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@@ -106,7 +106,7 @@ vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
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directLight.color = spotLight.color;
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directLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );
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- directLight.visible = true;//( directLight.color != vec3( 0.0 ) );
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+ directLight.visible = true;
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} else {
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