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@@ -119,7 +119,7 @@ THREE.ShaderLib = {
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THREE.UniformsLib[ "shadowmap" ],
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{
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- "emissive" : { type: "c", value: new THREE.Color( 0x000000 ) },
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+ "emissive" : { type: "c", value: new THREE.Color( 0x000000 ) }
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}
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] ),
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@@ -259,7 +259,7 @@ THREE.ShaderLib = {
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{
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"emissive" : { type: "c", value: new THREE.Color( 0x000000 ) },
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"specular" : { type: "c", value: new THREE.Color( 0x111111 ) },
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- "shininess": { type: "f", value: 30 },
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+ "shininess": { type: "f", value: 30 }
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}
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] ),
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