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Merge remote-tracking branch 'origin/dev' into dev

Mr.doob преди 10 години
родител
ревизия
209c8e1c81

+ 1 - 2
examples/canvas_lines_colors.html

@@ -80,8 +80,7 @@
 
 				scene = new THREE.Scene();
 
-				renderer = new THREE.CanvasRenderer( { antialias: false } );
-				renderer.setClearColor( 0x000000, 1 );
+				renderer = new THREE.CanvasRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/js/renderers/CanvasRenderer.js

@@ -66,7 +66,7 @@ THREE.CanvasRenderer = function ( parameters ) {
 	} ),
 
 	_clearColor = new THREE.Color( 0x000000 ),
-	_clearAlpha = 0,
+	_clearAlpha = parameters.alpha === true ? 0 : 1,
 
 	_contextGlobalAlpha = 1,
 	_contextGlobalCompositeOperation = 0,

+ 1 - 1
examples/js/renderers/Projector.js

@@ -145,7 +145,7 @@ THREE.Projector = function () {
 
 	this.pickingRay = function ( vector, camera ) {
 
-		console.error( 'THREE.Projector: .pickingRay() has been removed.' );
+		console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );
 
 	};
 

+ 0 - 3
examples/webgl_geometries2.html

@@ -22,7 +22,6 @@
 
 		<script src="js/CurveExtras.js"></script>
 		<script src="js/ParametricGeometries.js"></script>
-		<script src="js/utils/UVsUtils.js"></script>
 
 		<script>
 
@@ -110,7 +109,6 @@
 				scene.add( object );
 
 				var geo = new THREE.ParametricGeometry( THREE.ParametricGeometries.plane( 200, 200 ), 10, 20 );
-				// document.body.appendChild( THREE.UVsDebug( geo ));
 				object = THREE.SceneUtils.createMultiMaterialObject( geo, materials );
 				object.position.set( 0, 0, 0 );
 				scene.add( object );
@@ -131,7 +129,6 @@
 				//  scene.add( object );
 
 				object = THREE.SceneUtils.createMultiMaterialObject( sphere2, materials );
-				// document.body.appendChild( THREE.UVsDebug( sphere2 ));
 				object.position.set( 200, 0, 0 );
 				scene.add( object );
 

+ 25 - 26
examples/webgl_gpgpu_birds.html

@@ -207,54 +207,53 @@
 				vec3 central = vec3( 0., 0., 0. );
 				dir = selfPosition - central;
 				dist = length( dir );
+
 				dir.y *= 2.5;
 				velocity -= normalize( dir ) * delta * 5.;
 
 				for (float y=0.0;y<height;y++) {
 					for (float x=0.0;x<width;x++) {
 
-						if (
-							x == gl_FragCoord.x && y == gl_FragCoord.y) continue;
-
-						birdPosition = texture2D( texturePosition,
-							vec2( x / resolution.x,  y / resolution.y ) ).xyz;
+						vec2 ref = vec2( x + 0.5, y + 0.5 ) / resolution.xy;
+						birdPosition = texture2D( texturePosition, ref ).xyz;
 
 						dir = birdPosition - selfPosition;
 						dist = length(dir);
-						distSquared = dist * dist;
 
-						if ( dist > 0.0 && distSquared < zoneRadiusSquared ) {
+						if (dist < 0.0001) continue;
+
+						distSquared = dist * dist;
 
-							percent = distSquared / zoneRadiusSquared;
+						if (distSquared > zoneRadiusSquared ) continue;
 
-							if ( percent < separationThresh ) { // low
+						percent = distSquared / zoneRadiusSquared;
 
-								// Separation - Move apart for comfort
-								f = (separationThresh / percent - 1.0) * delta;
-								velocity -= normalize(dir) * f;
+						if ( percent < separationThresh ) { // low
 
-							} else if ( percent < alignmentThresh ) { // high
+							// Separation - Move apart for comfort
+							f = (separationThresh / percent - 1.0) * delta;
+							velocity -= normalize(dir) * f;
 
-								// Alignment - fly the same direction
-								float threshDelta = alignmentThresh - separationThresh;
-								float adjustedPercent = ( percent - separationThresh ) / threshDelta;
+						} else if ( percent < alignmentThresh ) { // high
 
-								birdVelocity = texture2D( textureVelocity, vec2(x/resolution.x, y/resolution.y) ).xyz;
+							// Alignment - fly the same direction
+							float threshDelta = alignmentThresh - separationThresh;
+							float adjustedPercent = ( percent - separationThresh ) / threshDelta;
 
-								f = ( 0.5 - cos( adjustedPercent * PI_2 ) * 0.5 + 0.5 ) * delta;
-								velocity += normalize(birdVelocity) * f;
+							birdVelocity = texture2D( textureVelocity, ref ).xyz;
 
-							} else {
+							f = ( 0.5 - cos( adjustedPercent * PI_2 ) * 0.5 + 0.5 ) * delta;
+							velocity += normalize(birdVelocity) * f;
 
-								// Attraction / Cohesion - move closer
-								float threshDelta = 1.0 - alignmentThresh;
-								float adjustedPercent = ( percent - alignmentThresh ) / threshDelta;
+						} else {
 
-								 f = ( 0.5 - ( cos( adjustedPercent * PI_2 ) * -0.5 + 0.5 ) ) * delta;
+							// Attraction / Cohesion - move closer
+							float threshDelta = 1.0 - alignmentThresh;
+							float adjustedPercent = ( percent - alignmentThresh ) / threshDelta;
 
-								 velocity += normalize(dir) * f;
+							f = ( 0.5 - ( cos( adjustedPercent * PI_2 ) * -0.5 + 0.5 ) ) * delta;
 
-							}
+							velocity += normalize(dir) * f;
 
 						}
 

+ 1 - 1
src/Three.js

@@ -205,7 +205,7 @@ THREE.Projector = function () {
 
 	this.pickingRay = function ( vector, camera ) {
 
-		console.error( 'THREE.Projector: .pickingRay() has been removed.' );
+		console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );
 
 	};