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@@ -158,10 +158,10 @@ THREE.OutlineEffect = function ( renderer, parameters ) {
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" gl_FragColor = vec4( outlineColor, outlineAlpha );",
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" gl_FragColor = vec4( outlineColor, outlineAlpha );",
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- " #include <premultiplied_alpha_fragment>",
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" #include <tonemapping_fragment>",
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" #include <tonemapping_fragment>",
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" #include <encodings_fragment>",
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" #include <encodings_fragment>",
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" #include <fog_fragment>",
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" #include <fog_fragment>",
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+ " #include <premultiplied_alpha_fragment>",
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"}"
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"}"
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