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+/*
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+ * @author zz85 / https://github.com/zz85
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+ *
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+ * Usage: Just replace your CanvasRenderer / WebGLRenderer with AsciiRenderer. The rest is magic.
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+ *
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+ * Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/
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+ * Maybe more about this later with a blog post at http://lab4games.net/zz85/blog
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+ *
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+ * 16 April 2012 - @blurspline
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+ */
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+
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+THREE.ASCIIRenderer = function( renderer, charSet, options ) {
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+
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+
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+ // its fun to create one your own!
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+ charSet = (charSet === undefined) ? ' .:-=+*#%@' : charSet;
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+
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+ // ' .,:;=|iI+hHOE#`$';
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+ // darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/
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+ // ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split('');
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+
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+ if (!options) options = {};
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+ // Some ASCII settings
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+ var bResolution = !options['resolution'] ? 0.15 : options['resolution']; // Higher for more details
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+ var iScale = !options['scale'] ? 1 : options['scale'];
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+ var bColor = !options['color'] ? false : options['color']; // nice but slows down rendering!
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+ var bAlpha = !options['alpha'] ? false : options['alpha']; // Transparency
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+ var bBlock = !options['block'] ? false : options['block']; // blocked characters. like good O dos
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+ var bInvert = !options['invert'] ? false : options['invert']; // black is white, white is black
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+
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+ var strResolution = 'low';
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+
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+ renderer = (renderer === undefined) ? THREE.CanvasRenderer : renderer; //THREE.WebGLRenderer
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+ var canvasRenderer = new renderer();
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+ var width, height;
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+
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+ var domElement = document.createElement('div');
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+ var oAscii = document.createElement("table");
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+ domElement.appendChild(oAscii);
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+
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+ var iWidth, iHeight;
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+ var oImg;
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+
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+ this.setSize = function(w, h) {
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+ width = w;
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+ height = h;
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+ canvasRenderer.setSize( w, h );
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+
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+ initAsciiSize();
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+
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+ };
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+
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+
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+ this.render = function() {
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+ canvasRenderer.render.apply(canvasRenderer, arguments);
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+ asciifyImage(canvasRenderer, oAscii);
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+ };
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+
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+ this.domElement = domElement;
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+
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+
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+ // Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js
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+ /*
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+ * jsAscii 0.1
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+ * Copyright (c) 2008 Jacob Seidelin, [email protected], http://blog.nihilogic.dk/
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+ * MIT License [http://www.nihilogic.dk/licenses/mit-license.txt]
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+ */
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+
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+ function initAsciiSize() {
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+ iWidth = Math.round(width * fResolution);
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+ iHeight = Math.round(height * fResolution);
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+
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+ oCanvas.width = iWidth;
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+ oCanvas.height = iHeight;
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+ // oCanvas.style.display = "none";
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+ // oCanvas.style.width = iWidth;
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+ // oCanvas.style.height = iHeight;
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+
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+ oImg = canvasRenderer.domElement;
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+ if (oImg.style.backgroundColor) {
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+ oAscii.rows[0].cells[0].style.backgroundColor = oImg.style.backgroundColor;
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+ oAscii.rows[0].cells[0].style.color = oImg.style.color;
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+ }
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+
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+ oAscii.cellSpacing = 0;
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+ oAscii.cellPadding = 0;
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+
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+ var oStyle = oAscii.style;
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+ oStyle.display = "inline";
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+ oStyle.width = Math.round(iWidth/fResolution*iScale) + "px";
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+ oStyle.height = Math.round(iHeight/fResolution*iScale) + "px";
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+ oStyle.whiteSpace = "pre";
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+ oStyle.margin = "0px";
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+ oStyle.padding = "0px";
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+ oStyle.letterSpacing = fLetterSpacing + "px";
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+ oStyle.fontFamily = strFont;
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+ oStyle.fontSize = fFontSize + "px";
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+ oStyle.lineHeight = fLineHeight + "px";
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+ oStyle.textAlign = "left";
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+ oStyle.textDecoration = "none";
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+ }
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+
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+
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+ var aDefaultCharList = (" .,:;i1tfLCG08@").split("");
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+ var aDefaultColorCharList = (" CGO08@").split("");
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+ var strFont = "courier new, monospace";
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+
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+ var oCanvasImg = canvasRenderer.domElement;
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+
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+ var oCanvas = document.createElement("canvas");
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+ if (!oCanvas.getContext) {
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+ return;
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+ }
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+ var oCtx = oCanvas.getContext("2d");
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+ if (!oCtx.getImageData) {
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+ return;
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+ }
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+
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+ var aCharList = (bColor ? aDefaultColorCharList : aDefaultCharList);
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+
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+ if (charSet) aCharList = charSet;
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+
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+ var fResolution = 0.5;
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+ switch (strResolution) {
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+ case "low" : fResolution = 0.25; break;
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+ case "medium" : fResolution = 0.5; break;
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+ case "high" : fResolution = 1; break;
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+ }
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+
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+ if (bResolution) fResolution = bResolution;
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+
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+ // Setup dom
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+ var fFontSize = (2/fResolution)*iScale;
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+ var fLineHeight = (2/fResolution)*iScale;
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+
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+ // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.
