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@@ -4,573 +4,571 @@
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* Port of http://webglsamples.org/blob/blob.html
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* Port of http://webglsamples.org/blob/blob.html
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*/
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*/
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-( function ( THREE ) {
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+THREE.MarchingCubes = function ( resolution, material, enableUvs, enableColors ) {
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- THREE.MarchingCubes = function ( resolution, material, enableUvs, enableColors ) {
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+ THREE.ImmediateRenderObject.call( this, material );
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- THREE.ImmediateRenderObject.call( this, material );
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+ var scope = this;
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- var scope = this;
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+ // temp buffers used in polygonize
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- var yd, zd;
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- var field, normal_cache;
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+ var vlist = new Float32Array( 12 * 3 );
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+ var nlist = new Float32Array( 12 * 3 );
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- // temp buffers used in polygonize
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+ this.enableUvs = enableUvs !== undefined ? enableUvs : false;
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+ this.enableColors = enableColors !== undefined ? enableColors : false;
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- var vlist = new Float32Array( 12 * 3 );
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- var nlist = new Float32Array( 12 * 3 );
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+ // functions have to be object properties
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+ // prototype functions kill performance
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+ // (tested and it was 4x slower !!!)
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- this.enableUvs = enableUvs !== undefined ? enableUvs : false;
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- this.enableColors = enableColors !== undefined ? enableColors : false;
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+ this.init = function ( resolution ) {
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- // functions have to be object properties
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- // prototype functions kill performance
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- // (tested and it was 4x slower !!!)
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+ this.resolution = resolution;
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- this.init = function ( resolution ) {
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+ // parameters
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- this.resolution = resolution;
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+ this.isolation = 80.0;
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- // parameters
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+ // size of field, 32 is pushing it in Javascript :)
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- this.isolation = 80.0;
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+ this.size = resolution;
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+ this.size2 = this.size * this.size;
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+ this.size3 = this.size2 * this.size;
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+ this.halfsize = this.size / 2.0;
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- // size of field, 32 is pushing it in Javascript :)
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+ // deltas
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- this.size = resolution;
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- this.size2 = this.size * this.size;
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- this.size3 = this.size2 * this.size;
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- this.halfsize = this.size / 2.0;
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+ this.delta = 2.0 / this.size;
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+ this.yd = this.size;
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+ this.zd = this.size2;
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- // deltas
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+ this.field = new Float32Array( this.size3 );
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+ this.normal_cache = new Float32Array( this.size3 * 3 );
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- this.delta = 2.0 / this.size;
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+ // immediate render mode simulator
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- yd = this.size;
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- zd = this.size2;
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+ this.maxCount = 4096; // TODO: find the fastest size for this buffer
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+ this.count = 0;
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- field = new Float32Array( this.size3 );
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- normal_cache = new Float32Array( this.size3 * 3 );
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+ this.hasPositions = false;
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+ this.hasNormals = false;
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+ this.hasColors = false;
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+ this.hasUvs = false;
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- // immediate render mode simulator
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+ this.positionArray = new Float32Array( this.maxCount * 3 );
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+ this.normalArray = new Float32Array( this.maxCount * 3 );
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- this.maxCount = 4096; // TODO: find the fastest size for this buffer
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- this.count = 0;
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+ if ( this.enableUvs ) {
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- this.hasPositions = false;
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- this.hasNormals = false;
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- this.hasColors = false;
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- this.hasUvs = false;
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+ this.uvArray = new Float32Array( this.maxCount * 2 );
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- this.positionArray = new Float32Array( this.maxCount * 3 );
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- this.normalArray = new Float32Array( this.maxCount * 3 );
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+ }
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- if ( this.enableUvs ) {
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+ if ( this.enableColors ) {
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- this.uvArray = new Float32Array( this.maxCount * 2 );
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+ this.colorArray = new Float32Array( this.maxCount * 3 );
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- }
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+ }
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- if ( this.enableColors ) {
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+ };
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- this.colorArray = new Float32Array( this.maxCount * 3 );
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+ ///////////////////////
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+ // Polygonization
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+ ///////////////////////
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- }
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+ function lerp( a, b, t ) {
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- };
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+ return a + ( b - a ) * t;
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- ///////////////////////
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- // Polygonization
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- ///////////////////////
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+ }
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- function lerp( a, b, t ) {
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+ function VIntX( q, offset, isol, x, y, z, valp1, valp2 ) {
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- return a + ( b - a ) * t;
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+ var mu = ( isol - valp1 ) / ( valp2 - valp1 ),
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+ nc = scope.normal_cache;
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- }
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+ vlist[ offset + 0 ] = x + mu * scope.delta;
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+ vlist[ offset + 1 ] = y;
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+ vlist[ offset + 2 ] = z;
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- function VIntX( q, offset, isol, x, y, z, valp1, valp2 ) {
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+ nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q + 3 ], mu );
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+ nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q + 4 ], mu );
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+ nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q + 5 ], mu );
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- var mu = ( isol - valp1 ) / ( valp2 - valp1 );
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+ }
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- vlist[ offset + 0 ] = x + mu * scope.delta;
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- vlist[ offset + 1 ] = y;
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- vlist[ offset + 2 ] = z;
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+ function VIntY( q, offset, isol, x, y, z, valp1, valp2 ) {
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- nlist[ offset + 0 ] = lerp( normal_cache[ q + 0 ], normal_cache[ q + 3 ], mu );
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- nlist[ offset + 1 ] = lerp( normal_cache[ q + 1 ], normal_cache[ q + 4 ], mu );
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- nlist[ offset + 2 ] = lerp( normal_cache[ q + 2 ], normal_cache[ q + 5 ], mu );
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+ var mu = ( isol - valp1 ) / ( valp2 - valp1 ),
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+ nc = scope.normal_cache;
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- }
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+ vlist[ offset + 0 ] = x;
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+ vlist[ offset + 1 ] = y + mu * scope.delta;
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+ vlist[ offset + 2 ] = z;
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- function VIntY( q, offset, isol, x, y, z, valp1, valp2 ) {
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+ var q2 = q + scope.yd * 3;
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- var mu = ( isol - valp1 ) / ( valp2 - valp1 );
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+ nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
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+ nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
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+ nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
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- vlist[ offset + 0 ] = x;
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- vlist[ offset + 1 ] = y + mu * scope.delta;
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- vlist[ offset + 2 ] = z;
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+ }
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- var q2 = q + yd * 3;
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+ function VIntZ( q, offset, isol, x, y, z, valp1, valp2 ) {
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- nlist[ offset + 0 ] = lerp( normal_cache[ q + 0 ], normal_cache[ q2 + 0 ], mu );
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- nlist[ offset + 1 ] = lerp( normal_cache[ q + 1 ], normal_cache[ q2 + 1 ], mu );
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- nlist[ offset + 2 ] = lerp( normal_cache[ q + 2 ], normal_cache[ q2 + 2 ], mu );
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+ var mu = ( isol - valp1 ) / ( valp2 - valp1 ),
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+ nc = scope.normal_cache;
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- }
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+ vlist[ offset + 0 ] = x;
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+ vlist[ offset + 1 ] = y;
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+ vlist[ offset + 2 ] = z + mu * scope.delta;
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+
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+ var q2 = q + scope.zd * 3;
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+
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+ nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
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+ nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
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+ nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
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- function VIntZ( q, offset, isol, x, y, z, valp1, valp2 ) {
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+ }
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- var mu = ( isol - valp1 ) / ( valp2 - valp1 );
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+ function compNorm( q ) {
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- vlist[ offset + 0 ] = x;
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- vlist[ offset + 1 ] = y;
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- vlist[ offset + 2 ] = z + mu * scope.delta;
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+ var q3 = q * 3;
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- var q2 = q + zd * 3;
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+ if ( scope.normal_cache[ q3 ] === 0.0 ) {
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- nlist[ offset + 0 ] = lerp( normal_cache[ q + 0 ], normal_cache[ q2 + 0 ], mu );
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- nlist[ offset + 1 ] = lerp( normal_cache[ q + 1 ], normal_cache[ q2 + 1 ], mu );
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- nlist[ offset + 2 ] = lerp( normal_cache[ q + 2 ], normal_cache[ q2 + 2 ], mu );
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+ scope.normal_cache[ q3 + 0 ] = scope.field[ q - 1 ] - scope.field[ q + 1 ];
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+ scope.normal_cache[ q3 + 1 ] = scope.field[ q - scope.yd ] - scope.field[ q + scope.yd ];
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+ scope.normal_cache[ q3 + 2 ] = scope.field[ q - scope.zd ] - scope.field[ q + scope.zd ];
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}
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}
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- function compNorm( q ) {
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+ }
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- var q3 = q * 3;
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+ // Returns total number of triangles. Fills triangles.
