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Clean up.

Mr.doob 6 年之前
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1fc5dcf3be
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js

@@ -25,7 +25,7 @@ export default /* glsl */`
 
 #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
 
-  radiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.normal, Material_BlinnShininessExponent( material ), maxMipLevel );
+	radiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.normal, Material_BlinnShininessExponent( material ), maxMipLevel );
 
 	#ifndef STANDARD