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@@ -69,11 +69,6 @@ function UniformContainer() {
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var arrayCacheF32 = [];
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var arrayCacheI32 = [];
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-// Float32Array caches used for uploading Matrix uniforms
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-
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-var mat4array = new Float32Array( 16 );
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-var mat3array = new Float32Array( 9 );
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-
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// Flattening for arrays of vectors and matrices
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function flatten( array, nBlocks, blockSize ) {
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@@ -140,14 +135,26 @@ function allocTexUnits( renderer, n ) {
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function setValue1f( gl, v ) {
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+ if ( this.cache[ 0 ] === v ) return;
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+
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gl.uniform1f( this.addr, v );
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+ this.cache[ 0 ] = v;
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+
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+ this.info.render.uniformUpdates ++;
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+
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}
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function setValue1i( gl, v ) {
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+ if ( this.cache[ 0 ] === v ) return;
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+
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gl.uniform1i( this.addr, v );
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+ this.cache[ 0 ] = v;
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+
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+ this.info.render.uniformUpdates ++;
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+
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}
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// Single float vector (from flat array or THREE.VectorN)
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@@ -156,83 +163,201 @@ function setValue2fv( gl, v ) {
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if ( v.x === undefined ) {
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+ if ( this.cache[ 0 ] === v[ 0 ] && this.cache[ 1 ] === v[ 1 ] ) return;
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+
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gl.uniform2fv( this.addr, v );
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+ this.cache[ 0 ] = v[ 0 ];
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+ this.cache[ 1 ] = v[ 1 ];
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+
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} else {
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+ if ( this.cache[ 0 ] === v.x && this.cache[ 1 ] === v.y ) return;
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+
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gl.uniform2f( this.addr, v.x, v.y );
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+ this.cache[ 0 ] = v.x;
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+ this.cache[ 1 ] = v.y;
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+
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}
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+ this.info.render.uniformUpdates ++;
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+
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}
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function setValue3fv( gl, v ) {
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if ( v.x !== undefined ) {
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+ if ( this.cache[ 0 ] === v.x &&
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+ this.cache[ 1 ] === v.y &&
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+ this.cache[ 2 ] === v.z ) return;
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+
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gl.uniform3f( this.addr, v.x, v.y, v.z );
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+ this.cache[ 0 ] = v.x;
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+ this.cache[ 1 ] = v.y;
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+ this.cache[ 2 ] = v.z;
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+
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} else if ( v.r !== undefined ) {
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+ if ( this.cache[ 0 ] === v.r &&
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+ this.cache[ 1 ] === v.g &&
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+ this.cache[ 2 ] === v.b ) return;
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+
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gl.uniform3f( this.addr, v.r, v.g, v.b );
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+ this.cache[ 0 ] = v.r;
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+ this.cache[ 1 ] = v.g;
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+ this.cache[ 2 ] = v.b;
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+
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} else {
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+ if ( this.cache[ 0 ] === v[ 0 ] &&
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+ this.cache[ 1 ] === v[ 1 ] &&
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+ this.cache[ 2 ] === v[ 2 ] ) return;
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+
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gl.uniform3fv( this.addr, v );
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+ this.cache[ 0 ] = v[ 0 ];
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+ this.cache[ 1 ] = v[ 1 ];
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+ this.cache[ 2 ] = v[ 2 ];
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+
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}
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+ this.info.render.uniformUpdates ++;
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+
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}
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function setValue4fv( gl, v ) {
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if ( v.x === undefined ) {
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+ if ( this.cache[ 0 ] === v[ 0 ] &&
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+ this.cache[ 1 ] === v[ 1 ] &&
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+ this.cache[ 2 ] === v[ 2 ] &&
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+ this.cache[ 3 ] === v[ 3 ] ) return;
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+
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gl.uniform4fv( this.addr, v );
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+ this.cache[ 0 ] = v[ 0 ];
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+ this.cache[ 1 ] = v[ 1 ];
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+ this.cache[ 2 ] = v[ 2 ];
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+ this.cache[ 3 ] = v[ 3 ];
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+
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} else {
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+ if ( this.cache[ 0 ] === v.x &&
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+ this.cache[ 1 ] === v.y &&