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+ // (this is where most of time is spent - it's inner work of O(n3) loop )
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- if ( normal_cache[ q3 ] === 0.0 ) {
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+ function polygonize( fx, fy, fz, q, isol, renderCallback ) {
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- normal_cache[ q3 + 0 ] = field[ q - 1 ] - field[ q + 1 ];
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- normal_cache[ q3 + 1 ] = field[ q - yd ] - field[ q + yd ];
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- normal_cache[ q3 + 2 ] = field[ q - zd ] - field[ q + zd ];
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+ // cache indices
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+ var q1 = q + 1,
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+ qy = q + scope.yd,
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+ qz = q + scope.zd,
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+ q1y = q1 + scope.yd,
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+ q1z = q1 + scope.zd,
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+ qyz = q + scope.yd + scope.zd,
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+ q1yz = q1 + scope.yd + scope.zd;
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- }
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+ var cubeindex = 0,
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+ field0 = scope.field[ q ],
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+ field1 = scope.field[ q1 ],
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+ field2 = scope.field[ qy ],
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+ field3 = scope.field[ q1y ],
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+ field4 = scope.field[ qz ],
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+ field5 = scope.field[ q1z ],
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+ field6 = scope.field[ qyz ],
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+ field7 = scope.field[ q1yz ];
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- }
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+ if ( field0 < isol ) cubeindex |= 1;
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+ if ( field1 < isol ) cubeindex |= 2;
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+ if ( field2 < isol ) cubeindex |= 8;
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+ if ( field3 < isol ) cubeindex |= 4;
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+ if ( field4 < isol ) cubeindex |= 16;
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+ if ( field5 < isol ) cubeindex |= 32;
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+ if ( field6 < isol ) cubeindex |= 128;
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+ if ( field7 < isol ) cubeindex |= 64;
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- // Returns total number of triangles. Fills triangles.
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- // (this is where most of time is spent - it's inner work of O(n3) loop )
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-
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- function polygonize( fx, fy, fz, q, isol, renderCallback ) {
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-
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- // cache indices
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- var q1 = q + 1,
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- qy = q + yd,
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- qz = q + zd,
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- q1y = q1 + yd,
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- q1z = q1 + zd,
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- qyz = q + yd + zd,
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- q1yz = q1 + yd + zd;
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-
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- var cubeindex = 0,
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- field0 = field[ q ],
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- field1 = field[ q1 ],
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- field2 = field[ qy ],
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- field3 = field[ q1y ],
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- field4 = field[ qz ],
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- field5 = field[ q1z ],
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- field6 = field[ qyz ],
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- field7 = field[ q1yz ];
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-
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- if ( field0 < isol ) cubeindex |= 1;
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- if ( field1 < isol ) cubeindex |= 2;
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- if ( field2 < isol ) cubeindex |= 8;
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- if ( field3 < isol ) cubeindex |= 4;
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- if ( field4 < isol ) cubeindex |= 16;
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- if ( field5 < isol ) cubeindex |= 32;
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- if ( field6 < isol ) cubeindex |= 128;
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- if ( field7 < isol ) cubeindex |= 64;
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-
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- // if cube is entirely in/out of the surface - bail, nothing to draw
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-
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- var bits = EdgeTable[ cubeindex ];
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- if ( bits === 0 ) return 0;
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-
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- var d = scope.delta,
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- fx2 = fx + d,
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- fy2 = fy + d,
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- fz2 = fz + d;
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-
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- // top of the cube
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-
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- if ( bits & 1 ) {
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-
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- compNorm( q );
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- compNorm( q1 );
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- VIntX( q * 3, 0, isol, fx, fy, fz, field0, field1 );
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+ // if cube is entirely in/out of the surface - bail, nothing to draw
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- }
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+ var bits = THREE.edgeTable[ cubeindex ];
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+ if ( bits === 0 ) return 0;
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- if ( bits & 2 ) {
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+ var d = scope.delta,
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+ fx2 = fx + d,
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+ fy2 = fy + d,
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+ fz2 = fz + d;
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- compNorm( q1 );
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- compNorm( q1y );
