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@@ -39,6 +39,7 @@ THREE.TorusGeometry = function ( radius, tube, radialSegments, tubularSegments,
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normals.push( vertex.clone().sub( center ).normalize() );
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}
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+
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}
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@@ -51,30 +52,20 @@ THREE.TorusGeometry = function ( radius, tube, radialSegments, tubularSegments,
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var c = ( this.tubularSegments + 1 ) * ( j - 1 ) + i;
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var d = ( this.tubularSegments + 1 ) * j + i;
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- var face = new THREE.Face3( a, b, d, [ normals[ a ], normals[ b ], normals[ d ] ] );
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- face.normal.add( normals[ a ] );
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- face.normal.add( normals[ b ] );
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- face.normal.add( normals[ d ] );
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- face.normal.normalize();
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-
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+ var face = new THREE.Face3( a, b, d, [ normals[ a ].clone(), normals[ b ].clone(), normals[ d ].clone() ] );
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this.faces.push( face );
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-
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this.faceVertexUvs[ 0 ].push( [ uvs[ a ].clone(), uvs[ b ].clone(), uvs[ d ].clone() ] );
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- face = new THREE.Face3( b, c, d, [ normals[ b ], normals[ c ], normals[ d ] ] );
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- face.normal.add( normals[ b ] );
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- face.normal.add( normals[ c ] );
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- face.normal.add( normals[ d ] );
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- face.normal.normalize();
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-
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+ face = new THREE.Face3( b, c, d, [ normals[ b ].clone(), normals[ c ].clone(), normals[ d ].clone() ] );
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this.faces.push( face );
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-
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this.faceVertexUvs[ 0 ].push( [ uvs[ b ].clone(), uvs[ c ].clone(), uvs[ d ].clone() ] );
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+
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}
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}
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this.computeCentroids();
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+ this.computeFaceNormals();
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};
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