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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webvr - dragging</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #101010;
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+ color: #fff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ a {
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+ color: #f00;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <script src="../build/three.js"></script>
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+ <script src="js/vr/WebVR.js"></script>
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+
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+ <script>
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+
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+ var container;
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+ var camera, scene, renderer;
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+ var controller1, controller2;
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+
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+ var raycaster, intersected = [];
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+ var tempMatrix = new THREE.Matrix4();
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+
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+ var group;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ var info = document.createElement( 'div' );
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+ info.style.position = 'absolute';
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+ info.style.top = '10px';
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+ info.style.width = '100%';
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+ info.style.textAlign = 'center';
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+ info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - dragging';
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+ container.appendChild( info );
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+
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+ scene = new THREE.Scene();
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+ scene.background = new THREE.Color( 0x808080 );
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+
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+ camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
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+
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+ var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
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+ var material = new THREE.MeshStandardMaterial( {
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+ color: 0xeeeeee,
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+ roughness: 1.0,
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+ metalness: 0.0
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+ } );
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+ var floor = new THREE.Mesh( geometry, material );
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+ floor.rotation.x = - Math.PI / 2;
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+ floor.receiveShadow = true;
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+ scene.add( floor );
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+
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+ scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
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+
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+ var light = new THREE.DirectionalLight( 0xffffff );
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+ light.position.set( 0, 6, 0 );
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+ light.castShadow = true;
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+ light.shadow.camera.top = 2;
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+ light.shadow.camera.bottom = - 2;
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+ light.shadow.camera.right = 2;
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+ light.shadow.camera.left = - 2;
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+ light.shadow.mapSize.set( 4096, 4096 );
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+ scene.add( light );
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+
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+ group = new THREE.Group();
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+ scene.add( group );
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+
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+ var geometries = [
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+ new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
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+ new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
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+ new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
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+ new THREE.IcosahedronBufferGeometry( 0.2, 3 ),
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+ new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
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+ ];
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+
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+ for ( var i = 0; i < 200; i ++ ) {
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+
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+ var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
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+ var material = new THREE.MeshStandardMaterial( {
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+ color: Math.random() * 0xffffff,
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+ roughness: 0.7,
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+ metalness: 0.0
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+ } );
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+
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+ var object = new THREE.Mesh( geometry, material );
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+
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+ object.position.x = Math.random() * 4 - 2;
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+ object.position.y = Math.random() * 2;
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+ object.position.z = Math.random() * 4 - 2;
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+
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+ object.rotation.x = Math.random() * 2 * Math.PI;
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+ object.rotation.y = Math.random() * 2 * Math.PI;
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+ object.rotation.z = Math.random() * 2 * Math.PI;
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+
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+ object.scale.setScalar( Math.random() + 0.5 );
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+
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+ object.castShadow = true;
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+ object.receiveShadow = true;
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+
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+ group.add( object );
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+
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+ }
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+
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+ //
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+
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+ var canvas = document.createElement( 'canvas' );
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+ var context = canvas.getContext( 'webgl2', { antialias: false } );
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+ renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context, multiview: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.gammaInput = true;
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+ renderer.gammaOutput = true;
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+ renderer.shadowMap.enabled = true;
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+ renderer.vr.enabled = true;
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+ container.appendChild( renderer.domElement );
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+
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+ document.body.appendChild( WEBVR.createButton( renderer ) );
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+
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+ // controllers
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+
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+ controller1 = renderer.vr.getController( 0 );
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+ controller1.addEventListener( 'selectstart', onSelectStart );
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+ controller1.addEventListener( 'selectend', onSelectEnd );
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+ scene.add( controller1 );
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+
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+ controller2 = renderer.vr.getController( 1 );
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+ controller2.addEventListener( 'selectstart', onSelectStart );
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+ controller2.addEventListener( 'selectend', onSelectEnd );
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+ scene.add( controller2 );
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+
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+ //
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+
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+ var geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
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+
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+ var line = new THREE.Line( geometry );
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+ line.name = 'line';
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+ line.scale.z = 5;
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+
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+ controller1.add( line.clone() );
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+ controller2.add( line.clone() );
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+
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+ raycaster = new THREE.Raycaster();
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function onSelectStart( event ) {
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+
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+ var controller = event.target;
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+
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+ var intersections = getIntersections( controller );
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+
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+ if ( intersections.length > 0 ) {
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+
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+ var intersection = intersections[ 0 ];
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+
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+ tempMatrix.getInverse( controller.matrixWorld );
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+
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+ var object = intersection.object;
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+ object.matrix.premultiply( tempMatrix );
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+ object.matrix.decompose( object.position, object.quaternion, object.scale );
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+ object.material.emissive.b = 1;
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+ controller.add( object );
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+
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+ controller.userData.selected = object;
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+
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+ }
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+
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+ }
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+
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+ function onSelectEnd( event ) {
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+
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+ var controller = event.target;
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+
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+ if ( controller.userData.selected !== undefined ) {
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+
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+ var object = controller.userData.selected;
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+ object.matrix.premultiply( controller.matrixWorld );
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+ object.matrix.decompose( object.position, object.quaternion, object.scale );
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+ object.material.emissive.b = 0;
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+ group.add( object );
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+
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+ controller.userData.selected = undefined;
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+
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+ }
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+
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+
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+ }
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+
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+ function getIntersections( controller ) {
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+
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+ tempMatrix.identity().extractRotation( controller.matrixWorld );
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+
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+ raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
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+ raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
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+
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+ return raycaster.intersectObjects( group.children );
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+
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+ }
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+
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+ function intersectObjects( controller ) {
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+
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+ // Do not highlight when already selected
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+
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+ if ( controller.userData.selected !== undefined ) return;
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+
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+ var line = controller.getObjectByName( 'line' );
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+ var intersections = getIntersections( controller );
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+
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+ if ( intersections.length > 0 ) {
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+
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+ var intersection = intersections[ 0 ];
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+
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+ var object = intersection.object;
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+ object.material.emissive.r = 1;
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+ intersected.push( object );
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+
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+ line.scale.z = intersection.distance;
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+
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+ } else {
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+
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+ line.scale.z = 5;
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+
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+ }
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+
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+ }
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+
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+ function cleanIntersected() {
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+
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+ while ( intersected.length ) {
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+
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+ var object = intersected.pop();
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+ object.material.emissive.r = 0;
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+
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+ }
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ renderer.setAnimationLoop( render );
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+
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+ }
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+
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+ function render() {
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+
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+ cleanIntersected();
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+
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+ intersectObjects( controller1 );
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+ intersectObjects( controller2 );
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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