@@ -3,11 +3,7 @@ export default /* glsl */`
uniform float opacity;
-#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
-
- varying vec3 vViewPosition;
-#endif
+varying vec3 vViewPosition;
#ifndef FLAT_SHADED
@@ -1,11 +1,7 @@
export default /* glsl */`
#define NORMAL