H in q.geometryGroups){q.geometryGroups[H].id=na++;q.geometryGroupsList.push(q.geometryGroups[H])}}for(i in j.geometryGroups){l=
-j.geometryGroups[i];if(!l.__webglVertexBuffer){var I=l;I.__webglVertexBuffer=k.createBuffer();I.__webglNormalBuffer=k.createBuffer();I.__webglTangentBuffer=k.createBuffer();I.__webglColorBuffer=k.createBuffer();I.__webglUVBuffer=k.createBuffer();I.__webglUV2Buffer=k.createBuffer();I.__webglSkinVertexABuffer=k.createBuffer();I.__webglSkinVertexBBuffer=k.createBuffer();I.__webglSkinIndicesBuffer=k.createBuffer();I.__webglSkinWeightsBuffer=k.createBuffer();I.__webglFaceBuffer=k.createBuffer();I.__webglLineBuffer=
-k.createBuffer();var W=void 0,P=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];W=0;for(P=I.numMorphTargets;W<P;W++)I.__webglMorphTargetsBuffers.push(k.createBuffer())}if(I.numMorphNormals){I.__webglMorphNormalsBuffers=[];W=0;for(P=I.numMorphNormals;W<P;W++)I.__webglMorphNormalsBuffers.push(k.createBuffer())}F.info.memory.geometries++;var G=l,J=g,Y=J.geometry,M=G.faces3,N=G.faces4,O=M.length*3+N.length*4,V=M.length*1+N.length*2,Q=M.length*3+N.length*4,aa=c(J,G),Z=e(aa),X=d(aa),ca=aa.vertexColors?
-aa.vertexColors:false;G.__vertexArray=new Float32Array(O*3);if(X)G.__normalArray=new Float32Array(O*3);if(Y.hasTangents)G.__tangentArray=new Float32Array(O*4);if(ca)G.__colorArray=new Float32Array(O*3);if(Z){if(Y.faceUvs.length>0||Y.faceVertexUvs.length>0)G.__uvArray=new Float32Array(O*2);if(Y.faceUvs.length>1||Y.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(O*2)}if(J.geometry.skinWeights.length&&J.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(O*4);G.__skinVertexBArray=
-new Float32Array(O*4);G.__skinIndexArray=new Float32Array(O*4);G.__skinWeightArray=new Float32Array(O*4)}G.__faceArray=new Uint16Array(V*3);G.__lineArray=new Uint16Array(Q*2);var ga=void 0,da=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];ga=0;for(da=G.numMorphTargets;ga<da;ga++)G.__morphTargetsArrays.push(new Float32Array(O*3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];ga=0;for(da=G.numMorphNormals;ga<da;ga++)G.__morphNormalsArrays.push(new Float32Array(O*3))}G.__webglFaceCount=V*3;
-G.__webglLineCount=Q*2;if(aa.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var ba=void 0;for(ba in aa.attributes){var ja=aa.attributes[ba],ma={},oa;for(oa in ja)ma[oa]=ja[oa];if(!ma.__webglInitialized||ma.createUniqueBuffers){ma.__webglInitialized=true;var Fa=1;ma.type==="v2"?Fa=2:ma.type==="v3"?Fa=3:ma.type==="v4"?Fa=4:ma.type==="c"&&(Fa=3);ma.size=Fa;ma.array=new Float32Array(O*Fa);ma.buffer=k.createBuffer();ma.buffer.belongsToAttribute=ba;ja.needsUpdate=
-true;ma.__original=ja}G.__webglCustomAttributesList.push(ma)}}G.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangentsNeedUpdate=true;j.colorsNeedUpdate=true}}}else if(j instanceof THREE.BufferGeometry){var Sa=j,Ja=void 0,sa=void 0,ua=void 0;for(Ja in Sa.attributes){ua=Ja==="index"?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;sa=Sa.attributes[Ja];sa.buffer=k.createBuffer();k.bindBuffer(ua,sa.buffer);
-k.bufferData(ua,sa.array,k.STATIC_DRAW)}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Ba=j;Ba.__webglVertexBuffer=k.createBuffer();Ba.__webglColorBuffer=k.createBuffer();F.info.memory.geometries++;var Ga=j,Ia=Ga.vertices.length;Ga.__vertexArray=new Float32Array(Ia*3);Ga.__colorArray=new Float32Array(Ia*3);Ga.__webglVertexCount=Ia;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var mb=j;mb.__webglVertexBuffer=
-k.createBuffer();mb.__webglColorBuffer=k.createBuffer();F.info.memory.geometries++;var gb=j,Xa=g,Ua=gb.vertices.length;gb.__vertexArray=new Float32Array(Ua*3);gb.__colorArray=new Float32Array(Ua*3);gb.__webglLineCount=Ua;b(gb,Xa);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var $a=j;$a.__webglVertexBuffer=k.createBuffer();$a.__webglColorBuffer=k.createBuffer();F.info.geometries++;var Ta=j,Ob=g,nb=Ta.vertices.length;
-Ta.__vertexArray=new Float32Array(nb*3);Ta.__colorArray=new Float32Array(nb*3);Ta.__sortArray=[];Ta.__webglParticleCount=nb;b(Ta,Ob);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.BufferGeometry)m(h.__webglObjects,j,g);else for(i in j.geometryGroups){l=j.geometryGroups[i];m(h.__webglObjects,l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=g.geometry;m(h.__webglObjects,
-j,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var db=a.__objectsRemoved[0],jb=a;db instanceof THREE.Mesh||db instanceof THREE.ParticleSystem||db instanceof THREE.Ribbon||db instanceof THREE.Line?r(jb.__webglObjects,
-db):db instanceof THREE.Sprite?o(jb.__webglSprites,db):db instanceof THREE.LensFlare?o(jb.__webglFlares,db):(db instanceof THREE.ImmediateRenderObject||db.immediateRenderCallback)&&r(jb.__webglObjectsImmediate,db);db.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,ob=a.__webglObjects.length;hb<ob;hb++){var kb=a.__webglObjects[hb].object,ea=kb.geometry,cb=void 0,oc=void 0,Ya=void 0;if(kb instanceof THREE.Mesh)if(ea instanceof THREE.BufferGeometry){if(ea.verticesNeedUpdate||ea.elementsNeedUpdate||
-ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate){var Ib=ea,pc=k.DYNAMIC_DRAW,ec=!ea.dynamic,qc=Ib.attributes,Fb=qc.index,dc=qc.position,Yc=qc.normal,Zc=qc.uv,$c=qc.color,ad=qc.tangent;if(Ib.elementsNeedUpdate&&Fb!==void 0){k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Fb.buffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Fb.array,pc)}if(Ib.verticesNeedUpdate&&dc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,dc.buffer);k.bufferData(k.ARRAY_BUFFER,dc.array,pc)}if(Ib.normalsNeedUpdate&&Yc!==
-void 0){k.bindBuffer(k.ARRAY_BUFFER,Yc.buffer);k.bufferData(k.ARRAY_BUFFER,Yc.array,pc)}if(Ib.uvsNeedUpdate&&Zc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Zc.buffer);k.bufferData(k.ARRAY_BUFFER,Zc.array,pc)}if(Ib.colorsNeedUpdate&&$c!==void 0){k.bindBuffer(k.ARRAY_BUFFER,$c.buffer);k.bufferData(k.ARRAY_BUFFER,$c.array,pc)}if(Ib.tangentsNeedUpdate&&ad!==void 0){k.bindBuffer(k.ARRAY_BUFFER,ad.buffer);k.bufferData(k.ARRAY_BUFFER,ad.array,pc)}if(ec){var md=void 0;for(md in Ib.attributes)delete Ib.attributes[md].array}}ea.verticesNeedUpdate=
-false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false}else{for(var bd=0,yd=ea.geometryGroupsList.length;bd<yd;bd++){cb=ea.geometryGroupsList[bd];Ya=c(kb,cb);oc=Ya.attributes&&n(Ya);if(ea.verticesNeedUpdate||ea.morphTargetsNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate||oc){var ha=cb,zd=kb,ab=k.DYNAMIC_DRAW,Ad=!ea.dynamic,hc=Ya;if(ha.__inittedArrays){var nd=
-d(hc),cd=hc.vertexColors?hc.vertexColors:false,od=e(hc),Kc=nd===THREE.SmoothShading,D=void 0,U=void 0,ib=void 0,L=void 0,rc=void 0,Rb=void 0,lb=void 0,Lc=void 0,Jb=void 0,sc=void 0,tc=void 0,R=void 0,S=void 0,T=void 0,ia=void 0,pb=void 0,qb=void 0,rb=void 0,xc=void 0,sb=void 0,tb=void 0,ub=void 0,yc=void 0,vb=void 0,wb=void 0,xb=void 0,zc=void 0,yb=void 0,zb=void 0,Ab=void 0,Ac=void 0,Bb=void 0,Cb=void 0,Db=void 0,Bc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Mc=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Nc=
-void 0,pa=void 0,pd=void 0,Yb=void 0,uc=void 0,vc=void 0,Ma=void 0,qd=void 0,Ka=void 0,La=void 0,Zb=void 0,Kb=void 0,Ca=0,Ha=0,Lb=0,Mb=0,eb=0,Ra=0,ra=0,Va=0,Da=0,K=0,fa=0,y=0,qa=void 0,Na=ha.__vertexArray,Cc=ha.__uvArray,Dc=ha.__uv2Array,fb=ha.__normalArray,va=ha.__tangentArray,Oa=ha.__colorArray,wa=ha.__skinVertexAArray,xa=ha.__skinVertexBArray,ya=ha.__skinIndexArray,za=ha.__skinWeightArray,dd=ha.__morphTargetsArrays,ed=ha.__morphNormalsArrays,fd=ha.__webglCustomAttributesList,v=void 0,Eb=ha.__faceArray,
-bb=ha.__lineArray,Wa=zd.geometry,Bd=Wa.elementsNeedUpdate,rd=Wa.uvsNeedUpdate,Cd=Wa.normalsNeedUpdate,Dd=Wa.tangentsNeedUpdate,Ed=Wa.colorsNeedUpdate,Fd=Wa.morphTargetsNeedUpdate,ic=Wa.vertices,ka=ha.faces3,la=ha.faces4,Ea=Wa.faces,gd=Wa.faceVertexUvs[0],hd=Wa.faceVertexUvs[1],jc=Wa.skinVerticesA,kc=Wa.skinVerticesB,lc=Wa.skinIndices,$b=Wa.skinWeights,ac=Wa.morphTargets,Oc=Wa.morphNormals;if(Wa.verticesNeedUpdate){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=ic[L.a];S=ic[L.b];T=ic[L.c];Na[Ha]=R.x;Na[Ha+
-1]=R.y;Na[Ha+2]=R.z;Na[Ha+3]=S.x;Na[Ha+4]=S.y;Na[Ha+5]=S.z;Na[Ha+6]=T.x;Na[Ha+7]=T.y;Na[Ha+8]=T.z;Ha=Ha+9}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];R=ic[L.a];S=ic[L.b];T=ic[L.c];ia=ic[L.d];Na[Ha]=R.x;Na[Ha+1]=R.y;Na[Ha+2]=R.z;Na[Ha+3]=S.x;Na[Ha+4]=S.y;Na[Ha+5]=S.z;Na[Ha+6]=T.x;Na[Ha+7]=T.y;Na[Ha+8]=T.z;Na[Ha+9]=ia.x;Na[Ha+10]=ia.y;Na[Ha+11]=ia.z;Ha=Ha+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Na,ab)}if(Fd){Ma=0;for(qd=ac.length;Ma<qd;Ma++){D=fa=0;for(U=ka.length;D<
-U;D++){Zb=ka[D];L=Ea[Zb];R=ac[Ma].vertices[L.a];S=ac[Ma].vertices[L.b];T=ac[Ma].vertices[L.c];Ka=dd[Ma];Ka[fa]=R.x;Ka[fa+1]=R.y;Ka[fa+2]=R.z;Ka[fa+3]=S.x;Ka[fa+4]=S.y;Ka[fa+5]=S.z;Ka[fa+6]=T.x;Ka[fa+7]=T.y;Ka[fa+8]=T.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ma].vertexNormals[Zb];sb=Kb.a;tb=Kb.b;ub=Kb.c}else ub=tb=sb=Oc[Ma].faceNormals[Zb];La=ed[Ma];La[fa]=sb.x;La[fa+1]=sb.y;La[fa+2]=sb.z;La[fa+3]=tb.x;La[fa+4]=tb.y;La[fa+5]=tb.z;La[fa+6]=ub.x;La[fa+7]=ub.y;La[fa+8]=ub.z}fa=fa+9}D=0;for(U=la.length;D<U;D++){Zb=
-la[D];L=Ea[Zb];R=ac[Ma].vertices[L.a];S=ac[Ma].vertices[L.b];T=ac[Ma].vertices[L.c];ia=ac[Ma].vertices[L.d];Ka=dd[Ma];Ka[fa]=R.x;Ka[fa+1]=R.y;Ka[fa+2]=R.z;Ka[fa+3]=S.x;Ka[fa+4]=S.y;Ka[fa+5]=S.z;Ka[fa+6]=T.x;Ka[fa+7]=T.y;Ka[fa+8]=T.z;Ka[fa+9]=ia.x;Ka[fa+10]=ia.y;Ka[fa+11]=ia.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ma].vertexNormals[Zb];sb=Kb.a;tb=Kb.b;ub=Kb.c;yc=Kb.d}else yc=ub=tb=sb=Oc[Ma].faceNormals[Zb];La=ed[Ma];La[fa]=sb.x;La[fa+1]=sb.y;La[fa+2]=sb.z;La[fa+3]=tb.x;La[fa+4]=tb.y;La[fa+5]=tb.z;La[fa+
-6]=ub.x;La[fa+7]=ub.y;La[fa+8]=ub.z;La[fa+9]=yc.x;La[fa+10]=yc.y;La[fa+11]=yc.z}fa=fa+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphTargetsBuffers[Ma]);k.bufferData(k.ARRAY_BUFFER,dd[Ma],ab);if(hc.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphNormalsBuffers[Ma]);k.bufferData(k.ARRAY_BUFFER,ed[Ma],ab)}}}if($b.length){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];yb=$b[L.a];zb=$b[L.b];Ab=$b[L.c];za[K]=yb.x;za[K+1]=yb.y;za[K+2]=yb.z;za[K+3]=yb.w;za[K+4]=zb.x;za[K+5]=zb.y;za[K+6]=zb.z;za[K+7]=zb.w;
-za[K+8]=Ab.x;za[K+9]=Ab.y;za[K+10]=Ab.z;za[K+11]=Ab.w;Bb=lc[L.a];Cb=lc[L.b];Db=lc[L.c];ya[K]=Bb.x;ya[K+1]=Bb.y;ya[K+2]=Bb.z;ya[K+3]=Bb.w;ya[K+4]=Cb.x;ya[K+5]=Cb.y;ya[K+6]=Cb.z;ya[K+7]=Cb.w;ya[K+8]=Db.x;ya[K+9]=Db.y;ya[K+10]=Db.z;ya[K+11]=Db.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];wa[K]=Sb.x;wa[K+1]=Sb.y;wa[K+2]=Sb.z;wa[K+3]=1;wa[K+4]=Tb.x;wa[K+5]=Tb.y;wa[K+6]=Tb.z;wa[K+7]=1;wa[K+8]=Ub.x;wa[K+9]=Ub.y;wa[K+10]=Ub.z;wa[K+11]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];xa[K]=Vb.x;xa[K+1]=Vb.y;xa[K+2]=Vb.z;xa[K+3]=
-1;xa[K+4]=Wb.x;xa[K+5]=Wb.y;xa[K+6]=Wb.z;xa[K+7]=1;xa[K+8]=Xb.x;xa[K+9]=Xb.y;xa[K+10]=Xb.z;xa[K+11]=1;K=K+12}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];yb=$b[L.a];zb=$b[L.b];Ab=$b[L.c];Ac=$b[L.d];za[K]=yb.x;za[K+1]=yb.y;za[K+2]=yb.z;za[K+3]=yb.w;za[K+4]=zb.x;za[K+5]=zb.y;za[K+6]=zb.z;za[K+7]=zb.w;za[K+8]=Ab.x;za[K+9]=Ab.y;za[K+10]=Ab.z;za[K+11]=Ab.w;za[K+12]=Ac.x;za[K+13]=Ac.y;za[K+14]=Ac.z;za[K+15]=Ac.w;Bb=lc[L.a];Cb=lc[L.b];Db=lc[L.c];Bc=lc[L.d];ya[K]=Bb.x;ya[K+1]=Bb.y;ya[K+2]=Bb.z;ya[K+3]=Bb.w;ya[K+