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+ this.cache[ 2 ] === v.z &&
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+ this.cache[ 3 ] === v.w ) return;
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+
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gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
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+ this.cache[ 0 ] = v.x;
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+ this.cache[ 1 ] = v.y;
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+ this.cache[ 2 ] = v.z;
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+ this.cache[ 3 ] = v.w;
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+
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}
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+ this.info.render.uniformUpdates ++;
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+
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}
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// Single matrix (from flat array or MatrixN)
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function setValue2fm( gl, v ) {
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- gl.uniformMatrix2fv( this.addr, false, v.elements || v );
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+ var data = v.elements || v;
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-}
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+ if ( this.cache[ 0 ] === data[ 0 ] &&
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+ this.cache[ 1 ] === data[ 1 ] &&
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+ this.cache[ 2 ] === data[ 2 ] &&
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+ this.cache[ 3 ] === data[ 3 ] ) return;
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-function setValue3fm( gl, v ) {
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+ gl.uniformMatrix2fv( this.addr, false, data );
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- if ( v.elements === undefined ) {
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+ this.cache[ 0 ] = data[ 0 ];
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+ this.cache[ 1 ] = data[ 1 ];
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+ this.cache[ 2 ] = data[ 2 ];
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+ this.cache[ 3 ] = data[ 3 ];
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- gl.uniformMatrix3fv( this.addr, false, v );
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+ this.info.render.uniformUpdates ++;
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- } else {
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+}
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- mat3array.set( v.elements );
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- gl.uniformMatrix3fv( this.addr, false, mat3array );
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+function setValue3fm( gl, v ) {
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- }
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+ var data = v.elements || v;
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-}
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+ if ( this.cache[ 0 ] === data[ 0 ] &&
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+ this.cache[ 1 ] === data[ 1 ] &&
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+ this.cache[ 2 ] === data[ 2 ] &&
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+ this.cache[ 3 ] === data[ 3 ] &&
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+ this.cache[ 4 ] === data[ 4 ] &&
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+ this.cache[ 5 ] === data[ 5 ] &&
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+ this.cache[ 6 ] === data[ 6 ] &&
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+ this.cache[ 7 ] === data[ 7 ] &&
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+ this.cache[ 8 ] === data[ 8 ] ) return;
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-function setValue4fm( gl, v ) {
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+ gl.uniformMatrix3fv( this.addr, false, data );
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- if ( v.elements === undefined ) {
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+ this.cache[ 0 ] = data[ 0 ];
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+ this.cache[ 1 ] = data[ 1 ];
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+ this.cache[ 2 ] = data[ 2 ];
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+ this.cache[ 3 ] = data[ 3 ];
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+ this.cache[ 4 ] = data[ 4 ];
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+ this.cache[ 5 ] = data[ 5 ];
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+ this.cache[ 6 ] = data[ 6 ];
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+ this.cache[ 7 ] = data[ 7 ];
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+ this.cache[ 8 ] = data[ 8 ];
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- gl.uniformMatrix4fv( this.addr, false, v );
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+ this.info.render.uniformUpdates ++;
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- } else {
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+}
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- mat4array.set( v.elements );
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- gl.uniformMatrix4fv( this.addr, false, mat4array );
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+function setValue4fm( gl, v ) {
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- }
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+ var data = v.elements || v;
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+
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+ if ( this.cache[ 0 ] === data[ 0 ] &&
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+ this.cache[ 1 ] === data[ 1 ] &&
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+ this.cache[ 2 ] === data[ 2 ] &&
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+ this.cache[ 3 ] === data[ 3 ] &&
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+ this.cache[ 4 ] === data[ 4 ] &&
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+ this.cache[ 5 ] === data[ 5 ] &&
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+ this.cache[ 6 ] === data[ 6 ] &&
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+ this.cache[ 7 ] === data[ 7 ] &&
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+ this.cache[ 8 ] === data[ 8 ] &&
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+ this.cache[ 9 ] === data[ 9 ] &&
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+ this.cache[ 10 ] === data[ 10 ] &&
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+ this.cache[ 11 ] === data[ 11 ] &&
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+ this.cache[ 12 ] === data[ 12 ] &&
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+ this.cache[ 13 ] === data[ 13 ] &&
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+ this.cache[ 14 ] === data[ 14 ] &&
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+ this.cache[ 15 ] === data[ 15 ] ) return;
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+
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+ gl.uniformMatrix4fv( this.addr, false, data );
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+
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+ this.cache[ 0 ] = data[ 0 ];
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+ this.cache[ 1 ] = data[ 1 ];
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+ this.cache[ 2 ] = data[ 2 ];
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+ this.cache[ 3 ] = data[ 3 ];
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+ this.cache[ 4 ] = data[ 4 ];
