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@@ -69,7 +69,7 @@ This code creates a scene, then creates a camera, adds the camera and cube to th
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2013 04 17 - **r58** (411,339 KB, gzip: 97,298 KB)
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* Removed `Matrix4`'s ` translate()`, `rotateX()`, `rotateY()`, `rotateZ()` and `rotateByAxis()`. ([mrdoob](http://github.com/mrdoob))
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-* Documentation improvements. ([yurifury](http://github.com/yurifury), [tmcw](http://github.com/tmcw), [deepan2k5](http://github.com/deepan2k5), [cjshannon](http://github.com/cjshannon), [sh0ot1e](http://github.com/sh0ot1e) )
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+* Documentation improvements. ([yurifury](http://github.com/yurifury), [tmcw](http://github.com/tmcw), [deepan2k5](http://github.com/deepan2k5), [cjshannon](http://github.com/cjshannon) and [sh0ot1e](http://github.com/sh0ot1e))
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* Improvements to `WebGLRenderer` stable z sorting.([wereHamster](http://github.com/wereHamster) and [mrdoob](http://github.com/mrdoob))
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* Lots of progress in `SceneLoader2` and `SceneExporter2`, now known as `ObjectLoader` and `ObjectExporter`. ([mrdoob](http://github.com/mrdoob))
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* Added morphTargets support to `MeshNormalMaterial`. ([mrdoob](http://github.com/mrdoob))
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