-4]=Cb.x;ya[K+5]=Cb.y;ya[K+6]=Cb.z;ya[K+7]=Cb.w;ya[K+8]=Db.x;ya[K+9]=Db.y;ya[K+10]=Db.z;ya[K+11]=Db.w;ya[K+12]=Bc.x;ya[K+13]=Bc.y;ya[K+14]=Bc.z;ya[K+15]=Bc.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];Mc=jc[L.d];wa[K]=Sb.x;wa[K+1]=Sb.y;wa[K+2]=Sb.z;wa[K+3]=1;wa[K+4]=Tb.x;wa[K+5]=Tb.y;wa[K+6]=Tb.z;wa[K+7]=1;wa[K+8]=Ub.x;wa[K+9]=Ub.y;wa[K+10]=Ub.z;wa[K+11]=1;wa[K+12]=Mc.x;wa[K+13]=Mc.y;wa[K+14]=Mc.z;wa[K+15]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];Nc=kc[L.d];xa[K]=Vb.x;xa[K+1]=Vb.y;xa[K+2]=Vb.z;xa[K+3]=1;xa[K+4]=Wb.x;
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-za,ab)}}if(Ed&&cd){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];lb=L.vertexColors;Lc=L.color;if(lb.length===3&&cd===THREE.VertexColors){vb=lb[0];wb=lb[1];xb=lb[2]}else xb=wb=vb=Lc;Oa[Da]=vb.r;Oa[Da+1]=vb.g;Oa[Da+2]=vb.b;Oa[Da+3]=wb.r;Oa[Da+4]=wb.g;Oa[Da+5]=wb.b;Oa[Da+6]=xb.r;Oa[Da+7]=xb.g;Oa[Da+8]=xb.b;Da=Da+9}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];lb=L.vertexColors;Lc=L.color;if(lb.length===4&&cd===THREE.VertexColors){vb=lb[0];wb=lb[1];xb=lb[2];zc=lb[3]}else zc=xb=wb=vb=Lc;Oa[Da]=vb.r;Oa[Da+1]=vb.g;
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-10]=rb.z;va[ra+11]=rb.w;ra=ra+12}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];Jb=L.vertexTangents;pb=Jb[0];qb=Jb[1];rb=Jb[2];xc=Jb[3];va[ra]=pb.x;va[ra+1]=pb.y;va[ra+2]=pb.z;va[ra+3]=pb.w;va[ra+4]=qb.x;va[ra+5]=qb.y;va[ra+6]=qb.z;va[ra+7]=qb.w;va[ra+8]=rb.x;va[ra+9]=rb.y;va[ra+10]=rb.z;va[ra+11]=rb.w;va[ra+12]=xc.x;va[ra+13]=xc.y;va[ra+14]=xc.z;va[ra+15]=xc.w;ra=ra+16}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,va,ab)}if(Cd&&nd){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];
-rc=L.vertexNormals;Rb=L.normal;if(rc.length===3&&Kc)for(pa=0;pa<3;pa++){Yb=rc[pa];fb[Ra]=Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(pa=0;pa<3;pa++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];rc=L.vertexNormals;Rb=L.normal;if(rc.length===4&&Kc)for(pa=0;pa<4;pa++){Yb=rc[pa];fb[Ra]=Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(pa=0;pa<4;pa++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglNormalBuffer);
-k.bufferData(k.ARRAY_BUFFER,fb,ab)}if(rd&&gd&&od){D=0;for(U=ka.length;D<U;D++){ib=ka[D];L=Ea[ib];sc=gd[ib];if(sc!==void 0)for(pa=0;pa<3;pa++){uc=sc[pa];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}D=0;for(U=la.length;D<U;D++){ib=la[D];L=Ea[ib];sc=gd[ib];if(sc!==void 0)for(pa=0;pa<4;pa++){uc=sc[pa];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}if(Lb>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,ab)}}if(rd&&hd&&od){D=0;for(U=ka.length;D<U;D++){ib=ka[D];L=Ea[ib];tc=hd[ib];if(tc!==void 0)for(pa=
-0;pa<3;pa++){vc=tc[pa];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}D=0;for(U=la.length;D<U;D++){ib=la[D];L=Ea[ib];tc=hd[ib];if(tc!==void 0)for(pa=0;pa<4;pa++){vc=tc[pa];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}if(Mb>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,Dc,ab)}}if(Bd){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];Eb[eb]=Ca;Eb[eb+1]=Ca+1;Eb[eb+2]=Ca+2;eb=eb+3;bb[Va]=Ca;bb[Va+1]=Ca+1;bb[Va+2]=Ca;bb[Va+3]=Ca+2;bb[Va+4]=Ca+1;bb[Va+5]=Ca+2;Va=Va+6;Ca=Ca+3}D=0;for(U=la.length;D<U;D++){L=
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-0;if(v.size===1)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];v.array[y]=v.value[L.a];v.array[y+1]=v.value[L.b];v.array[y+2]=v.value[L.c];y=y+3}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];v.array[y]=v.value[L.a];v.array[y+1]=v.value[L.b];v.array[y+2]=v.value[L.c];v.array[y+3]=v.value[L.d];y=y+4}}else{if(v.boundTo==="faces"){D=0;for(U=ka.length;D<U;D++){qa=v.value[ka[D]];v.array[y]=qa;v.array[y+1]=qa;v.array[y+2]=qa;y=y+3}D=0;for(U=la.length;D<U;D++){qa=v.value[la[D]];
-v.array[y]=qa;v.array[y+1]=qa;v.array[y+2]=qa;v.array[y+3]=qa;y=y+4}}}else if(v.size===2)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ia=v.value[L.d];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+
-4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ia.x;v.array[y+7]=ia.y;y=y+8}}else{if(v.boundTo==="faces"){D=0;for(U=ka.length;D<U;D++){T=S=R=qa=v.value[ka[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}D=0;for(U=la.length;D<U;D++){ia=T=S=R=qa=v.value[la[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ia.x;v.array[y+7]=ia.y;y=y+8}}}else if(v.size===3){var $;$=v.type==="c"?["r",
-"g","b"]:["x","y","z"];if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];y=y+9}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ia=v.value[L.d];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+
-2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];v.array[y+9]=ia[$[0]];v.array[y+10]=ia[$[1]];v.array[y+11]=ia[$[2]];y=y+12}}else if(v.boundTo==="faces"){D=0;for(U=ka.length;D<U;D++){T=S=R=qa=v.value[ka[D]];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];y=y+9}D=0;for(U=la.length;D<
-U;D++){ia=T=S=R=qa=v.value[la[D]];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];v.array[y+9]=ia[$[0]];v.array[y+10]=ia[$[1]];v.array[y+11]=ia[$[2]];y=y+12}}else if(v.boundTo==="faceVertices"){D=0;for(U=ka.length;D<U;D++){qa=v.value[ka[D]];R=qa[0];S=qa[1];T=qa[2];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];
-v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];y=y+9}D=0;for(U=la.length;D<U;D++){qa=v.value[la[D]];R=qa[0];S=qa[1];T=qa[2];ia=qa[3];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];v.array[y+9]=ia[$[0]];v.array[y+10]=ia[$[1]];v.array[y+11]=ia[$[2]];y=y+12}}}else if(v.size===4)if(v.boundTo===void 0||v.boundTo==="vertices"){D=
-0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ia=v.value[L.d];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+
-6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ia.x;v.array[y+13]=ia.y;v.array[y+14]=ia.z;v.array[y+15]=ia.w;y=y+16}}else if(v.boundTo==="faces"){D=0;for(U=ka.length;D<U;D++){T=S=R=qa=v.value[ka[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(U=la.length;D<U;D++){ia=
-T=S=R=qa=v.value[la[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ia.x;v.array[y+13]=ia.y;v.array[y+14]=ia.z;v.array[y+15]=ia.w;y=y+16}}else if(v.boundTo==="faceVertices"){D=0;for(U=ka.length;D<U;D++){qa=v.value[ka[D]];R=qa[0];S=qa[1];T=qa[2];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;
-v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(U=la.length;D<U;D++){qa=v.value[la[D]];R=qa[0];S=qa[1];T=qa[2];ia=qa[3];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ia.x;v.array[y+13]=ia.y;v.array[y+14]=ia.z;v.array[y+15]=ia.w;y=y+16}}k.bindBuffer(k.ARRAY_BUFFER,
-v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,ab)}}}if(Ad){delete ha.__inittedArrays;delete ha.__colorArray;delete ha.__normalArray;delete ha.__tangentArray;delete ha.__uvArray;delete ha.__uv2Array;delete ha.__faceArray;delete ha.__vertexArray;delete ha.__lineArray;delete ha.__skinVertexAArray;delete ha.__skinVertexBArray;delete ha.__skinIndexArray;delete ha.__skinWeightArray}}}}ea.verticesNeedUpdate=false;ea.morphTargetsNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=
-false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false;Ya.attributes&&p(Ya)}else if(kb instanceof THREE.Ribbon){if(ea.verticesNeedUpdate||ea.colorsNeedUpdate){var bc=ea,sd=k.DYNAMIC_DRAW,Ec=void 0,Fc=void 0,Pc=void 0,cc=void 0,Qc=void 0,td=bc.vertices,ud=bc.colors,Gd=td.length,Hd=ud.length,Rc=bc.__vertexArray,Sc=bc.__colorArray,Id=bc.colorsNeedUpdate;if(bc.verticesNeedUpdate){for(Ec=0;Ec<Gd;Ec++){Pc=td[Ec];cc=Ec*3;Rc[cc]=Pc.x;Rc[cc+1]=Pc.y;Rc[cc+2]=Pc.z}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglVertexBuffer);
-k.bufferData(k.ARRAY_BUFFER,Rc,sd)}if(Id){for(Fc=0;Fc<Hd;Fc++){Qc=ud[Fc];cc=Fc*3;Sc[cc]=Qc.r;Sc[cc+1]=Qc.g;Sc[cc+2]=Qc.b}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Sc,sd)}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else if(kb instanceof THREE.Line){Ya=c(kb,cb);oc=Ya.attributes&&n(Ya);if(ea.verticesNeedUpdate||ea.colorsNeedUpdate||oc){var Nb=ea,id=k.DYNAMIC_DRAW,Gc=void 0,Hc=void 0,Tc=void 0,Aa=void 0,Uc=void 0,vd=Nb.vertices,wd=Nb.colors,Jd=vd.length,
-Kd=wd.length,Vc=Nb.__vertexArray,Wc=Nb.__colorArray,Ld=Nb.colorsNeedUpdate,jd=Nb.__webglCustomAttributesList,Xc=void 0,xd=void 0,Pa=void 0,wc=void 0,Za=void 0,ta=void 0;if(Nb.verticesNeedUpdate){for(Gc=0;Gc<Jd;Gc++){Tc=vd[Gc];Aa=Gc*3;Vc[Aa]=Tc.x;Vc[Aa+1]=Tc.y;Vc[Aa+2]=Tc.z}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Vc,id)}if(Ld){for(Hc=0;Hc<Kd;Hc++){Uc=wd[Hc];Aa=Hc*3;Wc[Aa]=Uc.r;Wc[Aa+1]=Uc.g;Wc[Aa+2]=Uc.b}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
-Wc,id)}if(jd){Xc=0;for(xd=jd.length;Xc<xd;Xc++){ta=jd[Xc];if(ta.needsUpdate&&(ta.boundTo===void 0||ta.boundTo==="vertices")){Aa=0;wc=ta.value.length;if(ta.size===1)for(Pa=0;Pa<wc;Pa++)ta.array[Pa]=ta.value[Pa];else if(ta.size===2)for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=Za.x;ta.array[Aa+1]=Za.y;Aa=Aa+2}else if(ta.size===3)if(ta.type==="c")for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=Za.r;ta.array[Aa+1]=Za.g;ta.array[Aa+2]=Za.b;Aa=Aa+3}else for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=
-Za.x;ta.array[Aa+1]=Za.y;ta.array[Aa+2]=Za.z;Aa=Aa+3}else if(ta.size===4)for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=Za.x;ta.array[Aa+1]=Za.y;ta.array[Aa+2]=Za.z;ta.array[Aa+3]=Za.w;Aa=Aa+4}k.bindBuffer(k.ARRAY_BUFFER,ta.buffer);k.bufferData(k.ARRAY_BUFFER,ta.array,id)}}}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;Ya.attributes&&p(Ya)}else if(kb instanceof THREE.ParticleSystem){Ya=c(kb,cb);oc=Ya.attributes&&n(Ya);(ea.verticesNeedUpdate||ea.colorsNeedUpdate||kb.sortParticles||oc)&&
-f(ea,k.DYNAMIC_DRAW,kb);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;Ya.attributes&&p(Ya)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,m,l;a instanceof THREE.MeshDepthMaterial?l="depth":a instanceof THREE.MeshNormalMaterial?l="normal":a instanceof THREE.MeshBasicMaterial?l="basic":a instanceof THREE.MeshLambertMaterial?l="lambert":a instanceof THREE.MeshPhongMaterial?l="phong":a instanceof THREE.LineBasicMaterial?l="basic":a instanceof THREE.ParticleBasicMaterial&&(l="particle_basic");
-if(l){var n=THREE.ShaderLib[l];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,p;o=g=e=n=0;for(f=b.length;o<f;o++){p=b[o];if(!p.onlyShadow){p instanceof THREE.DirectionalLight&&g++;p instanceof THREE.PointLight&&e++;p instanceof THREE.SpotLight&&n++}}if(e+n+g<=Q){o=g;f=e}else{o=Math.ceil(Q*g/(e+g));n=f=Q-o}e=o;g=n;n=m=0;for(o=b.length;n<o;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&
-!p.shadowCascade&&m++}}if(dc&&d&&d.useVertexTexture)j=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}j=b}var r;a:{p=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,
-fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:j,useVertexTexture:dc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,
-shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide},q,d=[];if(l)d.push(l);else{d.push(p);d.push(o)}for(q in c){d.push(q);d.push(c[q])}l=d.join();q=0;for(d=ba.length;q<d;q++){e=ba[q];if(e.code===l){e.usedTimes++;r=e.program;break a}}q=k.createProgram();d=["precision "+u+" float;",cb?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?