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+ this.cache[ 5 ] = data[ 5 ];
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+ this.cache[ 6 ] = data[ 6 ];
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+ this.cache[ 7 ] = data[ 7 ];
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+ this.cache[ 8 ] = data[ 8 ];
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+ this.cache[ 9 ] = data[ 9 ];
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+ this.cache[ 10 ] = data[ 10 ];
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+ this.cache[ 11 ] = data[ 11 ];
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+ this.cache[ 12 ] = data[ 12 ];
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+ this.cache[ 13 ] = data[ 13 ];
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+ this.cache[ 14 ] = data[ 14 ];
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+ this.cache[ 15 ] = data[ 15 ];
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+
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+ this.info.render.uniformUpdates ++;
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}
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@@ -241,7 +366,15 @@ function setValue4fm( gl, v ) {
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function setValueT1( gl, v, renderer ) {
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var unit = renderer.allocTextureUnit();
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- gl.uniform1i( this.addr, unit );
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+
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+ if ( this.cache[ 0 ] !== unit ) {
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+
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+ gl.uniform1i( this.addr, unit );
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+ this.cache[ 0 ] = unit;
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+ this.info.render.uniformUpdates ++;
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+
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+ }
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+
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renderer.setTexture2D( v || emptyTexture, unit );
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}
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@@ -249,7 +382,15 @@ function setValueT1( gl, v, renderer ) {
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function setValueT6( gl, v, renderer ) {
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var unit = renderer.allocTextureUnit();
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- gl.uniform1i( this.addr, unit );
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+
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+ if ( this.cache[ 0 ] !== unit ) {
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+
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+ gl.uniform1i( this.addr, unit );
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+ this.cache[ 0 ] = unit;
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+ this.info.render.uniformUpdates ++;
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+
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+ }
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+
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renderer.setTextureCube( v || emptyCubeTexture, unit );
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}
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@@ -258,20 +399,49 @@ function setValueT6( gl, v, renderer ) {
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function setValue2iv( gl, v ) {
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+ if ( this.cache[ 0 ] === v[ 0 ] && this.cache[ 1 ] === v[ 1 ] ) return;
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+
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gl.uniform2iv( this.addr, v );
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+ this.cache[ 0 ] = v[ 0 ];
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+ this.cache[ 1 ] = v[ 1 ];
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+
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+ this.info.render.uniformUpdates ++;
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+
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}
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function setValue3iv( gl, v ) {
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+ if ( this.cache[ 0 ] === v[ 0 ] &&
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+ this.cache[ 1 ] === v[ 1 ] &&
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+ this.cache[ 2 ] === v[ 2 ] ) return;
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+
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gl.uniform3iv( this.addr, v );
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+ this.cache[ 0 ] = v[ 0 ];
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+ this.cache[ 1 ] = v[ 1 ];
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+ this.cache[ 2 ] = v[ 2 ];
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+
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+ this.info.render.uniformUpdates ++;
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+
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}
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function setValue4iv( gl, v ) {
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+ if ( this.cache[ 0 ] === v[ 0 ] &&
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+ this.cache[ 1 ] === v[ 1 ] &&
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+ this.cache[ 2 ] === v[ 2 ] &&
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+ this.cache[ 3 ] === v[ 3 ] ) return;
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+
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gl.uniform4iv( this.addr, v );
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+ this.cache[ 0 ] = v[ 0 ];
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+ this.cache[ 1 ] = v[ 1 ];
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+ this.cache[ 2 ] = v[ 2 ];
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+ this.cache[ 3 ] = v[ 3 ];
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+
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+ this.info.render.uniformUpdates ++;
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+
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}
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// Helper to pick the right setter for the singular case
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@@ -307,11 +477,15 @@ function setValue1fv( gl, v ) {
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gl.uniform1fv( this.addr, v );
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+ this.info.render.uniformUpdates ++;
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+
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}
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function setValue1iv( gl, v ) {
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gl.uniform1iv( this.addr, v );
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+ this.info.render.uniformUpdates ++;
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+
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}
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// Array of vectors (flat or from THREE classes)
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@@ -320,18 +494,24 @@ function setValueV2a( gl, v ) {
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gl.uniform2fv( this.addr, flatten( v, this.size, 2 ) );
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+ this.info.render.uniformUpdates ++;
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+
