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zh doc: translate MTLLoader.html and OBJLoader.html

gogoend 5 years ago
parent
commit
1f3fcacfe7
2 changed files with 45 additions and 46 deletions
  1. 21 21
      docs/examples/zh/loaders/MTLLoader.html
  2. 24 25
      docs/examples/zh/loaders/OBJLoader.html

+ 21 - 21
docs/examples/zh/loaders/MTLLoader.html

@@ -10,38 +10,38 @@
 	<body>
 	<body>
 		[page:Loader] &rarr;
 		[page:Loader] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>MTL加载器([name]</h1>
 
 
-		<p class="desc">A loader for loading an <em>.mtl</em> resource, used internally by [page:OBJLoader].<br />
-		The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ that describes surface shading
-		(material) properties of objects within one or more .OBJ files.
+		<p class="desc">一个用于加载 <em>.mtl</em> 资源的加载器,由 [page:OBJLoader] 在内部使用。<br />
+		材质模版库(MTL)或 .MTL 文件格式是 .OBJ 的配套文件格式,
+		用于描述一个或多个 .OBJ 文件中物体表面着色(材质)属性。
 		</p>
 		</p>
 
 
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name]( [param:LoadingManager loadingManager] )</h3>
 		<h3>[name]( [param:LoadingManager loadingManager] )</h3>
 		<p>
 		<p>
-			[page:LoadingManager loadingManager] — LoadingManager to use. Defaults to [page:DefaultLoadingManager DefaultLoadingManager]<br />
+			[page:LoadingManager manager] — 加载器使用的[page:LoadingManager loadingManager](加载管理器),默认值是[page:LoadingManager THREE.DefaultLoadingManager]。
 		</p>
 		</p>
 		<p>
 		<p>
-			Creates a new [name].
+			创建一个新的[name]。
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
-		<p>See the base [page:Loader] class for common properties.</p>
+		<h2>属性</h2>
+		<p>共有属性请参见其基类[page:Loader]。</p>
 
 
-		<h2>Methods</h2>
-		<p>See the base [page:Loader] class for common methods.</p>
+		<h2>方法</h2>
+		<p>共有方法请参见其基类[page:Loader]。</p>
 
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-			[page:String url] — A string containing the path/URL of the <em>.mtl</em> file.<br />
-			[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator] instance.<br />
-			[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes.<br />
-			[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.<br />
+			[page:String url] — 一个包含有 <em>.mtl</em> 文件的路径或URL的字符串。<br />
+			[page:Function onLoad] — 当加载过程成功完成以后将被调用的函数。<br />
+			[page:Function onProgress] — (可选)加载过程正在进行的时候被调用的函数。其参数是一个XMLHttpRequest实例,其包含了[page:Integer total] bytes(总的字节数)和[page:Integer loaded] bytes(已经载入的字节数)。<br />
+			[page:Function onError] — (可选) 加载过程中若发生了错误将被调用的函数。这一函数接收错误作为参数。<br />
 		</p>
 		</p>
 		<p>
 		<p>
-			Begin loading from url and return the loaded material.
+			开始从URL中加载,并返回已加载的材质。
 		</p>
 		</p>
 
 
 		<h3>[method:MTLLoader setMaterialOptions]( [param:Object options] )</h3>
 		<h3>[method:MTLLoader setMaterialOptions]( [param:Object options] )</h3>
@@ -56,21 +56,21 @@
 			</ul>
 			</ul>
 		</p>
 		</p>
 		<p>
 		<p>
-			Set of options on how to construct the materials
+			设置构造材质的一些选项。
 		</p>
 		</p>
 
 
 
 
 		<h3>[method:MTLLoaderMaterialCreator parse]( [param:String text, param:String path] )</h3>
 		<h3>[method:MTLLoaderMaterialCreator parse]( [param:String text, param:String path] )</h3>
 		<p>
 		<p>
-			[page:String text] — The textual <em>mtl</em> structure to parse.
-			[page:String path] — The path to the MTL file.
+			[page:String text] — 要解析的表示 <em>mtl</em> 结构的文本。
+			[page:String path] — MTL文件的路径。
 		</p>
 		</p>
 		<p>
 		<p>
-			Parse a <em>mtl</em> text structure and return a [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator] instance.<br />
+			解析 <em>mtl</em> 的文本结构,并返回一个 [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator] 实例。<br />
 		</p>
 		</p>
 
 
 
 
-		<h2>Source</h2>
+		<h2>源码</h2>
 
 
 		<p>
 		<p>
 			[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/[name].js examples/jsm/loaders/[name].js]
 			[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/[name].js examples/jsm/loaders/[name].js]

+ 24 - 25
docs/examples/zh/loaders/OBJLoader.html

@@ -10,13 +10,12 @@
 	<body>
 	<body>
 		[page:Loader] &rarr;
 		[page:Loader] &rarr;
 
