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Merge branch 'dev-geometry-experiment' of https://github.com/jbaicoianu/three.js into dev

Conflicts:
	src/core/Geometry99.js
Mr.doob 11 years ago
parent
commit
220c844348
1 changed files with 162 additions and 47 deletions
  1. 162 47
      src/core/Geometry99.js

+ 162 - 47
src/core/Geometry99.js

@@ -7,34 +7,43 @@ THREE.Geometry99 = function ( ) {
 
 THREE.Geometry99.prototype = Object.create( THREE.BufferGeometry.prototype );
 
-Object.defineProperties( THREE.Geometry99.prototype, {
-
+Object.defineProperties(THREE.Geometry99.prototype, {
 	vertices: { 
-
 		enumerable: true, 
 		get: function() { return this.createVertexProxies(); } 
-
 	},
 	faces: {
-
-		enumerable: true,  
+		enumerable: true,	
 		get: function() { return this.createFaceProxies() } 
-
 	},
 	faceVertexUvs: {
-
-		enumerable: true,  
+		enumerable: true,	
 		get: function() { return this.createUvProxies() } 
-
-	}
+	},
 	// TODO - fill in additional proxies:
-	// - colors
 	// - morphColors
 	// - morphNormals
 	// - morphTargets
 	// - skinIndex
 	// - skinWeights
-} );
+
+
+	verticesNeedUpdate: {
+		enumerable: true,	
+		get: function() { return this.attributes[ 'position' ].needsUpdate; } ,
+		set: function(v) { this.attributes[ 'position' ].needsUpdate = v; } 
+	},
+	colorsNeedUpdate: {
+		enumerable: true,	
+		get: function() { if (this.attributes[ 'color' ]) return this.attributes[ 'color' ].needsUpdate; } ,
+		set: function(v) { if (this.attributes[ 'color' ]) this.attributes[ 'color' ].needsUpdate = v; } 
+	},
+	normalsNeedUpdate: {
+		enumerable: true,	
+		get: function() { if (this.attributes[ 'normal' ]) return this.attributes[ 'normal' ].needsUpdate; } ,
+		set: function(v) { if (this.attributes[ 'normal' ]) this.attributes[ 'normal' ].needsUpdate = v; } 
+	},
+});
 
 THREE.Geometry99.prototype.createVertexProxies = function() {
 
@@ -44,15 +53,15 @@ THREE.Geometry99.prototype.createVertexProxies = function() {
 
 	// If the attribute buffer has already been populated, set up proxy objects
 
-	this.populateProxyFromBuffer( this.vertices, "position", THREE.ProxyVector3, 3 );
+	this.populateProxyFromBuffer(this.vertices, "position", THREE.TypedVector3, 3);
 
 	// Return a reference to the newly-created array
 
 	return this.vertices;
 
-};
+}
 
-THREE.Geometry99.prototype.createFaceProxies = function () {
+THREE.Geometry99.prototype.createFaceProxies = function() {
 
 	// Replace the prototype getter with a local array property
 
@@ -60,47 +69,101 @@ THREE.Geometry99.prototype.createFaceProxies = function () {
 
 	// If the attribute buffer has already been populated, set up proxy objects
 
+	var faces = this.faces,
+	    indexarray = false,
+	    positionarray = false,
+	    normalarray = false,
+	    colorarray = false;
+
+	if ( this.attributes.position ) {
+		positionarray = this.attributes[ 'position' ].array;
+	}
 	if ( this.attributes.index ) {
+		indexarray = this.attributes[ 'index' ].array;
+	}
+	if (this.attributes[ 'normal' ]) {
+		normalarray = this.attributes[ 'normal' ].array;
+	}
+	if (this.attributes[ 'color' ]) {
+		colorarray = this.attributes[ 'color' ].array;
+	}
+
+	if (indexarray) {
+
+		for ( var i = 0, l = indexarray.length / 3; i < l; i ++ ) {
+
+			var o = i * 3;
+
+			// Generate face.vertexNormals and face.vertexFaceColors
+			var vertexNormals = false,
+			    vertexColors = false;
+			if (normalarray) {
+
+				vertexNormals = [
+					new THREE.TypedVector3(normalarray, indexarray[o] * 3),
+					new THREE.TypedVector3(normalarray, indexarray[o+1] * 3),
+					new THREE.TypedVector3(normalarray, indexarray[o+2] * 3),
+				]
 
-		var indexarray = this.attributes[ 'index' ].array;
-		var size = 3;
-		var attr = this.faces;
+			}
 
-		var normalarray = false;
+			// TODO - do BufferGeometries support face normals?
 
-		if (this.attributes[ 'normal' ]) {
+			if (colorarray) {
 
-			normalarray = this.attributes[ 'normal' ].array;
+				vertexColors = [
+					new THREE.TypedColor(colorarray, indexarray[o] * 3),
+					new THREE.TypedColor(colorarray, indexarray[o+1] * 3),
+					new THREE.TypedColor(colorarray, indexarray[o+2] * 3),
+				]
+
+			}
+
+			var face = new THREE.TypedFace3( indexarray, i * 3, vertexNormals );
 
 		}
 
-		for ( var i = 0, l = indexarray.length / size; i < l; i ++ ) {
+	} else {
+
+		for ( var i = 0, l = positionarray.length / 3; i < l; i += 3 ) {
 
-			var o = i * size;
+			var o = i * 3;
 
