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@@ -5,7 +5,7 @@ three.js
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The aim of this project is to create a lightweight 3D engine with a very low level of abstraction — in other words, for dummies. The engine can render using <canvas>, <svg> and WebGL.
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-[API Reference](https://github.com/mrdoob/three.js/wiki/r36-API-Reference) — be aware that the API may change from revision to revision breaking backwards compatibility.
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+[API Reference](https://github.com/mrdoob/three.js/wiki/API-Reference) — be aware that the API may change from revision to revision breaking backwards compatibility.
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More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=three.js)
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@@ -140,7 +140,7 @@ This code creates a camera, then creates a scene object, adds a bunch of random
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2011 03 14 - **r36** (194.524 KB, gzip: 48.597 KB)
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-* Added 3D Studio MAX Mascript exporter. ([alteredq](http://github.com/alteredq))
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+* Added 3DSMAX exporter. ([alteredq](http://github.com/alteredq))
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* Fixed `WebGLRenderer` aspect ratio bug when scene had only one material. ([mrdoob](http://github.com/mrdoob))
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* Added `sizeAttenuation` property to `ParticleBasicMaterial`. ([mrdoob](http://github.com/mrdoob))
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* Added `PathCamera`. ([alteredq](http://github.com/alteredq))
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