@@ -30,15 +30,10 @@
import { ImprovedNoise } from './jsm/math/ImprovedNoise.js';
var container, stats;
-
var camera, controls, scene, renderer;
var mesh, texture;
var worldWidth = 256, worldDepth = 256;
- var worldHalfWidth = worldWidth / 2;
- var worldHalfDepth = worldDepth / 2;
var clock = new THREE.Clock();
init();