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@@ -39,7 +39,7 @@ import * as NodeUtils from './core/NodeUtils.js';
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export { NodeUtils };
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export { NodeUtils };
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// math
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// math
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-export { default as MathNode, EPSILON, INFINITY, radians, degrees, exp, exp2, log, log2, sqrt, inverseSqrt, floor, ceil, normalize, fract, sin, cos, tan, asin, acos, atan, abs, sign, length, lengthSq, negate, oneMinus, dFdx, dFdy, round, reciprocal, trunc, fwidth, bitcast, atan2, min, max, mod, step, reflect, distance, difference, dot, cross, pow, pow2, pow3, pow4, transformDirection, mix, clamp, saturate, refract, smoothstep, faceForward, cbrt } from './math/MathNode.js';
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+export { default as MathNode, PI, PI2, EPSILON, INFINITY, radians, degrees, exp, exp2, log, log2, sqrt, inverseSqrt, floor, ceil, normalize, fract, sin, cos, tan, asin, acos, atan, abs, sign, length, lengthSq, negate, oneMinus, dFdx, dFdy, round, reciprocal, trunc, fwidth, bitcast, atan2, min, max, mod, step, reflect, distance, difference, dot, cross, pow, pow2, pow3, pow4, transformDirection, mix, clamp, saturate, refract, smoothstep, faceForward, cbrt } from './math/MathNode.js';
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export { parabola, gain, pcurve, sinc } from './math/MathNode.js';
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export { parabola, gain, pcurve, sinc } from './math/MathNode.js';
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export { default as OperatorNode, add, sub, mul, div, remainder, equal, lessThan, greaterThan, lessThanEqual, greaterThanEqual, and, or, xor, bitAnd, bitOr, bitXor, shiftLeft, shiftRight } from './math/OperatorNode.js';
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export { default as OperatorNode, add, sub, mul, div, remainder, equal, lessThan, greaterThan, lessThanEqual, greaterThanEqual, and, or, xor, bitAnd, bitOr, bitXor, shiftLeft, shiftRight } from './math/OperatorNode.js';
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@@ -75,7 +75,7 @@ export * from './shadernode/ShaderNode.js';
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export { default as BitangentNode, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, transformedBitangentView, transformedBitangentWorld } from './accessors/BitangentNode.js';
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export { default as BitangentNode, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, transformedBitangentView, transformedBitangentWorld } from './accessors/BitangentNode.js';
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export { default as BufferAttributeNode, bufferAttribute, dynamicBufferAttribute, instancedBufferAttribute, instancedDynamicBufferAttribute } from './accessors/BufferAttributeNode.js';
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export { default as BufferAttributeNode, bufferAttribute, dynamicBufferAttribute, instancedBufferAttribute, instancedDynamicBufferAttribute } from './accessors/BufferAttributeNode.js';
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export { default as BufferNode, buffer } from './accessors/BufferNode.js';
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export { default as BufferNode, buffer } from './accessors/BufferNode.js';
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-export { default as CameraNode, cameraProjectionMatrix, cameraViewMatrix, cameraNormalMatrix, cameraWorldMatrix, cameraPosition, cameraNear, cameraFar, cameraLogDepth } from './accessors/CameraNode.js';
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+export { default as CameraNode, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraNormalMatrix, cameraWorldMatrix, cameraPosition, cameraNear, cameraFar, cameraLogDepth } from './accessors/CameraNode.js';
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export { default as VertexColorNode, vertexColor } from './accessors/VertexColorNode.js';
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export { default as VertexColorNode, vertexColor } from './accessors/VertexColorNode.js';
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export { default as CubeTextureNode, cubeTexture } from './accessors/CubeTextureNode.js';
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export { default as CubeTextureNode, cubeTexture } from './accessors/CubeTextureNode.js';
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export { default as InstanceNode, instance } from './accessors/InstanceNode.js';
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export { default as InstanceNode, instance } from './accessors/InstanceNode.js';
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