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- VIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3 );
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+ // top of the cube
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- }
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+ if ( bits & 1 ) {
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- if ( bits & 4 ) {
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+ compNorm( q );
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+ compNorm( q1 );
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+ VIntX( q * 3, 0, isol, fx, fy, fz, field0, field1 );
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- compNorm( qy );
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- compNorm( q1y );
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- VIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3 );
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ if ( bits & 2 ) {
|
|
|
|
|
|
- if ( bits & 8 ) {
|
|
|
|
|
|
+ compNorm( q1 );
|
|
|
|
+ compNorm( q1y );
|
|
|
|
+ VIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3 );
|
|
|
|
|
|
- compNorm( q );
|
|
|
|
- compNorm( qy );
|
|
|
|
- VIntY( q * 3, 9, isol, fx, fy, fz, field0, field2 );
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ if ( bits & 4 ) {
|
|
|
|
|
|
- // bottom of the cube
|
|
|
|
|
|
+ compNorm( qy );
|
|
|
|
+ compNorm( q1y );
|
|
|
|
+ VIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3 );
|
|
|
|
|
|
- if ( bits & 16 ) {
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- compNorm( qz );
|
|
|
|
- compNorm( q1z );
|
|
|
|
- VIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5 );
|
|
|
|
|
|
+ if ( bits & 8 ) {
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ compNorm( q );
|
|
|
|
+ compNorm( qy );
|
|
|
|
+ VIntY( q * 3, 9, isol, fx, fy, fz, field0, field2 );
|
|
|
|
|
|
- if ( bits & 32 ) {
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- compNorm( q1z );
|
|
|
|
- compNorm( q1yz );
|
|
|
|
- VIntY( q1z * 3, 15, isol, fx2, fy, fz2, field5, field7 );
|
|
|
|
|
|
+ // bottom of the cube
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ if ( bits & 16 ) {
|
|
|
|
|
|
- if ( bits & 64 ) {
|
|
|
|
|
|
+ compNorm( qz );
|
|
|
|
+ compNorm( q1z );
|
|
|
|
+ VIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5 );
|
|
|
|
|
|
- compNorm( qyz );
|
|
|
|
- compNorm( q1yz );
|
|
|
|
- VIntX( qyz * 3, 18, isol, fx, fy2, fz2, field6, field7 );
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ if ( bits & 32 ) {
|
|
|
|
|
|
- if ( bits & 128 ) {
|
|
|
|
|
|
+ compNorm( q1z );
|
|
|
|
+ compNorm( q1yz );
|
|
|
|
+ VIntY( q1z * 3, 15, isol, fx2, fy, fz2, field5, field7 );
|
|
|
|
|
|
- compNorm( qz );
|
|
|
|
- compNorm( qyz );
|
|
|
|
- VIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6 );
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ if ( bits & 64 ) {
|
|
|
|
|
|
- // vertical lines of the cube
|
|
|
|
|
|
+ compNorm( qyz );
|
|
|
|
+ compNorm( q1yz );
|
|
|
|
+ VIntX( qyz * 3, 18, isol, fx, fy2, fz2, field6, field7 );
|
|
|
|
|
|
- if ( bits & 256 ) {
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- compNorm( q );
|
|
|
|
- compNorm( qz );
|
|
|
|
- VIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4 );
|
|
|
|
|
|
+ if ( bits & 128 ) {
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ compNorm( qz );
|
|
|
|
+ compNorm( qyz );
|
|
|
|
+ VIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6 );
|
|
|
|
|
|
- if ( bits & 512 ) {
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- compNorm( q1 );
|
|
|
|
- compNorm( q1z );
|
|
|
|
- VIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5 );
|
|
|
|
|
|
+ // vertical lines of the cube
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ if ( bits & 256 ) {
|
|
|
|
|
|
- if ( bits & 1024 ) {
|
|
|
|
|
|
+ compNorm( q );
|
|
|
|
+ compNorm( qz );
|
|
|
|
+ VIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4 );
|
|
|
|
|
|
- compNorm( q1y );
|
|
|
|
- compNorm( q1yz );
|
|
|
|
- VIntZ( q1y * 3, 30, isol, fx2, fy2, fz, field3, field7 );
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ if ( bits & 512 ) {
|
|
|
|
|
|
- if ( bits & 2048 ) {
|
|
|
|
|
|
+ compNorm( q1 );
|
|
|
|
+ compNorm( q1z );
|
|
|
|
+ VIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5 );
|
|
|
|
|
|
- compNorm( qy );
|
|
|
|
- compNorm( qyz );
|
|
|
|
- VIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6 );
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ if ( bits & 1024 ) {
|
|
|
|
|
|
- cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
|
|
|
|
|
|
+ compNorm( q1y );
|
|
|
|
+ compNorm( q1yz );
|
|
|
|
+ VIntZ( q1y * 3, 30, isol, fx2, fy2, fz, field3, field7 );
|
|
|
|
|
|
- var o1, o2, o3, numtris = 0, i = 0;
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- // here is where triangles are created
|
|
|
|
|
|
+ if ( bits & 2048 ) {
|
|
|
|
|
|
- while ( TriTable[ cubeindex + i ] != - 1 ) {
|
|
|
|
|
|
+ compNorm( qy );
|
|
|
|
+ compNorm( qyz );
|
|
|
|
+ VIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6 );
|
|
|
|
|
|
- o1 = cubeindex + i;
|
|
|
|
- o2 = o1 + 1;
|
|
|
|
- o3 = o1 + 2;
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- posnormtriv( vlist, nlist,
|
|
|
|
- 3 * TriTable[ o1 ],
|
|
|
|
- 3 * TriTable[ o2 ],
|
|
|
|
- 3 * TriTable[ o3 ],
|
|
|
|
- renderCallback );
|
|
|
|
|
|
+ cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
|
|
|
|
|
|
- i += 3;
|
|
|
|
- numtris ++;
|
|
|
|
|
|
+ var o1, o2, o3, numtris = 0, i = 0;
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ // here is where triangles are created
|
|
|
|
|
|
- return numtris;
|
|
|
|
|
|
+ while ( THREE.triTable[ cubeindex + i ] != - 1 ) {
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ o1 = cubeindex + i;
|
|
|
|
+ o2 = o1 + 1;
|
|
|
|
+ o3 = o1 + 2;
|
|
|
|
|
|
- /////////////////////////////////////
|
|
|
|
- // Immediate render mode simulator
|
|
|
|
- /////////////////////////////////////
|
|
|
|
|
|
+ posnormtriv( vlist, nlist,
|
|
|
|
+ 3 * THREE.triTable[ o1 ],
|
|
|
|
+ 3 * THREE.triTable[ o2 ],
|
|
|
|
+ 3 * THREE.triTable[ o3 ],
|
|
|
|
+ renderCallback );
|
|
|
|
|
|
- function posnormtriv( pos, norm, o1, o2, o3, renderCallback ) {
|
|
|
|
|
|
+ i += 3;
|
|
|
|
+ numtris ++;
|
|
|
|
|
|
- var c = scope.count * 3;
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- // positions
|
|
|
|
|
|
+ return numtris;
|
|
|
|
|
|
- scope.positionArray[ c + 0 ] = pos[ o1 ];
|
|
|
|
- scope.positionArray[ c + 1 ] = pos[ o1 + 1 ];
|
|
|
|
- scope.positionArray[ c + 2 ] = pos[ o1 + 2 ];
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- scope.positionArray[ c + 3 ] = pos[ o2 ];
|
|
|
|
- scope.positionArray[ c + 4 ] = pos[ o2 + 1 ];
|
|
|
|
- scope.positionArray[ c + 5 ] = pos[ o2 + 2 ];
|
|
|
|
|
|
+ /////////////////////////////////////
|
|
|
|
+ // Immediate render mode simulator
|
|
|
|
+ /////////////////////////////////////
|
|
|
|
|
|
- scope.positionArray[ c + 6 ] = pos[ o3 ];
|
|
|
|
- scope.positionArray[ c + 7 ] = pos[ o3 + 1 ];
|
|
|
|
- scope.positionArray[ c + 8 ] = pos[ o3 + 2 ];
|
|
|
|
|
|
+ function posnormtriv( pos, norm, o1, o2, o3, renderCallback ) {
|
|
|
|
|
|
- // normals
|
|
|
|
|
|
+ var c = scope.count * 3;
|
|
|
|
|
|
- if ( scope.material.flatShading === true ) {
|
|
|
|
|
|
+ // positions
|
|
|
|
|
|
- var nx = ( norm[ o1 + 0 ] + norm[ o2 + 0 ] + norm[ o3 + 0 ] ) / 3;
|
|
|
|
- var ny = ( norm[ o1 + 1 ] + norm[ o2 + 1 ] + norm[ o3 + 1 ] ) / 3;
|
|
|
|
- var nz = ( norm[ o1 + 2 ] + norm[ o2 + 2 ] + norm[ o3 + 2 ] ) / 3;
|
|
|
|
|
|
+ scope.positionArray[ c + 0 ] = pos[ o1 ];
|
|
|
|
+ scope.positionArray[ c + 1 ] = pos[ o1 + 1 ];
|
|
|
|
+ scope.positionArray[ c + 2 ] = pos[ o1 + 2 ];