-"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):
-"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":
-"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){if(b instanceof THREE.Camera===false)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,h,m,n=a.__lights,o=a.fog;ca=-1;Ua=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=
+new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);ua.multiply(b.projectionMatrix,b.matrixWorldInverse);Ga.setFromMatrix(ua);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=
+0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||Ga.contains(h))){s(h,b);var p=f,r=p.object,q=p.buffer,u=void 0,u=u=void 0,u=r.material;if(u instanceof THREE.MeshFaceMaterial){u=q.materialIndex;if(u>=0){u=r.geometry.materials[u];if(u.transparent){p.transparent=
+u;p.opaque=null}else{p.opaque=u;p.transparent=null}}}else if(u)if(u.transparent){p.transparent=u;p.opaque=null}else{p.opaque=u;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{sa.copy(h.matrixWorld.getPosition());ua.multiplyVector3(sa);f.z=sa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){s(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=
+null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);x(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",
+b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}i(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)}};
+this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);I=-1;F.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,Ga):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;
+g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=j,s=void 0,u=void 0,t=void 0,w=void 0,x=void 0,z=void 0,A=void 0,C={},E=q.morphTargets.length,B=q.morphNormals.length;q.geometryGroups={};s=0;for(u=q.faces.length;s<u;s++){t=q.faces[s];w=t.materialIndex;z=w!==void 0?w:-1;C[z]===void 0&&(C[z]={hash:z,counter:0});A=C[z].hash+"_"+C[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],
+materialIndex:w,vertices:0,numMorphTargets:E,numMorphNormals:B});x=t instanceof THREE.Face3?3:4;if(q.geometryGroups[A].vertices+x>65535){C[z].counter=C[z].counter+1;A=C[z].hash+"_"+C[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:w,vertices:0,numMorphTargets:E,numMorphNormals:B})}t instanceof THREE.Face3?q.geometryGroups[A].faces3.push(s):q.geometryGroups[A].faces4.push(s);q.geometryGroups[A].vertices=q.geometryGroups[A].vertices+x}q.geometryGroupsList=
+[];var H=void 0;for(H in q.geometryGroups){q.geometryGroups[H].id=na++;q.geometryGroupsList.push(q.geometryGroups[H])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var I=l;I.__webglVertexBuffer=k.createBuffer();I.__webglNormalBuffer=k.createBuffer();I.__webglTangentBuffer=k.createBuffer();I.__webglColorBuffer=k.createBuffer();I.__webglUVBuffer=k.createBuffer();I.__webglUV2Buffer=k.createBuffer();I.__webglSkinVertexABuffer=k.createBuffer();I.__webglSkinVertexBBuffer=
+k.createBuffer();I.__webglSkinIndicesBuffer=k.createBuffer();I.__webglSkinWeightsBuffer=k.createBuffer();I.__webglFaceBuffer=k.createBuffer();I.__webglLineBuffer=k.createBuffer();var W=void 0,P=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];W=0;for(P=I.numMorphTargets;W<P;W++)I.__webglMorphTargetsBuffers.push(k.createBuffer())}if(I.numMorphNormals){I.__webglMorphNormalsBuffers=[];W=0;for(P=I.numMorphNormals;W<P;W++)I.__webglMorphNormalsBuffers.push(k.createBuffer())}F.info.memory.geometries++;
+var G=l,J=g,Y=J.geometry,M=G.faces3,N=G.faces4,O=M.length*3+N.length*4,V=M.length*1+N.length*2,Q=M.length*3+N.length*4,aa=c(J,G),Z=e(aa),X=d(aa),ca=aa.vertexColors?aa.vertexColors:false;G.__vertexArray=new Float32Array(O*3);if(X)G.__normalArray=new Float32Array(O*3);if(Y.hasTangents)G.__tangentArray=new Float32Array(O*4);if(ca)G.__colorArray=new Float32Array(O*3);if(Z){if(Y.faceUvs.length>0||Y.faceVertexUvs.length>0)G.__uvArray=new Float32Array(O*2);if(Y.faceUvs.length>1||Y.faceVertexUvs.length>1)G.__uv2Array=
+new Float32Array(O*2)}if(J.geometry.skinWeights.length&&J.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(O*4);G.__skinVertexBArray=new Float32Array(O*4);G.__skinIndexArray=new Float32Array(O*4);G.__skinWeightArray=new Float32Array(O*4)}G.__faceArray=new Uint16Array(V*3);G.__lineArray=new Uint16Array(Q*2);var ga=void 0,da=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];ga=0;for(da=G.numMorphTargets;ga<da;ga++)G.__morphTargetsArrays.push(new Float32Array(O*3))}if(G.numMorphNormals){G.__morphNormalsArrays=
+[];ga=0;for(da=G.numMorphNormals;ga<da;ga++)G.__morphNormalsArrays.push(new Float32Array(O*3))}G.__webglFaceCount=V*3;G.__webglLineCount=Q*2;if(aa.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var ba=void 0;for(ba in aa.attributes){var ja=aa.attributes[ba],ma={},oa;for(oa in ja)ma[oa]=ja[oa];if(!ma.__webglInitialized||ma.createUniqueBuffers){ma.__webglInitialized=true;var Fa=1;ma.type==="v2"?Fa=2:ma.type==="v3"?Fa=3:ma.type==="v4"?Fa=4:ma.type==="c"&&(Fa=3);
+ma.size=Fa;ma.array=new Float32Array(O*Fa);ma.buffer=k.createBuffer();ma.buffer.belongsToAttribute=ba;ja.needsUpdate=true;ma.__original=ja}G.__webglCustomAttributesList.push(ma)}}G.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangentsNeedUpdate=true;j.colorsNeedUpdate=true}}}else if(j instanceof THREE.BufferGeometry){var Sa=j,Ja=void 0,sa=void 0,ua=void 0;for(Ja in Sa.attributes){ua=Ja==="index"?
+k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;sa=Sa.attributes[Ja];sa.buffer=k.createBuffer();k.bindBuffer(ua,sa.buffer);k.bufferData(ua,sa.array,k.STATIC_DRAW)}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Ba=j;Ba.__webglVertexBuffer=k.createBuffer();Ba.__webglColorBuffer=k.createBuffer();F.info.memory.geometries++;var Ga=j,Ia=Ga.vertices.length;Ga.__vertexArray=new Float32Array(Ia*3);Ga.__colorArray=new Float32Array(Ia*3);Ga.__webglVertexCount=Ia;j.verticesNeedUpdate=
+true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var mb=j;mb.__webglVertexBuffer=k.createBuffer();mb.__webglColorBuffer=k.createBuffer();F.info.memory.geometries++;var gb=j,Xa=g,Ua=gb.vertices.length;gb.__vertexArray=new Float32Array(Ua*3);gb.__colorArray=new Float32Array(Ua*3);gb.__webglLineCount=Ua;b(gb,Xa);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var $a=
+j;$a.__webglVertexBuffer=k.createBuffer();$a.__webglColorBuffer=k.createBuffer();F.info.geometries++;var Ta=j,Ob=g,nb=Ta.vertices.length;Ta.__vertexArray=new Float32Array(nb*3);Ta.__colorArray=new Float32Array(nb*3);Ta.__sortArray=[];Ta.__webglParticleCount=nb;b(Ta,Ob);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.BufferGeometry)m(h.__webglObjects,j,g);else for(i in j.geometryGroups){l=j.geometryGroups[i];m(h.__webglObjects,
+l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=g.geometry;m(h.__webglObjects,j,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var db=a.__objectsRemoved[0],jb=
+a;db instanceof THREE.Mesh||db instanceof THREE.ParticleSystem||db instanceof THREE.Ribbon||db instanceof THREE.Line?r(jb.__webglObjects,db):db instanceof THREE.Sprite?o(jb.__webglSprites,db):db instanceof THREE.LensFlare?o(jb.__webglFlares,db):(db instanceof THREE.ImmediateRenderObject||db.immediateRenderCallback)&&r(jb.__webglObjectsImmediate,db);db.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,ob=a.__webglObjects.length;hb<ob;hb++){var kb=a.__webglObjects[hb].object,ea=kb.geometry,
+cb=void 0,oc=void 0,Ya=void 0;if(kb instanceof THREE.Mesh)if(ea instanceof THREE.BufferGeometry){if(ea.verticesNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate){var Ib=ea,pc=k.DYNAMIC_DRAW,ec=!ea.dynamic,qc=Ib.attributes,Fb=qc.index,dc=qc.position,Yc=qc.normal,Zc=qc.uv,$c=qc.color,ad=qc.tangent;if(Ib.elementsNeedUpdate&&Fb!==void 0){k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Fb.buffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Fb.array,pc)}if(Ib.verticesNeedUpdate&&
+dc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,dc.buffer);k.bufferData(k.ARRAY_BUFFER,dc.array,pc)}if(Ib.normalsNeedUpdate&&Yc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Yc.buffer);k.bufferData(k.ARRAY_BUFFER,Yc.array,pc)}if(Ib.uvsNeedUpdate&&Zc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Zc.buffer);k.bufferData(k.ARRAY_BUFFER,Zc.array,pc)}if(Ib.colorsNeedUpdate&&$c!==void 0){k.bindBuffer(k.ARRAY_BUFFER,$c.buffer);k.bufferData(k.ARRAY_BUFFER,$c.array,pc)}if(Ib.tangentsNeedUpdate&&ad!==void 0){k.bindBuffer(k.ARRAY_BUFFER,
+ad.buffer);k.bufferData(k.ARRAY_BUFFER,ad.array,pc)}if(ec){var md=void 0;for(md in Ib.attributes)delete Ib.attributes[md].array}}ea.verticesNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false}else{for(var bd=0,yd=ea.geometryGroupsList.length;bd<yd;bd++){cb=ea.geometryGroupsList[bd];Ya=c(kb,cb);oc=Ya.attributes&&n(Ya);if(ea.verticesNeedUpdate||ea.morphTargetsNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||
+ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate||oc){var ha=cb,zd=kb,ab=k.DYNAMIC_DRAW,Ad=!ea.dynamic,hc=Ya;if(ha.__inittedArrays){var nd=d(hc),cd=hc.vertexColors?hc.vertexColors:false,od=e(hc),Kc=nd===THREE.SmoothShading,D=void 0,U=void 0,ib=void 0,L=void 0,rc=void 0,Rb=void 0,lb=void 0,Lc=void 0,Jb=void 0,sc=void 0,tc=void 0,R=void 0,S=void 0,T=void 0,ia=void 0,pb=void 0,qb=void 0,rb=void 0,xc=void 0,sb=void 0,tb=void 0,ub=void 0,yc=void 0,vb=void 0,wb=void 0,xb=void 0,zc=void 0,
+yb=void 0,zb=void 0,Ab=void 0,Ac=void 0,Bb=void 0,Cb=void 0,Db=void 0,Bc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Mc=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Nc=void 0,pa=void 0,pd=void 0,Yb=void 0,uc=void 0,vc=void 0,Ma=void 0,qd=void 0,Ka=void 0,La=void 0,Zb=void 0,Kb=void 0,Ca=0,Ha=0,Lb=0,Mb=0,eb=0,Ra=0,ra=0,Va=0,Da=0,K=0,fa=0,y=0,qa=void 0,Na=ha.__vertexArray,Cc=ha.__uvArray,Dc=ha.__uv2Array,fb=ha.__normalArray,va=ha.__tangentArray,Oa=ha.__colorArray,wa=ha.__skinVertexAArray,xa=ha.__skinVertexBArray,
+ya=ha.__skinIndexArray,za=ha.__skinWeightArray,dd=ha.__morphTargetsArrays,ed=ha.__morphNormalsArrays,fd=ha.__webglCustomAttributesList,v=void 0,Eb=ha.__faceArray,bb=ha.__lineArray,Wa=zd.geometry,Bd=Wa.elementsNeedUpdate,rd=Wa.uvsNeedUpdate,Cd=Wa.normalsNeedUpdate,Dd=Wa.tangentsNeedUpdate,Ed=Wa.colorsNeedUpdate,Fd=Wa.morphTargetsNeedUpdate,ic=Wa.vertices,ka=ha.faces3,la=ha.faces4,Ea=Wa.faces,gd=Wa.faceVertexUvs[0],hd=Wa.faceVertexUvs[1],jc=Wa.skinVerticesA,kc=Wa.skinVerticesB,lc=Wa.skinIndices,$b=
