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@@ -61,7 +61,6 @@
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var geometry = new THREE.BoxBufferGeometry( 0.1, 0.1, 0.1 );
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var material = new THREE.MeshLambertMaterial();
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var mesh = new THREE.InstancedMesh( geometry, material, 200 );
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- mesh.instanceMatrix.setUsage( THREE.DynamicDrawUsage ); // will be updated every frame
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add( mesh );
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