|
|
|
|
|
|
- scope.normalArray[ c + 0 ] = nx;
|
|
|
|
- scope.normalArray[ c + 1 ] = ny;
|
|
|
|
- scope.normalArray[ c + 2 ] = nz;
|
|
|
|
|
|
+ scope.positionArray[ c + 3 ] = pos[ o2 ];
|
|
|
|
+ scope.positionArray[ c + 4 ] = pos[ o2 + 1 ];
|
|
|
|
+ scope.positionArray[ c + 5 ] = pos[ o2 + 2 ];
|
|
|
|
|
|
- scope.normalArray[ c + 3 ] = nx;
|
|
|
|
- scope.normalArray[ c + 4 ] = ny;
|
|
|
|
- scope.normalArray[ c + 5 ] = nz;
|
|
|
|
|
|
+ scope.positionArray[ c + 6 ] = pos[ o3 ];
|
|
|
|
+ scope.positionArray[ c + 7 ] = pos[ o3 + 1 ];
|
|
|
|
+ scope.positionArray[ c + 8 ] = pos[ o3 + 2 ];
|
|
|
|
|
|
- scope.normalArray[ c + 6 ] = nx;
|
|
|
|
- scope.normalArray[ c + 7 ] = ny;
|
|
|
|
- scope.normalArray[ c + 8 ] = nz;
|
|
|
|
|
|
+ // normals
|
|
|
|
|
|
|
|
+ if ( scope.material.flatShading === true ) {
|
|
|
|
|
|
- } else {
|
|
|
|
|
|
+ var nx = ( norm[ o1 + 0 ] + norm[ o2 + 0 ] + norm[ o3 + 0 ] ) / 3;
|
|
|
|
+ var ny = ( norm[ o1 + 1 ] + norm[ o2 + 1 ] + norm[ o3 + 1 ] ) / 3;
|
|
|
|
+ var nz = ( norm[ o1 + 2 ] + norm[ o2 + 2 ] + norm[ o3 + 2 ] ) / 3;
|
|
|
|
|
|
- scope.normalArray[ c + 0 ] = norm[ o1 + 0 ];
|
|
|
|
- scope.normalArray[ c + 1 ] = norm[ o1 + 1 ];
|
|
|
|
- scope.normalArray[ c + 2 ] = norm[ o1 + 2 ];
|
|
|
|
|
|
+ scope.normalArray[ c + 0 ] = nx;
|
|
|
|
+ scope.normalArray[ c + 1 ] = ny;
|
|
|
|
+ scope.normalArray[ c + 2 ] = nz;
|
|
|
|
|
|
- scope.normalArray[ c + 3 ] = norm[ o2 + 0 ];
|
|
|
|
- scope.normalArray[ c + 4 ] = norm[ o2 + 1 ];
|
|
|
|
- scope.normalArray[ c + 5 ] = norm[ o2 + 2 ];
|
|
|
|
|
|
+ scope.normalArray[ c + 3 ] = nx;
|
|
|
|
+ scope.normalArray[ c + 4 ] = ny;
|
|
|
|
+ scope.normalArray[ c + 5 ] = nz;
|
|
|
|
|
|
- scope.normalArray[ c + 6 ] = norm[ o3 + 0 ];
|
|
|
|
- scope.normalArray[ c + 7 ] = norm[ o3 + 1 ];
|
|
|
|
- scope.normalArray[ c + 8 ] = norm[ o3 + 2 ];
|
|
|
|
|
|
+ scope.normalArray[ c + 6 ] = nx;
|
|
|
|
+ scope.normalArray[ c + 7 ] = ny;
|
|
|
|
+ scope.normalArray[ c + 8 ] = nz;
|
|
|
|
|
|
- }
|
|
|
|
|
|
|
|
- // uvs
|
|
|
|
|
|
+ } else {
|
|
|
|
|
|
- if ( scope.enableUvs ) {
|
|
|
|
|
|
+ scope.normalArray[ c + 0 ] = norm[ o1 + 0 ];
|
|
|
|
+ scope.normalArray[ c + 1 ] = norm[ o1 + 1 ];
|
|
|
|
+ scope.normalArray[ c + 2 ] = norm[ o1 + 2 ];
|
|
|
|
|
|
- var d = scope.count * 2;
|
|
|
|
|
|
+ scope.normalArray[ c + 3 ] = norm[ o2 + 0 ];
|
|
|
|
+ scope.normalArray[ c + 4 ] = norm[ o2 + 1 ];
|
|
|
|
+ scope.normalArray[ c + 5 ] = norm[ o2 + 2 ];
|
|
|
|
|
|
- scope.uvArray[ d + 0 ] = pos[ o1 + 0 ];
|
|
|
|
- scope.uvArray[ d + 1 ] = pos[ o1 + 2 ];
|
|
|
|
|
|
+ scope.normalArray[ c + 6 ] = norm[ o3 + 0 ];
|
|
|
|
+ scope.normalArray[ c + 7 ] = norm[ o3 + 1 ];
|
|
|
|
+ scope.normalArray[ c + 8 ] = norm[ o3 + 2 ];
|
|
|
|
|
|
- scope.uvArray[ d + 2 ] = pos[ o2 + 0 ];
|
|
|
|
- scope.uvArray[ d + 3 ] = pos[ o2 + 2 ];
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- scope.uvArray[ d + 4 ] = pos[ o3 + 0 ];
|
|
|
|
- scope.uvArray[ d + 5 ] = pos[ o3 + 2 ];
|
|
|
|
|
|
+ // uvs
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ if ( scope.enableUvs ) {
|
|
|
|
|
|
- // colors
|
|
|
|
|
|
+ var d = scope.count * 2;
|
|
|
|
|
|
- if ( scope.enableColors ) {
|
|
|
|
|
|
+ scope.uvArray[ d + 0 ] = pos[ o1 + 0 ];
|
|
|
|
+ scope.uvArray[ d + 1 ] = pos[ o1 + 2 ];
|
|
|
|
|
|
- scope.colorArray[ c + 0 ] = pos[ o1 + 0 ];
|
|
|
|
- scope.colorArray[ c + 1 ] = pos[ o1 + 1 ];
|
|
|
|
- scope.colorArray[ c + 2 ] = pos[ o1 + 2 ];
|
|
|
|
|
|
+ scope.uvArray[ d + 2 ] = pos[ o2 + 0 ];
|
|
|
|
+ scope.uvArray[ d + 3 ] = pos[ o2 + 2 ];
|
|
|
|
|
|
- scope.colorArray[ c + 3 ] = pos[ o2 + 0 ];
|
|
|
|
- scope.colorArray[ c + 4 ] = pos[ o2 + 1 ];
|
|
|
|
- scope.colorArray[ c + 5 ] = pos[ o2 + 2 ];
|
|
|
|
|
|
+ scope.uvArray[ d + 4 ] = pos[ o3 + 0 ];
|
|
|
|
+ scope.uvArray[ d + 5 ] = pos[ o3 + 2 ];
|
|
|
|
|
|
- scope.colorArray[ c + 6 ] = pos[ o3 + 0 ];
|
|
|
|
- scope.colorArray[ c + 7 ] = pos[ o3 + 1 ];
|
|
|
|
- scope.colorArray[ c + 8 ] = pos[ o3 + 2 ];
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ // colors
|
|
|
|
|
|
- scope.count += 3;
|
|
|
|
|
|
+ if ( scope.enableColors ) {
|
|
|
|
|
|
- if ( scope.count >= scope.maxCount - 3 ) {
|
|
|
|
|
|
+ scope.colorArray[ c + 0 ] = pos[ o1 + 0 ];
|
|
|
|
+ scope.colorArray[ c + 1 ] = pos[ o1 + 1 ];
|
|
|
|
+ scope.colorArray[ c + 2 ] = pos[ o1 + 2 ];
|
|
|
|
|
|
- scope.hasPositions = true;
|
|
|
|
- scope.hasNormals = true;
|
|
|
|
|
|
+ scope.colorArray[ c + 3 ] = pos[ o2 + 0 ];
|
|
|
|
+ scope.colorArray[ c + 4 ] = pos[ o2 + 1 ];
|
|
|
|
+ scope.colorArray[ c + 5 ] = pos[ o2 + 2 ];
|
|
|
|
|
|
- if ( scope.enableUvs ) {
|
|
|
|
|
|
+ scope.colorArray[ c + 6 ] = pos[ o3 + 0 ];
|
|
|
|
+ scope.colorArray[ c + 7 ] = pos[ o3 + 1 ];
|
|
|
|
+ scope.colorArray[ c + 8 ] = pos[ o3 + 2 ];
|
|
|
|
|
|
- scope.hasUvs = true;
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ scope.count += 3;
|
|
|
|
|
|
- if ( scope.enableColors ) {
|
|
|
|
|
|
+ if ( scope.count >= scope.maxCount - 3 ) {
|
|
|
|
|
|
- scope.hasColors = true;
|
|
|
|
|
|
+ scope.hasPositions = true;
|
|
|
|
+ scope.hasNormals = true;
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ if ( scope.enableUvs ) {
|
|
|
|
|
|
- renderCallback( scope );
|
|
|
|
|
|
+ scope.hasUvs = true;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ if ( scope.enableColors ) {
|
|
|
|
|
|
- function begin() {
|
|
|
|
|
|
+ scope.hasColors = true;
|
|
|
|
|
|
- scope.count = 0;
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- scope.hasPositions = false;
|
|
|
|
- scope.hasNormals = false;
|
|
|
|
- scope.hasUvs = false;
|
|
|
|
- scope.hasColors = false;
|
|
|
|
|
|
+ renderCallback( scope );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- function end( renderCallback ) {
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- if ( scope.count === 0 ) return;
|
|
|
|
|
|
+ this.begin = function () {
|
|
|
|
|
|
- for ( var i = scope.count * 3; i < scope.positionArray.length; i ++ ) {
|
|
|
|
|
|
+ this.count = 0;
|
|
|
|
|
|
- scope.positionArray[ i ] = 0.0;
|
|
|
|
|
|
+ this.hasPositions = false;
|
|
|
|
+ this.hasNormals = false;
|
|
|
|
+ this.hasUvs = false;
|
|
|
|
+ this.hasColors = false;
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ };
|
|
|
|
|
|
- scope.hasPositions = true;
|
|
|
|
- scope.hasNormals = true;
|
|
|
|
|
|
+ this.end = function ( renderCallback ) {
|
|
|
|
|
|
- if ( scope.enableUvs && scope.material.map ) {
|
|
|
|
|
|
+ if ( this.count === 0 ) return;
|
|
|
|
|
|
- scope.hasUvs = true;
|
|
|
|
|
|
+ for ( var i = this.count * 3; i < this.positionArray.length; i ++ ) {
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ this.positionArray[ i ] = 0.0;
|
|
|
|
|
|
- if ( scope.enableColors && scope.material.vertexColors !== THREE.NoColors ) {
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- scope.hasColors = true;
|
|
|
|
|
|
+ this.hasPositions = true;
|
|
|
|
+ this.hasNormals = true;
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ if ( this.enableUvs && this.material.map ) {
|
|
|
|
|
|
- renderCallback( scope );
|
|
|
|
|
|
+ this.hasUvs = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( this.enableColors && this.material.vertexColors !== THREE.NoColors ) {
|
|
|
|
+
|
|
|
|
+ this.hasColors = true;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- /////////////////////////////////////
|
|
|
|
- // Metaballs
|
|
|
|
- /////////////////////////////////////
|
|
|
|
|
|
+ renderCallback( this );
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
|
|
- // Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
|
|
|
|
- // a fixed distance, determined by strength and subtract.
