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@@ -919,36 +919,6 @@ THREE.GLTFLoader = ( function () {
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},
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- /**
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- * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can
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- * copy only properties it knows about or inherits, and misses many properties that would
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- * normally be defined by MeshStandardMaterial.
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- *
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- * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of
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- * loading a glTF model, but cloning later (e.g. by the user) would require these changes
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- * AND also updating `.onBeforeRender` on the parent mesh.
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- *
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- * @param {THREE.ShaderMaterial} source
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- * @return {THREE.ShaderMaterial}
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- */
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- cloneMaterial: function ( source ) {
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-
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- var target = source.clone();
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-
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- target.isGLTFSpecularGlossinessMaterial = true;
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-
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- var params = this.specularGlossinessParams;
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-
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- for ( var i = 0, il = params.length; i < il; i ++ ) {
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-
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- target[ params[ i ] ] = source[ params[ i ] ];
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-
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- }
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-
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- return target;
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-
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- },
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-
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};
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}
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