 
-		<h1>[name]</h1>
+		<h1>OBJ加载器([name]</h1>
 
 
-		<p class="desc">A loader for loading a <em>.obj</em> resource.<br />
-		The <a href="https://en.wikipedia.org/wiki/Wavefront_.obj_file">OBJ file format</a> is a simple data-format
-		that represents 3D geometry in a human readable format as the position of each vertex, the UV position of
-		each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of
-		vertices, and texture vertices.
+		<p class="desc">用于加载 <em>.obj</em> 资源的加载器。<br />
+		<a href="https://en.wikipedia.org/wiki/Wavefront_.obj_file">OBJ 文件格式</a>是一种简单的数据格式,
+		这种格式以人类可读的形式来表示3D几何体,即每个顶点的位置、每个纹理坐标顶点的UV位置、顶点法线、
+		将使每个多边形定义为顶点列表的面以及纹理顶点。
 		</p>
 		</p>
 
 
 		<h2>代码示例</h2>
 		<h2>代码示例</h2>
@@ -55,52 +54,52 @@
 			[example:webgl_loader_obj]
 			[example:webgl_loader_obj]
 		</p>
 		</p>
 
 
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<h3>[name]( [param:LoadingManager manager] )</h3>
 		<p>
 		<p>
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
+		[page:LoadingManager manager] — 加载器使用的[page:LoadingManager loadingManager](加载管理器),默认值是[page:LoadingManager THREE.DefaultLoadingManager]。
 		</p>
 		</p>
 		<p>
 		<p>
-		Creates a new [name].
+		创建一个新的[name]。
 		</p>
 		</p>
 
 
-		<h2>Properties</h2>
-		<p>See the base [page:Loader] class for common properties.</p>
+		<h2>属性</h2>
+		<p>共有属性请参见其基类[page:Loader]。</p>
 
 
-		<h2>Methods</h2>
-		<p>See the base [page:Loader] class for common methods.</p>
+		<h2>方法</h2>
+		<p>共有方法请参见其基类[page:Loader]。</p>
 
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
-		[page:String url] — A string containing the path/URL of the <em>.obj</em> file.<br />
-		[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:Object3D] as an argument.<br />
-		[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The function receives a XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes.<br />
-		[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
+		[page:String url] — 一个包含有<em>.obj</em>文件的路径或URL的字符串。<br />
+		[page:Function onLoad] — 当加载过程成功完成以后将被调用的函数。<br />
+		[page:Function onProgress] — (可选)加载过程正在进行的时候被调用的函数。其参数是一个XMLHttpRequest实例,其包含了[page:Integer total] bytes(总的字节数)和[page:Integer loaded] bytes(已经载入的字节数)。<br />
+		[page:Function onError] — (可选) 加载过程中若发生了错误将被调用的函数。这一函数接收错误作为参数。<br />
 		</p>
 		</p>
 		<p>
 		<p>
-		Begin loading from url and call onLoad with the parsed response content.
+		开始从URL中加载,并使用包含有已被解析响应内容来调用onLoad。
 		</p>
 		</p>
 
 
 		<h3>[method:Object3D parse]( [param:String text] )</h3>
 		<h3>[method:Object3D parse]( [param:String text] )</h3>
 		<p>
 		<p>
-		[page:String text] — The textual <em>obj</em> structure to parse.
+		[page:String text] — 要解析的表示 <em>obj</em> 结构的文本。
 		</p>
 		</p>
 		<p>
 		<p>
-		Returns an [page:Object3D]. It contains the parsed meshes as [page:Mesh] and lines as [page:LineSegments].<br />
-		All geometry is created as [page:BufferGeometry]. Default materials are created as [page:MeshPhongMaterial].<br />
-		If an <em>obj</em> object or group uses multiple materials while declaring faces, geometry groups and an array of materials are used.
+		返回一个[page:Object3D]。它包含了解析过后的网格(解析为[page:Mesh])以及线条(解析为[page:LineSegments])。<br />
+		所有的几何体被创建为[page:BufferGeometry],默认材质被创建为[page:MeshPhongMaterial]。<br />
+		如果<em>obj</em>物体或组在声明面时使用了多个材质,则使用几何体组和材质数组。
 		</p>
 		</p>
 
 
 		<h3>[method:OBJLoader setMaterials]( [param:MTLLoader.MaterialCreator materials] )</h3>
 		<h3>[method:OBJLoader setMaterials]( [param:MTLLoader.MaterialCreator materials] )</h3>
 		<p>
 		<p>
-		[page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator materials] - A MaterialCreator instance.
+		[page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator materials] - 一个 MaterialCreator 实例。
 		</p>
 		</p>
 		<p>
 		<p>
-		Sets materials loaded by MTLLoader or any other supplier of a [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator].
+		设置由 MTLLoader 载入的材质,或是其它由 [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator] 提供的材质。
 		</p>
 		</p>
 
 
-		<h2>Source</h2>
+		<h2>源码</h2>
 
 
 		<p>
 		<p>
 			[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/OBJLoader.js examples/jsm/loaders/OBJLoader.js]
 			[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/OBJLoader.js examples/jsm/loaders/OBJLoader.js]