|
|
|
|
|
|
+ /////////////////////////////////////
|
|
|
|
+ // Metaballs
|
|
|
|
+ /////////////////////////////////////
|
|
|
|
|
|
- this.addBall = function ( ballx, bally, ballz, strength, subtract ) {
|
|
|
|
|
|
+ // Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
|
|
|
|
+ // a fixed distance, determined by strength and subtract.
|
|
|
|
|
|
- var sign = Math.sign( strength );
|
|
|
|
- strength = Math.abs( strength );
|
|
|
|
|
|
+ this.addBall = function ( ballx, bally, ballz, strength, subtract ) {
|
|
|
|
|
|
- // Let's solve the equation to find the radius:
|
|
|
|
- // 1.0 / (0.000001 + radius^2) * strength - subtract = 0
|
|
|
|
- // strength / (radius^2) = subtract
|
|
|
|
- // strength = subtract * radius^2
|
|
|
|
- // radius^2 = strength / subtract
|
|
|
|
- // radius = sqrt(strength / subtract)
|
|
|
|
|
|
+ var sign = Math.sign( strength );
|
|
|
|
+ strength = Math.abs( strength );
|
|
|
|
|
|
- var radius = this.size * Math.sqrt( strength / subtract ),
|
|
|
|
- zs = ballz * this.size,
|
|
|
|
- ys = bally * this.size,
|
|
|
|
- xs = ballx * this.size;
|
|
|
|
|
|
+ // Let's solve the equation to find the radius:
|
|
|
|
+ // 1.0 / (0.000001 + radius^2) * strength - subtract = 0
|
|
|
|
+ // strength / (radius^2) = subtract
|
|
|
|
+ // strength = subtract * radius^2
|
|
|
|
+ // radius^2 = strength / subtract
|
|
|
|
+ // radius = sqrt(strength / subtract)
|
|
|
|
|
|
- var min_z = Math.floor( zs - radius ); if ( min_z < 1 ) min_z = 1;
|
|
|
|
- var max_z = Math.floor( zs + radius ); if ( max_z > this.size - 1 ) max_z = this.size - 1;
|
|
|
|
- var min_y = Math.floor( ys - radius ); if ( min_y < 1 ) min_y = 1;
|
|
|
|
- var max_y = Math.floor( ys + radius ); if ( max_y > this.size - 1 ) max_y = this.size - 1;
|
|
|
|
- var min_x = Math.floor( xs - radius ); if ( min_x < 1 ) min_x = 1;
|
|
|
|
- var max_x = Math.floor( xs + radius ); if ( max_x > this.size - 1 ) max_x = this.size - 1;
|
|
|
|
|
|
+ var radius = this.size * Math.sqrt( strength / subtract ),
|
|
|
|
+ zs = ballz * this.size,
|
|
|
|
+ ys = bally * this.size,
|
|
|
|
+ xs = ballx * this.size;
|
|
|
|
|
|
|
|
+ var min_z = Math.floor( zs - radius ); if ( min_z < 1 ) min_z = 1;
|
|
|
|
+ var max_z = Math.floor( zs + radius ); if ( max_z > this.size - 1 ) max_z = this.size - 1;
|
|
|
|
+ var min_y = Math.floor( ys - radius ); if ( min_y < 1 ) min_y = 1;
|
|
|
|
+ var max_y = Math.floor( ys + radius ); if ( max_y > this.size - 1 ) max_y = this.size - 1;
|
|
|
|
+ var min_x = Math.floor( xs - radius ); if ( min_x < 1 ) min_x = 1;
|
|
|
|
+ var max_x = Math.floor( xs + radius ); if ( max_x > this.size - 1 ) max_x = this.size - 1;
|
|
|
|
|
|
- // Don't polygonize in the outer layer because normals aren't
|
|
|
|
- // well-defined there.
|
|
|
|
|
|
|
|
- var x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;
|
|
|
|
|
|
+ // Don't polygonize in the outer layer because normals aren't
|
|
|
|
+ // well-defined there.
