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@@ -50,6 +50,7 @@ var Loader = function ( editor ) {
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mesh.name = filename;
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mesh.name = filename;
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editor.addObject( mesh );
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editor.addObject( mesh );
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+ editor.select( mesh );
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} );
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} );
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@@ -74,6 +75,7 @@ var Loader = function ( editor ) {
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collada.scene.name = filename;
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collada.scene.name = filename;
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editor.addObject( collada.scene );
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editor.addObject( collada.scene );
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+ editor.select( collada.scene );
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} );
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} );
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@@ -150,6 +152,7 @@ var Loader = function ( editor ) {
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object.name = filename;
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object.name = filename;
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editor.addObject( object );
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editor.addObject( object );
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+ editor.select( object );
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}, false );
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}, false );
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reader.readAsText( file );
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reader.readAsText( file );
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@@ -175,6 +178,7 @@ var Loader = function ( editor ) {
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mesh.name = filename;
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mesh.name = filename;
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editor.addObject( mesh );
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editor.addObject( mesh );
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+ editor.select( mesh );
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}, false );
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}, false );
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reader.readAsText( file );
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reader.readAsText( file );
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@@ -198,6 +202,7 @@ var Loader = function ( editor ) {
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mesh.name = filename;
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mesh.name = filename;
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editor.addObject( mesh );
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editor.addObject( mesh );
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+ editor.select( mesh );
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}, false );
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}, false );
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@@ -227,6 +232,7 @@ var Loader = function ( editor ) {
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var mesh = new THREE.Mesh( geometry, material );
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var mesh = new THREE.Mesh( geometry, material );
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editor.addObject( mesh );
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editor.addObject( mesh );
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+ editor.select( mesh );
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}, false );
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}, false );
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reader.readAsBinaryString( file );
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reader.readAsBinaryString( file );
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@@ -251,6 +257,7 @@ var Loader = function ( editor ) {
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mesh.name = filename;
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mesh.name = filename;
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editor.addObject( mesh );
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editor.addObject( mesh );
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+ editor.select( mesh );
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}, false );
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}, false );
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reader.readAsText( file );
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reader.readAsText( file );
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@@ -320,6 +327,7 @@ var Loader = function ( editor ) {
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mesh.name = filename;
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mesh.name = filename;
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editor.addObject( mesh );
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editor.addObject( mesh );
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+ editor.select( mesh );
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} else if ( data.metadata.type.toLowerCase() === 'object' ) {
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} else if ( data.metadata.type.toLowerCase() === 'object' ) {
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@@ -333,6 +341,7 @@ var Loader = function ( editor ) {
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} else {
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} else {
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editor.addObject( result );
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editor.addObject( result );
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+ editor.select( result );
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}
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}
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