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@@ -32,10 +32,18 @@
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<div>[example:webgl2_materials_texture3d WebGL2 / materials / texture3d]</div>
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<div>[example:webgl2_materials_texture3d WebGL2 / materials / texture3d]</div>
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<div>[example:webgl2_materials_texture3d_volume WebGL2 / materials / texture3d / volume]</div>
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<div>[example:webgl2_materials_texture3d_volume WebGL2 / materials / texture3d / volume]</div>
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- <h2>Properties</h2>
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+ <h2>Properties</h2>
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<p>
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<p>
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- See the base [page:Texture Texture] class for common properties.
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+ See the base [page:Texture Texture] class for common properties.
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+ </p>
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+
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+ <h3>[property:number wrapR]</h3>
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+ <p>
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+ This defines how the texture is wrapped in the depth direction.<br />
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+ The default is [page:Textures THREE.ClampToEdgeWrapping], where the edge is clamped to the outer edge texels.
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+ The other two choices are [page:Textures THREE.RepeatWrapping] and [page:Textures THREE.MirroredRepeatWrapping].
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+ See the [page:Textures texture constants] page for details.
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</p>
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</p>
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<h2>Methods</h2>
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<h2>Methods</h2>
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