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@@ -21,7 +21,7 @@
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THREE.FBXLoader = ( function () {
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- var FBXTree;
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+ var fbxTree;
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var connections;
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var sceneGraph;
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@@ -38,7 +38,6 @@ THREE.FBXLoader = ( function () {
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crossOrigin: 'anonymous',
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load: function ( url, onLoad, onProgress, onError ) {
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-
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var self = this;
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var resourceDirectory = THREE.LoaderUtils.extractUrlBase( url );
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@@ -65,7 +64,6 @@ THREE.FBXLoader = ( function () {
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}
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}, onProgress, onError );
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-
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},
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setCrossOrigin: function ( value ) {
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@@ -79,7 +77,7 @@ THREE.FBXLoader = ( function () {
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if ( isFbxFormatBinary( FBXBuffer ) ) {
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- FBXTree = new BinaryParser().parse( FBXBuffer );
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+ fbxTree = new BinaryParser().parse( FBXBuffer );
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} else {
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@@ -97,7 +95,7 @@ THREE.FBXLoader = ( function () {
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}
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- FBXTree = new TextParser().parse( FBXText );
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+ fbxTree = new TextParser().parse( FBXText );
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}
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@@ -105,7 +103,7 @@ THREE.FBXLoader = ( function () {
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var textureLoader = new THREE.TextureLoader( this.manager ).setPath( resourceDirectory ).setCrossOrigin( this.crossOrigin );
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- return new FBXTreeParser( textureLoader ).parse( FBXTree );
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+ return new FBXTreeParser( textureLoader ).parse( fbxTree );
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}
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@@ -144,9 +142,9 @@ THREE.FBXLoader = ( function () {
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var connectionMap = new Map();
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- if ( 'Connections' in FBXTree ) {
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+ if ( 'Connections' in fbxTree ) {
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- var rawConnections = FBXTree.Connections.connections;
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+ var rawConnections = fbxTree.Connections.connections;
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rawConnections.forEach( function ( rawConnection ) {
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@@ -194,9 +192,9 @@ THREE.FBXLoader = ( function () {
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var images = {};
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var blobs = {};
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- if ( 'Video' in FBXTree.Objects ) {
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+ if ( 'Video' in fbxTree.Objects ) {
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- var videoNodes = FBXTree.Objects.Video;
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+ var videoNodes = fbxTree.Objects.Video;
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for ( var nodeID in videoNodes ) {
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@@ -318,9 +316,9 @@ THREE.FBXLoader = ( function () {
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var textureMap = new Map();
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- if ( 'Texture' in FBXTree.Objects ) {
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+ if ( 'Texture' in fbxTree.Objects ) {
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- var textureNodes = FBXTree.Objects.Texture;
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+ var textureNodes = fbxTree.Objects.Texture;
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for ( var nodeID in textureNodes ) {
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var texture = this.parseTexture( textureNodes[ nodeID ], images );
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@@ -412,9 +410,9 @@ THREE.FBXLoader = ( function () {
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var materialMap = new Map();
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- if ( 'Material' in FBXTree.Objects ) {
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+ if ( 'Material' in fbxTree.Objects ) {
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- var materialNodes = FBXTree.Objects.Material;
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+ var materialNodes = fbxTree.Objects.Material;
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for ( var nodeID in materialNodes ) {
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@@ -609,7 +607,7 @@ THREE.FBXLoader = ( function () {
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getTexture: function ( textureMap, id ) {
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// if the texture is a layered texture, just use the first layer and issue a warning
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- if ( 'LayeredTexture' in FBXTree.Objects && id in FBXTree.Objects.LayeredTexture ) {
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+ if ( 'LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture ) {
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console.warn( 'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.' );
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id = connections.get( id ).children[ 0 ].ID;
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@@ -628,9 +626,9 @@ THREE.FBXLoader = ( function () {
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var skeletons = {};
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var morphTargets = {};
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- if ( 'Deformer' in FBXTree.Objects ) {
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+ if ( 'Deformer' in fbxTree.Objects ) {
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- var DeformerNodes = FBXTree.Objects.Deformer;
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+ var DeformerNodes = fbxTree.Objects.Deformer;
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for ( var nodeID in DeformerNodes ) {
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@@ -773,7 +771,7 @@ THREE.FBXLoader = ( function () {
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var modelMap = this.parseModels( deformers.skeletons, geometryMap, materialMap );
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- var modelNodes = FBXTree.Objects.Model;
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+ var modelNodes = fbxTree.Objects.Model;
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var self = this;
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modelMap.forEach( function ( model ) {
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@@ -823,7 +821,7 @@ THREE.FBXLoader = ( function () {
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parseModels: function ( skeletons, geometryMap, materialMap ) {
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var modelMap = new Map();
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- var modelNodes = FBXTree.Objects.Model;
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+ var modelNodes = fbxTree.Objects.Model;
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for ( var nodeID in modelNodes ) {
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@@ -923,7 +921,7 @@ THREE.FBXLoader = ( function () {
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relationships.children.forEach( function ( child ) {
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- var attr = FBXTree.Objects.NodeAttribute[ child.ID ];
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+ var attr = fbxTree.Objects.NodeAttribute[ child.ID ];
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if ( attr !== undefined ) {
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@@ -1014,7 +1012,7 @@ THREE.FBXLoader = ( function () {
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relationships.children.forEach( function ( child ) {
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- var attr = FBXTree.Objects.NodeAttribute[ child.ID ];
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+ var attr = fbxTree.Objects.NodeAttribute[ child.ID ];
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if ( attr !== undefined ) {
