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@@ -0,0 +1,67 @@
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+/**
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+ * @author alteredq / http://alteredqualia.com/
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+ */
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+
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+import {
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+ ShaderMaterial,
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+ UniformsUtils
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+} from "../../../build/three.module.js";
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+import { Pass } from "../postprocessing/Pass.js";
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+import { CopyShader } from "../shaders/CopyShader.js";
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+
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+var TexturePass = function ( map, opacity ) {
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+
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+ Pass.call( this );
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+
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+ if ( CopyShader === undefined )
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+ console.error( "TexturePass relies on CopyShader" );
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+
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+ var shader = CopyShader;
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+
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+ this.map = map;
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+ this.opacity = ( opacity !== undefined ) ? opacity : 1.0;
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+
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+ this.uniforms = UniformsUtils.clone( shader.uniforms );
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+
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+ this.material = new ShaderMaterial( {
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+
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+ uniforms: this.uniforms,
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+ vertexShader: shader.vertexShader,
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+ fragmentShader: shader.fragmentShader,
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+ depthTest: false,
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+ depthWrite: false
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+
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+ } );
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+
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+ this.needsSwap = false;
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+
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+ this.fsQuad = new Pass.FullScreenQuad( null );
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+
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+};
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+
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+TexturePass.prototype = Object.assign( Object.create( Pass.prototype ), {
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+
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+ constructor: TexturePass,
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+
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+ render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
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+
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+ var oldAutoClear = renderer.autoClear;
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+ renderer.autoClear = false;
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+
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+ this.fsQuad.material = this.material;
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+
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+ this.uniforms[ "opacity" ].value = this.opacity;
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+ this.uniforms[ "tDiffuse" ].value = this.map;
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+ this.material.transparent = ( this.opacity < 1.0 );
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+
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+ renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
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+ if ( this.clear ) renderer.clear();
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+ this.fsQuad.render( renderer );
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+
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+ renderer.autoClear = oldAutoClear;
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+
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+ }
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+
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+} );
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+
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+export { TexturePass };
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