Mr.doob пре 8 година
родитељ
комит
20e46c08e2
3 измењених фајлова са 299 додато и 302 уклоњено
  1. 18 20
      build/three.js
  2. 263 262
      build/three.min.js
  3. 18 20
      build/three.module.js

+ 18 - 20
build/three.js

@@ -20422,11 +20422,10 @@
 			_currentCamera = null,
 			_currentArrayCamera = null,
 
+			_currentViewport = new Vector4(),
 			_currentScissor = new Vector4(),
 			_currentScissorTest = null,
 
-			_currentViewport = new Vector4(),
-
 			//
 
 			_usedTextureUnits = 0,
@@ -20438,11 +20437,10 @@
 
 			_pixelRatio = 1,
 
+			_viewport = new Vector4( 0, 0, _width, _height ),
 			_scissor = new Vector4( 0, 0, _width, _height ),
 			_scissorTest = false,
 
-			_viewport = new Vector4( 0, 0, _width, _height ),
-
 			// frustum
 
 			_frustum = new Frustum(),
@@ -21718,8 +21716,8 @@
 							var width = bounds.z * _width;
 							var height = bounds.w * _height;
 
-							state.viewport( _currentViewport.set( x, y, width, height ) );
-							state.scissor( _currentScissor.set( x, y, width, height ) );
+							state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
+							state.scissor( _currentScissor.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
 							state.setScissorTest( true );
 
 							renderObject( object, scene, camera2, geometry, material, group );
@@ -21728,6 +21726,10 @@
 
 					}
 
+					state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
+					state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
+					state.setScissorTest( _currentScissorTest );
+
 				} else {
 
 					_currentArrayCamera = null;
@@ -22892,37 +22894,34 @@
 
 			}
 
-			var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
-			var framebuffer;
+			var framebuffer = null;
+			var isCube = false;
 
 			if ( renderTarget ) {
 
-				var renderTargetProperties = properties.get( renderTarget );
+				var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
 
-				if ( isCube ) {
+				if ( renderTarget.isWebGLRenderTargetCube ) {
 
-					framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
+					framebuffer = __webglFramebuffer[ renderTarget.activeCubeFace ];
+					isCube = true;
 
 				} else {
 
-					framebuffer = renderTargetProperties.__webglFramebuffer;
+					framebuffer = __webglFramebuffer;
 
 				}
 
+				_currentViewport.copy( renderTarget.viewport );
 				_currentScissor.copy( renderTarget.scissor );
 				_currentScissorTest = renderTarget.scissorTest;
 
-				_currentViewport.copy( renderTarget.viewport );
-
 			} else {
 
-				framebuffer = null;
-
+				_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
 				_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
 				_currentScissorTest = _scissorTest;
 
-				_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
-
 			}
 
 			if ( _currentFramebuffer !== framebuffer ) {
@@ -22932,11 +22931,10 @@
 
 			}
 
+			state.viewport( _currentViewport );
 			state.scissor( _currentScissor );
 			state.setScissorTest( _currentScissorTest );
 
-			state.viewport( _currentViewport );
-
 			if ( isCube ) {
 
 				var textureProperties = properties.get( renderTarget.texture );

Разлика између датотеке није приказан због своје велике величине
+ 263 - 262
build/three.min.js


+ 18 - 20
build/three.module.js

@@ -20416,11 +20416,10 @@ function WebGLRenderer( parameters ) {
 		_currentCamera = null,
 		_currentArrayCamera = null,
 
+		_currentViewport = new Vector4(),
 		_currentScissor = new Vector4(),
 		_currentScissorTest = null,
 
-		_currentViewport = new Vector4(),
-
 		//
 
 		_usedTextureUnits = 0,
@@ -20432,11 +20431,10 @@ function WebGLRenderer( parameters ) {
 
 		_pixelRatio = 1,
 
+		_viewport = new Vector4( 0, 0, _width, _height ),
 		_scissor = new Vector4( 0, 0, _width, _height ),
 		_scissorTest = false,
 
-		_viewport = new Vector4( 0, 0, _width, _height ),
-
 		// frustum
 
 		_frustum = new Frustum(),
@@ -21712,8 +21710,8 @@ function WebGLRenderer( parameters ) {
 						var width = bounds.z * _width;
 						var height = bounds.w * _height;
 
-						state.viewport( _currentViewport.set( x, y, width, height ) );
-						state.scissor( _currentScissor.set( x, y, width, height ) );
+						state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
+						state.scissor( _currentScissor.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
 						state.setScissorTest( true );
 
 						renderObject( object, scene, camera2, geometry, material, group );
@@ -21722,6 +21720,10 @@ function WebGLRenderer( parameters ) {
 
 				}
 
+				state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
+				state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
+				state.setScissorTest( _currentScissorTest );
+
 			} else {
 
 				_currentArrayCamera = null;
@@ -22886,37 +22888,34 @@ function WebGLRenderer( parameters ) {
 
 		}
 
-		var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
-		var framebuffer;
+		var framebuffer = null;
+		var isCube = false;
 
 		if ( renderTarget ) {
 
-			var renderTargetProperties = properties.get( renderTarget );
+			var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
 
-			if ( isCube ) {
+			if ( renderTarget.isWebGLRenderTargetCube ) {
 
-				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
+				framebuffer = __webglFramebuffer[ renderTarget.activeCubeFace ];
+				isCube = true;
 
 			} else {
 
-				framebuffer = renderTargetProperties.__webglFramebuffer;
+				framebuffer = __webglFramebuffer;
 
 			}
 
+			_currentViewport.copy( renderTarget.viewport );
 			_currentScissor.copy( renderTarget.scissor );
 			_currentScissorTest = renderTarget.scissorTest;
 
-			_currentViewport.copy( renderTarget.viewport );
-
 		} else {
 
-			framebuffer = null;
-
+			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
 			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
 			_currentScissorTest = _scissorTest;
 
-			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
-
 		}
 
 		if ( _currentFramebuffer !== framebuffer ) {
@@ -22926,11 +22925,10 @@ function WebGLRenderer( parameters ) {
 
 		}
 
+		state.viewport( _currentViewport );
 		state.scissor( _currentScissor );
 		state.setScissorTest( _currentScissorTest );
 
-		state.viewport( _currentViewport );
-
 		if ( isCube ) {
 
 			var textureProperties = properties.get( renderTarget.texture );

Неке датотеке нису приказане због велике количине промена