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@@ -1244,7 +1242,7 @@ THREE.FBXLoader = ( function () {
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if ( child.relationship === 'LookAtProperty' ) {
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- var lookAtTarget = FBXTree.Objects.Model[ child.ID ];
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+ var lookAtTarget = fbxTree.Objects.Model[ child.ID ];
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if ( 'Lcl_Translation' in lookAtTarget ) {
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@@ -1313,9 +1311,9 @@ THREE.FBXLoader = ( function () {
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var bindMatrices = {};
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- if ( 'Pose' in FBXTree.Objects ) {
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+ if ( 'Pose' in fbxTree.Objects ) {
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- var BindPoseNode = FBXTree.Objects.Pose;
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+ var BindPoseNode = fbxTree.Objects.Pose;
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for ( var nodeID in BindPoseNode ) {
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@@ -1350,9 +1348,9 @@ THREE.FBXLoader = ( function () {
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// Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
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createAmbientLight: function () {
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- if ( 'GlobalSettings' in FBXTree && 'AmbientColor' in FBXTree.GlobalSettings ) {
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+ if ( 'GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings ) {
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- var ambientColor = FBXTree.GlobalSettings.AmbientColor.value;
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+ var ambientColor = fbxTree.GlobalSettings.AmbientColor.value;
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var r = ambientColor[ 0 ];
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var g = ambientColor[ 1 ];
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var b = ambientColor[ 2 ];
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@@ -1418,9 +1416,9 @@ THREE.FBXLoader = ( function () {
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var geometryMap = new Map();
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- if ( 'Geometry' in FBXTree.Objects ) {
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+ if ( 'Geometry' in fbxTree.Objects ) {
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- var geoNodes = FBXTree.Objects.Geometry;
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+ var geoNodes = fbxTree.Objects.Geometry;
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for ( var nodeID in geoNodes ) {
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@@ -1462,7 +1460,7 @@ THREE.FBXLoader = ( function () {
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var modelNodes = relationships.parents.map( function ( parent ) {
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- return FBXTree.Objects.Model[ parent.ID ];
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+ return fbxTree.Objects.Model[ parent.ID ];
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} );
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@@ -1990,7 +1988,7 @@ THREE.FBXLoader = ( function () {
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var self = this;
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morphTarget.rawTargets.forEach( function ( rawTarget ) {
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- var morphGeoNode = FBXTree.Objects.Geometry[ rawTarget.geoID ];
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+ var morphGeoNode = fbxTree.Objects.Geometry[ rawTarget.geoID ];
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if ( morphGeoNode !== undefined ) {
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@@ -2271,7 +2269,7 @@ THREE.FBXLoader = ( function () {
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// since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
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// if this is undefined we can safely assume there are no animations
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- if ( FBXTree.Objects.AnimationCurve === undefined ) return undefined;
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+ if ( fbxTree.Objects.AnimationCurve === undefined ) return undefined;
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var curveNodesMap = this.parseAnimationCurveNodes();
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@@ -2289,7 +2287,7 @@ THREE.FBXLoader = ( function () {
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// and is referenced by an AnimationLayer
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parseAnimationCurveNodes: function () {
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- var rawCurveNodes = FBXTree.Objects.AnimationCurveNode;
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+ var rawCurveNodes = fbxTree.Objects.AnimationCurveNode;
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var curveNodesMap = new Map();
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@@ -2322,7 +2320,7 @@ THREE.FBXLoader = ( function () {
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// axis ( e.g. times and values of x rotation)
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parseAnimationCurves: function ( curveNodesMap ) {
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- var rawCurves = FBXTree.Objects.AnimationCurve;
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+ var rawCurves = fbxTree.Objects.AnimationCurve;
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// TODO: Many values are identical up to roundoff error, but won't be optimised
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// e.g. position times: [0, 0.4, 0. 8]
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@@ -2377,7 +2375,7 @@ THREE.FBXLoader = ( function () {
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// note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
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parseAnimationLayers: function ( curveNodesMap ) {
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- var rawLayers = FBXTree.Objects.AnimationLayer;
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+ var rawLayers = fbxTree.Objects.AnimationLayer;
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var layersMap = new Map();
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@@ -2412,7 +2410,7 @@ THREE.FBXLoader = ( function () {
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} );
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- var rawModel = FBXTree.Objects.Model[ modelID.toString() ];
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+ var rawModel = fbxTree.Objects.Model[ modelID.toString() ];
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var node = {
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@@ -2453,12 +2451,12 @@ THREE.FBXLoader = ( function () {
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// assuming geometry is not used in more than one model
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var modelID = connections.get( geoID ).parents[ 0 ].ID;
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- var rawModel = FBXTree.Objects.Model[ modelID ];
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+ var rawModel = fbxTree.Objects.Model[ modelID ];
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var node = {
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modelName: THREE.PropertyBinding.sanitizeNodeName( rawModel.attrName ),
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- morphName: FBXTree.Objects.Deformer[ deformerID ].attrName,
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+ morphName: fbxTree.Objects.Deformer[ deformerID ].attrName,
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};
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@@ -2508,7 +2506,7 @@ THREE.FBXLoader = ( function () {
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// hierarchy. Each Stack node will be used to create a THREE.AnimationClip
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parseAnimStacks: function ( layersMap ) {
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- var rawStacks = FBXTree.Objects.AnimationStack;
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+ var rawStacks = fbxTree.Objects.AnimationStack;
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// connect the stacks (clips) up to the layers
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var rawClips = {};
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@@ -2874,6 +2872,7 @@ THREE.FBXLoader = ( function () {
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parse: function ( text ) {
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this.currentIndent = 0;
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+ console.log("FBXTree: ", FBXTree);
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this.allNodes = new FBXTree();
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this.nodeStack = [];
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this.currentProp = [];
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