@@ -33,15 +33,9 @@
varying vec2 vUv;
- vec4 getTexture( sampler2D texelToLinearTexture ) {
-
- return mapTexelToLinear( texture2D( texelToLinearTexture , vUv ) );
- }
void main() {
- gl_FragColor = ( getTexture( baseTexture ) + vec4( 1.0 ) * getTexture( bloomTexture ) );
+ gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );
}