+Wa.skinWeights,ac=Wa.morphTargets,Oc=Wa.morphNormals;if(Wa.verticesNeedUpdate){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=ic[L.a];S=ic[L.b];T=ic[L.c];Na[Ha]=R.x;Na[Ha+1]=R.y;Na[Ha+2]=R.z;Na[Ha+3]=S.x;Na[Ha+4]=S.y;Na[Ha+5]=S.z;Na[Ha+6]=T.x;Na[Ha+7]=T.y;Na[Ha+8]=T.z;Ha=Ha+9}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];R=ic[L.a];S=ic[L.b];T=ic[L.c];ia=ic[L.d];Na[Ha]=R.x;Na[Ha+1]=R.y;Na[Ha+2]=R.z;Na[Ha+3]=S.x;Na[Ha+4]=S.y;Na[Ha+5]=S.z;Na[Ha+6]=T.x;Na[Ha+7]=T.y;Na[Ha+8]=T.z;Na[Ha+9]=ia.x;Na[Ha+10]=ia.y;Na[Ha+
+11]=ia.z;Ha=Ha+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Na,ab)}if(Fd){Ma=0;for(qd=ac.length;Ma<qd;Ma++){D=fa=0;for(U=ka.length;D<U;D++){Zb=ka[D];L=Ea[Zb];R=ac[Ma].vertices[L.a];S=ac[Ma].vertices[L.b];T=ac[Ma].vertices[L.c];Ka=dd[Ma];Ka[fa]=R.x;Ka[fa+1]=R.y;Ka[fa+2]=R.z;Ka[fa+3]=S.x;Ka[fa+4]=S.y;Ka[fa+5]=S.z;Ka[fa+6]=T.x;Ka[fa+7]=T.y;Ka[fa+8]=T.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ma].vertexNormals[Zb];sb=Kb.a;tb=Kb.b;ub=Kb.c}else ub=tb=sb=Oc[Ma].faceNormals[Zb];
+La=ed[Ma];La[fa]=sb.x;La[fa+1]=sb.y;La[fa+2]=sb.z;La[fa+3]=tb.x;La[fa+4]=tb.y;La[fa+5]=tb.z;La[fa+6]=ub.x;La[fa+7]=ub.y;La[fa+8]=ub.z}fa=fa+9}D=0;for(U=la.length;D<U;D++){Zb=la[D];L=Ea[Zb];R=ac[Ma].vertices[L.a];S=ac[Ma].vertices[L.b];T=ac[Ma].vertices[L.c];ia=ac[Ma].vertices[L.d];Ka=dd[Ma];Ka[fa]=R.x;Ka[fa+1]=R.y;Ka[fa+2]=R.z;Ka[fa+3]=S.x;Ka[fa+4]=S.y;Ka[fa+5]=S.z;Ka[fa+6]=T.x;Ka[fa+7]=T.y;Ka[fa+8]=T.z;Ka[fa+9]=ia.x;Ka[fa+10]=ia.y;Ka[fa+11]=ia.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ma].vertexNormals[Zb];
+sb=Kb.a;tb=Kb.b;ub=Kb.c;yc=Kb.d}else yc=ub=tb=sb=Oc[Ma].faceNormals[Zb];La=ed[Ma];La[fa]=sb.x;La[fa+1]=sb.y;La[fa+2]=sb.z;La[fa+3]=tb.x;La[fa+4]=tb.y;La[fa+5]=tb.z;La[fa+6]=ub.x;La[fa+7]=ub.y;La[fa+8]=ub.z;La[fa+9]=yc.x;La[fa+10]=yc.y;La[fa+11]=yc.z}fa=fa+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphTargetsBuffers[Ma]);k.bufferData(k.ARRAY_BUFFER,dd[Ma],ab);if(hc.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphNormalsBuffers[Ma]);k.bufferData(k.ARRAY_BUFFER,ed[Ma],ab)}}}if($b.length){D=
+0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];yb=$b[L.a];zb=$b[L.b];Ab=$b[L.c];za[K]=yb.x;za[K+1]=yb.y;za[K+2]=yb.z;za[K+3]=yb.w;za[K+4]=zb.x;za[K+5]=zb.y;za[K+6]=zb.z;za[K+7]=zb.w;za[K+8]=Ab.x;za[K+9]=Ab.y;za[K+10]=Ab.z;za[K+11]=Ab.w;Bb=lc[L.a];Cb=lc[L.b];Db=lc[L.c];ya[K]=Bb.x;ya[K+1]=Bb.y;ya[K+2]=Bb.z;ya[K+3]=Bb.w;ya[K+4]=Cb.x;ya[K+5]=Cb.y;ya[K+6]=Cb.z;ya[K+7]=Cb.w;ya[K+8]=Db.x;ya[K+9]=Db.y;ya[K+10]=Db.z;ya[K+11]=Db.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];wa[K]=Sb.x;wa[K+1]=Sb.y;wa[K+2]=Sb.z;wa[K+3]=1;wa[K+
+4]=Tb.x;wa[K+5]=Tb.y;wa[K+6]=Tb.z;wa[K+7]=1;wa[K+8]=Ub.x;wa[K+9]=Ub.y;wa[K+10]=Ub.z;wa[K+11]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];xa[K]=Vb.x;xa[K+1]=Vb.y;xa[K+2]=Vb.z;xa[K+3]=1;xa[K+4]=Wb.x;xa[K+5]=Wb.y;xa[K+6]=Wb.z;xa[K+7]=1;xa[K+8]=Xb.x;xa[K+9]=Xb.y;xa[K+10]=Xb.z;xa[K+11]=1;K=K+12}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];yb=$b[L.a];zb=$b[L.b];Ab=$b[L.c];Ac=$b[L.d];za[K]=yb.x;za[K+1]=yb.y;za[K+2]=yb.z;za[K+3]=yb.w;za[K+4]=zb.x;za[K+5]=zb.y;za[K+6]=zb.z;za[K+7]=zb.w;za[K+8]=Ab.x;za[K+9]=Ab.y;za[K+10]=
+Ab.z;za[K+11]=Ab.w;za[K+12]=Ac.x;za[K+13]=Ac.y;za[K+14]=Ac.z;za[K+15]=Ac.w;Bb=lc[L.a];Cb=lc[L.b];Db=lc[L.c];Bc=lc[L.d];ya[K]=Bb.x;ya[K+1]=Bb.y;ya[K+2]=Bb.z;ya[K+3]=Bb.w;ya[K+4]=Cb.x;ya[K+5]=Cb.y;ya[K+6]=Cb.z;ya[K+7]=Cb.w;ya[K+8]=Db.x;ya[K+9]=Db.y;ya[K+10]=Db.z;ya[K+11]=Db.w;ya[K+12]=Bc.x;ya[K+13]=Bc.y;ya[K+14]=Bc.z;ya[K+15]=Bc.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];Mc=jc[L.d];wa[K]=Sb.x;wa[K+1]=Sb.y;wa[K+2]=Sb.z;wa[K+3]=1;wa[K+4]=Tb.x;wa[K+5]=Tb.y;wa[K+6]=Tb.z;wa[K+7]=1;wa[K+8]=Ub.x;wa[K+9]=Ub.y;wa[K+
+10]=Ub.z;wa[K+11]=1;wa[K+12]=Mc.x;wa[K+13]=Mc.y;wa[K+14]=Mc.z;wa[K+15]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];Nc=kc[L.d];xa[K]=Vb.x;xa[K+1]=Vb.y;xa[K+2]=Vb.z;xa[K+3]=1;xa[K+4]=Wb.x;xa[K+5]=Wb.y;xa[K+6]=Wb.z;xa[K+7]=1;xa[K+8]=Xb.x;xa[K+9]=Xb.y;xa[K+10]=Xb.z;xa[K+11]=1;xa[K+12]=Nc.x;xa[K+13]=Nc.y;xa[K+14]=Nc.z;xa[K+15]=1;K=K+16}if(K>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER,wa,ab);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexBBuffer);k.bufferData(k.ARRAY_BUFFER,
+xa,ab);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,ya,ab);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,za,ab)}}if(Ed&&cd){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];lb=L.vertexColors;Lc=L.color;if(lb.length===3&&cd===THREE.VertexColors){vb=lb[0];wb=lb[1];xb=lb[2]}else xb=wb=vb=Lc;Oa[Da]=vb.r;Oa[Da+1]=vb.g;Oa[Da+2]=vb.b;Oa[Da+3]=wb.r;Oa[Da+4]=wb.g;Oa[Da+5]=wb.b;Oa[Da+6]=xb.r;Oa[Da+7]=xb.g;Oa[Da+8]=xb.b;Da=Da+9}D=0;for(U=
+la.length;D<U;D++){L=Ea[la[D]];lb=L.vertexColors;Lc=L.color;if(lb.length===4&&cd===THREE.VertexColors){vb=lb[0];wb=lb[1];xb=lb[2];zc=lb[3]}else zc=xb=wb=vb=Lc;Oa[Da]=vb.r;Oa[Da+1]=vb.g;Oa[Da+2]=vb.b;Oa[Da+3]=wb.r;Oa[Da+4]=wb.g;Oa[Da+5]=wb.b;Oa[Da+6]=xb.r;Oa[Da+7]=xb.g;Oa[Da+8]=xb.b;Oa[Da+9]=zc.r;Oa[Da+10]=zc.g;Oa[Da+11]=zc.b;Da=Da+12}if(Da>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Oa,ab)}}if(Dd&&Wa.hasTangents){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];Jb=L.vertexTangents;
+pb=Jb[0];qb=Jb[1];rb=Jb[2];va[ra]=pb.x;va[ra+1]=pb.y;va[ra+2]=pb.z;va[ra+3]=pb.w;va[ra+4]=qb.x;va[ra+5]=qb.y;va[ra+6]=qb.z;va[ra+7]=qb.w;va[ra+8]=rb.x;va[ra+9]=rb.y;va[ra+10]=rb.z;va[ra+11]=rb.w;ra=ra+12}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];Jb=L.vertexTangents;pb=Jb[0];qb=Jb[1];rb=Jb[2];xc=Jb[3];va[ra]=pb.x;va[ra+1]=pb.y;va[ra+2]=pb.z;va[ra+3]=pb.w;va[ra+4]=qb.x;va[ra+5]=qb.y;va[ra+6]=qb.z;va[ra+7]=qb.w;va[ra+8]=rb.x;va[ra+9]=rb.y;va[ra+10]=rb.z;va[ra+11]=rb.w;va[ra+12]=xc.x;va[ra+13]=xc.y;va[ra+
+14]=xc.z;va[ra+15]=xc.w;ra=ra+16}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,va,ab)}if(Cd&&nd){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];rc=L.vertexNormals;Rb=L.normal;if(rc.length===3&&Kc)for(pa=0;pa<3;pa++){Yb=rc[pa];fb[Ra]=Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(pa=0;pa<3;pa++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];rc=L.vertexNormals;Rb=L.normal;if(rc.length===4&&Kc)for(pa=0;pa<4;pa++){Yb=rc[pa];fb[Ra]=
+Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(pa=0;pa<4;pa++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,fb,ab)}if(rd&&gd&&od){D=0;for(U=ka.length;D<U;D++){ib=ka[D];L=Ea[ib];sc=gd[ib];if(sc!==void 0)for(pa=0;pa<3;pa++){uc=sc[pa];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}D=0;for(U=la.length;D<U;D++){ib=la[D];L=Ea[ib];sc=gd[ib];if(sc!==void 0)for(pa=0;pa<4;pa++){uc=sc[pa];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}if(Lb>0){k.bindBuffer(k.ARRAY_BUFFER,
+ha.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,ab)}}if(rd&&hd&&od){D=0;for(U=ka.length;D<U;D++){ib=ka[D];L=Ea[ib];tc=hd[ib];if(tc!==void 0)for(pa=0;pa<3;pa++){vc=tc[pa];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}D=0;for(U=la.length;D<U;D++){ib=la[D];L=Ea[ib];tc=hd[ib];if(tc!==void 0)for(pa=0;pa<4;pa++){vc=tc[pa];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}if(Mb>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,Dc,ab)}}if(Bd){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];Eb[eb]=Ca;Eb[eb+
+1]=Ca+1;Eb[eb+2]=Ca+2;eb=eb+3;bb[Va]=Ca;bb[Va+1]=Ca+1;bb[Va+2]=Ca;bb[Va+3]=Ca+2;bb[Va+4]=Ca+1;bb[Va+5]=Ca+2;Va=Va+6;Ca=Ca+3}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];Eb[eb]=Ca;Eb[eb+1]=Ca+1;Eb[eb+2]=Ca+3;Eb[eb+3]=Ca+1;Eb[eb+4]=Ca+2;Eb[eb+5]=Ca+3;eb=eb+6;bb[Va]=Ca;bb[Va+1]=Ca+1;bb[Va+2]=Ca;bb[Va+3]=Ca+3;bb[Va+4]=Ca+1;bb[Va+5]=Ca+2;bb[Va+6]=Ca+2;bb[Va+7]=Ca+3;Va=Va+8;Ca=Ca+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ha.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Eb,ab);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
+ha.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,bb,ab)}if(fd){pa=0;for(pd=fd.length;pa<pd;pa++){v=fd[pa];if(v.__original.needsUpdate){y=0;if(v.size===1)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];v.array[y]=v.value[L.a];v.array[y+1]=v.value[L.b];v.array[y+2]=v.value[L.c];y=y+3}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];v.array[y]=v.value[L.a];v.array[y+1]=v.value[L.b];v.array[y+2]=v.value[L.c];v.array[y+3]=v.value[L.d];y=y+4}}else{if(v.boundTo===
+"faces"){D=0;for(U=ka.length;D<U;D++){qa=v.value[ka[D]];v.array[y]=qa;v.array[y+1]=qa;v.array[y+2]=qa;y=y+3}D=0;for(U=la.length;D<U;D++){qa=v.value[la[D]];v.array[y]=qa;v.array[y+1]=qa;v.array[y+2]=qa;v.array[y+3]=qa;y=y+4}}}else if(v.size===2)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}D=0;for(U=la.length;D<
+U;D++){L=Ea[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ia=v.value[L.d];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ia.x;v.array[y+7]=ia.y;y=y+8}}else{if(v.boundTo==="faces"){D=0;for(U=ka.length;D<U;D++){T=S=R=qa=v.value[ka[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}D=0;for(U=la.length;D<U;D++){ia=T=S=R=qa=v.value[la[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+
+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ia.x;v.array[y+7]=ia.y;y=y+8}}}else if(v.size===3){var $;$=v.type==="c"?["r","g","b"]:["x","y","z"];if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];y=y+9}D=0;
+for(U=la.length;D<U;D++){L=Ea[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ia=v.value[L.d];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];v.array[y+9]=ia[$[0]];v.array[y+10]=ia[$[1]];v.array[y+11]=ia[$[2]];y=y+12}}else if(v.boundTo==="faces"){D=0;for(U=ka.length;D<U;D++){T=S=R=qa=v.value[ka[D]];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];
+v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];y=y+9}D=0;for(U=la.length;D<U;D++){ia=T=S=R=qa=v.value[la[D]];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];v.array[y+9]=ia[$[0]];v.array[y+10]=ia[$[1]];v.array[y+11]=ia[$[2]];y=y+12}}else if(v.boundTo==="faceVertices"){D=0;for(U=ka.length;D<
+U;D++){qa=v.value[ka[D]];R=qa[0];S=qa[1];T=qa[2];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];y=y+9}D=0;for(U=la.length;D<U;D++){qa=v.value[la[D]];R=qa[0];S=qa[1];T=qa[2];ia=qa[3];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=
+T[$[2]];v.array[y+9]=ia[$[0]];v.array[y+10]=ia[$[1]];v.array[y+11]=ia[$[2]];y=y+12}}}else if(v.size===4)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];R=v.value[L.a];
+S=v.value[L.b];T=v.value[L.c];ia=v.value[L.d];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ia.x;v.array[y+13]=ia.y;v.array[y+14]=ia.z;v.array[y+15]=ia.w;y=y+16}}else if(v.boundTo==="faces"){D=0;for(U=ka.length;D<U;D++){T=S=R=qa=v.value[ka[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+
+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(U=la.length;D<U;D++){ia=T=S=R=qa=v.value[la[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ia.x;v.array[y+13]=ia.y;v.array[y+14]=ia.z;v.array[y+15]=ia.w;y=y+16}}else if(v.boundTo==="faceVertices"){D=0;
