Browse Source

Clean up.

Mr.doob 6 years ago
parent
commit
1fc5dcf3be
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js

@@ -25,7 +25,7 @@ export default /* glsl */`
 
 #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
 
-  radiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.normal, Material_BlinnShininessExponent( material ), maxMipLevel );
+	radiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.normal, Material_BlinnShininessExponent( material ), maxMipLevel );
 
 	#ifndef STANDARD