@@ -161,7 +161,7 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ),
},
- clearViewOffset: function() {
+ clearViewOffset: function () {
this.view = null;
this.updateProjectionMatrix();
@@ -1208,6 +1208,7 @@ function WebGLRenderer( parameters ) {
// opaque pass (front-to-back order)
state.setBlending( NoBlending );
+
if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
// transparent pass (back-to-front order)