+for(U=ka.length;D<U;D++){qa=v.value[ka[D]];R=qa[0];S=qa[1];T=qa[2];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(U=la.length;D<U;D++){qa=v.value[la[D]];R=qa[0];S=qa[1];T=qa[2];ia=qa[3];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+
+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ia.x;v.array[y+13]=ia.y;v.array[y+14]=ia.z;v.array[y+15]=ia.w;y=y+16}}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,ab)}}}if(Ad){delete ha.__inittedArrays;delete ha.__colorArray;delete ha.__normalArray;delete ha.__tangentArray;delete ha.__uvArray;delete ha.__uv2Array;delete ha.__faceArray;delete ha.__vertexArray;delete ha.__lineArray;delete ha.__skinVertexAArray;delete ha.__skinVertexBArray;delete ha.__skinIndexArray;
+delete ha.__skinWeightArray}}}}ea.verticesNeedUpdate=false;ea.morphTargetsNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false;Ya.attributes&&p(Ya)}else if(kb instanceof THREE.Ribbon){if(ea.verticesNeedUpdate||ea.colorsNeedUpdate){var bc=ea,sd=k.DYNAMIC_DRAW,Ec=void 0,Fc=void 0,Pc=void 0,cc=void 0,Qc=void 0,td=bc.vertices,ud=bc.colors,Gd=td.length,Hd=ud.length,Rc=bc.__vertexArray,Sc=bc.__colorArray,Id=
+bc.colorsNeedUpdate;if(bc.verticesNeedUpdate){for(Ec=0;Ec<Gd;Ec++){Pc=td[Ec];cc=Ec*3;Rc[cc]=Pc.x;Rc[cc+1]=Pc.y;Rc[cc+2]=Pc.z}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Rc,sd)}if(Id){for(Fc=0;Fc<Hd;Fc++){Qc=ud[Fc];cc=Fc*3;Sc[cc]=Qc.r;Sc[cc+1]=Qc.g;Sc[cc+2]=Qc.b}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Sc,sd)}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else if(kb instanceof THREE.Line){Ya=c(kb,cb);oc=Ya.attributes&&
+n(Ya);if(ea.verticesNeedUpdate||ea.colorsNeedUpdate||oc){var Nb=ea,id=k.DYNAMIC_DRAW,Gc=void 0,Hc=void 0,Tc=void 0,Aa=void 0,Uc=void 0,vd=Nb.vertices,wd=Nb.colors,Jd=vd.length,Kd=wd.length,Vc=Nb.__vertexArray,Wc=Nb.__colorArray,Ld=Nb.colorsNeedUpdate,jd=Nb.__webglCustomAttributesList,Xc=void 0,xd=void 0,Pa=void 0,wc=void 0,Za=void 0,ta=void 0;if(Nb.verticesNeedUpdate){for(Gc=0;Gc<Jd;Gc++){Tc=vd[Gc];Aa=Gc*3;Vc[Aa]=Tc.x;Vc[Aa+1]=Tc.y;Vc[Aa+2]=Tc.z}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglVertexBuffer);
+k.bufferData(k.ARRAY_BUFFER,Vc,id)}if(Ld){for(Hc=0;Hc<Kd;Hc++){Uc=wd[Hc];Aa=Hc*3;Wc[Aa]=Uc.r;Wc[Aa+1]=Uc.g;Wc[Aa+2]=Uc.b}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Wc,id)}if(jd){Xc=0;for(xd=jd.length;Xc<xd;Xc++){ta=jd[Xc];if(ta.needsUpdate&&(ta.boundTo===void 0||ta.boundTo==="vertices")){Aa=0;wc=ta.value.length;if(ta.size===1)for(Pa=0;Pa<wc;Pa++)ta.array[Pa]=ta.value[Pa];else if(ta.size===2)for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=Za.x;ta.array[Aa+1]=Za.y;
+Aa=Aa+2}else if(ta.size===3)if(ta.type==="c")for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=Za.r;ta.array[Aa+1]=Za.g;ta.array[Aa+2]=Za.b;Aa=Aa+3}else for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=Za.x;ta.array[Aa+1]=Za.y;ta.array[Aa+2]=Za.z;Aa=Aa+3}else if(ta.size===4)for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=Za.x;ta.array[Aa+1]=Za.y;ta.array[Aa+2]=Za.z;ta.array[Aa+3]=Za.w;Aa=Aa+4}k.bindBuffer(k.ARRAY_BUFFER,ta.buffer);k.bufferData(k.ARRAY_BUFFER,ta.array,id)}}}}ea.verticesNeedUpdate=
+false;ea.colorsNeedUpdate=false;Ya.attributes&&p(Ya)}else if(kb instanceof THREE.ParticleSystem){Ya=c(kb,cb);oc=Ya.attributes&&n(Ya);(ea.verticesNeedUpdate||ea.colorsNeedUpdate||kb.sortParticles||oc)&&f(ea,k.DYNAMIC_DRAW,kb);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;Ya.attributes&&p(Ya)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,m,l;a instanceof THREE.MeshDepthMaterial?l="depth":a instanceof THREE.MeshNormalMaterial?l="normal":a instanceof THREE.MeshBasicMaterial?l="basic":
+a instanceof THREE.MeshLambertMaterial?l="lambert":a instanceof THREE.MeshPhongMaterial?l="phong":a instanceof THREE.LineBasicMaterial?l="basic":a instanceof THREE.ParticleBasicMaterial&&(l="particle_basic");if(l){var n=THREE.ShaderLib[l];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,p;o=g=e=n=0;for(f=b.length;o<f;o++){p=b[o];if(!p.onlyShadow){p instanceof THREE.DirectionalLight&&g++;p instanceof THREE.PointLight&&e++;p instanceof
+THREE.SpotLight&&n++}}if(e+n+g<=Q){o=g;f=e}else{o=Math.ceil(Q*g/(e+g));n=f=Q-o}e=o;g=n;n=m=0;for(o=b.length;n<o;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(dc&&d&&d.useVertexTexture)j=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+
+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}j=b}var r;a:{p=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:j,useVertexTexture:dc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,
+maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide},q,d=[];if(l)d.push(l);else{d.push(p);d.push(o)}for(q in c){d.push(q);d.push(c[q])}l=d.join();q=0;for(d=ba.length;q<d;q++){e=
+ba[q];if(e.code===l){e.usedTimes++;r=e.program;break a}}q=k.createProgram();d=["precision "+u+" float;",cb?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",
+c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":
+"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 e=["precision "+u+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 e=["precision "+u+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 e=t("fragment",e+p);d=t("vertex",d+o);k.attachShader(q,d);k.attachShader(q,e);k.linkProgram(q);k.getProgramParameter(q,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(q,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(e);k.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):
 e=t("fragment",e+p);d=t("vertex",d+o);k.attachShader(q,d);k.attachShader(q,e);k.linkProgram(q);k.getProgramParameter(q,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(q,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(e);k.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):

+ 8 - 7
build/custom/ThreeCanvas.js

@@ -183,7 +183,7 @@ u.parameters.map;a.enableDiffuse.value=true}if(u.parameters.lightMap){a.tAO.text
 uniforms:a,lights:true,fog:true})}else K=new THREE[u.type](u.parameters);z.materials[n]=K}f(z.scene,t.objects);m.callbackSync(z);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 uniforms:a,lights:true,fog:true})}else K=new THREE[u.type](u.parameters);z.materials[n]=K}f(z.scene,t.objects);m.callbackSync(z);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
 THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
-THREE.Material.prototype.setValues=function(a){if(a!==void 0)for(var b in a){var c=a[b];if(c!==void 0&&b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&typeof c==="number"?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
+THREE.Material.prototype.setValues=function(a){if(a!==void 0)for(var b in a){var c=a[b];if(c===void 0)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&typeof c==="number"?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
 THREE.Material.prototype.clone=function(a){a===void 0&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
 THREE.Material.prototype.clone=function(a){a===void 0&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
 a.visible=this.visible;return a};THREE.MaterialCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=false;this.fog=true;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
 a.visible=this.visible;return a};THREE.MaterialCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=false;this.fog=true;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
 THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
 THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
@@ -241,12 +241,13 @@ b)}function B(a,b,c,d,e,f,g,h){l.beginPath();l.moveTo(a,b);l.lineTo(c,d);l.lineT
 l.createPattern(o.image,p===true&&q===true?"repeat":p===true&&q===false?"repeat-x":p===false&&q===true?"repeat-y":"no-repeat");o.needsUpdate=false}f(la[o.id]);var p=o.offset.x/o.repeat.x,q=o.offset.y/o.repeat.y,r=o.image.width*o.repeat.x,s=o.image.height*o.repeat.y,h=(h+p)*r,i=(1-i+q)*s,c=c-a,d=d-b,e=e-a,g=g-b,k=(k+p)*r-h,j=(1-j+q)*s-i,m=(m+p)*r-h,n=(1-n+q)*s-i,p=k*n-m*j;if(p===0){if(T[o.id]===void 0){b=document.createElement("canvas");b.width=o.image.width;b.height=o.image.height;b=b.getContext("2d");
 l.createPattern(o.image,p===true&&q===true?"repeat":p===true&&q===false?"repeat-x":p===false&&q===true?"repeat-y":"no-repeat");o.needsUpdate=false}f(la[o.id]);var p=o.offset.x/o.repeat.x,q=o.offset.y/o.repeat.y,r=o.image.width*o.repeat.x,s=o.image.height*o.repeat.y,h=(h+p)*r,i=(1-i+q)*s,c=c-a,d=d-b,e=e-a,g=g-b,k=(k+p)*r-h,j=(1-j+q)*s-i,m=(m+p)*r-h,n=(1-n+q)*s-i,p=k*n-m*j;if(p===0){if(T[o.id]===void 0){b=document.createElement("canvas");b.width=o.image.width;b.height=o.image.height;b=b.getContext("2d");
 b.drawImage(o.image,0,0);T[o.id]=b.getImageData(0,0,o.image.width,o.image.height).data}b=T[o.id];h=(Math.floor(h)+Math.floor(i)*o.image.width)*4;D.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);ga(D)}else{p=1/p;o=(n*c-j*e)*p;j=(n*d-j*g)*p;c=(k*e-m*c)*p;d=(k*g-m*d)*p;a=a-o*h-c*i;h=b-j*h-d*i;l.save();l.transform(o,j,c,d,a,h);l.fill();l.restore()}}}function pa(a,b,c,d,e,f,g,h,i,j,k,m,n){var o,p;o=n.width-1;p=n.height-1;g=g*o;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;i=i*o-g;j=j*p-h;k=k*o-g;m=m*p-h;p=1/(i*m-k*j);o=(m*c-
 b.drawImage(o.image,0,0);T[o.id]=b.getImageData(0,0,o.image.width,o.image.height).data}b=T[o.id];h=(Math.floor(h)+Math.floor(i)*o.image.width)*4;D.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);ga(D)}else{p=1/p;o=(n*c-j*e)*p;j=(n*d-j*g)*p;c=(k*e-m*c)*p;d=(k*g-m*d)*p;a=a-o*h-c*i;h=b-j*h-d*i;l.save();l.transform(o,j,c,d,a,h);l.fill();l.restore()}}}function pa(a,b,c,d,e,f,g,h,i,j,k,m,n){var o,p;o=n.width-1;p=n.height-1;g=g*o;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;i=i*o-g;j=j*p-h;k=k*o-g;m=m*p-h;p=1/(i*m-k*j);o=(m*c-
 j*e)*p;j=(m*d-j*f)*p;c=(i*e-k*c)*p;d=(i*f-k*d)*p;a=a-o*g-c*h;b=b-j*g-d*h;l.save();l.transform(o,j,c,d,a,b);l.clip();l.drawImage(n,0,0);l.restore()}function wa(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);ea[0]=e<0?0:e>255?255:e;ea[1]=f<0?0:f>255?255:f;ea[2]=a<0?0:a>255?255:a;ea[4]=g<0?0:g>255?255:g;ea[5]=h<0?0:h>255?255:h;ea[6]=b<0?0:b>255?255:b;ea[8]=i<0?0:i>255?
 j*e)*p;j=(m*d-j*f)*p;c=(i*e-k*c)*p;d=(i*f-k*d)*p;a=a-o*g-c*h;b=b-j*g-d*h;l.save();l.transform(o,j,c,d,a,b);l.clip();l.drawImage(n,0,0);l.restore()}function wa(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);ea[0]=e<0?0:e>255?255:e;ea[1]=f<0?0:f>255?255:f;ea[2]=a<0?0:a>255?255:a;ea[4]=g<0?0:g>255?255:g;ea[5]=h<0?0:h>255?255:h;ea[6]=b<0?0:b>255?255:b;ea[8]=i<0?0:i>255?
