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@@ -11,90 +11,8 @@
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THREE.EdgesHelper = function ( object, hex, thresholdAngle ) {
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var color = ( hex !== undefined ) ? hex : 0xffffff;
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- thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
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- var thresholdDot = Math.cos( THREE.Math.degToRad( thresholdAngle ) );
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-
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- var edge = [ 0, 0 ], hash = {};
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- var sortFunction = function ( a, b ) { return a - b };
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-
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- var keys = [ 'a', 'b', 'c' ];
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- var geometry = new THREE.BufferGeometry();
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-
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- var geometry2;
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-
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- if ( object.geometry instanceof THREE.BufferGeometry ) {
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-
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- geometry2 = new THREE.Geometry();
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- geometry2.fromBufferGeometry( object.geometry );
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-
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- } else {
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-
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- geometry2 = object.geometry.clone();
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-
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- }
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-
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- geometry2.mergeVertices();
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- geometry2.computeFaceNormals();
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-
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- var vertices = geometry2.vertices;
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- var faces = geometry2.faces;
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- var numEdges = 0;
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-
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- for ( var i = 0, l = faces.length; i < l; i ++ ) {
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-
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- var face = faces[ i ];
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-
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- for ( var j = 0; j < 3; j ++ ) {
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-
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- edge[ 0 ] = face[ keys[ j ] ];
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- edge[ 1 ] = face[ keys[ ( j + 1 ) % 3 ] ];
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- edge.sort( sortFunction );
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-
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- var key = edge.toString();
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-
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- if ( hash[ key ] === undefined ) {
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-
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- hash[ key ] = { vert1: edge[ 0 ], vert2: edge[ 1 ], face1: i, face2: undefined };
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- numEdges ++;
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-
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- } else {
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-
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- hash[ key ].face2 = i;
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-
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- }
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-
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- }
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-
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- }
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-
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- var coords = new Float32Array( numEdges * 2 * 3 );
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-
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- var index = 0;
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-
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- for ( var key in hash ) {
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-
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- var h = hash[ key ];
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-
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- if ( h.face2 === undefined || faces[ h.face1 ].normal.dot( faces[ h.face2 ].normal ) <= thresholdDot ) {
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-
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- var vertex = vertices[ h.vert1 ];
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- coords[ index ++ ] = vertex.x;
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- coords[ index ++ ] = vertex.y;
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- coords[ index ++ ] = vertex.z;
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-
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- vertex = vertices[ h.vert2 ];
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- coords[ index ++ ] = vertex.x;
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- coords[ index ++ ] = vertex.y;
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- coords[ index ++ ] = vertex.z;
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-
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- }
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-
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- }
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-
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- geometry.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) );
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-
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- THREE.Line.call( this, geometry, new THREE.LineBasicMaterial( { color: color } ), THREE.LinePieces );
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+ THREE.Line.call( this, new THREE.EdgesGeometry( object.geometry, thresholdAngle ), new THREE.LineBasicMaterial( { color: color } ), THREE.LinePieces );
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this.matrix = object.matrixWorld;
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this.matrixAutoUpdate = false;
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