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Clean up.

Mr.doob 8 years ago
parent
commit
21464f0d09
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/shaders/ShaderChunk/lights_pars.glsl

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_pars.glsl

@@ -106,7 +106,7 @@ vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
 
 			directLight.color = spotLight.color;
 			directLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );
-			directLight.visible = true;//( directLight.color != vec3( 0.0 ) );
+			directLight.visible = true;
 
 		} else {