-255:i;ea[9]=j<0?0:j>255?255:j;ea[10]=c<0?0:c>255?255:c;ea[12]=k<0?0:k>255?255:k;ea[13]=l<0?0:l>255?255:l;ea[14]=d<0?0:d>255?255:d;sa.putImageData(ya,0,0);va.drawImage(ra,0,0);return ta}function oa(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function qa(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ka(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var xa,Ga,Y,ha;this.autoClear===true?this.clear():l.setTransform(1,0,0,-1,o,q);e.info.render.vertices=
-0;e.info.render.faces=0;g=k.projectScene(a,h,this.sortElements);j=g.elements;m=g.lights;ua=m.length>0;ua===true&&i(m);xa=0;for(Ga=j.length;xa<Ga;xa++){Y=j[xa];ha=Y.material;if(!(ha===void 0||ha.visible===false)){X.empty();if(Y instanceof THREE.RenderableParticle){s=Y;s.x=s.x*o;s.y=s.y*q;p(s,Y,ha,a)}else if(Y instanceof THREE.RenderableLine){s=Y.v1;w=Y.v2;s.positionScreen.x=s.positionScreen.x*o;s.positionScreen.y=s.positionScreen.y*q;w.positionScreen.x=w.positionScreen.x*o;w.positionScreen.y=w.positionScreen.y*
-q;X.addPoint(s.positionScreen.x,s.positionScreen.y);X.addPoint(w.positionScreen.x,w.positionScreen.y);ia.intersects(X)===true&&r(s,w,Y,ha,a)}else if(Y instanceof THREE.RenderableFace3){s=Y.v1;w=Y.v2;C=Y.v3;s.positionScreen.x=s.positionScreen.x*o;s.positionScreen.y=s.positionScreen.y*q;w.positionScreen.x=w.positionScreen.x*o;w.positionScreen.y=w.positionScreen.y*q;C.positionScreen.x=C.positionScreen.x*o;C.positionScreen.y=C.positionScreen.y*q;if(ha.overdraw===true){ka(s.positionScreen,w.positionScreen);
-ka(w.positionScreen,C.positionScreen);ka(C.positionScreen,s.positionScreen)}X.add3Points(s.positionScreen.x,s.positionScreen.y,w.positionScreen.x,w.positionScreen.y,C.positionScreen.x,C.positionScreen.y);ia.intersects(X)===true&&u(s,w,C,0,1,2,Y,ha,a)}else if(Y instanceof THREE.RenderableFace4){s=Y.v1;w=Y.v2;C=Y.v3;K=Y.v4;s.positionScreen.x=s.positionScreen.x*o;s.positionScreen.y=s.positionScreen.y*q;w.positionScreen.x=w.positionScreen.x*o;w.positionScreen.y=w.positionScreen.y*q;C.positionScreen.x=
-C.positionScreen.x*o;C.positionScreen.y=C.positionScreen.y*q;K.positionScreen.x=K.positionScreen.x*o;K.positionScreen.y=K.positionScreen.y*q;M.positionScreen.copy(w.positionScreen);N.positionScreen.copy(K.positionScreen);if(ha.overdraw===true){ka(s.positionScreen,w.positionScreen);ka(w.positionScreen,K.positionScreen);ka(K.positionScreen,s.positionScreen);ka(C.positionScreen,M.positionScreen);ka(C.positionScreen,N.positionScreen)}X.addPoint(s.positionScreen.x,s.positionScreen.y);X.addPoint(w.positionScreen.x,
-w.positionScreen.y);X.addPoint(C.positionScreen.x,C.positionScreen.y);X.addPoint(K.positionScreen.x,K.positionScreen.y);ia.intersects(X)===true&&v(s,w,C,K,M,N,Y,ha,a)}ba.addRectangle(X)}}l.setTransform(1,0,0,1,0,0)}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
+255:i;ea[9]=j<0?0:j>255?255:j;ea[10]=c<0?0:c>255?255:c;ea[12]=k<0?0:k>255?255:k;ea[13]=l<0?0:l>255?255:l;ea[14]=d<0?0:d>255?255:d;sa.putImageData(ya,0,0);va.drawImage(ra,0,0);return ta}function oa(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function qa(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ka(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}if(h instanceof THREE.Camera===false)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
+else{var xa,Ga,Y,ha;this.autoClear===true?this.clear():l.setTransform(1,0,0,-1,o,q);e.info.render.vertices=0;e.info.render.faces=0;g=k.projectScene(a,h,this.sortElements);j=g.elements;m=g.lights;ua=m.length>0;ua===true&&i(m);xa=0;for(Ga=j.length;xa<Ga;xa++){Y=j[xa];ha=Y.material;if(!(ha===void 0||ha.visible===false)){X.empty();if(Y instanceof THREE.RenderableParticle){s=Y;s.x=s.x*o;s.y=s.y*q;p(s,Y,ha,a)}else if(Y instanceof THREE.RenderableLine){s=Y.v1;w=Y.v2;s.positionScreen.x=s.positionScreen.x*
+o;s.positionScreen.y=s.positionScreen.y*q;w.positionScreen.x=w.positionScreen.x*o;w.positionScreen.y=w.positionScreen.y*q;X.addPoint(s.positionScreen.x,s.positionScreen.y);X.addPoint(w.positionScreen.x,w.positionScreen.y);ia.intersects(X)===true&&r(s,w,Y,ha,a)}else if(Y instanceof THREE.RenderableFace3){s=Y.v1;w=Y.v2;C=Y.v3;s.positionScreen.x=s.positionScreen.x*o;s.positionScreen.y=s.positionScreen.y*q;w.positionScreen.x=w.positionScreen.x*o;w.positionScreen.y=w.positionScreen.y*q;C.positionScreen.x=
+C.positionScreen.x*o;C.positionScreen.y=C.positionScreen.y*q;if(ha.overdraw===true){ka(s.positionScreen,w.positionScreen);ka(w.positionScreen,C.positionScreen);ka(C.positionScreen,s.positionScreen)}X.add3Points(s.positionScreen.x,s.positionScreen.y,w.positionScreen.x,w.positionScreen.y,C.positionScreen.x,C.positionScreen.y);ia.intersects(X)===true&&u(s,w,C,0,1,2,Y,ha,a)}else if(Y instanceof THREE.RenderableFace4){s=Y.v1;w=Y.v2;C=Y.v3;K=Y.v4;s.positionScreen.x=s.positionScreen.x*o;s.positionScreen.y=
+s.positionScreen.y*q;w.positionScreen.x=w.positionScreen.x*o;w.positionScreen.y=w.positionScreen.y*q;C.positionScreen.x=C.positionScreen.x*o;C.positionScreen.y=C.positionScreen.y*q;K.positionScreen.x=K.positionScreen.x*o;K.positionScreen.y=K.positionScreen.y*q;M.positionScreen.copy(w.positionScreen);N.positionScreen.copy(K.positionScreen);if(ha.overdraw===true){ka(s.positionScreen,w.positionScreen);ka(w.positionScreen,K.positionScreen);ka(K.positionScreen,s.positionScreen);ka(C.positionScreen,M.positionScreen);
+ka(C.positionScreen,N.positionScreen)}X.addPoint(s.positionScreen.x,s.positionScreen.y);X.addPoint(w.positionScreen.x,w.positionScreen.y);X.addPoint(C.positionScreen.x,C.positionScreen.y);X.addPoint(K.positionScreen.x,K.positionScreen.y);ia.intersects(X)===true&&v(s,w,C,K,M,N,Y,ha,a)}ba.addRectangle(X)}}l.setTransform(1,0,0,1,0,0)}}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};
+THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=null;this.uvs=[[]];this.z=null};
 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=null;this.uvs=[[]];this.z=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};

+ 67 - 66
build/custom/ThreeWebGL.js

@@ -189,7 +189,7 @@ if(x.parameters.map){a.tDiffuse.texture=x.parameters.map;a.enableDiffuse.value=t
 vertexShader:r.vertexShader,uniforms:a,lights:true,fog:true})}else U=new THREE[x.type](x.parameters);N.materials[m]=U}e(N.scene,z.objects);l.callbackSync(N);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 vertexShader:r.vertexShader,uniforms:a,lights:true,fog:true})}else U=new THREE[x.type](x.parameters);N.materials[m]=U}e(N.scene,z.objects);l.callbackSync(N);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
 THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
-THREE.Material.prototype.setValues=function(a){if(a!==void 0)for(var b in a){var c=a[b];if(c!==void 0&&b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&typeof c==="number"?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
+THREE.Material.prototype.setValues=function(a){if(a!==void 0)for(var b in a){var c=a[b];if(c===void 0)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&typeof c==="number"?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
 THREE.Material.prototype.clone=function(a){a===void 0&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
 THREE.Material.prototype.clone=function(a){a===void 0&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
 a.visible=this.visible;return a};THREE.MaterialCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=false;this.fog=true;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
 a.visible=this.visible;return a};THREE.MaterialCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=false;this.fog=true;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
 THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
 THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
@@ -335,71 +335,72 @@ e.__webglColorBuffer);g.vertexAttribPointer(b.color,3,g.FLOAT,false,0,0)}if(b.no
 if(b.uv2>=0)if(e.__webglUV2Buffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUV2Buffer);g.vertexAttribPointer(b.uv2,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv2)}else g.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexABuffer);g.vertexAttribPointer(b.skinVertexA,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);g.vertexAttribPointer(b.skinVertexB,4,g.FLOAT,
 if(b.uv2>=0)if(e.__webglUV2Buffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUV2Buffer);g.vertexAttribPointer(b.uv2,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv2)}else g.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexABuffer);g.vertexAttribPointer(b.skinVertexA,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);g.vertexAttribPointer(b.skinVertexB,4,g.FLOAT,
 false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);g.vertexAttribPointer(b.skinIndex,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);g.vertexAttribPointer(b.skinWeight,4,g.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==yb){g.lineWidth(d);yb=d}a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);g.drawElements(g.LINES,e.__webglLineCount,g.UNSIGNED_SHORT,0)}else{a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
 false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);g.vertexAttribPointer(b.skinIndex,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);g.vertexAttribPointer(b.skinWeight,4,g.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==yb){g.lineWidth(d);yb=d}a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);g.drawElements(g.LINES,e.__webglLineCount,g.UNSIGNED_SHORT,0)}else{a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
 g.drawElements(g.TRIANGLES,e.__webglFaceCount,g.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?g.LINE_STRIP:g.LINES;d=d.linewidth;if(d!==yb){g.lineWidth(d);yb=d}g.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){g.drawArrays(g.POINTS,0,e.__webglParticleCount);F.info.render.calls++;
 g.drawElements(g.TRIANGLES,e.__webglFaceCount,g.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?g.LINE_STRIP:g.LINES;d=d.linewidth;if(d!==yb){g.lineWidth(d);yb=d}g.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){g.drawArrays(g.POINTS,0,e.__webglParticleCount);F.info.render.calls++;
-F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){g.drawArrays(g.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,j,m,n=a.__lights,o=a.fog;aa=-1;ab=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);
-b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Wb.multiply(b.projectionMatrix,b.matrixWorldInverse);ic.setFromMatrix(Wb);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;
-for(e=m.length;d<e;d++){f=m[d];j=f.object;f.render=false;if(j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||ic.contains(j))){p(j,b);var q=f,r=q.object,u=q.buffer,v=void 0,v=v=void 0,v=r.material;if(v instanceof THREE.MeshFaceMaterial){v=u.materialIndex;if(v>=0){v=r.geometry.materials[v];if(v.transparent){q.transparent=v;q.opaque=null}else{q.opaque=v;q.transparent=null}}}else if(v)if(v.transparent){q.transparent=v;q.opaque=null}else{q.opaque=v;q.transparent=
-null}f.render=true;if(this.sortObjects)if(j.renderDepth)f.z=j.renderDepth;else{Ya.copy(j.matrixWorld.getPosition());Wb.multiplyVector3(Ya);f.z=Ya.z}}}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];j=f.object;if(j.visible){p(j,b);j=f.object.material;if(j.transparent){f.transparent=j;f.opaque=null}else{f.opaque=j;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);
-this.setDepthWrite(d.depthWrite);x(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);k(a.__webglObjects,false,"",b,n,o,true,d);i(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);k(a.__webglObjects,true,"opaque",b,n,o,false);i(a.__webglObjectsImmediate,"opaque",b,n,o,false);k(a.__webglObjects,false,"transparent",b,n,o,true);i(a.__webglObjectsImmediate,"transparent",b,n,o,true)}l(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&
-c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){g.bindTexture(g.TEXTURE_CUBE_MAP,c.__webglTexture);g.generateMipmap(g.TEXTURE_CUBE_MAP);g.bindTexture(g.TEXTURE_CUBE_MAP,null)}else{g.bindTexture(g.TEXTURE_2D,c.__webglTexture);g.generateMipmap(g.TEXTURE_2D);g.bindTexture(g.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=r(a,b,c,d,e);T=-1;F.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,
-g,ic):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,j=void 0,k=void 0,l=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var p=
-k,r=void 0,v=void 0,w=void 0,x=void 0,z=void 0,A=void 0,C=void 0,E={},H=p.morphTargets.length,P=p.morphNormals.length;p.geometryGroups={};r=0;for(v=p.faces.length;r<v;r++){w=p.faces[r];x=w.materialIndex;A=x!==void 0?x:-1;E[A]===void 0&&(E[A]={hash:A,counter:0});C=E[A].hash+"_"+E[A].counter;p.geometryGroups[C]===void 0&&(p.geometryGroups[C]={faces3:[],faces4:[],materialIndex:x,vertices:0,numMorphTargets:H,numMorphNormals:P});z=w instanceof THREE.Face3?3:4;if(p.geometryGroups[C].vertices+z>65535){E[A].counter=