-			// Generate faceVertexNormals
-			var vertexNormals;
+			var v1 = i, v2 = i+1, v3 = i+2;
+
+			// Generate face.vertexNormals and face.vertexColors
+
+			// TODO - do BufferGeometries support face normals/face colors?
+			// Maybe they could be implemented using some sort of TypedMultiVector3 which would let us expose a single
+			// face.normal Vector3, and it would simultaneously update the three vertexNormals involved in this face with the same values
+
+			var vertexNormals = false,
+			    vertexColors = false;
 			if (normalarray) {
 
 				vertexNormals = [
-					new THREE.ProxyVector3( normalarray, indexarray[ o     ] * 3 ),
-					new THREE.ProxyVector3( normalarray, indexarray[ o + 1 ] * 3 ),
-					new THREE.ProxyVector3( normalarray, indexarray[ o + 2 ] * 3 )
-				]
+					new THREE.TypedVector3(normalarray, o),
+					new THREE.TypedVector3(normalarray, o+3),
+					new THREE.TypedVector3(normalarray, o+6),
+				];
 
 			}
 
-			// TODO - do BufferGeometries support face normals?
+			if (colorarray) {
 
-			var face = new THREE.ProxyFace3( indexarray, i * size, vertexNormals );
+				vertexColors = [
+					new THREE.TypedColor(colorarray, o),
+					new THREE.TypedColor(colorarray, o+3),
+					new THREE.TypedColor(colorarray, o+6),
+				];
 
-			attr.push( face );
+			}
 
-		}
+			var face = new THREE.Face3( v1, v2, v3, vertexNormals, vertexColors );
 
-	} else {
+			faces.push(face);
 
-		// TODO - should be able to generate Face data even for non-indexed geometries
+		}
 
 	}
 
@@ -108,9 +171,8 @@ THREE.Geometry99.prototype.createFaceProxies = function () {
 
 	return this.faces;
 
-};
-
-THREE.Geometry99.prototype.createUvProxies = function () {
+}
+THREE.Geometry99.prototype.createUvProxies = function() {
 
 	// Replace the prototype getter with a local array property
 
@@ -127,9 +189,9 @@ THREE.Geometry99.prototype.createUvProxies = function () {
 			var f = faces[i];
 
 			this.faceVertexUvs[0][i] = [];
-			this.faceVertexUvs[0][i][0] = new THREE.ProxyVector2(uvarray, f.a * 2);
-			this.faceVertexUvs[0][i][1] = new THREE.ProxyVector2(uvarray, f.b * 2);
-			this.faceVertexUvs[0][i][2] = new THREE.ProxyVector2(uvarray, f.c * 2);
+			this.faceVertexUvs[0][i][0] = new THREE.TypedVector2(uvarray, f.a * 2);
+			this.faceVertexUvs[0][i][1] = new THREE.TypedVector2(uvarray, f.b * 2);
+			this.faceVertexUvs[0][i][2] = new THREE.TypedVector2(uvarray, f.c * 2);
 
 		}
 	
@@ -139,17 +201,16 @@ THREE.Geometry99.prototype.createUvProxies = function () {
 
 	return this.faceVertexUvs;
 
-};
+}
 
-THREE.Geometry99.prototype.populateProxyFromBuffer = function ( attr, buffername, proxytype, itemsize, offset, count ) {
+THREE.Geometry99.prototype.populateProxyFromBuffer = function(attr, buffername, proxytype, itemsize, offset, count) {
 
 	if ( this.attributes[ buffername ] ) {
 
 		var array = this.attributes[ buffername ].array;
 		var size = itemsize || this.attributes[ buffername ].itemSize;
 		var start = offset || 0;
-
-		count = count || ( array.length / size - start );
+		var count = count || (array.length / size - start);
 
 		for ( var i = start, l = start + count; i < l; i ++ ) {
 
@@ -159,4 +220,58 @@ THREE.Geometry99.prototype.populateProxyFromBuffer = function ( attr, buffername
 
 	}
 
-};
+}
+
+THREE.TypedFace3 = function ( array, offset, vertexNormals ) {
+
+	this.array = array;
+	this.offset = offset;
+	this.vertexNormals = vertexNormals;
+
+	//THREE.Face3.call( this, array[offset], array[offset+1], array[offset+2] /*, normal, color, materialIndex */);
+
+}
+
+THREE.TypedFace3.prototype = Object.create( THREE.Face3.prototype );
+
+Object.defineProperties( THREE.TypedFace3.prototype, {
+	'a': {
+		enumerable: true,	
+		get: function () { return this.array[ this.offset ]; },
+		set: function ( v ) { this.array[ this.offset ] = v; }
+	},
+	'b': {
+		enumerable: true,	
+		get: function () { return this.array[ this.offset + 1 ]; },
+		set: function ( v ) { this.array[ this.offset + 1 ] = v; }
+	},
+	'c': {
+		enumerable: true,	
+		get: function () { return this.array[ this.offset + 2 ]; },
+		set: function ( v ) { this.array[ this.offset + 2 ] = v; }
+	},
+} );
+
+THREE.TypedColor = function ( array, offset ) {
+	this.array = array;
+	this.offset = offset;
+}
+THREE.TypedColor.prototype = Object.create( THREE.Color.prototype );
+
+Object.defineProperties( THREE.TypedColor.prototype, {
+	'r': {
+		enumerable: true,	
+		get: function () { return this.array[ this.offset ]; },
+		set: function ( v ) { this.array[ this.offset ] = v; }
+	},
+	'g': {
+		enumerable: true,	
+		get: function () { return this.array[ this.offset + 1 ]; },
+		set: function ( v ) { this.array[ this.offset + 1 ] = v; }
+	},
+	'b': {
+		enumerable: true,	
+		get: function () { return this.array[ this.offset + 2 ]; },
+		set: function ( v ) { this.array[ this.offset + 2 ] = v; }
+	}
+} );