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@@ -42,11 +42,10 @@
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<div id="log"></div>
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- <script type="text/javascript" src="../build/Three.js"></script>
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<!--
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+ <script type="text/javascript" src="../build/Three.js"></script>
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-->
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- <!--
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<script type="text/javascript" src="../src/Three.js"></script>
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<script type="text/javascript" src="../src/core/Color.js"></script>
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<script type="text/javascript" src="../src/core/Vector2.js"></script>
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@@ -86,6 +85,7 @@
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<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
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+ <!--
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-->
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@@ -179,7 +179,6 @@
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mesh.position.z = 0;
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mesh.rotation.x = 1.57;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = 10;
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- mesh.doubleSided = true;
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mesh.updateMatrix();
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scene.addObject(mesh);
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@@ -192,7 +191,6 @@
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mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
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mesh.position.z = 100 * (Math.random() - 1);
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mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
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- //mesh.doubleSided = true;
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mesh.overdraw = true;
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mesh.updateMatrix();
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scene.addObject(mesh);
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@@ -217,6 +215,7 @@
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if ( render_gl ) {
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try {
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webglRenderer = new THREE.WebGLRenderer();
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+ webglRenderer.setFaceCulling(0);
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webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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container.appendChild( webglRenderer.domElement );
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has_gl = 1;
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