2
0
Mr.doob 8 жил өмнө
parent
commit
20d3aeec00

+ 0 - 1
examples/files.js

@@ -7,7 +7,6 @@ var files = {
 		"webgl_animation_skinning_morph",
 		"webgl_animation_skinning_morph",
 		"webgl_camera",
 		"webgl_camera",
 		"webgl_camera_array",
 		"webgl_camera_array",
-		"webgl_camera_array2",
 		"webgl_camera_cinematic",
 		"webgl_camera_cinematic",
 		"webgl_camera_logarithmicdepthbuffer",
 		"webgl_camera_logarithmicdepthbuffer",
 		"webgl_clipping",
 		"webgl_clipping",

+ 0 - 99
examples/webgl_camera_array2.html

@@ -1,99 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - arraycamera & standard camera</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				margin: 0px;
-				background-color: #000000;
-				overflow: hidden;
-			}
-		</style>
-	</head>
-	<body>
-
-		<script src="../build/three.js"></script>
-
-		<script>
-
-		var mesh, renderer, scene, camera;
-		var arrayCamera;
-
-		init();
-		animate();
-
-		function init() {
-
-		    // renderer
-		    renderer = new THREE.WebGLRenderer();
-		    renderer.setSize( window.innerWidth, window.innerHeight );
-		    document.body.appendChild( renderer.domElement );
-
-		    // scene
-		    scene = new THREE.Scene();
-
-		    // camera
-		    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
-		    camera.position.set( 20, 20, 20 );
-		    camera.lookAt( scene.position );
-		    camera.updateMatrixWorld();
-		    camera.updateProjectionMatrix();
-		    camera.matrixWorldInverse.getInverse(camera.matrixWorld);
-
-		    arrayCamera = new THREE.ArrayCamera( [
-		        camera.clone(),
-		        camera.clone()
-		    ] );
-		    arrayCamera.cameras[0].bounds = new THREE.Vector4(0.0, 0.0, 0.5, 1.0);
-		    arrayCamera.cameras[1].bounds = new THREE.Vector4(0.5, 0.0, 0.5, 1.0);
-		    arrayCamera.cameras[0].layers.enable(1);
-		    arrayCamera.cameras[1].layers.enable(2);
-		    arrayCamera.position.set( 20, 20, 20 );
-		    arrayCamera.lookAt( scene.position );
-		    arrayCamera.enabled = true;
-
-		    // ambient
-		    scene.add( new THREE.AmbientLight( 0x222222 ) );
-
-		    // light
-		    var light = new THREE.DirectionalLight( 0xffffff, 1 );
-		    light.position.set( 20, 20, 0 );
-		    scene.add( light );
-
-		    // axes
-		    scene.add( new THREE.AxisHelper( 20 ) );
-
-		    // geometry
-		    var geometry = new THREE.SphereGeometry( 5, 12, 8 );
-
-		    // material
-		    var material = new THREE.MeshPhongMaterial( {
-		        color: 0x00ffff,
-		        shading: THREE.FlatShading,
-		        transparent: true,
-		        opacity: 0.7,
-		    } );
-
-		    // mesh
-		    mesh = new THREE.Mesh( geometry, material );
-		    scene.add( mesh );
-
-		}
-
-		function animate() {
-
-		    requestAnimationFrame( animate );
-
-		    renderer.autoClear = true;
-		    renderer.render( scene, arrayCamera ); // should render left and right
-		    renderer.autoClear = false;
-		    renderer.render( scene, camera ); // should render center
-
-		}
-
-		</script>
-
-	</body>
-</html>