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+ var fLetterSpacing = 0;
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+ if (strResolution == "low") {
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+ switch (iScale) {
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+ case 1 : fLetterSpacing = -1; break;
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+ case 2 :
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+ case 3 : fLetterSpacing = -2.1; break;
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+ case 4 : fLetterSpacing = -3.1; break;
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+ case 5 : fLetterSpacing = -4.15; break;
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+ }
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+ }
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+ if (strResolution == "medium") {
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+ switch (iScale) {
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+ case 1 : fLetterSpacing = 0; break;
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+ case 2 : fLetterSpacing = -1; break;
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+ case 3 : fLetterSpacing = -1.04; break;
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+ case 4 :
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+ case 5 : fLetterSpacing = -2.1; break;
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+ }
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+ }
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+ if (strResolution == "high") {
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+ switch (iScale) {
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+ case 1 :
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+ case 2 : fLetterSpacing = 0; break;
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+ case 3 :
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+ case 4 :
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+ case 5 : fLetterSpacing = -1; break;
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+ }
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+ }
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+
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+
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+ // can't get a span or div to flow like an img element, but a table works?
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+
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+
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+ // convert img element to ascii
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+ function asciifyImage(canvasRenderer, oAscii)
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+ {
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+
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+ oCtx.clearRect(0, 0, iWidth, iHeight);
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+ oCtx.drawImage(oCanvasImg, 0, 0, iWidth, iHeight);
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+ var oImgData = oCtx.getImageData(0, 0, iWidth, iHeight).data;
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+
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+ // Coloring loop starts now
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+ var strChars = "";
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+
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+ // console.time('rendering');
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+
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+ for (var y=0;y<iHeight;y+=2) {
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+ for (var x=0;x<iWidth;x++) {
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+ var iOffset = (y*iWidth + x) * 4;
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+
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+ var iRed = oImgData[iOffset];
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+ var iGreen = oImgData[iOffset + 1];
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+ var iBlue = oImgData[iOffset + 2];
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+ var iAlpha = oImgData[iOffset + 3];
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+ var iCharIdx;
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+
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+ var fBrightness;
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+
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+ fBrightness = (0.3*iRed + 0.59*iGreen + 0.11*iBlue) / 255;
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+ // fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;
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+
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+ if (iAlpha == 0) {
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+ // should calculate alpha instead, but quick hack :)
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+ //fBrightness *= (iAlpha / 255);
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+ fBrightness = 1;
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+
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+ }
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+
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+ iCharIdx = Math.floor((1-fBrightness) * (aCharList.length-1));
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+
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+ if (bInvert) {
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+ iCharIdx = aCharList.length - iCharIdx - 1;
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+ }
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+
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+ // good for debugging
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+ //fBrightness = Math.floor(fBrightness * 10);
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+ //strThisChar = fBrightness;
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+
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+ var strThisChar = aCharList[iCharIdx];
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+
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+ if (strThisChar===undefined || strThisChar == " ")
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+ strThisChar = " ";
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+
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+ if (bColor) {
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+ strChars += "<span style='"
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+ + "color:rgb("+iRed+","+iGreen+","+iBlue+");"
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+ + (bBlock ? "background-color:rgb("+iRed+","+iGreen+","+iBlue+");" : "")
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+ + (bAlpha ? "opacity:" + (iAlpha/255) + ";" : "")
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+ + "'>" + strThisChar + "</span>";
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+ } else {
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+ strChars += strThisChar;
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+ }
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+ }
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+ strChars += "<br/>";
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+ }
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+
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+ oAscii.innerHTML = "<tr><td>" + strChars + "</td></tr>";
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+
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+ // console.timeEnd('rendering');
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+
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+ // return oAscii;
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+ }
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+
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+
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+ // end modified asciifyImage block
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+
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+
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+};
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