|
|
|
|
|
|
- for ( z = min_z; z < max_z; z ++ ) {
|
|
|
|
|
|
+ var x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;
|
|
|
|
|
|
- z_offset = this.size2 * z;
|
|
|
|
- fz = z / this.size - ballz;
|
|
|
|
- fz2 = fz * fz;
|
|
|
|
|
|
+ for ( z = min_z; z < max_z; z ++ ) {
|
|
|
|
|
|
- for ( y = min_y; y < max_y; y ++ ) {
|
|
|
|
|
|
+ z_offset = this.size2 * z;
|
|
|
|
+ fz = z / this.size - ballz;
|
|
|
|
+ fz2 = fz * fz;
|
|
|
|
|
|
- y_offset = z_offset + this.size * y;
|
|
|
|
- fy = y / this.size - bally;
|
|
|
|
- fy2 = fy * fy;
|
|
|
|
|
|
+ for ( y = min_y; y < max_y; y ++ ) {
|
|
|
|
|
|
- for ( x = min_x; x < max_x; x ++ ) {
|
|
|
|
|
|
+ y_offset = z_offset + this.size * y;
|
|
|
|
+ fy = y / this.size - bally;
|
|
|
|
+ fy2 = fy * fy;
|
|
|
|
|
|
- fx = x / this.size - ballx;
|
|
|
|
- val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract;
|
|
|
|
- if ( val > 0.0 ) field[ y_offset + x ] += val * sign;
|
|
|
|
|
|
+ for ( x = min_x; x < max_x; x ++ ) {
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ fx = x / this.size - ballx;
|
|
|
|
+ val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract;
|
|
|
|
+ if ( val > 0.0 ) this.field[ y_offset + x ] += val * sign;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- };
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- this.addPlaneX = function ( strength, subtract ) {
|
|
|
|
|
|
+ };
|
|
|
|
|
|
- var x, y, z, xx, val, xdiv, cxy,
|
|
|
|
|
|
+ this.addPlaneX = function ( strength, subtract ) {
|
|
|
|
|
|
- // cache attribute lookups
|
|
|
|
- size = this.size,
|
|
|
|
|
|
+ var x, y, z, xx, val, xdiv, cxy,
|
|
|
|
|
|
- dist = size * Math.sqrt( strength / subtract );
|
|
|
|
|
|
+ // cache attribute lookups
|
|
|
|
+ size = this.size,
|
|
|
|
+ yd = this.yd,
|
|
|
|
+ zd = this.zd,
|
|
|
|
+ field = this.field,
|
|
|
|
|
|
- if ( dist > size ) dist = size;
|
|
|
|
|
|
+ dist = size * Math.sqrt( strength / subtract );
|
|
|
|
|
|
- for ( x = 0; x < dist; x ++ ) {
|
|
|
|
|
|
+ if ( dist > size ) dist = size;
|
|
|
|
|
|
- xdiv = x / size;
|
|
|
|
- xx = xdiv * xdiv;
|
|
|
|
- val = strength / ( 0.0001 + xx ) - subtract;
|
|
|
|
|
|
+ for ( x = 0; x < dist; x ++ ) {
|
|
|
|
|
|
- if ( val > 0.0 ) {
|
|
|
|
|
|
+ xdiv = x / size;
|
|
|
|
+ xx = xdiv * xdiv;
|
|
|
|
+ val = strength / ( 0.0001 + xx ) - subtract;
|
|
|
|
|
|
- for ( y = 0; y < size; y ++ ) {
|
|
|
|
|
|
+ if ( val > 0.0 ) {
|
|
|
|
|
|
- cxy = x + y * yd;
|
|
|
|
|
|
+ for ( y = 0; y < size; y ++ ) {
|
|
|
|
|
|
- for ( z = 0; z < size; z ++ ) {
|
|
|
|
|
|
+ cxy = x + y * yd;
|
|
|
|
|
|
- field[ zd * z + cxy ] += val;
|
|
|
|
|
|
+ for ( z = 0; z < size; z ++ ) {
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ field[ zd * z + cxy ] += val;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
@@ -578,484 +576,492 @@
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- };
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- this.addPlaneY = function ( strength, subtract ) {
|
|
|
|
|
|
+ };
|
|
|
|
|
|
- var x, y, z, yy, val, ydiv, cy, cxy,
|
|
|
|
|
|
+ this.addPlaneY = function ( strength, subtract ) {
|
|
|
|
|
|
- // cache attribute lookups
|
|
|
|
- size = this.size,
|
|
|
|
|
|
+ var x, y, z, yy, val, ydiv, cy, cxy,
|
|
|
|
|
|
- dist = size * Math.sqrt( strength / subtract );
|
|
|
|
|
|
+ // cache attribute lookups
|
|
|
|
+ size = this.size,
|
|
|
|
+ yd = this.yd,
|
|
|
|
+ zd = this.zd,
|
|
|
|
+ field = this.field,
|
|
|
|
|
|
- if ( dist > size ) dist = size;
|
|
|
|
|
|
+ dist = size * Math.sqrt( strength / subtract );
|
|
|
|
|
|
- for ( y = 0; y < dist; y ++ ) {
|
|
|
|
|
|
+ if ( dist > size ) dist = size;
|
|
|
|
|
|
- ydiv = y / size;
|
|
|
|
- yy = ydiv * ydiv;
|
|
|
|
- val = strength / ( 0.0001 + yy ) - subtract;
|
|
|
|
|
|
+ for ( y = 0; y < dist; y ++ ) {
|
|
|
|
|
|
- if ( val > 0.0 ) {
|
|
|
|
|
|
+ ydiv = y / size;
|
|
|
|
+ yy = ydiv * ydiv;
|
|
|
|
+ val = strength / ( 0.0001 + yy ) - subtract;
|
|
|
|
|
|
- cy = y * yd;
|
|
|
|
|
|
+ if ( val > 0.0 ) {
|
|
|
|
|
|
- for ( x = 0; x < size; x ++ ) {
|
|
|
|
|
|
+ cy = y * yd;
|
|
|
|
|
|
- cxy = cy + x;
|
|
|
|
|
|
+ for ( x = 0; x < size; x ++ ) {
|
|
|
|
|
|
- for ( z = 0; z < size; z ++ )
|
|
|
|
- field[ zd * z + cxy ] += val;
|
|
|
|
|
|
+ cxy = cy + x;
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ for ( z = 0; z < size; z ++ )
|
|
|
|
+ field[ zd * z + cxy ] += val;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- };
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- this.addPlaneZ = function ( strength, subtract ) {
|
|
|
|
|
|
+ };
|
|
|
|
|
|
- var x, y, z, zz, val, zdiv, cz, cyz,
|
|
|
|
|
|
+ this.addPlaneZ = function ( strength, subtract ) {
|
|
|
|
|
|
- // cache attribute lookups
|
|
|
|
- size = this.size,
|
|
|
|
|
|
+ var x, y, z, zz, val, zdiv, cz, cyz,
|
|
|
|
|
|
- dist = size * Math.sqrt( strength / subtract );
|
|
|
|
|
|
+ // cache attribute lookups
|
|
|
|
+ size = this.size,
|
|
|
|
+ yd = this.yd,
|
|
|
|
+ zd = this.zd,
|
|
|
|
+ field = this.field,
|
|
|
|
|
|
- if ( dist > size ) dist = size;
|
|
|
|
|
|
+ dist = size * Math.sqrt( strength / subtract );
|
|
|
|
|
|
- for ( z = 0; z < dist; z ++ ) {
|
|
|
|
|
|
+ if ( dist > size ) dist = size;
|
|
|
|
|
|
- zdiv = z / size;
|
|
|
|
- zz = zdiv * zdiv;
|
|
|
|
- val = strength / ( 0.0001 + zz ) - subtract;
|
|
|
|
- if ( val > 0.0 ) {
|
|
|
|
|
|
+ for ( z = 0; z < dist; z ++ ) {
|
|
|
|
|
|
- cz = zd * z;
|
|
|
|
|
|
+ zdiv = z / size;
|
|
|
|
+ zz = zdiv * zdiv;
|
|
|
|
+ val = strength / ( 0.0001 + zz ) - subtract;
|
|
|
|
+ if ( val > 0.0 ) {
|
|
|
|
|
|
- for ( y = 0; y < size; y ++ ) {
|
|
|
|
|
|
+ cz = zd * z;
|
|
|
|
|
|
- cyz = cz + y * yd;
|
|
|
|
|
|
+ for ( y = 0; y < size; y ++ ) {
|
|
|
|
|
|
- for ( x = 0; x < size; x ++ )
|
|
|
|
- field[ cyz + x ] += val;
|
|
|
|
|
|
+ cyz = cz + y * yd;
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ for ( x = 0; x < size; x ++ )
|
|
|
|
+ field[ cyz + x ] += val;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- };
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- /////////////////////////////////////
|
|
|
|
- // Updates
|
|
|
|
- /////////////////////////////////////
|
|
|
|
|
|
+ };
|
|
|
|
|
|
- this.reset = function () {
|
|
|
|
|
|
+ /////////////////////////////////////
|
|
|
|
+ // Updates
|
|
|
|
+ /////////////////////////////////////
|
|
|
|
|
|
- // wipe the normal cache
|
|
|
|
|
|
+ this.reset = function () {
|
|
|
|
|
|
- for ( var i = 0; i < this.size3; i ++ ) {
|
|
|
|
|
|
+ var i;
|
|
|
|
|
|
- normal_cache[ i * 3 ] = 0.0;
|
|
|
|
- field[ i ] = 0.0;
|
|
|
|
|
|
+ // wipe the normal cache
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ for ( i = 0; i < this.size3; i ++ ) {
|
|
|
|
|
|
- };
|
|
|
|
|
|
+ this.normal_cache[ i * 3 ] = 0.0;
|
|
|
|
+ this.field[ i ] = 0.0;
|
|
|
|
|
|
- this.render = function ( renderCallback ) {
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- begin();
|
|
|
|
|
|
+ };
|
|
|
|
|
|
- // Triangulate. Yeah, this is slow.