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}
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function setValueV3a( gl, v ) {
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gl.uniform3fv( this.addr, flatten( v, this.size, 3 ) );
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+ this.info.render.uniformUpdates ++;
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+
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}
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function setValueV4a( gl, v ) {
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gl.uniform4fv( this.addr, flatten( v, this.size, 4 ) );
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+ this.info.render.uniformUpdates ++;
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+
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}
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// Array of matrices (flat or from THREE clases)
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@@ -340,18 +520,24 @@ function setValueM2a( gl, v ) {
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gl.uniformMatrix2fv( this.addr, false, flatten( v, this.size, 4 ) );
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+ this.info.render.uniformUpdates ++;
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+
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}
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function setValueM3a( gl, v ) {
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gl.uniformMatrix3fv( this.addr, false, flatten( v, this.size, 9 ) );
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+ this.info.render.uniformUpdates ++;
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+
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}
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function setValueM4a( gl, v ) {
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gl.uniformMatrix4fv( this.addr, false, flatten( v, this.size, 16 ) );
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+ this.info.render.uniformUpdates ++;
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+
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}
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// Array of textures (2D / Cube)
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@@ -369,6 +555,8 @@ function setValueT1a( gl, v, renderer ) {
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}
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+ this.info.render.uniformUpdates ++;
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+
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}
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function setValueT6a( gl, v, renderer ) {
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@@ -384,6 +572,8 @@ function setValueT6a( gl, v, renderer ) {
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}
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+ this.info.render.uniformUpdates ++;
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+
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}
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// Helper to pick the right setter for a pure (bottom-level) array
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@@ -415,20 +605,23 @@ function getPureArraySetter( type ) {
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// --- Uniform Classes ---
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-function SingleUniform( id, activeInfo, addr ) {
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+function SingleUniform( id, activeInfo, addr, info ) {
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this.id = id;
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this.addr = addr;
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+ this.cache = [];
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+ this.info = info;
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this.setValue = getSingularSetter( activeInfo.type );
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// this.path = activeInfo.name; // DEBUG
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}
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-function PureArrayUniform( id, activeInfo, addr ) {
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+function PureArrayUniform( id, activeInfo, addr, info ) {
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this.id = id;
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this.addr = addr;
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+ this.info = info;
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this.size = activeInfo.size;
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this.setValue = getPureArraySetter( activeInfo.type );
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@@ -436,12 +629,14 @@ function PureArrayUniform( id, activeInfo, addr ) {
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}
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-function StructuredUniform( id ) {
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+function StructuredUniform( id, renderer ) {
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|
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this.id = id;
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UniformContainer.call( this ); // mix-in
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+ this.renderer = renderer;
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+
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}
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StructuredUniform.prototype.setValue = function ( gl, value ) {
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@@ -490,7 +685,7 @@ function parseUniform( activeInfo, addr, container ) {
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// reset RegExp object, because of the early exit of a previous run
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|
RePathPart.lastIndex = 0;
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- for ( ; ; ) {
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+ while ( true ) {
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|
var match = RePathPart.exec( path ),
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matchEnd = RePathPart.lastIndex,
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|
@@ -506,8 +701,8 @@ function parseUniform( activeInfo, addr, container ) {
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// bare name or "pure" bottom-level array "[0]" suffix
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|
|
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|
addUniform( container, subscript === undefined ?
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|
- new SingleUniform( id, activeInfo, addr ) :
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|
- new PureArrayUniform( id, activeInfo, addr ) );
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|
+ new SingleUniform( id, activeInfo, addr, container.renderer.info ) :
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|
+ new PureArrayUniform( id, activeInfo, addr, container.renderer.info ) );
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|
|
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|
|
break;
|
|
|
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|
@@ -519,7 +714,7 @@ function parseUniform( activeInfo, addr, container ) {
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|
|
|
if ( next === undefined ) {
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|
|
- next = new StructuredUniform( id );
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|
+ next = new StructuredUniform( id, container.renderer );
|
|
|
addUniform( container, next );
|
|
|
|
|
|
}
|