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@@ -7,34 +7,43 @@ THREE.Geometry99 = function ( ) {
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THREE.Geometry99.prototype = Object.create( THREE.BufferGeometry.prototype );
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-Object.defineProperties( THREE.Geometry99.prototype, {
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-
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+Object.defineProperties(THREE.Geometry99.prototype, {
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vertices: {
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-
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enumerable: true,
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get: function() { return this.createVertexProxies(); }
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-
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},
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faces: {
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-
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- enumerable: true,
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+ enumerable: true,
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get: function() { return this.createFaceProxies() }
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-
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},
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faceVertexUvs: {
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-
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- enumerable: true,
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+ enumerable: true,
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get: function() { return this.createUvProxies() }
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-
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- }
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+ },
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// TODO - fill in additional proxies:
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- // - colors
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// - morphColors
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// - morphNormals
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// - morphTargets
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// - skinIndex
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// - skinWeights
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-} );
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+
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+
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+ verticesNeedUpdate: {
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+ enumerable: true,
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+ get: function() { return this.attributes[ 'position' ].needsUpdate; } ,
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+ set: function(v) { this.attributes[ 'position' ].needsUpdate = v; }
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+ },
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+ colorsNeedUpdate: {
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+ enumerable: true,
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+ get: function() { if (this.attributes[ 'color' ]) return this.attributes[ 'color' ].needsUpdate; } ,
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+ set: function(v) { if (this.attributes[ 'color' ]) this.attributes[ 'color' ].needsUpdate = v; }
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+ },
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+ normalsNeedUpdate: {
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+ enumerable: true,
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+ get: function() { if (this.attributes[ 'normal' ]) return this.attributes[ 'normal' ].needsUpdate; } ,
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+ set: function(v) { if (this.attributes[ 'normal' ]) this.attributes[ 'normal' ].needsUpdate = v; }
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+ },
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+});
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THREE.Geometry99.prototype.createVertexProxies = function() {
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@@ -44,15 +53,15 @@ THREE.Geometry99.prototype.createVertexProxies = function() {
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// If the attribute buffer has already been populated, set up proxy objects
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- this.populateProxyFromBuffer( this.vertices, "position", THREE.ProxyVector3, 3 );
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+ this.populateProxyFromBuffer(this.vertices, "position", THREE.TypedVector3, 3);
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// Return a reference to the newly-created array
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return this.vertices;
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-};
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+}
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-THREE.Geometry99.prototype.createFaceProxies = function () {
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+THREE.Geometry99.prototype.createFaceProxies = function() {
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// Replace the prototype getter with a local array property
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@@ -60,47 +69,101 @@ THREE.Geometry99.prototype.createFaceProxies = function () {
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// If the attribute buffer has already been populated, set up proxy objects
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+ var faces = this.faces,
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+ indexarray = false,
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+ positionarray = false,
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+ normalarray = false,
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+ colorarray = false;
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+
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+ if ( this.attributes.position ) {
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+ positionarray = this.attributes[ 'position' ].array;
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+ }
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if ( this.attributes.index ) {
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+ indexarray = this.attributes[ 'index' ].array;
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+ }
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+ if (this.attributes[ 'normal' ]) {
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+ normalarray = this.attributes[ 'normal' ].array;
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+ }
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+ if (this.attributes[ 'color' ]) {
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+ colorarray = this.attributes[ 'color' ].array;
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+ }
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+
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+ if (indexarray) {
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+
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+ for ( var i = 0, l = indexarray.length / 3; i < l; i ++ ) {
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+
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+ var o = i * 3;
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+
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+ // Generate face.vertexNormals and face.vertexFaceColors
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+ var vertexNormals = false,
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+ vertexColors = false;
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+ if (normalarray) {
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+
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+ vertexNormals = [
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+ new THREE.TypedVector3(normalarray, indexarray[o] * 3),
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+ new THREE.TypedVector3(normalarray, indexarray[o+1] * 3),
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+ new THREE.TypedVector3(normalarray, indexarray[o+2] * 3),
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+ ]
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- var indexarray = this.attributes[ 'index' ].array;
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- var size = 3;
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- var attr = this.faces;
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+ }
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- var normalarray = false;
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+ // TODO - do BufferGeometries support face normals?
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- if (this.attributes[ 'normal' ]) {
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+ if (colorarray) {
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- normalarray = this.attributes[ 'normal' ].array;
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+ vertexColors = [
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+ new THREE.TypedColor(colorarray, indexarray[o] * 3),
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+ new THREE.TypedColor(colorarray, indexarray[o+1] * 3),
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+ new THREE.TypedColor(colorarray, indexarray[o+2] * 3),
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+ ]
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+
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+ }
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+
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+ var face = new THREE.TypedFace3( indexarray, i * 3, vertexNormals );
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}
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- for ( var i = 0, l = indexarray.length / size; i < l; i ++ ) {
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+ } else {
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+
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+ for ( var i = 0, l = positionarray.length / 3; i < l; i += 3 ) {
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- var o = i * size;
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+ var o = i * 3;
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- // Generate faceVertexNormals
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- var vertexNormals;
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+ var v1 = i, v2 = i+1, v3 = i+2;
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+
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+ // Generate face.vertexNormals and face.vertexColors
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+
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+ // TODO - do BufferGeometries support face normals/face colors?