|
|
|
|
|
|
+ this.render = function ( renderCallback ) {
|
|
|
|
|
|
- var smin2 = this.size - 2;
|
|
|
|
|
|
+ this.begin();
|
|
|
|
|
|
- for ( var z = 1; z < smin2; z ++ ) {
|
|
|
|
|
|
+ // Triangulate. Yeah, this is slow.
|
|
|
|
|
|
- var z_offset = this.size2 * z;
|
|
|
|
- var fz = ( z - this.halfsize ) / this.halfsize; //+ 1
|
|
|
|
|
|
+ var smin2 = this.size - 2;
|
|
|
|
|
|
- for ( var y = 1; y < smin2; y ++ ) {
|
|
|
|
|
|
+ for ( var z = 1; z < smin2; z ++ ) {
|
|
|
|
|
|
- var y_offset = z_offset + this.size * y;
|
|
|
|
- var fy = ( y - this.halfsize ) / this.halfsize; //+ 1
|
|
|
|
|
|
+ var z_offset = this.size2 * z;
|
|
|
|
+ var fz = ( z - this.halfsize ) / this.halfsize; //+ 1
|
|
|
|
|
|
- for ( var x = 1; x < smin2; x ++ ) {
|
|
|
|
|
|
+ for ( var y = 1; y < smin2; y ++ ) {
|
|
|
|
|
|
- var fx = ( x - this.halfsize ) / this.halfsize; //+ 1
|
|
|
|
- var q = y_offset + x;
|
|
|
|
|
|
+ var y_offset = z_offset + this.size * y;
|
|
|
|
+ var fy = ( y - this.halfsize ) / this.halfsize; //+ 1
|
|
|
|
|
|
- polygonize( fx, fy, fz, q, this.isolation, renderCallback );
|
|
|
|
|
|
+ for ( var x = 1; x < smin2; x ++ ) {
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ var fx = ( x - this.halfsize ) / this.halfsize; //+ 1
|
|
|
|
+ var q = y_offset + x;
|
|
|
|
+
|
|
|
|
+ polygonize( fx, fy, fz, q, this.isolation, renderCallback );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- end( renderCallback );
|
|
|
|
-
|
|
|
|
- };
|
|
|
|
-
|
|
|
|
- this.generateGeometry = function () {
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- console.warn( 'THREE.MarchingCubes: generateGeometry() now returns THREE.BufferGeometry' );
|
|
|
|
- return this.generateBufferGeometry();
|
|
|
|
|
|
+ this.end( renderCallback );
|
|
|
|
|
|
- };
|
|
|
|
-
|
|
|
|
- function concatenate( a, b, length ) {
|
|
|
|
|
|
+ };
|
|
|
|
|
|
- var result = new Float32Array( a.length + length );
|
|
|
|
- result.set( a, 0 );
|
|
|
|
- result.set( b.slice( 0, length ), a.length );
|
|
|
|
- return result;
|
|
|
|
|
|
+ this.generateGeometry = function () {
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ console.warn( 'THREE.MarchingCubes: generateGeometry() now returns THREE.BufferGeometry' );
|
|
|
|
+ return this.generateBufferGeometry();
|
|
|
|
|
|
- this.generateBufferGeometry = function () {
|
|
|
|
|
|
+ };
|
|
|
|
|
|
- var geo = new THREE.BufferGeometry();
|
|
|
|
- var posArray = new Float32Array();
|
|
|
|
- var normArray = new Float32Array();
|
|
|
|
- var colorArray = new Float32Array();
|
|
|
|
- var uvArray = new Float32Array();
|
|
|
|
- var scope = this;
|
|
|
|
|
|
+ function concatenate( a, b, length ) {
|
|
|
|
|
|
- var geo_callback = function ( object ) {
|
|
|
|
|
|
+ var result = new Float32Array( a.length + length );
|
|
|
|
+ result.set( a, 0 );
|
|
|
|
+ result.set( b.slice( 0, length ), a.length );
|
|
|
|
+ return result;
|
|
|
|
|
|
- if ( scope.hasPositions ) posArray = concatenate( posArray, object.positionArray, object.count * 3 );
|
|
|
|
- if ( scope.hasNormals ) normArray = concatenate( normArray, object.normalArray, object.count * 3 );
|
|
|
|
- if ( scope.hasColors ) colorArray = concatenate( colorArray, object.colorArray, object.count * 3 );
|
|
|
|
- if ( scope.hasUvs ) uvArray = concatenate( uvArray, object.uvArray, object.count * 2 );
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- object.count = 0;
|
|
|
|
|
|
+ this.generateBufferGeometry = function () {
|
|
|
|
|
|
- };
|
|
|
|
|
|
+ var geo = new THREE.BufferGeometry();
|
|
|
|
+ var posArray = new Float32Array();
|
|
|
|
+ var normArray = new Float32Array();
|
|
|
|
+ var colorArray = new Float32Array();
|
|
|
|
+ var uvArray = new Float32Array();
|
|
|
|
+ var scope = this;
|
|
|
|
|
|
- this.render( geo_callback );
|
|
|
|
|
|
+ var geo_callback = function ( object ) {
|
|
|
|
|
|
- if ( this.hasPositions ) geo.addAttribute( 'position', new THREE.BufferAttribute( posArray, 3 ) );
|
|
|
|
- if ( this.hasNormals ) geo.addAttribute( 'normal', new THREE.BufferAttribute( normArray, 3 ) );
|
|
|
|
- if ( this.hasColors ) geo.addAttribute( 'color', new THREE.BufferAttribute( colorArray, 3 ) );
|
|
|
|
- if ( this.hasUvs ) geo.addAttribute( 'uv', new THREE.BufferAttribute( uvArray, 2 ) );
|
|
|
|
|
|
+ if ( scope.hasPositions ) posArray = concatenate( posArray, object.positionArray, object.count * 3 );
|
|
|
|
+ if ( scope.hasNormals ) normArray = concatenate( normArray, object.normalArray, object.count * 3 );
|
|
|
|
+ if ( scope.hasColors ) colorArray = concatenate( colorArray, object.colorArray, object.count * 3 );
|
|
|
|
+ if ( scope.hasUvs ) uvArray = concatenate( uvArray, object.uvArray, object.count * 2 );
|
|
|
|
|
|
- return geo;
|
|
|
|
|
|
+ object.count = 0;
|
|
|
|
|
|
};
|
|
};
|
|
|
|
|
|
- this.init( resolution );
|
|
|
|
-
|
|
|
|
- };
|
|
|
|
|
|
+ this.render( geo_callback );
|
|
|
|
|
|
- THREE.MarchingCubes.prototype = Object.create( THREE.ImmediateRenderObject.prototype );
|
|
|
|
- THREE.MarchingCubes.prototype.constructor = THREE.MarchingCubes;
|
|
|
|
|
|
+ if ( this.hasPositions ) geo.addAttribute( 'position', new THREE.BufferAttribute( posArray, 3 ) );
|
|
|
|
+ if ( this.hasNormals ) geo.addAttribute( 'normal', new THREE.BufferAttribute( normArray, 3 ) );
|
|
|
|
+ if ( this.hasColors ) geo.addAttribute( 'color', new THREE.BufferAttribute( colorArray, 3 ) );
|
|
|
|
+ if ( this.hasUvs ) geo.addAttribute( 'uv', new THREE.BufferAttribute( uvArray, 2 ) );
|
|
|
|
|
|
|
|
+ return geo;
|
|
|
|
|
|
- /////////////////////////////////////
|
|
|
|
- // Marching cubes lookup tables
|
|
|
|
- /////////////////////////////////////
|
|
|
|
|
|
+ };
|
|
|
|
|
|
- // These tables are straight from Paul Bourke's page:
|
|
|
|
- // http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
|
|
|
|
- // who in turn got them from Cory Gene Bloyd.
