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<body>
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<body>
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[page:Loader] →
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[page:Loader] →
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- <h1>[name]</h1>
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+ <h1>OBJ加载器([name])</h1>
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- <p class="desc">A loader for loading a <em>.obj</em> resource.<br />
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- The <a href="https://en.wikipedia.org/wiki/Wavefront_.obj_file">OBJ file format</a> is a simple data-format
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- that represents 3D geometry in a human readable format as the position of each vertex, the UV position of
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- each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of
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- vertices, and texture vertices.
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+ <p class="desc">用于加载 <em>.obj</em> 资源的加载器。<br />
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+ <a href="https://en.wikipedia.org/wiki/Wavefront_.obj_file">OBJ 文件格式</a>是一种简单的数据格式,
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+ 这种格式以人类可读的形式来表示3D几何体,即每个顶点的位置、每个纹理坐标顶点的UV位置、顶点法线、
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+ 将使每个多边形定义为顶点列表的面以及纹理顶点。
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</p>
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</p>
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<h2>代码示例</h2>
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<h2>代码示例</h2>
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@@ -55,52 +54,52 @@
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[example:webgl_loader_obj]
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[example:webgl_loader_obj]
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</p>
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</p>
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- <h2>Constructor</h2>
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+ <h2>构造函数</h2>
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<h3>[name]( [param:LoadingManager manager] )</h3>
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<h3>[name]( [param:LoadingManager manager] )</h3>
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<p>
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<p>
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- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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+ [page:LoadingManager manager] — 加载器使用的[page:LoadingManager loadingManager](加载管理器),默认值是[page:LoadingManager THREE.DefaultLoadingManager]。
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</p>
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</p>
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<p>
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<p>
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- Creates a new [name].
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+ 创建一个新的[name]。
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</p>
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</p>
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- <h2>Properties</h2>
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- <p>See the base [page:Loader] class for common properties.</p>
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+ <h2>属性</h2>
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+ <p>共有属性请参见其基类[page:Loader]。</p>
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- <h2>Methods</h2>
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- <p>See the base [page:Loader] class for common methods.</p>
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+ <h2>方法</h2>
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+ <p>共有方法请参见其基类[page:Loader]。</p>
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<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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<p>
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<p>
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- [page:String url] — A string containing the path/URL of the <em>.obj</em> file.<br />
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- [page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:Object3D] as an argument.<br />
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- [page:Function onProgress] — (optional) A function to be called while the loading is in progress. The function receives a XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes.<br />
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- [page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
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+ [page:String url] — 一个包含有<em>.obj</em>文件的路径或URL的字符串。<br />
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+ [page:Function onLoad] — 当加载过程成功完成以后将被调用的函数。<br />
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+ [page:Function onProgress] — (可选)加载过程正在进行的时候被调用的函数。其参数是一个XMLHttpRequest实例,其包含了[page:Integer total] bytes(总的字节数)和[page:Integer loaded] bytes(已经载入的字节数)。<br />
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+ [page:Function onError] — (可选) 加载过程中若发生了错误将被调用的函数。这一函数接收错误作为参数。<br />
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</p>
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</p>
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<p>
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<p>
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- Begin loading from url and call onLoad with the parsed response content.
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+ 开始从URL中加载,并使用包含有已被解析响应内容来调用onLoad。
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</p>
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</p>
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<h3>[method:Object3D parse]( [param:String text] )</h3>
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<h3>[method:Object3D parse]( [param:String text] )</h3>
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<p>
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<p>
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- [page:String text] — The textual <em>obj</em> structure to parse.
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+ [page:String text] — 要解析的表示 <em>obj</em> 结构的文本。
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</p>
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</p>
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<p>
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<p>
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- Returns an [page:Object3D]. It contains the parsed meshes as [page:Mesh] and lines as [page:LineSegments].<br />
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- All geometry is created as [page:BufferGeometry]. Default materials are created as [page:MeshPhongMaterial].<br />
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- If an <em>obj</em> object or group uses multiple materials while declaring faces, geometry groups and an array of materials are used.
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+ 返回一个[page:Object3D]。它包含了解析过后的网格(解析为[page:Mesh])以及线条(解析为[page:LineSegments])。<br />
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+ 所有的几何体被创建为[page:BufferGeometry],默认材质被创建为[page:MeshPhongMaterial]。<br />
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+ 如果<em>obj</em>物体或组在声明面时使用了多个材质,则使用几何体组和材质数组。
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</p>
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</p>
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<h3>[method:OBJLoader setMaterials]( [param:MTLLoader.MaterialCreator materials] )</h3>
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<h3>[method:OBJLoader setMaterials]( [param:MTLLoader.MaterialCreator materials] )</h3>
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<p>
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<p>
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- [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator materials] - A MaterialCreator instance.
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+ [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator materials] - 一个 MaterialCreator 实例。
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</p>
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</p>
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<p>
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<p>
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- Sets materials loaded by MTLLoader or any other supplier of a [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator].
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+ 设置由 MTLLoader 载入的材质,或是其它由 [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator] 提供的材质。
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</p>
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</p>
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- <h2>Source</h2>
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+ <h2>源码</h2>
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<p>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/OBJLoader.js examples/jsm/loaders/OBJLoader.js]
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/OBJLoader.js examples/jsm/loaders/OBJLoader.js]
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