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+ // Maybe they could be implemented using some sort of TypedMultiVector3 which would let us expose a single
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+ // face.normal Vector3, and it would simultaneously update the three vertexNormals involved in this face with the same values
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+
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+ var vertexNormals = false,
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+ vertexColors = false;
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if (normalarray) {
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vertexNormals = [
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- new THREE.ProxyVector3( normalarray, indexarray[ o ] * 3 ),
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- new THREE.ProxyVector3( normalarray, indexarray[ o + 1 ] * 3 ),
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- new THREE.ProxyVector3( normalarray, indexarray[ o + 2 ] * 3 )
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- ]
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+ new THREE.TypedVector3(normalarray, o),
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+ new THREE.TypedVector3(normalarray, o+3),
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+ new THREE.TypedVector3(normalarray, o+6),
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+ ];
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}
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- // TODO - do BufferGeometries support face normals?
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+ if (colorarray) {
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- var face = new THREE.ProxyFace3( indexarray, i * size, vertexNormals );
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+ vertexColors = [
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+ new THREE.TypedColor(colorarray, o),
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+ new THREE.TypedColor(colorarray, o+3),
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+ new THREE.TypedColor(colorarray, o+6),
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+ ];
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- attr.push( face );
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+ }
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- }
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+ var face = new THREE.Face3( v1, v2, v3, vertexNormals, vertexColors );
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- } else {
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+ faces.push(face);
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- // TODO - should be able to generate Face data even for non-indexed geometries
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+ }
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}
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@@ -108,9 +171,8 @@ THREE.Geometry99.prototype.createFaceProxies = function () {
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return this.faces;
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-};
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-
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-THREE.Geometry99.prototype.createUvProxies = function () {
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+}
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+THREE.Geometry99.prototype.createUvProxies = function() {
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// Replace the prototype getter with a local array property
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@@ -127,9 +189,9 @@ THREE.Geometry99.prototype.createUvProxies = function () {
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var f = faces[i];
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this.faceVertexUvs[0][i] = [];
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- this.faceVertexUvs[0][i][0] = new THREE.ProxyVector2(uvarray, f.a * 2);
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- this.faceVertexUvs[0][i][1] = new THREE.ProxyVector2(uvarray, f.b * 2);
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- this.faceVertexUvs[0][i][2] = new THREE.ProxyVector2(uvarray, f.c * 2);
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+ this.faceVertexUvs[0][i][0] = new THREE.TypedVector2(uvarray, f.a * 2);
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+ this.faceVertexUvs[0][i][1] = new THREE.TypedVector2(uvarray, f.b * 2);
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+ this.faceVertexUvs[0][i][2] = new THREE.TypedVector2(uvarray, f.c * 2);
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}
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@@ -139,17 +201,16 @@ THREE.Geometry99.prototype.createUvProxies = function () {
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return this.faceVertexUvs;
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-};
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+}
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-THREE.Geometry99.prototype.populateProxyFromBuffer = function ( attr, buffername, proxytype, itemsize, offset, count ) {
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+THREE.Geometry99.prototype.populateProxyFromBuffer = function(attr, buffername, proxytype, itemsize, offset, count) {
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if ( this.attributes[ buffername ] ) {
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var array = this.attributes[ buffername ].array;
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var size = itemsize || this.attributes[ buffername ].itemSize;
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var start = offset || 0;
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-
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- count = count || ( array.length / size - start );
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+ var count = count || (array.length / size - start);
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for ( var i = start, l = start + count; i < l; i ++ ) {
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@@ -159,4 +220,58 @@ THREE.Geometry99.prototype.populateProxyFromBuffer = function ( attr, buffername
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}
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-};
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+}
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+
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+THREE.TypedFace3 = function ( array, offset, vertexNormals ) {
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+
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+ this.array = array;
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+ this.offset = offset;
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+ this.vertexNormals = vertexNormals;
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+
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+ //THREE.Face3.call( this, array[offset], array[offset+1], array[offset+2] /*, normal, color, materialIndex */);
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+
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+}
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+
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+THREE.TypedFace3.prototype = Object.create( THREE.Face3.prototype );
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+
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+Object.defineProperties( THREE.TypedFace3.prototype, {
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+ 'a': {
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+ enumerable: true,
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+ get: function () { return this.array[ this.offset ]; },
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+ set: function ( v ) { this.array[ this.offset ] = v; }
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+ },
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+ 'b': {
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+ enumerable: true,
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+ get: function () { return this.array[ this.offset + 1 ]; },
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+ set: function ( v ) { this.array[ this.offset + 1 ] = v; }
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+ },
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+ 'c': {
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+ enumerable: true,
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+ get: function () { return this.array[ this.offset + 2 ]; },
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+ set: function ( v ) { this.array[ this.offset + 2 ] = v; }
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+ },
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+} );
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+
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+THREE.TypedColor = function ( array, offset ) {
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+ this.array = array;
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+ this.offset = offset;
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+}
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+THREE.TypedColor.prototype = Object.create( THREE.Color.prototype );
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+
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+Object.defineProperties( THREE.TypedColor.prototype, {
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+ 'r': {
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+ enumerable: true,
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+ get: function () { return this.array[ this.offset ]; },
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+ set: function ( v ) { this.array[ this.offset ] = v; }
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+ },
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+ 'g': {
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+ enumerable: true,
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+ get: function () { return this.array[ this.offset + 1 ]; },
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+ set: function ( v ) { this.array[ this.offset + 1 ] = v; }
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+ },
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+ 'b': {
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+ enumerable: true,
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+ get: function () { return this.array[ this.offset + 2 ]; },
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+ set: function ( v ) { this.array[ this.offset + 2 ] = v; }
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+ }
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+} );
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