|
|
|
|
-
|
|
|
|
- var EdgeTable = new Int32Array( [
|
|
|
|
- 0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
|
|
|
|
- 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
|
|
|
|
- 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
|
|
|
|
- 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
|
|
|
|
- 0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
|
|
|
|
- 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
|
|
|
|
- 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
|
|
|
|
- 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
|
|
|
|
- 0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
|
|
|
|
- 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
|
|
|
|
- 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
|
|
|
|
- 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
|
|
|
|
- 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
|
|
|
|
- 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
|
|
|
|
- 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
|
|
|
|
- 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
|
|
|
|
- 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
|
|
|
|
- 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
|
|
|
|
- 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
|
|
|
|
- 0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
|
|
|
|
- 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
|
|
|
|
- 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
|
|
|
|
- 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
|
|
|
|
- 0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
|
|
|
|
- 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
|
|
|
|
- 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
|
|
|
|
- 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
|
|
|
|
- 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
|
|
|
|
- 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
|
|
|
|
- 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
|
|
|
|
- 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
|
|
|
|
- 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );
|
|
|
|
-
|
|
|
|
- var TriTable = new Int32Array( [
|
|
|
|
- - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
|
|
|
|
- 8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1,
|
|
|
|
- 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
|
|
|
|
- 5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1,
|
|
|
|
- 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1,
|
|
|
|
- 11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1,
|
|
|
|
- 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1,
|
|
|
|
- 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1,
|
|
|
|
- 11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1,
|
|
|
|
- 6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, - 1, - 1, - 1, - 1,
|
|
|
|
- 6, 5, 9, 6, 9, 11, 11, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 5, 10, 6, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 3, 0, 4, 7, 3, 6, 5, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 9, 0, 5, 10, 6, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
|
|
|
|
- 6, 1, 2, 6, 5, 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, - 1, - 1, - 1, - 1,
|
|
|
|
- 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, - 1, - 1, - 1, - 1,
|
|
|
|
- 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, - 1,
|
|
|
|
- 3, 11, 2, 7, 8, 4, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, - 1,
|
|
|
|
- 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
|
|
|
|
- 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, - 1,
|
|
|
|
- 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, - 1,
|
|
|
|
- 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 4, 9, 6, 4, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 10, 6, 4, 9, 10, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 0, 1, 10, 6, 0, 6, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 4, 9, 1, 2, 4, 2, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 8, 3, 2, 8, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 4, 9, 10, 6, 4, 11, 2, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
|
|
|
|
- 6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, - 1,
|
|
|
|
- 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, - 1, - 1, - 1, - 1,
|
|
|
|
- 8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, - 1,
|
|
|
|
- 3, 11, 6, 3, 6, 0, 0, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 6, 4, 8, 11, 6, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 7, 10, 6, 7, 8, 10, 8, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 6, 7, 10, 7, 1, 1, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, - 1,
|
|
|
|
- 7, 8, 0, 7, 0, 6, 6, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 7, 3, 2, 6, 7, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, - 1,
|
|
|
|
- 1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, - 1,
|
|
|
|
- 11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, - 1,
|
|
|
|
- 0, 9, 1, 11, 6, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, - 1, - 1, - 1, - 1,
|
|
|
|
- 7, 11, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 0, 8, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 1, 9, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 8, 1, 9, 8, 3, 1, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 1, 2, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 2, 10, 3, 0, 8, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 9, 0, 2, 10, 9, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, - 1, - 1, - 1, - 1,
|
|
|
|
- 7, 2, 3, 6, 2, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 7, 0, 8, 7, 6, 0, 6, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 7, 6, 2, 3, 7, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 7, 6, 10, 1, 7, 1, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, - 1, - 1, - 1, - 1,
|
|
|
|
- 7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1,
|
|
|
|
- 6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1,
|
|
|
|
- 8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1,
|
|
|
|
- 10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1,
|
|
|
|
- 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1,
|
|
|
|
- 7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1,
|
|
|
|
- 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1,
|
|
|
|
- 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1,
|
|
|
|
- 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1,
|
|
|
|
- 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1,
|
|
|
|
- 6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1,
|
|
|
|
- 6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1,
|
|
|
|
- 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1,
|
|
|
|
- 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1,
|
|
|
|
- 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1,
|
|
|
|
- 1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1,
|
|
|
|
- 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1,
|
|
|
|
- 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1,
|
|
|
|
- 2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1,
|
|
|
|
- 1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1,
|
|
|
|
- 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1,
|
|
|
|
- 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1,
|
|
|
|
- 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1,
|
|
|
|
- 9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1,
|
|
|
|
- 5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1,
|
|
|
|
- 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1,
|
|
|
|
- 8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1,
|
|
|
|
- 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1,
|
|
|
|
- 11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1,
|
|
|
|
- 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1,
|
|
|
|
- 1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- 0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
- - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );
|
|
|
|
-
|
|
|
|
-} )( THREE )
|
|
|
|
|
|
+ this.init( resolution );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+THREE.MarchingCubes.prototype = Object.create( THREE.ImmediateRenderObject.prototype );
|
|
|
|
+THREE.MarchingCubes.prototype.constructor = THREE.MarchingCubes;
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+/////////////////////////////////////
|
|
|
|
+// Marching cubes lookup tables
|
|
|
|
+/////////////////////////////////////
|
|
|
|
+
|
|
|
|
+// These tables are straight from Paul Bourke's page:
|
|
|
|
+// http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
|
|
|
|
+// who in turn got them from Cory Gene Bloyd.
|
|
|
|
+
|
|
|
|
+THREE.edgeTable = new Int32Array( [
|
|
|
|
+ 0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
|
|
|
|
+ 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
|
|
|
|
+ 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
|
|
|
|
+ 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
|
|
|
|
+ 0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
|
|
|
|
+ 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
|
|
|
|
+ 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
|
|
|
|
+ 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
|
|
|
|
+ 0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
|
|
|
|
+ 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
|
|
|
|
+ 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
|
|
|
|
+ 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
|
|
|
|
+ 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
|
|
|
|
+ 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
|
|
|
|
+ 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
|
|
|
|
+ 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
|
|
|
|
+ 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
|
|
|
|
+ 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
|
|
|
|
+ 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
|
|
|
|
+ 0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
|
|
|
|
+ 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
|
|
|
|
+ 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
|
|
|
|
+ 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
|
|
|
|
+ 0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
|
|
|
|
+ 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
|
|
|
|
+ 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
|
|
|
|
+ 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
|
|
|
|
+ 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
|
|
|
|
+ 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
|
|
|
|
+ 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
|
|
|
|
+ 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
|
|
|
|
+ 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );
|
|
|
|
+
|
|
|
|
+THREE.triTable = new Int32Array( [
|
|
|
|
+ - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
|
|
|
|
+ 8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1,
|
|
|
|
+ 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
|
|
|
|
+ 4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1,
|
|
|
|
+ 10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1,
|
|
|
|
+ 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
|
|
|
|
+ 5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1,
|
|
|
|
+ 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1,
|
|
|
|
+ 2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
|
|
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|
|
+ 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1,
|
|
|
|
+ 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1,
|
|
|
|
+ 9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1,
|
|
|
|
+ 5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1,
|
|
|
|
+ 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1,
|
|
|
|
+ 8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1,
|
|
|
|
+ 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1,
|
|
|
|
+ 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1,
|
|
|
|
+ 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1,
|
|
|
|
+ 11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1,
|
|
|
|
+ 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1,
|
|
|
|
+ 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1,
|
|
|
|
+ 1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1,
|
|
|
|
+ 1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ 0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+ - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );
|