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@@ -115,7 +115,7 @@ THREE.MSAAPass.normalizedJitterOffsets = function( jitterVectors ) {
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for( var i = 0; i < jitterVectors.length; i ++ ) {
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- scaledJitterOffsets.push( new THREE.Vector2( jitterVectors[i][0], jitterVectors[i][1] ).multiplyScalar( 1.0 / 17.0 ) );
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+ scaledJitterOffsets.push( new THREE.Vector2( jitterVectors[i][0], jitterVectors[i][1] ).multiplyScalar( 1.0 / 16.0 ) );
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}
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@@ -124,7 +124,7 @@ THREE.MSAAPass.normalizedJitterOffsets = function( jitterVectors ) {
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},
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// These jitter vectors are specified in integers because it is easier.
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-// I am assuming a [-8,8] integer grid, but it needs to be mapped onto [-0.5,0.5]
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+// I am assuming a [-8,8) integer grid, but it needs to be mapped onto [-0.5,0.5)
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// before being used, thus these integers need to be scaled by 1/16.
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//
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// Sample patterns reference: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476218%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396
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