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@@ -4,8 +4,12 @@
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THREE.BoxHelper = function ( object ) {
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+ var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
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+ var positions = new Float32Array( 8 * 3 );
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+
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var geometry = new THREE.BufferGeometry();
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- geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( 72 ), 3 ) );
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+ geometry.addAttribute( 'index', new THREE.IndexBufferAttribute( indices, 1 ) );
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+ geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
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THREE.LineSegments.call( this, geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) );
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@@ -49,49 +53,19 @@ THREE.BoxHelper.prototype.update = ( function () {
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7: max.x, min.y, min.z
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*/
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- var vertices = this.geometry.attributes.position.array;
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-
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- vertices[ 0 ] = max.x; vertices[ 1 ] = max.y; vertices[ 2 ] = max.z;
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- vertices[ 3 ] = min.x; vertices[ 4 ] = max.y; vertices[ 5 ] = max.z;
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-
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- vertices[ 6 ] = min.x; vertices[ 7 ] = max.y; vertices[ 8 ] = max.z;
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- vertices[ 9 ] = min.x; vertices[ 10 ] = min.y; vertices[ 11 ] = max.z;
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-
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- vertices[ 12 ] = min.x; vertices[ 13 ] = min.y; vertices[ 14 ] = max.z;
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- vertices[ 15 ] = max.x; vertices[ 16 ] = min.y; vertices[ 17 ] = max.z;
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-
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- vertices[ 18 ] = max.x; vertices[ 19 ] = min.y; vertices[ 20 ] = max.z;
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- vertices[ 21 ] = max.x; vertices[ 22 ] = max.y; vertices[ 23 ] = max.z;
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-
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- //
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-
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- vertices[ 24 ] = max.x; vertices[ 25 ] = max.y; vertices[ 26 ] = min.z;
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- vertices[ 27 ] = min.x; vertices[ 28 ] = max.y; vertices[ 29 ] = min.z;
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-
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- vertices[ 30 ] = min.x; vertices[ 31 ] = max.y; vertices[ 32 ] = min.z;
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- vertices[ 33 ] = min.x; vertices[ 34 ] = min.y; vertices[ 35 ] = min.z;
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-
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- vertices[ 36 ] = min.x; vertices[ 37 ] = min.y; vertices[ 38 ] = min.z;
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- vertices[ 39 ] = max.x; vertices[ 40 ] = min.y; vertices[ 41 ] = min.z;
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-
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- vertices[ 42 ] = max.x; vertices[ 43 ] = min.y; vertices[ 44 ] = min.z;
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- vertices[ 45 ] = max.x; vertices[ 46 ] = max.y; vertices[ 47 ] = min.z;
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-
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- //
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-
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- vertices[ 48 ] = max.x; vertices[ 49 ] = max.y; vertices[ 50 ] = max.z;
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- vertices[ 51 ] = max.x; vertices[ 52 ] = max.y; vertices[ 53 ] = min.z;
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-
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- vertices[ 54 ] = min.x; vertices[ 55 ] = max.y; vertices[ 56 ] = max.z;
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- vertices[ 57 ] = min.x; vertices[ 58 ] = max.y; vertices[ 59 ] = min.z;
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-
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- vertices[ 60 ] = min.x; vertices[ 61 ] = min.y; vertices[ 62 ] = max.z;
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- vertices[ 63 ] = min.x; vertices[ 64 ] = min.y; vertices[ 65 ] = min.z;
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+ var position = this.geometry.attributes.position;
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+ var array = position.array;
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- vertices[ 66 ] = max.x; vertices[ 67 ] = min.y; vertices[ 68 ] = max.z;
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- vertices[ 69 ] = max.x; vertices[ 70 ] = min.y; vertices[ 71 ] = min.z;
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+ array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
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+ array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
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+ array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
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+ array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
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+ array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
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+ array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
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+ array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
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+ array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
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- this.geometry.attributes.position.needsUpdate = true;
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+ position.needsUpdate = true;
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this.geometry.computeBoundingSphere();
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