-E[A].counter+1;C=E[A].hash+"_"+E[A].counter;p.geometryGroups[C]===void 0&&(p.geometryGroups[C]={faces3:[],faces4:[],materialIndex:x,vertices:0,numMorphTargets:H,numMorphNormals:P})}w instanceof THREE.Face3?p.geometryGroups[C].faces3.push(r):p.geometryGroups[C].faces4.push(r);p.geometryGroups[C].vertices=p.geometryGroups[C].vertices+z}p.geometryGroupsList=[];var O=void 0;for(O in p.geometryGroups){p.geometryGroups[O].id=Fa++;p.geometryGroupsList.push(p.geometryGroups[O])}}for(j in k.geometryGroups){l=
-k.geometryGroups[j];if(!l.__webglVertexBuffer){var G=l;G.__webglVertexBuffer=g.createBuffer();G.__webglNormalBuffer=g.createBuffer();G.__webglTangentBuffer=g.createBuffer();G.__webglColorBuffer=g.createBuffer();G.__webglUVBuffer=g.createBuffer();G.__webglUV2Buffer=g.createBuffer();G.__webglSkinVertexABuffer=g.createBuffer();G.__webglSkinVertexBBuffer=g.createBuffer();G.__webglSkinIndicesBuffer=g.createBuffer();G.__webglSkinWeightsBuffer=g.createBuffer();G.__webglFaceBuffer=g.createBuffer();G.__webglLineBuffer=
-g.createBuffer();var N=void 0,Q=void 0;if(G.numMorphTargets){G.__webglMorphTargetsBuffers=[];N=0;for(Q=G.numMorphTargets;N<Q;N++)G.__webglMorphTargetsBuffers.push(g.createBuffer())}if(G.numMorphNormals){G.__webglMorphNormalsBuffers=[];N=0;for(Q=G.numMorphNormals;N<Q;N++)G.__webglMorphNormalsBuffers.push(g.createBuffer())}F.info.memory.geometries++;var I=l,S=h,T=S.geometry,U=I.faces3,V=I.faces4,W=U.length*3+V.length*4,da=U.length*1+V.length*2,ea=U.length*3+V.length*4,aa=c(S,I),ha=e(aa),ka=d(aa),ta=
-aa.vertexColors?aa.vertexColors:false;I.__vertexArray=new Float32Array(W*3);if(ka)I.__normalArray=new Float32Array(W*3);if(T.hasTangents)I.__tangentArray=new Float32Array(W*4);if(ta)I.__colorArray=new Float32Array(W*3);if(ha){if(T.faceUvs.length>0||T.faceVertexUvs.length>0)I.__uvArray=new Float32Array(W*2);if(T.faceUvs.length>1||T.faceVertexUvs.length>1)I.__uv2Array=new Float32Array(W*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){I.__skinVertexAArray=new Float32Array(W*4);I.__skinVertexBArray=
-new Float32Array(W*4);I.__skinIndexArray=new Float32Array(W*4);I.__skinWeightArray=new Float32Array(W*4)}I.__faceArray=new Uint16Array(da*3);I.__lineArray=new Uint16Array(ea*2);var Sa=void 0,sa=void 0;if(I.numMorphTargets){I.__morphTargetsArrays=[];Sa=0;for(sa=I.numMorphTargets;Sa<sa;Sa++)I.__morphTargetsArrays.push(new Float32Array(W*3))}if(I.numMorphNormals){I.__morphNormalsArrays=[];Sa=0;for(sa=I.numMorphNormals;Sa<sa;Sa++)I.__morphNormalsArrays.push(new Float32Array(W*3))}I.__webglFaceCount=da*
-3;I.__webglLineCount=ea*2;if(aa.attributes){if(I.__webglCustomAttributesList===void 0)I.__webglCustomAttributesList=[];var ya=void 0;for(ya in aa.attributes){var Ba=aa.attributes[ya],ja={},Ja;for(Ja in Ba)ja[Ja]=Ba[Ja];if(!ja.__webglInitialized||ja.createUniqueBuffers){ja.__webglInitialized=true;var Ga=1;ja.type==="v2"?Ga=2:ja.type==="v3"?Ga=3:ja.type==="v4"?Ga=4:ja.type==="c"&&(Ga=3);ja.size=Ga;ja.array=new Float32Array(W*Ga);ja.buffer=g.createBuffer();ja.buffer.belongsToAttribute=ya;Ba.needsUpdate=
-true;ja.__original=Ba}I.__webglCustomAttributesList.push(ja)}}I.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangentsNeedUpdate=true;k.colorsNeedUpdate=true}}}else if(k instanceof THREE.BufferGeometry){var Pa=k,yb=void 0,Ma=void 0,Mb=void 0;for(yb in Pa.attributes){Mb=yb==="index"?g.ELEMENT_ARRAY_BUFFER:g.ARRAY_BUFFER;Ma=Pa.attributes[yb];Ma.buffer=g.createBuffer();g.bindBuffer(Mb,Ma.buffer);
-g.bufferData(Mb,Ma.array,g.STATIC_DRAW)}}}else if(h instanceof THREE.Ribbon){k=h.geometry;if(!k.__webglVertexBuffer){var Xa=k;Xa.__webglVertexBuffer=g.createBuffer();Xa.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var Ya=k,ab=Ya.vertices.length;Ya.__vertexArray=new Float32Array(ab*3);Ya.__colorArray=new Float32Array(ab*3);Ya.__webglVertexCount=ab;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){k=h.geometry;if(!k.__webglVertexBuffer){var rb=k;rb.__webglVertexBuffer=
-g.createBuffer();rb.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var kc=k,Wb=h,Nb=kc.vertices.length;kc.__vertexArray=new Float32Array(Nb*3);kc.__colorArray=new Float32Array(Nb*3);kc.__webglLineCount=Nb;b(kc,Wb);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){k=h.geometry;if(!k.__webglVertexBuffer){var Vb=k;Vb.__webglVertexBuffer=g.createBuffer();Vb.__webglColorBuffer=g.createBuffer();F.info.geometries++;var Xb=k,hc=h,Ob=Xb.vertices.length;
-Xb.__vertexArray=new Float32Array(Ob*3);Xb.__colorArray=new Float32Array(Ob*3);Xb.__sortArray=[];Xb.__webglParticleCount=Ob;b(Xb,hc);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.BufferGeometry)m(i.__webglObjects,k,h);else for(j in k.geometryGroups){l=k.geometryGroups[j];m(i.__webglObjects,l,h)}}else if(h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem){k=h.geometry;m(i.__webglObjects,
-k,h)}else h instanceof THREE.ImmediateRenderObject||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Ta=a.__objectsRemoved[0],Ac=a;Ta instanceof THREE.Mesh||Ta instanceof THREE.ParticleSystem||Ta instanceof THREE.Ribbon||Ta instanceof THREE.Line?u(Ac.__webglObjects,
-Ta):Ta instanceof THREE.Sprite?q(Ac.__webglSprites,Ta):Ta instanceof THREE.LensFlare?q(Ac.__webglFlares,Ta):(Ta instanceof THREE.ImmediateRenderObject||Ta.immediateRenderCallback)&&u(Ac.__webglObjectsImmediate,Ta);Ta.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var Pb=0,ic=a.__webglObjects.length;Pb<ic;Pb++){var Za=a.__webglObjects[Pb].object,X=Za.geometry,lc=void 0,Yb=void 0,Na=void 0;if(Za instanceof THREE.Mesh)if(X instanceof THREE.BufferGeometry){if(X.verticesNeedUpdate||X.elementsNeedUpdate||
-X.uvsNeedUpdate||X.normalsNeedUpdate||X.colorsNeedUpdate||X.tangentsNeedUpdate){var sb=X,Zb=g.DYNAMIC_DRAW,jc=!X.dynamic,$b=sb.attributes,Rc=$b.index,Sc=$b.position,Tc=$b.normal,Uc=$b.uv,Vc=$b.color,Wc=$b.tangent;if(sb.elementsNeedUpdate&&Rc!==void 0){g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,Rc.buffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,Rc.array,Zb)}if(sb.verticesNeedUpdate&&Sc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Sc.buffer);g.bufferData(g.ARRAY_BUFFER,Sc.array,Zb)}if(sb.normalsNeedUpdate&&Tc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,
-Tc.buffer);g.bufferData(g.ARRAY_BUFFER,Tc.array,Zb)}if(sb.uvsNeedUpdate&&Uc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Uc.buffer);g.bufferData(g.ARRAY_BUFFER,Uc.array,Zb)}if(sb.colorsNeedUpdate&&Vc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Vc.buffer);g.bufferData(g.ARRAY_BUFFER,Vc.array,Zb)}if(sb.tangentsNeedUpdate&&Wc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Wc.buffer);g.bufferData(g.ARRAY_BUFFER,Wc.array,Zb)}if(jc){var gc=void 0;for(gc in sb.attributes)delete sb.attributes[gc].array}}X.verticesNeedUpdate=false;
-X.elementsNeedUpdate=false;X.uvsNeedUpdate=false;X.normalsNeedUpdate=false;X.colorsNeedUpdate=false;X.tangentsNeedUpdate=false}else{for(var Xc=0,xc=X.geometryGroupsList.length;Xc<xc;Xc++){lc=X.geometryGroupsList[Xc];Na=c(Za,lc);Yb=Na.attributes&&n(Na);if(X.verticesNeedUpdate||X.morphTargetsNeedUpdate||X.elementsNeedUpdate||X.uvsNeedUpdate||X.normalsNeedUpdate||X.colorsNeedUpdate||X.tangentsNeedUpdate||Yb){var Z=lc,yc=Za,Qa=g.DYNAMIC_DRAW,zc=!X.dynamic,Qb=Na;if(Z.__inittedArrays){var fd=d(Qb),Yc=Qb.vertexColors?
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-s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];s.array[t+9]=$[R[0]];s.array[t+10]=$[R[1]];s.array[t+11]=$[R[2]];t=t+12}}else if(s.boundTo==="faces"){y=0;for(M=ba.length;y<M;y++){L=K=J=ga=s.value[ba[y]];s.array[t]=J[R[0]];s.array[t+1]=J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];t=t+9}y=0;for(M=ca.length;y<M;y++){$=L=K=J=ga=s.value[ca[y]];s.array[t]=J[R[0]];s.array[t+1]=J[R[1]];s.array[t+2]=J[R[2]];
-s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];s.array[t+9]=$[R[0]];s.array[t+10]=$[R[1]];s.array[t+11]=$[R[2]];t=t+12}}else if(s.boundTo==="faceVertices"){y=0;for(M=ba.length;y<M;y++){ga=s.value[ba[y]];J=ga[0];K=ga[1];L=ga[2];s.array[t]=J[R[0]];s.array[t+1]=J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];t=t+9}y=
-0;for(M=ca.length;y<M;y++){ga=s.value[ca[y]];J=ga[0];K=ga[1];L=ga[2];$=ga[3];s.array[t]=J[R[0]];s.array[t+1]=J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];s.array[t+9]=$[R[0]];s.array[t+10]=$[R[1]];s.array[t+11]=$[R[2]];t=t+12}}}else if(s.size===4)if(s.boundTo===void 0||s.boundTo==="vertices"){y=0;for(M=ba.length;y<M;y++){D=wa[ba[y]];J=s.value[D.a];K=s.value[D.b];L=s.value[D.c];s.array[t]=
-J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;t=t+12}y=0;for(M=ca.length;y<M;y++){D=wa[ca[y]];J=s.value[D.a];K=s.value[D.b];L=s.value[D.c];$=s.value[D.d];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=
-L.w;s.array[t+12]=$.x;s.array[t+13]=$.y;s.array[t+14]=$.z;s.array[t+15]=$.w;t=t+16}}else if(s.boundTo==="faces"){y=0;for(M=ba.length;y<M;y++){L=K=J=ga=s.value[ba[y]];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;t=t+12}y=0;for(M=ca.length;y<M;y++){$=L=K=J=ga=s.value[ca[y]];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+
-4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;s.array[t+12]=$.x;s.array[t+13]=$.y;s.array[t+14]=$.z;s.array[t+15]=$.w;t=t+16}}else if(s.boundTo==="faceVertices"){y=0;for(M=ba.length;y<M;y++){ga=s.value[ba[y]];J=ga[0];K=ga[1];L=ga[2];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;
-s.array[t+11]=L.w;t=t+12}y=0;for(M=ca.length;y<M;y++){ga=s.value[ca[y]];J=ga[0];K=ga[1];L=ga[2];$=ga[3];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;s.array[t+12]=$.x;s.array[t+13]=$.y;s.array[t+14]=$.z;s.array[t+15]=$.w;t=t+16}}g.bindBuffer(g.ARRAY_BUFFER,s.buffer);g.bufferData(g.ARRAY_BUFFER,s.array,Qa)}}}if(zc){delete Z.__inittedArrays;delete Z.__colorArray;
-delete Z.__normalArray;delete Z.__tangentArray;delete Z.__uvArray;delete Z.__uv2Array;delete Z.__faceArray;delete Z.__vertexArray;delete Z.__lineArray;delete Z.__skinVertexAArray;delete Z.__skinVertexBArray;delete Z.__skinIndexArray;delete Z.__skinWeightArray}}}}X.verticesNeedUpdate=false;X.morphTargetsNeedUpdate=false;X.elementsNeedUpdate=false;X.uvsNeedUpdate=false;X.normalsNeedUpdate=false;X.colorsNeedUpdate=false;X.tangentsNeedUpdate=false;Na.attributes&&o(Na)}else if(Za instanceof THREE.Ribbon){if(X.verticesNeedUpdate||
-X.colorsNeedUpdate){var Kb=X,kd=g.DYNAMIC_DRAW,tc=void 0,uc=void 0,Gc=void 0,Lb=void 0,Hc=void 0,ld=Kb.vertices,md=Kb.colors,td=ld.length,ud=md.length,Ic=Kb.__vertexArray,Jc=Kb.__colorArray,vd=Kb.colorsNeedUpdate;if(Kb.verticesNeedUpdate){for(tc=0;tc<td;tc++){Gc=ld[tc];Lb=tc*3;Ic[Lb]=Gc.x;Ic[Lb+1]=Gc.y;Ic[Lb+2]=Gc.z}g.bindBuffer(g.ARRAY_BUFFER,Kb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Ic,kd)}if(vd){for(uc=0;uc<ud;uc++){Hc=md[uc];Lb=uc*3;Jc[Lb]=Hc.r;Jc[Lb+1]=Hc.g;Jc[Lb+2]=Hc.b}g.bindBuffer(g.ARRAY_BUFFER,
-Kb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Jc,kd)}}X.verticesNeedUpdate=false;X.colorsNeedUpdate=false}else if(Za instanceof THREE.Line){Na=c(Za,lc);Yb=Na.attributes&&n(Na);if(X.verticesNeedUpdate||X.colorsNeedUpdate||Yb){var xb=X,dd=g.DYNAMIC_DRAW,vc=void 0,wc=void 0,Kc=void 0,ra=void 0,Lc=void 0,nd=xb.vertices,od=xb.colors,wd=nd.length,xd=od.length,Mc=xb.__vertexArray,Nc=xb.__colorArray,yd=xb.colorsNeedUpdate,ed=xb.__webglCustomAttributesList,Oc=void 0,pd=void 0,Ha=void 0,fc=void 0,Oa=void 0,
-la=void 0;if(xb.verticesNeedUpdate){for(vc=0;vc<wd;vc++){Kc=nd[vc];ra=vc*3;Mc[ra]=Kc.x;Mc[ra+1]=Kc.y;Mc[ra+2]=Kc.z}g.bindBuffer(g.ARRAY_BUFFER,xb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Mc,dd)}if(yd){for(wc=0;wc<xd;wc++){Lc=od[wc];ra=wc*3;Nc[ra]=Lc.r;Nc[ra+1]=Lc.g;Nc[ra+2]=Lc.b}g.bindBuffer(g.ARRAY_BUFFER,xb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Nc,dd)}if(ed){Oc=0;for(pd=ed.length;Oc<pd;Oc++){la=ed[Oc];if(la.needsUpdate&&(la.boundTo===void 0||la.boundTo==="vertices")){ra=0;fc=la.value.length;
-if(la.size===1)for(Ha=0;Ha<fc;Ha++)la.array[Ha]=la.value[Ha];else if(la.size===2)for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.x;la.array[ra+1]=Oa.y;ra=ra+2}else if(la.size===3)if(la.type==="c")for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.r;la.array[ra+1]=Oa.g;la.array[ra+2]=Oa.b;ra=ra+3}else for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.x;la.array[ra+1]=Oa.y;la.array[ra+2]=Oa.z;ra=ra+3}else if(la.size===4)for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.x;la.array[ra+1]=
-Oa.y;la.array[ra+2]=Oa.z;la.array[ra+3]=Oa.w;ra=ra+4}g.bindBuffer(g.ARRAY_BUFFER,la.buffer);g.bufferData(g.ARRAY_BUFFER,la.array,dd)}}}}X.verticesNeedUpdate=false;X.colorsNeedUpdate=false;Na.attributes&&o(Na)}else if(Za instanceof THREE.ParticleSystem){Na=c(Za,lc);Yb=Na.attributes&&n(Na);(X.verticesNeedUpdate||X.colorsNeedUpdate||Za.sortParticles||Yb)&&f(X,g.DYNAMIC_DRAW,Za);X.verticesNeedUpdate=false;X.colorsNeedUpdate=false;Na.attributes&&o(Na)}}};this.initMaterial=function(a,b,c,d){var e,f,h,i,
