|
@@ -8,22 +8,22 @@
|
|
|
* Supports both binary and ASCII encoded files, with automatic detection of type.
|
|
|
*
|
|
|
* Limitations:
|
|
|
- * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
|
|
|
- * There is perhaps some question as to how valid it is to always assume little-endian-ness.
|
|
|
- * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
|
|
|
+ * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
|
|
|
+ * There is perhaps some question as to how valid it is to always assume little-endian-ness.
|
|
|
+ * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
|
|
|
*
|
|
|
* Usage:
|
|
|
- * var loader = new THREE.STLLoader();
|
|
|
- * loader.load( './models/stl/slotted_disk.stl', function(geometry){
|
|
|
- * scene.add( new THREE.Mesh( geometry ) );
|
|
|
- * });
|
|
|
+ * var loader = new THREE.STLLoader();
|
|
|
+ * loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
|
|
|
+ * scene.add( new THREE.Mesh( geometry ) );
|
|
|
+ * });
|
|
|
*
|
|
|
* For binary STLs geometry might contain colors for vertices. To use it:
|
|
|
- * ... // use the same code to load STL as above
|
|
|
- * if (geometry.hasColors) {
|
|
|
- * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
|
|
|
- * } else { .... }
|
|
|
- * var mesh = new THREE.Mesh( geometry, material );
|
|
|
+ * // use the same code to load STL as above
|
|
|
+ * if (geometry.hasColors) {
|
|
|
+ * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
|
|
|
+ * } else { .... }
|
|
|
+ * var mesh = new THREE.Mesh( geometry, material );
|
|
|
*/
|
|
|
|
|
|
|