-j,k,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,
-q;o=h=e=n=0;for(f=b.length;o<f;o++){q=b[o];if(!q.onlyShadow){q instanceof THREE.DirectionalLight&&h++;q instanceof THREE.PointLight&&e++;q instanceof THREE.SpotLight&&n++}}if(e+n+h<=Q){o=h;f=e}else{o=Math.ceil(Q*h/(e+h));n=f=Q-o}e=o;h=n;n=l=0;for(o=b.length;n<o;n++){q=b[n];if(q.castShadow){q instanceof THREE.SpotLight&&l++;q instanceof THREE.DirectionalLight&&!q.shadowCascade&&l++}}if(hc&&d&&d.useVertexTexture)k=1024;else{b=g.getParameter(g.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==
-void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}k=b}var p;a:{q=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:k,useVertexTexture:hc&&d&&d.useVertexTexture,
-boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:h,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,
-doubleSided:a.side===THREE.DoubleSide},r,d=[];if(m)d.push(m);else{d.push(q);d.push(o)}for(r in c){d.push(r);d.push(c[r])}m=d.join();r=0;for(d=ea.length;r<d;r++){e=ea[r];if(e.code===m){e.usedTimes++;p=e.program;break a}}r=g.createProgram();d=["precision "+C+" float;",jc?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+
-c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",
-c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){g.drawArrays(g.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){if(b instanceof THREE.Camera===false)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,j,m,n=a.__lights,o=a.fog;aa=-1;ab=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=
+new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Wb.multiply(b.projectionMatrix,b.matrixWorldInverse);ic.setFromMatrix(Wb);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=
+0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];j=f.object;f.render=false;if(j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||ic.contains(j))){p(j,b);var q=f,r=q.object,u=q.buffer,v=void 0,v=v=void 0,v=r.material;if(v instanceof THREE.MeshFaceMaterial){v=u.materialIndex;if(v>=0){v=r.geometry.materials[v];if(v.transparent){q.transparent=
+v;q.opaque=null}else{q.opaque=v;q.transparent=null}}}else if(v)if(v.transparent){q.transparent=v;q.opaque=null}else{q.opaque=v;q.transparent=null}f.render=true;if(this.sortObjects)if(j.renderDepth)f.z=j.renderDepth;else{Ya.copy(j.matrixWorld.getPosition());Wb.multiplyVector3(Ya);f.z=Ya.z}}}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];j=f.object;if(j.visible){p(j,b);j=f.object.material;if(j.transparent){f.transparent=j;f.opaque=null}else{f.opaque=j;f.transparent=
+null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);x(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);k(a.__webglObjects,false,"",b,n,o,true,d);i(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);k(a.__webglObjects,true,"opaque",b,n,o,false);i(a.__webglObjectsImmediate,"opaque",b,n,o,false);k(a.__webglObjects,false,"transparent",
+b,n,o,true);i(a.__webglObjectsImmediate,"transparent",b,n,o,true)}l(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){g.bindTexture(g.TEXTURE_CUBE_MAP,c.__webglTexture);g.generateMipmap(g.TEXTURE_CUBE_MAP);g.bindTexture(g.TEXTURE_CUBE_MAP,null)}else{g.bindTexture(g.TEXTURE_2D,c.__webglTexture);g.generateMipmap(g.TEXTURE_2D);g.bindTexture(g.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)}};
+this.renderImmediateObject=function(a,b,c,d,e){var f=r(a,b,c,d,e);T=-1;F.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,g,ic):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,j=void 0,k=void 0,l=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;
+h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var p=k,r=void 0,v=void 0,w=void 0,x=void 0,z=void 0,A=void 0,C=void 0,E={},H=p.morphTargets.length,P=p.morphNormals.length;p.geometryGroups={};r=0;for(v=p.faces.length;r<v;r++){w=p.faces[r];x=w.materialIndex;A=x!==void 0?x:-1;E[A]===void 0&&(E[A]={hash:A,counter:0});C=E[A].hash+"_"+E[A].counter;p.geometryGroups[C]===void 0&&(p.geometryGroups[C]={faces3:[],faces4:[],
+materialIndex:x,vertices:0,numMorphTargets:H,numMorphNormals:P});z=w instanceof THREE.Face3?3:4;if(p.geometryGroups[C].vertices+z>65535){E[A].counter=E[A].counter+1;C=E[A].hash+"_"+E[A].counter;p.geometryGroups[C]===void 0&&(p.geometryGroups[C]={faces3:[],faces4:[],materialIndex:x,vertices:0,numMorphTargets:H,numMorphNormals:P})}w instanceof THREE.Face3?p.geometryGroups[C].faces3.push(r):p.geometryGroups[C].faces4.push(r);p.geometryGroups[C].vertices=p.geometryGroups[C].vertices+z}p.geometryGroupsList=
+[];var O=void 0;for(O in p.geometryGroups){p.geometryGroups[O].id=Fa++;p.geometryGroupsList.push(p.geometryGroups[O])}}for(j in k.geometryGroups){l=k.geometryGroups[j];if(!l.__webglVertexBuffer){var G=l;G.__webglVertexBuffer=g.createBuffer();G.__webglNormalBuffer=g.createBuffer();G.__webglTangentBuffer=g.createBuffer();G.__webglColorBuffer=g.createBuffer();G.__webglUVBuffer=g.createBuffer();G.__webglUV2Buffer=g.createBuffer();G.__webglSkinVertexABuffer=g.createBuffer();G.__webglSkinVertexBBuffer=
+g.createBuffer();G.__webglSkinIndicesBuffer=g.createBuffer();G.__webglSkinWeightsBuffer=g.createBuffer();G.__webglFaceBuffer=g.createBuffer();G.__webglLineBuffer=g.createBuffer();var N=void 0,Q=void 0;if(G.numMorphTargets){G.__webglMorphTargetsBuffers=[];N=0;for(Q=G.numMorphTargets;N<Q;N++)G.__webglMorphTargetsBuffers.push(g.createBuffer())}if(G.numMorphNormals){G.__webglMorphNormalsBuffers=[];N=0;for(Q=G.numMorphNormals;N<Q;N++)G.__webglMorphNormalsBuffers.push(g.createBuffer())}F.info.memory.geometries++;
+var I=l,S=h,T=S.geometry,U=I.faces3,V=I.faces4,W=U.length*3+V.length*4,da=U.length*1+V.length*2,ea=U.length*3+V.length*4,aa=c(S,I),ha=e(aa),ka=d(aa),ta=aa.vertexColors?aa.vertexColors:false;I.__vertexArray=new Float32Array(W*3);if(ka)I.__normalArray=new Float32Array(W*3);if(T.hasTangents)I.__tangentArray=new Float32Array(W*4);if(ta)I.__colorArray=new Float32Array(W*3);if(ha){if(T.faceUvs.length>0||T.faceVertexUvs.length>0)I.__uvArray=new Float32Array(W*2);if(T.faceUvs.length>1||T.faceVertexUvs.length>
+1)I.__uv2Array=new Float32Array(W*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){I.__skinVertexAArray=new Float32Array(W*4);I.__skinVertexBArray=new Float32Array(W*4);I.__skinIndexArray=new Float32Array(W*4);I.__skinWeightArray=new Float32Array(W*4)}I.__faceArray=new Uint16Array(da*3);I.__lineArray=new Uint16Array(ea*2);var Sa=void 0,sa=void 0;if(I.numMorphTargets){I.__morphTargetsArrays=[];Sa=0;for(sa=I.numMorphTargets;Sa<sa;Sa++)I.__morphTargetsArrays.push(new Float32Array(W*
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+Mb=void 0;for(yb in Pa.attributes){Mb=yb==="index"?g.ELEMENT_ARRAY_BUFFER:g.ARRAY_BUFFER;Ma=Pa.attributes[yb];Ma.buffer=g.createBuffer();g.bindBuffer(Mb,Ma.buffer);g.bufferData(Mb,Ma.array,g.STATIC_DRAW)}}}else if(h instanceof THREE.Ribbon){k=h.geometry;if(!k.__webglVertexBuffer){var Xa=k;Xa.__webglVertexBuffer=g.createBuffer();Xa.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var Ya=k,ab=Ya.vertices.length;Ya.__vertexArray=new Float32Array(ab*3);Ya.__colorArray=new Float32Array(ab*
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+h.geometry;if(!k.__webglVertexBuffer){var Vb=k;Vb.__webglVertexBuffer=g.createBuffer();Vb.__webglColorBuffer=g.createBuffer();F.info.geometries++;var Xb=k,hc=h,Ob=Xb.vertices.length;Xb.__vertexArray=new Float32Array(Ob*3);Xb.__colorArray=new Float32Array(Ob*3);Xb.__sortArray=[];Xb.__webglParticleCount=Ob;b(Xb,hc);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.BufferGeometry)m(i.__webglObjects,k,h);else for(j in k.geometryGroups){l=
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+rc,Qa)}}if(jd&&cd&&gd){y=0;for(M=ba.length;y<M;y++){Wa=ba[y];D=wa[Wa];cc=cd[Wa];if(cc!==void 0)for(fa=0;fa<3;fa++){ec=cc[fa];sc[wb]=ec.u;sc[wb+1]=ec.v;wb=wb+2}}y=0;for(M=ca.length;y<M;y++){Wa=ca[y];D=wa[Wa];cc=cd[Wa];if(cc!==void 0)for(fa=0;fa<4;fa++){ec=cc[fa];sc[wb]=ec.u;sc[wb+1]=ec.v;wb=wb+2}}if(wb>0){g.bindBuffer(g.ARRAY_BUFFER,Z.__webglUV2Buffer);g.bufferData(g.ARRAY_BUFFER,sc,Qa)}}if(Pc){y=0;for(M=ba.length;y<M;y++){D=wa[ba[y]];qb[Ua]=ua;qb[Ua+1]=ua+1;qb[Ua+2]=ua+2;Ua=Ua+3;Ra[Ka]=ua;Ra[Ka+1]=
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+Ra,Qa)}if(ad){fa=0;for(hd=ad.length;fa<hd;fa++){s=ad[fa];if(s.__original.needsUpdate){t=0;if(s.size===1)if(s.boundTo===void 0||s.boundTo==="vertices"){y=0;for(M=ba.length;y<M;y++){D=wa[ba[y]];s.array[t]=s.value[D.a];s.array[t+1]=s.value[D.b];s.array[t+2]=s.value[D.c];t=t+3}y=0;for(M=ca.length;y<M;y++){D=wa[ca[y]];s.array[t]=s.value[D.a];s.array[t+1]=s.value[D.b];s.array[t+2]=s.value[D.c];s.array[t+3]=s.value[D.d];t=t+4}}else{if(s.boundTo==="faces"){y=0;for(M=ba.length;y<M;y++){ga=s.value[ba[y]];s.array[t]=
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+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;t=t+12}y=0;for(M=ca.length;y<M;y++){ga=s.value[ca[y]];J=ga[0];K=ga[1];L=ga[2];$=ga[3];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;s.array[t+12]=$.x;s.array[t+13]=$.y;s.array[t+14]=
+$.z;s.array[t+15]=$.w;t=t+16}}g.bindBuffer(g.ARRAY_BUFFER,s.buffer);g.bufferData(g.ARRAY_BUFFER,s.array,Qa)}}}if(zc){delete Z.__inittedArrays;delete Z.__colorArray;delete Z.__normalArray;delete Z.__tangentArray;delete Z.__uvArray;delete Z.__uv2Array;delete Z.__faceArray;delete Z.__vertexArray;delete Z.__lineArray;delete Z.__skinVertexAArray;delete Z.__skinVertexBArray;delete Z.__skinIndexArray;delete Z.__skinWeightArray}}}}X.verticesNeedUpdate=false;X.morphTargetsNeedUpdate=false;X.elementsNeedUpdate=
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+Gc.z}g.bindBuffer(g.ARRAY_BUFFER,Kb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Ic,kd)}if(vd){for(uc=0;uc<ud;uc++){Hc=md[uc];Lb=uc*3;Jc[Lb]=Hc.r;Jc[Lb+1]=Hc.g;Jc[Lb+2]=Hc.b}g.bindBuffer(g.ARRAY_BUFFER,Kb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Jc,kd)}}X.verticesNeedUpdate=false;X.colorsNeedUpdate=false}else if(Za instanceof THREE.Line){Na=c(Za,lc);Yb=Na.attributes&&n(Na);if(X.verticesNeedUpdate||X.colorsNeedUpdate||Yb){var xb=X,dd=g.DYNAMIC_DRAW,vc=void 0,wc=void 0,Kc=void 0,ra=void 0,
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+xb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Nc,dd)}if(ed){Oc=0;for(pd=ed.length;Oc<pd;Oc++){la=ed[Oc];if(la.needsUpdate&&(la.boundTo===void 0||la.boundTo==="vertices")){ra=0;fc=la.value.length;if(la.size===1)for(Ha=0;Ha<fc;Ha++)la.array[Ha]=la.value[Ha];else if(la.size===2)for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.x;la.array[ra+1]=Oa.y;ra=ra+2}else if(la.size===3)if(la.type==="c")for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.r;la.array[ra+1]=Oa.g;la.array[ra+2]=Oa.b;ra=ra+
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+X.colorsNeedUpdate||Za.sortParticles||Yb)&&f(X,g.DYNAMIC_DRAW,Za);X.verticesNeedUpdate=false;X.colorsNeedUpdate=false;Na.attributes&&o(Na)}}};this.initMaterial=function(a,b,c,d){var e,f,h,i,j,k,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.ParticleBasicMaterial&&
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+THREE.DirectionalLight&&!q.shadowCascade&&l++}}if(hc&&d&&d.useVertexTexture)k=1024;else{b=g.getParameter(g.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}k=b}var p;a:{q=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,
+vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:k,useVertexTexture:hc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:h,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,
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+c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 e=["precision "+C+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 e=["precision "+C+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 e=w("fragment",e+q);d=w("vertex",d+o);g.attachShader(r,d);g.attachShader(r,e);g.linkProgram(r);g.getProgramParameter(r,g.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+g.getProgramParameter(r,g.VALIDATE_STATUS)+", gl error ["+g.getError()+"]");g.deleteShader(e);g.deleteShader(d);r.uniforms={};r.attributes={};var u,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):
 e=w("fragment",e+q);d=w("vertex",d+o);g.attachShader(r,d);g.attachShader(r,e);g.linkProgram(r);g.getProgramParameter(r,g.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+g.getProgramParameter(r,g.VALIDATE_STATUS)+", gl error ["+g.getError()+"]");g.deleteShader(e);g.deleteShader(d);r.uniforms={};r.attributes={};var u,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):